15:27 The "magic" was not a reference to the wrenches, but what happened before that when Mario jumped on enemies without even being close to them. 39:30 Well, taking damage takes time... There is no gain in time for the fort to take damage again. Another purpose was, of course, to be able to get the leaf from the HB battle. 41:50 Not only is it frame perfect, but you must also line up Mario correctly. Which is why we are making turnbacks to slow him down to get the right pixel to grab the block without slowing down. Glad to see this again!
> when Mario jumped on enemies without even being close to them. Actually wait, do you mean how the middle enemy seems to have a belated death? Like, Mario hits it, but it takes a few frames for its death to actually register? Cuz the left-most enemy dies because of a fireball... Or is it something that happens off screen and it doesn't actually appear in the above video due to all the skipping around?
Hey Mitch! Man, I have to say, your dedication to this game is both purely insane and very interesting at the same time. So much so that in the past I didn't pay that much attention, and as time has gone on, each time I see a new discovery you've come across, I'm actually excited to see it! Keep that fun hype up!
Those turnbacks to build P-speed are super sexy. I loved your commentary, especially the end of it: "There you go guys, I broke it down for you; I'm not doing it." Consider these tidbits though: The console sends information to the screen; there's lag there. Whatever monitor you're using, it has wires and shit, meaning lag. Then the light goes to your eye, with more lag. The nerves in your eyes have to send the information to your brain and that's a ~3 or ~30ms lag, I forgot. Then your brain does the processing but I don't want to spoil anything, so lets insert magic for the moment: brain does magic. And your brain sends information to your hands with lag and the controller sends the information with some lag to the console where it lags a bit because the machine has to tell the machine parts what to do with that information and then do it with some slight lag and it takes a while before the result is processed and shown on the screen, a'ight? There are a hell of a lot of milliseconds lost and that adds up to actual frames lost in translation and the sending of information through wires and space and somewhere in the middle of all that, you have to execute a frame perfect jump by making your brain tell your hands what to press and when and reaction speed for even formula 1 drivers is not nearly fast enough to do that. You would actually have to travel back in time to execute a command or forward in time to see when to press the button. Your brain actually does the latter: it doesn't see the present, but the future. It fills in what to expect, based on experience and allows you to make frame perfect jumps when the information isn't even available on the screen yet to send to your brain. And it's not just Mario players who do such magic. Every time you catch something or touch something that is moving your brain is predicting the future with quite exceptional accuracy. It calculates all lag from all sources and translates that to a feeling of being "in the zone". Real magic is for nubs. Physics is where it's at. And it works without knowing anything about it. I just love knowing how weird our brains actually are. And not just weird, but quite freaking amazing at times, when we're not being stupid idiots falling for common heuristics ;) Which is also pretty amazing how those work in our brains and how we can actually know our brain is doing something wrong and are unable to correct it and still can learn to act as if our brain is doing it right when it's not. Like being afraid of the dark after watching a horror movie. It doesn't matter how well you know it's silly and you can just choose not to act on it, but you cannot choose to stop making adrenaline and feeling scared for imaginary monsters that waited in the shadows, invisibly, for you to watch a horror movie and then walk past that specific shadow at that time - that's what you're scared of, it's that silly and there's nothing you can do about that fear ;) Well, you could have your adrenaline gland removed and then die in traffic because your brain then didn't register any danger at all, but that's probably even sillier. You'd die feeling completely relaxed though :p I suppose you could make an argument for anything :p
There is a thing you can do for a category that would be 14 worlds if you use the flutes after completing levels up to the airship in w6 then using a flute going back to w5 and doing extra worlds
@@leskoopmann6714 as I have not met Mitch, and am also colorblind, I can't say. However, given that the game plays on his hat it does match his green screen
In "Warpless", if you don't get Early Hammer you use the hammer in W4 to skip the fortress. At that point, there is indeed a frame perfect jump in 4-4.
would getting the P wing from getting every coin in 1-4 save any time later in the run since you would then have an extra P wing? Or would the time loss from going into the mushroom be too much?
