Procedurally Generating Floating Islands | Devlog 1

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  • Опубликовано: 9 окт 2022
  • In this devlog I procedurally generate some floating islands and give Bob a paraglider, as well as an awe-inspiring dash ability.
    Wishlist Eyewinder on Steam: store.steampowered.com/app/25...
    Join the discord here: / discord
    #unity3d #devlog #gamedev #indiedev #proceduralgeneration #dreamgame
    Assets I use:
    Note: The below links to the Unity asset store are affiliate, which means I might make money if you click on them and buy something. There is no additional cost to you.
    Kinematic Character Controller (free):
    assetstore.unity.com/packages...
    For multiplayer I am using the very excellent (and free!) FishNet networking library: assetstore.unity.com/packages...
    Everyday motion animation pack (paid):
    assetstore.unity.com/packages...
    Animancer Pro (paid, there is also a free version with less features):
    assetstore.unity.com/packages...
    Cozy Weather (paid):
    assetstore.unity.com/packages...
    Dreamteck splines (paid, not as necessary now that Unity has a free package for splines but I think this package still has more features than Unity’s one):
    assetstore.unity.com/packages...
    Synty dungeon realms (paid):
    assetstore.unity.com/packages...
    Links to music I used so I don't get a copyright strike:
    Music from Uppbeat (free for Creators!):
    uppbeat.io/t/kidcut/jazz-and-hop
    License code: AJJF8FII0XDYEWUV
    Music from Uppbeat (free for Creators!):
    uppbeat.io/t/prigida/holding-you
    License code: XMZTFFACZGGPC5KS
    Music from Uppbeat (free for Creators!):
    uppbeat.io/t/prigida/cozy
    License code: MZFLI4WQNRBFEYFB
    Music from Uppbeat (free for Creators!):
    uppbeat.io/t/fe77a/vacation-c...
    License code: Q0TA1ZZSCVHHWWXP
    Music from Uppbeat (free for Creators!):
    uppbeat.io/t/giulio-fazio/epi...
    License code: 52SNX17EOYX4E9TI
    Music from Uppbeat (free for Creators!):
    uppbeat.io/t/giulio-fazio/dan...
    License code: HTIWAQWOTKEVRQBG
    Music Title: Fluffing a Duck
    Artist: Kevin MacLeod
    License: CC BY 3.0 (goo.gl/BlcHZR)
  • ИгрыИгры

Комментарии • 435

  • @JackstarStudios
    @JackstarStudios Год назад +318

    Idea: a few visual things, Bob’s eye glowing when using time powers, dashing having something to do with speeding up time instead of just farting fire, and maybe the ability to wall run as a new interesting way to move around the sky

    • @StevenBloomfield
      @StevenBloomfield Год назад +30

      And a gratuitous explosion of eye goo when he falls on his head/eye.

    • @BobsMudHut
      @BobsMudHut  Год назад +127

      Eye glow is a good idea. Dashing speeding up time would be nice except for the fact that it wouldn't end up generating any forward momentum which would still leave Bob unable to swing back on top of islands. I'm currently planning on making time speed up be a separate ability that you could combine with the dash if you wanted.

    • @ReptillianStrike
      @ReptillianStrike Год назад

      @@BobsMudHut I personally really enjoy the fact that his dash comes out of his ass. You should definitely keep that.

    • @magorleagamer
      @magorleagamer Год назад +10

      @@BobsMudHut Not if you dont speed up the time on your shoes. Then they keep momentum and pull you forwards when you stop the speed up
      Edit: Slow time on your shoes so they generate even more momentum. Giga brain

    • @TheImmortalMushroom
      @TheImmortalMushroom Год назад +7

      @@magorleagamer Speed up your own time and slow down your shoes time congratulations you are now SONIC

  • @maybe1637
    @maybe1637 Год назад +126

    "But it's fun so I'm keeping it" This line makes me so much more hopeful for what this game will become

    • @beaupersoon5221
      @beaupersoon5221 Год назад +1

      yes i thought the same thing

    • @josiah42
      @josiah42 Год назад +1

      This is how parachutes work in Ark: Survival Evolved. You can weirdly deploy a parachute to keep your UPWARD momentum... Yay physics.

