Nice Work Alfie! I comped that opening shot and the POV fish eye shot 10 years ago at Sony Imageworks in LA. My comp lead on the show, Anthony Kramer, comped the other 3 shots you recreated. Definitely used all of those comping tricks on that opening shots including noise cards through a Nuke camera. I used the CG buildings points to position pass to generate a point cloud in Nuke’s 3D view to accurately place the noise cards. I animated his key light to sell the idea of Spidey passing through those noise cards and the sun being blocked. There were also clouds rendered from the FX/lighting department, so a mixture of 2D and 3D elements. To sell the sense of depth, there is depth haze added, which I tinted slightly blue on purpose. I ramped it off as he got closer to the ground. While working on the shot, I constantly asked myself how can I sell the sense that Spidey is falling a great distance and selling that sense of controlled falling. I purposely created color separation by muting the colors of the city and popping Spidey with more saturation to have the viewer focus on Spidey. The red on his logo was significantly bought up compared to the straight cg render. Shadows were tinted blue to compensate for the deep saturated blue sky we had for those shots and the key light was warmed. Used those AOVs to breakup his suit further in comp. Rendered in Katana, which at the time left a lot of render fireflys. Had to paint those out frame by frame with a median blur on the spec and reflection AOVs. Amazing work for a one man team!
Wow, what are the chances of this video finding you! 🤣 That's really cool to hear. Thanks for taking the time to leave a comment. And congrats on working on such a cool shot! Really interesting to hear your process. I did a few things like using tinted depth haze as well that I didn't show in the video as the additional details made the run time a bit too long. Great points about the colour separation. That's something I hadn't considered but makes total sense now I think about it. I just woke up and this has been a great start to my day 😁 thanks for the kind words!
@@AlfieVaughan you should be. Ive been doing blender for quite a long time and I've never been able to accomplish something like this (tho I spent my skill points in a different area of blender). I hope you keep making more of these cause these are awesome
The level of fidelity you maintained to the source material is mind blowingly impressive and the fact that this is just two weeks of work is even more 🤯 The POV chest cam shot looks exactly like the original and that animated displacement technique is fantastic. Another great example of your ability and even though I said this on your recent Remaking Top Gun video, I think this truly is your best work yet.... Just wow!
Alfie! Hey man this was an incredible vfx short. i can tell you are really improving in your work as a vfx artist. I've been watching you for probably 2 years and love your growth. keep up the good work!
As someone who watched this movie all the time when it first came out, on repeat, this shot looks great. Honestly probably my favorite one of your vfx clips.
Thanks very much! It's my favourite too :) I made another Spiderman video about 4 years ago and it's cool to compare them and see my progression as an artist
I'm starting my visual effects degree in September based at Buckinghamshire New University & Pinewood Movie Studios, can't wait, these tutorials really helped me, awesome work man
When I was at The Mill a few years ago I did a sequence of cleanup on the first episode of miss marvel and a test comp of the CG cat in Captain Marvel 2
Got a Mile Morales fully rigged on gum road some times ago. Your video might have light a spark in me that would eventually some day lead to me, trying something similar but within unreal engine. Great job, as always
Very impressive, especially for a one person job. The one element that detracted a tiny bit is that the street elements (especially the cars) looked a little false (some cars looked like toys rather than real cars). Still overall amazing work, I just think a little more effort on the street background could bring it really close to studio quality.
Yo this is probably the best breakdown of a Spider-Man shot ever!!! I need those nuke scripts to do some studying. I do not see them on your Patreon so hopefully soon? You're a master at this!
Amazing wrok Alfie! Love to see your dedication on your projects. I also made a 3D animation of spider man, It's a bit similar to the one you did so I understand how much work is it to make this kind of animation. 😅
I did a little extrapolation of the time spent on this sequence and the amount of footage achieved. If worked on at this same rate with a single VFX artist it would require 6 years of constant (and fairly intense) effort to create a (short) feature length film. There goes my dream of making my own 3D modeled film, LOL.
Hahaha 🤣 scary isn't it! Plus I didn't even make everything from scratch. The city is essentially someone else's work I'm just utilizing and tweaking. It takes a very very long time to make full CG content. That said, there are things you can do that would make the process less time consuming. For example, not having loads of environments or characters makes it easier. Because if you have a whole scene in the same environment you just have to make it once and then it can be used in every shot. So once it''s modelled and textured all you have to do is animate the shots
when the video started i thought it would be comparison of movie and your variant... well done! By the way, all 3d animations, everything you ve done in blender, can be brought into davinchi resolve fusion? Fusion instead of Nuke
Thanks a lot! Yes the 3D renders are EXR sequences which can be composited in any software. Nuke is my software of choice but you could do it in Fusion as well. I have a video comparing the 2 softwares if you're interested!