At around 1:00:30 Mitch starts talking about the frame perfect piranha kill... For 100% or Warpless it's totally not viable, but for No Wrong Warp it's a time save, and honestly not as hard as it looks once you get the feel for it
I was thinking because the only way to get there is w/ p-wings, therefore you would be able to get out (assuming nothing in there damages you). But a clip would make u stuck. Not sure though.
Mitch, I hate to be off topic with the comment, but I remember you mentioning some time ago that you were perhaps going to be getting some more of those hats in stock? I've been waiting for a couple years now since I missed out originally. I will literally pay whatever I have to for one at this point! Absolutely love it and need one in my life!
thanks for being the best at a game that I first experienced as an 8 year old in late 1989 (the local mall had a play choice 10 arcade unit with mario 3)... it's hard to believe that 100% would've taken all day as a kid, but 69:xx is on the horizon!
@Mitchflowerpower rather than mashing space button to try and pause it frame perfectly on the video, with the video paused you can use (.) comma and period keys to advance the video a single frame.
ever consider getting the extra P-wing from the 1-4 white mushroom house? the only added time should be the house itself. Maybe theres a place to use it that saves time?
Hey Mitch, Just realised, although this has been encoded as 60fps, when playing it back frame by frame you can see it's only actually 30... every frame just appears twice... which is annoying as its a 60fps game! Is this Fixable? At least for future videos? -KabAudio.
As a programmer, I suspect the converors just move mario in whole pixel units instead of subpixel, probably for performance reasons. That's just a guess tho.
What would be awesome? A speed-run battle instead of using just time as a metric adjust the score or time with how many speed-run tricks are pulled off in the run. That would be insanely entertaining to watch!!
If the problem with the W2 Fortress P-Wing strat is lack of a P-Wing for 3-5, how much of a time loss is the World 1 White Mushroom House, which gives another P-Wing? Getting the WMH is an autoscroller level, so you don't lose time in the level itself (presumably). Would the time gains from doing the P-Wing strats in both the Fortress and 3-5 offset the time loss from going back to the WMH to get the P-Wing?
I'm curious, does the TAS hit the end card at P speed without a star card (like getting the flower) in a way that you could duplicate? It seems like it would save milliseconds each time, unless I'm mis-reading that it's faster
1. Yes, SMB3 speedrunners already delay ending levels where needed to get different level cards 2. You can't save milliseconds in SMB3 since the frame rate is 60 frames per second. Saving 1 frame would be equal to saving 16⅔ milliseconds. I believe this applies to almost every other game that can be TASed as well.
TAS stands for Tool-Assisted Speedrun. It's a run done, usually, on an emulator where you can use tools like frame by frame gameplay and save states. The purpose of a TAS is to find out how fast game can be beaten in theory when every input press is perfected, pushing the limits of the game. Real Time Attacks are done in real time without any tools, pushing the limits of the player. That should explain the basics, I hope :).
Mitch, are the no turn back flower and mushroom cards possible to consistently get? It seems like a time save if you can get a flower without the turnback.
I'm 15 minutes into this and it's taken me easily 45 real-time minutes to make it this far between watching the actual game play w/MFP's commentary and then rewinding to rewatch it while reading the TASers' annotations.
Somehow, I think you don't realize that the period ( . ) and comma ( , ) keys on the keyboard cause a paused YT video to advance or go back a single frame at a time. Cuz you keep tapping SPACE instead.
How many thousand runs could speedrunners save if you open a category called all 3 hands, you go and press A on top of all 3 blocks, regardless of the random hand pattern you can still have a perfect run.
If you approach with the right speed and angle you can clip through. Mitch, and other runners, try to do this in level 7-7 seen at 52:43. The clip done at 2:30 is of course not as huge of a timesaver, but it does push you forward two pixels. You sometimes have to slow down in order to be able to do the clip, because of that it's not always faster to do, but it's done as often as possible.
It is impossible to get all of them in a single playthrough because you don't have enough hammers. The TAS has changed the category name to 'All Levels' instead. But yes, the name is not clear.
One reason is that it is impossible to get all of them in a single playthrough, because you don't have enough hammers for the overworld. 'All Levels' is technically a better name, I'll edit my video title as well.
