How to Model a Knife Blade in Fusion 360 FF124
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- Опубликовано: 4 ноя 2024
- How to create a knife blade in Fusion 360! Fusion 360 commands used in this video include Symmetric Extrude, Sketch Constraints, Plane along Path, Sketch Project, Slice View, Sweep, and Loft with Guide Rails!
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Wow. Been using Fusion for about 2 years now and never used loft in that manner. You got yourself a new subscriber.
Just letting you know, 5 years later and this video was a huge help to me and really improved the part I was making. Thank you!
Thank you for this excellent and informative video. I continue to struggle with sweeps and lofts, also curved chamfers. The concept in this video has been very helpful. I will not likely be making a knife, but learning how to create the angular portion is very helpful in other projects. Again, this was a great help.
Straight to the 'point' just how i like it!
Gotta cut to the heart of the matter! Hopefully you found it useful.
Awesome videos for helping a new guy.... trying to learn about fusion 360 and cnc, jumping into the modern age.
Wayy better than chisel and stone, Ogg
Hi Doug. Glad it was useful. There are other videos like this under the learn Fusion 360 heading at www.nyccnc.com. Check them out and thanks for watching.
thank you, i've been struggling with modeling bevels for a while now, this helped out a lot!
That's what I like to hear. I'm glad it helped.
Oh my gosh.....this is so simple. I've just been using chamfer for the blade edge and a filet for that last bit. But it was always a little janky and uncooperative. MUCH BETTER. Off to fix my blades right now 😁
Excellent info - just what I needed to know! How about following this up with some CAM strategies?
Thank you for this awesome tutorial! :) I am starting to learn Fusion 360 and I found this to be a perfect starting point!
I wish I could like a video more than once this is super helpful
Great video and instruction. Good job guys!
Awesome video Kevin. Thanks for sharing John 👍
This is an example of how to do a quick, straightforward Fusion tutorial, incorporating cues for the viewer to follow along such as highlighting areas to be tackled. (And I did not anticipate that loft.)
You are my savior! This has helped a lot :)
it did not go as good as it did for you, i had some problems with the mirror task. but i still learned alot. thanks man!
You would definitely not want the bevel to go down to the mid plane. Leave some thou for a secondary bevel! But I’m sure everyone interested in knives will easily figure out how to do that. Thanks, John!
Yep, I agree, just showing the basic workflow of drawing this out. You could even create some different shapes like hollow grounds. Thanks for watching.
Real cutting edge tech!
We try to keep your skills sharp! haha
Hi...very good video! But In your example the "curved" part on the bevels, bottom back, near the handle is flat. So u can scetch on it. But what to do it this surface is curved and i cant scetch on it...like on a recurve blade? Thanks a lot!
Harry your a wizard!
Very helpful thanks.
good video.I do have a question.when i hold the left mouse button down i get xy plane instead of xz plane.is there a reason why.this happens all the time....thanks
This also happened to me. Did you find the reason?
@@davidzenteno1240 I still haven't.I'm just wondering if it's because we are using a newer version of fusion.
i will try to do a swort ty, new subscriber.
Interesting. I never used the loft before. What does that actually do?
Probably not the best way to explain it but I would say it morphs a surface from one piece of closed geometry to another. You can add "guide rails" (lines that run between the 2 pieces of geometry) to influence or "guide" the surface that's created. For instance you could use a loft to create a cone with the point chopped off with a large circle and a smaller one above it, then add a guide rail to give it the shape of a vase. I don't think I've ever used a loft to make a cut like he did, that was cool. I would have just made that arc part of the offset line and swept the whole thing.
We use lofts for creating wings by lofting a root airfoil to a tip airfoil (which are at different angles (of incidence)) and also to create a transition from a wing to a winglet.
Think of a loft as kind of a combination of extrude and sweep. You create profiles and the software interpolates the shape that would be made as you transition form one profile to the next. You can also add guide rails or centerlines for those shapes to follow as the shape transitions. Hopefully that helps explain what the loft command does. Thanks for watching.
Great work, Kevin!
Great info Kevin!! Thanks!! :)
Hey Mike! Thanks for watching.
Hi nice tutorial. However, I don't understand why there is a need to project the origin and the starting point of the path onto the plane. When I tried doing the profile sketch, I was able to grab these 2 points without having to project them first.
Please show the cam and machining
How does NYC CNC afford to make these videos? With "only" 220k subscribers it does not seem like much ad revenue is gained. But great and easy to understand tutorial anyway! Thanks for sharing the information.
Thank you sooo much!!
Super helpfull, thanks NYCCNC!
Glad you found it useful. Thanks for the comment.
Thank you!
Im trying to do the same thing on half of an extruded circle but obviously there are no points to create as slice to on the radius end. How would you handle that?
really nice. thanks for sharing this!
Hi Brian. Glad it was useful.
great video.... dare I say better than lars'
Can i make a hunting brodhead on this soft wear and how. I got an idea if i can make one on this witch i dont know how too , i can get it 3D printed and then get a real prototype broadhead made at a machinist place
My profile won't seem to snap on to the profile. Always leaves a little tiny wedge, like it doesn't reach the bottom (when doing the plane along path)
Won't snap to edges, even though "snap" is enabled. Anyone know why it's doing that?
Not John dude-introduce yourself in the vid. I learned a few things, even as an expert SolidWorks user, specific to F360. My personal rule of thumb is not to place dimensions inside the model boundary.
That's Kevin of www.mechanicaladvantage.com/
Hi. This is "Not John dude". My name is Kevin. Nice to meet you! :-)
Hi Kevin. Glad to learn from you! :-)
I'm having trouble with the mirror part. The mirrored part is far away from the object, which gives me an error when I press enter, and I don't know how to make it go to the middle of the object. Please help.
For now I just did it the longer way, which was to do the other side manually, but I'm still curious on how to fix the issue for future projects.
Note that this doesn't work if you're trying to sketch a knife with a distal taper
Glad i did'nt attempt this tutorial. What should i do?
i can´t sweep the path trough a straight profile of 2 lines
Looks like your extrude wasn't symmetrical?
its the view type what gives that impresion
This video does not follow the procedure because there is no conceptual description of basic view control and faces
Please don't round up the MM conversion
Chill
Na
Set your units to (8) places and truncate trailing zeroes
Some of these comments are pitiful, everyone wants all the info just given to them . Go learn it like the people who actually worked at it instead of thinking your are going to walk right in with no effort and build stuff
Dave: How does anyone learn if you don't ask questions from someone more knowledgeable? If we all have to learn things in a vacuum, we qould still be in th stone age.
Well the way I do is thru trial and error and studying manuals/material on the subject. It's kinda sad that you think everyone always needs someone else to tell them how to do something rather than thinking for themselves and figuring it out on their own. If that were true nothing would have ever been invented or created ever. If you are always just given the answers then you never develop any problem solving skills and therefor don't know how to think for yourself. Sounds like a good way to become someone who's constantly dependent on others or worse someone that feels they are entitled to that dependence. As far as I'm concerned that trait is already far to prominent in today's world.
I'm guessing you don't have many friends. This is social media and its in people's nature to share information and collaborate. Just be happy that John is willing to put so much effort in to these videos and his web site.
"If I have seen further it is by standing on the shoulders of giants".... Some guy called Newton
Nick Martin john goes from shop to shop and leaches information to use it to make money of you the millenial instant gratification crew. The whole instamachinist movement sucks. Like everyone who thinks they will get a tormach and get rich. They have the worst entitlement issues I have ever seen lol. Then the next day they are saying they got a job in their "shop" and can someone help them 🤣🤣🤣