It's lukewarm at best. The game is no doubt an undeniable part of a lotta people's childhoods and is certainly a fun ass game when you just wanna romp around, but man it is also absolute *dogwater* a lot of the time aside.
i've heard nothing but negative things about quite a few missions in hit and run. the difficulty curve spikes all the time. even growing up i knew it was kinda shit when i had to restart a mission 20 times due to some timed missions requiring near perfect performance, or sometimes even not getting the items in the logical order, instead requiring you to save a set of pickups for last.
I feel like Elon himself has a hard requirement for appearing on shows that he has to be the subject of praise. The only time I've seen this done organically(?) was The New Norm on Twitter, but they're desperate to get his attention.
the bit works with either about half of Tony's dialogue and none of Snake's, or none of Tony's and about half of Snake's. It's impressively bad to tell a joke twice in a row badly both times.
If they had replaced the mafia's dude dialogue with just "No, don't use the icing, scream", it would've been still a little humerous but also scary, before Snake's comment would've made it more clear. I feel like all of us could've been better writers for this scene.
The joke setup kinda worked for me until Tony said "ahh, clever" and then screamed when tortured, because it felt like all those other "I'm shocked but I gotta finish doing X before I continue expressing shock"; it's just that it wasn't all that funny to begin with. I know it's unfair to compare it to the golden era, but when you compare this gag with the scene of Bart vs The Street Sweeper" ( ruclips.net/video/vdz4bc2LGMM/видео.htmlsi=KX1xJtONlgza_W6o ) the joke pales in comparison.
I really really love Soup Emporium's channel, but the selection of topics presented here is like a parody of video essayists - you've got political analysis of Fallout NV, a video about the history and economics of diamonds, a video about Koko the "talking gorilla", a review of HL Black Mesa, a documentary about the Chernobyl disaster, a video about the Yellowstone volcano, a debunking of conspiracy theories about Helen Keller and at the end of that incohesive list is a video about why "Simpsons: Hit & Run is not as good as you remember". But honestly, that's what I like about this channel the most. Soup just talks about something that interests him and shares his passion with the world, and you can never guess what will be his next scream into the void. Seeing this video in my notifications was like Christmas morning.
Yeah I genuinely thought the little round character guys in this video were parodying someone else who used them originally and made the gorilla video. But no. He just hates coherence more than I find plausible
Reminds me a bit of Fred Knudsen. Down the Rabbit Hole is semi-cohesive during some eras (like where he talked mostly about internet celebrities/phenomena) but his topics in general are just whatever strikes him as interesting at the time.
Bro really can't keep it short and can't stay on tracks at all The whole "Simpsons Feel" part explaining The Simpsons' decline without mentionning Hit and Run just severely went off-track (and that's only one of the many times he went off the rails here)
@@L_HD Like because you think the points were bad or because it has nothing to do with Hit and Run? - because I'm kinda confused re whether he's saying hit and run gets the "Simpsonsness" right or not, and if it is right - is he just saying the game design is a bit shoddy... which it lowkey might be
forget corporate mergers, the greatest dating on this video is the fact youtube changed the layout to something thats somehow even worse mere days before this was uploaded
@@nogoodgod4915 comments are now squished to the right to make room for a massive grid of recommended videos directly under the video where comments used to be/are, and the description is forced into a tiny box above the comments Honest to God worst layout yet, genuinely impressive how shit it is
I mean, EVERY single time RUclips has changed their UI layout, EVERYONE gets angry and upset. It has happened so many times that I don't care. I know that with time I will get used to the new update.
Not so fun fact: Simpsons as an IP has one of the toughest and most critical licensor teams, and creating merchandise for them is insanely difficult. I’m not surprised at all that Fox inserted themselves into the process of making the game without knowing anything about it. The level of control they demand over their IP is pretty wild
@@MichaelK_ ⠀ you don't need to specify the period of time. Licensed games have always been mostly glorified shovelware. Like look at all the shite released for the NES that was based on movies or TV show and were god awful. Or even before that, with the Atari 2600. The licensed piece of crap E.T. Extra Terrestrial game played a fairly large part in the American video game market collapse of the 80s where Americans (and Canadians I believe) stopped buying consoles and games for years (I say American because it only took place in North America, everywhere else in the world never stopped or slowed down buying and playing games, especially in game hotspots like Japan and the UK, they kept buying and playing games as much as before, possibly because the Atari 2600 was never a huge success in these regions to begin with, UK players were playing on microcomputers mostly, like the ZX Spectrum and the Commodore 64, and Japan was playing on Japanese consoles instead like the Sega SG-1000 and the Famicom). I only point this out because some Americans seem to believe the video game market crash was a global thing, when really it wasn't. It only affected north America, that's it. And it really didn't last long there either. Everyone there still played their Atari 2600s even when no shop would sell cartridges for it anymore, they simply used the cartridges they already owned, and then they became obsessed with the NES when it came out and so games were never really dead and gone at all. But yeah right now, I'm 2024 as I type this, licensed games are actually better than they've ever been. Look at something like that Robocop first person shooter for example. It's a fantastic little game. Or the Spodermen games for PlayStation which, while the swinging still isn't anywhere near as fun and good feeling as Spiderman 2 for the PS2 was, the games overall are much better than that game was overall so it balances out (they only can't use that same swing system because the guy who made it has a patent on it and sends cease and desists to any company who copies it). But yeah even now a lot of licensed games are still trash. Look at the Gollum game about the Lord of the Rings character. That was a disaster. Or the Avengers game, which should have been an absolutely gigantic game considering the popularity of the movies and TV shows surrounding it, it could have sold 10 million copies or more, if it was actually good, but they turned it into a micro transaction filled waste of time and so nobody bought it and they ended up losing a ton of money because of the money they'd spent on having hundreds of employees make the game, and the very expensive official license from Disney to get the rights to make the game in the first place. They could have been like Insomniac and earned hundreds of millions of dollars by making an actual great game that was all single player offline with no micro transactions, like with the Spodermen games which are widely beloved and acclaimed, but no, they decided to be idiots about it and waste hundreds of millions of dollars that they could eventually have gotten. Or the same deal with the Suicide Squad game. Everyone wanted a typical Rocksteady game like the Arkham games they'd made, but with the suicide squad characters. But they and/or the publisher insisted on making an online-only pay to win micro transaction ridden product too and so also missed out on potentially hundreds of millions of dollars they COULD have made if they'd actually made it a good, offline-only, single player experience. When will these companies finally learn!? But yeah as much as some of these modern licensed games are complete and utter trash, licensed games back in the day were even worse. The ones for Atari 2600 and the NES, mainly. Those were almost _ALWAYS_ bad. It was very rare to get a good one. Like for every Batman for NES (which is an absolutely brilliant game, made by Sunsoft who were one of the best developers around at the time) that you had, there were 10 awful licenses games, like say Back to the Future for the NES. Speaking of Sunsoft and Batman, they actually were in the process of making a Superman game for NES too, in the same sort of style as Batman. But they made most of it before even getting the Superman license that would allow them fo officially release the game. They got rejected. So they changed the name and the hero and the names of levels and places (like the setting couldn't be called Metropolis now, obviously), changing the name of the game to Sun Man, which is obviously about superman because superman gets his power from the sun, but they could try and argue he was named after the company, with them being called SUNsoft. In the end though they didn't even try to release the game. But, the ROM of the game still got leaked anyway. And so you can actually download the ROM of Sunman and play it on a NES emulator if you want to. It is indeed pretty damn good, as one would expect considering the team who made it also made Batman for NES. But yeah. The game is still unfinished. Maybe one day a romhacker will finish making the game. That'd be fun.
@@MichaelK_ ⠀ you don't need to specify the period of time. Licensed games have always been mostly glorified shovelware. Like look at all the shite released for the NES that was based on movies or TV show and were god awful. Or even before that, with the Atari 2600. The licensed piece of crap E.T. Extra Terrestrial game played a fairly large part in the American video game market collapse of the 80s where Americans (and Canadians I believe) stopped buying consoles and games for years (I say American because it only took place in North America, everywhere else in the world never stopped or slowed down buying and playing games, especially in game hotspots like Japan and the UK, they kept buying and playing games as much as before, possibly because the Atari 2600 was never a huge success in these regions to begin with, UK players were playing on microcomputers mostly, like the ZX Spectrum and the Commodore 64, and Japan was playing on Japanese consoles instead like the Sega SG-1000 and the Famicom). I only point this out because some Americans seem to believe the video game market crash was a global thing, when really it wasn't. It only affected north America, that's it. And it really didn't last long there either. Everyone there still played their Atari 2600s even when no shop would sell cartridges for it anymore, they simply used the cartridges they already owned, and then they became obsessed with the NES when it came out and so games were never really dead and gone at all. But yeah right now, I'm 2024 as I type this, licensed games are actually better than they've ever been. Look at something like that Robocop first person shooter for example. It's a fantastic little game. Or the Spodermen games for PlayStation which, while the swinging still isn't anywhere near as fun and good feeling as Spiderman 2 for the PS2 was, the games overall are much better than that game was overall so it balances out (they only can't use that same swing system because the guy who made it has a patent on it and sends cease and desists to any company who copies it). But yeah even now a lot of licensed games are still trash. Look at the Gollum game about the Lord of the Rings character. That was a disaster. Or the Avengers game, which should have been an absolutely gigantic game considering the popularity of the movies and TV shows surrounding it, it could have sold 10 million copies or more, if it was actually good, but they turned it into a micro transaction filled waste of time and so nobody bought it and they ended up losing a ton of money because of the money they'd spent on having hundreds of employees make the game, and the very expensive official license from Disney to get the rights to make the game in the first place. They could have been like Insomniac and earned hundreds of millions of dollars by making an actual great game that was all single player offline with no micro transactions, like with the Spodermen games which are widely beloved and acclaimed, but no, they decided to be idiots about it and waste hundreds of millions of dollars that they could eventually have gotten. Or the same deal with the Suicide Squad game. Everyone wanted a typical Rocksteady game like the Arkham games they'd made, but with the suicide squad characters. But they and/or the publisher insisted on making an online-only pay to win micro transaction ridden product too and so also missed out on potentially hundreds of millions of dollars they COULD have made if they'd actually made it a good, offline-only, single player experience. When will these companies finally learn!? But yeah as much as some of these modern licensed games are complete and utter trash, licensed games back in the day were even worse. The ones for Atari 2600 and the NES, mainly. Those were almost _ALWAYS_ bad. It was very rare to get a good one. Like for every Batman for NES (which is an absolutely brilliant game, made by Sunsoft who were one of the best developers around at the time) that you had, there were 10 awful licenses games, like say Back to the Future for the NES. Speaking of Sunsoft and Batman, they actually were in the process of making a Superman game for NES too, in the same sort of style as Batman. But they made most of it before even getting the Superman license that would allow them fo officially release the game. They got rejected. So they changed the name and the hero and the names of levels and places (like the setting couldn't be called Metropolis now, obviously), changing the name of the game to Sun Man, which is obviously about superman because superman gets his power from the sun, but they could try and argue he was named after the company, with them being called SUNsoft. In the end though they didn't even try to release the game. But, the ROM of the game still got leaked anyway. And so you can actually download the ROM of Sunman and play it on a NES emulator if you want to. It is indeed pretty damn good, as one would expect considering the team who made it also made Batman for NES. But yeah. The game is still unfinished. Maybe one day a romhacker will finish making the game. That'd be fun.
@@MichaelK_ ⠀ you don't need to specify the period of time. Licensed games have always been mostly glorified shovelware. Like look at all the shite released for the NES that was based on movies or TV show and were god awful. Or even before that, with the Atari 2600. The licensed piece of crap E.T. Extra Terrestrial game played a fairly large part in the American video game market collapse of the 80s where Americans (and Canadians I believe) stopped buying consoles and games for years (I say American because it only took place in North America, everywhere else in the world never stopped or slowed down buying and playing games, especially in game hotspots like Japan and the UK, they kept buying and playing games as much as before, possibly because the Atari 2600 was never a huge success in these regions to begin with, UK players were playing on microcomputers mostly, like the ZX Spectrum and the Commodore 64, and Japan was playing on Japanese consoles instead like the Sega SG-1000 and the Famicom). I only point this out because some Americans seem to believe the video game market crash was a global thing, when really it wasn't. It only affected north America, that's it. And it really didn't last long there either. Everyone there still played their Atari 2600s even when no shop would sell cartridges for it anymore, they simply used the cartridges they already owned, and then they became obsessed with the NES when it came out and so games were never really dead and gone at all. But yeah right now, I'm 2024 as I type this, licensed games are actually better than they've ever been. Look at something like that Robocop first person shooter for example. It's a fantastic little game. Or the Spodermen games for PlayStation which, while the swinging still isn't anywhere near as fun and good feeling as Spiderman 2 for the PS2 was, the games overall are much better than that game was overall so it balances out (they only can't use that same swing system because the guy who made it has a patent on it and sends cease and desists to any company who copies it). But yeah even now a lot of licensed games are still trash. Look at the Gollum game about the Lord of the Rings character. That was a disaster. Or the Avengers game, which should have been an absolutely gigantic game considering the popularity of the movies and TV shows surrounding it, it could have sold 10 million copies or more, if it was actually good, but they turned it into a micro transaction filled waste of time and so nobody bought it and they ended up losing a ton of money because of the money they'd spent on having hundreds of employees make the game, and the very expensive official license from Disney to get the rights to make the game in the first place. They could have been like Insomniac and earned hundreds of millions of dollars by making an actual great game that was all single player offline with no micro transactions, like with the Spodermen games which are widely beloved and acclaimed, but no, they decided to be idiots about it and waste hundreds of millions of dollars that they could eventually have gotten. Or the same deal with the Suicide Squad game. Everyone wanted a typical Rocksteady game like the Arkham games they'd made, but with the suicide squad characters. But they and/or the publisher insisted on making an online-only pay to win micro transaction ridden product too and so also missed out on potentially hundreds of millions of dollars they COULD have made if they'd actually made it a good, offline-only, single player experience. When will these companies finally learn!? But yeah as much as some of these modern licensed games are complete and utter trash, licensed games back in the day were even worse. The ones for Atari 2600 and the NES, mainly. Those were almost _ALWAYS_ bad. It was very rare to get a good one. Like for every Batman for NES (which is an absolutely brilliant game, made by Sunsoft who were one of the best developers around at the time) that you had, there were 10 awful licenses games, like say Back to the Future for the NES. Speaking of Sunsoft and Batman, they actually were in the process of making a Superman game for NES too, in the same sort of style as Batman. But they made most of it before even getting the Superman license that would allow them fo officially release the game. They got rejected. So they changed the name and the hero and the names of levels and places (like the setting couldn't be called Metropolis now, obviously), changing the name of the game to Sun Man, which is obviously about superman because superman gets his power from the sun, but they could try and argue he was named after the company, with them being called SUNsoft. In the end though they didn't even try to release the game. But, the ROM of the game still got leaked anyway. And so you can actually download the ROM of Sunman and play it on a NES emulator if you want to. It is indeed pretty damn good, as one would expect considering the team who made it also made Batman for NES. But yeah. The game is still unfinished. Maybe one day a romhacker will finish making the game. That'd be fun.