@@hawnshill7441 In the All-Stars version, it is possible to farm some extra hammers thanks to the save feature. But for NES, you have to restart the game. To clairfy where you'll "get stuck": There's one hammer in W2, which has to be used in that world. Then already in W3 there are two rocks you have to break, with only one extra hammer to be used. Next spot is in W4. So two few hammers up to that point.
>..> Only the full 100% Run includes ALL the world map bonuses, like Mushroom Houses, Cards Games, Match Games, and.......the hidden mushroom houses >:D
It's however not possible to get all the Mushroom Houses and Match Games in a single playthrough. The Card Games are endless, as they pop up every 80k points, and are therefore meaningless to collect. The White Mushroom Houses got some validation to them, though there is a seperated category for that =). The 100% category is more like "All Stages" instead, which was what we renamed it for the TAS, as it does make more sense.
It stands for Tool-Assisted Speedrun. It means we did this run by playing the game on an emulator, playing it frame by frame while using save states. The goal is to find out how fast a game can be beaten in theory with perfection. To sum it up =).
Ideally you should try going for frame perfect tricks in early levels. If it saves a little bit of time and it's only the second level. Then it's not exactly breaking your back to restart.
Look I'm not a runner I just watch vids. Its seems to me the running community seems to define the catagories. So can't you guys just define no early hammer bro as a separate catagory? Or is this one of those controversial topics were there is little agreement?
i think it's difficult partially bc everybody starts an attempt hoping for early hammer but it turns into no early hammer if you happen to not get the super low odds of early hammer, so even tho the route changes, no runs start as no early hammer if I'm making any sense
You can't make different categories for each RNG element in the game. You could then, for Warpless, create categories for: Hand 1, hand 2, hand 3, hand 1 and 3, hand 2 and 3, no hands and so on. It doesn't make any sense to divide categories like that.
That's such BS that they didn't go for 99. C'mon. That's the reward for watching an hour of warpless. It doesn't cost that much time, especially when you're already autoscrolling.
Getting 99 lives was a big thing in the original 11 minutes TAS by Morimoto from 2003, and was one of the reasons why it was so impressive. It has since been done in every TAS of that category. While it would be possible to stack on more lives throughout the game, just keep jumping on enemies to get extra lives can be a bit repetitive in the long run. There are many autoscrollers in the game, and some variation is nice from my point of view. The problem here, if we would get 99 lives in the autoscrollers in W8, is that we don't have the leaf, which is neccesarly to get enough lives. If you get it in 8-Tank 1 you have already missed half the stage, you would lose time to not be able to fire kill the Boomerang Bro and we need to get the fire back in the next stage anyway. Which would be a really pointless way of wasting time. Getting it at the end of W7 is out of the question at there are no good spots for it, and it would also lose many seconds in every of the end levels there.
For future reference, the "," and "." can let you scrub frame by frame on youtube. It can be super helpful
even though i already know this, other people may not've. so, thank you for telling us.
oh man I NEEDED THIS
it has to be paused*
OH. Thanks!
You are one of the unsung heroes of he internet!
15:27 The "magic" was not a reference to the wrenches, but what happened before that when Mario jumped on enemies without even being close to them.
39:30 Well, taking damage takes time... There is no gain in time for the fort to take damage again. Another purpose was, of course, to be able to get the leaf from the HB battle.
41:50 Not only is it frame perfect, but you must also line up Mario correctly. Which is why we are making turnbacks to slow him down to get the right pixel to grab the block without slowing down.
Glad to see this again!
> when Mario jumped on enemies without even being close to them.
Actually wait, do you mean how the middle enemy seems to have a belated death? Like, Mario hits it, but it takes a few frames for its death to actually register? Cuz the left-most enemy dies because of a fireball... Or is it something that happens off screen and it doesn't actually appear in the above video due to all the skipping around?
@@nickfifteen Here you can see what happened: ruclips.net/video/NSK-6SqTVac/видео.html
Sweet TAS run. Well done!
Only a TAS can make the autoscrollers the most entertaining part of the run...
