@@kaijiuiloop5872 i perfer using the guard dog if i am using the stalwart only really pull it out when a bug breach happens near me i have to fight to quickly clear the chaff with the guard dog dealing with the ones that get through and close, and anything my stalwart cannot pen. using primary weapon otherwise so that i don't have ammo trouble as long as i keep grabbing 1 supply from resupply or pickup the loose ammo around. honestly i liked the guard dog even when it didn't have medium pen (i just use the MG instead) ever since they now resupply the guard dog with the loose ammo boxes laying around. also the guard dog still hovers and shoots around you when you are manning a HMG turret for all the firepower!
@ 500’s are a staple for me on higher level. ORC is not a bad call to go with it, and thermites I prefer gas grenades Also, a strafing run can kill an impaler if it has tentacles down. And stalwart/crossbow can also quickly deal with impaler with tents down
@ I tend to run EAT’s as a secondary call down. So, 500, EAT, Sentry, Stalwart. Another loadout that I really enjoy (for games WITHOUT the armored bile spewers…) is Lib Carbine, Grenade Pistol, Supply Pack, EAT, 500, MG Sentry, and gas grenades. I tend to run the light gunner armor as well since it’s light armor fast, but medium armor protective. Lib carbine melts things quick enough, and the gas grenades can buy you some space. Though, I always throw one or two on bug breaches as well
It does the job it’s meant to do extremely well. If you are competent helldiver with good aim, it can out perform the MG with larger enemies. Plus it’s a solid weapon that almost feels like a hard hitting primary.
7:00 Generally, the reason why people dislike smoke stratagems is because they don’t understand how to use them (and… really most other stratagems and weapons). Short answer: It works. You need to consider why you would want to bring smoke to a game. Defend an objective, breaking LOS, covering your advance. Smoke will cause enemies to be unable to track your position, so those few seconds of not getting shot at is precious. You gain time, time to activate a hellbomb, time to reload, time to move forward or away from enemies. It’s definitely for more strategic play, which the majority of players are not going to be adept in. In addition, many players don’t know how or where to throw a smoke stratagem, which can lead to inconsistent effects and negatively impact one’s opinion of smokes.
@@dreadtroopeer8884 I’ve never given them a go, but I can see how they would be helpful in those situations. I use my grenades for tanks or clusters of enemies to fill a roll my primary or secondary cannot handle in a pinch. That being said I have way too many hours in this game to have never used either stratagem.😓
It's purpose is to heal. It is the best weapon so far at that job. It is both the best and worst healer as it is THE ONLY ONE! Now for the weapons with the purpose of killing things. P-2 Peacemaker is clearly the worst gun as the redeemer is IT but better in every way. That is for pistons. As for main weapons, It would be the slugger. Now for the stun weapons. The pummeler is the worst.
@@aziouss2863 dude slugger is infinitely better than the constitution, there is no aspect that makes the constitution better than the slugger in any way. Constitution is 100% the worst primary.
smh, I clear a super helldive with 0-1 kills more than once just by keeping the whole team alive with the stim pistol, supplying them with the supply pack, using smoke stratagems to get them out of sticky situation and stun nades to stun big targets. stim pistol is one of the best addition to the game to date.
I think that the constitution should be considered as a starting weapon, as it is free and gives an initial experience of how to play as a sniper. Obviously for us players who already have more powerful weapons unlocked it doesn't seem like much
Arrowhead isn't balancing weapons based on how difficult they are to obtain, they are balancing them based on each other so every weapon is viable.. or at least they are trying to. if they did balance the weapons around progression the game would get extremely boring and annoying to play after having unlocked everything since 90% of the weapons would be useless and annoying to use, while the other 10% get boring after using them constantly
Folks have been sleeping on this since June - after the damage buff both Stalwart and MG had the same TTK on charger butt that flamethrower did on charger leg. Glad to see that the balance patches have finally brought the power of eruptor/crossbow + stalwart/MG to light.
