46:34 "Remember, we favor an approach that lets us iterate fast, rather than an approach that makes us do perfect things the first time around. Which, by the way, is practically impossible in my experience." I think I needed to hear that, thank you. Very good advice for just about everything we do.
This is definitly one of the best Maya tutorials for skinning. Totally blown away by the things learned!!! Keep it up! This is what I would call not Beginner not Intermediate But Advanced!! ;) Thank you very much
Wow! I learned so many new details. I really like your workflow ;D especially the relax part ^^ Thanks for taking the time to put this tutorial together and sharing it with us. Take care!
It has been almost a month since I started studying rigging (and skinning) in maya. This tutorial helped me understand a lot about the whole process. Specially how to usa ngskintools and how topology can affect skinning. Thank you so much!
Sir at 00:31:37 - Binding the skin to the joints: the basics, why didn't you bind with Advance Skeleton and how did you keep the control curves if you used Maya to bind the skin. I am very new to all this so pardon my ignorance. Do you recommend using Maya to bind than using Advance skeleton
It's a good question. There is no real difference between the two approaches. Advanced Skeleton opens the same window, when you click on the "set smooth bind options". I just directly opened it out of habit.
Thanks, I don't remember anymore if one of the specific versions of NGskintools I was using at the time was having a bug in this respect. I am trying with the most recent version and it does work that way.
This is really helpful knowledge, thanks, man! Well worth the 2 hours spent on a Friday morning for me! :) I have a small off-topic question, I had the impression your webcam is following your head/face all the time to fit on the circle, how is that done?
I am glad you liked it! I was worried it was too long. For face tracking I used a Nvidia library + OBS: ruclips.net/video/UzfW3PSQjms/видео.html I think you need a RTX board, though.
Hi there, may I know which version of the older Ngskin tools you are using that you say works better? Thanks! Checked the Ngskin tools website, all versions are mostly done in year 2020.
Hi Maurice, I keep both the latest 1.8x version installed and the new 2.x (which I think had a release in March 2021 or so). I would not be able to say which one is better, as the tool is constantly evolving., and whenever something does not work with one version, I try the other.
@@animationpandemic I see. Just facing the weird bug on both versions when smoothing. For both versions, the first time I smooth the vertices at a certain part of a body and it works fine where it smooths in small increments, but the moment I move on to another body part to try smoothing, it just smooths in big increments. Wonder if you came across this or know how to solve it.
@@MauriceSeow I had something similar happening to me too. Make sure you delete all NGskin tools nodes from both versions. Layers are not version compatible. Also, deleting all the nodes should keep the weights but get rid of any layer. Try relaxing the weight after that and see how it goes.
Hi sir i love your all tutorials i have learned a lot from you thank you so much making these wonderful class on skillshare sir may i ask you that can i get these mel scripts of your like skin solution and all mels pllssssss pllssssss
How do you get the 1.x version to use as a comparison and has 2.0.33 solved all your problems, you are the second guy who uses the old version on some features (antcgi).
You Rather done all things on Original Topolygy you can simply create a low poly charcter with 20% loops and skin it and copy the weights to original geo and smooth with Ng skin Tools if any volume loss that process will be simpler and straight forward
That's a great suggestion, and indeed it would be simpler that way. Unfortunately in this case that's the model we had to work with. No low poly for us this time :(
Год назад
anyone can tell me how to export ngskin skinCluster with fbx file
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this has to be the most thorough tutorial about maya skinning that i found on YT. Fantastic job!
Thanks thanks thanks!
46:34 "Remember, we favor an approach that lets us iterate fast, rather than an approach that makes us do perfect things the first time around. Which, by the way, is practically impossible in my experience."
I think I needed to hear that, thank you. Very good advice for just about everything we do.
I keep repeating that to myself, too, as I work.
This is definitly one of the best Maya tutorials for skinning. Totally blown away by the things learned!!! Keep it up!
This is what I would call not Beginner not Intermediate But Advanced!! ;) Thank you very much
Thank you so much for letting me know!!
@@animationpandemic 1:13:06 the animators want to break your rig hahaha thats a funny one ;) I am watching it for the 3rd time now. :D
Extremely useful! I found your content is different than what's out there. Keep sharing. Thanks!
Thank you for your support!
Ok buddy you just got yourself a new sub from me, the walk & jump sold it for me with the professionalism and quality
Thanks for your comment, it really motivates me!!!
Thank you for the best Maya content! Best channel :)) keep it up please! Good luck!
