Import Quixel Megascans trees in Twinmotion | Twinmotion Tutorial

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  • Опубликовано: 4 фев 2025

Комментарии • 59

  • @ryanquinn4577
    @ryanquinn4577 7 месяцев назад +6

    Thank you! This was what we were all hoping for, thanks for responding to the community!

  • @scoiatael
    @scoiatael 7 месяцев назад +9

    Exactly what i was looking for. Big fat THANK YOU!

  • @AlexsandrCody
    @AlexsandrCody 7 месяцев назад +1

    Amazing feature! The last update in general is just gold! Bravo 👏

  • @gabyanto2690
    @gabyanto2690 7 месяцев назад +6

    Great! We need nanite inside Twinmotion. And smart grass too.

  • @chrisrulz333
    @chrisrulz333 7 месяцев назад +1

    Thank you so much for making this it will help with all my projects so much!

  • @ustmuni
    @ustmuni 7 месяцев назад

    Thank you very much! This is what I've been looking for for so long.

  • @andrewth7864
    @andrewth7864 7 месяцев назад

    Thank you so much! Finally solved the problem with plants!❤ We are waiting for nanite in updates! ❤

  • @cgsather3309
    @cgsather3309 7 месяцев назад +21

    Thanks, but please add some good trees to TM native library. The selection and quality now is poor, which for me is the main reason for me to use other software. Importing from sketchfab or Quixel is not ideal.

  • @schablonskiman4364
    @schablonskiman4364 7 месяцев назад +4

    YOU ARE THE BEST!! Thank you!!!!❤

  • @arkodeepsen3627
    @arkodeepsen3627 7 месяцев назад +3

    Sometimes the textures don't export correctly following this method. Happened with European Hornbeam.

  • @itvoi
    @itvoi 7 месяцев назад +6

    Unfortunately, I have errors when exporting any asset.

  • @alvarovelasquez187
    @alvarovelasquez187 7 месяцев назад +5

    Thanks, but why don't you just make Quixel trees available to be imported directly to Twinmotion like any other asset??

  • @BarryLester
    @BarryLester 7 месяцев назад +22

    export twinmotion vehicles to unreal, and export unreal trees to twinmotion. we have come full circle.

  • @justusmuller9911
    @justusmuller9911 6 месяцев назад

    Hi thanks for the tutorial. One question: why do we apply the foliage in Twinmotion?

  • @zakaria20062
    @zakaria20062 5 месяцев назад

    I think have very important feature missing , is live link between twinmotion Ue , live link with 3ds max and unreal work fine.
    And also important feature inside twinmotion is how to change metadata for 3d object to use datapreps

  • @TwinmotionGuru
    @TwinmotionGuru 7 месяцев назад +5

    amazing!!

  • @mdex1
    @mdex1 7 месяцев назад +1

    We so need more European tree types inside of TM, this is yet another workaround 🤷🏽

  • @latitude48design
    @latitude48design 7 месяцев назад +23

    Why can't we just have this content in Twinmotion without all the need for importing?

    • @HYPERSPACE-MUSIC
      @HYPERSPACE-MUSIC 7 месяцев назад +4

      Exactly my thought. Twinmotion is based on UE after all.

    • @latitude48design
      @latitude48design 7 месяцев назад

      @@HYPERSPACE-MUSIC Don't get me wrong, I love Twinmotion, but workarounds like this are a pain. Get good, quality content into TM and charge for it. Make it a productive business tool that saves us time and I'll pay more. Taking the time and resources to integrate Sketchfab was a head scratcher for me. I wish they would simply focus on program stability and content and lay off on new features for a while.

    • @Ericaandmac
      @Ericaandmac 7 месяцев назад +1

      @@HYPERSPACE-MUSIC yes I agree, they should just add megascan trees addition to regular tree library

    • @geodude1725
      @geodude1725 7 месяцев назад

      Right! I'm guessing its because of Nanite

    • @Ericaandmac
      @Ericaandmac 7 месяцев назад +2

      @@geodude1725 Yes but not exactly, there are megascan trees for unreal engine 4 with LODS, twinmotion use LODS for its trees for performance. So if twinmotion really wants it can do it . Most assets in twinmotion have LODS that we never notice , thats why its performant

  • @eddcapellan7590
    @eddcapellan7590 7 месяцев назад

    Hello, Thanks for the Tutorials. however is the any content make on apple IOS

  • @kirk_mtb
    @kirk_mtb 5 месяцев назад

    I'm having issues with the textures. When the model is loaded into Twinmotion either the textures are not correct, or once i apply the newly created TM foliage texture the scale goes off and the texture looks nothing like the original. Please can someone offer some advice. Much appreciated.

  • @jksowerby
    @jksowerby 7 месяцев назад

    Amazing. Thank you

  • @yehorperepeliuk7617
    @yehorperepeliuk7617 7 месяцев назад +4

    Ok, but why don‘t you just make it possible to use quixel trees in Twinmotion without importing it from anywhere? It’s huge disadvantage, you should fix it
    But thank you for this video, it helps

  • @bratwinbock2959
    @bratwinbock2959 7 месяцев назад +1

    I have issues and errors when exporting gltf format. Specifically shader errors. Please assist.

