the level is impossible because it would requires your finger to move faster than the universal constant (speed of light) to click enough, so the level doesnt break the laws of the universe, it requires you to break the laws of the universe to be able to pass it, which makes it impossible
7:40 saying "saying "you have to click more times than the number of atoms in the universe" would be the understatement of the year" is the understatement of the year.
Almost all of these topics could have their own videos, and it would be really cool to see you make a long 1 hour documentary for videos sometimes even though I know it’s too much to ask it would be really cool (:
i used to be on chromebook and the 30-40 fps made stereo madness a memory game and it took me 5000 attemps to beat it but now im running lite on an emulator on a windows laptop thats like 10x faster and i breezed through until dry out
Well as the Creator of the 2nd and 3rd hardest levels on the HLL, i can say i think i have a large number made (including the hardest physically possible click counter in gd)
FPS counters have two notations used on them. 1. Operator Notation (a{b}c) 2. Fast growing hierarchy Graham’s number (G64) in Operator Notation is 3{… 64 times …{3{4}3}… 64 times …}3 or around 3{{1}}65
@@Cobgd yo cob you know how to deal with haters that say offensive things and then make you look like the bad guy by editing the comment or deleting it?
Only so you guys can have a proportion, when we are talking about the 2nd place, it's a number billions of times bigger than the universe itself, he said it was 10^6,400,000,000; when the universe is only 10^81 approximately, now imagine the SCG(100)..
@@mikeohearn9318 well, I can't tell you that I in fact know just how big this is, but I do take some math with graphic functions in analytical geometry, and I do know that there is something called exponencial growth (which can be represented almost always by Euler's number), and I could try experimenting with SCG a few days so I could give you a concrete answer, but just so we can measure it now, considering that the bigger the SCG function value, the more it's growth increases exponentially, take a look at SCG(2) value.. SCG(2) = 3 × 2(3 × 2^95) − 8 ≈ 3.241704 × 10^35775080127201286522908640066. With this measure we can see that SCG(100) is so impossible that I think it is even bigger than googolplex to the power of another googolplex, one googolplex is (10^(10^100)), now let's put it to perspective, a googol is 1 followed by 100 zeros, a googolplex is 10 with a googol zeros after it.. that's ridiculous, lmao, I quit writting more thant that rn.
Fun fact: SCG(100) is so big that if you took all numbers in the video (besides SCG(100)) and multiply them all by tree(3), and repeat the multiplication TREE(TREE(TREE….(TREE(3) Times)…..(3)….))))) times, and repeat TREE(TREE(TREE….(TREE(3) Times)…..(3)….))))) times, you will still be not even close to SCG(100), that is how big it is.
Another large number is the amount of possible levels that can be created. I don’t remember how big it was, but flaaroni made a video on it. I’d say it’s pretty cool and you should check it out
Me: *becomes immortal* Also me: *beats Pamka Never Clear X when the universe explodes because the laws of physics do not apply in-between universes i think*
Here’s a surface level explanation as to why Nessus is 10^10578 second long. To survive the UFO spam, you need 5 million fps. This fps is bugged such that you freeze on the x-axis after just 256 units. In order to continue to the right, you must hit a toggle orb billions of times until it overflows back to zero. A second orb will count to 1, clicking billions of times again will make it count to 2. When the second toggle orb overflows, a third orb counts to 1. Repeat this process for 1098 toggle orbs and when the last one overflows, you’re rewarded with a speed portal. This moves the x-pos limit, and allows you to reach the goal.
This would be only possible if the X-Pos was represented by integers and an integer overflow occurs. However, the x-pos is represented by floats, so this would not happen.
To The End Of Time: HRRRRRR *goes super sane mode* Physics: *cracks* Speed of Light: Impossible. How? To The End Of Time: You know nothing of my power… *summons plank time* The Quantum Universe: we have been unleashed Physicist: Physics why aren’t you doing anything?? Physics: I have been disabled, but I can do one thing… Player: *try’s to beat the level by clicking every plank time to keep back the army of planks* Mouse: I don’t feel so good… *collapses into black hole* To The End Of Time: wait, what? NOOOO! *black hole absorbs everything* Physics: at least I stopped him…
Correction for 2:44 It’s actually 281 trillion, not 2,8 quadrillion. For the 3 million obj level: It’s said by the creator that he placed the 3m objs in one grid (using an external program ofc) so that’s probably why you can’t open it in the editor. Oh and also about the levels with the biggest number section, i uploaded a level named “2 million objects” to the servers, which has exactly 2m obj.
This very funny now. 3 million objects? Nothing compared to joe forever clear, with 3 billion. At least it was accurate at the time. For the hardest level, now it is bate papo.
hey Cob :) after 2.2 came out, i wanted to figure out how many level possibilities there are. every single object, group, placement, layer, color, trigger movement, everything up to the 2,147,483,647 build limit. after about 6 hours of doing a bunch of math with an online calculator called Hypercalc, i figured out this number is: 10^(10^(2.35x10^(324,291,339,313))). so many different possible levels that could be made, and yet people copy other people’s levels.
To understand the scale of SCG(100), imagine a googolplex, squared to the the number of atoms in the universe, times all of the numbers included in the video besides SCG(100). That number wouldn't even be 0.000000000000000001% of SCG(100). Saying that it is smaller than SCG(100) would be the understatement for past the end of time. This number is near incomprehensible, nor should it even be possible. Though, potentially you could go further. It might be possible that some level will take the cake from PNCX for eternity.. though, this number is bigger than Graham's number, TREE(3), and anything before that, not even close to 1 in a googolplex of this number.
The fast-growing subcubic graph number sequence surpasses TREE(3) by SCG(13), and the simple subcubic graph number sequence (SSCG) surpasses TREE^TREE(3)(3) by SSCG(3.)
SCG(100) would be insanely, incomprehensibly larger than that. So incomprehensible that I struggle to put it into words. So mindblowingly larger. Not even 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001% of SCG(100). It loses all meaning at that point.
