Cool video but you guys had several tactics errors and rule mistakes. When the Hind shot at the Luchs, the Luchs should of had the chance to use their AA guns first. Second, the destruction of one Luch should have removed both of them. They were the only unit in its formation at the time and the lost (either bailed out or destroyed) would force a formation morale check, which it would auto-fail because the commander wasn't on the board. The helicopters should have used shoot and scoot on their second turn. They would have benefited from being behind terrain because of their hunter killer special rule. You also forgot to roll for morale when one helicopter got shot down. I believe those were Redeye teams that failed their blitz move on the German's last turn. They couldn't fire then but would have been fine doing AA fire on the Soviets turn. The Hind was probably in range of their missiles so the HInd probably would have died before killing the last Leo2.
*edit I did want to add that regardless of how I feel for the game, the production quality for the video is still top notch and really puts the game as the center piece. You've done a great job of editing and this was thoroughly enjoyable to watch. Thumbs up. The terrain to figure scale just seems really off on this game. Modern tanks that close to each other really should be able to hit things much further out. The rules seem alirght, but I think would look better if they played at MicroArmor scale, somewhere in the 6mm range. Maybe 10mm would be pushing it, but in their 15mm scale it just seems really off. I saw a Facebook group called Team Yankeed in 6mm and they say it plays great in that scale and I'm only guessing becuase it plays well because it fits the terrain to figure scale better for this game. Has anyone tried this at a smaller scale?
I haven't tired it, in any other scale than 15mm, but to be honest it plays just fine, I suggest that you either abstract from the scale, it is just a game after all. or you just scale up your battlefield.
This table is obviously smaller than normal but I do agree it looks very silly on a 6x4. I have both watched and played in three TY tournaments so far and every single time the Russians and the Brits look plain silly on the table and it ruins the look of the game. In terms of balance I think the game isn't well balanced at all between East and West and there needs to be some serious overhauling of the Russian lists.
Justin cites a Soviet maxim and then does the opposite. The logical approach would have been to close the 72's onto the wood following the commander up behind the building and putting all their fire into the three leopards. Then send the Hinds down the left flank to catch the second unit in its flank. Then for shooting, drop the artillery template on the Gepards, hopefully knocking them out, I don't see their armour being quite the same. Have the Hinds hit the bunch at McDonalds and pump the max 72 shots into the wood at the shorter range.
It's bugging me that in the first turn, they remembered the morale check for the Leos, but not for the Hind, which was also down to one team out of a flight of two.
I have tried to often get this game but no one has stock. The comment I am told is flames of war really doesnt focus on the North American market. Im from Canada
Well we now know that western military tactics vs Soviet or even modern Russian as we see in Ukraine means the Germans with better command structures and NCOs would win the game.
I understand that you are making a video and you don't want to spend a lot of time maneuvering but is the game really meant to be played on such a small table so close? I played in my first game of Flames of War recently and it was the same setup. There doesn't seem to be any room to practice any real tactics, is this how the rules are written?
Justin's first shot of the game with his T-72 was AP22 vs the Leopard's Armor 18. That's 4+ for the save not 5+. Then that second volley with the +1 to the Leopard's Armor for the long range should have saved on 3+ (22-19=3). Clearly wishful thinking on Justin's part.
Cool video but you guys had several tactics errors and rule mistakes.
When the Hind shot at the Luchs, the Luchs should of had the chance to use their AA guns first. Second, the destruction of one Luch should have removed both of them. They were the only unit in its formation at the time and the lost (either bailed out or destroyed) would force a formation morale check, which it would auto-fail because the commander wasn't on the board.
The helicopters should have used shoot and scoot on their second turn. They would have benefited from being behind terrain because of their hunter killer special rule. You also forgot to roll for morale when one helicopter got shot down.
I believe those were Redeye teams that failed their blitz move on the German's last turn. They couldn't fire then but would have been fine doing AA fire on the Soviets turn. The Hind was probably in range of their missiles so the HInd probably would have died before killing the last Leo2.
Chaos Magic well it is only a Demo game so, mistakes where expected
do people even play FoW ww2?
like if u do...
how many are even playing team yankee? after seing some battle reports it seems like it's a bit flawed
*edit I did want to add that regardless of how I feel for the game, the production quality for the video is still top notch and really puts the game as the center piece. You've done a great job of editing and this was thoroughly enjoyable to watch. Thumbs up.
The terrain to figure scale just seems really off on this game. Modern tanks that close to each other really should be able to hit things much further out. The rules seem alirght, but I think would look better if they played at MicroArmor scale, somewhere in the 6mm range. Maybe 10mm would be pushing it, but in their 15mm scale it just seems really off. I saw a Facebook group called Team Yankeed in 6mm and they say it plays great in that scale and I'm only guessing becuase it plays well because it fits the terrain to figure scale better for this game. Has anyone tried this at a smaller scale?
I haven't tired it, in any other scale than 15mm, but to be honest it plays just fine, I suggest that you either abstract from the scale, it is just a game after all. or you just scale up your battlefield.
Thanks for the reply.
Bad Karma the guys at WWPD have done a couple AARs with 6mm www.wwpd.net/2016/06/team-yankee-6mm-soviets-versus-americans.html is just one
Jeffrey Flint Thanks for the link, that's great
This table is obviously smaller than normal but I do agree it looks very silly on a 6x4. I have both watched and played in three TY tournaments so far and every single time the Russians and the Brits look plain silly on the table and it ruins the look of the game.
In terms of balance I think the game isn't well balanced at all between East and West and there needs to be some serious overhauling of the Russian lists.
Beautiful video, really! Thanks guys, I enjoyed it very much.
Justin cites a Soviet maxim and then does the opposite. The logical approach would have been to close the 72's onto the wood following the commander up behind the building and putting all their fire into the three leopards. Then send the Hinds down the left flank to catch the second unit in its flank. Then for shooting, drop the artillery template on the Gepards, hopefully knocking them out, I don't see their armour being quite the same. Have the Hinds hit the bunch at McDonalds and pump the max 72 shots into the wood at the shorter range.
Who are you rooting to win?
West Germans, always, of course ill root for the nation I mainly play.
It's bugging me that in the first turn, they remembered the morale check for the Leos, but not for the Hind, which was also down to one team out of a flight of two.
Awesome video, and that game looks AMAZING!
Great looking game, just purchased a bunch of units for myself, but dayum, who would ever play anything but Ruskies? They're OP!
Do the sagers from the HIND count as HEAT rounds? or do Leo2s not have the Chobrham armor rule?
How many points ? 7 T72 (32) 2 Hinds (5) Cdr (5) ...
Can somebody please explain to me, why the west Germans got a double Turn in Turn 5?!?
Is this game related to TANKS!? If so, why the massive complicated rules?
Amazing video and game but think you should of had a bigger table to play on
I have tried to often get this game but no one has stock. The comment I am told is flames of war really doesnt focus on the North American market. Im from Canada
Well we now know that western military tactics vs Soviet or even modern Russian as we see in Ukraine means the Germans with better command structures and NCOs would win the game.
need a new game with the newstarter set
I understand that you are making a video and you don't want to spend a lot of time maneuvering but is the game really meant to be played on such a small table so close?
I played in my first game of Flames of War recently and it was the same setup. There doesn't seem to be any room to practice any real tactics, is this how the rules are written?
No it's normal to play on a standard 6ft by 4ft table
Justin's first shot of the game with his T-72 was AP22 vs the Leopard's
Armor 18. That's 4+ for the save not 5+. Then that second volley with
the +1 to the Leopard's Armor for the long range should have saved on 3+ (22-19=3). Clearly wishful thinking on Justin's part.