We NEED To Talk About The State Of Granblue Fantasy Relink

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  • Опубликовано: 5 ноя 2024

Комментарии • 356

  • @darkhero2
    @darkhero2  8 месяцев назад +20

    I wanted to have a discussion with you all regarding some of Relink's problems, what we can expect to see in the future and also talk about the future of the channel.
    So what are the things you dislike the most about GBF Relink? 🤔

    • @youneschekkai376
      @youneschekkai376 8 месяцев назад +4

      I genuinely think the game is great but afk farming being the most optimal way to farm materials is just...

    • @WaifuCatFox
      @WaifuCatFox 8 месяцев назад +2

      After protobahamut the game just ended without anything, and felt extremely empty. I completed all the achievements for playstation to get platinum otherwise I would go insane if I ended it like that. The developers severely messed up end game. The sigils cap is a terrible idea it ruins the whole idea of getting stronger, making unique builds and showing off to newer players. Plus tank build are useless some attacks one shot anyways. Grand Grind having a fantasy about doing damage(this games title)

    • @Shin_Lona
      @Shin_Lona 8 месяцев назад +3

      There are definitely some QoL improvements that would be appreciated - like batch sigil transmutation, like you said. The cancel jukes should definitely be addressed. I'm not sure why the charge time reduction isn't coded to proc after the cooldown engages.
      I have mixed feelings on damage cap. If it didn't exist, we would probably just be using Attack sigils in their place. I look at them as both essentially doing the same thing (increasing your damage output), even though they aren't really equivalent in actual values. I think it ultimately has to do with how they handled difficulty scaling in the game. They take up 4 slots, but if you needed to have 4 Attack sigils instead to achieve the same damage output, it wouldn't be any different. It's more of a psychological thing. We see it as a limitation being imposed on us, but every trait has a max level. In no scenario would we be able to keep stacking damage, there's always some upper limit.
      As far as the channel goes... do whatever you need to do. After playing this, I may get back into Monster Hunter again. I wouldn't be too worried about a drop in viewers. You can't play one game for ever and even if you did, there are only so many videos you can make on it. Some people may move on, but new people will come for the next game. I don't know how many games I've bought because I saw it on a channel I follow.
      Don't try to cater to a specific, just cover what you're doing at the moment. If you try to force yourself to do something, it will ruin your passion. If you're looking to create content full time, you have to figure out how to balance it between it being a hobby and a job. You don't want to end up not enjoying something that you used to love.

    • @plastikloser
      @plastikloser 8 месяцев назад

      I'd think it would be fun to add character dungeons. Like the fate episodes, but meant to teach you character specific techniques for high level play. Like in fighting games. Id also like a better way to get Damascus ingots and sigil levelers than random rainbow slime

    • @Narigane
      @Narigane 8 месяцев назад +1

      1. The game highest difficulty is not actually "difficult". it's just damage slog fest
      2. Frikin camera and awful auto targeting. Some character like zeta gain disadvantage a lot because of this, when you start the aerial loop, you simply fail because she just suddenly auto targeting the OTHER HAND that is simply out of reach even tho we are already attacking THE OTHER ARM or HEAD
      3. Character Balance. Some character just too easy to use, while the other is too much constraint with no actual advantage for the hassle. Namely someone Like Gandagoza. And all that comes because universal damage cap. I think they should adjust INDIVIDUAL CAP for that

  • @Lofwyr
    @Lofwyr 8 месяцев назад +104

    That fucking camera, completely agreed with you, dude, so, many times I got screwed by that camera suddenly snapping to random directions lol.

    • @EddieCensored
      @EddieCensored 8 месяцев назад +5

      Yep, fighting three bosses at the same time with a camera looming on to of my back. I can't see shit.

    • @joesunday199
      @joesunday199 8 месяцев назад

      Ditto.

    • @doantruong5201
      @doantruong5201 8 месяцев назад +2

      I don’t know if it’s the issue y’all are talking about but there are camera settings that make it that the camera is completely in your control.

    • @roadrollada287
      @roadrollada287 8 месяцев назад +3

      ​@@doantruong5201even if you disable every camera repositioning on the options, the game will still take control of it sometimes, for example, on the quest "Assault Formation", the one where you are on enemy ship and have to kill waves of enemies, the game will always pan to where the enemies are dropping a couple seconds after you start it.
      Also, if you play with Eugen, even if you are NOT locked in, the game sometimes will force your sniper aim to some part of the boss, it happens constantly against Proto Baha

    • @EddieCensored
      @EddieCensored 8 месяцев назад +1

      @@doantruong5201 The camera is up my ass or the monsters ass 90% in 3 boss battles. That or either Bahamut big ass foot gets me hit in a tight situation. It's only certain things that need to be optimized. Camera view is one of them, and damage cap is a stupid sigil that shouldn't be in the game. The games has issues that more than just a few people are noticing. Maybe it's okay for communists who like to be oppressed with no freedom or speech or freedom of thought?? Saying everything is fine leaves no room for improvement.

  • @joshuarobinson1689
    @joshuarobinson1689 8 месяцев назад +32

    I agree with everything you said.
    I would add, please, for the love of god, let me turn off effects from other characters. I can't see anything.

    • @MinkDaddy
      @MinkDaddy 8 месяцев назад

      Lol YES PLEASE! Especially when I'm playing Lancelot and I'm trying to pay attention to when I need to dodge.

    • @dennisongguinto5005
      @dennisongguinto5005 8 месяцев назад

      Lancelot is ghost

  • @DjCloud-pf4om
    @DjCloud-pf4om 8 месяцев назад +113

    Rng is the worst and don’t even get me started on the curios but some how this game seems to scratch the itch 230 hours in no war elemental sigil and 1 sup damage. Still my top 3 game of the year

    • @stev_cho
      @stev_cho 8 месяцев назад +2

      F

    • @plastikloser
      @plastikloser 8 месяцев назад +15

      The estimated 5% termins drop is annoying. But since weapons don't repeat drop, it's forgiven. The grind also keeps people playing, so it's ok

    • @onewinged07
      @onewinged07 8 месяцев назад +2

      I feel like the grind would be that much better if it actually showed what tier curios we got. So we know it’ll be some higher tier curios and have SOME hope lol

    • @UmbrasMercy
      @UmbrasMercy 8 месяцев назад

      Your not alone brother. Have 8 terminus weapons and 0 war elementals.

    • @TurtleGamerDish
      @TurtleGamerDish 8 месяцев назад

      ​@UmbrasMercy damn i feel really lucky now i got 210 hours and 2 war elemental sigils and 3 terminus weapons. Oh and one supp v+ but the sub stat is regen i think 😂😅

  • @gravityhurts2910
    @gravityhurts2910 8 месяцев назад +45

    Tbh my only issue atm is how difficult it is to play coop. I lose count how many connection error I got before getting in a single lobby. And no, my internet is fine. I can play other online games no problem.
    Would love to see more variety in bis weapons too. Just kinda tired of just going "get the terminus" kinda thing.

    • @adams2886
      @adams2886 8 месяцев назад +3

      I also have problems getting into online matchmaking, but it's kinda fixed now. what i do is making my own lobby / session and then find matchmaking. never have errors popping up again after that. hope this helps.