Amazing work, as always. Will you be taking part in pwnisher's Kinetic Rush render challenge? I was going to, until I saw some of the WIP's that have been posted already... 😀
Thanks! There's an add on for it but I just do it manually. Set your render resolution to something more than 100%. I usually do 110. Then divide your camera focal length by that percentage as a decimal (50mm/1.1 for example) and it'll make the field of view wider. Then you can reformat it back down to the plate size in Nuke and it'll have the extra pixels
Can you make tutorial on how to render and preparing CG / 3D asset to nuke. Or any recommend tutorial or keywords would be also great. Thank in advanced!
I did a video last year about my workflow. It's changed a bit but the rendering is still the same. Here's the link ruclips.net/video/dlSOkXT7Lxk/видео.htmlsi=zUBLzna2MhjqIHGt
GOOD STUFF ALFIE ! I'VE BEEN FOLLOWING YOUR PROGRESS SINCE FROM THE START. MOST IMPORTANT QUESTION, HOW THE HELL DID YOU MANAGE CRYPTOMATTE IN CYCLES !!!!!
That's very kind. Thank you! They've been in cycles for ages! I use a custom file output node where I rename a lot of the channels so it works with nuke better. But cryptos should work with the default naming too. You just need to enable them
Thanks! Oh you think? I used the film as reference and they cover his whole back in that. Maybe they're a little narrower in the film. But mines not a proper cloth sim so I guess the scale might not make sense
Nice Work Alfie! I comped that opening shot and the POV fish eye shot 10 years ago at Sony Imageworks in LA. My comp lead on the show, Anthony Kramer, comped the other 3 shots you recreated.
Definitely used all of those comping tricks on that opening shots including noise cards through a Nuke camera. I used the CG buildings points to position pass to generate a point cloud in Nuke’s 3D view to accurately place the noise cards. I animated his key light to sell the idea of Spidey passing through those noise cards and the sun being blocked. There were also clouds rendered from the FX/lighting department, so a mixture of 2D and 3D elements.
To sell the sense of depth, there is depth haze added, which I tinted slightly blue on purpose. I ramped it off as he got closer to the ground.
While working on the shot, I constantly asked myself how can I sell the sense that Spidey is falling a great distance and selling that sense of controlled falling.
I purposely created color separation by muting the colors of the city and popping Spidey with more saturation to have the viewer focus on Spidey. The red on his logo was significantly bought up compared to the straight cg render.
Shadows were tinted blue to compensate for the deep saturated blue sky we had for those shots and the key light was warmed. Used those AOVs to breakup his suit further in comp. Rendered in Katana, which at the time left a lot of render fireflys. Had to paint those out frame by frame with a median blur on the spec and reflection AOVs.
Amazing work for a one man team!
Wow, what are the chances of this video finding you! 🤣 That's really cool to hear. Thanks for taking the time to leave a comment. And congrats on working on such a cool shot!
Really interesting to hear your process. I did a few things like using tinted depth haze as well that I didn't show in the video as the additional details made the run time a bit too long.
Great points about the colour separation. That's something I hadn't considered but makes total sense now I think about it.
I just woke up and this has been a great start to my day 😁 thanks for the kind words!
You nailed everything except maybe the weight physics. Considering you did this by yourself vs a whole studio is insane though
Thank you!
The controlled displacement method for the cloth was brilliant!
Thanks! Yeah it worked really well and was easier than a full on cloth sim
@@AlfieVaughan it's really mega mind moment haha subbed!
This is gorgeous man, top tier
Thanks very much! 🙏
Well well well, if it isnt 12th Hour 😏😏
Holy I can believe one person recreated (IMO) the best spider man opening scene in just blender alone. I am no where near that skill level
Thanks very much! I'm really proud of it :)
@@AlfieVaughan you should be. Ive been doing blender for quite a long time and I've never been able to accomplish something like this (tho I spent my skill points in a different area of blender). I hope you keep making more of these cause these are awesome
The level of fidelity you maintained to the source material is mind blowingly impressive and the fact that this is just two weeks of work is even more 🤯 The POV chest cam shot looks exactly like the original and that animated displacement technique is fantastic. Another great example of your ability and even though I said this on your recent Remaking Top Gun video, I think this truly is your best work yet.... Just wow!