    • @Houtblokje
      @Houtblokje Год назад

      @@josiah42 Ark is not a good example for "But its fun so i am keeping it" lol

    • @Houtblokje
      @Houtblokje Год назад +1

      Yes i heard that and i thought YES THAT IS GREAT GAME DESIGN I HAVE HOPE

  • @assiperc
    @assiperc Год назад +267

    a stamina bar for dashes and gliding would be kinda cool, it could also be added for the time abilities

    • @BobsMudHut
      @BobsMudHut  Год назад +87

      Probably going to add that in the next devlog, unlimited dashing/time manipulation would be a little overpowered...

    • @SorchaSublime
      @SorchaSublime Год назад +31

      @@BobsMudHut for time abilities sure but id personally keep the unlimited dash. It might be overpowered but it would also be really fun and allow for super fast paced movement (which would pair great with the time shenanigans)

    • @kngames7746
      @kngames7746 Год назад +4

      genshin/zelda player detected

    • @mralxndr2846
      @mralxndr2846 Год назад +5

      @@BobsMudHut you could make it procedurally weaker with every thrust until you hit ground again, too, if you don't want to make a bar and let it empty or use that for other skills.

    • @SevinKaufman
      @SevinKaufman Год назад

      I was thinking that maybe the dash needs fuel. it could be something that you have to make or mine. Maybe it’s all over the ground, or under the island.

  • @tim0735
    @tim0735 Год назад +229

    This channel is proof that if you actually make good content you can grow very quickly. I was hooked in the first like 20 seconds of the first video. Keep up the good work!

    • @painexotic3757
      @painexotic3757 Год назад +8

      More like if you're picked up by the RUclips algorithm. I've watched dozens of dev vlog channels and most of them are underrated with less than 500 subs

    • @ninjapowerx11
      @ninjapowerx11 Год назад +2

      @@painexotic3757 if you have good editing, speech and quality video, you will get more clicks. More clicks = more free advertisement from RUclips. Meaning even more clicks and likes... Then subs and then boom your a successful RUclipsr. Quality is the main aspect here

  • @williamwester223
    @williamwester223 Год назад +195

    The concept of this game just seems really unlike any other inde game iv seen being developed on RUclips and I'm really enjoying enjoying it.

    • @mr_indie_fan
      @mr_indie_fan Год назад +9

      To be fair all 50+ I've seen arent like the other ones in that bubble of 50+ but yeah i get what you mean and im enjoying it to!

    • @Im_Ninooo
      @Im_Ninooo Год назад +1

      so you haven't seen Tantan's channel xD

    • @sir.niklas2090
      @sir.niklas2090 Год назад +1

      Windlands?

    • @ordinarytree4678
      @ordinarytree4678 Год назад +1

      its inspired by Worlds Adrift, a dead mmo

  • @fredaipo
    @fredaipo Год назад +40

    I am glad youtube randomly recomended these dev vlogs, excited to see more!

  • @clamhammer2463
    @clamhammer2463 Год назад +18

    This is very reminiscent of Worlds Adrift. It died in early access but was one of the best games I've ever played. There is another project attempting to recreate it.

    • @Draxi_1
      @Draxi_1 Год назад +1

      Exactly my thoughts. It's one of my most favourite games.

    • @Runix1
      @Runix1 Год назад

      The screenshots at 0:21 are Worlds Adrift, so no wonder! :D

  • @geimenberg1718
    @geimenberg1718 Год назад +6

    I just finished watching you first dev log and now I see this? I guess I’m lucky

  • @LuigisFridge4797
    @LuigisFridge4797 Год назад +9

    The gilder boost seems like it would be very fun

  • @calebborah1404
    @calebborah1404 Год назад +1

    I love this. This reminds me so much of Worlds Adrift. Can’t wait to see where this goes.