A weird quirk is that Dead Money is actually really easy if you do it as soon as possible, like levels 1-4, because FNV doesn't quite expect you to try and so the difficulty scaling doesn't kick in
I feel like you'd be locked into the worst ends for every npc imaginable though, your lack of Speech, Science, Repair and Medicine would be crippling. The actual trick with Dead money is be an unarmed build because every enemy helpfully runs right up to you and scribe counter is insane
I've not watched the video yet but I'm surprised to see a comment about a new vegas dlc I've just been talking about to my friend under a simpsons video
Only 58% of people watched passed the first 30 seconds of the Helen Keller video?!! I have that downloaded on my phone so I can rewatch it when the internet cuts out. Hell I used to listen to it to fall asleep.
You would think nobody in the internet age would need to be told to not believe everything on the internet, but stupid people sadly do exist, and every single one of us can become one.
@@Edge-xy3fv Confirmation Bias: Somebody presents information as facts and are psychologically believed to be true. If professionals are involved, it's called Appeal to Authority. And then there's by favourite, the fallacy-fallacy, where just because it's a fallacy doesn't mean it's inheritantly bad.
I have played it but as a guy who was under the age of 10 when pretty much every "best game of all time" came out, I happen to have the correct info on all matters. Game ok. 6/10
@@nelsondisalvatore9812funnily enough I actually played the “the Simpson’s game” which he talks a lot about in this video as a negative counterpoint of the writing between hit and runs classic humor and the more modern “comedy” in the game. I agree with him but also “how dare he attack thing I liked when I was 7.”
I don’t know why do this, you lose engagement when you combine what should be two videos into one mega video that starts off on what could be an entirely different video for near an hour. Many people would click off
"apparently South Park went serialized. It was a risk but it paid off." What are you talking about? they terminated the serialized format a loooooooooong time ago.
Season 20 was also infamous for just abandoning multiple plot threads at the end because they didn’t expect trump to actually win the 2016 election. The last episode is literally called “the end of serialization as we know it”
So I don't know where this fits in Simpsons analysis but there's always a massive section of sitcoms that people leave out of this discussion. We always talk about stuff like The Cosby show and whatnot, but people forget about the fantasy sitcoms. Like Alf, Harry and the Hendersons, Mork & Mindy, Little Robot, Out of this World, Dinosaurs, and even later stuff like 3rd Rock from the Sun. The "normal family with one fantasy element" genre. These shows are all over sitcom history and yet I've never seen a single one brought up in this discussion. Does anybody ever remember the one about the Dragon? Or the one about the family of aliens that had a baby with a football shaped head who spoke eloquently and was a diabolical evil genius? Yes, stewie's a ripoff. Anyway it's interesting how much of this discussion falls around The Simpsons balancing reality and fantasy, yet this massive tapestry of sitcom history is just ignored. Heck even Flintstones and Jetsons fall into this. I think it's fair to say that Simpsons isn't just making fun of real family sitcoms. I think it has a leaning towards the absurd because quite frankly our sitcoms have almost always been absurd.
...yet you don't mention the most famous "family sitcom" with a fantasy element: The Addams Family! That one is generally brought up when discussing subversion of tropes.
@@helmaschine1885 Yes Addams Family is a fantasy sitcom. And Yes it is subversive. Exactly the way Simpson's is and long before. However, that's only proving my point. I've never heard Addams Family brought up in any of these Simpsons breakdowns. The Simpsons is only ever compared to non-fantasy sitcoms. These discussions completely ignore that a massive amount of sitcoms were fantasy driven. And that includes Adam's Family's dominance. Heck.. I would even say MOST of them were fantasy until the Seinfeld and Friends era hit. Heck, I think that's why the slogan "the show about nothing" was so impactful. Seinfeld always expressed regret that that slogan was taking too much at face value, and that Seinfeld was about a lot of things. But when you consider That Seinfeld was the death nail of the fantasy sitcom, then "the show about nothing" makes complete sense. It was nothing in the context of the supernatural.
For this reason I felt like the video was a bit disjointed. Long form content is nice and all, but the tangents and mini-mini-essays go for so long (and at times into other topics). Perhaps this compares well to how modern Simpsons could use cuts to keep it more cohesive.. The video probably could have used less segments and length to also stay on topic better.
@@chromasus9983 I mean the amount of actual criticisms about the game are severely small and the rest is just bitching about things completely unrelatedly
@@WhatDoesDStandFor A lot of his talking points are useful, but I don't think they logically support the thesis he tried to establish. Most of the flaws he pointed out about the game seem like they could be fixed with relatively minor alterations to the source code, definitely within the scope of what a remaster could bring.
It’s kinda funny that he was originally a boomer, and the show had 2 episodes and several jokes making fun of Gen X. Then he became Gen X, complete with an episode about him having been in a grunge band in the early 90s, around the time the show in the real world was in it’s golden age. Kinda weird when you think about it.
Homer's initial birth year (32 in 1989) was 1957 Millhouse is a caricature of Paul Pfeiffer, a character from _The Wonder Years_ (1988-1993) and is named for Richard Milhous Nixon Skinner was in Nam
i constantly think when jerma streamed this game, specifically the part where someone in chat said they used to bite their controller because they would get so frustrated at the game
That moment hurts my heart truly and honestly. Our Skinner is earnestly asking one man to another, "please, do me this one favor and take care of Agnes" it's the *only* thing he asks on return for having his life upended. "Yeah I'll wind the watch every day".
@@AuthorMx I believe that is often ignored in discussions; the phony Skinner developed a relationship with this woman, while the real Skinner doesn't particularly care whatsoever and is expecting to get all this attention and respect because "I'm a war veteran" by casually sliding into another man's life like its nothing. Meanwhile, we've had more episodes that are utterly crap, and people just don't want to create two hour essays specifically talking about how horrible it was when Lady Gaga rode her evil train to town and made the worst episode ever.
30:52 Not to be that guy but canonically Bart goes through a slacker phase and THEN become a Supreme Justice. He even says in that Lisa Wedding episode that he's "Getting his aggression out before Law School"
I want you to clip that “principal and the pauper is fine: mini essay.” And “the real reasons the Simpson’s went bad.” And upload it as its own video. It’s really well worded. And I’d love to be able to share it without the baggage of the greater video.
Luckily the video is segmented with chapters to select so if you really want to reccomend just those sections to people you can tell them to go to those sections. Or make timestamps
@@GiroKuluBOWSER It's real its own video and if Soup wanted more ad dosh he'd separate those out. Honestly, it's a huge tangent that doesn't serve the whole THAT well. He really needed to cut that down to only the essential. Taking down the mindless Dead Homer Society theory was very good, but it had very little to do with Simpsons: Hit and Run.
@@Austin-gj7zj I like the tangents because I do think it serves a greater purpose. I like listening to long form content while I work is the other thing. I more would appreciate the segment being uploaded separately as well because It does serve its own function independent of the video as well as aiding in the greater point.
1:46:19 Having my realisation of "hey, this is that game from Patricia's video" followed by her showing up a second later filled me with levels of crossover-euphoria previously reserved for caricatures of [Insert Cinematic Universe] fans
Man, you should change the title because this is way more than *just* a critique of Hit & Run. This is more like an analysis of the critical reception of “The Simpsons” and how that relates to the critical reception/memories of “The Simpsons” licensed games, particularly Hit & Run. I know you mentioned it at the start of the video, but people will see the title and video length and will immediately assume the worse.
Also, the whole rant around 1:40:42 about the driving physics is, just hard to listen to. I don't know if you've ever played a racing game with more realistic driving physics or even drive irl, but slowing down to take the apex of a corner is, in most cases, much faster than powersliding or drifting. Smooth braking leads to more balance which increases traction, and more traction means more speed. And yes, objects traveling at a higher velocity do become more unstable, what else is new.
@@keganmemestar4465I think the anger there came somewhat from the balancing act between the game being an arcady racer and the more nuanced physics they introduced. Racing a car in real life, the way to get a faster time is of course, to go slower most of the time. Be in control around turns n such and really gun it on straights. So if the game was trying to be more reflective of real racing, then it absolutely succeeded. But does having a slightly more grounded physics system make sense for the kind of game hit and run is? Imo a wacky simpsons racer should probably make the fastest way to get through its tracks be going fast and powersliding around corners a la kart racers since that kind of gameplay is more congruent with the game's tone/aesthetic/the idea of a simpsons racer. It's a matter of taste tho at the end of the day.
@@boiledelephant Yeah but a junkie doesn't benefit from telling others not to do drugs. Meanwhile, complaining about long-form while being long-form content is an unfinished statement, they could clarify on their opinion and what elements they dislike about it, but making it a joke is a detriment on their part.
Bit of a big difference between going on several Simpsons related tangents and retelling the plot of a random children's show in painstaking detail. Both aren't needed but I don't enjoy people re telling the plot to me play by play with only five minutes in total of any actual opinions.
@@pinkflametheepic if you call your video "analysis" and then over 80% of it is summary i automatically assume theyre dumb as fuck and will not watch the rest of the video
The reason people click off this video within the first few minutes is most likely that you keep yappin on and apologizing for your opinions before even presenting any argument for ages, not your actual takes on the game.
Right, so, i think the Principal and the Pauper is still bad (as an episode in a series thats gone on for 9 seasons), and i think its general distaste is justified, but i do wholey agree that the reasons people give are just not true. While its well known that its way easier to say you dislike something then articulate why, i think the reason for the disconnect in this case is more complicated then just that. As you brought up, they literally changed Mr. Burns' backstory in a far greater way, and no one cares. You're right, things change in the simpsons universe all the time, and those changes get reverted all the time. And, only looking at it through the distant lense of a whole series analysis, as most people tend to do, it can seem like what this episode did was merely not be funny enough to get people to forget. But i think this misses the trees for the forrest, to reverse a popular saying, and when the focus os on one particular tree, i think thats important. Let's think back to Burns again. Yes, his backstory changed, but; how did that fundamentally effect his character? Sure, he went through a new story brought on by the change, but fundimentally, it was still the Mr. Burns we knew from his old backstory. He was still the same character, he just took a slightly different path to get there; he still acts like the Mr. Burns we know would act. Think about when Homer started hating Flanders again; thats still Homer and Ned acting like how we expect Homer and Ned to act. Even though what happened in the episode was "forgotten", it didn't fundamentally change. It doesn't matter where the power plant is, where the simpsons home is, where they used to live, what homer used to do; so long as the Simpsons live next to Flanders, so long as they bought the home around a decade ago, so long as homer has to drive to work, so long as homer works for Mr. Burns to support his family, so long as hes lazy and fat; its all good. Its all acceptable. Because the basic, fundamentals of the Simpsons are in tact, and thats what *truely* matters for the status quo. And this is what The Principal and the Pauper fucks up; it breaks Skinner's fundamentals. It turns him from Nerotic Square to a Lier and a Theif, not just for that one episode, but forever. Unlike Mr. Burns, who can be the exact same rich bastard no matter what backstory you go with, the reasons and motives behind why Skinner acted like he did in previous episodes is entirely changed, painted in a wholey different light retroactively by this new backstory. The way this was done in the episode means that there's no way to just "return to the status quo" after this, because *the status quo itself* was changed. Now, instead of Skinner acting like he does because hes a neurotic square, hes acting like that because he *thinks* a neurotic square would act that way, and thats a fundamental shift in character that shifts our perception of him entirely, even if he still acts the same. Basically, they killed the status quo, replaced it with a new one, and acted like nothing happened, entirely by accident. (If they did it on purpose, they'd have put more focus on this some serious revelation, and not just some funny mid-season episode) Which is why i said this was a bad episode... For the ninth season of a show like this. If an episode akin to this was in, like, season 2 or 3, it'd be far different, because the status quo wasn't as well established, the fundinentals not so entrenched, and there wouldn't be nearly as much to retroactively put in a new light, softening the blow. But if it had premiered that early, it would gave also painted skinner for the rest of the series, even if never referenced, just because of how major of a shift it is. It would have been fine to do such a major shift like this earlier when the characters were still new and mailable, but by season 9, Skinner had had so many episodes written around the premise of his old character that giving him a new one, even one that superficially acted like the old one, was a bad move, because it makes all the investment the audience had in him as a character worthless, and when so much of the simpsons comedy is *character based,* doing that for such a major character like Skinner is just a recipe to get people pissed. It's honestly kinda similar to when south park massively misjudged how much people cared about Cartman when they didn't reveal who his father was; the writers probably figured Skinner wasn't one of the characters people were attached to and went for it. The episode is genuinely funny and about as well written as this premise could be, but the issue *is* that premise. But you can see why people don't do a good job of communicating this, right? Even just summarizing it is kinda convoluted; "They changed a character that matters in a way that matters" That invites a lot of questions, both from others and yourself, about what characters matter, what changes matter, and what don't, which can quickly get complex or overwhelming, especially when you're just sitting there an hour after the episode aired, trying to vocalize why you didn't like it. So instead its just simplier to take that base feeling, "i dont like it because they changed skinner's backstory", and say that, instead of dissecting your complex internal media analysis and coming to conclusions about what fundamentally you like and dislike in a show, especially when its 10 PM and you have work in the morning. And when you're reconstructing the reasons an episode was hated from those in-the-moment, oversimplified, self-summarized complaints... Yeah, you're not gonna cone up with the best analytical reasoning, since you're lacking the unspoken context you'd never seen and that had long been forgotten by most of the people saying it. So... Yeah, your critique of the critique is valid and right, its just that while the critique is bad, so is the episode in the context of being an episode in season 9 of The Simpsons. Because, regardless of everything else said here Tonight, people disliked the episode at the time and still do today, so it clearly did something wrong. Many may have their rose-tinted glasses on, but the hate for this episode is all natural. And when people were looking for a scapegoat to blame when the series went bad, well... No one would defend this one. TL;DR: Principal and the Pauper is fine in a vacuum, great even, but brushes up against the larger series at a whole, and that's what makes it hated, and later falsely hailed as the harbinger of modern simpsons sucking. Anyways, I've officially spent more time writing this comment about an episode of a TV show then watching this video about a video game, and I'm only about 40 minutes into it. Oh boy. This is gonna be. A video, huh?
