Castles & Crusades Players Handbook | Review and Page-Through
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- Опубликовано: 14 июл 2024
- Jeff shares his review of the Castles & Crusades Players Handbook from Troll Lord Games. The 240 page volume contains all the rules you'll need to run C&C. The hardcover is available for $39.99 or grab the PDF at DriveThruRPG for $19.99.
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0:00 Introduction
1:36 Paging through the Players Handbook
20:13 Final thoughts and review score
25:03 Wrapping up
#TrollLord #TTRPGs #CastlesandCrusades - Игры
One good thing about Troll Lord Games is they give a 50% discount to Military and Vets. You have to show some credentials of course, but the process isn't hard at all.
I think Davis and Stephen Chanault are both vets and that's one of the big reasons they offer those deep discounts; which is awesome of course! ~ Jeff
I was aware of that and I think that it is a very honourable thing to do.
Another great video. Interesting history about Gygax and the publisher.
I wonder if on future reviews you could spend just like under a minute showing us the spines and front edge of books so we can see how thick they are and get a sense of the books material build quality? Possibly when you are flipping the book to read the back, just slow down the flip :)
Anyway, thanks again mate!
Thanks Simian! To be honest, I already get complaints on occasion that I read the text on the back of the book so I can only image how those people would react to me looking at the spine. :) Jeff
I had this one in my shelf for many a year - I think I will give it a chance. I just ordered the 35EUR bundle of the 1e-tribute Covers as PDFs - shipping is expensive from the US...
A blast to play and a blast to run. Cannot recommend C&C enough
If you are a new Referee to C&C there is an easier way to calculate the
Challenge Class (the final number the PC must roll equal to or greater to succeed). 1: CB (challenge base) is always 18. 2: add the CB to the (CL) Challenge Level (the difficult level of the challenge, E.g. for a spell cast by a 5th level caster the CL is 5). That gives you a CC (Challenge Class) of 23. The CC is the number the PC must equal or exceed to save vs. that spell or succeed at whatever thing he is trying to do, like lift a rock or swim a river. If the spell designates Int to save against and the PC has Int as a Prime attribute he adds 6 to his D20 saving roll. You never have to use 12 as a starting challenge base. It just adds an uneeded step to the process.
I am an old-school grognard, and these clever covers that are “cover versions” of the D&D 1E books are enough to make me buy them all.
I like those high-level features, but it's 13th level before you can bonk someone with your shield? At 13th level, a wizard can cast _Delayed Blast Fireball!_
Excellent review....Thanks for all the great details!
That really clears things up, thank you.
Glad it was helpful!
Thank you for the video Jeff! I remember seeing the game around but never paid attention. I just fell in love with a new system. All thanks to you.. as usual ;)
Thank you very much! Glad I could help! ~ Jeff
Such a good channel. Thanks for the review.
Much appreciated! Thanks for watching!
Just got thr game after seeing it played on dungeon musing channel. Good game, and the best part it's not from WOTC. THE BEST SELLING POINT FOR ME.
I love C&C. I been wanting to get it but never did till I saw that they were doing an 8th printing with the great cover and I just had to get it. I really like it for my group becasue they are more of 3rd ed D&D and up and with how close it is to AD&D but has a things from 3rd that helps me get into it.
The layout reminds me of the AD&D Player's Option books.
Just started running this. The siege engine is great. The book’s editing is… quirky.
Quirk sums the editing up nicely. I've heard through the grapevine that earlier print runs with even "quirkier." ~ Jeff
@@Thegaminggang in my review I muse that it’s a side-effect of “printings” instead of “editions.” Stuff tends to carry over.