My first toon was an undead worlock that was made sometime after the battle box came out (Wow and Burning Crusade) on Gul'dan pvp. I hit level cap (70) 1 week before Wrath of Lich King released. I have yet to be in another guild like "The Knights Who Say Nee" was back then. One of the biggest things that stick out was the guild effort to get the lowbies all of the flight points using max level mages with ports and worlocks with the summons. Also fondly remember getting ganked in Hillsbrad Hills and then letting the guild know about it and max level guildies coming and helping. Good times.
Real wow is leveling over a long period of time, not being addicted and just enjoying it. Racing to max level to farm and clear raids, AGAIN, is just sad. The real game starts at level 1.
Slowing down to have a more detailed and deep experience in World of Warcraft is just as applicable in real-life. Stats, status and achievements aren’t everything and can in fact be a detriment to a more meaningful experience.
Facts. I learned early on to just enjoy the process, world, and stuff the devs made happen. Never took it too seriously and never worried about how I was measuring up.
Most of people that play vanilla today never played it in 2004. Nostalgia is not such a big deal as people try to imagine. WoW Classic design is just superior.
Ascension WoW is offering me the fresh, new and different experience that classic fresh never could, because its an actual Classic+ version of the game. That's why SoD copies ideas from it. And I'm sorry, but promoting RestedXP while telling players not to min-max the fun out of the game is kind of contradictory.
I’ve been trying to play Classic Vanilla fresh. As much as there are good things about it, the one really big problem is the travel times. The amount of running on foot, the lack of flight paths and graveyards, the cost of mounts. It is just a massive amount of time spent trying to get to a place where you actually do something. It’s excruciating. That’s the only thing that makes it really hard for me to keep playing it. And it’s not like it’s defensible as design. They were taking a small amount of content and stretching it out, making everything take longer to stretch out leveling and thereby subscriptions. Players just won’t accept that level of boredom anymore. Even as a mage with portals, which is the best you can get for reducing travel, it’s bad. There are obviously other areas where retail is better, especially graphics and combat. But I’ve determined that the travel times are the only real drawback to Classic. Retail feels bloated and overloaded, the writing is really bad, and it feels way too easy most of the time. The huge open world of Vanilla, an entire planet with large, completely different zones with different climates, and the huge cohesive story lines and lore are unmatched by any expansion. The scale of everything, including things like BRD, just dwarfs (pun) anything in recent expansions. And you could die in any combat if you didn’t think and act carefully. It felt like a real world. Not a hyper-realistic cartoon world. And yet, I lean towards retail for all of the QoL improvements. It’s just more fun, and less boring. I think it’s time for World Of Warcraft 2, a full reboot starting from 0, with the original world and quests, but with modern improvements. Barring that, they should give you a mount at level 10 (anyone can ride a horse, you don’t have to be a super hero) for cheap, and add a significant number of flight paths and graveyards. And possibly some more ship paths and ports. The size of the world is a major positive, it just needs to be faster to get around.
If convenience of travel is the problem with classic, why even have mounts in the game? I’d rather have retails dragonflight style flying or no flying at all. More classes could have some mobility like blink for mage to make traversal more interesting, but it’s the huge world and the walking and transportation systems that give the game world life.
@ Walking does not give the game life. It makes it too boring for 2024. Nobody wants to waste that much time in a game just trying to get from one point to another.
The time spent traveling is meant as time to immerse in the world and explore while you take in the sights. The game wasn’t designed for you to run from one quest to another as fast as possible. You’re wrong about it not being “defensible” when it was never meant to be played the way people are playing it now and it was never designed with the modern gamer mindset. You’re meant to level professions, fish, search for chests, explore, etc. the rush from A to B questing mindset is a modern one and is why some like yourself find the long stretches to be a negative when it’s actually a positive. You need that downtime to immerse yourself in the world. Try to take it slow and not just focus on sprinting from one quest to another. If you find that boring then the original game wasn’t not made for you. Which is completely ok by the way. It doesn’t need a fix though because it isn’t broken, and the need to “fix” the game in ways like you suggested are what has turned modern WoW into what it is today.