The way I've heard it described before was "the writers of _The Simpsons_ created a community but they thought it was a sandbox." This is the fundamental problem, and "The Principal and the Pauper" was an early sign of the growing disconnect between creators and fans in terms of how they engaged with the show.
@@SamAronow That said, the show was clearly out there well before then. As he points out, Homer wins a Grammy, goes to space, and owns the Denver Broncos after working for a supervillain that takes over the east coast. Idk how Skinner's backstory being changed, while his character isn't, is the the thing that people think broke the world. It's not even the worst episode of Season 9, that would be S9E11 which is the third worst episode, at least through SEASON 34! Homer's Enemy, which lampshades the ways the universe has been absurd, is the highest rated episode of all time. The only way that disconnect explains things is if audiences were oblivious to it for about 4 seasons at that point. Plus the show would maintain a rating of 7+ through S15 and it's only really S26 when we start to see bad episodes (rating under 6) appear with any consistency. The show became more average for sure, but it was still "decent" for a decade after P&P. The next 13 seasons would only have 2 "bad" episodes. Average quality went down, yes, but it was still a decent show. People are just harsher on it because it wasn't as good as the Golden Age.
I don't think that fan remake looks good at all. Ugly colors, so much bloom. Doesn't look like the show at all. It's just another fast made unreal engine remake that will never be released. The superior fan project is the upcoming mod by el gato del tejado. Improving every texture to look like the show, and reanimating cutscenes in 2D.
I remember enjoying the game at first and skipping so many missions as a kid, so I'll go out on a limb and say, "nah, it's about as good as I remember."
The biggest thing I got out of this video is that Alliteration is Soup's Kryptonite. I'll keep that in mind once I get my supervillain origin story going.
47:08 The main thing this clip taught me is that the voice actors are *really* starting to show their age. I can't imagine they'll last too much longer.
After watching the full VOD of Jerma losing his mind at this game, I was fully on board with you and now im just delighted by the dissection of the Simpson's as a show
@@cyberninjazero5659 Hello, yes! Cheers, man. As for The Simpsons themed games - I remember playing "The Simpsons: Bart vs. the Space Mutants" on my Amiga circa 2000. I liked it.
This is the first time I've ever heard that people think 3d platforming is in some way inherently awkward. that's such a wildly stupid idea it makes perfect sense it's from zero punctuation
Man, I love long ass videos and I really tried to like this one; but these insane tangents really feel like they need trimming. Burying the lead on your talking points on up to 20 minutes of barely related commentary might not necessarily prevent people from understanding your point; but it sure doesn't help. Genuinely curious how long a cut of this video with only the parts where you talk about Hit and Run would be.
I jumped to a random point 1:05:05 and suddenly we're talking about Dead Rising 3??? There so many problems like unfair comparisons and two completely different games, but structuring a Hit & Run video and throwing in random discussions on other games? Come on.
@@scrittle There's a benefit to providing examples and I agree with most of the idividual points made. I just find the structure of the video actively gets in the way of its value as a deconstruction. That Dead Rising 3 segment is part of a discussion about user-defined difficulty. Which already had several examples and further tangented into a short bit about why Dead Rising 3 was bad, all prior to actually explaining why it's relevant to Hit and Run. It makes the point confused, whether it's right or wrong.
Yeah I definitely agree. Like you said, none of his points were bad, but the video kind of felt like being a pinball just randomly bouncing from topic to topic. I think HBomberguy would be a good comparison especially since this video has tons of references to him. When HBG did his Deus Ex video, he would throw in brief asides on hacking minigames or other game's design, but not a single one dragged out. You don't get a mini essay on System Shock 2 in the middle of the Deus Ex video, it shows up when relevant and disappears twice as fast. If that video was structured like this one the tangents would be way longer and start to include things like the translation history of the Icarus myth and why Final Fantasy XIII was structured as linear hallways and which movies and books exactly feel most like Deus Ex. Perhaps interesting, but not when all crammed together with what feels like random pacing. I even see a lot of pepple in the comments requesting this video get cut up amd published separately, People saying stuff like, "Hey can you post just the part on the Principle and the Pauper! I have a friend who would enjoy that without the surrounding context!" and to me that is kind of proof that this video could be dissected into smaller videos and would probably benefit greatly. I've never seen anyone ask for just the hacking minigame or Invisible War tangents be uploaded from the HBomberguy Deus Ex video. The closest is HBomberguy's review of the Room which is in a video literally about incoherent pacing and wild tangents because it was a review of Ctrl+Alt+Del.
Agreed, this feels like a good book that desperately needed an editor to trim all the fat. Soup is not helping the trope that video essays are becoming stupidly bloated.
A lot of great points were made in this video, such as the progression system locking purchases of cars or cosmetic costumes to coins but needing some to progress being nothing more than padding, and I highly respect the research that went into understanding the physics of driving and the vehicles. I don't think this video needed to be 2 hours long to make these points however, and it feels like you wrote two seperate essays; one on this game and another on the "when was the decline of Golden Age Simpsons". Now I have watched a few of those latter types, but I really think it serviced your thesis on the game, the main purpose of this video, very little in comparison to the time it took. I appreciate the nitty gritty but and I'm not usually one to preach brevity, but when you're already pushing past the hour mark with the main content you might just want to have considered seperate videos with linking points, maybe tSHaR reccomends watching the Golden Age/Principal and the Pauper Analysis first. I know people have a tendancy to shut their brains doen upon hearing something challenging or fivergent from their own opinions, but a video this long might be too much of an ask to hear you out. I could defend a two hour thesis needing two hours to be made, complex topics need the nessicary time to communicate itself, but I cannot say that is the case here when so many weakly-related side points and tangents have been made. Frankly this is also a skill I myself am really bad at, so I thank you for giving me this learning opprotunity. I really, really respect that your critique is based on not just playing the game, but analyzing the creators' perspective through code comments and interviews as well as comparing and contrasting mechanic systems to other relevant games around the time and modernly. You doing your homework and meditating on this presentation really shows.
I think the most underrated take of this entire video was the comment about Springfield being "flyover country", indicating that Soup seems to believe the inspirational Springfield is the one in Illinois. He's wrong, but I respect his wading into the contentious waters.
"Zero Punctuation didnt like Brutal Legends cause of the RTS" Nah, he didnt like it cause the RTS was much better by a similar game 9 years prior, that also has Tim Curry and Jennifer Hale, as well Tony Jay, Kevin Michael Richardson and Paul Eiding. Helps to have actual PC controls instead of controls of a console....and not an empty open world, and have actual branching paths in the narrative that affect your Tech Tree as well, and 5 factions instead of 3, and 12+ wizards that you can use for multiplayer with any god faction regardless if they belong to that god in the story or not and with a customizable spellbook (tech tree) at any lvl if you finish the campaing, and a map editor to make campaings and multiplayer maps with land deformation. Brutal Legends is a little anemic, its all i am saying.
I think anyone who watched Jerma slowly devolve into incoherent, barely audible pleading as he repeatedly failed one of the later missions in the game would automatically agree with the premise of this video. Sometimes liking something =/= objective quality.
Jerma's gamer card has been revoked on so many occasions and he also just enjoys crashing virtual cars so idk if that's the best thing to go off. Jex would have one shot it.
The Numpad buttons have also been, historically, the default keyboard camera controls on many FPS games. I don't know of a single human being who uses them, though.
I have... a few things I want to say. God I hate RUclips's new formatting. -The structure of this video is atrocious. You spend the first 13 minutes saying nothing relevant to the title of the video other than offhandedly saying the game has "aged like milk", before spending the next 37 minutes on a weird tangent about the Simpsons itself that you do not relate back to the game at all, then spend another 12 minutes talking about the fact that the game has good "game feel", then ANOTHER 14 minute tangent talking about "artificial" difficulty in which you fail to properly define what you even mean by "artificial", then a 6 minute rant about why Road Rage sucks, then another 6 minutes about car physics, then 20 minutes reiterating what you'd already said about the difficulty spikes, then another 4 minutes talking about platforming games in general, then 3 uninterrupted minutes of tutorial messages that we did not need to hear, then 2 minutes about Mario 64, one of the first successful 3D platformers ever made, having a bad camera system, then another 11 minutes talking about how the platforming segments in Hit and Run are bad because the freecam sucks, then 7 minutes of concluding statements reiterating what has already been said. Assuming I can still count, that means you spent 63 minutes of this 138 minute video actually talking about the game in question, not counting segments where nothing noteworthy was said, and not all of those 63 minutes were about whether the game is "as good as we remember". To say that this video could've done with some tighter editing in the writing stage would be an understatement. -Your assessment on the strengths of classic Simpsons' writing compared to its modern incarnation is incredibly shallow. To suggest that the Simpsons was only funny because it was a product of its time, thereby implying that it's incapable of changing with the times, is asinine. But you then go on to suggest that the cynical edge the show carried at times was done away with in favour of more cartoonish elements... and then critique modern Simpsons for not taking anything seriously, which some might consider to be the definition of what "cartoonish" means. You also cite the continuity and sense of place that the early seasons had as a reason to get invested in the characters, but then defend Principal and the Pauper for fundamentally changing our understanding of a fairly prominent side character because "Bart is sometimes a construction worker but also a Supreme Court justice when they do future episodes so who cares lmao". At no point during this 37 minute waste of time did you propose that the Simpsons got worse because the writing got worse. Bold claim, I know. -At multiple points in the video, you make mention of how "memorable" the game is, which defeats the purpose of the entire premise of the video itself. How can something so memorable also simultaneously be "not as good as we remember"? When people say that, it's usually because the thing being remembered was so long ago, or was so unmemorable, that our memories of it have changed significantly depending on our biases. Something as memorable and charming and distinct as Hit And Run, however, has not had nearly enough time to become forgotten enough to fall victim to nostalgia. Unless you're insinuating that the majority of people who consider this game to be excellent are suffering from some form of early-onset dementia, I would refrain from praising something I'm trying to convince the internet is flawed enough to justify making a two hour video about. -Lampshading that most of the points and examples raised during your many tangents are things you've borrowed or, to use your own words, "cryptomnesia'd" from other creators does not make you exempt from accusations of plagiarism. The fact that the lion's share of these lampshadings are in reference to hbomberguy, and the fact that you directly reference his video on plagiarism, is not as endearing as you think it is. All these many interjections and popups do is highlight how little you yourself have to add to this topic, which makes me question why you made this video to begin with, and why it's two hours of mostly other people's observations. (Source: my brain) -There are several points where I get the distinct impression you went into this project wanting to hate this game for being too difficult for you, but realised midway through editing that there were workarounds for most of your complaints, but didn't think to go back and recapture less embarrassing footage of you struggling to beat a game designed for children. Yes, the later missions are hard, my younger self also struggled with the final mission, but as you stated yourself in this very video, that's what made beating it worth it. To clarify, I have not played this game since I was a kid myself, but the fact that the car physics work well enough to allow for a dedicated speedrunning community to spring around it tells me that I would have little issue replaying this game as an adult with more experience with driving games and finer motor skills. -You cite quotes from interviews about developers intentionally padding out the runtime by making certain missions harder or locking missions behind vehicle or costume requirements, and use this as evidence that the difficulty is "artificial", and that the platforming segments are "tacked on". If that is the criteria for what "artificial difficulty" is, then what's the upper and lower bounds of that? Could you not define any obstacle that impedes a player's progress as "artificial" because it was placed intentionally? This definition breaks down further when you consider that different players are going to find different things difficult or impossible, so what might be a tutorial for one person might be a Cuphead tutorial for someone else. And to accuse the platforming of being "tacked on", when you yourself said that the on-foot segments are filled with references to other episodes, is especially galling considering that the car/costume requirements of later levels incentivises players to explore the intricate interconnected maps in more detail, discover shortcuts for later missions, find collectibles, etc. -The weird off-topic swipes at random people comes off as very unprofessional, and does not endear me to you or your points. Randomly taking time out of your two hour video essay on The Simpsons: Hit And Run to dunk on Ted Cruz, Yahtzee, and JK Rowling, as though the rest of the internet isn't constantly mocking at least two of those people on a daily basis, makes it feel less like you're sincerely mocking them and more like you're signalling your allegiance to anyone else watching, as if to say "Fret not, dear faithful! For I am one of the anointed and the pure, tarnished not by association with the wicked!", acting like you're constantly terrified your followers will turn on you if you don't remind them that you're one of the good guys every hour. I personally couldn't care less about any of them, I stopped watching Zero Punctuation years ago and I haven't read a single page of Harry Potter since speedreading The Deathly Hallows when it came out in 2007 when I was 12, and I'm confident I could take on the Zodiac Killer in a fight, but please save this kind of banal 2015-era gotcha bullshit for Twitter so I can go on with my life ignoring it. -It genuinely astounds me you claim 3D platforming is imprecise due to having to wrestle the camera when the first Tomb Raider game released the same year as Mario 64, used an almost identical camera system (including the look feature), and worked flawlessly for several games after that without any tweaks and went on to inspire countless other third-person action games. The fact that you also claim games as late as the mid-2000s were still struggling with camera controls while showing footage of Resident Evil 4, one of the most reliable and bug-free third-person cameras ever created, is also shocking. You're not supposed to use the camera to see directly in front of you in these games; you're supposed to use it to gauge depth, perspective, and distance, and use the pause in the action to gather your thoughts and plan your movements around a given space. People who refuse to engage with the tools given to them by the developers and then repeatedly struggle and fail with simple platforming or navigation tasks are what we call in polite society "idiots". -As if all of the above wasn't bad enough, you then conclude this video with "How would I fix this? I dunno lol", as if you didn't understand what your own critiques were (I counted four distinct critiques in this two-hour video essay; lack of vehicle mission variety, "artificial" difficulty, platforming jank, and unintuitive camera controls), or struggled to think of any ideas on how to fix any of those individual problems (allow me to do that for you, even though I don't think any of these are necessarily "issues" with the game; add more mission types, reduce the difficulty in later stages by making the timers more generous, make the platforming more responsive, and replace the freecam with a more standard manual camera system). You also try weakly to justify the various tangents you went on by tying them into your concluding statements, but they really were just unnecessary to your actual points. A lot of fat needed to be trimmed from this video, because it does not justify its own length in the slightest. Hopefully this comment actually posts on this godforsaken website and I haven't just wasted an hour organising my thoughts.