skyrim lore prt 2: Haafingar (also called Haafingar Hold and the Kingdom of Solitude) is a relatively small, mountainous, coastal hold in northwestern Skyrim. Its capital is the famed city of Solitude, and the two are sometimes treated as one and the same. Solitude is perched atop a large rock outcropping known as the Great Arch, towering high above the Solitude Inlet, which is found at the end of the Karth River and the massive Karth delta. However, Haafingar is far more than just Solitude. The Karth River allows for a great deal of commerce in Solitude and the town of Dragon Bridge in the Karth River Forest (mostly in timber and fish), and the long Giant's Coastline with the Sea of Ghosts is littered with frozen shipwrecks and treasures. Mount Kilkreath and its associated mountains take a large portion of the hold and it is filled with caves and ruins where bandits and creatures make their homes. The hold shares borders with two other holds, the Reach to the south and Hjaalmarch to the southeast, and the province of High Rock borders it to the west, the Forgotten Vale found between the hold and Wrothgar. The mountains of Haafingar are only the tapered end of the Druadach Mountains, an enormous range of jagged mountain peaks to the south which rise up among the clouds of the Reach. Markarth The Reach The Reach (also known as Karth) is a geographic region surrounded by High Rock, Skyrim and Hammerfell. Its territory once extended into High Rock, but that portion was split off to create the Western Reach during the late First Era and has remained separate ever since. The region was historically inhabited by the native, Daedra-worshipping Reachmen. Control of the Reach has changed hands between the Reachmen, Nords, and even the Cyrodilics numerous times over the centuries in various conflicts, and the Reachmen became well-known for resisting foreign rule by using ancient magic and an intimate knowledge of the landscape to their advantage in guerrilla warfare and espionage tactics. In the Fourth Era, the Reach is the southwestern hold of Skyrim. Near the southwestern corner, the capital Markarth, formerly a Dwemer stronghold, emerges from the living rock of the Druadach Mountains, which transition into the Jerall Mountains near the hold's southeast corner. The Karth River begins in the southern region and drains the mountains, running like a deep gouge through the middle of the hold called the Karth River Canyon. Settlements such as Karthwasten and Old Hroldan can be found along the Karth, with the Sundered Hills bordering Whiterun's Tundra Plateau to the east. The peaks of the Druadach range lie to the west of it, and high bluffs typically rise on the east leading to grassland and tundra. The Reachmen constitute the demographic majority of the Reach and its various settlements, and an Orc stronghold can be found in the steppes of the mountains in the south of the hold. Karthald Karthald is a historical hold in Skyrim that existed during the Interregnum. It was established as a defensive border against the Reach after being carved from its northern territory of the upper Karth Valley named Reachwater Pass, along with parts of the Karth River Forest. The Reach was at the time an independent Reachman kingdom ruled by the Ard Caddach. Karthald was established in 2E 577 by the kingdom of Western Skyrim, although Nordic clans had inhabited the land for generations alongside the Reachfolk. The fortified village of Karthwatch was established in as the new hold's capital. Karthald's borders also encompassed the Orc stronghold of Mor Khazgur, though the Orcs were keen to insist that Mor Khazgur was a sovereign outpost of Wrothgar. While the roads of Karthald were safe enough for travelers, Karthwatch was a spartan settlement with little hospitality to offer. Karthald ceased to exist as a separate hold after the destruction of Karthwatch at the hands of the Icereach Coven circa 2E 582. In retaliation for the prior massacre of a local Reachfolk clan by the Nords and the alleged kidnapping of the crucial clan heir, Bjora, they launched an assault. The Reachmen created a Harrowstorm above the town in order to drain the life energy of its inhabitants, using their souls to fill ancient reliquaries containing the mortal remains of members of the Gray Host. Many of the residents of Karthwatch were transformed into vampiric monstrosities known as Harrowfiends, including Jarl Olfwenn herself. Others were taken hostage by the witches, although a rescue was mounted by the town's survivors. The sole survivor of the jarl's court was the court wizard, Magister Fridelja, who went on to represent the hold politically in the turmoil that followed. She and the other survivors sought refuge in Solitude. However, the rest of the hold was similarly laid to waste, its people left dead or scattered. With the Nords driven out and the hold's capital destroyed, Karthald was no more, allowing the territory to be reclaimed by the Reach. In 2E 852, the Reach was conquered by Tiber Septim and annexed by Skyrim as a Nord hold. By the Fourth Era, no traces of Karthald's time as a hold remained, and a ruined fortress called Broken Tower Redoubt sat on the approximate site of Karthwatch. Whiterun Hold Whiterun Hold is a hold in Skyrim, located roughly in the middle of the province. Roads are numerous and well maintained, and visibility across the tundra plains is excellent. The hold is relatively flat, surrounded the by mountains of the Reach to the west of the Tundra Plateau, the Skyborn Range of Hjaalmarch and the Yorgrim Forest of the Pale to the north, and the Brittleshin Hills of Falkreath to the south. However, Whiterun's southeastern corner is dominated by the gigantic and soaring Throat of the World-the highest mountain in all of Tamriel. The peak of Lone Mountain is found in the center of the hold. Whiterun is certainly one of the most well-tracked holds, with main roads and excellent access west to the Reach, with a border road north through the town of Rorikstead and up toward Dragon Bridge. The plains have a number of odd barrows and giant camps to investigate, and the center is dominated by Fort Greymoor and the surrounding Greymoor Foothills. The road here allows travel to the north, up through the Skyborn mountains to reach the dreaded Labyrinthian in Hjaalmarch. Further east is Whiterun and the roaring White River and town of Riverwood on the southern border with Falkreath. Another road stretches north from here, into the wilds of the Pale. There's yet another road that skirts the northern foothills of the Throat of the World, following White River Valley into Eastmarch. Although the first of the 7,000 steps that pilgrims climb to reach the summit of Throat of the World begins in Ivarstead (in the Rift), the actual mountain lies within Whiterun's domain. It borders six of the other eight holds in Skyrim, the exceptions being Winterhold and Haafingar. Giants are often seen traversing the landscape while herding mammoths to grazing areas or back to their camps. Surrounding the eponymous capital, Whiterun, are fertile plains dotted with farms that supply the food for much of Skyrim. The other notable settlements in the hold are Rorikstead and Riverwood. Lake Ilinalta Falkreath Hold Falkreath Hold (or simply called Falkreath) is one of the main holds of Skyrim, known for its lush pine forest. Lake Ilinalta is the province's largest body of freshwater and it takes a significant portion of the hold. Falkreath has an ancient association with battle and death as its capital city is known as the "heroes' graveyard" and contains one of the largest sites in the province. Its people are generally prosperous farmers and loggers, thanks to the Ilinalta. Throughout history, Falkreath has shifted between the Kingdom of Skyrim and the Colovian Estates, the autonomous government of western Cyrodiil. The Rift
Corrections time bby 1. Khorne NoClip full D was never actually 3,145,910 objects it was literally just a reuploaded Khorne (as seen in the vid), the level that ACTUALLY used to have the most objects is Ocular Miracle Nocli by robotition, with 1095559 objects (was supposed to be 1345559 but robo literally could not upload the level
Correction on 4:09 The number of clicks you need to beat Nessus is not actually 537 billion clicks a second , confirmed by Artiiiii himself in the comment section of the level , it's over 5 trillion CPS.
3:52 and also uh... the giant 2 million scaled saw that follows you around and that you are inside of? also timeless is also physically impossible due to xpos
By the way Last hope by jako33 requires f lim(bms) xe0+505 cps per 1 frame on that much frames. By the way this number is classified as a epsilon 0 with the bms limit.and epsilon 0is literally transfinite (not finite). If you don't want transfinites. Than use a level with loaders number because that is the largest googoligically finite number.