@@kohtas Just a short example, getting a quest in Menethil Harbor in the Wetlands, having to run all the way to Dun Modr (?) at the top of the map, and then back again to turn it in. If you die, you get to run that same full distance an extra time. It’s seriously like 10-15 minutes of just running. Just to do one quest. There is no reason why, even if you’re going for “fantasy immersion”, that you shouldn’t have a mount at that level. And no reason why there shouldn’t be a flight path there. Making you waste time doing nothing is a cynical artificial extension of game time. It is excruciating. Not to mention that your time would be much better spent actually sitting by a real lake and fishing in real life than doing it in a video game with 2004 graphics…. The one defense is that it was intended to be social. It was an experiment. And that part of it mostly failed, on balance. Once everyone reached max level, the world was deserted. It was a long, slow grind. Like I said though, if they just made travel easier, that would solve most of what people don’t like about it.
Love your content Sir. 🫡 Top quality edits and great storytelling. Keep up the awesome work dude. 👊🏻🤩 As a busy parent myself, I have much less free time, but I still like to keep my fingertips holding on to some part of the game. I love stepping foot back into Azeroth every single time. #allaboutthenostalgia 🫶🏻🥰
as a dad myself I love turtle wow, it makes it so i can take my time but also the bonus xp makes it so much more tolerable. and you can play any spec you want and there's more content so it brings back the mystery to the game a little bit.
10 out of 10 mate. Video will remain timeless.
My first toon was an undead worlock that was made sometime after the battle box came out (Wow and Burning Crusade) on Gul'dan pvp. I hit level cap (70) 1 week before Wrath of Lich King released. I have yet to be in another guild like "The Knights Who Say Nee" was back then. One of the biggest things that stick out was the guild effort to get the lowbies all of the flight points using max level mages with ports and worlocks with the summons. Also fondly remember getting ganked in Hillsbrad Hills and then letting the guild know about it and max level guildies coming and helping. Good times.
Real wow is leveling over a long period of time, not being addicted and just enjoying it.
Racing to max level to farm and clear raids, AGAIN, is just sad.
The real game starts at level 1.
This guy gets it.
love your stuff bro thanks for always doing great videos
Slowing down to have a more detailed and deep experience in World of Warcraft is just as applicable in real-life.
Stats, status and achievements aren’t everything and can in fact be a detriment to a more meaningful experience.
Facts. I learned early on to just enjoy the process, world, and stuff the devs made happen. Never took it too seriously and never worried about how I was measuring up.
I will never forget the feeling when I first made a neight elf hunter and I went around marking the baby spiders in the cave
neight elf? are they related to the tauren in any way?
Like found gold. This vid's a classic.
playing on the 2019 servers still. Happy ever after.. :)
I'm only 1 minute in and I'm already sobbing!
Most of people that play vanilla today never played it in 2004. Nostalgia is not such a big deal as people try to imagine. WoW Classic design is just superior.
To me it doesn't have that much to do with nostalgia. The game is still as awesome is it was back when I first played it back in 2005.
I swear I've already watched this video, is it a reupload?
Same bro
Same
Yeah classic is great, I miss things like snow in the gnome/dwarf starting lands quite a bit. It added such immersion, it's a shame Bliz took it out.
Ascension WoW is offering me the fresh, new and different experience that classic fresh never could, because its an actual Classic+ version of the game. That's why SoD copies ideas from it. And I'm sorry, but promoting RestedXP while telling players not to min-max the fun out of the game is kind of contradictory.
What is Classic Plus?
Game is tainted by endless bots and mage boost sellers just spamming all day everyday
I’ve been trying to play Classic Vanilla fresh. As much as there are good things about it, the one really big problem is the travel times. The amount of running on foot, the lack of flight paths and graveyards, the cost of mounts. It is just a massive amount of time spent trying to get to a place where you actually do something. It’s excruciating. That’s the only thing that makes it really hard for me to keep playing it.