Hey Mitch! Man, I have to say, your dedication to this game is both purely insane and very interesting at the same time. So much so that in the past I didn't pay that much attention, and as time has gone on, each time I see a new discovery you've come across, I'm actually excited to see it! Keep that fun hype up!
When the video is paused, press (period) to advance by one frame.
Step back or forward by one from with comma or period. I think this is supposed to be easy to remember because those are the less/greater than arrows.
Holy moly!! thats awesome!! Didn't knew but it will be handy !
wow thanks for that info!
30 yrs later, I love people playing and talking about this game with new strats. Always something new to learn with this game.
Thats one thing I love about speedrunning. No matter how old a game is, theres always something new to learn about it.
Those turnbacks to build P-speed are super sexy. I loved your commentary, especially the end of it: "There you go guys, I broke it down for you; I'm not doing it."
Consider these tidbits though: The console sends information to the screen; there's lag there. Whatever monitor you're using, it has wires and shit, meaning lag. Then the light goes to your eye, with more lag. The nerves in your eyes have to send the information to your brain and that's a ~3 or ~30ms lag, I forgot. Then your brain does the processing but I don't want to spoil anything, so lets insert magic for the moment: brain does magic. And your brain sends information to your hands with lag and the controller sends the information with some lag to the console where it lags a bit because the machine has to tell the machine parts what to do with that information and then do it with some slight lag and it takes a while before the result is processed and shown on the screen, a'ight? There are a hell of a lot of milliseconds lost and that adds up to actual frames lost in translation and the sending of information through wires and space and somewhere in the middle of all that, you have to execute a frame perfect jump by making your brain tell your hands what to press and when and reaction speed for even formula 1 drivers is not nearly fast enough to do that. You would actually have to travel back in time to execute a command or forward in time to see when to press the button.
Your brain actually does the latter: it doesn't see the present, but the future. It fills in what to expect, based on experience and allows you to make frame perfect jumps when the information isn't even available on the screen yet to send to your brain.
And it's not just Mario players who do such magic. Every time you catch something or touch something that is moving your brain is predicting the future with quite exceptional accuracy. It calculates all lag from all sources and translates that to a feeling of being "in the zone".
Real magic is for nubs. Physics is where it's at. And it works without knowing anything about it. I just love knowing how weird our brains actually are. And not just weird, but quite freaking amazing at times, when we're not being stupid idiots falling for common heuristics ;) Which is also pretty amazing how those work in our brains and how we can actually know our brain is doing something wrong and are unable to correct it and still can learn to act as if our brain is doing it right when it's not. Like being afraid of the dark after watching a horror movie. It doesn't matter how well you know it's silly and you can just choose not to act on it, but you cannot choose to stop making adrenaline and feeling scared for imaginary monsters that waited in the shadows, invisibly, for you to watch a horror movie and then walk past that specific shadow at that time - that's what you're scared of, it's that silly and there's nothing you can do about that fear ;)
Well, you could have your adrenaline gland removed and then die in traffic because your brain then didn't register any danger at all, but that's probably even sillier. You'd die feeling completely relaxed though :p I suppose you could make an argument for anything :p
How much Adderall do you do?
We live in a world where "Professional Mario Player" is a career... THIS IS AWESOME
We’re living in the Far Side! 😂
YES I am so glad you finally reacted to this TAS. Your reactions to these TASes always make my day, please do more if you find any other TAS.
Hey Mitch, FYI youtube has frame advance. It's the < and > buttons while paused (well, comma and period). So you don't need to mash pause super fast.
He's a speedrunner used to frame perfect inputs. What'd you expect he'd do?
Just to help out you can use < and > (, and .) to frame forward and frame back in youtube.
How did I nor know about this?
And you can use Shift along with those keys to change the speed.
I don't watch a lot of Mitch, but at ~19 minutes he started to sound very Canadian to me. I'm from the GTA.
There is a thing you can do for a category that would be 14 worlds if you use the flutes after completing levels up to the airship in w6 then using a flute going back to w5 and doing extra worlds
Great video. Excited to watch some attempts
Dude u should watch the all-stars/gba version of this tas. It’s hilarious
The Real Jeromeo - HEE HEE
Michael Jackson run :D
left+right does m....