@@andykishore It's made me reappraise their other work with how slapdash this one was. I'm half tempted to send this video to the EFAP crew, but I don't know if a two-hour video essay with THIS many obvious mistakes can even fit in an average EFAP episode that isn't a special or an anniversary.
@JackMorganUK1 Could still be worth sending their way, you never know. This video makes for good evidence on how long video essays don't always equate to good video essays, and I think that is something they'd be willing to explore. It may help that this is about the Simpsons as a whole (for whatever reason), so maybe it'd be a welcome change of topic outside of their normal coverage.
I liked this video man, but honestly you probably should have uploaded this as two separate videos. Also you REALLY did not need to put an entire 3 minutes of uninterrupted audio of Bart Simpson giving tutorial tips at 1:50:00 in. Considering earlier in the video you talked about how jokes aren't funny if they're bloated and you drag them out, I thought you might take your own advice.
Why are your expectations the same for a well funded sitcom the same as a youtube video essay? Is your criticism really necessary? I think you're a senseless troglodite hater
@lolusuck386 They're gratifying, in a mobile game sort of way. Easy, mindless shooting and looting. Just like mobile games, after a few hours you kinda 'come to' and realise you've wasted your evening just trying to make numbers bigger and craving the next good bit of loot.
I think the argument that The Simpsons is bad now purely because culture has moved on so it's no longer really parodying anything can't be entirely the case. If that was the case, watching the first seasons today would not be all that fun, but Simpsons fans seem to enjoy them. I'm sure some fun is lost with time, but not all of it.
2:10:02 I feel like I'm living on a different planet to the people who say things like this. The amount of close-mindedness to ignore the different shapes and sizes people can be, and to define "a woman" as being a single size and shape is like saying that the only fruit is a honeycrisp apple and all other fruits (apples or otherwise) should be honeycrisp apples or they aren't proper fruit.
I feel like this video missed the mark. I saw the HBomb influence and that's whatever, but I feel the points fail to build on top of each other here. At the end of the video, it isn't clear to me (someone that hasn't played the game) if it is a good game with old jank or in what way the game sticks with players in the way I see you and others describe.
I'm 1 hour and 33 minutes in and he still hasn't explained why SHaR is bad. Edit: I finished the video. His only complaints were: the camera is bad, the handling of the vehicles is bad and some of the game is arbitrarily lengthened (and difficult) to stretch out game time. Though, he is nostalgic for the difficulty of the game. Why is this video 2 hours long video?? Why is the title so inflammatory for such milktoast criticisms??? Why does he think that these criticism are controversial or that anybody who played the game either A: doesn't know about these pain points or B: doesn't see them as flaws just like he does???? I don't understand. This video was a complete waste of time??
@@everalinemoss7672 This is video 138 minutes long with only 63 minutes spent talking about the actual game itself. The other 75 minutes are spent talking about whatever else.
2:02:40 Oh god don't mention wasps! Wasp collision in this game could fill another 2 hour video essay and you would still need another 2 hour video essay to explain wasp behaviour.
Yeah, this could have been split up into two separate 1 hour long videos. I think what's confusing me is that it's obvious an insane amount of effort has been put into the video editing on this thing, yet it feels like the script hasn't been edited at all. This video reads like the rambling draft of an essay by a first year literary student.
@oofym353 it feels like it's lampshaded with the jokes about video essays and the timestamps being labeled as "mini-essays", but lampshading doesn't actually make it... any better? why would you recognize a problem and then not fix it and just go "haha video essays amiright"
@April_a26 It seems to me like he's accepted that irony is a cure-all for any possible criticism. He's obviously self aware enough to realise the flaws of his own video, yet shrugs it off, perhaps to validate his own internal feelings of inadequacy in script writing. Sorry, not trying to get all philosophical over a hit and run youtube essay, I just find it interesting why some people can become hypocrites via their own criticism.
@@April_a26 Yeah, I'm sicking of that term "mini essays" because it just feels like their excuse to combine a bunch of topics that are vaguely related to each other or not related at all.
The lack of viewership on the Helen Keller video is baffling to me considering how good it is. I also love the style and method used in that video as well as the Chernobyl video, with the Chernobyl video having inspired me to rethink how historians (I'm a grad student) communicate our research to people. It shows how you can do video essays and cite your sources properly. I actually plan on writing a paper on this methodology at some point and try to explain how this can be effective and help fight misinformation. You should be proud of that and I just want to thank you for it.
note of criticism about you citing Patty's video on marble blast to support your arguments about how hit and run fails as a platformer. Whilst it doesn't under cut the point you make about it's camera (certainly not to the degree that using M+K controls does at any rate), it's kinda important to point out that she was very specifically looking at marble blast as a 3d 'precision' platformer, as oppose to just a 3d platformer it's the difference between something like, say...journey and celeste; the game feel goals of an ordinary platformer that simply aims to make passage through a space pleasurable versus a precision platformer where the player is challenged to perform difficult platforming sequences are kind of in opposition a lot of the time. they shouldn't be confused with one another, lest we unleash a new wave of nerds complaining about games failing at y when they're clearly trying to do x
Haven't watched the entire video yet but the intro comes off as somewhat insecure. It's okay to criticise things and you shouldn't feel a need to capitulate
9:10 I hate it when youtubers do that it's like, instead of critically watching and breaking down their experience, they front load the video with mined numbing garbage and put the critical stuff at the end when you're to out of it to care any more allah Mr.entor or any movie reviewer.
*wearily sighs* "Somehow, Soup Emporium returned"
Wasn't expecting it in a thousand years
It's like an old family member showing back up only everything you remember is gone and replaced with slurs and incontinence.
Of Course Mr. Simon Clark Watches Soup Emporium.... True Yogscast Intelectuals admire quality youtube
both of yall’s videos scratch the same itch. Thank yall:)
@@lucacostardiwhen the world needed him the most, he vanished
He comes back from the dead to immediately kill his career with the hottest take imaginable
This take is ice cold
It's lukewarm at best. The game is no doubt an undeniable part of a lotta people's childhoods and is certainly a fun ass game when you just wanna romp around, but man it is also absolute *dogwater* a lot of the time aside.
@@MUGENanaya yeah I was definitely being hyperbolic, still I feel the take is pretty unpopular given very rarely do I hear people badmouth the game
i've heard nothing but negative things about quite a few missions in hit and run. the difficulty curve spikes all the time. even growing up i knew it was kinda shit when i had to restart a mission 20 times due to some timed missions requiring near perfect performance, or sometimes even not getting the items in the logical order, instead requiring you to save a set of pickups for last.
Holy s*** he actually said the quiet part out loud about how thumbs down still help
The pure level of cringe I get from Lisa calling Elon Musk "the greatest inventor" should be cause for a lawsuit.
she would not fucking say that
Mald LOL
@@bigdaddy9807why do you feel the need to defend an objectively stupid asshole in the comment section of a video about the Simpsons
@@bigdaddy9807 your literally a bootlicker of a bootlicker, you cannot talk
I feel like Elon himself has a hard requirement for appearing on shows that he has to be the subject of praise. The only time I've seen this done organically(?) was The New Norm on Twitter, but they're desperate to get his attention.
HA! The "Oh, God! His face is a donut!" bit works so much better when the mafia dude doesn't painstakingly narrate his own demise.
the bit works with either about half of Tony's dialogue and none of Snake's, or none of Tony's and about half of Snake's. It's impressively bad to tell a joke twice in a row badly both times.
Just keep the what is he doing with the dough part and skip to the scream would be so much better
😢
If they had replaced the mafia's dude dialogue with just "No, don't use the icing, scream", it would've been still a little humerous but also scary, before Snake's comment would've made it more clear.
I feel like all of us could've been better writers for this scene.
The joke setup kinda worked for me until Tony said "ahh, clever" and then screamed when tortured, because it felt like all those other "I'm shocked but I gotta finish doing X before I continue expressing shock"; it's just that it wasn't all that funny to begin with.
I know it's unfair to compare it to the golden era, but when you compare this gag with the scene of Bart vs The Street Sweeper" ( ruclips.net/video/vdz4bc2LGMM/видео.htmlsi=KX1xJtONlgza_W6o ) the joke pales in comparison.
I really really love Soup Emporium's channel, but the selection of topics presented here is like a parody of video essayists - you've got political analysis of Fallout NV, a video about the history and economics of diamonds, a video about Koko the "talking gorilla", a review of HL Black Mesa, a documentary about the Chernobyl disaster, a video about the Yellowstone volcano, a debunking of conspiracy theories about Helen Keller and at the end of that incohesive list is a video about why "Simpsons: Hit & Run is not as good as you remember".
But honestly, that's what I like about this channel the most. Soup just talks about something that interests him and shares his passion with the world, and you can never guess what will be his next scream into the void. Seeing this video in my notifications was like Christmas morning.
Yeah I genuinely thought the little round character guys in this video were parodying someone else who used them originally and made the gorilla video. But no. He just hates coherence more than I find plausible
Reminds me a bit of Fred Knudsen. Down the Rabbit Hole is semi-cohesive during some eras (like where he talked mostly about internet celebrities/phenomena) but his topics in general are just whatever strikes him as interesting at the time.
Like soup. Everything jumbled together. Don't know what's going to be on my spoon next, but I know I'm going to enjoy it.
Bro really can't keep it short and can't stay on tracks at all
The whole "Simpsons Feel" part explaining The Simpsons' decline without mentionning Hit and Run just severely went off-track (and that's only one of the many times he went off the rails here)
@@L_HD Like because you think the points were bad or because it has nothing to do with Hit and Run? - because I'm kinda confused re whether he's saying hit and run gets the "Simpsonsness" right or not, and if it is right - is he just saying the game design is a bit shoddy... which it lowkey might be
forget corporate mergers, the greatest dating on this video is the fact youtube changed the layout to something thats somehow even worse mere days before this was uploaded
What part of the layout is different because everything is the same for me.
@@nogoodgod4915 comments are now squished to the right to make room for a massive grid of recommended videos directly under the video where comments used to be/are, and the description is forced into a tiny box above the comments
Honest to God worst layout yet, genuinely impressive how shit it is
@@nogoodgod4915 It hasn't hit everyone yet it's still in testing. But it's not good.
@@markointhesky”tablet mode activated” said RUclips
I mean, EVERY single time RUclips has changed their UI layout, EVERYONE gets angry and upset. It has happened so many times that I don't care. I know that with time I will get used to the new update.