Thanks very much! That POV shot is my favourite 😁 it turned out great!
Woah this looks amazing. Maybe a bit stiff, but I understand how hard it is to animate by hand. Great job!
Thanks a lot!
bro's still killing it 🔥
Haha thanks! 🙏
Actually insane. Incredible job!
Thank you! 🙏
The amazing Alfie Vaughan!
Your videos keep getting better and better🔥🔥🔥
Thanks very much dude! 👊
I always miss your videos bro and they always amazes me.🔥
Thanks so much! 🙏
@@AlfieVaughan keep these coming..
that little jitter in the camera when the helicopter passes by it 🤌
It's the small details that bring it to life :)
Whow that's incredibly mindblowing and approachable at the same time!
Thank you! 🙏
This is so realistic and high quality !!
Thanks very much! 🙏
Alfie! Hey man this was an incredible vfx short. i can tell you are really improving in your work as a vfx artist. I've been watching you for probably 2 years and love your growth. keep up the good work!
That's really kind! Thanks very much :)
for someone at this level this is awesome
Thank you!
this is soo sick!! loved the logo to suit transition and the displacement cloth method is so smart
Thanks a lot! 🙏
This is just insane 😱🤯 thinking that you did all of this on your own it's crazy man!! You don't know how much you just inspired me thank you so much!!
Thanks very much! That's lovely to hear
As someone who watched this movie all the time when it first came out, on repeat, this shot looks great. Honestly probably my favorite one of your vfx clips.
Thanks very much! It's my favourite too :) I made another Spiderman video about 4 years ago and it's cool to compare them and see my progression as an artist
@@AlfieVaughan Honestly that's the best way to look at it. And I also remember your other video. You've defiantly improved my friend :)
This is nutcase! Well done! Even the little trick with the "clouds" being just 2D noise textures. Crazy! Well done!
Thanks bro 😁
great job Alfie! Love the suit fluttering when Spidey is free falling!!!
Thank you! Me too 😁
Looks Amazing🔥, Loved the Video with its Breakdown and all (+ those Spidey borders at the top and bottom)
Haha thanks! I always try and make the borders related to the video 😁 it's a fun detail
It’s incredible that one person made this!!!
Thank you! I can't take all the credit. Without the city generator I'd have had to spend twice as long on this video 😅
I'm starting my visual effects degree in September based at Buckinghamshire New University & Pinewood Movie Studios, can't wait, these tutorials really helped me, awesome work man
Good luck with the degree! And thanks very much :)
Great work, man! I guess lots of 3D artists have dreamed about creating this sequence, and you really nailed it ^^
Thanks very much! Yes eventually I think everyone has to try it 🤣
Really cool stuff man! Subscribed!
Thank you!
Man! A bit more tweaking and this would add to the movie feel this already kinda has! Great job!
Thank you!
Okay! The cloth sim was a bit off but damn dude🔥🔥 Such a clean work. Loved it!
It's not a cloth sim. It's just displacement. But thanks!
Wow. Incredibly impressive dude.
Thanks a lot!
This is actually crazy, I've learned so many tips and tricks from just one vid. Great job!
That's the idea! Glad you liked it :)
@@AlfieVaughan I am convinced you could single-handetly create the MCU
Maybe one day 😅 I've worked on a marvel show and didn't enjoy it much tbh. Making RUclips videos is much more fun 🤣🤣🤣
@@AlfieVaughan May I ask what kind of Marvel show?
When I was at The Mill a few years ago I did a sequence of cleanup on the first episode of miss marvel and a test comp of the CG cat in Captain Marvel 2
Got a Mile Morales fully rigged on gum road some times ago. Your video might have light a spark in me that would eventually some day lead to me, trying something similar but within unreal engine. Great job, as always
Do it! And thanks :)
I'M FIRSTTTT, and Oh ma gush, awesome stuff, keep it up man. Crazy!!!!! Yes, I have yet to finish the video🔥
Waheyyy! Congrats 🥇and thank you 🙏
@@AlfieVaughan ofc man, some of the craziest stuff I've seen from you. Also YOU REPLIED TA ME!!! LITERALLY LIKE MEETING A CELEBRITY LIKE WHAAA!
