I'm only at 1:59 but I couldn't agree more. It's kind of a bummer when you did an Atmos mix which sounds amazingly good on a 7.1.4 setup, and the client (who usually only listen with AirPods Pro) tells you that it sounds different from the stereo mix.
Well said Always stic to a professional speaker system but I’m just starting mixing in atmos and I found this plugin very usefully it’s call APLvirtuoso work as standalone for any daw and simulate a speaker system good stuff and great if you don’t have a proper monitor system thanks
Interesting take on the format... I disagree on the speaker playback being primary master (the master including the binaural settings, which does not apply to speakers). However, I do agree that translation is important between the two and should be checked. I love the Embody Immerse Virtual Studio. It's like speaker playback for headphones, which sounds pretty different compared to any other binaural options for comparison. It's a good compromise between binaural and speaker playback. Being able to include an HRTF AND Headphone EQ adjustments in under 2 minutes is super dope. And with a built in Spatial Audio rendering (while might not be the most updated if any AppleOS gets updated) is SUPER handy to have, no plug-in required.
Dolby Atmos technology often comes with additional costs, such as purchasing specialized plugins or equipment for quality control and playback. In contrast, binaural recording and playback can be achieved using standard recording and editing software like Apple Logic Pro and Cubase reducing the financial barrier for creators and consumers alike. The average consumer may not even be aware of the benefits of Dolby Atmos while Binaural recordings cater to the needs and preferences of the general public. Also, not all devices or streaming services are equipped to deliver or decode Dolby Atmos content. Binaural recordings offer greater compatibility across a wide range of devices and platforms, ensuring a consistent and immersive listening experience for consumers regardless of their playback setup.
What are your thoughts on using Atmos mixing for content that is only intented to be listened to on headphones, as opposed to using other binaural mixing tools. Dolby are also saying on their website that to fully experience Atmos you need "Headphones enabled with Dolby", which if true would mean creating mixes designed for headphones only, it would make more sense to use binaural mixing tools, as they work with any headphones. If that's unclear which do you think sounds more immersive, Atmos binaural or other binaural tools such as DearVR Tools or similiar.
The binaural formats of Dolby Atmos work with any headphones. Engineers working in Atmos use a variety of different headphones to check mixes, and I've never heard of anyone using ones specifically labeled as enabled by Dolby. I'm not sure what Dolby is talking about with that. It's an interesting question, though, on whether to use Atmos or other binaural mixing tools for something that will be specific for headphones. I suppose I would probably test out the different tools and see which ones I preferred the sound of. Personally, I haven't explored binaural work outside of Atmos so I'm not sure which ones I might like or what sounds more immersive. I suppose the advantage to going with Atmos is you could potentially scale things up and have a speaker compatible version, however, I would guess the tools and control is limited on the Atmos side and some of the things you might want to do for binaural wouldn't necessarily translate to speakers.
I'm only at 1:59 but I couldn't agree more. It's kind of a bummer when you did an Atmos mix which sounds amazingly good on a 7.1.4 setup, and the client (who usually only listen with AirPods Pro) tells you that it sounds different from the stereo mix.
Well said Always stic to a professional speaker system but I’m just starting mixing in atmos and I found this plugin very usefully it’s call APLvirtuoso work as standalone for any daw and simulate a speaker system good stuff and great if you don’t have a proper monitor system thanks
Interesting take on the format... I disagree on the speaker playback being primary master (the master including the binaural settings, which does not apply to speakers). However, I do agree that translation is important between the two and should be checked. I love the Embody Immerse Virtual Studio. It's like speaker playback for headphones, which sounds pretty different compared to any other binaural options for comparison. It's a good compromise between binaural and speaker playback. Being able to include an HRTF AND Headphone EQ adjustments in under 2 minutes is super dope. And with a built in Spatial Audio rendering (while might not be the most updated if any AppleOS gets updated) is SUPER handy to have, no plug-in required.
I'm new to Atmos. Your videos are very helpful
That's great to hear. Thanks!
Dolby Atmos technology often comes with additional costs, such as purchasing specialized plugins or equipment for quality control and playback. In contrast, binaural recording and playback can be achieved using standard recording and editing software like Apple Logic Pro and Cubase reducing the financial barrier for creators and consumers alike.
The average consumer may not even be aware of the benefits of Dolby Atmos while Binaural recordings cater to the needs and preferences of the general public. Also, not all devices or streaming services are equipped to deliver or decode Dolby Atmos content. Binaural recordings offer greater compatibility across a wide range of devices and platforms, ensuring a consistent and immersive listening experience for consumers regardless of their playback setup.
Everyone likes to say the speakers are the master, however, close to 95%~99% of Atmos listeners will ONLY hear Atmos on headphones.
What are your thoughts on using Atmos mixing for content that is only intented to be listened to on headphones, as opposed to using other binaural mixing tools. Dolby are also saying on their website that to fully experience Atmos you need "Headphones enabled with Dolby", which if true would mean creating mixes designed for headphones only, it would make more sense to use binaural mixing tools, as they work with any headphones. If that's unclear which do you think sounds more immersive, Atmos binaural or other binaural tools such as DearVR Tools or similiar.
The binaural formats of Dolby Atmos work with any headphones. Engineers working in Atmos use a variety of different headphones to check mixes, and I've never heard of anyone using ones specifically labeled as enabled by Dolby. I'm not sure what Dolby is talking about with that.
It's an interesting question, though, on whether to use Atmos or other binaural mixing tools for something that will be specific for headphones. I suppose I would probably test out the different tools and see which ones I preferred the sound of. Personally, I haven't explored binaural work outside of Atmos so I'm not sure which ones I might like or what sounds more immersive. I suppose the advantage to going with Atmos is you could potentially scale things up and have a speaker compatible version, however, I would guess the tools and control is limited on the Atmos side and some of the things you might want to do for binaural wouldn't necessarily translate to speakers.
@@goingto11 Thanks for the insight. Yeah, I guess I will do some tests.