The combine guard has the unsettling factor directed more towards humans. Think of yourself as a resistance fighter and you see a fellow human face embedded in the hulking giant. It symbolizes how the beta combine took humanity and reconverted it into their own gritty and mechanically grotesque image. What was once a person is now a cog in the machine meant to oppress you.
my friend and i have discussed several times about how when u revisit it you realize just how like small the actual enemy variety in hl2 retail was, while there was a lot about the cut content/raising the bar era ideas i don't think would have worked, it does make me lament that so many interesting enemy ideas were scrapped
They really needed more alien variety, all there really was were antlions and headcrabs when we were *so close* to having Bullsquids and Houndeyes as well.
The coolest thing about HL2's setting is realizing that while you're playing Gordon in an FPS, the Combine are currently deep into a 100+ hour game of Stellaris. >__>
It's always nice coming back to the hl2 beta, while it was probably too ambitious with its enemy variety and world, there's something really captivating and interesting about it. The dark, grey world, the disturbing combine enemies and the consul all seem like amazing concepts that we'll probably never see again. Unlike the hl1 prototypes, wich were just dumbed down versions of the final product, these prototypes feel like a real, creepy world to explore. I'm happy with the final game of course, but I would have liked to see how this vision could have turned out if they stuck with it.
We still need to talk about some characters, like Doctor Corth, a character that was cut and replaced by Kleiner, but his face was reused for a hostage in Counter-Strike: Source
Excellent video as always. Particle storms had a point_particlestorm entity at one point, according to VXP. It apparently only contained clientside information, as in it was just a sort of particle system, nothing for the server to go off of, but he also recreated an npc for it. Very basic, it's simply a cloud that wanders aimlessly, and it's not even in current versions of leaknet. It also has an fgd listing for "npc_particlestorm," which suggests that it did have an actual npc at one point.
Thank you my man. After uploading this video, I learned about VXP's fixed particle storm npc. If I had known about it earlier, I would have mentioned that in the video. Oh well...
The tripod hopper reminds me of Gonarch. Thanks for making this video! I always love learning about the development of what we could have had! Good video:)
Dude I just found out about all your HL2 beta videos and they're great. The HL2 beta fascinates me so much I'm actually writing it out as a sort of high-effort fanfiction, and these videos (though I already know most of the stuff in them) will certainly be good soirces to use
Tbot was suppose to be an early version of Dog. The textures weren’t really a different enemy or “mech” for Weather Control, it was just early textures for what Dog was (same model as in retail). And the flamethrower bit was an idea at some point but no official model or any references direct to that besides a few concepts Travis Brady had in mind since in his own words thought it was stupid in an interview. Otherwise great vid RadHaz!
3:58 when he said a "green light" and a "lighting" or storm we know that it sounds like a vortigaunt, right? And when he said he said: " I seen them take a whole squad soldiers tearing gunboats to bits, some say its electrical disturbance, but if you ask ME there's a intelligence there somewhere, IF only we can ""Communicate"" with it a ""Force like that in OUR SIDE THAT WOULD BE A POWERFUL ALLY" Its probably the vorts and that's why there our ally in the retail which is cool, its probably the vorts right guys?
It's called the Particle Storm, it does have a model without an official texture that is like a translucid sphere that moves from one side to another (much like the anomaly from the Metro games) The idea of using it to your advantage was reused with the antlions. And the Vorts were planned to become allies since the first game. So no, its definetly not the Vortigaunts
I thought you were onto something but then you lost me at the half there, for particle storm in order to subjugate something like that you would need the help OF vortigaunts. Its the only way I see it being down.
Damn. The sackticks are like real life Ticks but more, deadly. Also the storm is super unknown to everyone, all we know is that it was deadly and things like that, also it's particle based, which means it uses particles to visualize itself, and from the Half-Life 2 Beta wiki the restored version had no combat ai and had placeholder smoke, and it would just move around the map. Anyways, I absolutely enjoy watching your videos! I love watching things all about the Half-Life 2 Beta.