    • @demdankmemes6247
      @demdankmemes6247 8 месяцев назад +1

      Never had a single issue with online play. 200 hours here and all i do is online play since 7 hours into the game. Worked flawlessly.

    • @gobeks8159
      @gobeks8159 8 месяцев назад

      @@demdankmemes6247 same here no single issue with online play almost 169 hours

    • @Dad2Kids
      @Dad2Kids 8 месяцев назад +1

      You can create your own season then do the matchmaking. You'll never get error after.

    • @LuminusObscurum
      @LuminusObscurum 8 месяцев назад +1

      ​@@Dad2KidsI have created my own lobbies and have come across errors often I been playing for over 100 hrs now.

  • @kennys6288
    @kennys6288 8 месяцев назад +30

    - Give us the ability to mass transmute sigils like curios.
    - Make Silver Centrum easier to obtain.
    - Make all higher lvl quests drop at least 20-30 Fortitude Crystal L so we’re not spamming the same Maniac quests over and over.
    Besides these obvious ones, I’d like for them to find a way to make all of the weapons more viable in builds. Currently the terminus weapons just shit on all the other weapons and the only point in upgrading them is for the mastery bonuses. Terminus aren’t all that hard to unlock and upgrade either, so it’s not like you spent any good amount of time using any other weapon.

    • @kiekiek
      @kiekiek 8 месяцев назад

      Exactly this! All necessary changes, because with the current grind and RNG I will drop the game after Lucillius update.

    • @luizfib
      @luizfib 8 месяцев назад

      Exact same thoughts here.

    • @gustavofelicioclaro3873
      @gustavofelicioclaro3873 8 месяцев назад +1

      i know this game dont have any sorta of gacha like the web browser gacha game, but if you dont like grindy, so granblue fantasy its no game a for you

    • @zeriel9148
      @zeriel9148 8 месяцев назад +1

      lmao I love reading these posts having not played the game at all, but thinking, "Yep, sounds like Granblue. Grind, grind, then grind some more." Them making a full budget grindfest version of Granblue mobile on PC/consoles would actually be the dream. Maybe that's what they'll transition to eventually.

    • @kiekiek
      @kiekiek 8 месяцев назад

      Such a bad take . The silver centrum drop rates/requirements, the lack of drop rates for fortitude crystals in many quests are bad design chocies that waste people time, grinding in videogames can only work on a rather thin line between acceptable and enhancing the feel of accomplishment, and too much/waste of time/not worth it, yes, this is subjective, but the grind in GB is so in your face bs, so much wasted time that otherwise could be spent on trying out different character and team builds, it just ruins the entertainment value of the game.@@gustavofelicioclaro3873

  • @sagishi3528
    @sagishi3528 8 месяцев назад +25

    Most of my problem is target lock on. When I played Zeta, if the enemy was more than one. Loop attack will hit the wrong target.

    • @RaynexD
      @RaynexD 8 месяцев назад +1

      I dont use lock on on rackam but holy shit it's annoying he starts aiming randomly like with Pyet-A firefly things >_>

    • @jonnyfendi2003
      @jonnyfendi2003 8 месяцев назад +6

      Especially when u lock on to random ice pillars!!!

    • @qjustblessed1
      @qjustblessed1 8 месяцев назад +1

      @@jonnyfendi2003omg frfr lol like we really need that fixed 😂

    • @thomasb5307
      @thomasb5307 8 месяцев назад +3

      Hard agree on this one Zeta is getting screwed so hard by target lock, even when u lock the righ target it can lock some unreliable to hit part and you keep on whiffing

  • @Dad2Kids
    @Dad2Kids 8 месяцев назад +31

    I just hoper Damage Cap is something that up higher alongside the character level. The slot for Dmg Cap make player hard to build their characters.

  • @KG-mv5uo
    @KG-mv5uo 8 месяцев назад +9

    TLDR;
    - Relink has a stable active playerbase currently
    - No reliable way to farm rare sigils (especially those obtained from curios)
    - Terminus weapons drop rate roughly 1/10 is fine but can't choose which character you obtain
    - Knickknack Vouchers needs QOL; ability to use all vouchers at once like curios
    - Damage Cap takes up too many slots (minimum of 4 Sigil Slots)
    - Can't explore towns while matchmaking
    - Issues with Camera and lock-on mistargeting (The biggest problem IMO)
    - Some broken(bugged) animation/skill cancels e.g. Percival

  • @sbuv1715
    @sbuv1715 8 месяцев назад +31

    I've been absolutely obsessed with Siegfried roll cancel combo skips to get to his combo ender in this game, and I'll be heartbroken if it got removed. The high skill cap of rolling in the boss' face to gain invincibility while skipping combo steps and keeping track of which step you're in (with overdrive assassin) has been what's kept me hooked on this game.

    • @wanchaiphukerd3422
      @wanchaiphukerd3422 8 месяцев назад +2

      I think that was tech he suppose to have. The things that should be remove are skill cancel and some how you still have skill ready. that cleary a bug. Also jump attack do stupid high damage for some character should be fix. I don't think dev intent that.

    • @Xjesus14X
      @Xjesus14X 8 месяцев назад +1

      I JUST discovered the perfect roll timing through a video. Still gotta get used to it but i hope they dont remove this cause it’s a somewhat difficult tactic to pull off and seems situational enough to the point where i wouldnt consider ot exploit. I mean if its some weak ass boss then ima just do the regular combo anyway. If not then i gotta try and pull it off when the times right (during breaks). Plus im more than likely doing to just get stout heart im not hitting you with 20mil dmg

    • @thomasb5307
      @thomasb5307 8 месяцев назад +2

      Those are intended for sure, i don't see siegfried being playable if everytime he dodges during combo he loses his finisher.
      But Percy being able to get free fast Schlat charge is ridiculous

    • @newbnooby6438
      @newbnooby6438 8 месяцев назад +2

      same man, and the only reason why Im still playing Sieg. Without it, he is just harder to play Vaseraga. I hope its not a bug and wont be removed. The only tech that I could think of that could be removed is Katalina tech to prolong her Ares indefinitely without using skill. Then again, its kinda hard to pull off and I hope it wont be removed too.

    • @westvirginia6133
      @westvirginia6133 8 месяцев назад

      I think the techs he’s talking about include the zeta dodge tech, captain fps tech and percival tech, these increase the damage of these characters in ways that are not intended with the mechanics of the game.

  • @TukkyHD
    @TukkyHD 8 месяцев назад +10

    Yeah, the camera is terrible during the last proud boss on the ship. 120 hours and no war elemental but I’m still not burned out yet

    • @K1yoshu
      @K1yoshu 8 месяцев назад

      Are you Autolocking or Freelocking? Freecam is much easier

  • @DiscordJester
    @DiscordJester 8 месяцев назад +3

    I personally love when the camera randomly jerks my view 270 degrees away from the boss (a small enemy behind me out of vision was more important) and now instead of running AWAY from the hitbox im running TOWARDS it. (I am in pain)

  • @AnghelVick
    @AnghelVick 8 месяцев назад +4

    I found your content thru Ruri's (Rurikhan) channel, and I am very happy since you are my main source of stuff for Granblue andI love it the way it is. I am at maniac difficulty and I have to say, the game is quite grindy, but it is reasonable satisfying in trying other chars than the ones I am playing (for the moment, Rackam is my main and my solo party consist of Vane, Narmaya and Io). Hope you have an awesome day.

