Third Person Shooter Controller In 4 Minutes

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  • Опубликовано: 1 фев 2025

Комментарии • 2

  • @tomargamedev
    @tomargamedev  4 дня назад +1

    Head script:
    extends Node3D
    @onready var chb3d = $".."
    @onready var hd = $"."
    var v = Vector3()
    var sns = 0.12
    # Called when the node enters the scene tree for the first time.
    func _ready() -> void:
    Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
    $"../Idle Aiming (1)/Skeleton3D/SkeletonIK3D".start()
    # Called every frame. 'delta' is the elapsed time since the previous frame.
    func _process(delta: float) -> void:
    hd.rotation_degrees.x = v.x
    chb3d.rotation_degrees.y = v.y

    if Input.is_action_just_pressed("Aim"):
    $Camera3D/AnimationPlayer.play("aim")
    if Input.is_action_just_released("Aim"):
    $Camera3D/AnimationPlayer.play_backwards("aim")

    func _input(event: InputEvent) -> void:
    if event is InputEventMouseMotion:
    v.y -= (event.relative.x * sns)
    v.x -= (event.relative.y * sns)
    v.x = clamp(v.x, -40, 40)

  • @Fredi-yu3rc
    @Fredi-yu3rc 10 часов назад

    Nice video! Could you do the walking animations in a second part? Would really interest me on how to get that really smooth