tower sucks anyway. imagine wasting 3k objects and making them explode your computer just to make it reach 35 trillion clicks. i can do it in just 7 obj
skyrim lore prt 3: The Rift (sometimes called Rift Hold) is a large region in the southeastern portion of Skyrim and one of the Old Holds, the eastern Skyrim territories isolated by geography and choice as the local Nords have stuck close to ancient traditions. The Rift is distinct for its temperate climate and autumn forest, thanks to the mountains surrounding it blocking extreme temperatures from the east and north. The capital of the hold is Riften, formerly the epicenter of a vast trading network between Skyrim and Morrowind. Solstheim circa 3E 427 Solstheim Although the history of the island of Solstheim is somewhat complicated, there was a time when it was considered a part of Skyrim.[11] The Skaal, an offshoot tribe of Nords, inhabit the northeastern corner of the island.[12][13] In 3E 433, the Nords of Skyrim launched a successful campaign to claim the whole of Solstheim.[14] In 4E 16, the High King of Skyrim formally gave the island to Morrowind as a refuge for the Dunmer after the events of Red Year.[11] The northern half of the island is snowy and mountainous. The southern half was originally covered in coniferous forests, but after the Red Year it was transformed into an ashland similar to those seen in Morrowind.[12][13] Bleakrock Isle Bleakrock Isle Bleakrock Isle, also considered a part of Skyrim, is a small, snowy island in the Sea of Ghosts between Windhelm, Blacklight and Solstheim. A small populace of the Nords inhabited the Bleakrock Village until they were driven from the island by the Daggerfall Covenant in 2E 582. It is unknown if the island was resettled afterwards.[15] Icereach Icereach is a small island in the Sea of Ghosts. Once used by the Nords as an outpost to protect whalers from Orcish corsairs, the island eventually became the home of a coven of Reachfolk witches who adopted the island's name. While the Nords believe that the Icereach Coven seized the island by force, the coven maintain they acquired it through a cursed bargain with its original Nordic inhabitants. Around 2E 582, the Icereach Coven was defeated by an expeditionary force sent by High King Jorunn to investigate strange storms around the island that had been caused by the witches' rituals.[15] History Skyrim's history is mostly that of the Nords. The Nords believe the sky, Kyne, breathed life into them at the summit of the Throat of the World, which is now considered the tallest mountain in Tamriel (the Red Mountain was acknowledged as the tallest before its eruption during the Red Year).[16][2][17] While historians tend to portray Ysgramor as the first Nordic settler of Skyrim, ushering in concurrent waves of immigration from Atmora, this is not the case. While their exact origins are unknown, the most widely accepted theory is that the early Nedic peoples (a now extinct culture) settled in Skyrim after arriving from Atmora well before the arrival of Ysgramor, and from there spread to the rest of Tamriel.[18] In ancient times, Skyrim was ruled by the malevolent Dragon Cult. This early society revolved around the worship of dragons through intermediaries known as dragon priests, who ruled as gods above men. Sometime in the late Merethic Era, the mythical Dragon War saw the overthrow of the Dragon Cult when Alduin, Akatosh's firstborn, was defeated atop the Throat of the World. The veneration of animals as gods was eventually replaced by the Eight Divines.[19] The many mountain ranges in and around the province resulted from unknown cataclysms in the Dawn Era.[5] The only known relic from this time is the Skyforge, an ancient, powerful, and still-active forge built into the living rock in modern-day Whiterun. Who built it remains a mystery, but the Elves feared it, and this led the invading Atmorans to claim it for themselves.[20] The Aldmer and Snow Elves occupied Skyrim until the late Merethic Era, when the final wave of Nordic immigration from Atmora, led by Ysgramor, finally established Nordic supremacy in modern-day Skyrim.[2][18] Settlers from Atmora crossed the Sea of Ghosts and made landfall here many times, often clashing with those who had already established themselves.[5][18] These early settlers called the land "Mereth", after the Elves that roamed the untamed wilderness. While the Nedic peoples were generally peaceful, the arrival of Ysgramor and the proto-Nords sparked a long, antagonistic chain of conquests that ultimately expelled the Elves from Skyrim.[19][2] The instigating spark of conflict was the infamous Night of Tears, where the Elves attacked the human settlement of Saarthal. According to Imperial scholars, the Elves realized that this newer race could outpace their relatively stagnant own. Others posit that the human inhabitants had discovered a powerful artifact, the Eye of Magnus, that the Elves desired.[7] Nonetheless, Ysgramor escaped the carnage, returning to Skyrim with his now legendary band of Five Hundred Companions, slaughtering the Elves and establishing man as the foremost race in Skyrim.[2] Ysgramor's clan expanded their territory, and it continued to expand and contract by winning and losing territories in Morrowind and High Rock during the First Era.[2][5][21] Elven rule of Skyrim is thought to have ended under the reign of King Harald (1E 143 - 1E 221), though pockets of Snow Elves hid away in the wilderness.[2] In the years after 1E 420, however, the Dwemer of Clan Kragen migrated into Skyrim from Resdayn, following in the footsteps of Clan Rourken's exodus. Clan Kragen founded the city of Arkngthamz, which flourished despite constant attacks from the Nords. The success of Arkngthamz encouraged other Dwemer clans to settle in Skyrim, and these joined with Clan Kragen to form a loose alliance of four city-states that were considered unassailable. Clan Kragen's presence eventually extended further west into the Dragon's Teeth Mountains, where they carved out an even larger bastion called Arkngthamz-Phng.[22] The prosperity of Skyrim's Dwemer city-states was relatively short-lived, as the discovery of rich deposits of Aetherium and the creation of the Aetherium Forge immediately shattered the alliance and launched decades of internal conflict. With the Dwemer distracted and weakened, the Nords under High King Gellir finally conquered the squabbling city-states in only three years, though the Dwemer would return a century later and reclaim their former holdings.[23] When the entire Dwemer race disappeared around 1E 700, they left behind the Falmer, Snow Elves who they had allowed to take refuge with them and then twisted into rebellious slave monsters.[24] They remained under the ground, occasionally making forays to the surface and creating legends among the Nords of their presence and malevolent intent.[2][24] Skyrim circa 3E 432 After the assassination of High King Logrolf in 2E 431, a dispute over the succession resulted in Skyrim's division into two independent kingdoms. It began when Jarl Svartr of Solitude challenged the legitimacy of Logrolf's heir, Freydis, and a Moot was convened. Although Freydis was accepted by the Crown of Verity, a magical artifact crafted to test the worthiness of potential rulers of Skyrim, and named High Queen in Windhelm, a partial Moot held in Solitude declared Svartr to be High King.[25] From then on, Skyrim was divided into two kingdoms: Eastern Skyrim and Western Skyrim. In the east, Freydis and her successors ruled over The Rift, Eastmarch, The Pale, and Winterhold,[25][26][UOL 1] while in the west, Svartr and his successors ruled over Falkreath,[27][28] Whiterun Hold,[28][27] Hjaalmarch,[29] Haafingar,[30] and later the newly-established hold of Karthald.[10][25][UOL 1] This schism persisted at least until the time of the Three Banners War in 2E 582;[31] Eastern Skyrim fought in the war as a member of the Ebonheart Pact, while Western Skyrim remained neutral.[32] At that time, The Reach did not belong to either kingdom and the Reachmen had banded together under the Despot of Markarth, who allied himself with Mannimarco.[19][UOL 1] The two kingdoms of Skyrim, as well as The Reach, were eventually reunified into a single realm following the Tiber War.[33][34] Orc strongholds dot the wilderness; many Orcs were escorted into Skyrim by the Imperial Legion following the sacking of Orsinium in the early Fourth Era.[35] Besides the Orcs, the Elven population has also increased due to the Red Year of 4E 5, when natural disasters in Morrowind sent many Dunmer fleeing into eastern Skyrim.[36][37] Following the Great War, Thalmor officials hunted for and persecuted Talos worshippers, thus bringing some small measure of Elven rule back to Skyrim.[7][38] While these smaller creatures vied for dominance over the millennia, the Giants have been largely ignored (and often protected by law).[7] Known Rulers The Jagged Crown The political structure of the Elves who first inhabited Skyrim is unknown. When the Atmorans first migrated to Skyrim, before the Dragon War of the Merethic Era, the Dragon Priests of the Dragon Cult held roles on par with kings, but the Atmorans recognized relatively secular chieftains as their leaders.[2][39] Ysgramor is the first known human ruler of Skyrim.[2] His progeny would continue to rule after his death as the Ysgramor Dynasty; King Harald, the 13th of his line, is considered the first "historical" ruler.[18][40] Since Harald's time or even before, the High King traditionally wore the Jagged Crown, though it was lost with King Borgas in 1E 369 until its rediscovery in 4E 201.[7] A new symbol of rulership, the Crown of Verity, later called the Crown of Freydis, was crafted to determine the worthiness of potential rulers following the death of Olaf One-Eye, but has not been seen beyond the Second Era.[25] Known High Kings/Queens and their reigns are listed below:
it's not actually the SCG function, but rather the pair sequence system. they correspond to the same ordinal in the fast growing hierarchy, their growth rates are similar.