  • @Graf-Zeppelin88
    @Graf-Zeppelin88 8 месяцев назад +14

    I fully agree with you on the skill / animation cancels and that certain characters like Rackam need a nerf badly. What I dislike the most is the voucher system and how much time it consumes. Currently I just leave them capped at 999 because I never got anything good from Transmarvel anyway and I really don't feel like transmuting 4000 crappy sigils just so I can get even more crappy sigils.

    • @bradleybutters1511
      @bradleybutters1511 8 месяцев назад +2

      If they nerf character this game will suck

    • @heromedley
      @heromedley 8 месяцев назад +4

      its a goddamn pve game nobody needs a nerf wtf

    • @BTacticsTV
      @BTacticsTV 8 месяцев назад +2

      ​@@bradleybutters1511 Then the game isn't good to begin with lol.

    • @BTacticsTV
      @BTacticsTV 8 месяцев назад +1

      @Aleksandra_Nikolaevich Why not make other characters better than make a character worse?

    • @jada_9827
      @jada_9827 8 месяцев назад +2

      Because if everyone is OP the game might become boring... ​@@BTacticsTV

  • @Erdbeerenserver
    @Erdbeerenserver 8 месяцев назад +1

    Have Proto drop 1 splinter per kill, with 100 you can chose a terminus of your liking. (unlocking many characters should not nerf you that hard)
    Have the ability to chose any sigil you want each 5000 curios opened.
    There needs to be a safety web
    And for QoL have a option to auto salvage every sigil below 5

  • @Rayce_Istanus
    @Rayce_Istanus 8 месяцев назад +1

    I just wish there were more stuff to do that ocasional mission or two betwen doing dragon and gryphons 50 FUCKING TIMES IN A ROW

  • @basilnottheherb
    @basilnottheherb 8 месяцев назад +6

    Agree with everything said here say for the damage cap system.
    Not going to die on the hill defending it because it's really not all that different from if the game prioritized you building critical hit and critical damage like in any other RPG game, they do feel the idea that it's restricting is overblown given that you've got so many different substats that you can mix with damage, cab or damage. Cap itself can be a substat that mixes with so many other fun defensive and utility-based stats.
    If the only downside damage cap is that there's less use for a variety of the damage boosting sigils I don't think it's that big of a deal compared to the abundance of utility and defensive sigils that the game really pushes you to want to use.
    Plus if you like me and you've been unlucky on getting too many stamina or tyranny sigils you're kind of forced to use critical hit rate combo booster and charge sigils which will not optimal. Still give you the boost you need and make clearing content viable and very doable.
    Again, cannot help but agree on the drop rates, the camera fixes, and the rest of the very necessary gameplay updates. I hope the devs are taking into consideration

    • @thomasb5307
      @thomasb5307 8 месяцев назад +1

      Main downside of cap is that it is not proportional to the move scaling.
      Like, Eugen "grenade +" deal more damage than his normal grenades and that makes sense through the entirety of the game but then you reach late game and see both share the same cap, so it becomes more optimal to spam the small grenades.
      imo the system should not affect how we play the characters, weak moves should not sudainly become OP because they forgot to cap it properly

    • @jprec5174
      @jprec5174 8 месяцев назад +1

      Damage cap is bad. It makes the meta revolve around play styles and characters that have a higher natural cap on their skills (rackam jump shots).
      If you normalize everything then the problem becomes everyone using the same sigils and easy/fast attack animations (which they already do since the cap is too easy to hit in the first place).
      People should be using damage sigils to reach the cap, not (damage cap) sigils which feel like a penalty because the devs are too lazy to balance it.
      If they are going to keep damage cap sigils, then they need to cut it in half and add those bonuses to the upper ranks of other sigil levels like quick charge and the other less used ones.

  • @SeeFoodDie
    @SeeFoodDie 8 месяцев назад +4

    Thanks Darkhero. Been following since early MH days and you always pump out quality content. I think a great differentiator would be if you create crewmate synergy vids for different endgame content. For example the best 4 crewmates for target X, Y, or Z. Would be interesting to see how big the numbers can get when optimized, dmg cap be damned.

  • @Rayce_Istanus
    @Rayce_Istanus 8 месяцев назад +1

    Yeah, i kinda hit the wall with Terminus weapons. On my 2nd run or so i got a weapon for a charactre i didn't played, than i started maxing it, but when i realized that I'll have to play about 10-20 runs to get another one, I just kinda lost interest in the game.

    • @darkhero2
      @darkhero2  8 месяцев назад

      Yeah that's totally fair

  • @LantisRayEarth
    @LantisRayEarth 8 месяцев назад +2

    If you don't enjoy the high skill ceiling required for the cancel tech, it doesn't mean it should be removed. The cancel tech stuff is entirely optional and is not needed to play a character but raises the skill ceiling and brings a lot more complexity and fun to every character I've tried it on.
    An RPG with the complexity of a fighting game and the itemization of an RPG are what I have always wanted from a game and now that we have it, it's very frustrating to hear content creators advocate for removing it.
    Any argument for removing optional tech that many players enjoy just because you can't pull it off or it doesn't feel "fair" is silly to me when there are no examples of it making a character insanely more powerful than the others.
    Percival in particular suffers without his tech because otherwise he is just going to spam his skills and then do charged attacks over and over waiting for his cooldowns which is a very boring gameplay loop. I'm of the opinion that it is always better to buff under-performing characters rather than nerf/remove interesting mechanics.
    I do agree that Rackam needs to be toned down as this is not interesting or fun tech, as it is just purely spamming the same attack over and over. I am fine with the playstyle remaining for those that enjoy it but it shouldn't do 2x as much dmg as everyone else.
    Definitely agree on the need for changes to dmg cap and sigil RNG/management.
    I also want to be able to go back into queue to repeat a quest with the players that chose to repeat rather than be put back into town and have to run up to the quest counter again because 1 out of 4 players decided not to repeat. Such a waste of time.

  • @silekkelboom9002
    @silekkelboom9002 8 месяцев назад +3

    I hate the extreme high costs. You need 40+ silver centrum let alone the 800 fortifications crystals for the terminus. That grind is very boring

  • @Vii3Wishes
    @Vii3Wishes 8 месяцев назад +5

    dmg cap rework needed i dont feel like i can fully diversify my load out like i want to

  • @Omalb793
    @Omalb793 8 месяцев назад +1

    Bro honestly there's no need to make uploads daily especially if you don't have the time. You have good quality videos. One every few days or even a week would be ok!

  • @massingille
    @massingille 8 месяцев назад +4

    Welcome to Granblue as a whole, I'm just used to it because i played the gacha game and that games drop rate is A LOT WORSE than this. So, I'm so freaking excited for Lucilius coming in because if they go for the source material of his fight in the Gacha Game, we are probably not going to see a clear for a week.

    • @jprec5174
      @jprec5174 8 месяцев назад +4

      I see players of the gacha say this and I'm here to say that this game is not a gacha and should not be designed as such. It has attracted a lot of attention from people who don't care about the gacha and rabbitholing the game's design around a gacha is a recipe for failure.
      Also just because a mechanic or gameplay design existed in the gacha doesn't mean it's good or should exist in relink. That apathy of "oh well this is just how it is" tells me to expect nothing from the game going forward.

