KH2's introduction really was, "Gaslighting: the Game." Roxas is easily my favorite character. It is criminal how little we get of him. 358/2 Days, the intro of KH2, and we play him a little in the Re:Mind DLC. For how well written he was and how he meshed with Kingdom Heart's world theme and lore, it surprises me they didn't capitalize more on his adventure. A dark, broody Kingdom Hearts protag with their whole own game would've killed in the late 2000's/2010's.
Indeed, sadly Kingdom Hearts never really evolved post KH2, and in many ways degenerated to become MORE "childish" or less mature in a negative sense after this.
@@AndyMeetsFantasyindeed. When we found out about that ressurection retcon, I knew it would all become a disaster. But perhaps now, with Sora away from his gaslighters, that problem can be fixed.
I don't have a problem with Sora being the protagonist. My problem is how he completely hogs it, when his friends have so much joint protagonist potential too. ESPECIALLY when I have "Forgive your abusers and give up your agency" shoved down my throat. Sorry Nomura. DiZ, Riku, Yen Sid and Mickey will not see me support them until they get the proper karma for their gaslighting and lying.
That's why I'm corrupting Mickey in my fic after his trip to the Dark Realm in "KH 1". It's the first step to hurt them. Sure, I could change the story so it never happens. But then, we would lose much emotional value.
This game hits way harder if you played the DS game 358/2 Days as well. Roxas never had a single real chance in his life to be himself. Depressing fact: before having his memories changed he canonically was terrified of summer vacations because his whole life revolved working himself daily in life threatening assignments and having ice cream with his *two* friends was his only hobby.
By design. Denying Roxas a chance to actually be someone made him more empty, obedient, and easier to control. The whole point of bringing Roxas into the Organization was to control the Keyblade. Its wielder didn’t need a sense of self, especially since they didn’t actually exist.
I see it the opposite way. Kh2 is by far worse after playing 358/2 days. This is because it is clear that the organization members genuinely cared about Roxas, like Demyx and Luxord, thus making Sora and Co in the objective wrong. It also makes sora look like a terrible person.
On the other hand, 358/2 Days justifies a key part of Dream Drop Distance. If the heroes think they are so above the Nobodies who “fake having emotions” but in fact are emotionally stunted metaphorically (and due to Ventus/Lea/Sora/Kairi mixing Roxas/Axel/Xion have massively accelerated developing emotions), then their hardline stance there is justified until Dream Drop Distance. It does not make the heroes any better for it, and that stance was correct in regards to Xemnas, but given how much more prone the heroes are prone to charging in and not evaluating the situation, it’s practically luck that Xemnas is a faker when having emotions.
I played a little KH1, and KH2 for PS2 at age 7, but never beat KH1, and barely remembered KH2 by the time I played Kingdom Hearts 358/2 Days... I beat the game and still enjoyed the plot. 10/10, cried too much.
I absolutely adored the intro to Kh2. It was actually my first game in the series (blasphemy, ik, but when you get your games at blockbuster, you work with what you have), and that gives the prologue a pretty unique perspective. Same as Roxas, i didn't know or really care who sora was, so i was entirely invested in roxas instead. Experiencing the existential dread of the simulation was haunting, and Roxas being told he doesn't deserve to exist genuinely got me mad. All the way up to his final moments of agency I was rooting for him. The end of the prologue was actually my first real experience with trying to understand death as a kid, and it hit me hard. I still played through the rest and enjoyed it, but there was always the ache as i pushed through the story trying to find Roxas again
@AndyMeetsFantasy A lot of the worlds that you go to in KH2 deal with the theme of identity within the story of those worlds: Land of Dragons The Pride Lands Space Paranoids Halloween Town/Christmas Town Atlantica Timeless River 100 Acre Woods Port Royale Olympus Coliseum Whether it's a characters mistaken identity, or a character purposely hiding their identity from others, or a lost of identity.
I remember seeing Roxas's summer end for the first time and thinking that he was gonna return at the end of the game as a 2nd playable character. Basically the same thing that happened with Sora and Riku except replace Riku with Roxas
For that to happen back then, Sora would have needed to sucumb to darkness again, but return right afterwards. I would have LOVED that ! True justice would have been served, instead of this misplaced and excessive forgiveness.