@@mattheworchard481 would you believe me if i said i made something even larger than that? something that reaches the inaccessible OCF level? i also made pncx itself btw
btw you forgot the TSLL (the hardest tower sequel list), the top 1 require a(2000) clicks but idk bc the list is a joke and tteot is easier than nessus
SCG(100) is in fact so big that if you took all of the other numbers in the video, made a tower of exponents going top down, took the resulting number, and made a tower of exponents with itself 1 undecillion times, you're only scratching the surface. Never underestimate the power of googology.
so basically what im seeing from some of these levels. they dont just break your computer or the gd servers HECK THEY DONT EVEN JUST BREAK THE LAWS OF PHYSICS. THEY BREAK THE FREAKING UNIVERSE
@@ujkloin clicking on the mouse required energy, if you click like trillion clicks in a seconds, it can created a really big black hole due to the energy it created
Let me put something into perspective for you; 10^100 is a number called googol (not a typo), 10^googol is googolplex, 10^googolplex is Graham's number, which I believe is the highest number with a name
@@AVerySkilledShadow G(n) = 3{3{3{...}3}3}3 with n threes, this is in Beaf, in arrow notation is, 3^^^...[G(n)-1]...^^^3. If this is have mistakes, pls tell me
What do YOU think is the biggest number in Geometry Dash is?
the amount of square kilometers your mother covers
19^999999
@@coolchannel876 it says IN GEOMETRY DASH
@@coolchannel876 scg(100) found it while counting from 0 to scg(100)
Hey cob amazing stream and i was in there i joined as soon as i got the notifications cause its not every day i see a video from you
Literally
Don’t you love when funny square game can literally break the laws of the universe itself?
clutterfunk caused the big bang
I'm still so confused and genuinely concerned for the universe considering a square game requires like literally infinite clicks to pass its insane
@@ColonizedEthan can't let go was the big bang
@@ColonizedEthan no bloodbath because it exploded in popularity
the level is impossible because it would requires your finger to move faster than the universal constant (speed of light) to click enough, so the level doesnt break the laws of the universe, it requires you to break the laws of the universe to be able to pass it, which makes it impossible
Still not as big as the amount of years GD players don't go outside.
Genshim Impact players and LOL Players: I am a joke to you?
7.9 b people
*Cursed* with immortality
Lol
Outside?
4:55 I find it funny how they had to get an ACTUAL QUANTUM PHYSIST to debunk this level.
they didn’t
Hyperbola actually said it in the official showcase. Check the pinned comment on that video.
For anyone wondering what SCG at 8:06 means it’s subcubic graph number. I had to look it up myself to find out.
great now explain how does subcubic graph number works
@@nonickname5086 it works with math.
@@masterioannis6438 r/techicallythetruth
@Evan Dedels Ok but how BIG is SCG(100)?
@Evan Dedels Oh..
7:40 saying "saying "you have to click more times than the number of atoms in the universe" would be the understatement of the year" is the understatement of the year.
It would be the understatement of the century
@@bryantofsomething5964 nah, underestimate of the *ETERNITY*
@@andynilsennot4329 ...and that will be the understatement of omniverse
@@godofnumbersakausername5226not a time limit but yes
4:48
Cob: "faster than the speed of light"
Me: oh boy.... Here we come the extreme demon song, here we come
*bloodbath flashback starts*
😳
@@Cobgd a
@@Cobgd a
@@Cobgd a
Almost all of these topics could have their own videos, and it would be really cool to see you make a long 1 hour documentary for videos sometimes even though I know it’s too much to ask it would be really cool (:
Number 1: The attempts my past self had on Stereo Madness.
No joke a few years ago it took me over 300 attempts 💀
e
It took me 900 when I was 7
can’t remember exactly/might be wrong but it took me over 2k attempts in 2015
i used to be on chromebook and the 30-40 fps made stereo madness a memory game and it took me 5000 attemps to beat it but now im running lite on an emulator on a windows laptop thats like 10x faster and i breezed through until dry out
Well as the Creator of the 2nd and 3rd hardest levels on the HLL, i can say i think i have a large number made (including the hardest physically possible click counter in gd)
FPS counters have two notations used on them.
1. Operator Notation (a{b}c)
2. Fast growing hierarchy
Graham’s number (G64) in Operator Notation is 3{… 64 times …{3{4}3}… 64 times …}3 or around 3{{1}}65
And arrow notation! How could you forget about that?
G64 is ~f_w+1(64) btw
W video! Goes really into depth about the biggest numbers and is really highly detailed! Love every one of your videos!
TY Achlys :)
@@Cobgd of course of course! Your content puts a smile on my face and everyone else who watches it! Keep it up my guy!
@@GDAchlys ❤
@@Cobgd yo cob you know how to deal with haters that say offensive things and then make you look like the bad guy by editing the comment or deleting it?
@@overlord2754 just ignore lol
The amount of years it would take me to understand the math behind “HOW” by Spu7nix
It’s called how not why
@@cringeman4823 Why?
@@phqrronkere please stop
@@PearlGods why?
“Why”??????
The biggest number in Geometry Dash is the number of players with acu as their hardest
FR BRO
so the biggest number is like 100k or something?
My hardest is base after base fr
Only so you guys can have a proportion, when we are talking about the 2nd place, it's a number billions of times bigger than the universe itself, he said it was 10^6,400,000,000; when the universe is only 10^81 approximately, now imagine the SCG(100)..
Where can i see how many digits scg100 has
@@mikeohearn9318 nowhere. but i can say the number of digits is definitely bigger than TREE(3)
@@samsonsamsonnikov7281 dam
@@mikeohearn9318 well, I can't tell you that I in fact know just how big this is, but I do take some math with graphic functions in analytical geometry, and I do know that there is something called exponencial growth (which can be represented almost always by Euler's number), and I could try experimenting with SCG a few days so I could give you a concrete answer, but just so we can measure it now, considering that the bigger the SCG function value, the more it's growth increases exponentially, take a look at SCG(2) value..
SCG(2) = 3 × 2(3 × 2^95) − 8 ≈ 3.241704 × 10^35775080127201286522908640066.
With this measure we can see that SCG(100) is so impossible that I think it is even bigger than googolplex to the power of another googolplex, one googolplex is (10^(10^100)), now let's put it to perspective, a googol is 1 followed by 100 zeros, a googolplex is 10 with a googol zeros after it.. that's ridiculous, lmao, I quit writting more thant that rn.
@@themanthatlaughs.9031 thanks alot kinda crazy how you could give such a good answer to a inaccurate question
Its amazing what people can do in a simple square game, like, this is crazy, i didnt even know what scg was until i looked it up.
Fun fact: SCG(100) is so big that if you took all numbers in the video (besides SCG(100)) and multiply them all by tree(3), and repeat the multiplication TREE(TREE(TREE….(TREE(3) Times)…..(3)….))))) times, and repeat TREE(TREE(TREE….(TREE(3) Times)…..(3)….))))) times, you will still be not even close to SCG(100), that is how big it is.
