SIGGRAPH 2021: Global Illumination Based on Surfels

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  • Опубликовано: 7 сен 2024

Комментарии • 26

  • @ticiusarakan
    @ticiusarakan 2 года назад +17

    hmm, mental ray photon emission in real time, sounds crazy)

  • @CdeeqFilmmaker
    @CdeeqFilmmaker 3 года назад +14

    Amazing !!!!!!!!!!!! real time gi the way you do it is amazings

  • @chucktrier
    @chucktrier 3 года назад +13

    Great presentation.

  • @hikaroto2791
    @hikaroto2791 2 года назад +3

    this is DOPE tech, awsome!!

  • @ravikhannawalia3107
    @ravikhannawalia3107 3 года назад +8

    Thanks SEED, great work!

  • @jeffg4686
    @jeffg4686 2 года назад +1

    Nice

  • @Fuergu
    @Fuergu Год назад +1

    Does D5 render use this technology?

  • @PixelPulse168
    @PixelPulse168 2 года назад

    Thanks

  • @SteveWebbbb
    @SteveWebbbb 3 года назад +24

    Drink every time he says "Surfels"

  • @niks660097
    @niks660097 2 года назад +2

    I am assuming using example of BF 2042, that game will have surfels based global illumination..

  • @forasago
    @forasago 2 года назад

    List this video!

  • @lzmihich
    @lzmihich 3 года назад

    Maybe Surfels will mean a revolution for the CG industry!

  • @doltBmB
    @doltBmB Год назад +1

    That is a very generous definition of "converged". This seems much too slow.

  • @nolram
    @nolram 2 года назад +1

    Why is this unlisted ?

  • @djayjp
    @djayjp 2 года назад +1

    Maybe it's just the examples shown, but Lumen appears to give better results.

    • @albarnie1168
      @albarnie1168 2 года назад +9

      not sure, this seems to be better scalability wise. definitely good to see multiple solutions emerging for the problem of rtgi

    • @djayjp
      @djayjp 2 года назад

      @@albarnie1168 Have you not seen the huge maps created with UE5?

    • @djayjp
      @djayjp 2 года назад

      @@InnerFury666 Seems to run well enough on consoles from the Matrix Awakens demo anyway.

    • @TheMrKeksLp
      @TheMrKeksLp 2 года назад +1

      @@InnerFury666 Lumen seems to be way less GPU intensive than GIBS if I understand correctly. At least the general demos they show on their respective presentations GIBS takes about 4-5 ms while Lumen's approach only takes about 2-3 ms gpu time while also looking a bit better

    • @HickoryDickory86
      @HickoryDickory86 Год назад +2

      ​@@albarnie1168 A year old comment, I know, but I agree with you. The more solutions, the better. And, over time, each one can be iterated upon and the different solutions (or ideas inspired by each) can be mixed and matched for various use cases and to achieve overall better performance and graphical fidelity.
      The amount of people happily willing to eradicate anything and everything that is not UE and to consolidate and monopolize all gaming tech under Epic is quite disconcerting.

  • @aresaurelian
    @aresaurelian 10 месяцев назад +3

    Beautiful work. This can also be used in science on any applicable databases, like LLMs, Blockchains, GPTs, and raw data. Thank you.

    • @cvspvr
      @cvspvr 5 месяцев назад +8

      you're just spouting a bunch of buzzwords

  • @LivingTheDream77
    @LivingTheDream77 3 года назад

    Will the next ea games include this feature ?

  • @doltBmB
    @doltBmB Год назад

    milliseconds man, talk to me about the milliseconds

  • @romainthibaudault7678
    @romainthibaudault7678 3 года назад

    Could world well with nanite ?!