Bubbles surface pop VFX Tutorial : using UE5 Niagara variables to set water height

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  • Опубликовано: 24 сен 2024

Комментарии • 10

  • @kevinbrunt
    @kevinbrunt 2 месяца назад

    Thank you so much for this, super helpful for someone just dabbling into VFX.

  • @autodriv3r405
    @autodriv3r405 8 месяцев назад

    Thanks for this!
    I had the problem that my Bubbles moved over the water surface and then faded out. This looked wrong. So this tutorial is exactly what i need. Thank you :)

  • @whyareless
    @whyareless 10 месяцев назад

    NIagara have always confused me, never touched it ever lol this is a really nice video!

  • @fact3521
    @fact3521 10 месяцев назад

    Wow, Thank you!

  • @BooneyTune
    @BooneyTune 10 месяцев назад

    Cool Nance! I like it

  • @soxxffik972
    @soxxffik972 9 месяцев назад

    Hi Nance! We need your Lyra tutorials more!!!!!!

    • @soxxffik972
      @soxxffik972 9 месяцев назад

      Could I possibly know any spoilers?

    • @nancedevdiaries
      @nancedevdiaries  9 месяцев назад +1

      I fell in a super interesting learning pit, trying to expand my thumbnail exporter tool to support a transparent background!
      Otherwise, I'm eyeing doing a tutorial on long interactions in Lyra with a set camera on actors in the next year :). Thanks for the support!

  • @davy4842
    @davy4842 10 месяцев назад

    Nice ! Have you seen the new map with the interaction systems ? Would be cool if you can cover that ,makes the player sit down on the chair or something XD

    • @nancedevdiaries
      @nancedevdiaries  10 месяцев назад

      I haven't seen it yet thanks for sharing sounds interesting!