And it’s not like it’s defensible as design. They were taking a small amount of content and stretching it out, making everything take longer to stretch out leveling and thereby subscriptions. Players just won’t accept that level of boredom anymore. Even as a mage with portals, which is the best you can get for reducing travel, it’s bad.
There are obviously other areas where retail is better, especially graphics and combat. But I’ve determined that the travel times are the only real drawback to Classic. Retail feels bloated and overloaded, the writing is really bad, and it feels way too easy most of the time. The huge open world of Vanilla, an entire planet with large, completely different zones with different climates, and the huge cohesive story lines and lore are unmatched by any expansion. The scale of everything, including things like BRD, just dwarfs (pun) anything in recent expansions. And you could die in any combat if you didn’t think and act carefully. It felt like a real world. Not a hyper-realistic cartoon world.
And yet, I lean towards retail for all of the QoL improvements. It’s just more fun, and less boring. I think it’s time for World Of Warcraft 2, a full reboot starting from 0, with the original world and quests, but with modern improvements. Barring that, they should give you a mount at level 10 (anyone can ride a horse, you don’t have to be a super hero) for cheap, and add a significant number of flight paths and graveyards. And possibly some more ship paths and ports. The size of the world is a major positive, it just needs to be faster to get around.
If convenience of travel is the problem with classic, why even have mounts in the game? I’d rather have retails dragonflight style flying or no flying at all. More classes could have some mobility like blink for mage to make traversal more interesting, but it’s the huge world and the walking and transportation systems that give the game world life.
@ Walking does not give the game life. It makes it too boring for 2024. Nobody wants to waste that much time in a game just trying to get from one point to another.
The time spent traveling is meant as time to immerse in the world and explore while you take in the sights. The game wasn’t designed for you to run from one quest to another as fast as possible.
You’re wrong about it not being “defensible” when it was never meant to be played the way people are playing it now and it was never designed with the modern gamer mindset. You’re meant to level professions, fish, search for chests, explore, etc. the rush from A to B questing mindset is a modern one and is why some like yourself find the long stretches to be a negative when it’s actually a positive.
You need that downtime to immerse yourself in the world. Try to take it slow and not just focus on sprinting from one quest to another. If you find that boring then the original game wasn’t not made for you. Which is completely ok by the way.
It doesn’t need a fix though because it isn’t broken, and the need to “fix” the game in ways like you suggested are what has turned modern WoW into what it is today.
@@kohtas Just a short example, getting a quest in Menethil Harbor in the Wetlands, having to run all the way to Dun Modr (?) at the top of the map, and then back again to turn it in. If you die, you get to run that same full distance an extra time. It’s seriously like 10-15 minutes of just running. Just to do one quest. There is no reason why, even if you’re going for “fantasy immersion”, that you shouldn’t have a mount at that level. And no reason why there shouldn’t be a flight path there. Making you waste time doing nothing is a cynical artificial extension of game time. It is excruciating.
Not to mention that your time would be much better spent actually sitting by a real lake and fishing in real life than doing it in a video game with 2004 graphics….
The one defense is that it was intended to be social. It was an experiment. And that part of it mostly failed, on balance. Once everyone reached max level, the world was deserted. It was a long, slow grind.
Like I said though, if they just made travel easier, that would solve most of what people don’t like about it.
Love your content Sir. 🫡
Top quality edits and great storytelling. Keep up the awesome work dude. 👊🏻🤩
As a busy parent myself, I have much less free time, but I still like to keep my fingertips holding on to some part of the game.
I love stepping foot back into Azeroth every single time.
#allaboutthenostalgia
🫶🏻🥰
as a dad myself I love turtle wow, it makes it so i can take my time but also the bonus xp makes it so much more tolerable. and you can play any spec you want and there's more content so it brings back the mystery to the game a little bit.