  • @JackstarStudios
    @JackstarStudios Год назад +47

    Idea: Replace Bob's right hand with the hammer tool used in grappling, also maybe have Bob only paraglide with one hand? doesn't matter which one, it would look cool regardless!

  • @matt10y27
    @matt10y27 Год назад +32

    You really made a lot of progress! This is such a unique game idea

  • @helguuhucu
    @helguuhucu Год назад +7

    I am literally hooked to these series! Great idea, great humour, great bugs... Love it!

  • @TheMetasora
    @TheMetasora Год назад +1

    This is oddly relaxing to watch despite not knowing much about game development, also good to watch in the morning while stoned, keep it up!

  • @SoGabrielMesmo
    @SoGabrielMesmo Год назад +1

    why it´s just so relaxing to see a random guy on youtube making his game, i don´t know what u do, but pls, continue

  • @ZealanTanner
    @ZealanTanner Год назад +11

    For being the second video on your channel this is really good editing. Also amazing job with the game

  • @yooboycisco
    @yooboycisco Год назад

    I feel lucky for finding your videos so close to the start. This is a very unique concept, and the content is very entertaining. Keep up the good work! Can't wait for more.

  • @Riehzx
    @Riehzx Год назад +1

    Glad to follow along since early stages! Keep up the good work, you're nailing it!

  • @twomur_
    @twomur_ Год назад +4

    this looks so good and from just what you’ve showed off i want to explore those islands and glide and grapple about them so bad!!

  • @HydetheRapper
    @HydetheRapper Год назад

    This looks like so much fun. I’m super impressed. Subbed and looking forward to following your progress!

  • @RugbugRedfern
    @RugbugRedfern Год назад +3

    As someone who has tried tackling procedural floating island generation with marching cubes before - awesome work! They turned out great :)

    • @BobsMudHut
      @BobsMudHut  Год назад +2

      Thanks! How did you find marching cubes for island generation? Did they end up working out?

    • @RugbugRedfern
      @RugbugRedfern Год назад +2

      ​@@BobsMudHut It ended up working fine. I never got to the island generation part, I had only gotten to mesh generation with caves before I got annoyed with performance issues and attempted to optimize with the Job System, which was going alright until my main game got some success and I started focusing on it instead. I plan to tackle it again later when I'm done with my current game :)

  • @Gilgamesh_King_Of_Uruk
    @Gilgamesh_King_Of_Uruk Год назад

    It's looking great, I really appreciate the work you're putting into your own vision, keep at it and good luck!

  • @Mystixor
    @Mystixor Год назад +1

    Really cool seeing your progress with the game, can't wait for the next devlog

  • @elwawa123
    @elwawa123 Год назад +3

    Hooked from the start. Got double hooked again once I saw the blending. Idk why but it's just cool and, surprisingly, very satisfying. Keep up the good work, you're doing an amazing job

  • @HawkOfCinders
    @HawkOfCinders Год назад +1

    Pretty cool video! It's funny how you landed on such a similar technique as I once did with the same problems two years ago. Using splines to generate shapes is a super neat way to give the islands some variation. I used two identical meshes, one of which was flipped, and I would cut any low parts of the island to make these holes into the mesh. Nowadays I'm working with marching cubes to get those nice overhangs you miss with heightmap based solution.

  • @timoijas7496
    @timoijas7496 Год назад

    Great job man love these devlogs

  • @unitysparticlesystem
    @unitysparticlesystem Год назад

    This is really nice
    I loved every single second of this video
    I'm sure you're gonna get even bigger soon

  • @PixelKnight93
    @PixelKnight93 Год назад

    This was really cool! I'd love to see this continued 🙂 that was very educational and entertaining to watch

  • @evanrobison567
    @evanrobison567 Год назад

    Definitely already want to play the game! It scratches a major itch I didn't even know I had! Keep up the amazing work!

