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Lumen in Twinmotion | Twinmotion Tutorial
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- Опубликовано: 17 авг 2024
- Lumen enables indirect lighting to adapt on the fly to changes to direct lighting or geometry-for example, changing the sun’s angle with the time of day or opening an exterior door.
In this tutorial, learn to use Lumen to render gorgeous stills and videos with close to path-traced quality, but in a fraction of the time.
#Twinmotion #Lumen
Lumen for TM needs to improve reflections! Bring nanite next, please =D
Martin is a rockstar. Thanks dude!!
Twinmotion as evolved exponentially since i last use it, time to download it again
Its like a cousin of Unreal hehe looks good
Good tutorial.
It seems with TM there is always something that is not yet supported or reuqires more fine tuning where others like D5 have complete features with somple interface..
thats cool and all, but when u gonna add material ID pass? its the only thing keeping me from using twinmotion
How does that model look so good in real time? 🥺 my renders look that good after path tracing
I'd really like to see an in depth tutorial about how to correctly export fbx animations from Blender to Twinmotion. Please!
By the way, that would be great. It’s strange that there is no plugin for blender with which you could export. Or I just don’t know that such a plugin exists
Agree with you. I need to know for process as well
Can you share for file as you used in tutorial on that mean user can practice following your show step-by-step
Wow, love this
I saw the roadmap ,for me the trigger volume is awesome if you guys implement it
Can we download this file anywhere? Or example interiors
I will try this with sketchUP pro max after I finish with my pro version 😅
I noticed that Lumen does not work when using Reflection Probes placed on glass and mirrors. Also it explodes using Neon lights and its reflections in glass.
Great video! Is Lumen will be available on the free version (late) April 2024?
so lumen or Path Tracing for realistic exterior renders ?
i really love it but i can not make 4k output
Hi, do you still have to use and place reflection probes at windows/glass and mirrors when using lumen? Or does lumen eliminate the need for reflection probes?
no need for probes with lumen
Is lumen supported on twinmotion 22.1
Can you please say what background do you use, is it image or what?
Wondering the same. Looks like objects, not image...
hi thanks for these videos :) love it
can this type of quality can be achieved on a mac computer?
For those who have purchased the update, can you help with the following. I've purchased the update myself and have spent the last few hours troubleshooting some major issues.
First off, compared to other versions, it seems as though the program is not using my GPU for hardware acceleration. 4k Lumen renders force the program to crash stating that there's not enough memory. I have a RTX 3090 and 64GB of system memory. Path tracer renders work fine.
I opened up 2023.1.2 for a comparison and everything is running stable. I just rendered off an 8k high quality interior image in 2 minutes and 9 seconds.
I've looked at the Twinmotion settings and don't see anything that can help.
At this point, I can only conclude that the 2023.2 release is unstable and in my case unusable when using Lumen.
Everything looks great in the viewport, but exporting is the issue. If anyone has similar issues, please let me know.
I highly recommend switching to DX11 when using Lumen, it may help and it also boosts your viewport fps and lowers GPU usage by half when doing so, but the only downsight being is that reflections could look weird in mirrors, but as said in the video, Lumen is not suited for them
I've also had some render issues with Lumen when it gave me some ugly anti-aliasing and weird ambient occlusion but I concluded that high GPU usage might be the case. Like, if render takes too much time then usual (like for me it's usually 5-10 minutes in 4k scene, but when it renders for 30 minutes straight I know that this render will be broken). The only thing I can suggest is just starting the render again or restart Twinmotion
@@Mr.LeoNov thank you i have the same problem in the main comment in view port every thing looks great but cant export anything without crashing i will try your solution and thank you in advance
is this available in twinmotion trial 2023.1.2?
... really wanna know about this
Hi !!!! Lumen with water materials ( exterior river scene) works fine?
beautiful english accent thanks for the tutorial : bel accent anglais merci pour le tuto 😉
🤮
I cant use lumen thing with an education license?
Awsome
❤🔥❤🔥❤🔥
Lumen ne s'affiche pas pour moi , est ce un problème du à mon pc ?
Hello What should i do When i dont see lumen ? I have directx12 Thank you
It's probably because you don't have effects on high or ultra in the properties
if you look at the ceiling in the other room its shimmering as if its under water. All my models look like this with lumen, they do not look right or real at all. I gave up with it. I know he addresses it, but the only solution is an overly bright scene.
No idea how to sync my Substance library or import .sbsar files. Clicking the Substance link in TM just brings me to the website. I download the .sbsar file and it doesn’t appear in TM. That’s fine, but there is no way or import .sbsar files by themselves. Are we missing something?
Hey! A new tutorial about Substance materials is live! ruclips.net/video/XS1ElfCunHE/видео.html
Correct, it's a bit cumbersome to get the materials into TM.
Download, save to your computer, then import.
Also, the Adobe 3D substance subscription only lets you download 30 to 50 materials per month, depending on your subscription, which I find limiting.
What model is this?
Can a 6gb gtx 1660ti graphic card run lumen?
The answer was; it can but it's slow.
it's still won't work on my laptop. is the minimum specs for lumen in tm is rtx 2000 series?
I'm running Twinmotion on my legion 5 2020 laptop (gtx1660 ti - 4800h). I can use Lumen but PT is only for rtx cards
@@behzad.b 1660ti with 6gb vram?
yes 6gb vram@@aryanggiputra8210
Bonjour, dommage de ne rien trouver en français, cela m'aiderait beaucoup. Merci quand même
En plus il a un gros accent mdr
Can you share *.tm file?
slt Nice vidéo. Vous êtes français ?.
👍
We need dlss 😂
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The accent is very funny
Just get someone who can speak proper english. No hate to this guy but sometimes I'm having a hard time understanding what's he is saying
I have seen this comment on another TM videos 😃😃
Exactly, this just feels really unprofessional and disrespectful. Not sure if he's even speaking english, or if I learned french watching his videos.
@@lalalalala568IMHO you are the one being disrespectful. Probably he is part of the development team and he is making an effort to make tutorials in his second language for lazy people like you. With love from Chile (we speak Spanish here by the way).
@@cristianmardones8258 as a customer who bought the software, I don't need to appreciate his effort. That is a business, I paid for the software, and I expect good service. That is not like they're doing something complimentary, providing me a service for my money. And I expect them to hire someone who can speak english if they can't.
@@lalalalala568 And here you go again with your negativity, being disrespectful and utterly rude.
Same as in other tutorials with your comments. I now have reported your messages on the RUclips platform.
It says more about your lack of skills.
If you don’t find the capacity to understand then simply leave this channel. Unlucky for you there are only a few really great ones out there such as his.
Therefore please take a beat and reconsider when you voice against other nations, especially as beautiful as the French.
If you were to listen closely you would notice that Martin has a very broad and educated english vocabulary, which is much better than most none-native english speaking people have. So yes, his english is excellent!
Having a french accent is not getting in the way of his clear pronunciation at all.
It is to note that he is the Technical Marketing Specialist at Twinmotion and is in this position for a reason.