Finally someone get it right! I'm so tired of the 4K ultra quality comparsions. Of course it looks the same in 4K, because most people can't see a difference between 4K and 1440p, especially after the youtube conversion. 720p is the way.
Hello and thank you for your comment. In fact, with the release of APUs (Picasso, Renoir, Lucienne and Cezanne) and mid and low-end GPUs and the release of laptops and Steam deck-type consoles, it becomes interesting to take into consideration that the FSR technology offered by AMD allows these graphics devices (generally limited to 720p) to properly display (30fps to 60fps) resolutions of 1080p or 1440p. In addition, as most of these graphics devices are integrated in portable or even ultra-portable devices, it is interesting to use this technology to reduce power consumption (see my previous videos which test the consumption of the RX6800xt and the GTX1070 according to FSR modes).
The Steam Deck is gonna be amazing with this if they get it working! I think the ideal setup is play your games in handheld at 720p, and use FSR to upscale to your monitor's native resolution (Maybe with a cap at 1440p, since the Deck's compositor supports upscaling itself, so 720p > FSR to 1440p > 4K upscale output for TVs)
@@dzibanart8521 Nothing is really good from 480p. Most even older GPUs do pretty well at 720p. Upscaling is useful for playing beyond HD (720p). FSR does wonders from 1080p (FHD) to 1440p (QHD) or to 2160p (UHD).
@@kabosune9097 IF... PC gamers don't play on 7-inch screens ... They mostly play on 24-inch 1080p screens. BUT... This video is mainly intended for people who have a 2K or 4K screen, so that they can see the improvement in definition with the FSR.
I dont understand how FSR 2.0 or 2.1 works? I have 1080p lcd, So if I enable FSR on any game with my native 1080p resolution in game, Will the game run on 720p??
FSR 2 is a temporal upscaler, while FSR 1 is a spatial upscaler. The video you are commenting on is a test of the FSR 1. RSR (Super Resolution Radeon) uses the upscaling technique of FSR 1, but does not need to be implemented in game software. With a 1080p screen, it may be advantageous for the graphics card to render at 1600x900 and then zoom the image to 1920x1080 with FSR 1 or FSR 2 (by activating FSR Quality in the game software options). In case the game software does not support FSR, then RSR can be enabled in the Radeon GPU driver software. Thus activated, the RSR will enlarge the image of the game whose rendering is lower than the resolution of the screen. Example: If the game display is set to display the image in 1600x900, then the RSR will enlarge the image to fit the screen. If the screen has a resolution of 1920x1080, the RSR will enlarge the 1600x900 image to 1920x1080, if the screen has a resolution of 2560x1440p then the RSR will enlarge the 1600x900 image to 2560x1440.
The Steam Deck would be like 540 to 800 FSR but at that low resolution there are not many pixels to work with to upscale so expect it to be quite blurry for a small 10-15% fps gain. Still worth it as every game is different, I expect to get better gain in performance using power profiles between GPU and CPU.
@@leandrofod I just learned about those, the problem with them is that they try to up scale ui as well, as opposed to a native implementation which gets the raw game and trying to upscale that while the ui is natively on the upscaled resolution. Then I tried to play some games and a lot of them limit your source resolution, Death stranding is 720p lowest and Kena for example has 720p but with a resolution slider, so you can't upscale to 720p or 900p.
@@BankruptGreek yeah, scaling the ui as well kinda sucks tho it shouldn't feel as important as it is. You can compare the actual game side to side with amd native fsr and these fsr tools and the result is 99% the same. But scaling the ui together makes it considerably worse
Hey man, would you be able to provide a download link for a raw clip of the 720 x FSR quality 1080 x FSR performance 1440? Would be cool to look at the results without all the youtube compression. Just the last part with the FPS meter on it would be enough. Cheers!
mate i don't know if iam right cause im such a noob in some comparison like this. but the more i see at 03:17 the more i know that this FSR is actually a lot better than the native
Buddy, you just noticed that if we compare the native rendering and the FSR Quality 1080 and Performance 1440 renderings, which are enlargements of the 720p rendering + a processing to improve the resolution, on a 1440p definition screen, then the pixels in native 720p rendering are 4 times larger than pixels in 1440p rendering. Since FSR improves resolution to approximate native 1440p rendering, then FSR 1440p performance is much better than native 720p. So if you have a GPU that performs well at 720p (over 45 fps) and you want to play HD or even QHD, then the performance FSR is probably for you or all the people who have CPUs that integrate a GPU like VEGA and better.