I reply to all my comments :)
Was waiting for someone to use the city generator!! Amazing video!
Didn't take long 🤣 It's great! And thank you :)
@@AlfieVaughanAgreed! Can't wait to buy this one)
Incredible! Loved that POV shot especially!
Thank you! Yes that's my favourite shot too :)
Very impressive, especially for a one person job. The one element that detracted a tiny bit is that the street elements (especially the cars) looked a little false (some cars looked like toys rather than real cars). Still overall amazing work, I just think a little more effort on the street background could bring it really close to studio quality.
Thanks!
The coolest spooder man I have ever seen!
Thank you!
Absolutely amazing! 🔥🎉
Thank you! :)
Love these details. Awesome work!🔥
Thank you!
Yo this is probably the best breakdown of a Spider-Man shot ever!!! I need those nuke scripts to do some studying. I do not see them on your Patreon so hopefully soon? You're a master at this!
That's really kind! Yes I'll be posting them in a few hours. Just putting all the bits together :)
That remake looked exeptional!! Although you could've bought Agrofro's TASM2 model
Thanks! I prefer making as much myself as I can in these videos. Otherwise it's just a compilation of other people's work
Your level it's super inspiring thanks to do this work.
Thank you! I'm glad you liked it and found it inspiring :)
Incredible work
Thanks! 🙏
Wow genius stuff, great work
Thank you! 👍
This insane
Nicely done
Thank you! 😊
love the way you do the suit wrinkles
Thanks!
Great stuff! And super informative
Thank you!
Amazing wrok Alfie! Love to see your dedication on your projects. I also made a 3D animation of spider man, It's a bit similar to the one you did so I understand how much work is it to make this kind of animation. 😅
Thank you!
Super Impressive! Keep up the great work!
Thanks a lot! :)
Its looks so real
Thank you!
Awesome work man! Incredible!
Thanks very much! 🙏
Wow that was great
Thanks :)
awesome work bro i wish i could make something like this
Thank you! There's no reason you can't. Just practice!
Amazing flow. Dope!
Thank you!
Fantastic man fair play
Thanks so much! 🙏
superb brother 😍🤯💀
Thank you!
NEVER skip an Alfie Vaughan video 🤘
Waheyyyy 😎 welcome back!
Spiderman never miss to attatch web to the air. This was absolute fire 🔥🔥🔥
Haha thank you! 🙏
So epic!
Thank you! 🙏
I did a little extrapolation of the time spent on this sequence and the amount of footage achieved. If worked on at this same rate with a single VFX artist it would require 6 years of constant (and fairly intense) effort to create a (short) feature length film. There goes my dream of making my own 3D modeled film, LOL.
Hahaha 🤣 scary isn't it! Plus I didn't even make everything from scratch. The city is essentially someone else's work I'm just utilizing and tweaking.
It takes a very very long time to make full CG content. That said, there are things you can do that would make the process less time consuming. For example, not having loads of environments or characters makes it easier. Because if you have a whole scene in the same environment you just have to make it once and then it can be used in every shot. So once it''s modelled and textured all you have to do is animate the shots
You're so good.
Thank you!
... he just does not miss!
Ayyyyy 😎 I try not to 😅
when the video started i thought it would be comparison of movie and your variant... well done!
By the way, all 3d animations, everything you ve done in blender, can be brought into davinchi resolve fusion? Fusion instead of Nuke
Thanks a lot! Yes the 3D renders are EXR sequences which can be composited in any software. Nuke is my software of choice but you could do it in Fusion as well. I have a video comparing the 2 softwares if you're interested!
@@AlfieVaughan did watch them, they are great 👍
This guy can make an entire short spider man movie.
It took me 2 weeks to make 30 seconds 😅 I'm not sure I have the stamina for a feature film 🤣🤣🤣 but thank you! 🙏
Amazing work, as always.
Will you be taking part in pwnisher's Kinetic Rush render challenge? I was going to, until I saw some of the WIP's that have been posted already... 😀
Thanks! Yes that's my next project 😅 straight back on the grind hahaha
You're a wizard!
Thanks! 😁
Let’s see some dead pool action. With ragdoll simulations, I just got into Houdini and think this would be super cool with your workflow
Maybe in a future video!
Wowl that's cool
Thanks!
looks awesome! How many days it took you to finish this :D
Thanks! I spent the last 2 weeks on it
Amazing! No pun intended 😉
Haha thanks!