Not so fun fact: Simpsons as an IP has one of the toughest and most critical licensor teams, and creating merchandise for them is insanely difficult. I’m not surprised at all that Fox inserted themselves into the process of making the game without knowing anything about it. The level of control they demand over their IP is pretty wild
I mean a huge chunk of licensed games from 200x were just glorified shovelware so I guess it’s understandable
@@MichaelK_ ⠀ you don't need to specify the period of time. Licensed games have always been mostly glorified shovelware. Like look at all the shite released for the NES that was based on movies or TV show and were god awful. Or even before that, with the Atari 2600. The licensed piece of crap E.T. Extra Terrestrial game played a fairly large part in the American video game market collapse of the 80s where Americans (and Canadians I believe) stopped buying consoles and games for years (I say American because it only took place in North America, everywhere else in the world never stopped or slowed down buying and playing games, especially in game hotspots like Japan and the UK, they kept buying and playing games as much as before, possibly because the Atari 2600 was never a huge success in these regions to begin with, UK players were playing on microcomputers mostly, like the ZX Spectrum and the Commodore 64, and Japan was playing on Japanese consoles instead like the Sega SG-1000 and the Famicom). I only point this out because some Americans seem to believe the video game market crash was a global thing, when really it wasn't. It only affected north America, that's it. And it really didn't last long there either. Everyone there still played their Atari 2600s even when no shop would sell cartridges for it anymore, they simply used the cartridges they already owned, and then they became obsessed with the NES when it came out and so games were never really dead and gone at all.
But yeah right now, I'm 2024 as I type this, licensed games are actually better than they've ever been. Look at something like that Robocop first person shooter for example. It's a fantastic little game. Or the Spodermen games for PlayStation which, while the swinging still isn't anywhere near as fun and good feeling as Spiderman 2 for the PS2 was, the games overall are much better than that game was overall so it balances out (they only can't use that same swing system because the guy who made it has a patent on it and sends cease and desists to any company who copies it).
But yeah even now a lot of licensed games are still trash. Look at the Gollum game about the Lord of the Rings character. That was a disaster. Or the Avengers game, which should have been an absolutely gigantic game considering the popularity of the movies and TV shows surrounding it, it could have sold 10 million copies or more, if it was actually good, but they turned it into a micro transaction filled waste of time and so nobody bought it and they ended up losing a ton of money because of the money they'd spent on having hundreds of employees make the game, and the very expensive official license from Disney to get the rights to make the game in the first place. They could have been like Insomniac and earned hundreds of millions of dollars by making an actual great game that was all single player offline with no micro transactions, like with the Spodermen games which are widely beloved and acclaimed, but no, they decided to be idiots about it and waste hundreds of millions of dollars that they could eventually have gotten.
Or the same deal with the Suicide Squad game. Everyone wanted a typical Rocksteady game like the Arkham games they'd made, but with the suicide squad characters. But they and/or the publisher insisted on making an online-only pay to win micro transaction ridden product too and so also missed out on potentially hundreds of millions of dollars they COULD have made if they'd actually made it a good, offline-only, single player experience. When will these companies finally learn!?
But yeah as much as some of these modern licensed games are complete and utter trash, licensed games back in the day were even worse. The ones for Atari 2600 and the NES, mainly. Those were almost _ALWAYS_ bad. It was very rare to get a good one. Like for every Batman for NES (which is an absolutely brilliant game, made by Sunsoft who were one of the best developers around at the time) that you had, there were 10 awful licenses games, like say Back to the Future for the NES.
Speaking of Sunsoft and Batman, they actually were in the process of making a Superman game for NES too, in the same sort of style as Batman. But they made most of it before even getting the Superman license that would allow them fo officially release the game. They got rejected. So they changed the name and the hero and the names of levels and places (like the setting couldn't be called Metropolis now, obviously), changing the name of the game to Sun Man, which is obviously about superman because superman gets his power from the sun, but they could try and argue he was named after the company, with them being called SUNsoft.
In the end though they didn't even try to release the game. But, the ROM of the game still got leaked anyway. And so you can actually download the ROM of Sunman and play it on a NES emulator if you want to. It is indeed pretty damn good, as one would expect considering the team who made it also made Batman for NES. But yeah. The game is still unfinished. Maybe one day a romhacker will finish making the game. That'd be fun.
@@MichaelK_ ⠀ you don't need to specify the period of time. Licensed games have always been mostly glorified shovelware. Like look at all the shite released for the NES that was based on movies or TV show and were god awful. Or even before that, with the Atari 2600. The licensed piece of crap E.T. Extra Terrestrial game played a fairly large part in the American video game market collapse of the 80s where Americans (and Canadians I believe) stopped buying consoles and games for years (I say American because it only took place in North America, everywhere else in the world never stopped or slowed down buying and playing games, especially in game hotspots like Japan and the UK, they kept buying and playing games as much as before, possibly because the Atari 2600 was never a huge success in these regions to begin with, UK players were playing on microcomputers mostly, like the ZX Spectrum and the Commodore 64, and Japan was playing on Japanese consoles instead like the Sega SG-1000 and the Famicom). I only point this out because some Americans seem to believe the video game market crash was a global thing, when really it wasn't. It only affected north America, that's it. And it really didn't last long there either. Everyone there still played their Atari 2600s even when no shop would sell cartridges for it anymore, they simply used the cartridges they already owned, and then they became obsessed with the NES when it came out and so games were never really dead and gone at all.
But yeah right now, I'm 2024 as I type this, licensed games are actually better than they've ever been. Look at something like that Robocop first person shooter for example. It's a fantastic little game. Or the Spodermen games for PlayStation which, while the swinging still isn't anywhere near as fun and good feeling as Spiderman 2 for the PS2 was, the games overall are much better than that game was overall so it balances out (they only can't use that same swing system because the guy who made it has a patent on it and sends cease and desists to any company who copies it).
But yeah even now a lot of licensed games are still trash. Look at the Gollum game about the Lord of the Rings character. That was a disaster. Or the Avengers game, which should have been an absolutely gigantic game considering the popularity of the movies and TV shows surrounding it, it could have sold 10 million copies or more, if it was actually good, but they turned it into a micro transaction filled waste of time and so nobody bought it and they ended up losing a ton of money because of the money they'd spent on having hundreds of employees make the game, and the very expensive official license from Disney to get the rights to make the game in the first place. They could have been like Insomniac and earned hundreds of millions of dollars by making an actual great game that was all single player offline with no micro transactions, like with the Spodermen games which are widely beloved and acclaimed, but no, they decided to be idiots about it and waste hundreds of millions of dollars that they could eventually have gotten.
Or the same deal with the Suicide Squad game. Everyone wanted a typical Rocksteady game like the Arkham games they'd made, but with the suicide squad characters. But they and/or the publisher insisted on making an online-only pay to win micro transaction ridden product too and so also missed out on potentially hundreds of millions of dollars they COULD have made if they'd actually made it a good, offline-only, single player experience. When will these companies finally learn!?
But yeah as much as some of these modern licensed games are complete and utter trash, licensed games back in the day were even worse. The ones for Atari 2600 and the NES, mainly. Those were almost _ALWAYS_ bad. It was very rare to get a good one. Like for every Batman for NES (which is an absolutely brilliant game, made by Sunsoft who were one of the best developers around at the time) that you had, there were 10 awful licenses games, like say Back to the Future for the NES.
Speaking of Sunsoft and Batman, they actually were in the process of making a Superman game for NES too, in the same sort of style as Batman. But they made most of it before even getting the Superman license that would allow them fo officially release the game. They got rejected. So they changed the name and the hero and the names of levels and places (like the setting couldn't be called Metropolis now, obviously), changing the name of the game to Sun Man, which is obviously about superman because superman gets his power from the sun, but they could try and argue he was named after the company, with them being called SUNsoft.
In the end though they didn't even try to release the game. But, the ROM of the game still got leaked anyway. And so you can actually download the ROM of Sunman and play it on a NES emulator if you want to. It is indeed pretty damn good, as one would expect considering the team who made it also made Batman for NES. But yeah. The game is still unfinished. Maybe one day a romhacker will finish making the game. That'd be fun.
@@MichaelK_ ⠀ you don't need to specify the period of time. Licensed games have always been mostly glorified shovelware. Like look at all the shite released for the NES that was based on movies or TV show and were god awful. Or even before that, with the Atari 2600. The licensed piece of crap E.T. Extra Terrestrial game played a fairly large part in the American video game market collapse of the 80s where Americans (and Canadians I believe) stopped buying consoles and games for years (I say American because it only took place in North America, everywhere else in the world never stopped or slowed down buying and playing games, especially in game hotspots like Japan and the UK, they kept buying and playing games as much as before, possibly because the Atari 2600 was never a huge success in these regions to begin with, UK players were playing on microcomputers mostly, like the ZX Spectrum and the Commodore 64, and Japan was playing on Japanese consoles instead like the Sega SG-1000 and the Famicom). I only point this out because some Americans seem to believe the video game market crash was a global thing, when really it wasn't. It only affected north America, that's it. And it really didn't last long there either. Everyone there still played their Atari 2600s even when no shop would sell cartridges for it anymore, they simply used the cartridges they already owned, and then they became obsessed with the NES when it came out and so games were never really dead and gone at all.
But yeah right now, I'm 2024 as I type this, licensed games are actually better than they've ever been. Look at something like that Robocop first person shooter for example. It's a fantastic little game. Or the Spodermen games for PlayStation which, while the swinging still isn't anywhere near as fun and good feeling as Spiderman 2 for the PS2 was, the games overall are much better than that game was overall so it balances out (they only can't use that same swing system because the guy who made it has a patent on it and sends cease and desists to any company who copies it).
But yeah even now a lot of licensed games are still trash. Look at the Gollum game about the Lord of the Rings character. That was a disaster. Or the Avengers game, which should have been an absolutely gigantic game considering the popularity of the movies and TV shows surrounding it, it could have sold 10 million copies or more, if it was actually good, but they turned it into a micro transaction filled waste of time and so nobody bought it and they ended up losing a ton of money because of the money they'd spent on having hundreds of employees make the game, and the very expensive official license from Disney to get the rights to make the game in the first place. They could have been like Insomniac and earned hundreds of millions of dollars by making an actual great game that was all single player offline with no micro transactions, like with the Spodermen games which are widely beloved and acclaimed, but no, they decided to be idiots about it and waste hundreds of millions of dollars that they could eventually have gotten.
Or the same deal with the Suicide Squad game. Everyone wanted a typical Rocksteady game like the Arkham games they'd made, but with the suicide squad characters. But they and/or the publisher insisted on making an online-only pay to win micro transaction ridden product too and so also missed out on potentially hundreds of millions of dollars they COULD have made if they'd actually made it a good, offline-only, single player experience. When will these companies finally learn!?
But yeah as much as some of these modern licensed games are complete and utter trash, licensed games back in the day were even worse. The ones for Atari 2600 and the NES, mainly. Those were almost _ALWAYS_ bad. It was very rare to get a good one. Like for every Batman for NES (which is an absolutely brilliant game, made by Sunsoft who were one of the best developers around at the time) that you had, there were 10 awful licenses games, like say Back to the Future for the NES.
Speaking of Sunsoft and Batman, they actually were in the process of making a Superman game for NES too, in the same sort of style as Batman. But they made most of it before even getting the Superman license that would allow them fo officially release the game. They got rejected. So they changed the name and the hero and the names of levels and places (like the setting couldn't be called Metropolis now, obviously), changing the name of the game to Sun Man, which is obviously about superman because superman gets his power from the sun, but they could try and argue he was named after the company, with them being called SUNsoft.
In the end though they didn't even try to release the game. But, the ROM of the game still got leaked anyway. And so you can actually download the ROM of Sunman and play it on a NES emulator if you want to. It is indeed pretty damn good, as one would expect considering the team who made it also made Batman for NES. But yeah. The game is still unfinished. Maybe one day a romhacker will finish making the game. That'd be fun.
A weird quirk is that Dead Money is actually really easy if you do it as soon as possible, like levels 1-4, because FNV doesn't quite expect you to try and so the difficulty scaling doesn't kick in
I feel like you'd be locked into the worst ends for every npc imaginable though, your lack of Speech, Science, Repair and Medicine would be crippling. The actual trick with Dead money is be an unarmed build because every enemy helpfully runs right up to you and scribe counter is insane
I've not watched the video yet but I'm surprised to see a comment about a new vegas dlc I've just been talking about to my friend under a simpsons video
Only 58% of people watched passed the first 30 seconds of the Helen Keller video?!! I have that downloaded on my phone so I can rewatch it when the internet cuts out. Hell I used to listen to it to fall asleep.
Attention spans have been ruined ever since the explosion of popularity of short foem content like tiktok, yt shorts.
50% of people are below average intelligence. I don't have an explanation for the remaining 8% however
You must have major beef with Helen Keller, lol.
@@dawgwiddaglasses The video is in favor of her.
yeah that entire video is one of the greatest ever published on this platform
May your nostalgia chip and shatter
As is written
is that a fox wearing sunglasses?
Victorian doctors classified nostalgia as a mental illness. Honestly I see why.
@@forregom yes it is, photo set was of a rescued fox iirc
Simpson Al Gaib
"always cross reference the youtubers you watch" a tiny tiny gem of a statement that should be plastered across this entire platform.
You would think nobody in the internet age would need to be told to not believe everything on the internet, but stupid people sadly do exist, and every single one of us can become one.
@@Edge-xy3fv Confirmation Bias:
Somebody presents information as facts and are psychologically believed to be true. If professionals are involved, it's called Appeal to Authority. And then there's by favourite, the fallacy-fallacy, where just because it's a fallacy doesn't mean it's inheritantly bad.
Around 50 minutes in you started talking about the game again and I totally forgot what the video was even about until that point
Half of this video should have just been a whole separate video entirely about "Simpsons decline essay" whatever.
7:05 "UK inflation at 8.7% in May 2023" makes me think that Soup spent a proportional and normal amount of time on this video.
Same
Jokes on you I’ve never played hit and run!
That was a good hit. Now run!
never played hit and run gang!