If you have the stalwart you don't need the guard dog. Get the jump pack instead. It's more fun, lets you traverse more distance which is helpful if you are playing solo or even with a team and you just want to break off to do side objectives/sample-medals-req points collecting. Also it's great for when you are swarmed and need to create some distance from the enemy. You can also get up to higher places to have a better view of your surroundings or simply gain a tactical advantage. Grab an Hmg and you are OP! With the 2 remaining slots for the strats choose whatever you enjoy most. (I went for napalm and 500kg). I ran this build yesterday on bugs and it shredded!
Stalwart has always been my fav LMG even before the buff, having a minigun that reloads like a primary is so strong and then just use Thermite or other stratagems for heavies and it’s great for bugs!
i feel like SEAF shells are sometimes bugged and dont increase your killstreak as much as they should. That mini nuke killed a lot of bugs but you only got a 3 killstreak, probably not intended
I’m sure there is “bad” or “worse” weapons in the game but every one of them are usable and you can do well with it. There might be a meta but it sure isn’t a strong one.
I think they should have a one time use 5th strat slot you can unlock for 25,000 requisition. That way you have to be selective what mission you use it on.
In my opinion, the standard guard dog needs more ammo. The rover seems like it continuously fires without overheating. The guard dog kills a handful of enemies and then has to reload, which takes several seconds. You also have to constantly worry about replenishing ammo. I think the ammo should be doubled for the guard dog. it also is extremely inconsistent with its enemy detection. At times it’ll shoot at enemies I don’t even see, and other times they’ll be an enemy 10 feet in front of me and it will just look at it.
What are you on about? Unless you go alone for more than half of the game and you don't take any supply, it's really hard to run out of ammo. Also the targeting seems to work perfectly fine, and although it doesn't shoot continuously, it kills way faster, I'd say it beats the laser dog in kills per minute by far. If anything I'm worried it will get nerfed.
what about getting new shotgun with different ammo types, but we would have explosive and normal. I still hope they will add more ammo for shotguns, like explosive ammo and ap slug and even dragon breath...
Unrelated note, anyone else seeing this game crash far too often, like you and teammates crashing individually one after another becuase it's happened to me 6 times today
Thanks to devs they buffed guard dog make it pen medium armor which solves the most pain when you use Stalwart.
Tough choice between supply pack and guard dog
@kaijiuiloop5872 that's what games should be, have choice to make with struggle because both choices are good.
@@kaijiuiloop5872stalwart has so much ammo you don’t need supply pack
@@kaijiuiloop5872 i perfer using the guard dog if i am using the stalwart only really pull it out when a bug breach happens near me i have to fight to quickly clear the chaff with the guard dog dealing with the ones that get through and close, and anything my stalwart cannot pen. using primary weapon otherwise so that i don't have ammo trouble as long as i keep grabbing 1 supply from resupply or pickup the loose ammo around. honestly i liked the guard dog even when it didn't have medium pen (i just use the MG instead) ever since they now resupply the guard dog with the loose ammo boxes laying around. also the guard dog still hovers and shoots around you when you are manning a HMG turret for all the firepower!
Yeah the ballistic guard dog is amazing now, there I say if you have the ammo it's better than the guard dog Rover
Crossbow/stalwart. Arguably my favorite combo for bugs haha
Been rocking that with the guard dog and it’s nasty
It sounds like a great combo, but what happened when bug breaches spawn 2 bile titans and 4 chargers?
Which is every single bug breach I come across
@ 500’s are a staple for me on higher level. ORC is not a bad call to go with it, and thermites
I prefer gas grenades
Also, a strafing run can kill an impaler if it has tentacles down. And stalwart/crossbow can also quickly deal with impaler with tents down
@ I tend to run EAT’s as a secondary call down. So, 500, EAT, Sentry, Stalwart.
