"balanced" - and that's coming from someone who used the Flamethrower in every patch in Helldivers history. This patch removed just about everything I really loved about the game/series :(
I think flames sticking to ground again is a good thing. It just looks and feels more authentic. Being able to damage through heavy armor also makes sense because you can't re-shape or melt metal without heat and you are vulnerable when you focus flames to be able to take out the bigger things. Flames are dangerous enough that I favor using both Flame resistant armor and Personal Shield Generator pack. As for the positives or negatives of this patch, the main negative I've noticed is Automatons are quicker to alert and start firing and much more accurate and shooting them or towards them doesn't storm-trooper them like it used to (and how one of the dropping in hints states it should). Our Helldivers have also become more fragile and prone to getting limb injuries, but I consider this a neutral change as it encourages use of Heavy Armor as a real benefit rather than just aesthetics. I haven't re-tried everything touched yet, but the Recoilless Rifle and Flame (in general) rebalancing have been good changes for me. I also like the changed behavior of Gas. Much left to re-try and see how I feel about it.
"balanced" - and that's coming from someone who used the Flamethrower in every patch in Helldivers history.
This patch removed just about everything I really loved about the game/series :(
I think flames sticking to ground again is a good thing. It just looks and feels more authentic. Being able to damage through heavy armor also makes sense because you can't re-shape or melt metal without heat and you are vulnerable when you focus flames to be able to take out the bigger things. Flames are dangerous enough that I favor using both Flame resistant armor and Personal Shield Generator pack.
As for the positives or negatives of this patch, the main negative I've noticed is Automatons are quicker to alert and start firing and much more accurate and shooting them or towards them doesn't storm-trooper them like it used to (and how one of the dropping in hints states it should).
Our Helldivers have also become more fragile and prone to getting limb injuries, but I consider this a neutral change as it encourages use of Heavy Armor as a real benefit rather than just aesthetics.
I haven't re-tried everything touched yet, but the Recoilless Rifle and Flame (in general) rebalancing have been good changes for me. I also like the changed behavior of Gas. Much left to re-try and see how I feel about it.