Another very awesome video RadHaz 😊 I'm so happy I'm subbed to you because your videos are so well put together, narrated and flow very well, your videos and channel as a whole are so underrated (as anyone who watches your videos can see!) And I hope you get way more subs soon, keep up the awesome work man!
I did it I'm making a book (more like fanfiction) that was my version of Half-Life 2 Beta it would have major changes from the original but have that unsettling vibe. A lot of the enemies including the ones in concept art or just voice lines are in. Others are not and I've managed to put it together and you're the one that inspired me since I did have original version but that was taken down.
Man you've improved so much since i first Heard of you, and you really did a damn fine job of Making all of this amazing content for everything to enjoy, you actually deserve at least 10X more viewers and subscribers
The sand barnacles were made canon in Black Mesa but with a drastically different design: the Black Mesa sand barnacles are found underwater in the Xen levels (mostly Gonarch’s Lair) and resemble toothed anemones with kelp like tentacles stretching to the surface. They pull the player down, have longer bite range than regular barnacles and come in large groups like jellyfish swarms, but could be killed with the crowbar from the side or using underwater firing guns if I remember right. Like jellyfish on a bad day at the beach, they’re everywhere and make swimming a pain. Good thing is I think they stop appearing once you reach or partway through Interloper.
Ok the walking synth gun might've been a sniper sort of enemy that would probably have to be taken down milby blowing off the legs. Also that thing is based.
I'm gonna also say something and hope to god, not get skinned alive. Although the hl2 beta is exetremely cool, its story seems to be filled with problems. 1. If most the water were drained from earth, how could the borealis(Yes I know MOST Of the water would be drained but still) 2. Although the air exchange is an amazing idea, it doesn't fit into the story. See while most if the random NPCs where a mask the main characters like alyx, barney and kleiner don't. 3. Aliens take over, yet we are still using our earthly guns.+ sidenote for some reason a good number of hl2s guns are designed by h&k. 4. If the oceans are dried then what is creating the wind sound effects in some if the back ground noises? 5. Why are the railways running three the wastes so underguarded? 6. At the end of the end of the beta canals section there would always be some shanty town. How in the hell did the combine not find this and absolutely just fucking nuke it. It's literally five-night miles away from the main wall. I will add more when I think of more.
i acctually like hl2 beta more than retail because of its aesthetic plus a good video from Radiation Hazard explaining about the cut enemies from the game
About Particle Storm you missed the fact that it does actually exist in the beta files and was restored by the russian hl2 beta community, here's their video showcasing it: ruclips.net/video/bvu1p5VHVQg/видео.html
there is an Alien enemy that we do not fight in the retail game of Half-Life 2, but we can see them. In the Citadel, I can't seem to remember but I know that we are in the cage going to doc Breene's office. We can see them during the ride, a Giant Turtle or a Giant Beetle walking, Green in color, Like a heavily armored creature, there are Two or Three of them, I think they are armed like weapons attached to them. After that nothing, in HL2Ep1 and Ep2 didn't encounter them.
Well done, i already watches your others 2 cut characters Videos shout HL 1 and HL 2, now I see sou have a new Video about Doom 3, One of my absolute favorite Games, I really like your videos Thank you Greetings from Germany🎩🖐
I'm longing to see these creatures in Half Life 3, it would be so cool if the plot was about how the Combine aims to send its strongest forces to earth to destroy it because of all of the resistance they faced while trying to run it- they have all the resources, they just want to get rid of us now. Now imagine the transhuman forces are turned off for failing their mission and now gordon and Alyx gotta fight these awful creatures... Vortigaunts and humans fight a LOTR type of war against the Combine...
If anyone is curious, here is what the Particle Storm looks like ingame. vignette.wikia.nocookie.net/half-life/images/8/8c/Particle_storm_official.png/revision/latest?cb=20180615113155&path-prefix=en Their a placeholder effect. It was also cut because of Script issues and caused crashes in builds. Pretty much was because of coding issues and impossible to design in-engine, simular to the Hydra Tenticles from E3. It might still be functional via Scripted sequences in lost Gold Source builds in Storyboard missions where the audio came from (Meaning Post-FREE TVs or Later on in 2000-01) though but we will never know because those have yet to be leaked or dumped.