....ichael jackson
link?
33:06 - I immediately sang, "Goomba Shoe, we skip you!" Like the Blue skidoo song from Blue's Clues...
It bothers me the bottom of the bill of your hat is the same color as your green screen
Thought I smoked to much medical m
Ikr it’s so trippy
And what color would that be?
@@leskoopmann6714 as I have not met Mitch, and am also colorblind, I can't say. However, given that the game plays on his hat it does match his green screen
Nice video as always Mitch :D
27:08, my question has been answered, finally. No frame perfect jump in 4-4.
In "Warpless", if you don't get Early Hammer you use the hammer in W4 to skip the fortress. At that point, there is indeed a frame perfect jump in 4-4.
"What is this Paper Mario 64?"
My mind went to stryder7x and his clearing levels in untended ways.
UWR is usually refered to as untied wr, just an fyi.
Edit: also your can use , and . to advance YT vids forward or backwards by one frame.
Love your reviews, always enjoyable.
hey mitch you can use , and . to move a paused youtube video frame by frame
1:58
Mitch channels his inner Morshu: "MMMM..."
would getting the P wing from getting every coin in 1-4 save any time later in the run since you would then have an extra P wing? Or would the time loss from going into the mushroom be too much?
"Take the opportunity to talk", about auto scrollers. Lol! During 5:00 I listen the least because of all insane and thrilling moves =)
At around 1:00:30 Mitch starts talking about the frame perfect piranha kill... For 100% or Warpless it's totally not viable, but for No Wrong Warp it's a time save, and honestly not as hard as it looks once you get the feel for it
Hey there buddy
Just a heads up, the shortcut to fastforward or slowdown youtube videos is Shift + >. or Shift +
Wonderful run man
50:58 if you soft lock going into that spot why is it even there lol
I was thinking because the only way to get there is w/ p-wings, therefore you would be able to get out (assuming nothing in there damages you). But a clip would make u stuck. Not sure though.
Mitch, I hate to be off topic with the comment, but I remember you mentioning some time ago that you were perhaps going to be getting some more of those hats in stock? I've been waiting for a couple years now since I missed out originally. I will literally pay whatever I have to for one at this point! Absolutely love it and need one in my life!
thanks for being the best at a game that I first experienced as an 8 year old in late 1989 (the local mall had a play choice 10 arcade unit with mario 3)...
it's hard to believe that 100% would've taken all day as a kid, but 69:xx is on the horizon!
yo mitch gratz on the non EH WR!!!
I once went to the pipes, pressed down very hard, and got pee-speed
@Mitchflowerpower rather than mashing space button to try and pause it frame perfectly on the video, with the video paused you can use (.) comma and period keys to advance the video a single frame.
Have you played Mario 3 in 3d? That would be fun to watch!
ever consider getting the extra P-wing from the 1-4 white mushroom house? the only added time should be the house itself. Maybe theres a place to use it that saves time?
I still think it's amazing you use the TAS to pickup tips and strategies~
Pretty much every speedrunner for every game does this
Imagine if this TAS guy played in the point system tournament..
Mitch Commentator is just as entertaining as Mitch FlowerPower.
Hey Mitch, Just realised, although this has been encoded as 60fps, when playing it back frame by frame you can see it's only actually 30... every frame just appears twice... which is annoying as its a 60fps game! Is this Fixable? At least for future videos?
-KabAudio.
Is there a difference between the US and JA text scroll?
As a programmer, I suspect the converors just move mario in whole pixel units instead of subpixel, probably for performance reasons. That's just a guess tho.
That is correct. One pixel/frame.
It looks like certain clips such as 7-1 and 7-4 are not possible in GBA since the screen clearly does not scroll beyond the first wall
Thank you for posting
What would be awesome? A speed-run battle instead of using just time as a metric adjust the score or time with how many speed-run tricks are pulled off in the run.
That would be insanely entertaining to watch!!
TAS insanity at its best
Why aren’t the toad houses part of a 100% run?
Is there a reason why you don't setup the manip for 7-6 clip in 100%?