    • @massingille
      @massingille 8 месяцев назад +1

      @jprec5174 What I am trying to say for Lucilius is I hope we see some aspects of his raid from the gacha game and see how they would be implemented in this game because we know the Labors are in there because of the Relink showcase before it came out and I translated the side things you have to do. So I'm just wondering what else can they bring into the table with him

  • @HellzAssassn
    @HellzAssassn 8 месяцев назад +1

    I agree with the Damage cap situation. I feel with the inclusion of Lucilius, they should bring higher difficulty quests (considering he's a lvl 200 boss) to drop Sigil levels VI or VII or so with max levels of 18/20 or something. Give more benefits to reach the max trait levels easier. Most notably damage cap. This could also add to a lot more build versatility if the sigils have higher trait levels.

  • @FrostyReaps
    @FrostyReaps 8 месяцев назад +2

    One issue I have as an Narmaya player is that I can't see in which stance I am standing when there is too much happening on screen.
    Wich often results in me screwing over combo's because I taught I was in the other stance.
    the best way too tell in wich stance I am now is trough attacking and feeling the vibration pattern of my ps5 controller.
    I think some of the resources of characters could be displayed in the HUD
    as example with Narmaya a symbol of a pink or purple butterfly with an x0 - x6 behind it, so you can see wich stance and butterfly count you're at.
    I guess that there are more characters that could benefit from something like this.

  • @r2micro373
    @r2micro373 8 месяцев назад +2

    Been loving the game and the content on your channel around it! Still haven't quite hit the endgame grind so I can't speak to the problems it has but it's so impressive how intuitive and satisfying every character is to play, I can totally see myself grinding to fully build out each one.
    Also weapon/build progression guides for Monster Hunter World would be amazing! There haven't been a lot of new concise progression guides on the internet since Iceborne dropped so I would love to see some that cover the complete version of the game. But honestly I'm here for anything you make tbh😅

    • @darkhero2
      @darkhero2  8 месяцев назад +1

      Thank you so much, that's very kind of you!

  • @LothmorJ
    @LothmorJ 8 месяцев назад

    You do you, man. I appreciate your humility when recommending other quality content creators rather than dismissing the topic of the other guides altogether.
    I've been watching your content since the MH days and your videos help me a lot. Thanks!
    I'm also super excited for Dragon's Dogma 2 and will look forward to your videos about it.
    Funny thing is I always never finished Fatalis in MHW, even though I tried the fight multiple times. I didn't have a group to do it with and had no luck with randoms. I know it can be soloed, but I guess I wasn't skilled enough. Hopefully your video on it will help me go back and finally do it!

  • @TheDarkbogiTV
    @TheDarkbogiTV 8 месяцев назад +2

    Just wanna say, your guides have always been the best and most detailed, love ur content keep it up dude!

  • @kylecarey4189
    @kylecarey4189 8 месяцев назад

    Thanks for all you've done in such a short period of time. Learned a lot from your vids+the comments sections. Best of luck and we'll be waiting for your return when the raid drops!

  • @stayloxHD
    @stayloxHD 8 месяцев назад +2

    I am a Parzival main, and i must admit his cancel is pretty strong but if they remove it his basic attacks feels so god awful. So if they Fix that they really need to do something about dmg cap so i can have more cooldown reduction because his skills have quite the long cooldown. And they need to increase the cast time for the buff that increases dmg and lets you deal additional dmg. Because i swear standing still for 3 secounds in some boss fights is impossible.
    I would probably just switch characters, if they remove the cancel without any compensation.

    • @stayloxHD
      @stayloxHD 8 месяцев назад

      Also don't burn yourself out, once you burn out on a game it is super hard to get back to a game once that happens. Just make content you like to do and have fun doing.

    • @DCDragoCraft
      @DCDragoCraft 8 месяцев назад

      Seriously dude. Compensation? For a bug? You’ll quit the character if he’s not broken? Jesus please quit the game

  • @ArcVTuber
    @ArcVTuber 8 месяцев назад +1

    Agreed. I myself have been struggling with the grind as I'm never too hapy with RNG in an end-game system. The solution you mentioned seems much more reasonable.

  • @michelcabral
    @michelcabral 8 месяцев назад

    - Option to mute just Vyrn.
    - Option to turn off the cutscenes during the fights. After the 100+ times it just becomes annoying and a waste of time.
    - The camera is perfect... until you have 2+ objects/enemies.
    - The current build for all characters is almost the same due to the Damage Cap. We need a solution for that.
    - The drop rate of some materials is abismal. I'm not even talking about Terminus Weapons or very rare sigils, personally I'm ok with that.
    - I feel that some characters have core mechanics that are not feasible on the most advanced content.

  • @Deiomon-Mentith
    @Deiomon-Mentith 8 месяцев назад +1

    i discovered your channel with GBFR and i love your content ! I'll continue to watch your vidéos about other games 😊 (good Luck with the fatalis btw 💪 it tooks me 2 weeks of practice with a friend to kill it... we were insect glaive + sticky lbg).Happy hunting.

    • @darkhero2
      @darkhero2  8 месяцев назад

      Thank you! And happy hunting!!

  • @dspellcaster1027
    @dspellcaster1027 8 месяцев назад +2

    Agree with your points. The rng feels horrible and the camera has me consistantly aggravated. Tech cancelling and the like didnt annoy me until i got a message saying i was playing Siegfried wrong by not doing it.

  • @Soshiaircon91
    @Soshiaircon91 8 месяцев назад +4

    100hrs: Loved the Grind
    200hrs: Getting used to the Grind
    300hrs and above: tired of the Grind

  • @Hangishta
    @Hangishta 8 месяцев назад +2

    I'm okay with passing the guide makers to other characters, it's all good. I also don't want you to burn out too soon on this game, having a rotation of games would be nice. I don't know how well that translates in the algorithm, but I'll watch them because I do plan on playing all of those games that you have mentioned and it kind of feels like at least one person is playing these games at the same pace I am.

  • @deandrecelestine8001
    @deandrecelestine8001 8 месяцев назад +1

    My main issue is that the currency in the game is COMPLETELY USELESS. I HAVE OVER 50MIL and it only continue to grow. We should be able to buy CRYSTAL L

  • @SeikiKisaki
    @SeikiKisaki 8 месяцев назад +3

    100% agree with you on the damage cap. Almost every build for any character currently is just war elemental + 1-2 slots for character passives + 4-5 dmg cap + 3 supp dmg and then tyranny/stamina. Then you just have to pray to Proto-Jesus for good secondary traits. There would be so many more build potential if damage cap was increased, or just removed entirely

    • @omegaxtrigun
      @omegaxtrigun 8 месяцев назад +3

      Lets not pretend that if damage cap was removed people wouldnt just stack a bunch more damage sigils, and then those setups become “mandatory”.

    • @jprec5174
      @jprec5174 8 месяцев назад

      ⁠@@omegaxtrigunthe problem is damage cap is a) necessary and b) lazy.
      Damage cap should be added to those niche sigils that buff a particular playstyle. Because damage cap sigils just blanket increase all damage sources it means no other sigils are worth slotting.
      What they need to do is add damage cap to the upper levels of sigils like quick charge or charge attack sigils to reward players for stacking those sigils which support a specific damage vehicle and playstyle. They should cut the levels from the damage cap sigils by 30 at least since stacking 4 damage cap sigils is ridiculous, and add those damage cap gains to other sigils.
      Damage cap sigil should only really exist to support builds that want to stack defensive and utility sigils while also maintain a decent level of damage. If most of the damage cap stat was offloaded to damage sigils, the game would be better off.