  • @KamranWali
    @KamranWali Год назад +1

    Awesome video! The progress is looking really good. Creating procedural islands like that is impressive. Also really like the added booster. The game is coming along very well. Keep it up! :)

  • @leithmayes1489
    @leithmayes1489 Год назад

    Love the videos so far, really enjoying it

  • @ajar6327
    @ajar6327 Год назад +2

    Man this reminds me of worlds adrift and I miss that game so much good luck on your future devlogs

  • @farima4_legacy
    @farima4_legacy Год назад +1

    I completaly forgot about this! Good thing I subbed. My comment from the last video still stands, very excited to see how this turns out

  • @LimationsTvT
    @LimationsTvT Год назад

    I CANT WAITTO SEE MORE AND HOW THIS TURNS OUT! IM SO EXCITED

  • @zsmall
    @zsmall Год назад +1

    Love the videos, it’s inspiring to see the game develop.

  • @Mc4King
    @Mc4King Год назад +1

    This is really entertaining! Nice editing!

  • @supercyclone8342
    @supercyclone8342 Год назад

    This is a very cool game idea and a great devlog!

  • @Jebula999
    @Jebula999 Год назад

    This gives off "Worlds Adrift" vibes, and I love it!
    That game had hands down the best grapple and glider mechanics I have ever used.

  • @declanedwardes4869
    @declanedwardes4869 Год назад +1

    Literally found this man yesterday was pleased to see some more work on the project

  • @joelgriggs1340
    @joelgriggs1340 Год назад +1

    loved the vid, keep up the great work!

  • @lekdo1285
    @lekdo1285 Год назад +2

    I remember trying to create procedurally generated islands.. It didn't end well haha xD Good job can't wait to see your next devlogs

  • @jtdogzonejdz7587
    @jtdogzonejdz7587 Год назад

    This is very exciting seeing a game being built from the ground up. I do hope you the best and Bob on your long road journey.

  • @trad9514
    @trad9514 Год назад

    cant wait for this game to release

  • @aRotundCat
    @aRotundCat Год назад +2

    I like the idea of being able to do a sort of dive with the glider the makes you go down faster but generates a lot of momentum

    • @BobsMudHut
      @BobsMudHut  Год назад +2

      If you speed up time just for yourself and glide at the same time that is basically what ends up happening, other than the "dive" part. I might include an example of that in the next devlog.

  • @samm3499
    @samm3499 Год назад +1

    Dude what? I just watched your first video earlier today for the first time and was wanting to watch more but you only had one video...wth is that coincidence. Great videos btw :D

  • @anschi
    @anschi Год назад +2

    The game is making great progress and i really like the amount of movement in the gameplay very cool :) This is a typ of game where i would love to work on as illustrator/concept artist. I hope you will get to finish the projekt someday in the future ^^

  • @TimersAndMore
    @TimersAndMore Год назад +1

    The camera solution with the grappling hooks is very well thought, Nice work so far.

  • @theinternetweb2429
    @theinternetweb2429 Год назад +2

    Again still live this would like to see bonus content in between devlogs but still, great progress👍

  • @cineblazer
    @cineblazer Год назад +2

    wow, i literally discovered your first devlog earlier today, your upload time could not have been more tubular.

  • @fiction955
    @fiction955 Год назад

    This is genuinely such an interesting concept for an indie game, I'm really excited to see it progress even further.

  • @alexdacat
    @alexdacat Год назад +1

    The rocket farting Naruto run was my favorite part! Great job! Love me some Procedural Generation

  • @thecalculatedcreativecoder1428

    That is a very interesting concept. I like it. Much more creative than what I could code.

  • @christophermc2
    @christophermc2 Год назад +1

    Always love watching new devlogs I’ll sub for more

  • @selenepark40
    @selenepark40 Год назад

    Thanks for sharing this! So informative and funny lol

  • @johnspencer546
    @johnspencer546 Год назад

    Loving this series!

