Procedurally Generating Floating Islands | Devlog 1
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- Опубликовано: 9 окт 2022
- In this devlog I procedurally generate some floating islands and give Bob a paraglider, as well as an awe-inspiring dash ability.
Wishlist Eyewinder on Steam: store.steampowered.com/app/25...
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#unity3d #devlog #gamedev #indiedev #proceduralgeneration #dreamgame
Assets I use:
Note: The below links to the Unity asset store are affiliate, which means I might make money if you click on them and buy something. There is no additional cost to you.
Kinematic Character Controller (free):
assetstore.unity.com/packages...
For multiplayer I am using the very excellent (and free!) FishNet networking library: assetstore.unity.com/packages...
Everyday motion animation pack (paid):
assetstore.unity.com/packages...
Animancer Pro (paid, there is also a free version with less features):
assetstore.unity.com/packages...
Cozy Weather (paid):
assetstore.unity.com/packages...
Dreamteck splines (paid, not as necessary now that Unity has a free package for splines but I think this package still has more features than Unity’s one):
assetstore.unity.com/packages...
Synty dungeon realms (paid):
assetstore.unity.com/packages...
Links to music I used so I don't get a copyright strike:
Music from Uppbeat (free for Creators!):
uppbeat.io/t/kidcut/jazz-and-hop
License code: AJJF8FII0XDYEWUV
Music from Uppbeat (free for Creators!):
uppbeat.io/t/prigida/holding-you
License code: XMZTFFACZGGPC5KS
Music from Uppbeat (free for Creators!):
uppbeat.io/t/prigida/cozy
License code: MZFLI4WQNRBFEYFB
Music from Uppbeat (free for Creators!):
uppbeat.io/t/fe77a/vacation-c...
License code: Q0TA1ZZSCVHHWWXP
Music from Uppbeat (free for Creators!):
uppbeat.io/t/giulio-fazio/epi...
License code: 52SNX17EOYX4E9TI
Music from Uppbeat (free for Creators!):
uppbeat.io/t/giulio-fazio/dan...
License code: HTIWAQWOTKEVRQBG
Music Title: Fluffing a Duck
Artist: Kevin MacLeod
License: CC BY 3.0 (goo.gl/BlcHZR) Игры
Idea: a few visual things, Bob’s eye glowing when using time powers, dashing having something to do with speeding up time instead of just farting fire, and maybe the ability to wall run as a new interesting way to move around the sky
And a gratuitous explosion of eye goo when he falls on his head/eye.
Eye glow is a good idea. Dashing speeding up time would be nice except for the fact that it wouldn't end up generating any forward momentum which would still leave Bob unable to swing back on top of islands. I'm currently planning on making time speed up be a separate ability that you could combine with the dash if you wanted.
@@BobsMudHut I personally really enjoy the fact that his dash comes out of his ass. You should definitely keep that.
@@BobsMudHut Not if you dont speed up the time on your shoes. Then they keep momentum and pull you forwards when you stop the speed up
Edit: Slow time on your shoes so they generate even more momentum. Giga brain
@@magorleagamer Speed up your own time and slow down your shoes time congratulations you are now SONIC
"But it's fun so I'm keeping it" This line makes me so much more hopeful for what this game will become
yes i thought the same thing
This is how parachutes work in Ark: Survival Evolved. You can weirdly deploy a parachute to keep your UPWARD momentum... Yay physics.
@@josiah42 Ark is not a good example for "But its fun so i am keeping it" lol
Yes i heard that and i thought YES THAT IS GREAT GAME DESIGN I HAVE HOPE
a stamina bar for dashes and gliding would be kinda cool, it could also be added for the time abilities
Probably going to add that in the next devlog, unlimited dashing/time manipulation would be a little overpowered...
@@BobsMudHut for time abilities sure but id personally keep the unlimited dash. It might be overpowered but it would also be really fun and allow for super fast paced movement (which would pair great with the time shenanigans)
genshin/zelda player detected
@@BobsMudHut you could make it procedurally weaker with every thrust until you hit ground again, too, if you don't want to make a bar and let it empty or use that for other skills.
I was thinking that maybe the dash needs fuel. it could be something that you have to make or mine. Maybe it’s all over the ground, or under the island.
This channel is proof that if you actually make good content you can grow very quickly. I was hooked in the first like 20 seconds of the first video. Keep up the good work!
More like if you're picked up by the RUclips algorithm. I've watched dozens of dev vlog channels and most of them are underrated with less than 500 subs
@@painexotic3757 if you have good editing, speech and quality video, you will get more clicks. More clicks = more free advertisement from RUclips. Meaning even more clicks and likes... Then subs and then boom your a successful RUclipsr. Quality is the main aspect here
The concept of this game just seems really unlike any other inde game iv seen being developed on RUclips and I'm really enjoying enjoying it.