    • @BestInImpact
      @BestInImpact 8 месяцев назад

      @@jprec5174 I think there is just not enough content or type of content that necessitates things other than damage cap. Damage cap isn't a problem in and of itself. Like omegatrigun mentioned, people would still do their best to optimize their damage.
      IMO it's the content that's the problem. Characters like Io can heal but it's useless because of potion hoarder. They can nerf that sigil. Even on a character like Cagliostro who has buffs and debuffs, damage cap et al. is still the best build. THAT'S a problem. There needs to be multiple viable builds, and for that to happen there needs to be a variety of content. Almost every single defensive sigil is a complete waste at the moment.

  • @lawrenceliew7363
    @lawrenceliew7363 8 месяцев назад +1

    Thanks for the guides loved it, keep it up and stay hydrated

  • @drfieufieu3101
    @drfieufieu3101 8 месяцев назад

    I'm Following your channel from monster hunter times and i just wanted to say thanks for all the great contents you gave us so far. Especially now that i know it's not your main invome. Thanks for your time and you're just great 😁
    From a french guy who learnt a lot thanks to you ✌️

  • @stanleywijaya6526
    @stanleywijaya6526 8 месяцев назад +1

    found your channel from relink guide really love your guide , and i agreed with you also what do you think the developers should do about cheaters in the game?

    • @darkhero2
      @darkhero2  8 месяцев назад +2

      Thank you! My stance on cheating is pretty much the same I have with MH.
      If you're cheating and ruining online lobbies and other people's experiences then you should be banned

  • @Dull_Doll
    @Dull_Doll 8 месяцев назад

    The godam camera . fr. also thought the same thing for matchmaking and how restrictive the use of the chat and emotes is at the end of a quest. and I'm looking forward to your dragon's dogma II content (I'll only watch your DD2 video after I've beaten the game and possibly all achievements tho)

  • @TheDragonshunter
    @TheDragonshunter 8 месяцев назад +1

    I dunno why Over Mastery is a gacha... Let me get a roll and expend like 20k MP into lvling up the traits... UI Quality of life would be nice, like when playing Narmaya for the habilities color to change depending the stance you are using, also a butterfly count in the UI would be nice.
    When fighting Bahamut you cant see anything so having to look at the character model it self its a big ask. Can say something similar for Katalina and other characters.

  • @groudon2006
    @groudon2006 8 месяцев назад

    I honestly don't mind using a few slots for Damage Cap given its the most effective sigil for dealing damage, my biggest gripe and you mentioned it is the drop rate for items, I've done the Proto Bahamut fight at least 50 times and so far I've gotten 10 weapons but its not the weapon I want, i've been trying to get narmaya's sword forever

  • @ToyohisaTV
    @ToyohisaTV 8 месяцев назад

    look at ID for example
    ID cancel tech is vital and ads crazy depth to the chracter,
    sometimes you want to do it, sometimes you can't hit last and 2nd last lunge so you won't get meter, sometimes you want to go into dragon form asap and you want to skip doing extended combo, sometimes you want to blast all your cooldowns and go for a stun on the enemy in godmight (so no cancels), sometimes all your skills are on cd and you want to prep your lunge with 4 normals ETC....
    they shouldn't remove depth from a character like him that is this interesting.

  • @tyrahnon
    @tyrahnon 8 месяцев назад

    I think as far as the cancels most are very strategic play. Especially like Io's dodge cancels. Her damage is on the lower end but she can be competitive with stargaze and flowery seven cancels given her mechanic of charging. I feel like the Percival cancel is definitely a bug and not intended. Eugen grenade cancelling is a tossup I think it's fine, it is technically higher damage ceiling than Rackam's aerial shotgun but because he can't do it reliably on maps that are large or without a wall (so basically only proto baha) it ends up being fine. Aerial Shotgun is most CERTAINLY an oversight. I don't think they were expecting the frame perfect barrage off the ground tech so they gave it a high damage cap and I see it being nerfed.

  • @AthenaAutocross
    @AthenaAutocross 8 месяцев назад +3

    All cancels and glitches should be removed.

  • @DRAKLOR_44
    @DRAKLOR_44 8 месяцев назад

    Relink is an amazing game but does have a few issues that need to be addressed.
    Dmg cap - personally I don’t mind this but what I dislike is that you need 4 out of 12 Sigil slots, there should be an item certain bosses can drop that gives you more, yes it’s rng but without it the game becomes boring.
    Trans marvel - if I didn’t have to hear siero screaming each time that would be a blessing, but also time consuming they just need to implement the curio way into it. You hand in the vouchers get a list of random stuff time saved and people are a bit happier.
    Endgame - we need some really crazy hard quests to keep those who’ve completed the game. Imagine a boss rush where either you fight several bosses one after the other or Pyet-A, Managarmr and Furycane all at once - really good rewards for completion.
    More build diversity, this speaks for itself, I want to see or come up with some crazy fun build for a character, I played Diablo 3 using the witch doctor, I came up with a super fun pet build where I could also go invisible letting my huge spiders, zombies and dogs cause chaos it was fun I want to see more variety in GB Relink and see what people could come up with makes these type of games much more enjoyable and is likely to keep the player base involved and engaged.

  • @shadowmaksim
    @shadowmaksim 8 месяцев назад

    I think that once I finish getting the platinum, which hopefully should be by the end of today, I'm probably not going to be touching this game again. Though to be honest, that's not entirely the game's fault.
    I didn't really do much of any research for it. Despite knowing about it for years, it all began and ended at just being an action RPG. And yeah, I like those. I was also getting more into "Granblue" in general, been playing a bunch of "Versus Rising" leading up to "Relink" releasing so I was curious in that aspect as well. And that's pretty much it.
    Actually playing it, the game very much was not what I was expecting it to be.
    Granted, the first 20-ish hours was. A perfectly decent action RPG with a mixed but entertaining enough story. But then it ended...and the next 100 hours was playing a "Phantasy Star Online" like game, or "Monster Hunter" like if that makes more sense. But with way more grinding and RNG. I suppose I shouldn't have been surprised given the source material but after 'Versus Rising", I guess I just let my guard down.
    But even past that, there were some things I just wasn't a fan of in general. Most of this was said in the video but I'll repeat. Damage Cap Sigils are so necessary that they effectively limit builds to a degree, especially in the face of some DPS checks. Important sigils like War Element, Supplement Damage, and so on are locked behind pure RNG that, with the curio rates finally datamined, are ridiculous. I've constantly been having issues with the soft lock-on system suddenly swerving my character away from targets (like sending me towards Proto Bahamut's right hand that usually is out of range) or the camera moving on its own even despite me turning off all the auto settings. Oh, and why is finding out what my damage cap currently is such a headache? Much less all the constant time wasters like the results screens, the forced boss animations, spawning me away from the quest receptionist after every mission, transmuting sigils is done one-by-one, a hard limit of 30 on selling sigils/wrightstones, and so on.
    At this point, I'm just tired and want to move on from the game already. Proud mode was my breaking point where I finally gave up and just played the rest of the missions online with other players. Required far less effort.