Another loadout that I really enjoy (for games WITHOUT the armored bile spewers…) is Lib Carbine, Grenade Pistol, Supply Pack, EAT, 500, MG Sentry, and gas grenades. I tend to run the light gunner armor as well since it’s light armor fast, but medium armor protective. Lib carbine melts things quick enough, and the gas grenades can buy you some space. Though, I always throw one or two on bug breaches as well
Torcher and commando slam lol
I dont care that the stalwart is considered "bad" when it feels so cool to wield with that fire rate. Its so fuckin fun to wield that thing.
@@Tekow1 all of the brrrrrt
It does the job it’s meant to do extremely well. If you are competent helldiver with good aim, it can out perform the MG with larger enemies.
Plus it’s a solid weapon that almost feels like a hard hitting primary.
It feels amazing until you are in a bile spewer map, the lack of info on the type of enemies the mission has is the worst part abt this gun tbh
@@s2wuolf508That's why you pair it with something like the crossbow, eruptor or purifier.
@ yeah and end up using the crossbow more than the stalwart in bile spewer maps when the game favours more bile spewer spawns
7:00
Generally, the reason why people dislike smoke stratagems is because they don’t understand how to use them (and… really most other stratagems and weapons).
Short answer: It works. You need to consider why you would want to bring smoke to a game. Defend an objective, breaking LOS, covering your advance. Smoke will cause enemies to be unable to track your position, so those few seconds of not getting shot at is precious. You gain time, time to activate a hellbomb, time to reload, time to move forward or away from enemies. It’s definitely for more strategic play, which the majority of players are not going to be adept in. In addition, many players don’t know how or where to throw a smoke stratagem, which can lead to inconsistent effects and negatively impact one’s opinion of smokes.
@@dreadtroopeer8884 I’ve never given them a go, but I can see how they would be helpful in those situations. I use my grenades for tanks or clusters of enemies to fill a roll my primary or secondary cannot handle in a pinch. That being said I have way too many hours in this game to have never used either stratagem.😓
Smoke is one of the strongest things in the game. However, it’s not flashy and action-packed, so 99.9% of people can’t even conceptualize.
Liberator Penetrator kicks ass now… whoever thought that was the worst weapon needs to give it another shot…
It’s been my main weapon ever since they gave it the same amount of rounds as the normal one. It surprises me seeing almost no one using it lol
It's far better than it was. That said it's still pretty bad tbh. Ammo economy is just not anywhere near what it should be.
People asking "what is the worst weapon in the game in chat"...
Smh, it's clearly the stim pistol
It's purpose is to heal.
It is the best weapon so far at that job. It is both the best and worst healer as it is THE ONLY ONE!
Now for the weapons with the purpose of killing things.
P-2 Peacemaker is clearly the worst gun as the redeemer is IT but better in every way. That is for pistons.
As for main weapons, It would be the slugger.
Now for the stun weapons.
The pummeler is the worst.
well, this actually is not a weapon in first place... second, you have never time to use it when needed so its a bit useless in status like now....
@@aziouss2863 dude slugger is infinitely better than the constitution, there is no aspect that makes the constitution better than the slugger in any way. Constitution is 100% the worst primary.
smh, I clear a super helldive with 0-1 kills more than once just by keeping the whole team alive with the stim pistol, supplying them with the supply pack, using smoke stratagems to get them out of sticky situation and stun nades to stun big targets.
stim pistol is one of the best addition to the game to date.
I think that the constitution should be considered as a starting weapon, as it is free and gives an initial experience of how to play as a sniper. Obviously for us players who already have more powerful weapons unlocked it doesn't seem like much
Arrowhead isn't balancing weapons based on how difficult they are to obtain, they are balancing them based on each other so every weapon is viable.. or at least they are trying to. if they did balance the weapons around progression the game would get extremely boring and annoying to play after having unlocked everything since 90% of the weapons would be useless and annoying to use, while the other 10% get boring after using them constantly
Folks have been sleeping on this since June - after the damage buff both Stalwart and MG had the same TTK on charger butt that flamethrower did on charger leg. Glad to see that the balance patches have finally brought the power of eruptor/crossbow + stalwart/MG to light.