Amazing stuff, btw how long did it take for the entire project
Thank you! I spent the last 2 weeks on it doing about 6 hours a day 5 days a week
@@AlfieVaughan really one of your best work.
looks nice and tight
Thank you!
Nah this is crazy
Thanks! 😎
awesome
Thank you! 🙏
Really nice work! How do you do overscan in cycles? I have a bit of trouble with finding a good method 😊
Thanks! There's an add on for it but I just do it manually. Set your render resolution to something more than 100%. I usually do 110. Then divide your camera focal length by that percentage as a decimal (50mm/1.1 for example) and it'll make the field of view wider. Then you can reformat it back down to the plate size in Nuke and it'll have the extra pixels
@@AlfieVaughan great thanks a lot! That seems like a good way to do it
underated but amazing
Thanks! 🙏
Can you make tutorial on how to render and preparing CG / 3D asset to nuke. Or any recommend tutorial or keywords would be also great. Thank in advanced!
I did a video last year about my workflow. It's changed a bit but the rendering is still the same. Here's the link
ruclips.net/video/dlSOkXT7Lxk/видео.htmlsi=zUBLzna2MhjqIHGt
Thank you!
the amount of work this took 😭😭😭
Quite a lot 😅
@AlfieVaughan the result is amazing, both your hardwork and talent shines through, you are amazing! Keep going!
Such a fantastic lesson man, do you do any paid tutoring?
Thanks! I have a Patreon tier for VFX mentoring but it's not a 1to1 thing. I don't really have time for that, sorry
if this was on netflix's love death robots... id believe it
Hahaha 🤣 thanks!
have you considered making long form content for patreon members?
I don't really have the time sadly
🔥
🙏🙏
GOOD STUFF ALFIE ! I'VE BEEN FOLLOWING YOUR PROGRESS SINCE FROM THE START.
MOST IMPORTANT QUESTION, HOW THE HELL DID YOU MANAGE CRYPTOMATTE IN CYCLES !!!!!
That's very kind. Thank you!
They've been in cycles for ages! I use a custom file output node where I rename a lot of the channels so it works with nuke better. But cryptos should work with the default naming too. You just need to enable them
Close enough, go ahead and start on TASM 3
Hahahaha 🤣 coming soon...
can you share your PC specs. btw the noise texture for cloth illusion is pretty clever( i am a beginner)🔥🔥
Thanks! Glad you liked it.
My PC specs are:
Intel i7 6700k (pretty old)
RTX 3090 that's doing a lot of the heavy lifting 🤣
32GB of RAM
Only thing I'll say is I think the wrinkles are a little too large in scale and heavy handed. That aside, this is truly breathtaking work wow
Thanks! Oh you think? I used the film as reference and they cover his whole back in that. Maybe they're a little narrower in the film. But mines not a proper cloth sim so I guess the scale might not make sense
@@AlfieVaughan That was just my first thought! DIdn't look bad at all, just a little looser fitting. But still so so amazing!!!
why tf does this look better than spiderman home series
Hahaha 🤣 the suit rippling really helps. The tom Holland suit is a bit too tight in my opinion
@@AlfieVaughan you're a genius dude keep going strong subbed
@baidajel thanks very much!
don't know how come this was recommended to me, but i was blown a-fucking-way
Haha 🤣 thanks very much!
better than tom holland swings, for sure
Haha thanks!
❤
♥️
What is your computer screen recording program?
I use OBS for streaming and recording
I wish I can be as good as you 😍
That's very kind! Thanks :)
How long did this took you again? Philippines could really use you right now LOL
Thanks! A couple of weeks for the whole lot
What type of primary computer monitor you have, and what editing software you use?
I have a BenQ artist monitor that's an ultrawide. I love it!
I edit in Resolve and use Blender and Nuke for the VFX
What is the display of the monitor?
@@AlfieVaughan and What keyboard and mouse do you use and what type of computer case?
@TheOne1oz Keychron mechanical keyboard, Logitech vertical mouse and a Corsair obsidian case
Hey the one oz are you serious 🤨
"If I speak I am in big trouble"
🤣🤣🤣 depends what you say 👀
damn
🙏
insanne
Thanks!
I literally thought the first scene was from the movie
That was the goal! Thank you 😎
How long did this take
I spent about 2 weeks on it doing 6-8 hours a day
@@AlfieVaughan that's long but fast for something like this
Bro this one’s the closest to tasm2
Thank you! I tried really hard 😅
❤🎉
🙏