  • @styxrakash4639
    @styxrakash4639 Год назад

    Great work! Looks sharp

  • @tuckvison
    @tuckvison Год назад

    Looking super cool man.

  • @jacobthompson1209
    @jacobthompson1209 Год назад

    Really cool game. 10k subs w/ only 2 videos, nice. Looking forwards for more devlogs.

  • @CamdenVaughan
    @CamdenVaughan Год назад +1

    Ooh I’m gonna have to keep my eye on this one, great video!

    • @BobsMudHut
      @BobsMudHut  Год назад +1

      Eye see what you did there...

  • @enderl506
    @enderl506 Год назад

    This is my dream game to play. It has all the right movement, and I love it.

  • @SableFane
    @SableFane Год назад

    I appreciate seeing an overview of the process. I'm interested in gamedev but devlogs i see tend to show the Fun parts rather than how to do it, and tutorials are good for trying to do specific things but not as much for getting a general idea of what the work is like.

  • @ReptillianStrike
    @ReptillianStrike Год назад +1

    Even though the eyeball on Bob was a happy accident, keeping it was a stroke of genius.
    Iconic and unique looking characters are what fandoms are built around.

  • @benamidon5643
    @benamidon5643 Год назад +2

    I saw your first video on this channel earlier today and was so sad there wasn't more up.
    And then

  • @TheImmortalMushroom
    @TheImmortalMushroom Год назад

    Can't wait for devlog 2 the past 2 devlogs have been great

  • @PloverTechOfficial
    @PloverTechOfficial Год назад +2

    This game is looking amazing so far, amazing job! I can’t wait for more, fix those bugs. And make BOB THE RULER OF TIME AND SPACE.

  • @Random_Dragon_Furry
    @Random_Dragon_Furry Год назад

    6:55 I love it when game developers are like it's unintended but I'm keeping it

  • @angelmarchena2570
    @angelmarchena2570 Год назад

    I'm excited to play this when it releases! 😆

  • @johk2293
    @johk2293 Год назад +1

    The progress is impeccable

  • @SorchaSublime
    @SorchaSublime Год назад +1

    This is really cool! I'd really love to see what this looks like with GBCamera applied to it

  • @damnverificationcode
    @damnverificationcode Год назад +1

    hahaha, smart idea and funny video! keep them coming please and best of luck

  • @JebediahKermanXVIII
    @JebediahKermanXVIII Год назад

    Looking great so far, reminds me a lot of Jet Island which is VR only but is one of my favorite games of all time(maybe don't try it if you're prone to motion sickness or fear of heights, my palms were sweaty for half the game). It's got a similar thing with grappling between floating islands and rockets, pretty excited to see another game that can satisfy the manly urge to rocket grapple between gravitationally challenged rocks.

  • @mordlilo592
    @mordlilo592 Год назад

    this looks awesome, I like the fact that the glider allows you to super jump. This game seems like the type of game that would have lots of cool "intended" movement tech

  • @skyranger9743
    @skyranger9743 Год назад

    Can't wait for this game, good job developer!

  • @solihinsolihin4142
    @solihinsolihin4142 Год назад +1

    I just wacth the first devlog 2 hours ago this is must be why i need sub to you

  • @bajas191
    @bajas191 Год назад

    The grappeling and glider mechanics really remind me of Worlds adrift, back when that game was still up and running and it really made me crack a smile. Can't wait to see the progress of this game!

  • @Sharkfurter
    @Sharkfurter Год назад +1

    If there's going to be a lot of grappling huge distances where you have to quickly decide between several grapple points, maybe it would be wise to give the player the ability to slow time as well, to make the quick determinations between grapple points.