Thank you! Will do!
great video! im only 10 minutes in but already its so informative
Thank you for this amazing tutorial. ❤❤
You are so welcome!
Wow! I learned so many new details. I really like your workflow ;D especially the relax part ^^
Thanks for taking the time to put this tutorial together and sharing it with us.
Take care!
It has been almost a month since I started studying rigging (and skinning) in maya. This tutorial helped me understand a lot about the whole process. Specially how to usa ngskintools and how topology can affect skinning. Thank you so much!
It's great to read it helped! Thanks for letting me know here in the comments!
this is incredible! Your explanation is worth gold! Greetings from Brazil!
Thank you very much for getting in touch. I am happy you find my work useful.
Awesome dude thnx a lot
I would love to see next about NgSkin facial rigging
Thanks for letting me know. I may go back to NGskin tools in the near future.
Huge work was done with this video, thank's for your time and knowledge sharing!
My pleasure!
just discovered your channel....^^ It's great!
Fabulous work :)
Thanks for the support, David!!!
thanks alot
💪💪💪💪💪💪💪
amazing content keep going
Helloooo, just to say Thanks for the video, you help me like, to much xD. Now whitout disturbing I continiou learning, Bye :D
Thanks buddy! nice tutorial keep it up. by the way, I saw all my work 0:25 mark
Thanks! Nice work!
Sir at 00:31:37 - Binding the skin to the joints: the basics, why didn't you bind with Advance Skeleton and how did you keep the control curves if you used Maya to bind the skin. I am very new to all this so pardon my ignorance. Do you recommend using Maya to bind than using Advance skeleton
It's a good question. There is no real difference between the two approaches. Advanced Skeleton opens the same window, when you click on the "set smooth bind options". I just directly opened it out of habit.
Great tutorial!
Your face cam looks like there is some assistant pointing a camera on your face for 2 hours straight)
you can select just vertices you want to prevent affecting all mesh
Thanks, I don't remember anymore if one of the specific versions of NGskintools I was using at the time was having a bug in this respect. I am trying with the most recent version and it does work that way.
This is really helpful knowledge, thanks, man! Well worth the 2 hours spent on a Friday morning for me! :)
I have a small off-topic question, I had the impression your webcam is following your head/face all the time to fit on the circle, how is that done?
I am glad you liked it! I was worried it was too long. For face tracking I used a Nvidia library + OBS: ruclips.net/video/UzfW3PSQjms/видео.html
I think you need a RTX board, though.
Nice
Thanks!
Hi there, may I know which version of the older Ngskin tools you are using that you say works better? Thanks!
Checked the Ngskin tools website, all versions are mostly done in year 2020.
Hi Maurice, I keep both the latest 1.8x version installed and the new 2.x (which I think had a release in March 2021 or so). I would not be able to say which one is better, as the tool is constantly evolving., and whenever something does not work with one version, I try the other.
@@animationpandemic I see. Just facing the weird bug on both versions when smoothing. For both versions, the first time I smooth the vertices at a certain part of a body and it works fine where it smooths in small increments, but the moment I move on to another body part to try smoothing, it just smooths in big increments. Wonder if you came across this or know how to solve it.
@@MauriceSeow I had something similar happening to me too. Make sure you delete all NGskin tools nodes from both versions. Layers are not version compatible. Also, deleting all the nodes should keep the weights but get rid of any layer. Try relaxing the weight after that and see how it goes.
Hi sir i love your all tutorials i have learned a lot from you thank you so much making these wonderful class on skillshare sir may i ask you that can i get these mel scripts of your like skin solution and all mels pllssssss pllssssss
How do you get the 1.x version to use as a comparison and has 2.0.33 solved all your problems, you are the second guy who uses the old version on some features (antcgi).
at the bottom of the download page there is a "previous releases link", follow that. www.ngskintools.com/releases/v2/2.0.33/
You Rather done all things on Original Topolygy you can simply create a low poly charcter with 20% loops and skin it and copy the weights to original geo and smooth with Ng skin Tools if any volume loss that process will be simpler and straight forward
That's a great suggestion, and indeed it would be simpler that way. Unfortunately in this case that's the model we had to work with. No low poly for us this time :(
anyone can tell me how to export ngskin skinCluster with fbx file
saved my uni.works
I am glad it did ;)
Can you giv3 me skin weight plugins ?
please share how to you rig
I have to think about something in that respect.
Dont know how people skin in maya without ngskintools exist. Maya native skinning is so clunky