I have played it but as a guy who was under the age of 10 when pretty much every "best game of all time" came out, I happen to have the correct info on all matters.
Game ok. 6/10
You are missing out
@@nelsondisalvatore9812funnily enough I actually played the “the Simpson’s game” which he talks a lot about in this video as a negative counterpoint of the writing between hit and runs classic humor and the more modern “comedy” in the game.
I agree with him but also “how dare he attack thing I liked when I was 7.”
I just realized I’m 38 minutes in and this is barely about Simpson hit and run I honestly thought the video ended and autoplayed another Simpson video
Same, it was kinda of a clickbaity title.
I forgot it was abt hit and run lol
I don’t know why do this, you lose engagement when you combine what should be two videos into one mega video that starts off on what could be an entirely different video for near an hour. Many people would click off
@@talk-supersix-seven6021 that's how you get the true fans
"apparently South Park went serialized. It was a risk but it paid off."
What are you talking about? they terminated the serialized format a loooooooooong time ago.
Season 20 was also infamous for just abandoning multiple plot threads at the end because they didn’t expect trump to actually win the 2016 election. The last episode is literally called “the end of serialization as we know it”
The Hbomb “do it for him” board help I love it
Why the fuck would anyone do anything for that clown
Legit did a double-take when I noticed it. Soup and Hbomb should get together and sell it as a poster! 😂
I must have been looking away, where is it
@@youmgsandwiche 1:18
Thanks for warning me so I didn't waste my time watching this.
Holy fuck he live
-s
Soup lives
I know, drops 2 or 3 absolute banger videos and then drops out for a year to drop another.
In the name of Soup
No, simpsons hit and run is exactly as good as I remember, because I remember it being a solid B - B+ game
Underrated and true comment.
So I don't know where this fits in Simpsons analysis but there's always a massive section of sitcoms that people leave out of this discussion. We always talk about stuff like The Cosby show and whatnot, but people forget about the fantasy sitcoms. Like Alf, Harry and the Hendersons, Mork & Mindy, Little Robot, Out of this World, Dinosaurs, and even later stuff like 3rd Rock from the Sun. The "normal family with one fantasy element" genre.
These shows are all over sitcom history and yet I've never seen a single one brought up in this discussion. Does anybody ever remember the one about the Dragon? Or the one about the family of aliens that had a baby with a football shaped head who spoke eloquently and was a diabolical evil genius? Yes, stewie's a ripoff.
Anyway it's interesting how much of this discussion falls around The Simpsons balancing reality and fantasy, yet this massive tapestry of sitcom history is just ignored. Heck even Flintstones and Jetsons fall into this. I think it's fair to say that Simpsons isn't just making fun of real family sitcoms. I think it has a leaning towards the absurd because quite frankly our sitcoms have almost always been absurd.
...yet you don't mention the most famous "family sitcom" with a fantasy element: The Addams Family! That one is generally brought up when discussing subversion of tropes.
@@helmaschine1885 Yes Addams Family is a fantasy sitcom. And Yes it is subversive. Exactly the way Simpson's is and long before. However, that's only proving my point. I've never heard Addams Family brought up in any of these Simpsons breakdowns. The Simpsons is only ever compared to non-fantasy sitcoms. These discussions completely ignore that a massive amount of sitcoms were fantasy driven. And that includes Adam's Family's dominance. Heck.. I would even say MOST of them were fantasy until the Seinfeld and Friends era hit.
Heck, I think that's why the slogan "the show about nothing" was so impactful. Seinfeld always expressed regret that that slogan was taking too much at face value, and that Seinfeld was about a lot of things. But when you consider That Seinfeld was the death nail of the fantasy sitcom, then "the show about nothing" makes complete sense. It was nothing in the context of the supernatural.
What Soup says:
Simpsons Hit & Run isn't perfect.
What Soup means:
You're going to dissect 30+ years of Simpsons discourse with me for 2¼ hours.
For this reason I felt like the video was a bit disjointed. Long form content is nice and all, but the tangents and mini-mini-essays go for so long (and at times into other topics). Perhaps this compares well to how modern Simpsons could use cuts to keep it more cohesive.. The video probably could have used less segments and length to also stay on topic better.
@@chromasus9983 I mean the amount of actual criticisms about the game are severely small and the rest is just bitching about things completely unrelatedly
@@WhatDoesDStandFor A lot of his talking points are useful, but I don't think they logically support the thesis he tried to establish. Most of the flaws he pointed out about the game seem like they could be fixed with relatively minor alterations to the source code, definitely within the scope of what a remaster could bring.
Fun Fact: Homer Simpson is canonically a millennial.
This is because of the floating timeline and how long the Simpsons have gone on.
It’s kinda funny that he was originally a boomer, and the show had 2 episodes and several jokes making fun of Gen X. Then he became Gen X, complete with an episode about him having been in a grunge band in the early 90s, around the time the show in the real world was in it’s golden age. Kinda weird when you think about it.
I hate sliding timelines
Grandpa Simpson went from WWI to WWII to Vietnam vet. He entirely skipped Korea, weirdly
Homer's initial birth year (32 in 1989) was 1957
Millhouse is a caricature of Paul Pfeiffer, a character from _The Wonder Years_ (1988-1993) and is named for Richard Milhous Nixon
Skinner was in Nam
Bart is the perfect age demographic for skibidi toilet
i constantly think when jerma streamed this game, specifically the part where someone in chat said they used to bite their controller because they would get so frustrated at the game
this is every simpsons video I've ever seen in my fucking life
I think a really interesting thing of note here 39:12 is when our skinner says take care of her, other skinner refers to the watch instead of Agnes.
That moment hurts my heart truly and honestly.
Our Skinner is earnestly asking one man to another, "please, do me this one favor and take care of Agnes" it's the *only* thing he asks on return for having his life upended.
"Yeah I'll wind the watch every day".
Iirc Agnes chooses our Skinner over her own blood. I can't tell if that's really sweet or really cold.😅
Yeah it’s a really brilliant contrast of the difference between the two men
@@AuthorMx I believe that is often ignored in discussions; the phony Skinner developed a relationship with this woman, while the real Skinner doesn't particularly care whatsoever and is expecting to get all this attention and respect because "I'm a war veteran" by casually sliding into another man's life like its nothing.
Meanwhile, we've had more episodes that are utterly crap, and people just don't want to create two hour essays specifically talking about how horrible it was when Lady Gaga rode her evil train to town and made the worst episode ever.
4:16 How dare you say that playing DDR against God is anything other than peak fiction
30:52 Not to be that guy but canonically Bart goes through a slacker phase and THEN become a Supreme Justice. He even says in that Lisa Wedding episode that he's "Getting his aggression out before Law School"
I want you to clip that “principal and the pauper is fine: mini essay.” And “the real reasons the Simpson’s went bad.” And upload it as its own video.
It’s really well worded. And I’d love to be able to share it without the baggage of the greater video.
Luckily the video is segmented with chapters to select so if you really want to reccomend just those sections to people you can tell them to go to those sections. Or make timestamps
@GiroKuluBOWSER even so a 2 hour video is still intimidating, and will turn a lot of people around even if they are told just to watch one section
@@GiroKuluBOWSER It's real its own video and if Soup wanted more ad dosh he'd separate those out.
Honestly, it's a huge tangent that doesn't serve the whole THAT well. He really needed to cut that down to only the essential.
Taking down the mindless Dead Homer Society theory was very good, but it had very little to do with Simpsons: Hit and Run.
@@OdaSwifteye That's why I'm getting tired of these 2-3 hour videos everyone is putting out now. What ever happened to focus?
@@Austin-gj7zj I like the tangents because I do think it serves a greater purpose. I like listening to long form content while I work is the other thing. I more would appreciate the segment being uploaded separately as well because It does serve its own function independent of the video as well as aiding in the greater point.
As a Guy who never played Simpson: Hit and Run, I see this as an absolute win.
Hell yeah, we can watch this without the investment of nostalgia
As a former guy who never played the Simpsons: Hit and Run, I see this as an absolute win.
Hit and Run is a lot of fun and full of charm.
But still a flawed game.
1:46:19 Having my realisation of "hey, this is that game from Patricia's video" followed by her showing up a second later filled me with levels of crossover-euphoria previously reserved for caricatures of [Insert Cinematic Universe] fans
Man, you should change the title because this is way more than *just* a critique of Hit & Run. This is more like an analysis of the critical reception of “The Simpsons” and how that relates to the critical reception/memories of “The Simpsons” licensed games, particularly Hit & Run.
I know you mentioned it at the start of the video, but people will see the title and video length and will immediately assume the worse.
Also, the whole rant around 1:40:42 about the driving physics is, just hard to listen to. I don't know if you've ever played a racing game with more realistic driving physics or even drive irl, but slowing down to take the apex of a corner is, in most cases, much faster than powersliding or drifting. Smooth braking leads to more balance which increases traction, and more traction means more speed.
And yes, objects traveling at a higher velocity do become more unstable, what else is new.
@@keganmemestar4465I think the anger there came somewhat from the balancing act between the game being an arcady racer and the more nuanced physics they introduced.
Racing a car in real life, the way to get a faster time is of course, to go slower most of the time. Be in control around turns n such and really gun it on straights. So if the game was trying to be more reflective of real racing, then it absolutely succeeded.
But does having a slightly more grounded physics system make sense for the kind of game hit and run is? Imo a wacky simpsons racer should probably make the fastest way to get through its tracks be going fast and powersliding around corners a la kart racers since that kind of gameplay is more congruent with the game's tone/aesthetic/the idea of a simpsons racer.
It's a matter of taste tho at the end of the day.
Bold choice criticizing long form video content in your long form video content. Respect
Hypocrites know best. If a junkie tells you you need to lay off the smack, you _know_ you need to.
@@boiledelephant Yeah but a junkie doesn't benefit from telling others not to do drugs. Meanwhile, complaining about long-form while being long-form content is an unfinished statement, they could clarify on their opinion and what elements they dislike about it, but making it a joke is a detriment on their part.
@@scrittle I think the uploader was being tongue in cheek, as was I. None of this needs to be read into too deeply.
Bit of a big difference between going on several Simpsons related tangents and retelling the plot of a random children's show in painstaking detail. Both aren't needed but I don't enjoy people re telling the plot to me play by play with only five minutes in total of any actual opinions.
@@pinkflametheepic if you call your video "analysis" and then over 80% of it is summary i automatically assume theyre dumb as fuck and will not watch the rest of the video
But could Koko play Simpsons hit and run?
Helen Keller would love Simpsons Hit and Run
Yellowstone couldn't play Simpsons hit and run because it's rocks
what does Mr House think of hit game Simpsons hit and run?
De Beers couldn't make a gem such as Simpsons Hit and Run
The reason people click off this video within the first few minutes is most likely that you keep yappin on and apologizing for your opinions before even presenting any argument for ages, not your actual takes on the game.
Right, so, i think the Principal and the Pauper is still bad (as an episode in a series thats gone on for 9 seasons), and i think its general distaste is justified, but i do wholey agree that the reasons people give are just not true.
While its well known that its way easier to say you dislike something then articulate why, i think the reason for the disconnect in this case is more complicated then just that. As you brought up, they literally changed Mr. Burns' backstory in a far greater way, and no one cares.
You're right, things change in the simpsons universe all the time, and those changes get reverted all the time. And, only looking at it through the distant lense of a whole series analysis, as most people tend to do, it can seem like what this episode did was merely not be funny enough to get people to forget. But i think this misses the trees for the forrest, to reverse a popular saying, and when the focus os on one particular tree, i think thats important.
Let's think back to Burns again. Yes, his backstory changed, but; how did that fundamentally effect his character?
Sure, he went through a new story brought on by the change, but fundimentally, it was still the Mr. Burns we knew from his old backstory. He was still the same character, he just took a slightly different path to get there; he still acts like the Mr. Burns we know would act.
Think about when Homer started hating Flanders again; thats still Homer and Ned acting like how we expect Homer and Ned to act. Even though what happened in the episode was "forgotten", it didn't fundamentally change.
It doesn't matter where the power plant is, where the simpsons home is, where they used to live, what homer used to do; so long as the Simpsons live next to Flanders, so long as they bought the home around a decade ago, so long as homer has to drive to work, so long as homer works for Mr. Burns to support his family, so long as hes lazy and fat; its all good. Its all acceptable. Because the basic, fundamentals of the Simpsons are in tact, and thats what *truely* matters for the status quo.
And this is what The Principal and the Pauper fucks up; it breaks Skinner's fundamentals. It turns him from Nerotic Square to a Lier and a Theif, not just for that one episode, but forever.
Unlike Mr. Burns, who can be the exact same rich bastard no matter what backstory you go with, the reasons and motives behind why Skinner acted like he did in previous episodes is entirely changed, painted in a wholey different light retroactively by this new backstory.
The way this was done in the episode means that there's no way to just "return to the status quo" after this, because *the status quo itself* was changed. Now, instead of Skinner acting like he does because hes a neurotic square, hes acting like that because he *thinks* a neurotic square would act that way, and thats a fundamental shift in character that shifts our perception of him entirely, even if he still acts the same.
Basically, they killed the status quo, replaced it with a new one, and acted like nothing happened, entirely by accident.
(If they did it on purpose, they'd have put more focus on this some serious revelation, and not just some funny mid-season episode)
Which is why i said this was a bad episode... For the ninth season of a show like this.
If an episode akin to this was in, like, season 2 or 3, it'd be far different, because the status quo wasn't as well established, the fundinentals not so entrenched, and there wouldn't be nearly as much to retroactively put in a new light, softening the blow.