As for the crew of the Borealis,they likely had no idea what was onboard until it was too late. still though,seeing these cut enemies and characters makes me think that Dark Interval is our best bet for a Beta restoration/recreation using some retail assets.
8:42 The Antlion King was my favioute cut enemies besides the Cremator and Hydra because of its large size and king-ly appearence especially A-shifts design
8:40 honestly i have the feeling the elite metrocops wouldve probably had something to do with nova prospekt or some other prison type setting, or maybe only a 'leader' of metrocop groups like how the normal elites probably are in canon
Probably would've been a leader in regular metrocop groups in the early game city 17 chapters but during the uprising you probably would've fought groups of them in a addition to their leader role.
valve is 100% going to put some of these old enemies into future half life games, they didnt in 2004 because they didnt have the tech and it would be buggy but now we have source 2 and valve is a mega company now so they can just throw enough money at coding and have it work
Your videos always give a lost vibe...all of these lost characters, maps and weapons...they look so different...what if this is what we got...I dont know...best hl youtuber...
@David I mean it technically could be, but it's name is called Antlion Guardian in EP2. And also it's female, since the name already tells and it makes grubs. So it could be called Antlion Queen?
@@jess648 Yeah. Although I think the one that's just called "roller" is basically a template for making other roller npcs. The Roller turret fires lasers at you if you're close enough, Roller dozer just pushes debris around, Roller bull seems to be the closest to what we see in the leak & retail, but the actual Roller mine was probably meant to explode near enemies. There's also Roller buddy, which I'm guessing is either just Dog's ball, or meant for reprogramming the rollers to be friendly.
@@jess648 If only. There's no code referencing pushing it over. As far as I can tell it's like if the retail rollermine could zap you from outside of the gravity gun's range instead of on contact.
I love your video, mate. However, in both of your videos, you forgot to put in the ichthyosaur. (Yes I know, it only appeared once at the start, but it was meant to take the role of the leech)
i wish they would just release the half life 1 and 2 just like we r seeing with all of these things but as a different game and we still get normal half life
It still gets me mad that this great fucking story theming and atmosphere I experience when playing the Hl2 beta is NOT the released game. Valve wanted to flex their massive Source engine cock and just couldn't allow this story to come out. Edit: forgot to mention how good the weapon mechanic is in the beta. The idea of only holding few weapons at once and having to drop your weapon to collect another is really fun And the fact that the transition to half life 1 to half life 2 beta is not jarring at all. It fits really well.
The combine guard has the unsettling factor directed more towards humans. Think of yourself as a resistance fighter and you see a fellow human face embedded in the hulking giant. It symbolizes how the beta combine took humanity and reconverted it into their own gritty and mechanically grotesque image. What was once a person is now a cog in the machine meant to oppress you.
Wait why are there no replies?
@@wheatlycrab4868 no
Making
Fake
Replies
6:08 when 9 year old me saw that thing in Raising the bar, I couldn't imagine meeting this creature in game, without shitting my pants.
whos got the balls to dislike a video by Rad Dad?!
I will find them. And make them click like.
my friend and i have discussed several times about how when u revisit it you realize just how like small the actual enemy variety in hl2 retail was, while there was a lot about the cut content/raising the bar era ideas i don't think would have worked, it does make me lament that so many interesting enemy ideas were scrapped
They really needed more alien variety, all there really was were antlions and headcrabs when we were *so close* to having Bullsquids and Houndeyes as well.
@Ace Becks “Enemy types” does not directly mean more alien variety, a majority of those were Combine Soldiers and Headcrabs/Zombies
I wish I had skills with modelling and texturing I would 100% recreate these.
I love that name bro
Might be hard, but I could try
@@stiky5972 please do it
Would be fuckin epic
Same
The Beta is the most interesting part out of all of the games, it’s due to the darkness of it.
Imagine if the particle storm creature was actually just an anomaly
An anomaly caused by the Portal storms
Well, there is a Half-life Easter egg in STALKER Shadow of Chernobyl...