Mitch is the best 👊❤️
If the problem with the W2 Fortress P-Wing strat is lack of a P-Wing for 3-5, how much of a time loss is the World 1 White Mushroom House, which gives another P-Wing? Getting the WMH is an autoscroller level, so you don't lose time in the level itself (presumably). Would the time gains from doing the P-Wing strats in both the Fortress and 3-5 offset the time loss from going back to the WMH to get the P-Wing?
Getting those extra Pwings from white houses always take longer to get than what they save
This might be the stupidest question, but I have always wondered why do the TAS plays always seem to go through the blocks?
I'm curious, does the TAS hit the end card at P speed without a star card (like getting the flower) in a way that you could duplicate? It seems like it would save milliseconds each time, unless I'm mis-reading that it's faster
1. Yes, SMB3 speedrunners already delay ending levels where needed to get different level cards
2. You can't save milliseconds in SMB3 since the frame rate is 60 frames per second. Saving 1 frame would be equal to saving 16⅔ milliseconds. I believe this applies to almost every other game that can be TASed as well.
What is the different beetwen rta and tas runners?
TAS stands for Tool-Assisted Speedrun. It's a run done, usually, on an emulator where you can use tools like frame by frame gameplay and save states. The purpose of a TAS is to find out how fast game can be beaten in theory when every input press is perfected, pushing the limits of the game.
Real Time Attacks are done in real time without any tools, pushing the limits of the player.
That should explain the basics, I hope :).
I enjoy TAS runs and often wonder what speed runners think of them..
Mitch, are the no turn back flower and mushroom cards possible to consistently get? It seems like a time save if you can get a flower without the turnback.
No, the game has a system where it will almost guarantee you get a star if you run up to it without purposely delaying the ending.
29:52 lmao
I'm 15 minutes into this and it's taken me easily 45 real-time minutes to make it this far between watching the actual game play w/MFP's commentary and then rewinding to rewatch it while reading the TASers' annotations.
Did you do a react for the "arbitrary code execution" SMB3 TAS run yet?
He kinda already reacted to it when the run was first shown at AGDQ: ruclips.net/video/eM8Z9e-WoFs/видео.html
Big Mario Energy
Mitch- would doing 6-5 normally to save the Pwing for 2-Fort save time overall or would it just be a wash?
A wash :( I really wish I could p wing the fort in 2 but the I have to wall jump 3-5 :(
Mitchflowerpower I just realized you don't even have the extra p-wing you could save in 6-5 at that point.
Somehow, I think you don't realize that the period ( . ) and comma ( , ) keys on the keyboard cause a paused YT video to advance or go back a single frame at a time. Cuz you keep tapping SPACE instead.
How many thousand runs could speedrunners save if you open a category called all 3 hands, you go and press A on top of all 3 blocks, regardless of the random hand pattern you can still have a perfect run.
I see he has adapted the color changing cap from GPB
XD
Try changing the playback the same way Mitch does throughout the video. It's "fun" to watch something in 1/16th speed on YT.
2:30 how the hell did he clip through the block?
If you approach with the right speed and angle you can clip through. Mitch, and other runners, try to do this in level 7-7 seen at 52:43.
The clip done at 2:30 is of course not as huge of a timesaver, but it does push you forward two pixels. You sometimes have to slow down in order to be able to do the clip, because of that it's not always faster to do, but it's done as often as possible.
*_Parallel Universes_*
Why does 100% skip the mushroom houses and other bonus games? Doesn't seem very 100%
It is impossible to get all of them in a single playthrough because you don't have enough hammers. The TAS has changed the category name to 'All Levels' instead. But yes, the name is not clear.
@@TompaA interesting, thanks for the info.
The lack of in-game audio killed this video. Bummer
Why don't the card and mushroom houses count towards 100%?
One reason is that it is impossible to get all of them in a single playthrough, because you don't have enough hammers for the overworld. 'All Levels' is technically a better name, I'll edit my video title as well.
@@TompaA I never thought about that. Thanks for the response
@@hawnshill7441 In the All-Stars version, it is possible to farm some extra hammers thanks to the save feature. But for NES, you have to restart the game.