To be fair all 50+ I've seen arent like the other ones in that bubble of 50+ but yeah i get what you mean and im enjoying it to!
so you haven't seen Tantan's channel xD
Windlands?
its inspired by Worlds Adrift, a dead mmo
I am glad youtube randomly recomended these dev vlogs, excited to see more!
This is very reminiscent of Worlds Adrift. It died in early access but was one of the best games I've ever played. There is another project attempting to recreate it.
Exactly my thoughts. It's one of my most favourite games.
The screenshots at 0:21 are Worlds Adrift, so no wonder! :D
I just finished watching you first dev log and now I see this? I guess I’m lucky
The gilder boost seems like it would be very fun
I love this. This reminds me so much of Worlds Adrift. Can’t wait to see where this goes.
Idea: Replace Bob's right hand with the hammer tool used in grappling, also maybe have Bob only paraglide with one hand? doesn't matter which one, it would look cool regardless!
You really made a lot of progress! This is such a unique game idea
I am literally hooked to these series! Great idea, great humour, great bugs... Love it!
This is oddly relaxing to watch despite not knowing much about game development, also good to watch in the morning while stoned, keep it up!
why it´s just so relaxing to see a random guy on youtube making his game, i don´t know what u do, but pls, continue
For being the second video on your channel this is really good editing. Also amazing job with the game
I feel lucky for finding your videos so close to the start. This is a very unique concept, and the content is very entertaining. Keep up the good work! Can't wait for more.
Glad to follow along since early stages! Keep up the good work, you're nailing it!
this looks so good and from just what you’ve showed off i want to explore those islands and glide and grapple about them so bad!!
This looks like so much fun. I’m super impressed. Subbed and looking forward to following your progress!
As someone who has tried tackling procedural floating island generation with marching cubes before - awesome work! They turned out great :)
Thanks! How did you find marching cubes for island generation? Did they end up working out?
@@BobsMudHut It ended up working fine. I never got to the island generation part, I had only gotten to mesh generation with caves before I got annoyed with performance issues and attempted to optimize with the Job System, which was going alright until my main game got some success and I started focusing on it instead. I plan to tackle it again later when I'm done with my current game :)
It's looking great, I really appreciate the work you're putting into your own vision, keep at it and good luck!
Really cool seeing your progress with the game, can't wait for the next devlog
Hooked from the start. Got double hooked again once I saw the blending. Idk why but it's just cool and, surprisingly, very satisfying. Keep up the good work, you're doing an amazing job
Pretty cool video! It's funny how you landed on such a similar technique as I once did with the same problems two years ago. Using splines to generate shapes is a super neat way to give the islands some variation. I used two identical meshes, one of which was flipped, and I would cut any low parts of the island to make these holes into the mesh. Nowadays I'm working with marching cubes to get those nice overhangs you miss with heightmap based solution.
Great job man love these devlogs
This is really nice
I loved every single second of this video
I'm sure you're gonna get even bigger soon
This was really cool! I'd love to see this continued 🙂 that was very educational and entertaining to watch
Definitely already want to play the game! It scratches a major itch I didn't even know I had! Keep up the amazing work!
Awesome video! The progress is looking really good. Creating procedural islands like that is impressive. Also really like the added booster. The game is coming along very well. Keep it up! :)
Love the videos so far, really enjoying it
Man this reminds me of worlds adrift and I miss that game so much good luck on your future devlogs
I completaly forgot about this! Good thing I subbed. My comment from the last video still stands, very excited to see how this turns out
I CANT WAITTO SEE MORE AND HOW THIS TURNS OUT! IM SO EXCITED
Love the videos, it’s inspiring to see the game develop.
This is really entertaining! Nice editing!
This is a very cool game idea and a great devlog!
This gives off "Worlds Adrift" vibes, and I love it!
That game had hands down the best grapple and glider mechanics I have ever used.
Literally found this man yesterday was pleased to see some more work on the project
loved the vid, keep up the great work!
I remember trying to create procedurally generated islands.. It didn't end well haha xD Good job can't wait to see your next devlogs
This is very exciting seeing a game being built from the ground up. I do hope you the best and Bob on your long road journey.
cant wait for this game to release
I like the idea of being able to do a sort of dive with the glider the makes you go down faster but generates a lot of momentum
If you speed up time just for yourself and glide at the same time that is basically what ends up happening, other than the "dive" part. I might include an example of that in the next devlog.
Dude what? I just watched your first video earlier today for the first time and was wanting to watch more but you only had one video...wth is that coincidence. Great videos btw :D
The game is making great progress and i really like the amount of movement in the gameplay very cool :) This is a typ of game where i would love to work on as illustrator/concept artist. I hope you will get to finish the projekt someday in the future ^^
The camera solution with the grappling hooks is very well thought, Nice work so far.
Again still live this would like to see bonus content in between devlogs but still, great progress👍
wow, i literally discovered your first devlog earlier today, your upload time could not have been more tubular.
