Making Tyrant Guard WORK!? | Warhammer 40k Tyranid Tactics

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  • Опубликовано: 25 окт 2024

Комментарии • 38

  • @Wes-xk6hl
    @Wes-xk6hl Год назад +7

    Yey wahapedia finally updated tyranids with the codex

  • @HiveFleetOni
    @HiveFleetOni Год назад +4

    Nice stuff. The Neurotyrant slightly buffs their melee prowess as well, at the expense of any melee prowess itself - more emphasis on the Tyrant Guard doing the work. Perhaps not as strong as the Tyrant output though.
    I think they have a place in Synaptic Nexus too. You can chain the 5++ on them with Imperative Dominance, and can boost their resistance to smaller attacks with reinforced Hive Node too. Comes with the added +1 to hit in melee as well if you pop that Imperative on them.
    Love the idea of two Tyrant Guard blocks marching over the table. It’s like Tyranid First Company 😄

  • @terminatoruk4921
    @terminatoruk4921 Год назад +5

    Nice combo although can't help it's like being back to 8th edition nids 'polishing a turd' via jumping through multiple very-specific hoops again to even get them to some semblance of effectivenes.
    Why on earth does an elite melee unit only have 2 attacks that hit on a 4+ with crushing claws that is going to struggle to even crack a rhino?

  • @ThatGuyEbora
    @ThatGuyEbora Год назад +5

    Always making Mondays good, thank you as always Trevy!

  • @lookatmytreebeard
    @lookatmytreebeard Год назад +4

    Bought a box of them right before tenth dropped and have been trying to figure out a way for them to get on the table and stay there. This will definitely help.

    • @TeamRedWolf
      @TeamRedWolf Год назад

      My advice is to use a brick of 6 with neurotyrant leading them and use the synaptic nexus detach. For 1 turn they could hit on 2s bcuz neurotyrant and goaded to slaughter both add to hit rolls in melee.

    • @TacticalTortoise
      @TacticalTortoise  Год назад +3

      Just to clarify; the imperative and neurotyrant buff don't stack because they both add to hit rolls

    • @TeamRedWolf
      @TeamRedWolf Год назад +1

      @TacticalTortoise thnx for the clarification. Didn't want to be cheating lol

  • @eliabiundo8874
    @eliabiundo8874 9 месяцев назад

    how about putting them with a neurotyrant. beef the tyrant up with the synaps stuff and then push him in with the guard. He will pull Fokus from your other monsters and will definitely deal a lot of Damage. And with the guard you have something that can deal with elite infantry in melee.

  • @beeasy8202
    @beeasy8202 Год назад +6

    Don’t attach a hive tyrant and run 3 blocks with venomthropes to give them a 2 up save and -1 to hit. Pschophage accompanies and gives 6 up fnp and zoanthropes for a 6up. Or run nexus detachment for a 5up for a turn then plus one to hit or plus one to charge from detachment rule

    • @HeroRyzeD
      @HeroRyzeD Год назад +4

      Armour saves can’t be improved to be better then 3+ with cover

    • @Wes-xk6hl
      @Wes-xk6hl Год назад

      ​@HeroRyzeD this is so wrong lol. Alot of people get that rule wrong but I think this is the most wrong iv seen so far

    • @scolack123
      @scolack123 Год назад +1

      ​@@HeroRyzeDit ONLY doesnt get better against 0 AP
      A -1 AP does trigger so it IS a 2+ save base, which then the -1 AP makes ot 3+

    • @javilo2797
      @javilo2797 Год назад

      Ap0 is undercosted for this reason..

  • @NecroGoblin-yl2fx
    @NecroGoblin-yl2fx Год назад +2

    been thinking about this, though will try it with a swarm lord.
    will have 3 big threats.
    Swarm Lord with 6 guards.
    Norn emissary
    Old one eye with 2 carnifex.
    all backed up with different assimilator units. :)
    ofc also a unit of zoanthropes :D

  • @thebrothersdim
    @thebrothersdim 6 месяцев назад

    Wouldn’t you not be able to use reclaim biomass when the tyrant guard are being led because of the way the stratagem interacts with the leader unit when the tyrant guard die?

    • @TacticalTortoise
      @TacticalTortoise  6 месяцев назад +1

      Not sure what you're referring to; but Attached units are still treated seperately for the purpose of being destroyed - so if a bodyguard is destroyed but the leader is not, you still get any applicable 'destroyed unit' triggers.

  • @Gaulwa
    @Gaulwa Год назад +2

    1:10 aren't attacks supposed to be only rolled one at a time? (core rules p24). It is allowed to roll all the similar attacks at the same time to speed up, but in this specific case, the opponents should only roll enough attacks to kill the guards, then roll the rest on the Tyrant. (if it makes a difference on the Wound roll)
    There shouldn't be a downside to attach the bodyguards to the tyrant. (Or neurogaunts to the Neurotyrant)

    • @TacticalTortoise
      @TacticalTortoise  Год назад +2

      The fast dice rolling section allows attackers to roll identical attacks simultaneously - AFAICS the defender is not allowed to dictate that fast dice can't be used

    • @MrJinxxx86
      @MrJinxxx86 Год назад

      im sure they said that few times (just cant remember where exactly): you declare atacks AND at that time the toughness of the unit gets locked in. That way if you have one bodygyuard model left and it needs to take say 10 attacks, which say 8 hit, 8 wound (at unit toughness) THEN you can roll saves one at the time.
      hope that makes sense