@@soraniostaur3839 haha, it's not the only problem either. Where Kairi felt like she was a princess in distress in KH1 (and it worked there as a classic fairy tale dynamic), it felt like she got a lot more agency and a bigger role in KH2. Then KH3 just went back on all of it and made her a sideshow princess in distress again with no bigger role, and an ugly ass outfit. ugh
Even today, there's a duality about this game I respect. You were told the right choice was for Roxas to sacrifice himself after his fight with Sora, and everyone in the Organization needed to be to die. But the more games are released, the more you realize how BS that was. I mean, I already figured it the first time I got the game. The "moral choice" was not the right one in any context. But the fact the games later prove my point (and Nomura himself confirmed Sora is the one missing the point) makes me both love and be frustrated with the game at the same time.
@_ImJayded it's a statement made by Nomura, that multiple people have been bringing up with "KH 4" getting closer. And the point Sora's missing is pretty obvious. He thinks Light is the ultimate good, and nothing else matters. The proof that this mindset is wrong lies in the fact Naminé and Roxas were born from Darkness, and Vanitas evolved from a mindless Primal Darkness into a living being by being exposed to humanity, meaning Darkness can change. Plus, Ventus's final words to Vanitas in 3 were of understanding and respect, while Sora's kinda judged him, a being of literal Darkness, for choosing Darkness. Light may be the Heart's main essence. But before any of it, there was Darkness. Both elements hold equal importance for existance, because Darkness is filtered by the element of Nothing to form the worlds around the Light of hearts, allowing them to interact without assimilating each other. That's why Riku's name is related to the term "land". He represents what every person and land is made of. A heart of light surrounded by dark bodies (hence our urges), both filtered by Nothing in order to not overpower each other.
@@_ImJayded I really loved the "Tangled" series. Know why ? Because it told and showed us it's ok NOT to be friends with everyone. That you are NOT less for it. As long as you feel you made a difference in anything that mattered to you, and as long as the other people are out of their bad place, it'll be ok. I think that's the ultimate lesson Sora needs to learn and understand. He seems to think everyone needs to have the same idea about friendship. Which wouldn't necessarily be a problem, if it wasn't for the fact it seems to give him somewhat of a "Holier than thou" attitude every once in a while, kinda like Eraqus.
Honestly, I sort of like that people focused too much on light grow too much to be holier-than-thou. It legitimately feels like a price for overfocusing on light. It feels like Light is more about the Master Morality (noble, gentle, not wanting bloodshed, but also condescending, holier-than-thou, and presuming they are the answer) and darkness is like slave morality (prone to dark emotions, and given the Nobodies, resentment, but is still a challenge to the stagnant order of the nobility, given that Xehanort, when not being about restarting the world, is surprisingly insightful about the nature of light and darkness).
@@iantaakalla8180is that why Roxas, Naminé, Xion and Lea sound like the most humble of the Keyblade bunch, even if Roxas does have his "Strength is the ultimate judge" mindset ? Because they were born as slaves, but learned to be masters without forgetting their origins ? Kinda like Captain America ? But how do you explain Kairi, then ? She's pure light, but she sympathized with Naminé and Lea right off the bat. Could it be a result of her wielding the Keyblade ? Like it's balancing her heart somehow, kinda like Ventus's ? Not even Riku feels as humble, as he kinda overidealizes Sora.
Oh for sure, I just don't think most Disney movies have extreme gaslighting, multiple split personalities across the board and the health of the mind AND the universe being at stake all at the same time
Not sure if someone already mentioned but chain of memories originially released for the gameboy advanced! 358/2 days is the one that debuted on DS. Nonetheless great game!
I grew up playing vanilla KH2, so going through 2.5 and hearing Ven’s voice come out of Roxas during combat really throws me for a loop. Jesse McCartney really surprised us with a solid performance back then, and it’s a shame some of that work ended up getting replaced in the remake.
It doesn't ruin things, of course, but it also saddens me that some of his original lines and battle quotes we replaced with his Ventus lines instead. I guess they they thought it would be easier to just use Ven's stuff but idk for sur3.