@@abwrenchslinger That's just an Easter egg, it has no ties with Half-Life at all
Half-Life: Shadow of Citadel
@@billy4734 Half-Life: Shadow of Black Mesa
Crazy. I never knew there were this many cut enemies. There are so many I never knew about. Good video.
Remember... Half life 2 beta
the one thing i wish HL2 did was not cut so many enemies. always thought HL2's enemies lacked variety.
The coolest thing about HL2's setting is realizing that while you're playing Gordon in an FPS, the Combine are currently deep into a 100+ hour game of Stellaris. >__>
It's always nice coming back to the hl2 beta, while it was probably too ambitious with its enemy variety and world, there's something really captivating and interesting about it. The dark, grey world, the disturbing combine enemies and the consul all seem like amazing concepts that we'll probably never see again. Unlike the hl1 prototypes, wich were just dumbed down versions of the final product, these prototypes feel like a real, creepy world to explore. I'm happy with the final game of course, but I would have liked to see how this vision could have turned out if they stuck with it.
"Left arm bigger than the right"
Quarantine in a NUTshell
no
We still need to talk about some characters, like Doctor Corth, a character that was cut and replaced by Kleiner, but his face was reused for a hostage in Counter-Strike: Source
kinda depressing to see half life games not being very relevant anymore, i still watch these videos coz theyre fun
Half life Alyx had very major hype, the community is still big and alive.
These cut character & enemies videos are really good! nice :)
also some of these cut aliens designs are insane
Excellent video as always. Particle storms had a point_particlestorm entity at one point, according to VXP. It apparently only contained clientside information, as in it was just a sort of particle system, nothing for the server to go off of, but he also recreated an npc for it. Very basic, it's simply a cloud that wanders aimlessly, and it's not even in current versions of leaknet. It also has an fgd listing for "npc_particlestorm," which suggests that it did have an actual npc at one point.
Thank you my man. After uploading this video, I learned about VXP's fixed particle storm npc. If I had known about it earlier, I would have mentioned that in the video. Oh well...
7:55 RUclips: No more RUclips, no more Beta, no more 19 beta videos, NOO moorre RADHAz, You've been blocked.
#CancelHazard
NOOOOO U SHOW NAZI ON YOOTOOB!!! BAN!!!!
@@RadiationHazardYT i went to the beach and found a horse shoe crab
The tripod hopper reminds me of Gonarch. Thanks for making this video! I always love learning about the development of what we could have had! Good video:)
Thanks dude!
it is intresting that hl2 comunity knows more about they'r beta then other gaming communities
I guess it's much like that girlfriend we wanted to date, but never got to do so :P
Thats because of a very prominent leak of the beta XD
Its really just because some asshole leaked the game in 2003.
The GTA community is very similar in that aspect
It will be helpful because people have been trying to recreate it but with some info still not out we'll have to wait
Dude I just found out about all your HL2 beta videos and they're great. The HL2 beta fascinates me so much I'm actually writing it out as a sort of high-effort fanfiction, and these videos (though I already know most of the stuff in them) will certainly be good soirces to use
great vid, combine attack synth is my favourtie
The last set of cut creatures look like something that came out of Dead Space, the spiky / pointy design give them a very horror like look.
Tbot was suppose to be an early version of Dog. The textures weren’t really a different enemy or “mech” for Weather Control, it was just early textures for what Dog was (same model as in retail). And the flamethrower bit was an idea at some point but no official model or any references direct to that besides a few concepts Travis Brady had in mind since in his own words thought it was stupid in an interview. Otherwise great vid RadHaz!
Thank you my man!
@@RadiationHazardYT Np mate
I always loved these kinds of videos, alien creatures, and stuff is just the coolest thing. I wish they kept some of these, well a man can dream.
2:02
Video title: Cut _CHARACTERS_ & Enemies
Radiation Hazard: *talks about a helicopter
Ka-27: UwU
HELICOPTERS ARE PEOPLE TO ASSHOLE #Cancalled #ExPosed
I mean... it was an *enemy* which attacked you... in the Canals...
@@RadiationHazardYT you are 100% right and I'm dumb
Helicopter still cute tho
It is a great day when Rad Haz uploads a new HL beta video!
Amazing work, as always!