Here is a video which shows the interest of the performance FSR with a small AMD Athlon 3000G CPU with a VEGA 3 iGPU (the video plays Resident Evil Village in 1080p 30fps with the performance FSR). ruclips.net/video/rp08RpGYyR0/видео.html
I hope that Xbox series S uses this technology so that it can reach stable 1080p while maintaining 60fps without problems. I say this because currently there are games that go down to resolutions lower than 1080p and even lower than 720p to be able to maintain 60 fps.
FSR is a technology that will most certainly be widely democratized with the arrival of platforms such as the Steam Deck or PCs with small mid-range APUs or GPUs. The goal is to play comfortably between 30 and 120fps with a definition of 1080p or 1440p, while reducing energy consumption.
The 6800M is equivalent to 6700XT. The native 720p rendering is worse than the FSR 1080p Quality (720p) rendering, which in turn is less good than the FSR 1440p Performance (720p). Yes it's a good boost with little loss, especially on a 15 inch 1080p screen.
Quality 720p -> 1080p looks good, but the less said about 720p -> 1440p the better. I mean It's nice to have for low end APU's, but it 's really a last resort option.
This thing is crazy. I thought 1440p 144hz was unobtainable but wow 400fps from 720p upscaled with barely noticable artifacting. Jeez technology has advanced at AMD
These were the perfs with the July 2021 pilots. With the 22.8.1 pilots (August 2022), we rather reach 450 Fps on average 575 in max with the FSR 1.0. The FSR 2.0 brings a little less performance than with the FSR 1.0, but much more detail with the upscaling from 720p to 1440p and more.
Finally someone get it right! I'm so tired of the 4K ultra quality comparsions. Of course it looks the same in 4K, because most people can't see a difference between 4K and 1440p, especially after the youtube conversion. 720p is the way.
Hello and thank you for your comment.
In fact, with the release of APUs (Picasso, Renoir, Lucienne and Cezanne) and mid and low-end GPUs and the release of laptops and Steam deck-type consoles, it becomes interesting to take into consideration that the FSR technology offered by AMD allows these graphics devices (generally limited to 720p) to properly display (30fps to 60fps) resolutions of 1080p or 1440p. In addition, as most of these graphics devices are integrated in portable or even ultra-portable devices, it is interesting to use this technology to reduce power consumption (see my previous videos which test the consumption of the RX6800xt and the GTX1070 according to FSR modes).
720p resolution is one of the paths for some graphics devices, and 4K and 8K resolutions are the future.
The Steam Deck is gonna be amazing with this if they get it working! I think the ideal setup is play your games in handheld at 720p, and use FSR to upscale to your monitor's native resolution (Maybe with a cap at 1440p, since the Deck's compositor supports upscaling itself, so 720p > FSR to 1440p > 4K upscale output for TVs)
Indeed, it has a chance to be really very well
I'm more interested in running games on the go at 480p upscaled to 720 not sure if FSR would be able to get much done from 480p footage though
@@dzibanart8521 Nothing is really good from 480p. Most even older GPUs do pretty well at 720p. Upscaling is useful for playing beyond HD (720p). FSR does wonders from 1080p (FHD) to 1440p (QHD) or to 2160p (UHD).
@@cariboumagique2234 but don't forget you're playing on a 7 inch screen. It's all relative to PPI and how your eyes perceive it.
@@kabosune9097 IF...
PC gamers don't play on 7-inch screens ... They mostly play on 24-inch 1080p screens.
BUT... This video is mainly intended for people who have a 2K or 4K screen, so that they can see the improvement in definition with the FSR.
I dont understand how FSR 2.0 or 2.1 works? I have 1080p lcd, So if I enable FSR on any game with my native 1080p resolution in game, Will the game run on 720p??
FSR 2 is a temporal upscaler, while FSR 1 is a spatial upscaler.
The video you are commenting on is a test of the FSR 1.
RSR (Super Resolution Radeon) uses the upscaling technique of FSR 1, but does not need to be implemented in game software.
With a 1080p screen, it may be advantageous for the graphics card to render at 1600x900 and then zoom the image to 1920x1080 with FSR 1 or FSR 2 (by activating FSR Quality in the game software options). In case the game software does not support FSR, then RSR can be enabled in the Radeon GPU driver software.