Correct and well spotted. I can understand the confusion as the DS was released in 2004/5 and Chain of Memories was a late 2004/early 2005 release on the GBA, this is 20 years ago and easy to confuse those memories at a time with the cross over of hand helds, especially as a youngin. Let's not forget that the DS played GBA carts as well. But I imagine the reason for the error is due to most people being familiar with Chain of Memories from the 2013 Kingdom Hearts HD 1.5 Remix on the PS3, I don't know many people who even knew the game existed back in the early 2000s. It wasn't like now where you can just google everything or see posts about upcoming games on social media. So I would say it was probably just a slip of the tongue :)
I don’t want to sound dumb, but is there a specific place you get the game footage from? Because on the actual PlayStation my footage when I record is bad, but this is really good
I was 6 or 7 fist time playing kh1 moved some years later then saw kh2 at must have been game stop. I did now about kh2 at all let alone chain of memories, and it was gba not ds. It took me more days irl then in the intro to get past that intro the 1st time I played kh2 and still beat that game before kh1
@@AndyMeetsFantasy I was skeptical about 4 too. But the more I think about it, the more hopeful I get. There's a lot to work with this time. Something clearer to build on.
@@IwakuraYumeko7 KH3 had the problem of having to resolve a TON of plotlines and emotional arcs while still working to set things up for the future. KH4 is the start of that future; there aren’t a ton of plots that need to end, a significant amount of the next plots have already been established, and a lot of characters are well-positioned to get involved in interesting stories without needing to give a ton of backstory. As long as the writing doesn’t completely crash-and-burn I feel like the series is in a way better place than it was pre-KH3.
@@AndyMeetsFantasy I disagree, kh3 is by far better than kh2 when it comes to discussion of themes and characters. Kh2 Sora is downright unlikable and the game fails horribly at discrediting Xemnas' arguments (so it fails to sufficiently describe why Xemnas, the villian who the protagonist is supposed to ideologically oppose, is wrong). "you mess up our worlds" isn't a refutation of Xemnas' claim nor was Sora's "give it a rest, you're Nobodies" refute xemnas' claim of "what other choice did we have". The game thus failed at the basics of storytelling as it provided little more than " they are bad because they have done bad things" which isn't really a sufficient argument in the context of the Nobodies as they clearly struggle, through no fault of their own, with the concept of harming others. This doesn't make them evil, it makes them sad, which seems lost to the main crew. The game didn't seem to want to actually interact with the concepts it introduced and didn't seem to know what exactly they wanted to say. Kh2 does nothing with the concept of Nobodies, 358/2 does a better job of showing the tragedy of such beings and chain of memories does a better job of showing the ruthlessness that Nobodies are capable of. Kh2 wants to play the Nobodies off as despicable villians (except Roxas and Axel for little reason except the plot demanded an exception be carved out for them), but every other game contradicts this.
I do agree. In terms of attitudes, the heroes are very surprisingly not understanding of the plight of Nobodies and it is luck that Xemnas only believes in rage and getting Kingdom Hearts. On the other hand, seeing that they are wrong in Dream Drop Distance and that Sora actually grows to save everybody that is not Xehanort because he recognizes all are victims in some manner even if Organization XIII is evil is a very neat part of growth on the heroes part in that they can sympathize but they call out the action but save the person. On the other hand, KH3 is funereal because it executes its themes well, but on the other hand, KH3 is basically the build ups towards the Keyblade Graveyard battles and the timeline switch caused by Sora saving everybody from the Lich.
Thumbnail is wrong. The game was made for everyone not just kids. Disney and its products are not just for kids they're for people of all ages to enjoy.
KH2's introduction really was, "Gaslighting: the Game."
Roxas is easily my favorite character. It is criminal how little we get of him. 358/2 Days, the intro of KH2, and we play him a little in the Re:Mind DLC. For how well written he was and how he meshed with Kingdom Heart's world theme and lore, it surprises me they didn't capitalize more on his adventure. A dark, broody Kingdom Hearts protag with their whole own game would've killed in the late 2000's/2010's.
Indeed, sadly Kingdom Hearts never really evolved post KH2, and in many ways degenerated to become MORE "childish" or less mature in a negative sense after this.
@@AndyMeetsFantasyindeed. When we found out about that ressurection retcon, I knew it would all become a disaster.
But perhaps now, with Sora away from his gaslighters, that problem can be fixed.
I don't have a problem with Sora being the protagonist. My problem is how he completely hogs it, when his friends have so much joint protagonist potential too.
ESPECIALLY when I have "Forgive your abusers and give up your agency" shoved down my throat. Sorry Nomura. DiZ, Riku, Yen Sid and Mickey will not see me support them until they get the proper karma for their gaslighting and lying.
That's why I'm corrupting Mickey in my fic after his trip to the Dark Realm in "KH 1". It's the first step to hurt them. Sure, I could change the story so it never happens. But then, we would lose much emotional value.
They just need to remaster Days already.