  • @OmniKing_17
    @OmniKing_17 8 месяцев назад

    I think the drop chances are perfect. We are all still here. One could argue higher percentage or more specific target farms would funnel players further into repeating the same quest even more and therefore minimizing the scope of the end game experience, or having everyone just simply be done too quickly.

  • @moosecat00
    @moosecat00 8 месяцев назад

    Quick Quest should be more rewarding, it's fun, but it's also pointless since the only gold token item with any value is the crewmate card. Damage cap should be changed to be dynamic in relation to the enemy you're fighting. Something like no more than 1000 or 2000 attack over the enemies defense.

  • @rory9649
    @rory9649 8 месяцев назад +1

    I'm 300h into the game and I enjoyed every single hour of it, but I will probably take a break until next update.
    The real issue for me is the lack of true content, I got pretty much everything I wanted and the only thing left is to try out and build new characters, but once it's done you just go grind again to max another character. Most of the quests are done within 3-4 minutes, and it's always the same ones. I think it's pretty similar to the past two MH games on release, you get too fast to a point where there is nothing left to do except killing monsters pointlessly. Base World was boring and base Rise was awful, but both got amazing with the DLC releases. I believe GBFR can do it too if we give it time
    Anyway, the characters are all amazing and when I close the game I realize that I still wanna play more of them, so I just open it back again, and that's what makes Relink an amazing game

  • @silverwolf27
    @silverwolf27 8 месяцев назад

    They need to add a stat sheet for each characters.
    You put your passive stats, weapon, sigils, over mastery and put those numbers in a comprehensive visual aid.
    It's a nightmare to keep those numbers in our head for each character and can't remember if I am capping skills but not normal attacks etc.
    And yeah, camera please 😆.
    The "default" uber damage for some specific character breaks how to play optimaly

  • @Andrew-H478
    @Andrew-H478 8 месяцев назад

    Been saying the exact same stuff to my friend as we play. The camera drives me absolutely nuts. It's so bad it makes me not want to play characters like Lancealot where my right thumb is busy with inputs and I can't fix all of the insane camera jerks the game does.

  • @johnk1448
    @johnk1448 8 месяцев назад

    Large upgrade Crystals need to be more common; feels bad they don’t drop from proto bahumut since you gotta farm him 100 times.
    Need a way to get suppl/ war ele sigils.
    But yeah everything you pretty much said.
    Basically the rng systems / grind don’t respect the players time. Which is my biggest issue with games anymore

  • @imabigblackduck
    @imabigblackduck 8 месяцев назад

    I've been blessed with RNG in this game so far after 217 hours on Steam, especially with Sigils and Terminus. However, it would be beneficial for Silver Centrums, Exceptional Refinium, and Fortitude Crystals (in general) should just be flat out increased. I already have 5 characters now with fully awakened weapons and sigil setups since I really enjoy having variety (also because I NEED to play someone that's not Siegfried, love this guy) and without a doubt these are the items that cause me to dread building a new character. It's very close to being miserable.
    Damage Cap is weird for me. I actually really like how they introduced DMG C as an interactive stat on how you incorporate it into your builds. I think it's a good thing because as far as I'm aware there are many other RPGs where it's a stat that exists but you can't interact with it at all so your build always hits a cap of what you want to do, where I believe it falls short is the amount of Damage Cap Sigils are required to have on a build. That's where I'd say it definitely could use some fine tuning and hopefully most people would not mind having at least either just 1 or 2 at most just for the case if someone has a handful of DMG C's that have a really nice secondary that saves them a Sigil slot. That's just me. On how to fix it, it's like you said, lower the level while just flat out increasing the percentage to the equivalent of what it is now. Hell, it could just be something that is completely tied to your character level so it'd still have some kind of interaction with your performance. Plus, it'll be more straightfoward and present to newer players down the line instead of "oh hey you've reached end game? You'd like to do big damage? Go ahead! Oh wait just a moment sucker, you don't have damage cap sigils? ah hahahaha you silly goose, you need those! Now go f**king farm them and fill half of your sigil slots and figure out how it works, welcome to end game!"
    As for Sup Damage and War Elemental, I'm honestly really surprised they did not take the Stout Heart Sigil treatment and make it so you can AT LEAST build them even if it's limited amount just like Stout Heart. I fully understand how it is despite having 8 Sup V Sigils and 4 War Elementals, as two of my homies even after 110 hours each, they still don't have neither. Believe me when I say this, if I could give them 1 War each and 3 Sups each, I would. Because I didn't get my first War till 120 hours and Sup V shortly after and for all I know they could be the unluckiest people and just not get one till later on down the line. For those of you who play WoW (World of Warcraft) and have been farming Invincible for the past 10 years like myself, I feel ya, same for ya'll who are farming these Sigils, I feel ya.
    Now as for various character tech, personally I'd say they're fine if it's something similar to Siegfried's Combo Skips or Id's dodge cancel into heavy finisher or even Vaseraga's cancel into dash or charge heavy as sometimes, not always the case, sometimes they'll NEED Improved Dodge Sigil. Since these characters cancels are very handy to pull off in situations where you really need to destroy something on the side like the Pyet-A(Automagod) crystal cubes, assuming you're delaying your Perfect Execution as an example to hit the next one, or even various ads on the Wyrm fights. Where I can understand is like you mentioned with Rakam or Percy as some of the interactions they end up having can be absolutely ridiculous at time.
    Finally, fix the damn camera and lock on. There are too many times where I just want to lock on to the boss and for whatever reason it targets either something next to it or above (Pyet) it that I physically can't reach. Or I'm trying to switch the lock onto a different part of the boss and for whatever reason the lock will go from the very opposite direction of where I'm pushing my analog stick. It needs a big fix.
    Overall, this is just my personal take and bit of story..? Definitely do like seeing content creators such as yourself sharing your opinions on things such as this.

  • @bg-cc6hn
    @bg-cc6hn 8 месяцев назад

    I hope that some of the RNG can be lessened/there is more quest variety
    In MH, which this games systems are heavily related to, you dont have to grind one quest for a *chance* of getting the weapon you main
    The closest thing is the Safi raid in Iceborne, but you have other comparable or brtter weapon options
    With GBFR, the Terminus weapons are CLEARLY the best for each character, and if you have unlocked all of them, it will take on average 30hrs of grinding that one single quest to get them all
    I have run the quest 15 to 20 times and yet to get a single Terminus weapon and I am already burnt out on it
    The system you proposed where we could craft desired Terminus weapons, or at the very least having some other quests they can drop from, would help easy that issue a lot
    The sigil grind I am used to due to how random MHWs decos were, but it is still unfun
    GBFR is super fun, and I am excited for the Luci raid and new characters, but it would be nice if they added features that made the experience less frustrating/boring
    Your videos for this game have been great, and I am sure that whatever game you make them for in the future you will do well too!

  • @Andrew-jj1gc
    @Andrew-jj1gc 8 месяцев назад

    I really hope additional content adds something substantial. I think people expect Monster Hunter World level of content updates, but I have a sinking feeling the devs won’t deliver on that. I’m not saying we deserve more, I think my $60 was well spent. I just enjoy the game so much and want more! I think I’m trying to say maybe we as a player base should lower our expectations.