When you realise all of these numbers multiplied together is still closer to zero that infinity
cause infinity isnt a number (technically)
infinity is basically equal to everything, even if you cube 10^10578 x (42 octillion^10^10578 + 10^10578), you still won't reach infinity
even timesing that by the atoms in the universe^SCG(100) x 340 undecillion^10^10578 won't get you to infinity
@@theotherdashmelted SCG(SCG(SCG...(SCG(100) SCG's)...(SCG(SCG(SCG(100) is still much, much farther to infinity. You will never reach it.
@@dundsdar and then times that by SCG(100) x SCG(100)^SCG(100) and multiply the result by SCG(100)^SCG(100)
Another large number is the amount of possible levels that can be created. I don’t remember how big it was, but flaaroni made a video on it. I’d say it’s pretty cool and you should check it out
Me: *becomes immortal*
Also me: *beats Pamka Never Clear X when the universe explodes because the laws of physics do not apply in-between universes i think*
wut
GD creator: *literally breaks the universe*
Mom: Fine, you can stay home from school
Here’s a surface level explanation as to why Nessus is 10^10578 second long.
To survive the UFO spam, you need 5 million fps. This fps is bugged such that you freeze on the x-axis after just 256 units.
In order to continue to the right, you must hit a toggle orb billions of times until it overflows back to zero. A second orb will count to 1, clicking billions of times again will make it count to 2.
When the second toggle orb overflows, a third orb counts to 1. Repeat this process for 1098 toggle orbs and when the last one overflows, you’re rewarded with a speed portal. This moves the x-pos limit, and allows you to reach the goal.
isnt it 256 units
@@ballsinsurance x position freezing
HHHUUUUUUUHHHHH????????!!!!!!!!!!!!!!!
wow
nessus is just insane xd
So we got 2147483647,
We got 1098 nestings (if that even makes sense)
and now we got 2147483647 to the power of 1098.
5:50 @cob what music did you use here? Sounds pretty cool!
HiP Colour - Pixel Ghost :)
Yo thanks :)
Where did you find the theoretically possible level list? I can’t find it.
discord.gg/v4y4HXEWfR :)
It would be a huge competition between Dorabaebasic5 and OuterSpace on the topic of the easiest 5*.
Assuming the X pos limit didn’t exist, I wonder if you can go so far into a level that you start at the beginning again
Dude thats something that is cool for a bug (if it existed)
no
there is literally no reason it would work like this at all under any circumstance
This would be only possible if the X-Pos was represented by integers and an integer overflow occurs. However, the x-pos is represented by floats, so this would not happen.
To The End Of Time: HRRRRRR *goes super sane mode*
Physics: *cracks*
Speed of Light: Impossible. How?
To The End Of Time: You know nothing of my power…
*summons plank time*
The Quantum Universe: we have been unleashed
Physicist: Physics why aren’t you doing anything??
Physics: I have been disabled, but I can do one thing…
Player: *try’s to beat the level by clicking every plank time to keep back the army of planks*
Mouse: I don’t feel so good… *collapses into black hole*
To The End Of Time: wait, what? NOOOO!
*black hole absorbs everything*
Physics: at least I stopped him…
Correction for 2:44
It’s actually 281 trillion, not 2,8 quadrillion.
For the 3 million obj level:
It’s said by the creator that he placed the 3m objs in one grid (using an external program ofc) so that’s probably why you can’t open it in the editor.
Oh and also about the levels with the biggest number section, i uploaded a level named “2 million objects” to the servers, which has exactly 2m obj.
This very funny now. 3 million objects? Nothing compared to joe forever clear, with 3 billion. At least it was accurate at the time.
For the hardest level, now it is bate papo.
hey Cob :)
after 2.2 came out, i wanted to figure out how many level possibilities there are. every single object, group, placement, layer, color, trigger movement, everything up to the 2,147,483,647 build limit.
after about 6 hours of doing a bunch of math with an online calculator called Hypercalc, i figured out this number is:
10^(10^(2.35x10^(324,291,339,313))). so many different possible levels that could be made, and yet people copy other people’s levels.
you know stuff is absurd once quantum physics gets involved in a level
every day cob uploads is a good one. (most underrated youtuber in gd?)
True
nah that’s wavix but still
@@cryo8702 whos wavix
@AK47 exactly
@@matejastankovic1409 oh i get it
7:17 the fps count💀
Bro I don't even know how you need FGH to display fps count. Do you want your computer to have an explosion as strong as 10^5000 tons of antimatter?
Congrats on 17K !!!! 🥳
Thanks :)
my number of robberies committed is way bigger
TRUE
Truuue bro
Ur channel is so underrated! Keep it up :)
6:04 it's not absurd. I get this amount of fps everytime i play how by Spu7nix on mobile
now imagine how much FPS you have while playing what
Some youtuber in the future :
"Hey guys its new year, now its 3984, and robtop just released 2.3 after waiting for 1034 years :D"
Thank you cob btw
I remember when deadlocked cost me over 5,500 attempts in mobile, now I beat it first attempt
“The slowest FPS possible”
My pc: *Are you challenging me?*
TRUE
that one kid in roblox
@@Sleepyperso me:
@@Sleepyperso what people think mobile looks like
To understand the scale of SCG(100), imagine a googolplex, squared to the the number of atoms in the universe, times all of the numbers included in the video besides SCG(100). That number wouldn't even be 0.000000000000000001% of SCG(100). Saying that it is smaller than SCG(100) would be the understatement for past the end of time. This number is near incomprehensible, nor should it even be possible. Though, potentially you could go further. It might be possible that some level will take the cake from PNCX for eternity.. though, this number is bigger than Graham's number, TREE(3), and anything before that, not even close to 1 in a googolplex of this number.
The fast-growing subcubic graph number sequence surpasses TREE(3) by SCG(13), and the simple subcubic graph number sequence (SSCG) surpasses TREE^TREE(3)(3) by SSCG(3.)
This comment is genuinely a giant, enormous and large understatement
SCG(100) would be insanely, incomprehensibly larger than that. So incomprehensible that I struggle to put it into words. So mindblowingly larger. Not even 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001% of SCG(100). It loses all meaning at that point.
Understatement of the century
@@bryantofsomething5964 fr
When your level is so hard the universe hates you
So true
skyrim lore prt 2:
Haafingar (also called Haafingar Hold and the Kingdom of Solitude) is a relatively small, mountainous, coastal hold in northwestern Skyrim. Its capital is the famed city of Solitude, and the two are sometimes treated as one and the same. Solitude is perched atop a large rock outcropping known as the Great Arch, towering high above the Solitude Inlet, which is found at the end of the Karth River and the massive Karth delta. However, Haafingar is far more than just Solitude. The Karth River allows for a great deal of commerce in Solitude and the town of Dragon Bridge in the Karth River Forest (mostly in timber and fish), and the long Giant's Coastline with the Sea of Ghosts is littered with frozen shipwrecks and treasures. Mount Kilkreath and its associated mountains take a large portion of the hold and it is filled with caves and ruins where bandits and creatures make their homes.
The hold shares borders with two other holds, the Reach to the south and Hjaalmarch to the southeast, and the province of High Rock borders it to the west, the Forgotten Vale found between the hold and Wrothgar. The mountains of Haafingar are only the tapered end of the Druadach Mountains, an enormous range of jagged mountain peaks to the south which rise up among the clouds of the Reach.
