DD2018: Sebastian Aaltonen - GPU based clay simulation and ray tracing tech in Claybook

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  • Опубликовано: 2 ноя 2024

Комментарии • 14

  • @twowordbird
    @twowordbird 3 года назад +6

    Incredible details on this talk, thank you Sebastian and wonderful work!

  • @dejayrezme8617
    @dejayrezme8617 3 года назад +2

    Wow that is an amazing engine, thanks for the talk!

  • @ChatterboxBS1
    @ChatterboxBS1 3 года назад +1

    This is just amazing... Amazing!

  • @AaronHilton
    @AaronHilton 4 года назад +2

    This is so fascinating! Super cool, I bought ClayBook on Steam. I'm curious where I can access the SVD PD solver. Tried checking sebbbi on github, but couldn't find anything.

  • @ChildOfTheLie96
    @ChildOfTheLie96 4 года назад +6

    3rd time watching, 0th time grasping. Amazing stuff though, would love to be part of a project like this someday!

    • @gm_000
      @gm_000 4 года назад

      Hahahaha, I reached the half of the video and I said to myself: "Look to the comments to see if it is uncomprehensible to other people too or you are too 'old' to understand it..."

  • @darkbibni
    @darkbibni 6 лет назад +8

    Here is the presentation :) www.dropbox.com/s/s9tzmyj0wqkymmz/Claybook_Simulation_Raytracing_GDC18.pptx

    • @dejayrezme8617
      @dejayrezme8617 3 года назад +1

      Haha thanks I failed typing it off the screen! :D

    • @darkbibni
      @darkbibni 3 года назад

      @@dejayrezme8617 Glad I could help you

    • @saud2
      @saud2 2 года назад

      Thanks!

  • @jerrynteri4122
    @jerrynteri4122 2 года назад

    Is it the improved version of old Shatter3D or completely new ?

  • @machinefannatic99
    @machinefannatic99 3 года назад

    Im more impressed with claybook and dreams than unreal 5 or pc hardware raytraced puddles

  • @AdamGtr86
    @AdamGtr86 6 лет назад +1

    536MB for 1024x1024x512
    67MB for 512x512x256
    That's more than 586MB for the first 2 mips, not sure where they got 586MB.