  • @unrealsimon93
    @unrealsimon93 8 месяцев назад

    That's why I just said FK it and used sigil editor to get what I want (I never play online anyway). I play a game for fun and I don't like feeling pressured to get war elemental and good supp dmg +. Now that I have these sigils for everyone I use, I can just go back to actually enjoy the great combat (minus the horrendous lock-on system) like we are actually supposed to do when playing a video game.

  • @lucasgabrielgonsalves9626
    @lucasgabrielgonsalves9626 8 месяцев назад

    I would also like to see some different sigils. Right now they're basically all: "Increases your damage".
    I would like to have different effects that change my gameplay.

  • @Theblackvortex75
    @Theblackvortex75 8 месяцев назад +1

    Agree on the camera and its your channel do what you want i understand been tearing through grand blue need to start ff7r before dragons dogma found you trough grand blue also a monster Hunter fan so I'm all for it 🤣👍

  • @yaebestgirl
    @yaebestgirl 7 месяцев назад

    as someone with over 7k hours in ff14 as soon as you started talking about proto bahamut dropping a material you can trade in for weapons I immediately thought about totems lol

  • @corxiiifelinike2643
    @corxiiifelinike2643 8 месяцев назад +1

    Pls pls pls let us be able to spend multiple Knick knacks vouchers to do multiple transmutation. I spend over half the time playing transmuting and trading sigils for vouchers. Transmutation 1 at a time is such a slog

  • @Byakuyabou2
    @Byakuyabou2 8 месяцев назад

    About sigils, that's simple, do like MHW did. Give us an pool of monsters (which honestly could be the entire roster), and give them secondary quests that appear from time to time, give 3-5 chances of good rolls sigils, increase their HP and damage and it's done. ¯\_(ツ)_/¯
    Is it the best way to fix it? Absolutely not, but it's easier and better than we have right now. Which, if we consider that T1-4 is real, and rolling a single curio at t4 is like 3%, why would people care to go after this kinda of shit?

  • @Dcully
    @Dcully 8 месяцев назад

    Love the game but i only played for a week then went onto helldivers 2, enshrouded and last epoch, BUT i will 100% be back to it soon, nothing beats the combat in GBF.

  • @biobiobio7777
    @biobiobio7777 8 месяцев назад

    Increase cap on vouchers, do bulk transmuting etc, an increase chance to gain needed sigils, increased chances or easier ways of getting parts from bosses like tayu. This is just a personal thing...but decrease cost of items with gold dalia badges. Why bother with gold dalia badges when I can just farm much quicker.

  • @hakuoki5552
    @hakuoki5552 8 месяцев назад

    I personally dont mind the grind so much. I wish though there was a mech in the game that we could modify the secondary skill on a sigil. Obviously we cant modify the awakening+ sigils. Lets say i get Suppementary damage V...Id love something like i can go farm like 4 to 6 Damage Cap V to merge into the Sup Damage sigil to have a V+ with Sup Damage/Damage Cap..

  • @aejrj2009
    @aejrj2009 8 месяцев назад

    I say that from the beginning of the game!!! 999 limit and no "transmute all" options was a ridiculous miscalculation from the devs ... Considering this a base system in the game.. the same way host server are creating a lot of trouble with matching making...

  • @MattyRC
    @MattyRC 8 месяцев назад

    The way I see it, the game is pretty much done. Correct me if I am wrong, but this is not technically a live-service game, right? They are just doing a few updates (like new characters and Lucilius) but there is no promise that we will continue to get large content drops/DLC or anything beyond that, right? If they completely stop after Lucilius, I wouldn't be mad. The game was a strong burst of about 100 - 200 hours worth of content. That's all I ever really expected.

  • @MicKChanchan
    @MicKChanchan 8 месяцев назад

    For lucallius i would rather they drop war elemental +, supplementary damage V+ and stout heart + instead of angel weapon. or both tgt. And theres 90% build guide online is damage V+ x4 and suppl damage v/v+ x3. it makes build variety less fun

  • @W_95
    @W_95 8 месяцев назад +1

    I'm 100% with everything u said great video bro

  • @KrayZee33
    @KrayZee33 8 месяцев назад

    Other than DMG cap *sigils* (it should be somewhere else, not in the sigil economy) and some QoL stuff, which includes better matchmaking and menu navigation etc . I actually think the games's fine.
    What I don't want this game to be and what it doesn't need to be: A live service game.
    It's okay for a game to "end" and to lose players over time. It should be part of a games lifetime.
    In the future, I wouldn't mind seeing expansions for this game in. 30-40€ additions that add a new story and more importantly - MORE *DIFFERENT* bosses.

  • @Sweaty_4
    @Sweaty_4 8 месяцев назад

    One day I'll get a war elemental
    With the new raid I believe the best solution for any new weapon would be to just make you be able to awaken your prohamut weapon even more giving it level 15 damage cap to let you have an extra slot for utility

  • @avirei98
    @avirei98 8 месяцев назад

    I am happy there's only two characters I was interested in actually playing and they start you off with most of the characters that you can use as support because I don't plan on unlocking any of the characters with my ticket unless it's like one of those new characters that get released or something. There are a few characters that are not in this game yet that i like

  • @digitalmc
    @digitalmc 8 месяцев назад

    Lowering damage cap which would allow more variety in builds makes balancing the game much harder. So its really cuz the devs dont want to deal with it even though it would add insane value and fun to the game.

  • @jsavoni6478
    @jsavoni6478 8 месяцев назад

    Just to possibly help everyone out, all I do is farm mats for my terminus weapons.. I have most of them. I farm the gearpower 7200 horns for silver. I didn't get 1 war element until I started farming these. Just doing this I have gotten 5 war element sigil. When I'm farming these mats I am usually playing online but closed group. Also, this game is all about farming mats. That's it. If they make the weapon drop rate to rare, everyone will complain about that. This game is only a time sink akd grind. I enjoy it. I myself prefer to have weapons drop rather than crafting. I hate material farming to craft a weapon. I prefer weapon to drop and upgrading with mats. The only thing I wish they had is all these maxed out mats I have, I wish I could trade them in for other mats I need... not only another specific mat I don't need. I wish they actually had armor in this game you could craft liked MHW.

  • @EzurhaLittner
    @EzurhaLittner 8 месяцев назад +1

    good luck do what u have to, good content bro

    • @darkhero2
      @darkhero2  8 месяцев назад

      Thank you! 😊

  • @joesunday199
    @joesunday199 8 месяцев назад +2

    I'm not sure if this is a Spoilers but.... I hope Rolan becomes playable.

  • @lucasgabrielgonsalves9626
    @lucasgabrielgonsalves9626 8 месяцев назад

    I agree with Percival's cancels. I do not use it because it doesn't feel right.
    But I don't think they should remove Io's cancels.
    Io has the best mage gameplay I've ever seen. It would feel boring if it was not possible to cancel her animations with dodges.

  • @barrikaid
    @barrikaid 8 месяцев назад

    I love the game but here are the flaws, Kingdom hearts 1 alone had around 40 unique bosses. But we are facing mostly variations of 10-15 different bosses. RNG is the only thing that has has impact on endgame progression, I simply cannot do anything more for my build until I get a good supplemental dmg v+ with a good bonus trait from curios. And there should be missions that are open area and include exploration; because grinding bosses alone can be repetitive.