Markarth
The Reach
The Reach (also known as Karth) is a geographic region surrounded by High Rock, Skyrim and Hammerfell. Its territory once extended into High Rock, but that portion was split off to create the Western Reach during the late First Era and has remained separate ever since. The region was historically inhabited by the native, Daedra-worshipping Reachmen. Control of the Reach has changed hands between the Reachmen, Nords, and even the Cyrodilics numerous times over the centuries in various conflicts, and the Reachmen became well-known for resisting foreign rule by using ancient magic and an intimate knowledge of the landscape to their advantage in guerrilla warfare and espionage tactics.
In the Fourth Era, the Reach is the southwestern hold of Skyrim. Near the southwestern corner, the capital Markarth, formerly a Dwemer stronghold, emerges from the living rock of the Druadach Mountains, which transition into the Jerall Mountains near the hold's southeast corner. The Karth River begins in the southern region and drains the mountains, running like a deep gouge through the middle of the hold called the Karth River Canyon. Settlements such as Karthwasten and Old Hroldan can be found along the Karth, with the Sundered Hills bordering Whiterun's Tundra Plateau to the east. The peaks of the Druadach range lie to the west of it, and high bluffs typically rise on the east leading to grassland and tundra. The Reachmen constitute the demographic majority of the Reach and its various settlements, and an Orc stronghold can be found in the steppes of the mountains in the south of the hold.
Karthald
Karthald is a historical hold in Skyrim that existed during the Interregnum. It was established as a defensive border against the Reach after being carved from its northern territory of the upper Karth Valley named Reachwater Pass, along with parts of the Karth River Forest. The Reach was at the time an independent Reachman kingdom ruled by the Ard Caddach. Karthald was established in 2E 577 by the kingdom of Western Skyrim, although Nordic clans had inhabited the land for generations alongside the Reachfolk. The fortified village of Karthwatch was established in as the new hold's capital. Karthald's borders also encompassed the Orc stronghold of Mor Khazgur, though the Orcs were keen to insist that Mor Khazgur was a sovereign outpost of Wrothgar. While the roads of Karthald were safe enough for travelers, Karthwatch was a spartan settlement with little hospitality to offer.
Karthald ceased to exist as a separate hold after the destruction of Karthwatch at the hands of the Icereach Coven circa 2E 582. In retaliation for the prior massacre of a local Reachfolk clan by the Nords and the alleged kidnapping of the crucial clan heir, Bjora, they launched an assault. The Reachmen created a Harrowstorm above the town in order to drain the life energy of its inhabitants, using their souls to fill ancient reliquaries containing the mortal remains of members of the Gray Host. Many of the residents of Karthwatch were transformed into vampiric monstrosities known as Harrowfiends, including Jarl Olfwenn herself. Others were taken hostage by the witches, although a rescue was mounted by the town's survivors. The sole survivor of the jarl's court was the court wizard, Magister Fridelja, who went on to represent the hold politically in the turmoil that followed. She and the other survivors sought refuge in Solitude. However, the rest of the hold was similarly laid to waste, its people left dead or scattered. With the Nords driven out and the hold's capital destroyed, Karthald was no more, allowing the territory to be reclaimed by the Reach.
In 2E 852, the Reach was conquered by Tiber Septim and annexed by Skyrim as a Nord hold. By the Fourth Era, no traces of Karthald's time as a hold remained, and a ruined fortress called Broken Tower Redoubt sat on the approximate site of Karthwatch.
Whiterun Hold
Whiterun Hold is a hold in Skyrim, located roughly in the middle of the province. Roads are numerous and well maintained, and visibility across the tundra plains is excellent. The hold is relatively flat, surrounded the by mountains of the Reach to the west of the Tundra Plateau, the Skyborn Range of Hjaalmarch and the Yorgrim Forest of the Pale to the north, and the Brittleshin Hills of Falkreath to the south. However, Whiterun's southeastern corner is dominated by the gigantic and soaring Throat of the World-the highest mountain in all of Tamriel. The peak of Lone Mountain is found in the center of the hold.
Whiterun is certainly one of the most well-tracked holds, with main roads and excellent access west to the Reach, with a border road north through the town of Rorikstead and up toward Dragon Bridge. The plains have a number of odd barrows and giant camps to investigate, and the center is dominated by Fort Greymoor and the surrounding Greymoor Foothills. The road here allows travel to the north, up through the Skyborn mountains to reach the dreaded Labyrinthian in Hjaalmarch. Further east is Whiterun and the roaring White River and town of Riverwood on the southern border with Falkreath. Another road stretches north from here, into the wilds of the Pale. There's yet another road that skirts the northern foothills of the Throat of the World, following White River Valley into Eastmarch. Although the first of the 7,000 steps that pilgrims climb to reach the summit of Throat of the World begins in Ivarstead (in the Rift), the actual mountain lies within Whiterun's domain.
It borders six of the other eight holds in Skyrim, the exceptions being Winterhold and Haafingar. Giants are often seen traversing the landscape while herding mammoths to grazing areas or back to their camps. Surrounding the eponymous capital, Whiterun, are fertile plains dotted with farms that supply the food for much of Skyrim. The other notable settlements in the hold are Rorikstead and Riverwood.
Lake Ilinalta
Falkreath Hold
Falkreath Hold (or simply called Falkreath) is one of the main holds of Skyrim, known for its lush pine forest. Lake Ilinalta is the province's largest body of freshwater and it takes a significant portion of the hold. Falkreath has an ancient association with battle and death as its capital city is known as the "heroes' graveyard" and contains one of the largest sites in the province. Its people are generally prosperous farmers and loggers, thanks to the Ilinalta. Throughout history, Falkreath has shifted between the Kingdom of Skyrim and the Colovian Estates, the autonomous government of western Cyrodiil.
The Rift
Corrections time bby
1. Khorne NoClip full D was never actually 3,145,910 objects it was literally just a reuploaded Khorne (as seen in the vid), the level that ACTUALLY used to have the most objects is Ocular Miracle Nocli by robotition, with 1095559 objects (was supposed to be 1345559 but robo literally could not upload the level
Itshhh correction time! 🤓☝️
@KJH0814 im on that good kush and alcohol
Nice video. Very high quality content, I learned a lot :)
cob
imagine a level in a cube game that the universe cant handle
Can I have the link to the hardest Levels List and theoretically levels list
discord.gg/v4y4HXEWfR
discord.gg/nKxG3xXhre here :)
7:16 my level top 4 and top 9!
7:31 it’s also: 10^(6.4x10^9)
I remember seeing obj3003289H, when i saw the comment asking if it had over 3 million objects, i never dared it clicked on the play button.
we trust tio2
people literally overdid TIME AND SPACE but still dont come out of the basement
Background level name? 7:07 the robot timing level
I talked abt it
@@Cobgd holy... Welp thanks
Edit: i didnt found it
Shardscapes
Correction on 4:09
The number of clicks you need to beat Nessus is not actually 537 billion clicks a second , confirmed by Artiiiii himself in the comment section of the level , it's over 5 trillion CPS.
8:07 how big is scg(100)? Like in exponent form
0:01 TIMED BETA!!!!!
3:52 and also uh... the giant 2 million scaled saw that follows you around and that you are inside of?
also timeless is also physically impossible due to xpos
2 billion?
exponent club clicks number is already bigger than the number of atoms in the universe that is around 10^80
There are ≈10^185 Planck volumes in the universe.