3:58 when he said a "green light" and a "lighting" or storm we know that it sounds like a vortigaunt, right? And when he said he said: " I seen them take a whole squad soldiers tearing gunboats to bits, some say its electrical disturbance, but if you ask ME there's a intelligence there somewhere, IF only we can ""Communicate"" with it a ""Force like that in OUR SIDE THAT WOULD BE A POWERFUL ALLY" Its probably the vorts and that's why there our ally in the retail which is cool, its probably the vorts right guys?
It's called the Particle Storm, it does have a model without an official texture that is like a translucid sphere that moves from one side to another (much like the anomaly from the Metro games) The idea of using it to your advantage was reused with the antlions.
And the Vorts were planned to become allies since the first game.
So no, its definetly not the Vortigaunts
I thought you were onto something but then you lost me at the half there, for particle storm in order to subjugate something like that you would need the help OF vortigaunts. Its the only way I see it being down.
Man, a new hl2 vid from Rad is literally the best thing I could've hoped for on a Friday
So thanks bro :)
Ayyy :)
The Alien Soldiers at 6:05 has some pretty big similarities to Whiplash from DOOM Eternal. Interesting
When you said loose ends at the start it gave me the chills as you sounded like a 1920's mob boss lol anyways good video much enjoyed!
Lol thank you my dude!
Well Radiation Hazard and about time two!
Damn. The sackticks are like real life Ticks but more, deadly. Also the storm is super unknown to everyone, all we know is that it was deadly and things like that, also it's particle based, which means it uses particles to visualize itself, and from the Half-Life 2 Beta wiki the restored version had no combat ai and had placeholder smoke, and it would just move around the map. Anyways, I absolutely enjoy watching your videos! I love watching things all about the Half-Life 2 Beta.
Thank you my dude! :)
Just like that with one of two videos youve won my respect
Another very awesome video RadHaz 😊 I'm so happy I'm subbed to you because your videos are so well put together, narrated and flow very well, your videos and channel as a whole are so underrated (as anyone who watches your videos can see!) And I hope you get way more subs soon, keep up the awesome work man!
Thank you my dude! I appreciate that!
@@RadiationHazardYT anytime my dude keep rockin it 🤟!
Very Nice Dude , Awesome Video!
Keep it up!
Agreed
Thank you my dudes!
I did not know that there were more cut enemies.
mmmmm finally inner peace can be felt in me with the second part to this mmMMmmmmMmm
I did it I'm making a book (more like fanfiction) that was my version of Half-Life 2 Beta it would have major changes from the original but have that unsettling vibe. A lot of the enemies including the ones in concept art or just voice lines are in. Others are not and I've managed to put it together and you're the one that inspired me since I did have original version but that was taken down.
That's awesome my dude
Man you've improved so much since i first Heard of you, and you really did a damn fine job of Making all of this amazing content for everything to enjoy, you actually deserve at least 10X more viewers and subscribers
Thank you!
I may be Drowsy and weak right now from my second COVID shot but RadHaz has a new upload, Not even physical ailments can stop me
Nice Video Raddy!
The sand barnacles were made canon in Black Mesa but with a drastically different design: the Black Mesa sand barnacles are found underwater in the Xen levels (mostly Gonarch’s Lair) and resemble toothed anemones with kelp like tentacles stretching to the surface. They pull the player down, have longer bite range than regular barnacles and come in large groups like jellyfish swarms, but could be killed with the crowbar from the side or using underwater firing guns if I remember right. Like jellyfish on a bad day at the beach, they’re everywhere and make swimming a pain.
Good thing is I think they stop appearing once you reach or partway through Interloper.
The good thing is that most of these characters were recreated as addons for Gmod and HL2 mods by the community.
Man, so much good stuff...
I feel sad about all of this. HL2 Beta is just so interesting!
Thanks for the video as always! ^^
Awesome channel! Quality stuff
Thank you very much. Great video production.
The Combine Ordinal aprroves this video. 👌
Simply amazing and informative video !! i liked
good video radiation hazard keep up the good work
love ur vids, they are very epik
Ok the walking synth gun might've been a sniper sort of enemy that would probably have to be taken down milby blowing off the legs. Also that thing is based.