    • @Lyderc91
      @Lyderc91 10 месяцев назад

      @@TacticalTortoise The first paragraph of fast dice states that you can only fast roll die: "...and they must be directed at the same unit" The Bodyguard Unit, the Leader Unit and the Attached Unit are 3 different entities than can be separated by killing the leader (precision) or killing the whole bodyguard unit. At that point the fast roll die would not meet the "must be directed at the same unit" criteria

  • @Dewoy1
    @Dewoy1 8 месяцев назад

    If i get in EN with my Tyrant Guard, Hive Tyrant unit, would the opponent still be able to shoot within EG of me and their unit?

  • @DuelTubeChannel
    @DuelTubeChannel 10 месяцев назад

    I like the reasoing, but the fact that tyrant guard are a suboptimal units remain, so why jumping throug all this hoops for them?
    There isn't a better unit to reaminate? (big fan of assimilation swarm though)

    • @zacharypurdue4584
      @zacharypurdue4584 Месяц назад

      Zoans are a good unit to revive but the Pyrovore is perhaps the unit that gains the most since they self revive and are huge blocky infantry

  • @TheBluBrawler
    @TheBluBrawler Год назад

    I'm looking at putting a unit of them with my NeuroTyrant, I don't own a hive tyrant model yet, and his ability improves their attack. If am not wrong in 10th they share keywords ? So the unit would count as monsters when attached and also gain fly when paired with Neuro? I think people are sleeping on this detachment, the heals are perfect and managed to heal my Norn Emissary up soaking up even more damage and won on points overall

    • @TacticalTortoise
      @TacticalTortoise  Год назад

      Units share keywords, but most (like Infantry and Fly) only affect the specific models in the unit that have them

  • @jreimer666
    @jreimer666 Год назад +2

    I used 6 of them with a neuro tyrant in crusher stampede as an anoying objective bully. Give the neuro ominus presance for 12 OC in the unit.

  • @UrdWirl
    @UrdWirl Год назад

    If a monster is a leading a unit of infantry it becomes a monster unit?

    • @TacticalTortoise
      @TacticalTortoise  Год назад +1

      A *unit* has all the keywords of the models within it; so it's both a Monster and Intantry unit
      Keep in mind that individual models still have their own keywords only, so Tyrants don't go through walls and the Guards aren't characters etc.

  • @thomaswilloughby2951
    @thomaswilloughby2951 Год назад +1

    Detached, rather than attached, tyrant Guard are teh secret knife of teh Tyranid force... with no Monster keyword to slow them down, they cut through terrain with the ease of Infantry, where they can bully, and I do mean *bully* enemy infantry. My three-man units regularly impact units on the flanks after tearing through some ruins, take out half the unit, get swung back at, then we get "Okay, four hits. Toughness?" "Eight." "... I'm sorry, what?!" "Yeah, Toughnes 8." "That can't be right." "Yeah, here, see for yourself. *passes card*" "Huh. Okay, uh. Wounding on 6's I guess?" Then they finish the unit off on the opponent's turn (or force the fallback), and are free to go cause more chaos afterwards.
    They're just way, way better than people expect. They're about teh same cost as Melee Warriors, with the same attack profile by default (scything talons), but with +1 wound and nearly double the toughness.
    Seriously, give 'em a try... use them like you do your melee warriors and watch 'em go. They always overperform.

    • @SC-gf8sg
      @SC-gf8sg Год назад

      Interesting, what detachment is suggested for detached guard?

    • @thomaswilloughby2951
      @thomaswilloughby2951 Год назад

      @@SC-gf8sg I use Invasion Fleet, personally, but anything should work. I'm eyeballing the Assimilation Swarm as one that would absolutely turbocharge them, but not tried it yet.
      But in Invasion Fleet? They're just *solid* guys. All teh speed and mobility of standard infantry, with the hitting power and durability of a Monster, but with none of the monster drawbacks, like being targetable in combat... it's just nice.
      Are they perfect? Goodness no, and their best weapon option (Bonesword and Lashwhip, twin-linked) got hit in the codex (no longer twin-linked!), so you have to pick between the high attack version (what I use) and the Claws (which I want to make a unit of), but ... they're just really good for the cost.
      Like I said, anything you'd use Melee Warrirors for, use Tyrant Guard for, and they do it but better. It's wild.

  • @josephczajkowski3049
    @josephczajkowski3049 Год назад +1

    I honestly find tyrant guard only worth it in a 6 man unit with a nuerotyrant.

  • @AlainPilon
    @AlainPilon Год назад

    Weapons dont overflow from the bodyguards to the leader. So attaching a unit to a leader with higher toughness will not make it easier to kill, except in the case of precision hit. But standard hits, will not overflow into the leader. We are supposed to slow roll all the attacks, rolling everything at the same time is only done to save time. But if you slow roll each attack, you then realize that once the last guard is down, the to wound rolls go up.

  • @Whatsinmypocket
    @Whatsinmypocket 10 месяцев назад

    What's the name of that warhammer sim you were playing at 6:20?

    • @leonkjune
      @leonkjune 9 месяцев назад

      Tabletop Simulator