UE5 Lyra eye blinks and facial expressions with Epic's Echo or your own character mesh tutorial

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  • Опубликовано: 24 сен 2024

Комментарии • 19

  • @guilloisvincent2286
    @guilloisvincent2286 2 месяца назад

    Thanks a lot ! :)

  • @davy4842
    @davy4842 2 месяца назад

    Nice video !!! Thanks!

  • @khunkuanteen
    @khunkuanteen 2 месяца назад

    great video as always - since you delved into swapping the lyra character, have you looked into fixing/correcting the niagara fx when performing the dash ability? there are some missing effects, the blurring of the character mainly, but also the output log fills with `Skeletal Mesh Data Interface is trying to use triangle sampling function 'RandomTriangle', but either no CPU access is set on the mesh or the data is invalid.` messages even when the new skeletal mesh has CPU access enabled. if you have already tackled this, please share!

    • @islandonlinenews
      @islandonlinenews 2 месяца назад

      Project settings, motion blur, turn off.

    • @khunkuanteen
      @khunkuanteen 2 месяца назад +1

      @@islandonlinenews this has nothing to do with motion blur

    • @nancedevdiaries
      @nancedevdiaries  2 месяца назад

      Thanks! That's strange, I just tested and had that message as well, checking "AllowCPUAccess" in the Asset Details under LOD 0 LOD Info for both the hair and her skeletal mesh cleared the error. The blurring seems to be ok, there's definitely something weird going on with team players and colored outlines for the hair but nothing else too noticeable.
      I wonder if you might be missing setting that for one skeletal mesh on your player or under some other LOD.

    • @islandonlinenews
      @islandonlinenews 2 месяца назад

      @@khunkuanteen does that not fix the blurring of the character?

    • @khunkuanteen
      @khunkuanteen 2 месяца назад

      @@islandonlinenews the blurring of the character is missing, so turning motion blur _off_ is even further away from fixing the problem

  • @aneesaziz3611
    @aneesaziz3611 2 месяца назад

    Is there a way to do this for metahuman? I was able to create the animations by the arkit, but not able to use the blend per bone function for the metahuman to play the animation.

    • @nancedevdiaries
      @nancedevdiaries  2 месяца назад

      Is this the ARKit or character also from the animation sample? Opening up SKM_Face_Preview or Kellan_FaceMesh in the sample, I can see that it doesn't use morph targets but the face has a bunch of bones. Could it be that you need to select the bone hierarchy in the blend by bone node and choose I would guess FACIAL_C_FacialRoot under the head bone?

    • @aneesaziz3611
      @aneesaziz3611 2 месяца назад

      Thanks for reaching out. ❤Will check if this approach works.

  • @caws1459
    @caws1459 23 дня назад

    i can't modify b pick random character, is there a way to change it?

    • @caws1459
      @caws1459 23 дня назад +1

      it was a bug

  • @rec-trick
    @rec-trick 2 месяца назад +1

    please videos for lyra with mobile game

    • @arl6247
      @arl6247 2 месяца назад +1

      I was just about to comment this. I've been looking everywhere for Lyra mobile resources, particularly regarding UI setup for new abilities & showing the icons on editor platform for testing.

    • @nancedevdiaries
      @nancedevdiaries  2 месяца назад

      I haven't checked out too much of the mobile stuff in Lyra, but if I do run into it, I'll share what I know, specially for "UI setup for new abilities & showing the icons on editor platform for testing" :).