This is so fascinating! Super cool, I bought ClayBook on Steam. I'm curious where I can access the SVD PD solver. Tried checking sebbbi on github, but couldn't find anything.
Hahahaha, I reached the half of the video and I said to myself: "Look to the comments to see if it is uncomprehensible to other people too or you are too 'old' to understand it..."
Incredible details on this talk, thank you Sebastian and wonderful work!
Wow that is an amazing engine, thanks for the talk!
This is just amazing... Amazing!
This is so fascinating! Super cool, I bought ClayBook on Steam. I'm curious where I can access the SVD PD solver. Tried checking sebbbi on github, but couldn't find anything.
3rd time watching, 0th time grasping. Amazing stuff though, would love to be part of a project like this someday!
Hahahaha, I reached the half of the video and I said to myself: "Look to the comments to see if it is uncomprehensible to other people too or you are too 'old' to understand it..."
Here is the presentation :) www.dropbox.com/s/s9tzmyj0wqkymmz/Claybook_Simulation_Raytracing_GDC18.pptx
Haha thanks I failed typing it off the screen! :D
@@dejayrezme8617 Glad I could help you
Thanks!
Is it the improved version of old Shatter3D or completely new ?
Im more impressed with claybook and dreams than unreal 5 or pc hardware raytraced puddles
536MB for 1024x1024x512
67MB for 512x512x256
That's more than 586MB for the first 2 mips, not sure where they got 586MB.
MiB =/= MB