This is genuinely such an interesting concept for an indie game, I'm really excited to see it progress even further.
The rocket farting Naruto run was my favorite part! Great job! Love me some Procedural Generation
That is a very interesting concept. I like it. Much more creative than what I could code.
Always love watching new devlogs I’ll sub for more
Thanks for sharing this! So informative and funny lol
Loving this series!
Great work! Looks sharp
Looking super cool man.
Really cool game. 10k subs w/ only 2 videos, nice. Looking forwards for more devlogs.
Ooh I’m gonna have to keep my eye on this one, great video!
Eye see what you did there...
This is my dream game to play. It has all the right movement, and I love it.
I appreciate seeing an overview of the process. I'm interested in gamedev but devlogs i see tend to show the Fun parts rather than how to do it, and tutorials are good for trying to do specific things but not as much for getting a general idea of what the work is like.
Even though the eyeball on Bob was a happy accident, keeping it was a stroke of genius.
Iconic and unique looking characters are what fandoms are built around.
I saw your first video on this channel earlier today and was so sad there wasn't more up.
And then
Can't wait for devlog 2 the past 2 devlogs have been great
This game is looking amazing so far, amazing job! I can’t wait for more, fix those bugs. And make BOB THE RULER OF TIME AND SPACE.
6:55 I love it when game developers are like it's unintended but I'm keeping it
I'm excited to play this when it releases! 😆
The progress is impeccable
This is really cool! I'd really love to see what this looks like with GBCamera applied to it
hahaha, smart idea and funny video! keep them coming please and best of luck
Looking great so far, reminds me a lot of Jet Island which is VR only but is one of my favorite games of all time(maybe don't try it if you're prone to motion sickness or fear of heights, my palms were sweaty for half the game). It's got a similar thing with grappling between floating islands and rockets, pretty excited to see another game that can satisfy the manly urge to rocket grapple between gravitationally challenged rocks.
this looks awesome, I like the fact that the glider allows you to super jump. This game seems like the type of game that would have lots of cool "intended" movement tech
Can't wait for this game, good job developer!
I just wacth the first devlog 2 hours ago this is must be why i need sub to you
The grappeling and glider mechanics really remind me of Worlds adrift, back when that game was still up and running and it really made me crack a smile. Can't wait to see the progress of this game!
If there's going to be a lot of grappling huge distances where you have to quickly decide between several grapple points, maybe it would be wise to give the player the ability to slow time as well, to make the quick determinations between grapple points.
As I know virtually nothing about game design, half of it is way over my head, but it still seems amazing, do your best :D
Great progress! I would suggest for the tree spawning to use a more natural looking proc gen algorithm where they tend to clump more, resulting in areas of higher tree density and areas of lower density
I agree, the current spawning looks pretty unnatural. Once I'm done creating the demo and start creating the main islands for the game I'll need to rewrite a lot of the systems I made in this video to make them generate better results.
It would be funny if you could bring Bob from different timelines, for example, you get baby Bob or old Bob.
I havn't watched many devlogs but this...was maybe one of the most entertaining things I've watched "Why is coming out of his butt?"
i really apreciate your help with dowloanding this software
my god that skybox was like night and day from the previous one, no pun intended. it gave so much life to it... 😲
This looks cool!!
keep up the good work 👑
Hey I like seeing others show their process and ideas of making a game. Since I am making one.
This is shaping up to be an interesting game.
Can't wait to try it, I was always a fan of grappling hook travel in games. _(and still am)_
And I chuckled at the fart boosts. 😅
litteraly just checked your channel for more videos after watching your first one and saw no other videos only to find that u posted again 30 min later
yessssss, I WANT TO PLAY THIS SOOO BAD
I like his lil chipotle bathroom dash, it’s a fun contrast to the sorta eldritch character model (I’m not good with words so that’s the best I can describe it)
Good luck, your scope scares me.
But the game looks really nice so far!
That's a really nice game people wanted to play.
Something that could be cool, is having the boost come out of his feet, sort of like rocket boots
This game looks like a very fun thing to play with friends
Idea: when Bob dashes on land he turns into just his eyeball for a second and like spins like a barrel roll forward.
I think some sort of screen effect for when you use a time ability would look cool!
Bob is going to become overpowered
this is absolutely amazing, as someone who tried their hand at coding and design, just thinking about doing something like this gives me a headache. (I am horrible at coding). also, I felt the " 10 hours of debugging later". good luck and I will keep an eye on your progress as it is very amazing.
Very cool. Can't not mention after the army of Bobs: There is a science-fiction (audio)book series called Bobiverse where a guy named Bob has his consciousness digitized and makes clones of himself for space exploration. Definitely worth making 4 audible accounts to listen to the whole series for free, lol
I've no clue why youtube decided to recommend me the first dev log video but this is great
I eagerly await your next devlog