This game hits way harder if you played the DS game 358/2 Days as well. Roxas never had a single real chance in his life to be himself. Depressing fact: before having his memories changed he canonically was terrified of summer vacations because his whole life revolved working himself daily in life threatening assignments and having ice cream with his *two* friends was his only hobby.
By design. Denying Roxas a chance to actually be someone made him more empty, obedient, and easier to control. The whole point of bringing Roxas into the Organization was to control the Keyblade. Its wielder didn’t need a sense of self, especially since they didn’t actually exist.
I see it the opposite way. Kh2 is by far worse after playing 358/2 days. This is because it is clear that the organization members genuinely cared about Roxas, like Demyx and Luxord, thus making Sora and Co in the objective wrong. It also makes sora look like a terrible person.
On the other hand, 358/2 Days justifies a key part of Dream Drop Distance. If the heroes think they are so above the Nobodies who “fake having emotions” but in fact are emotionally stunted metaphorically (and due to Ventus/Lea/Sora/Kairi mixing Roxas/Axel/Xion have massively accelerated developing emotions), then their hardline stance there is justified until Dream Drop Distance. It does not make the heroes any better for it, and that stance was correct in regards to Xemnas, but given how much more prone the heroes are prone to charging in and not evaluating the situation, it’s practically luck that Xemnas is a faker when having emotions.
I played a little KH1, and KH2 for PS2 at age 7, but never beat KH1, and barely remembered KH2 by the time I played Kingdom Hearts 358/2 Days... I beat the game and still enjoyed the plot. 10/10, cried too much.
5:04 this scene made me cry, and this is why even tho I’m not a KH fan I’m gonna have my baby sister play this series
It looks like my summer vacation is… over
Facts
I absolutely adored the intro to Kh2. It was actually my first game in the series (blasphemy, ik, but when you get your games at blockbuster, you work with what you have), and that gives the prologue a pretty unique perspective. Same as Roxas, i didn't know or really care who sora was, so i was entirely invested in roxas instead. Experiencing the existential dread of the simulation was haunting, and Roxas being told he doesn't deserve to exist genuinely got me mad. All the way up to his final moments of agency I was rooting for him.
The end of the prologue was actually my first real experience with trying to understand death as a kid, and it hit me hard. I still played through the rest and enjoyed it, but there was always the ache as i pushed through the story trying to find Roxas again
Beautiful!
13:35 I never realized how hour glassed Axel's figure was in the coat lmaoo.
got that hour glass figure memorized?
Waist: Snatched
This game is “Identity Crisis” given flesh.
How so?
@ because of Roxas. And to a lesser extent, other nobodies. This theme is also present in 358/2 Days with Xion.
@AndyMeetsFantasy A lot of the worlds that you go to in KH2 deal with the theme of identity within the story of those worlds:
Land of Dragons
The Pride Lands
Space Paranoids
Halloween Town/Christmas Town
Atlantica
Timeless River
100 Acre Woods
Port Royale
Olympus Coliseum
Whether it's a characters mistaken identity, or a character purposely hiding their identity from others, or a lost of identity.
I remember seeing Roxas's summer end for the first time and thinking that he was gonna return at the end of the game as a 2nd playable character. Basically the same thing that happened with Sora and Riku except replace Riku with Roxas
For that to happen back then, Sora would have needed to sucumb to darkness again, but return right afterwards. I would have LOVED that !
True justice would have been served, instead of this misplaced and excessive forgiveness.
Hayden Pan was a way better kairi ... I will not apologize.
Absolutely. I was horrified with Kairi in KH3
@@AndyMeetsFantasy I fkn love you, finally someone who gets it !!! (Alyson Stoner is a great Xion tho!)
@@soraniostaur3839 haha, it's not the only problem either. Where Kairi felt like she was a princess in distress in KH1 (and it worked there as a classic fairy tale dynamic), it felt like she got a lot more agency and a bigger role in KH2. Then KH3 just went back on all of it and made her a sideshow princess in distress again with no bigger role, and an ugly ass outfit. ugh
@@AndyMeetsFantasyI agree
Even today, there's a duality about this game I respect. You were told the right choice was for Roxas to sacrifice himself after his fight with Sora, and everyone in the Organization needed to be to die. But the more games are released, the more you realize how BS that was.
I mean, I already figured it the first time I got the game. The "moral choice" was not the right one in any context. But the fact the games later prove my point (and Nomura himself confirmed Sora is the one missing the point) makes me both love and be frustrated with the game at the same time.