  • @steinssky1592
    @steinssky1592 Год назад

    As I know virtually nothing about game design, half of it is way over my head, but it still seems amazing, do your best :D

  • @nicolascancio993
    @nicolascancio993 Год назад +2

    Great progress! I would suggest for the tree spawning to use a more natural looking proc gen algorithm where they tend to clump more, resulting in areas of higher tree density and areas of lower density

    • @BobsMudHut
      @BobsMudHut  Год назад +2

      I agree, the current spawning looks pretty unnatural. Once I'm done creating the demo and start creating the main islands for the game I'll need to rewrite a lot of the systems I made in this video to make them generate better results.

  • @LD-dt1sk
    @LD-dt1sk Год назад +2

    It would be funny if you could bring Bob from different timelines, for example, you get baby Bob or old Bob.

  • @BinaryBeats1323
    @BinaryBeats1323 Год назад +1

    I havn't watched many devlogs but this...was maybe one of the most entertaining things I've watched "Why is coming out of his butt?"

  • @jakubjacek8209
    @jakubjacek8209 Год назад

    i really apreciate your help with dowloanding this software

  • @MarceloKuchiki
    @MarceloKuchiki Год назад

    my god that skybox was like night and day from the previous one, no pun intended. it gave so much life to it... 😲

  • @dankodev
    @dankodev Год назад

    This looks cool!!

  • @coolx.
    @coolx. Год назад

    keep up the good work 👑

  • @PhycoStudio
    @PhycoStudio Год назад +1

    Hey I like seeing others show their process and ideas of making a game. Since I am making one.

  • @HandyHanderson
    @HandyHanderson Год назад

    This is shaping up to be an interesting game.
    Can't wait to try it, I was always a fan of grappling hook travel in games. _(and still am)_
    And I chuckled at the fart boosts. 😅

  • @TypicalLuffy
    @TypicalLuffy Год назад +1

    litteraly just checked your channel for more videos after watching your first one and saw no other videos only to find that u posted again 30 min later

  • @gabankillasta1826
    @gabankillasta1826 Год назад +2

    yessssss, I WANT TO PLAY THIS SOOO BAD

  • @leonardoforcina2038
    @leonardoforcina2038 Год назад

    I like his lil chipotle bathroom dash, it’s a fun contrast to the sorta eldritch character model (I’m not good with words so that’s the best I can describe it)

  • @muddykat-tech
    @muddykat-tech Год назад

    Good luck, your scope scares me.
    But the game looks really nice so far!

  • @svego164
    @svego164 Год назад +1

    That's a really nice game people wanted to play.

  • @tashas_brew5283
    @tashas_brew5283 Год назад +1

    Something that could be cool, is having the boost come out of his feet, sort of like rocket boots

  • @VIIGOOSEVII
    @VIIGOOSEVII Год назад +1

    This game looks like a very fun thing to play with friends

  • @JackstarStudios
    @JackstarStudios Год назад +10

    Idea: when Bob dashes on land he turns into just his eyeball for a second and like spins like a barrel roll forward.

  • @professorpandapants2652
    @professorpandapants2652 Год назад +1

    I think some sort of screen effect for when you use a time ability would look cool!

  • @LeoDaLionEdits
    @LeoDaLionEdits Год назад +1

    Bob is going to become overpowered

  • @dodoabodo6366
    @dodoabodo6366 Год назад

    this is absolutely amazing, as someone who tried their hand at coding and design, just thinking about doing something like this gives me a headache. (I am horrible at coding). also, I felt the " 10 hours of debugging later". good luck and I will keep an eye on your progress as it is very amazing.

  • @GL-iv2wl
    @GL-iv2wl Год назад

    Very cool. Can't not mention after the army of Bobs: There is a science-fiction (audio)book series called Bobiverse where a guy named Bob has his consciousness digitized and makes clones of himself for space exploration. Definitely worth making 4 audible accounts to listen to the whole series for free, lol

  • @davthatguy3052
    @davthatguy3052 Год назад

    I've no clue why youtube decided to recommend me the first dev log video but this is great

  • @finnianmurphy88
    @finnianmurphy88 Год назад

    I eagerly await your next devlog