  • @AthenaAutocross
    @AthenaAutocross 8 месяцев назад

    I was super lucky, I mained Cap and had all characters unlocked and got her weapon as my first drop. Still took 13 tries though.

  • @romanvaquer8990
    @romanvaquer8990 8 месяцев назад

    Bro i have a question, there is some option in the game for the IA dont use the arcane skills first, and wait untyl i use it first in the rght moment?

    • @UmbrasMercy
      @UmbrasMercy 8 месяцев назад

      Like holding SBA ults? Yes in gameplay settings can change it to prioritize full bursts then hold your emote wheel button and select hold SBA. Should no longer use it tell you do.

  • @OldManInternet
    @OldManInternet 8 месяцев назад

    Personally I would prefer a way to deal with vouchers in bulk. And a better camera control setup in some fights. Also wish there were more challenging fights in the game before they add stuff like Lucilius.
    Personally I think damage cap/ cap sigils constraints are fine, because we're already too powerful for the existing content. If they add more challenging stuff that actually merits it, then I think making it easier to hit/raise damage cap could make sense. But as it stands now even more diverse/flexible builds would just make things even easier.
    And I agree with most of the skill cancel tech needing to be removed, especially ones like the Percival cancel that functionality has no downside. Those kinds of playstyles tend to be more obnoxious than fun to engage with, but are often unintentionally busted to the point where you're significantly worse at the game if you don't do it. Which would be fine in a purely single player game, but creates a bad dynamic in multiplayer content.

  • @wanchaiphukerd3422
    @wanchaiphukerd3422 8 месяцев назад

    The game need another difficulty for max out characters. Make it has much more higher drop rate for everything. This way we can use max out characters to help gear up other character faster.
    Also quick quest for proud plz. I am at the point where only mat I need are silver centrum and stone for lv up weapons. Random quick quest for proud 'd be nice.

  • @Deadrocky
    @Deadrocky 8 месяцев назад +1

    As a big MH and DD fan, yes I would watch those videos.

  • @devon2677
    @devon2677 8 месяцев назад

    I have 4 maxed ascended weapons and I’m good until the patch, now just random fun and saving material and a bit of a break.

  • @pg870
    @pg870 8 месяцев назад

    I have issues with matchmaking. I can play every other game online with no problem but when it comes to this game i online find something every 10 search and when i am unlucky i even get send back to the offline lobby. I observed that my friend who had much less issues with matchmaking that he has 1000mbit cable connection where as i have 250mbit (which sould be enough) DSL connection. Dont know if the game has a problem with DSL or not, but its just a guess.

  • @DanteRatto
    @DanteRatto 8 месяцев назад

    They should just get rid of Damage Cap as a skill and just have a damage cap that goes up as you progress.

  • @kennyli3602
    @kennyli3602 8 месяцев назад

    i dont agree because each run of the fight is about 5 - 10 mins , and i dont need END game build to kill the boss solo. As Farming i kind of like of the grind

  • @raynaldoandhika6836
    @raynaldoandhika6836 8 месяцев назад

    1. I agree with curio exclusive sigils right now, they're simply bullshit. I don't really care about Supp V+, i just want my Supp V, and let me min max it with other sigil. But of course rng is not that easy
    2. Farming terminus weapons are hellish experience but fun in some way, because in my experience, i have friends to accompany me in long journey. A choice would be nice, but i don't think it's necessary for now
    3. Some character's boring move must be nerf, without exception
    4. Damage cap isn't really hard to achieve, but yeah some sigils are just underwhelming. I do think the problem is simple. People will always think how could you achieve the max damage possible easily for your normal attack, sigil and SBA? The answer is of course by using tyranny/stamina with proper damage cap. Some sigils have too much limitation and can't be used easily, and their buff isn't really rewarding too. What i do think, if they want to match the mobile game itself are by having other damage cap beside current damage cap, let's say skill damage cap, sba damage cap, normal attack damage cap. I do hope they implement this way in sigil form, not only in over mastery. And i do really hope for quick cooldown and cascade buff, because they're really fun sigils

  • @AkumaItachi
    @AkumaItachi 8 месяцев назад

    Fix the Percy and Vaseraga exploit cancels
    Nerf Rackam's and Ferry's Aerial Barrage
    Let us transmarvel 10 sigils at a time
    Raise the drop of the Fortitude Crystals in all quests, i am sick of the griffins...
    Make the Silver Centrum easier to get and lower the materials needed to trade for it
    Also make the Exceptional Refinium more common
    Leveling up the terminus weapons is fine with all the materials but i am always lacking Refinium and Centrums
    A change to dmg cap would be nice, using 4 slots if you don't get lucky with a crit rate or character sigil with it is a lot
    Encourage more variety builds instead of just dmg dmg dmg and do everything possible to work around the cap (Supp dmg, War element) with 19 out of 19 characters
    There is no need to make the game so grindy imo

  • @RoyalKeyblade
    @RoyalKeyblade 8 месяцев назад

    There is higher chances to get war elementals and sup dmg in other instances it is a 3% chance of getting as I tested it from 2 sets of 300 curios

  • @LuquiLuck
    @LuquiLuck 8 месяцев назад

    Granblue fantasy relink makes players want to cheat, because of the huge farm behind Sigils, Ascension and Terminus weapons. They already did some modifications to the rewards obtained from defeating bosses, but it's not enough for people that have very limited time per day to play and want to catch up on the latest content.

  • @benhur1993
    @benhur1993 8 месяцев назад

    i don't think will be dark opus weapons in lucillius raid because has only 12 dark opus weapons in the mobile game and Relink has 19 characters until now. I believe they will be pendants or new sigils.

  • @phantasmstg6125
    @phantasmstg6125 8 месяцев назад

    Brother. This camera and targetting has made me want to play a lot less as I get into higher content. I like to try to main Zeta and I can't tell you how frustrating it is to know that it's a 50/50 if I'll hit the same target or get the window for the loops. Can't tell you how annoying it is to get hit out of the sky by something I didn't even know was going to hit me because I can't move my camera while airborne, and if I lock on, now I really can't see anything else. When you have multiple enemies doing all kinds of crazy attacks, having an enemy you can't actually beat on the outside makes things feel hopeless.

  • @Shad0wmoses
    @Shad0wmoses 8 месяцев назад

    first time getting a war elemental tongiht after 180 hours and i got 2 of them at once. rng just be crazy sometimes.

  • @halo3boy1
    @halo3boy1 8 месяцев назад

    fun game but it doesnt have staying power like MH games do. Once you get all the terminus weapons (which is pretty much the end game) there's nothing to really aim for besides min maxing your characters and finding conveted sigils

  • @DoDo-nj5gp
    @DoDo-nj5gp 8 месяцев назад

    the grind is repetitive so it becomes somewhat boring later imo, and the damage cap system limits almost every DPS build (like 4 sigils lv 15 damage cap + 2/3 sigils lv 15 sup element)

  • @douglasmirandasilva
    @douglasmirandasilva 8 месяцев назад

    Skill cancel is definitely a bug, not the same as animation cancel that most games have and its fine in most cases.