Did I miss something, what point was sora missing? Genuinely asking.
@_ImJayded it's a statement made by Nomura, that multiple people have been bringing up with "KH 4" getting closer.
And the point Sora's missing is pretty obvious. He thinks Light is the ultimate good, and nothing else matters. The proof that this mindset is wrong lies in the fact Naminé and Roxas were born from Darkness, and Vanitas evolved from a mindless Primal Darkness into a living being by being exposed to humanity, meaning Darkness can change. Plus, Ventus's final words to Vanitas in 3 were of understanding and respect, while Sora's kinda judged him, a being of literal Darkness, for choosing Darkness.
Light may be the Heart's main essence. But before any of it, there was Darkness. Both elements hold equal importance for existance, because Darkness is filtered by the element of Nothing to form the worlds around the Light of hearts, allowing them to interact without assimilating each other. That's why Riku's name is related to the term "land". He represents what every person and land is made of. A heart of light surrounded by dark bodies (hence our urges), both filtered by Nothing in order to not overpower each other.
@@_ImJayded I really loved the "Tangled" series. Know why ? Because it told and showed us it's ok NOT to be friends with everyone. That you are NOT less for it. As long as you feel you made a difference in anything that mattered to you, and as long as the other people are out of their bad place, it'll be ok.
I think that's the ultimate lesson Sora needs to learn and understand. He seems to think everyone needs to have the same idea about friendship. Which wouldn't necessarily be a problem, if it wasn't for the fact it seems to give him somewhat of a "Holier than thou" attitude every once in a while, kinda like Eraqus.
Honestly, I sort of like that people focused too much on light grow too much to be holier-than-thou. It legitimately feels like a price for overfocusing on light. It feels like Light is more about the Master Morality (noble, gentle, not wanting bloodshed, but also condescending, holier-than-thou, and presuming they are the answer) and darkness is like slave morality (prone to dark emotions, and given the Nobodies, resentment, but is still a challenge to the stagnant order of the nobility, given that Xehanort, when not being about restarting the world, is surprisingly insightful about the nature of light and darkness).
@@iantaakalla8180is that why Roxas, Naminé, Xion and Lea sound like the most humble of the Keyblade bunch, even if Roxas does have his "Strength is the ultimate judge" mindset ? Because they were born as slaves, but learned to be masters without forgetting their origins ? Kinda like Captain America ?
But how do you explain Kairi, then ? She's pure light, but she sympathized with Naminé and Lea right off the bat. Could it be a result of her wielding the Keyblade ? Like it's balancing her heart somehow, kinda like Ventus's ?
Not even Riku feels as humble, as he kinda overidealizes Sora.
I swear sanctuary was the perfect opening for this amazing game.
Kh2 was built different
What kids series doesn’t have something traumatizing in it?
Have you seen the Disney movies?😂
Oh for sure, I just don't think most Disney movies have extreme gaslighting, multiple split personalities across the board and the health of the mind AND the universe being at stake all at the same time
Great vid bro 😢
Thank you so much
Why are you crying 😭?
@@ryozaki96 I'm not crying. YOU'RE crying 😭😭😭
Not sure if someone already mentioned but chain of memories originially released for the gameboy advanced! 358/2 days is the one that debuted on DS. Nonetheless great game!
Absolutely, simple mistake on my part!
All this, just for kh3 to insult everyone's intelligence
I grew up playing vanilla KH2, so going through 2.5 and hearing Ven’s voice come out of Roxas during combat really throws me for a loop. Jesse McCartney really surprised us with a solid performance back then, and it’s a shame some of that work ended up getting replaced in the remake.
It doesn't ruin things, of course, but it also saddens me that some of his original lines and battle quotes we replaced with his Ventus lines instead. I guess they they thought it would be easier to just use Ven's stuff but idk for sur3.
Um kingdom hearts chain of memories came out on Gameboy advanced
Correct and well spotted.
I can understand the confusion as the DS was released in 2004/5 and Chain of Memories was a late 2004/early 2005 release on the GBA, this is 20 years ago and easy to confuse those memories at a time with the cross over of hand helds, especially as a youngin. Let's not forget that the DS played GBA carts as well.
But I imagine the reason for the error is due to most people being familiar with Chain of Memories from the 2013 Kingdom Hearts HD 1.5 Remix on the PS3, I don't know many people who even knew the game existed back in the early 2000s. It wasn't like now where you can just google everything or see posts about upcoming games on social media. So I would say it was probably just a slip of the tongue :)
Sorry I misspoke, simple typo.