I'm gonna also say something and hope to god, not get skinned alive. Although the hl2 beta is exetremely cool, its story seems to be filled with problems. 1. If most the water were drained from earth, how could the borealis(Yes I know MOST Of the water would be drained but still) 2. Although the air exchange is an amazing idea, it doesn't fit into the story. See while most if the random NPCs where a mask the main characters like alyx, barney and kleiner don't. 3. Aliens take over, yet we are still using our earthly guns.+ sidenote for some reason a good number of hl2s guns are designed by h&k. 4. If the oceans are dried then what is creating the wind sound effects in some if the back ground noises?
5. Why are the railways running three the wastes so underguarded? 6. At the end of the end of the beta canals section there would always be some shanty town. How in the hell did the combine not find this and absolutely just fucking nuke it. It's literally five-night miles away from the main wall. I will add more when I think of more.
Loved the video! You made my day. :)
i acctually like hl2 beta more than retail because of its aesthetic plus a good video from Radiation Hazard explaining about the cut enemies from the game
About Particle Storm you missed the fact that it does actually exist in the beta files and was restored by the russian hl2 beta community, here's their video showcasing it: ruclips.net/video/bvu1p5VHVQg/видео.html
however it uses only a placeholder texture
Keep it up ur vids are awesome!
i like to think that the older combine soldier models were used by the combine in the first few years of the combine empire
there is an Alien enemy that we do not fight in the retail game of Half-Life 2, but we can see them. In the Citadel, I can't seem to remember but I know that we are in the cage going to doc Breene's office. We can see them during the ride, a Giant Turtle or a Giant Beetle walking, Green in color, Like a heavily armored creature, there are Two or Three of them, I think they are armed like weapons attached to them. After that nothing, in HL2Ep1 and Ep2 didn't encounter them.
Those are called the mortar synth and the crab synth
@@silver7230 oh? is that it? I hope there is an explanation about that creature.
Well done, i already watches your others 2 cut characters Videos shout HL 1 and HL 2, now I see sou have a new Video about Doom 3, One of my absolute favorite Games, I really like your videos
Thank you
Greetings from Germany🎩🖐
Thank you :)
10:20 I think that's a Mortar synth, also how could I not know about 7 creatures even though I know a lot about cut enemis 😳
@SaturnPickels assault synth huh. I swear to God I remember people calling it a crab synth lol
It looks similar to the Mortar synth, but this one's not aerial. It looks like it walks.
I'm longing to see these creatures in Half Life 3, it would be so cool if the plot was about how the Combine aims to send its strongest forces to earth to destroy it because of all of the resistance they faced while trying to run it- they have all the resources, they just want to get rid of us now. Now imagine the transhuman forces are turned off for failing their mission and now gordon and Alyx gotta fight these awful creatures... Vortigaunts and humans fight a LOTR type of war against the Combine...
I agree. Seeing those Synth concepts, I'd love to get in firefights with them.
3:26 I honestly like that badass look that Gordon has in some of the concept arts
John is having a summer break. So Ill take his place for now!
For some reason
*new rad haz sub*
Almost a quite calm narrative to be...
If anyone is curious, here is what the Particle Storm looks like ingame. vignette.wikia.nocookie.net/half-life/images/8/8c/Particle_storm_official.png/revision/latest?cb=20180615113155&path-prefix=en Their a placeholder effect.
It was also cut because of Script issues and caused crashes in builds. Pretty much was because of coding issues and impossible to design in-engine, simular to the Hydra Tenticles from E3. It might still be functional via Scripted sequences in lost Gold Source builds in Storyboard missions where the audio came from (Meaning Post-FREE TVs or Later on in 2000-01) though but we will never know because those have yet to be leaked or dumped.
As for the crew of the Borealis,they likely had no idea what was onboard until it was too late. still though,seeing these cut enemies and characters makes me think that Dark Interval is our best bet for a Beta restoration/recreation using some retail assets.
the half life 2 beta has the be the only game beta i care about
good video as always , keep it up :D !!!