  • @TroyHomenchuk
    @TroyHomenchuk 6 месяцев назад

    Even if it's not built-in, could we get a download so we can avoid the export process? Is there someone who has already remapped the textures who is willing to share?

  • @ap1970
    @ap1970 5 месяцев назад

    I did exactly like you but the leafs don't change to orange. Any thoughts?

  • @vladan.Poison
    @vladan.Poison 7 месяцев назад

    nice.. wind works with this setup ?

  • @kalingaanimationstudio
    @kalingaanimationstudio 7 месяцев назад +1

    Why we can't seamless integration with tm = ue,

  • @suitlm
    @suitlm 7 месяцев назад +1

    Our team made a bunch of plants, probably a few thousand models, and we wanted to batch-convert them into Twinmotion, but unfortunately, we had to manually assign the foliage material. Twinmotion doesn't provide any API to automate this task

  • @dennisadarkwa7990
    @dennisadarkwa7990 4 месяца назад

    GUYS please i need help, i downloaded TM 24 as an upgrade from 21 yet the MEGASCANS library isnt complete only few categories are present. How do i fix that?

  • @_SG_86
    @_SG_86 6 месяцев назад

    why are there no megascans trees in the Megascans TM library?

  • @imuller
    @imuller 7 месяцев назад +1

    materials not exporting in gltf format. Please help!!:)

  • @avicohen2k
    @avicohen2k 7 месяцев назад

    I just tried to do that the other day and couldn't get the textures to export. Will try again.
    I have to wonder, if we access to quixel megascans inside twinmotion, and these trees are free from quixel megascans, Why are these not automatically available inside tm? Why do we even need to go through unreal marketplace for them? TM is about simplifying unreal, not going through it for trees..
    PS are you replacing our old french twinmotion guide?? Miss his accent already..
    Thanks for the tutorial either way!

    • @Ericaandmac
      @Ericaandmac 7 месяцев назад

      He probably only do tutorials withx twinmotion, this require unreal engine knowledge too, that must be why,
      and I agree, they should just do this process and give us a twinmotion file with all trees so everyone wont have to go through these long step one by one

  • @joeyjoe694
    @joeyjoe694 7 месяцев назад

    It's great to see the proccess if one needs to do this with something else. But could you just make a download link for these trees? I don't want to install 50 GB just for the trees if it is not necessary.

    • @Ericaandmac
      @Ericaandmac 7 месяцев назад +1

      yes thatsx the reason I always get hesitant to get UE objects or materials

  • @Astrusgaming
    @Astrusgaming 7 месяцев назад

    i can't download megascan and sketchfab in twinmotion. Any Solution ?

  • @JavierOropeza08
    @JavierOropeza08 7 месяцев назад

    Is there no way to do this inside of TM w/o having to install unreal? I do not use TM often, I thought their was a Quixel button built into it?
    I know there is also a Quixel app, does that come into play into any of this? Thank you!

    • @twinmotion
      @twinmotion  7 месяцев назад +2

      You're right; many Quixel assets are already inside Twinmotion that you can drag and drop into your scene, but not the Megascans tree packs. This tutorial shows the workflow specific to importing these trees.

    • @latitude48design
      @latitude48design 7 месяцев назад +3

      @@twinmotion Why can't you add them into Twinmotion and save all the hassle?

    • @Ericaandmac
      @Ericaandmac 7 месяцев назад

      @@latitude48design yes its a big hassle :( if someone do this process and send a twinmotion file with all trees I would be happy lol

  • @WARES-ht9ww
    @WARES-ht9ww 7 месяцев назад

    when iam using area tool to place trees and export it to ue5 with datasmith its not working

  • @AlicjaSzwabe
    @AlicjaSzwabe 4 месяца назад

  • @Zakarofff
    @Zakarofff 6 месяцев назад

    Please make Nanite in twinmotion, thanks for the tutorial.

  • @kalingaanimationstudio
    @kalingaanimationstudio 7 месяцев назад

    We missing some basic features like backward compatibility, gi,

  • @conmes3077
    @conmes3077 7 месяцев назад

    ❤️❤️❤️

  • @SASSY13169
    @SASSY13169 6 месяцев назад

    I always get download error msgs.

  • @Cealnadebz
    @Cealnadebz 7 месяцев назад

    woo thanks

  • @TotoWolffBoladão
    @TotoWolffBoladão 7 месяцев назад

    Easier to add direct access or install a Quixel Megascans plugin in Twinmontion, so much bureaucracy to add a simple tree. I really like Twinmontion but the vegetation part is tiny compared to its market competitors.

  • @nelsongareca7604
    @nelsongareca7604 7 месяцев назад

    IMPORTAR ARCHIVOS DE ANIMACION "ABC"

  • @РоманПавлов-ч6е
    @РоманПавлов-ч6е 7 месяцев назад +1

    hmm... dunno why a twinmotion team dont import all megascans trees models?! old twinmotion trees so ugly

  • @xecint1258
    @xecint1258 3 месяца назад

    Thanks a lot for this tutorial. However, this is a click-torture for every single species.