@@AndyMeetsFantasy it's okay everyone makes mistakes that's why we're human
Great video ❤
You have gained a subscriber pal
Um, _actually_ KH2 was rated T for Teen 🤓
uhm ACTUALLY teens are kids 🤓
Roxas story was the best thing that could've ever happen to KH.
I don’t want to sound dumb, but is there a specific place you get the game footage from? Because on the actual PlayStation my footage when I record is bad, but this is really good
I'm recording on PC :)
@@AndyMeetsFantasy so you play the steam version of the game while screen recording, and then you edit the footage?
@@Manueltion15 yup!
What happened to the original upload?
chose to reupload :)
I play this dice the ps2 days when I was 16😂
I was 6 or 7 fist time playing kh1 moved some years later then saw kh2 at must have been game stop. I did now about kh2 at all let alone chain of memories, and it was gba not ds. It took me more days irl then in the intro to get past that intro the 1st time I played kh2 and still beat that game before kh1
They never replicated this game's greatnesss again, which is why the series sucks now, outside the mobile games.
Kingdom Hearts 3 is a dumpster fire in every aspect and I don't know why it has to be this way. Sadly my hype for KH4 is non-existent
@@AndyMeetsFantasy I was skeptical about 4 too. But the more I think about it, the more hopeful I get. There's a lot to work with this time. Something clearer to build on.
@@IwakuraYumeko7 KH3 had the problem of having to resolve a TON of plotlines and emotional arcs while still working to set things up for the future.
KH4 is the start of that future; there aren’t a ton of plots that need to end, a significant amount of the next plots have already been established, and a lot of characters are well-positioned to get involved in interesting stories without needing to give a ton of backstory. As long as the writing doesn’t completely crash-and-burn I feel like the series is in a way better place than it was pre-KH3.
@@AndyMeetsFantasy I disagree, kh3 is by far better than kh2 when it comes to discussion of themes and characters.
Kh2 Sora is downright unlikable and the game fails horribly at discrediting Xemnas' arguments (so it fails to sufficiently describe why Xemnas, the villian who the protagonist is supposed to ideologically oppose, is wrong). "you mess up our worlds" isn't a refutation of Xemnas' claim nor was Sora's "give it a rest, you're Nobodies" refute xemnas' claim of "what other choice did we have". The game thus failed at the basics of storytelling as it provided little more than " they are bad because they have done bad things" which isn't really a sufficient argument in the context of the Nobodies as they clearly struggle, through no fault of their own, with the concept of harming others. This doesn't make them evil, it makes them sad, which seems lost to the main crew.
The game didn't seem to want to actually interact with the concepts it introduced and didn't seem to know what exactly they wanted to say. Kh2 does nothing with the concept of Nobodies, 358/2 does a better job of showing the tragedy of such beings and chain of memories does a better job of showing the ruthlessness that Nobodies are capable of. Kh2 wants to play the Nobodies off as despicable villians (except Roxas and Axel for little reason except the plot demanded an exception be carved out for them), but every other game contradicts this.
I do agree. In terms of attitudes, the heroes are very surprisingly not understanding of the plight of Nobodies and it is luck that Xemnas only believes in rage and getting Kingdom Hearts. On the other hand, seeing that they are wrong in Dream Drop Distance and that Sora actually grows to save everybody that is not Xehanort because he recognizes all are victims in some manner even if Organization XIII is evil is a very neat part of growth on the heroes part in that they can sympathize but they call out the action but save the person.
On the other hand, KH3 is funereal because it executes its themes well, but on the other hand, KH3 is basically the build ups towards the Keyblade Graveyard battles and the timeline switch caused by Sora saving everybody from the Lich.
Kino game, KH2 draws the player into the plot expertly. Great video Andy 🥰
Thank you, chelly! I'm still obsessed with the game's intro as you can tell! :D
Thumbnail is wrong. The game was made for everyone not just kids. Disney and its products are not just for kids they're for people of all ages to enjoy.
Of course, but I'd argue most people who played this game were people between the ages of 8-17 back in 2006 :)
Not really. The story and themes of KH2's prologue are surprisingly dark and existential for a Disney game rated E10
@@Jacked_Dude_Loves_Wheyfus uhm yup dude, that's why I joked about the "this was a kids game?" text. It's not that serious, mate