1:25 when the-
8:42 The Antlion King was my favioute cut enemies besides the Cremator and Hydra because of its large size and king-ly appearence especially A-shifts design
8:40 honestly i have the feeling the elite metrocops wouldve probably had something to do with nova prospekt or some other prison type setting, or maybe only a 'leader' of metrocop groups like how the normal elites probably are in canon
Probably would've been a leader in regular metrocop groups in the early game city 17 chapters but during the uprising you probably would've fought groups of them in a addition to their leader role.
Attack Synth seems like the best mech candidate and boss enemies during thr battle at Weather Control.
Another beta video! Yes!
Wow.
It seems I predicted the video
I wish they kept around the KA27, for a bit of realism between the mostly unrealistic nature of combine vehicles and weaponry
They cut who would use it.
Oh lawd he did it.
I find the sackticks super interesting. It hints at the origin and history of the combine like nothing else in the games.
Love to see a second part.
Remember the crawler i was talkimg about?
You should read creepy pastas your voice fits perfectly
This is what I always need from our lord and savior, Rad.
valve is 100% going to put some of these old enemies into future half life games, they didnt in 2004 because they didnt have the tech and it would be buggy but now we have source 2 and valve is a mega company now so they can just throw enough money at coding and have it work
Rad, the design of the beta metrocops were later evolved into Combine grunts in HL:A
Wow got hearted
Thx rad!
:)
I dont know if youre gonna read this but nice video
theres enough cut content to make a whole seperate game lmao
EPIC,
also yes i use a new account
Your videos always give a lost vibe...all of these lost characters, maps and weapons...they look so different...what if this is what we got...I dont know...best hl youtuber...
Thank you my man
So many cuts maan seeing them would be so cool
Awesome
Likely the Elite Metro would use SMG more but i don't know about Pulse Rifle
@Scratchy oh yeah.
7:12
probably a little nod to the charger from l4d 2
Ngl the Combine guard looks cool af.
I wish there is a game that is just the original half life 2 beta not connected to half life 2 or alyx but what it was suppose to be.
Hmm, I really like that Antlion King. Such an interesting creature. I think I have a really good idea for that...
@David I mean it technically could be, but it's name is called Antlion Guardian in EP2. And also it's female, since the name already tells and it makes grubs. So it could be called Antlion Queen?
7:39 I have no idea why this wasn’t in the final game. This design looks so much cooler
maybe we (and by we i mean the commuity) should remake hl2 beta in source 2
HL2 beta is such a fever dream.
Am I the only one that would prefer the HL2 beta to have been released? Maybe HL3 could be a refined beta in an alternate universe.
Lamarr is my sister, lasts I heard from her was back in black mesa
There were some NPCs that didn't have any models or concept art, but did exist in code: Roller, RollerTurret, RollerDozer, RollerBull, & Rollermine.
So the rollermines from the final game had more variants?
@@jess648 Yeah. Although I think the one that's just called "roller" is basically a template for making other roller npcs. The Roller turret fires lasers at you if you're close enough, Roller dozer just pushes debris around, Roller bull seems to be the closest to what we see in the leak & retail, but the actual Roller mine was probably meant to explode near enemies. There's also Roller buddy, which I'm guessing is either just Dog's ball, or meant for reprogramming the rollers to be friendly.
@@Blurns the roller turret seems like a total pushover
@@jess648 If only. There's no code referencing pushing it over. As far as I can tell it's like if the retail rollermine could zap you from outside of the gravity gun's range instead of on contact.
I love your video, mate. However, in both of your videos, you forgot to put in the ichthyosaur. (Yes I know, it only appeared once at the start, but it was meant to take the role of the leech)
i wish they would just release the half life 1 and 2 just like we r seeing with all of these things but as a different game and we still get normal half life
It still gets me mad that this great fucking story theming and atmosphere I experience when playing the Hl2 beta is NOT the released game. Valve wanted to flex their massive Source engine cock and just couldn't allow this story to come out.
Edit: forgot to mention how good the weapon mechanic is in the beta. The idea of only holding few weapons at once and having to drop your weapon to collect another is really fun
And the fact that the transition to half life 1 to half life 2 beta is not jarring at all. It fits really well.