If you have the stalwart you don't need the guard dog. Get the jump pack instead. It's more fun, lets you traverse more distance which is helpful if you are playing solo or even with a team and you just want to break off to do side objectives/sample-medals-req points collecting. Also it's great for when you are swarmed and need to create some distance from the enemy. You can also get up to higher places to have a better view of your surroundings or simply gain a tactical advantage. Grab an Hmg and you are OP! With the 2 remaining slots for the strats choose whatever you enjoy most. (I went for napalm and 500kg). I ran this build yesterday on bugs and it shredded!
Stalwart has always been my fav LMG even before the buff, having a minigun that reloads like a primary is so strong and then just use Thermite or other stratagems for heavies and it’s great for bugs!
Yes, sir! I use Stalwart on both fronts. Aswell as B-1 Supply Pack along with it. My primary for killing heavy things is PLAS-101 Purifier 🤠
Can you do the heavy machine gun next
You should show your full load out in the beginning so we know armor, side arm etc
Crossbow/stalwart/jump pack absolutely ROCKS for bugs
Whenever i pick up the Stalwart, half the Bugs are suddenly Hive Guardians. Thats why i prefer the MG-43.
i feel like SEAF shells are sometimes bugged and dont increase your killstreak as much as they should. That mini nuke killed a lot of bugs but you only got a 3 killstreak, probably not intended
Is there a reason why guard dog wont shoot even though there is ammo in the backpack? Its just flys and doesn't shoot.
I’m sure there is “bad” or “worse” weapons in the game but every one of them are usable and you can do well with it.
There might be a meta but it sure isn’t a strong one.
Smoke stratagem should be a permanent community strat.
30:15 These buffed tentacles are mega annoying
Its not as bad as release tho
I think they should have a one time use 5th strat slot you can unlock for 25,000 requisition. That way you have to be selective what mission you use it on.
In my opinion, the standard guard dog needs more ammo. The rover seems like it continuously fires without overheating. The guard dog kills a handful of enemies and then has to reload, which takes several seconds. You also have to constantly worry about replenishing ammo. I think the ammo should be doubled for the guard dog. it also is extremely inconsistent with its enemy detection. At times it’ll shoot at enemies I don’t even see, and other times they’ll be an enemy 10 feet in front of me and it will just look at it.
What are you on about?
Unless you go alone for more than half of the game and you don't take any supply, it's really hard to run out of ammo.
Also the targeting seems to work perfectly fine, and although it doesn't shoot continuously, it kills way faster, I'd say it beats the laser dog in kills per minute by far.
If anything I'm worried it will get nerfed.
Laser guard dog note overheating is a bug and this should be patched in the next months I guess
Stalwart/crossbow supply pack 500kg has been my main for months
You can get a bushwack to deal with alpha commander/stalker charging at you, bushwack knock them back a bit
Yeah im a big fan of the triple barrel. Lil thing has some serious stop to it
Stalwart uses the same rounds as the standard Liberator. FYI.
Constitution is ass? nah man say that to my 200 melee killcount
I would of preferred a lever action rifle instead of the constitution
what about getting new shotgun with different ammo types, but we would have explosive and normal. I still hope they will add more ammo for shotguns, like explosive ammo and ap slug and even dragon breath...
why are videos so smooth but my 4070ti sucks butt
I wonder if they will make a las lmg 😮
god i'd love that
Unrelated note, anyone else seeing this game crash far too often, like you and teammates crashing individually one after another becuase it's happened to me 6 times today
Since the 60 Day patch, Ive been crashing every single day. Plus a lot of annoying bugs. But the game just freezing up is horse puckey.
is mini-nuke strenghtwise same as hellbomb?
Yeah
Bro , why your 3rd person view is soo wide ? How to do this??
In the graphics settings, increase Field of View (FOV) to maximum
its a decent loadout for killing trash. prob would have chosen something other than railcannon. funnily enough eats would work better
This isnt super helldive