By the way Last hope by jako33 requires f lim(bms) xe0+505 cps per 1 frame on that much frames. By the way this number is classified as a epsilon 0 with the bms limit.and epsilon 0is literally transfinite (not finite). If you don't want transfinites. Than use a level with loaders number because that is the largest googoligically finite number.
holy shit thank you so much for not calling tower the highest cps level like every other youtuber
tower sucks anyway. imagine wasting 3k objects and making them explode your computer just to make it reach 35 trillion clicks. i can do it in just 7 obj
@@lumi2030 true just stack pickup triggers
that person who made that jump in difficulty is the type of person to say "Oh, just beat nine circles! Time to go beat sakupen circles!"
"Just a little more than a daily level"
💀
skyrim lore prt 3:
The Rift (sometimes called Rift Hold) is a large region in the southeastern portion of Skyrim and one of the Old Holds, the eastern Skyrim territories isolated by geography and choice as the local Nords have stuck close to ancient traditions. The Rift is distinct for its temperate climate and autumn forest, thanks to the mountains surrounding it blocking extreme temperatures from the east and north. The capital of the hold is Riften, formerly the epicenter of a vast trading network between Skyrim and Morrowind.
Solstheim circa 3E 427
Solstheim
Although the history of the island of Solstheim is somewhat complicated, there was a time when it was considered a part of Skyrim.[11] The Skaal, an offshoot tribe of Nords, inhabit the northeastern corner of the island.[12][13] In 3E 433, the Nords of Skyrim launched a successful campaign to claim the whole of Solstheim.[14] In 4E 16, the High King of Skyrim formally gave the island to Morrowind as a refuge for the Dunmer after the events of Red Year.[11] The northern half of the island is snowy and mountainous. The southern half was originally covered in coniferous forests, but after the Red Year it was transformed into an ashland similar to those seen in Morrowind.[12][13]
Bleakrock Isle
Bleakrock Isle
Bleakrock Isle, also considered a part of Skyrim, is a small, snowy island in the Sea of Ghosts between Windhelm, Blacklight and Solstheim. A small populace of the Nords inhabited the Bleakrock Village until they were driven from the island by the Daggerfall Covenant in 2E 582. It is unknown if the island was resettled afterwards.[15]
Icereach
Icereach is a small island in the Sea of Ghosts. Once used by the Nords as an outpost to protect whalers from Orcish corsairs, the island eventually became the home of a coven of Reachfolk witches who adopted the island's name. While the Nords believe that the Icereach Coven seized the island by force, the coven maintain they acquired it through a cursed bargain with its original Nordic inhabitants. Around 2E 582, the Icereach Coven was defeated by an expeditionary force sent by High King Jorunn to investigate strange storms around the island that had been caused by the witches' rituals.[15]
History
Skyrim's history is mostly that of the Nords. The Nords believe the sky, Kyne, breathed life into them at the summit of the Throat of the World, which is now considered the tallest mountain in Tamriel (the Red Mountain was acknowledged as the tallest before its eruption during the Red Year).[16][2][17] While historians tend to portray Ysgramor as the first Nordic settler of Skyrim, ushering in concurrent waves of immigration from Atmora, this is not the case. While their exact origins are unknown, the most widely accepted theory is that the early Nedic peoples (a now extinct culture) settled in Skyrim after arriving from Atmora well before the arrival of Ysgramor, and from there spread to the rest of Tamriel.[18]
In ancient times, Skyrim was ruled by the malevolent Dragon Cult. This early society revolved around the worship of dragons through intermediaries known as dragon priests, who ruled as gods above men. Sometime in the late Merethic Era, the mythical Dragon War saw the overthrow of the Dragon Cult when Alduin, Akatosh's firstborn, was defeated atop the Throat of the World. The veneration of animals as gods was eventually replaced by the Eight Divines.[19]
The many mountain ranges in and around the province resulted from unknown cataclysms in the Dawn Era.[5] The only known relic from this time is the Skyforge, an ancient, powerful, and still-active forge built into the living rock in modern-day Whiterun. Who built it remains a mystery, but the Elves feared it, and this led the invading Atmorans to claim it for themselves.[20]
The Aldmer and Snow Elves occupied Skyrim until the late Merethic Era, when the final wave of Nordic immigration from Atmora, led by Ysgramor, finally established Nordic supremacy in modern-day Skyrim.[2][18] Settlers from Atmora crossed the Sea of Ghosts and made landfall here many times, often clashing with those who had already established themselves.[5][18] These early settlers called the land "Mereth", after the Elves that roamed the untamed wilderness. While the Nedic peoples were generally peaceful, the arrival of Ysgramor and the proto-Nords sparked a long, antagonistic chain of conquests that ultimately expelled the Elves from Skyrim.[19][2] The instigating spark of conflict was the infamous Night of Tears, where the Elves attacked the human settlement of Saarthal. According to Imperial scholars, the Elves realized that this newer race could outpace their relatively stagnant own. Others posit that the human inhabitants had discovered a powerful artifact, the Eye of Magnus, that the Elves desired.[7] Nonetheless, Ysgramor escaped the carnage, returning to Skyrim with his now legendary band of Five Hundred Companions, slaughtering the Elves and establishing man as the foremost race in Skyrim.[2] Ysgramor's clan expanded their territory, and it continued to expand and contract by winning and losing territories in Morrowind and High Rock during the First Era.[2][5][21] Elven rule of Skyrim is thought to have ended under the reign of King Harald (1E 143 - 1E 221), though pockets of Snow Elves hid away in the wilderness.[2]
In the years after 1E 420, however, the Dwemer of Clan Kragen migrated into Skyrim from Resdayn, following in the footsteps of Clan Rourken's exodus. Clan Kragen founded the city of Arkngthamz, which flourished despite constant attacks from the Nords. The success of Arkngthamz encouraged other Dwemer clans to settle in Skyrim, and these joined with Clan Kragen to form a loose alliance of four city-states that were considered unassailable. Clan Kragen's presence eventually extended further west into the Dragon's Teeth Mountains, where they carved out an even larger bastion called Arkngthamz-Phng.[22] The prosperity of Skyrim's Dwemer city-states was relatively short-lived, as the discovery of rich deposits of Aetherium and the creation of the Aetherium Forge immediately shattered the alliance and launched decades of internal conflict. With the Dwemer distracted and weakened, the Nords under High King Gellir finally conquered the squabbling city-states in only three years, though the Dwemer would return a century later and reclaim their former holdings.[23] When the entire Dwemer race disappeared around 1E 700, they left behind the Falmer, Snow Elves who they had allowed to take refuge with them and then twisted into rebellious slave monsters.[24] They remained under the ground, occasionally making forays to the surface and creating legends among the Nords of their presence and malevolent intent.[2][24]
Skyrim circa 3E 432
After the assassination of High King Logrolf in 2E 431, a dispute over the succession resulted in Skyrim's division into two independent kingdoms. It began when Jarl Svartr of Solitude challenged the legitimacy of Logrolf's heir, Freydis, and a Moot was convened. Although Freydis was accepted by the Crown of Verity, a magical artifact crafted to test the worthiness of potential rulers of Skyrim, and named High Queen in Windhelm, a partial Moot held in Solitude declared Svartr to be High King.[25] From then on, Skyrim was divided into two kingdoms: Eastern Skyrim and Western Skyrim. In the east, Freydis and her successors ruled over The Rift, Eastmarch, The Pale, and Winterhold,[25][26][UOL 1] while in the west, Svartr and his successors ruled over Falkreath,[27][28] Whiterun Hold,[28][27] Hjaalmarch,[29] Haafingar,[30] and later the newly-established hold of Karthald.[10][25][UOL 1] This schism persisted at least until the time of the Three Banners War in 2E 582;[31] Eastern Skyrim fought in the war as a member of the Ebonheart Pact, while Western Skyrim remained neutral.[32] At that time, The Reach did not belong to either kingdom and the Reachmen had banded together under the Despot of Markarth, who allied himself with Mannimarco.[19][UOL 1] The two kingdoms of Skyrim, as well as The Reach, were eventually reunified into a single realm following the Tiber War.[33][34]
Orc strongholds dot the wilderness; many Orcs were escorted into Skyrim by the Imperial Legion following the sacking of Orsinium in the early Fourth Era.[35] Besides the Orcs, the Elven population has also increased due to the Red Year of 4E 5, when natural disasters in Morrowind sent many Dunmer fleeing into eastern Skyrim.[36][37] Following the Great War, Thalmor officials hunted for and persecuted Talos worshippers, thus bringing some small measure of Elven rule back to Skyrim.[7][38] While these smaller creatures vied for dominance over the millennia, the Giants have been largely ignored (and often protected by law).[7]
Known Rulers
The Jagged Crown
The political structure of the Elves who first inhabited Skyrim is unknown. When the Atmorans first migrated to Skyrim, before the Dragon War of the Merethic Era, the Dragon Priests of the Dragon Cult held roles on par with kings, but the Atmorans recognized relatively secular chieftains as their leaders.[2][39] Ysgramor is the first known human ruler of Skyrim.[2] His progeny would continue to rule after his death as the Ysgramor Dynasty; King Harald, the 13th of his line, is considered the first "historical" ruler.[18][40] Since Harald's time or even before, the High King traditionally wore the Jagged Crown, though it was lost with King Borgas in 1E 369 until its rediscovery in 4E 201.[7] A new symbol of rulership, the Crown of Verity, later called the Crown of Freydis, was crafted to determine the worthiness of potential rulers following the death of Olaf One-Eye, but has not been seen beyond the Second Era.[25] Known High Kings/Queens and their reigns are listed below:
7:31 that is
10 Duopicotritrigenticentimicrotritrigentitricentitritricentillion
Yes
Yos
Yes
It's a false.