Thus activated, the RSR will enlarge the image of the game whose rendering is lower than the resolution of the screen. Example: If the game display is set to display the image in 1600x900, then the RSR will enlarge the image to fit the screen. If the screen has a resolution of 1920x1080, the RSR will enlarge the 1600x900 image to 1920x1080, if the screen has a resolution of 2560x1440p then the RSR will enlarge the 1600x900 image to 2560x1440.
Good work man 👍😊
Thank you man
The Steam Deck would be like 540 to 800 FSR but at that low resolution there are not many pixels to work with to upscale so expect it to be quite blurry for a small 10-15% fps gain. Still worth it as every game is different, I expect to get better gain in performance using power profiles between GPU and CPU.
This should be implemented in every game.
Lossless scaling and magpie are valid options until your favorite games adopt fsr
@@leandrofod I just learned about those, the problem with them is that they try to up scale ui as well, as opposed to a native implementation which gets the raw game and trying to upscale that while the ui is natively on the upscaled resolution.
Then I tried to play some games and a lot of them limit your source resolution, Death stranding is 720p lowest and Kena for example has 720p but with a resolution slider, so you can't upscale to 720p or 900p.
@@BankruptGreek yeah, scaling the ui as well kinda sucks tho it shouldn't feel as important as it is. You can compare the actual game side to side with amd native fsr and these fsr tools and the result is 99% the same. But scaling the ui together makes it considerably worse
@@leandrofod sadly both of those options have massive cpu overhead compared to native fsr
Hey man, would you be able to provide a download link for a raw clip of the 720 x FSR quality 1080 x FSR performance 1440? Would be cool to look at the results without all the youtube compression. Just the last part with the FPS meter on it would be enough. Cheers!
mate i don't know if iam right cause im such a noob in some comparison like this. but the more i see at 03:17 the more i know that this FSR is actually a lot better than the native
Buddy, you just noticed that if we compare the native rendering and the FSR Quality 1080 and Performance 1440 renderings, which are enlargements of the 720p rendering + a processing to improve the resolution, on a 1440p definition screen, then the pixels in native 720p rendering are 4 times larger than pixels in 1440p rendering. Since FSR improves resolution to approximate native 1440p rendering, then FSR 1440p performance is much better than native 720p. So if you have a GPU that performs well at 720p (over 45 fps) and you want to play HD or even QHD, then the performance FSR is probably for you or all the people who have CPUs that integrate a GPU like VEGA and better.
Here is a video which shows the interest of the performance FSR with a small AMD Athlon 3000G CPU with a VEGA 3 iGPU (the video plays Resident Evil Village in 1080p 30fps with the performance FSR). ruclips.net/video/rp08RpGYyR0/видео.html
I hope that Xbox series S uses this technology so that it can reach stable 1080p while maintaining 60fps without problems. I say this because currently there are games that go down to resolutions lower than 1080p and even lower than 720p to be able to maintain 60 fps.
FSR is a technology that will most certainly be widely democratized with the arrival of platforms such as the Steam Deck or PCs with small mid-range APUs or GPUs. The goal is to play comfortably between 30 and 120fps with a definition of 1080p or 1440p, while reducing energy consumption.
Damnnnn... You need FSR to hit 1080p60? What is this, 2010?
@@NanaFNwell 2023 here and we have Alan wake 2 now😂(540p 30 fps💀)
So with 6800M laptop if you go FSR 720P@1080P 15.6 inch... you gonna get pretty awesome boost at barely visible quality loss?
The 6800M is equivalent to 6700XT. The native 720p rendering is worse than the FSR 1080p Quality (720p) rendering, which in turn is less good than the FSR 1440p Performance (720p). Yes it's a good boost with little loss, especially on a 15 inch 1080p screen.
@@cariboumagique2234 so 720p fsr into 1440P had indeed close quality to native 1440p?
Quality 720p -> 1080p looks good, but the less said about 720p -> 1440p the better. I mean It's nice to have for low end APU's, but it 's really a last resort option.
This thing is crazy. I thought 1440p 144hz was unobtainable but wow 400fps from 720p upscaled with barely noticable artifacting. Jeez technology has advanced at AMD
These were the perfs with the July 2021 pilots. With the 22.8.1 pilots (August 2022), we rather reach 450 Fps on average 575 in max with the FSR 1.0.
The FSR 2.0 brings a little less performance than with the FSR 1.0, but much more detail with the upscaling from 720p to 1440p and more.