To clairfy where you'll "get stuck": There's one hammer in W2, which has to be used in that world. Then already in W3 there are two rocks you have to break, with only one extra hammer to be used. Next spot is in W4. So two few hammers up to that point.
Can't wait for the real deal.
41:50 Why don't you just get p-speed later then?
Why don't you watch these videos in mpv so you can track the video properly
I never liked smb3's sun, there's sunthing wrong with it.
I c what u did there
33:10 Runs along a muncher, TAS you scary.
Not only for show either. As clipping into blocks like that is faster =).
>..> Only the full 100% Run includes ALL the world map bonuses, like Mushroom Houses, Cards Games, Match Games, and.......the hidden mushroom houses >:D
It's however not possible to get all the Mushroom Houses and Match Games in a single playthrough. The Card Games are endless, as they pop up every 80k points, and are therefore meaningless to collect. The White Mushroom Houses got some validation to them, though there is a seperated category for that =).
The 100% category is more like "All Stages" instead, which was what we renamed it for the TAS, as it does make more sense.
Chael Sonnen's son reacts to SMB3 100% TAS new strats?? *YE*
I realize he says 'off-screen wand grab', but I swear I hear it as 'Austrian wand grab'....
Hey Mitch :)
When I was a kid we would Pwing auto scrollers like 8-1. I guess we did it wrong lol
where did jesus clip happen
This man has no forehead. He must be a warlock.
what does TAS mean?
It stands for Tool-Assisted Speedrun. It means we did this run by playing the game on an emulator, playing it frame by frame while using save states. The goal is to find out how fast a game can be beaten in theory with perfection.
To sum it up =).
Lorn Tom's TAS is Funny Crazy. XDDD
Wow, a youtuber who knows how to use controls on the videos. That's a first.
No he doesn't he wasn't using . And , to go frame by frame?
Ideally you should try going for frame perfect tricks in early levels. If it saves a little bit of time and it's only the second level. Then it's not exactly breaking your back to restart.
We❤2Cit
Watching RUclips watching a guy watching RUclips
15:18 I was just about to do that
how is this possible???
You really think this caste jump 32:15 is hard... SHITS EASY!
Reminder for me: search super Mario world tas
WHOAH A HAT GUY WHO NEVER ACTUALLY WEARS HIS HATS PROPERLY
Look I'm not a runner I just watch vids. Its seems to me the running community seems to define the catagories. So can't you guys just define no early hammer bro as a separate catagory? Or is this one of those controversial topics were there is little agreement?
i think it's difficult partially bc everybody starts an attempt hoping for early hammer but it turns into no early hammer if you happen to not get the super low odds of early hammer, so even tho the route changes, no runs start as no early hammer if I'm making any sense
You can't make different categories for each RNG element in the game. You could then, for Warpless, create categories for: Hand 1, hand 2, hand 3, hand 1 and 3, hand 2 and 3, no hands and so on. It doesn't make any sense to divide categories like that.
Is he Canadian?
Yea, he's from Canada and currently lives in the US.
That's such BS that they didn't go for 99. C'mon. That's the reward for watching an hour of warpless. It doesn't cost that much time, especially when you're already autoscrolling.
Getting 99 lives was a big thing in the original 11 minutes TAS by Morimoto from 2003, and was one of the reasons why it was so impressive. It has since been done in every TAS of that category. While it would be possible to stack on more lives throughout the game, just keep jumping on enemies to get extra lives can be a bit repetitive in the long run. There are many autoscrollers in the game, and some variation is nice from my point of view.
The problem here, if we would get 99 lives in the autoscrollers in W8, is that we don't have the leaf, which is neccesarly to get enough lives. If you get it in 8-Tank 1 you have already missed half the stage, you would lose time to not be able to fire kill the Boomerang Bro and we need to get the fire back in the next stage anyway. Which would be a really pointless way of wasting time. Getting it at the end of W7 is out of the question at there are no good spots for it, and it would also lose many seconds in every of the end levels there.
Imagine having green eyes... The green screen... It would be SO annoying
And now you got 1:10:01.60 soooo close to sub 10 ;-;
you're cute
I guess there would be no "you hate to see it" in a tas run, huh?