But if it had premiered that early, it would gave also painted skinner for the rest of the series, even if never referenced, just because of how major of a shift it is.
It would have been fine to do such a major shift like this earlier when the characters were still new and mailable, but by season 9, Skinner had had so many episodes written around the premise of his old character that giving him a new one, even one that superficially acted like the old one, was a bad move, because it makes all the investment the audience had in him as a character worthless, and when so much of the simpsons comedy is *character based,* doing that for such a major character like Skinner is just a recipe to get people pissed.
It's honestly kinda similar to when south park massively misjudged how much people cared about Cartman when they didn't reveal who his father was; the writers probably figured Skinner wasn't one of the characters people were attached to and went for it.
The episode is genuinely funny and about as well written as this premise could be, but the issue *is* that premise.
But you can see why people don't do a good job of communicating this, right?
Even just summarizing it is kinda convoluted;
"They changed a character that matters in a way that matters"
That invites a lot of questions, both from others and yourself, about what characters matter, what changes matter, and what don't, which can quickly get complex or overwhelming, especially when you're just sitting there an hour after the episode aired, trying to vocalize why you didn't like it. So instead its just simplier to take that base feeling, "i dont like it because they changed skinner's backstory", and say that, instead of dissecting your complex internal media analysis and coming to conclusions about what fundamentally you like and dislike in a show, especially when its 10 PM and you have work in the morning.
And when you're reconstructing the reasons an episode was hated from those in-the-moment, oversimplified, self-summarized complaints... Yeah, you're not gonna cone up with the best analytical reasoning, since you're lacking the unspoken context you'd never seen and that had long been forgotten by most of the people saying it.
So... Yeah, your critique of the critique is valid and right, its just that while the critique is bad, so is the episode in the context of being an episode in season 9 of The Simpsons.
Because, regardless of everything else said here Tonight, people disliked the episode at the time and still do today, so it clearly did something wrong. Many may have their rose-tinted glasses on, but the hate for this episode is all natural.
And when people were looking for a scapegoat to blame when the series went bad, well...
No one would defend this one.
TL;DR: Principal and the Pauper is fine in a vacuum, great even, but brushes up against the larger series at a whole, and that's what makes it hated, and later falsely hailed as the harbinger of modern simpsons sucking.
Anyways, I've officially spent more time writing this comment about an episode of a TV show then watching this video about a video game, and I'm only about 40 minutes into it.
Oh boy. This is gonna be. A video, huh?
The way I've heard it described before was "the writers of _The Simpsons_ created a community but they thought it was a sandbox." This is the fundamental problem, and "The Principal and the Pauper" was an early sign of the growing disconnect between creators and fans in terms of how they engaged with the show.
@@SamAronow That said, the show was clearly out there well before then. As he points out, Homer wins a Grammy, goes to space, and owns the Denver Broncos after working for a supervillain that takes over the east coast. Idk how Skinner's backstory being changed, while his character isn't, is the the thing that people think broke the world. It's not even the worst episode of Season 9, that would be S9E11 which is the third worst episode, at least through SEASON 34! Homer's Enemy, which lampshades the ways the universe has been absurd, is the highest rated episode of all time.
The only way that disconnect explains things is if audiences were oblivious to it for about 4 seasons at that point. Plus the show would maintain a rating of 7+ through S15 and it's only really S26 when we start to see bad episodes (rating under 6) appear with any consistency. The show became more average for sure, but it was still "decent" for a decade after P&P. The next 13 seasons would only have 2 "bad" episodes. Average quality went down, yes, but it was still a decent show. People are just harsher on it because it wasn't as good as the Golden Age.
I reject your hypothesis in its entirety, be back in 2 hours after my minds changed
are you back yet
RIP 2243, the video length was too much for his brittle arteries. He died as all men in his generation lived: online and opinionated.
@@boiledelephant "online and opinionated" that's a banger of a line
can I praise the really good subtitles in this video.
like notes the music playing, whats happening, just really good.
I don't think that fan remake looks good at all. Ugly colors, so much bloom. Doesn't look like the show at all. It's just another fast made unreal engine remake that will never be released.
The superior fan project is the upcoming mod by el gato del tejado. Improving every texture to look like the show, and reanimating cutscenes in 2D.
The jerma meltdown told me all I need to know
SHHH!
Timestamp?
the Drag Race part actually helped me understand what you were talking about thank you
my professor was the level designer for this game. He's haunted by how he designed the Squid Port :(
I remember enjoying the game at first and skipping so many missions as a kid, so I'll go out on a limb and say, "nah, it's about as good as I remember."
It’s always great to see hbomberguy make his yearly videos
James Somerton's corpse is a big fan.
Based on your pfp and username, are you an EU4 player?
@@user-ck7tg1dq9y yeah, I use it as if it was a secret language to tell people I play paradox games
The biggest thing I got out of this video is that Alliteration is Soup's Kryptonite.
I'll keep that in mind once I get my supervillain origin story going.
47:08 The main thing this clip taught me is that the voice actors are *really* starting to show their age. I can't imagine they'll last too much longer.
After watching the full VOD of Jerma losing his mind at this game, I was fully on board with you and now im just delighted by the dissection of the Simpson's as a show
That surely is an.. interesting topic to chose after such a long video making hiatus.
Good to hear from you again, anyway.
Hello friend. Though I think most people would say the "best" Simpsons game was... The Simpsons game (around the time of the movie)
@@cyberninjazero5659 Hello, yes! Cheers, man. As for The Simpsons themed games - I remember playing "The Simpsons: Bart vs. the Space Mutants" on my Amiga circa 2000. I liked it.
Today on "RUclipsrs I forgot I'm Subscribed to"
Soup was 2 hours really necessary
This is the first time I've ever heard that people think 3d platforming is in some way inherently awkward. that's such a wildly stupid idea it makes perfect sense it's from zero punctuation
Dude wtf is this, I’ve watched the whole thing (well, I plan to), but I have to keep checking it’s about Hit & Run 😂
Shows up, gives hottest take of 2024, leaves again. What a legend
Man, I love long ass videos and I really tried to like this one; but these insane tangents really feel like they need trimming. Burying the lead on your talking points on up to 20 minutes of barely related commentary might not necessarily prevent people from understanding your point; but it sure doesn't help.
Genuinely curious how long a cut of this video with only the parts where you talk about Hit and Run would be.
I jumped to a random point 1:05:05 and suddenly we're talking about Dead Rising 3??? There so many problems like unfair comparisons and two completely different games, but structuring a Hit & Run video and throwing in random discussions on other games? Come on.
@@scrittle There's a benefit to providing examples and I agree with most of the idividual points made. I just find the structure of the video actively gets in the way of its value as a deconstruction. That Dead Rising 3 segment is part of a discussion about user-defined difficulty. Which already had several examples and further tangented into a short bit about why Dead Rising 3 was bad, all prior to actually explaining why it's relevant to Hit and Run.
It makes the point confused, whether it's right or wrong.
He spends over 30 minutes talking about why modern simpsons isn’t funny and it has nothing to do with Hit and Run. It could’ve been a separate video.
Yeah I definitely agree. Like you said, none of his points were bad, but the video kind of felt like being a pinball just randomly bouncing from topic to topic. I think HBomberguy would be a good comparison especially since this video has tons of references to him. When HBG did his Deus Ex video, he would throw in brief asides on hacking minigames or other game's design, but not a single one dragged out. You don't get a mini essay on System Shock 2 in the middle of the Deus Ex video, it shows up when relevant and disappears twice as fast. If that video was structured like this one the tangents would be way longer and start to include things like the translation history of the Icarus myth and why Final Fantasy XIII was structured as linear hallways and which movies and books exactly feel most like Deus Ex. Perhaps interesting, but not when all crammed together with what feels like random pacing. I even see a lot of pepple in the comments requesting this video get cut up amd published separately, People saying stuff like, "Hey can you post just the part on the Principle and the Pauper! I have a friend who would enjoy that without the surrounding context!" and to me that is kind of proof that this video could be dissected into smaller videos and would probably benefit greatly. I've never seen anyone ask for just the hacking minigame or Invisible War tangents be uploaded from the HBomberguy Deus Ex video. The closest is HBomberguy's review of the Room which is in a video literally about incoherent pacing and wild tangents because it was a review of Ctrl+Alt+Del.
Agreed, this feels like a good book that desperately needed an editor to trim all the fat.
Soup is not helping the trope that video essays are becoming stupidly bloated.
A lot of great points were made in this video, such as the progression system locking purchases of cars or cosmetic costumes to coins but needing some to progress being nothing more than padding, and I highly respect the research that went into understanding the physics of driving and the vehicles.
I don't think this video needed to be 2 hours long to make these points however, and it feels like you wrote two seperate essays; one on this game and another on the "when was the decline of Golden Age Simpsons". Now I have watched a few of those latter types, but I really think it serviced your thesis on the game, the main purpose of this video, very little in comparison to the time it took. I appreciate the nitty gritty but and I'm not usually one to preach brevity, but when you're already pushing past the hour mark with the main content you might just want to have considered seperate videos with linking points, maybe tSHaR reccomends watching the Golden Age/Principal and the Pauper Analysis first.
I know people have a tendancy to shut their brains doen upon hearing something challenging or fivergent from their own opinions, but a video this long might be too much of an ask to hear you out. I could defend a two hour thesis needing two hours to be made, complex topics need the nessicary time to communicate itself, but I cannot say that is the case here when so many weakly-related side points and tangents have been made. Frankly this is also a skill I myself am really bad at, so I thank you for giving me this learning opprotunity.
I really, really respect that your critique is based on not just playing the game, but analyzing the creators' perspective through code comments and interviews as well as comparing and contrasting mechanic systems to other relevant games around the time and modernly. You doing your homework and meditating on this presentation really shows.
Finally! Some REAL criticism rather than just insults.
49:10 cutting out the staying alive joke was criminal
Man, what a great video essay about The Simpsons with a bonus segment about The Simpsons: Hit & Run.
"this is a video game essay". I thought to myself 42 minutes in.
“Simpson but and run isn’t a game you wouldn’t recommend”
I RECOMMEND IT TO SOMEONE TODAY-
3:20 I also have Red Flags stuck in my head permanently.
"I have no idea if any of that was accurate, but I sounded convincing saying it, didn't I?!"
That about sums up RUclips
guy who says he loves half life but only talks about black mesa
I think the most underrated take of this entire video was the comment about Springfield being "flyover country", indicating that Soup seems to believe the inspirational Springfield is the one in Illinois.
He's wrong, but I respect his wading into the contentious waters.
"What country is this car from?"
"It not longer exists."
"Zero Punctuation didnt like Brutal Legends cause of the RTS"
Nah, he didnt like it cause the RTS was much better by a similar game 9 years prior, that also has Tim Curry and Jennifer Hale, as well Tony Jay, Kevin Michael Richardson and Paul Eiding.
Helps to have actual PC controls instead of controls of a console....and not an empty open world, and have actual branching paths in the narrative that affect your Tech Tree as well, and 5 factions instead of 3, and 12+ wizards that you can use for multiplayer with any god faction regardless if they belong to that god in the story or not and with a customizable spellbook (tech tree) at any lvl if you finish the campaing, and a map editor to make campaings and multiplayer maps with land deformation.
Brutal Legends is a little anemic, its all i am saying.
I love Simpsons: Hit and run. It has a special place in my heart because it made the best Jerma Stream ever possible.
A two hour video (in which overly-long vidoes are mocked) just to say that a famously difficult game is indeed too difficult
Holy shit
And less than half of it is actually talking about the game, lmao
I think anyone who watched Jerma slowly devolve into incoherent, barely audible pleading as he repeatedly failed one of the later missions in the game would automatically agree with the premise of this video. Sometimes liking something =/= objective quality.
Jerma's gamer card has been revoked on so many occasions and he also just enjoys crashing virtual cars so idk if that's the best thing to go off. Jex would have one shot it.
"I used to give my controller bite marks because of this game" -a Jerma Chatter during his Hit-And-Run stream.
The Numpad buttons have also been, historically, the default keyboard camera controls on many FPS games. I don't know of a single human being who uses them, though.
Honestly, I think this video is kind of a mess. Like it’s only coherent if you are putting it on in the background while you do something else.
bloody hell, first hour of the video isnt even about the game
Simpsons: Hit & Run Is Not As Good as You Remember (Sorry!)
More like: Simpsons: Hit & Run is OK and here is why
I have... a few things I want to say. God I hate RUclips's new formatting.
-The structure of this video is atrocious. You spend the first 13 minutes saying nothing relevant to the title of the video other than offhandedly saying the game has "aged like milk", before spending the next 37 minutes on a weird tangent about the Simpsons itself that you do not relate back to the game at all, then spend another 12 minutes talking about the fact that the game has good "game feel", then ANOTHER 14 minute tangent talking about "artificial" difficulty in which you fail to properly define what you even mean by "artificial", then a 6 minute rant about why Road Rage sucks, then another 6 minutes about car physics, then 20 minutes reiterating what you'd already said about the difficulty spikes, then another 4 minutes talking about platforming games in general, then 3 uninterrupted minutes of tutorial messages that we did not need to hear, then 2 minutes about Mario 64, one of the first successful 3D platformers ever made, having a bad camera system, then another 11 minutes talking about how the platforming segments in Hit and Run are bad because the freecam sucks, then 7 minutes of concluding statements reiterating what has already been said. Assuming I can still count, that means you spent 63 minutes of this 138 minute video actually talking about the game in question, not counting segments where nothing noteworthy was said, and not all of those 63 minutes were about whether the game is "as good as we remember". To say that this video could've done with some tighter editing in the writing stage would be an understatement.