Rice
Just clicking a thousandth of that number in a year would absolutely destroy the universe and any form of time or physics we have ever known
Never did i think i would see the SCG function in GEOMETRY DASH
it's not actually the SCG function, but rather the pair sequence system. they correspond to the same ordinal in the fast growing hierarchy, their growth rates are similar.
@@lumi2030 Ok, but its still way too large for anyone to believe it's in GD
@@mattheworchard481 would you believe me if i said i made something even larger than that? something that reaches the inaccessible OCF level? i also made pncx itself btw
try looking at world games attemps in clubstep blindfolded its over 527k attempts 3 years ago so it might be more
btw you forgot the TSLL (the hardest tower sequel list), the top 1 require a(2000) clicks but idk bc the list is a joke
and tteot is easier than nessus
what is the "a" function
@@lumi2030 I dont know but I think its ackerman
@@jojo989GD ackermann? idk, i saw my level tower of oblivion on it whose click count reaches further than ackermann
@@lumi2030 then idk what the "a" means, I don't know much about googology
@@jojo989GD a means nothing, it is an undefined function.
0:57 it shows that khorne is 1 second long with 1 million objects :/
Props to the people that verified these levels
🤓
@@gCarrot ???
Who doesn't just love when the most simplistic of games with editors can break the laws of physics and the universe as whole?
3:19 nice
7:07 what is this level in the background where u jump on the corners way too much
shardscapes
those numbers are nothing compared to how long it will take for a discord mod to touch grass
True!
Yup man
goofy disco mods looking for a gurl up until "to the end of time" just so they can feel honored by sitting in that chair for forever
the biggest number in geometry dash is amount of people seeing certain levels
3:05 well he is right😂
SCG(100): *exists*
TREE(3): Finally! A worthy opponent! Our battle will be legendary! >:)
TREE(3) isn't close to SCG(100)
0:17 I keep hearing him cussing and Don't know why 🙃
What fun FUN
1:37 "object 3 million" ok buddy
My statement is that pamka never clear is an auto level with free secret coins
"Pretty F Fast" Got Me Laughing😂😂
cant wait to see numbers more complicated than the digits of pie!
i gotchu fam makingn it rn
it already is
SCG(100) is in fact so big that if you took all of the other numbers in the video, made a tower of exponents going top down, took the resulting number, and made a tower of exponents with itself 1 undecillion times, you're only scratching the surface. Never underestimate the power of googology.
Fictional googology:
Listen I tried searching up what scg(100) is, only issue is, it only comes up with some Indian climate change project or something
LMAO
Update: I at least found scg(13)
@@alpine8590 SCG is the subcubic graph function
Can you give me a link to the theorethicly possible levels list?
1:14 2.2 confirmed
I love your videos.. I got so excited when I saw your notification
Thank you :)
This is the second time I have heard of cclocalobjects which also was today because of waboo
so basically what im seeing from some of these levels. they dont just break your computer or the gd servers HECK THEY DONT EVEN JUST BREAK THE LAWS OF PHYSICS. THEY BREAK THE FREAKING UNIVERSE
0:51 it's pronounced "corn".
phorne
@@disqualify.I almost said p***
Hey, what level was the robot level on 7:15?
still not much as we waiting for 2.2
I played coaster mountain for 30k seconds, spend an entire day, and didnt beat it
4:41 its called planck not plank
edit: also how can the universe not handle you clicking a mouse that doesnt cause an earthquake soooo
You clearly do not understand quantum physics
@@cozmic8288 its just weird that clicking on a mouse of all things is it
@@ujkloin clicking on the mouse required energy, if you click like trillion clicks in a seconds, it can created a really big black hole due to the energy it created
Let me put something into perspective for you; 10^100 is a number called googol (not a typo), 10^googol is googolplex, 10^googolplex is Graham's number, which I believe is the highest number with a name
It's not Graham's number, it's googolduplex
Grahams number is g64 (basically g1 is 3^^^^^^...3 with 3^^^3 arrows, g2 has g1 arrows, etc., g(n) = 3^^^^....3 with g(n-1) arrows)
@@AVerySkilledShadow G(n) = 3{3{3{...}3}3}3 with n threes, this is in Beaf, in arrow notation is, 3^^^...[G(n)-1]...^^^3. If this is have mistakes, pls tell me
Wait i made a mistake, g0 is 3^^^^3 and g1 has 3^^^^3 arrows (according to some sources)
@@Fibonacci-mp7ld its not g(n)-1 but g(n-1)
Transfinite void
I think an even bigger number would be every level combination you could make in the editor. Ever
not bigger than scg
n o
Hahahaha That's a good joke
SGG(100)
TREE(100)
Are similar but not same numbers
they work in a similar way but scg(100) is far, far bigger
SCG(3) bigger than Tree(Tree(Tree(....Tree(3)))...)) with Tree(3) tree's
@@tobyconner5827 then thanks
@@SelentGD i just said they are similar because of BIG case and these brackets,
not because value
They are not similar
the att one i thought it was paqoe who was holding the record with +823k attempts and +3 years on verifying Silent Clubstep
8:06 bro speak English I came to see numbers not enchanting table language
The most correct way to write the number is ~f_ψ(Ω_ω)(100)
Mathematically, impossible bigger than tree 3
@@gavengaminghi4319tree4
Imagine being physics and getting abused by a platformer game
your voice changed so much in a couple months gee