-Your assessment on the strengths of classic Simpsons' writing compared to its modern incarnation is incredibly shallow. To suggest that the Simpsons was only funny because it was a product of its time, thereby implying that it's incapable of changing with the times, is asinine. But you then go on to suggest that the cynical edge the show carried at times was done away with in favour of more cartoonish elements... and then critique modern Simpsons for not taking anything seriously, which some might consider to be the definition of what "cartoonish" means. You also cite the continuity and sense of place that the early seasons had as a reason to get invested in the characters, but then defend Principal and the Pauper for fundamentally changing our understanding of a fairly prominent side character because "Bart is sometimes a construction worker but also a Supreme Court justice when they do future episodes so who cares lmao". At no point during this 37 minute waste of time did you propose that the Simpsons got worse because the writing got worse. Bold claim, I know.
-At multiple points in the video, you make mention of how "memorable" the game is, which defeats the purpose of the entire premise of the video itself. How can something so memorable also simultaneously be "not as good as we remember"? When people say that, it's usually because the thing being remembered was so long ago, or was so unmemorable, that our memories of it have changed significantly depending on our biases. Something as memorable and charming and distinct as Hit And Run, however, has not had nearly enough time to become forgotten enough to fall victim to nostalgia. Unless you're insinuating that the majority of people who consider this game to be excellent are suffering from some form of early-onset dementia, I would refrain from praising something I'm trying to convince the internet is flawed enough to justify making a two hour video about.
-Lampshading that most of the points and examples raised during your many tangents are things you've borrowed or, to use your own words, "cryptomnesia'd" from other creators does not make you exempt from accusations of plagiarism. The fact that the lion's share of these lampshadings are in reference to hbomberguy, and the fact that you directly reference his video on plagiarism, is not as endearing as you think it is. All these many interjections and popups do is highlight how little you yourself have to add to this topic, which makes me question why you made this video to begin with, and why it's two hours of mostly other people's observations.
(Source: my brain)
-There are several points where I get the distinct impression you went into this project wanting to hate this game for being too difficult for you, but realised midway through editing that there were workarounds for most of your complaints, but didn't think to go back and recapture less embarrassing footage of you struggling to beat a game designed for children. Yes, the later missions are hard, my younger self also struggled with the final mission, but as you stated yourself in this very video, that's what made beating it worth it. To clarify, I have not played this game since I was a kid myself, but the fact that the car physics work well enough to allow for a dedicated speedrunning community to spring around it tells me that I would have little issue replaying this game as an adult with more experience with driving games and finer motor skills.
-You cite quotes from interviews about developers intentionally padding out the runtime by making certain missions harder or locking missions behind vehicle or costume requirements, and use this as evidence that the difficulty is "artificial", and that the platforming segments are "tacked on". If that is the criteria for what "artificial difficulty" is, then what's the upper and lower bounds of that? Could you not define any obstacle that impedes a player's progress as "artificial" because it was placed intentionally? This definition breaks down further when you consider that different players are going to find different things difficult or impossible, so what might be a tutorial for one person might be a Cuphead tutorial for someone else. And to accuse the platforming of being "tacked on", when you yourself said that the on-foot segments are filled with references to other episodes, is especially galling considering that the car/costume requirements of later levels incentivises players to explore the intricate interconnected maps in more detail, discover shortcuts for later missions, find collectibles, etc.
-The weird off-topic swipes at random people comes off as very unprofessional, and does not endear me to you or your points. Randomly taking time out of your two hour video essay on The Simpsons: Hit And Run to dunk on Ted Cruz, Yahtzee, and JK Rowling, as though the rest of the internet isn't constantly mocking at least two of those people on a daily basis, makes it feel less like you're sincerely mocking them and more like you're signalling your allegiance to anyone else watching, as if to say "Fret not, dear faithful! For I am one of the anointed and the pure, tarnished not by association with the wicked!", acting like you're constantly terrified your followers will turn on you if you don't remind them that you're one of the good guys every hour. I personally couldn't care less about any of them, I stopped watching Zero Punctuation years ago and I haven't read a single page of Harry Potter since speedreading The Deathly Hallows when it came out in 2007 when I was 12, and I'm confident I could take on the Zodiac Killer in a fight, but please save this kind of banal 2015-era gotcha bullshit for Twitter so I can go on with my life ignoring it.
-It genuinely astounds me you claim 3D platforming is imprecise due to having to wrestle the camera when the first Tomb Raider game released the same year as Mario 64, used an almost identical camera system (including the look feature), and worked flawlessly for several games after that without any tweaks and went on to inspire countless other third-person action games. The fact that you also claim games as late as the mid-2000s were still struggling with camera controls while showing footage of Resident Evil 4, one of the most reliable and bug-free third-person cameras ever created, is also shocking. You're not supposed to use the camera to see directly in front of you in these games; you're supposed to use it to gauge depth, perspective, and distance, and use the pause in the action to gather your thoughts and plan your movements around a given space. People who refuse to engage with the tools given to them by the developers and then repeatedly struggle and fail with simple platforming or navigation tasks are what we call in polite society "idiots".
-As if all of the above wasn't bad enough, you then conclude this video with "How would I fix this? I dunno lol", as if you didn't understand what your own critiques were (I counted four distinct critiques in this two-hour video essay; lack of vehicle mission variety, "artificial" difficulty, platforming jank, and unintuitive camera controls), or struggled to think of any ideas on how to fix any of those individual problems (allow me to do that for you, even though I don't think any of these are necessarily "issues" with the game; add more mission types, reduce the difficulty in later stages by making the timers more generous, make the platforming more responsive, and replace the freecam with a more standard manual camera system). You also try weakly to justify the various tangents you went on by tying them into your concluding statements, but they really were just unnecessary to your actual points. A lot of fat needed to be trimmed from this video, because it does not justify its own length in the slightest.
Hopefully this comment actually posts on this godforsaken website and I haven't just wasted an hour organising my thoughts.
Literally the best comment on here explaining in detail everything wrong with this video and how it's structured.
@@andykishore It's made me reappraise their other work with how slapdash this one was. I'm half tempted to send this video to the EFAP crew, but I don't know if a two-hour video essay with THIS many obvious mistakes can even fit in an average EFAP episode that isn't a special or an anniversary.
Amusingly you made more points in this comment than he did in his two hour video.
@JackMorganUK1 Could still be worth sending their way, you never know. This video makes for good evidence on how long video essays don't always equate to good video essays, and I think that is something they'd be willing to explore. It may help that this is about the Simpsons as a whole (for whatever reason), so maybe it'd be a welcome change of topic outside of their normal coverage.
@@JackMorganUK1
> complains about jokes for being too political
> is an EFAP fan
Yeah that checks out
soup having the restraint to not say ludo narrative dissonance 👍
Getting psyhic damage every time Soup calls a season a "series"
I liked this video man, but honestly you probably should have uploaded this as two separate videos.
Also you REALLY did not need to put an entire 3 minutes of uninterrupted audio of Bart Simpson giving tutorial tips at 1:50:00 in.
Considering earlier in the video you talked about how jokes aren't funny if they're bloated and you drag them out, I thought you might take your own advice.
Why are your expectations the same for a well funded sitcom the same as a youtube video essay? Is your criticism really necessary? I think you're a senseless troglodite hater
Me if my lazy ass could be bothered:
"Borderlands 2 was NEVER a masterpiece and I'll tell you why."
Do it! I’ll watch!
legit premise. It was funny, but the gameplay was super duper basic and the difficulty curve was borked.
I don't think Gearbox has ever made a game that was more than okay
Shit I'd help you out with that. I could never understand what people liked about that series.
@lolusuck386 They're gratifying, in a mobile game sort of way. Easy, mindless shooting and looting. Just like mobile games, after a few hours you kinda 'come to' and realise you've wasted your evening just trying to make numbers bigger and craving the next good bit of loot.
Today I learned I've been mistaking Hit and Run with the Crazy Taxi reskin for about 20 years
A 2 hour 19 minute video on The Simpsons version of Grand Theft Auto... Ok...
and yet he has the gall to call out other youtubers for long videos
And only actually talks about the game 49 minutes in Jesus fuck
@@ennayanneThere is a difference between a 2 hour video and a 11 hour one lmao
@@schlankeschlangemitlanze2467the chad "enjoys both soup emporium and quinton reviews" person is me
I just watched a 38 and 1/2 hour video on Beverly Hillbillies this is practically a snack to me
1:17 Have you given Hbomb all your money yet?
The Simpson show mini essay had me forgetting this video was even about hit and run
I think the argument that The Simpsons is bad now purely because culture has moved on so it's no longer really parodying anything can't be entirely the case. If that was the case, watching the first seasons today would not be all that fun, but Simpsons fans seem to enjoy them. I'm sure some fun is lost with time, but not all of it.
How did it take 30 minutes for me to get reminded you were talking about hit and run
Forgot this was a video about Hit & Run at some point, but it sure is a video about The Simpsons.
2:10:02 I feel like I'm living on a different planet to the people who say things like this. The amount of close-mindedness to ignore the different shapes and sizes people can be, and to define "a woman" as being a single size and shape is like saying that the only fruit is a honeycrisp apple and all other fruits (apples or otherwise) should be honeycrisp apples or they aren't proper fruit.
They've never went outside and seen a women how can we expect them to know? The insanity!
I love how in the beginning, he denies viewing the source code, and by the middle of the video, he's directly analyzing it lol
I was literally watching Helen Keler video and thought this guy was dead. I am the good luck guys.
I feel like this video missed the mark. I saw the HBomb influence and that's whatever, but I feel the points fail to build on top of each other here. At the end of the video, it isn't clear to me (someone that hasn't played the game) if it is a good game with old jank or in what way the game sticks with players in the way I see you and others describe.
This video legitimately reminded me to update my registered voting address
I'm 1 hour and 33 minutes in and he still hasn't explained why SHaR is bad.
Edit: I finished the video. His only complaints were: the camera is bad, the handling of the vehicles is bad and some of the game is arbitrarily lengthened (and difficult) to stretch out game time. Though, he is nostalgic for the difficulty of the game.
Why is this video 2 hours long video?? Why is the title so inflammatory for such milktoast criticisms??? Why does he think that these criticism are controversial or that anybody who played the game either A: doesn't know about these pain points or B: doesn't see them as flaws just like he does???? I don't understand. This video was a complete waste of time??
@@everalinemoss7672 This is video 138 minutes long with only 63 minutes spent talking about the actual game itself. The other 75 minutes are spent talking about whatever else.
you kill all my misinformation ive retained and now you go after my nostalgia? how cruel....
Next, he'll be telling us our favourite youtubers are lying and copying other people!
This is exactly the sort of video i love to watch and kind of want to make. This was awesome.
2:02:40 Oh god don't mention wasps! Wasp collision in this game could fill another 2 hour video essay and you would still need another 2 hour video essay to explain wasp behaviour.
46.29 bro deadass forgot this was a video about Simpsons hit and run and not when the Simpsons fell off
i disliked but not because of the take, this essay needs a stronger structural focus - this video is a fractal of tangents
"everyone else is doing it"
Do something original influencer #124
Yeah, this could have been split up into two separate 1 hour long videos.
I think what's confusing me is that it's obvious an insane amount of effort has been put into the video editing on this thing, yet it feels like the script hasn't been edited at all. This video reads like the rambling draft of an essay by a first year literary student.
@oofym353 it feels like it's lampshaded with the jokes about video essays and the timestamps being labeled as "mini-essays", but lampshading doesn't actually make it... any better? why would you recognize a problem and then not fix it and just go "haha video essays amiright"
@April_a26 It seems to me like he's accepted that irony is a cure-all for any possible criticism. He's obviously self aware enough to realise the flaws of his own video, yet shrugs it off, perhaps to validate his own internal feelings of inadequacy in script writing.
Sorry, not trying to get all philosophical over a hit and run youtube essay, I just find it interesting why some people can become hypocrites via their own criticism.
@@April_a26 Yeah, I'm sicking of that term "mini essays" because it just feels like their excuse to combine a bunch of topics that are vaguely related to each other or not related at all.
It's nice to know that I'm not the only one who never beat the game because of how fucking difficult those last missions are
The lack of viewership on the Helen Keller video is baffling to me considering how good it is. I also love the style and method used in that video as well as the Chernobyl video, with the Chernobyl video having inspired me to rethink how historians (I'm a grad student) communicate our research to people. It shows how you can do video essays and cite your sources properly. I actually plan on writing a paper on this methodology at some point and try to explain how this can be effective and help fight misinformation. You should be proud of that and I just want to thank you for it.
note of criticism about you citing Patty's video on marble blast to support your arguments about how hit and run fails as a platformer.
Whilst it doesn't under cut the point you make about it's camera (certainly not to the degree that using M+K controls does at any rate), it's kinda important to point out that she was very specifically looking at marble blast as a 3d 'precision' platformer, as oppose to just a 3d platformer
it's the difference between something like, say...journey and celeste;
the game feel goals of an ordinary platformer that simply aims to make passage through a space pleasurable versus a precision platformer where the player is challenged to perform difficult platforming sequences are kind of in opposition a lot of the time.
they shouldn't be confused with one another, lest we unleash a new wave of nerds complaining about games failing at y when they're clearly trying to do x
Haven't watched the entire video yet but the intro comes off as somewhat insecure.
It's okay to criticise things and you shouldn't feel a need to capitulate
Thank you for genuine subtitles, helps us people with auditory processing issues. Great video!! Glad you're back!!
9:10 I hate it when youtubers do that it's like, instead of critically watching and breaking down their experience, they front load the video with mined numbing garbage and put the critical stuff at the end when you're to out of it to care any more allah Mr.entor or any movie reviewer.