Protectors of the Deep: the TRITON Player Race Volo's Guide To Monsters
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- Опубликовано: 11 сен 2024
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Protectors of the Deep: the TRITON Player Race Volo's Guide To Monsters
Want to create a character that can adventure on land or sea try a triton. immigrants from the elemental plane of water. It is there that they wage a war against horrors of the deep like the aboleth, kraken, and sahuagin. There hated foes slipped into the material plane and the triton followed not willing to let their enemies escape. If you want to play a haughty, noble player character race then these are a great pick. They will offer up a ton of role-playing opportunities during gaming. Mechanically this player character race has a lot of appeal in 5th edition Dungeons and Dragons perfect for draconic heritage sorcerer, pact of the blade warlock, college of valor bard, and of course paladin character classes.
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You can totally do a Gaston from Beauty & the Beast style bard of valor with a triton. No one swims like Gaston, severs limbs like Gaston, .... -Nerdarchist Ryan
Nerdarchy No ones finger fins are quite as chic as Gastons
Adapted to deep sea conditions - no darkvision. Literally descended from dragons... no dark vision. Now I get that WotC wants darkness to have some value but come on...
Lel
not anymore
Tritons are in many ways exactly the sort of merfolk race I've been thinking about lately. The only problem I have is that its culture - of militants from another plane with a singular goal of eradicating evil sea creatures - to be a bit too narrow for me.
I love the idea of them being arrogant in relation to their great empires (that no one knows about). Were I to do it, I would make them native to the prime material plane, and have them be heirs to multiple great oceanic empires...that have all fallen into disrepair. Like the land-dwellers, their great nations have risen and fallen over millennia, with the current political landscape being a series of fragmented states. It's important to remember that, if the continents of the world are spread out rather than just being one landmass, sections of the ocean are going to be isolated from each other. Not entirely, but definitely harder to get to, and so many merfolk just wouldn't try. The effect of this state of affairs being that Tritons would be prideful of an age or ages long past, which can lead to a great deal of angst.
The other thing I've wanted to do with merfolk, that this write-up doesn't do, is make a difference in culture between those that live in the oceans and seas, and those that live in the rivers and lakes. In the latter case, "Freshwater" Tritons would represent a segment of the population of their race that is even more removed from the empire-building of their oceanic cousins. You can't build great cities in a system of rivers. At best, a large lake might have a village, or even a system of villages in the case of lake systems (the Ozarks come to mind).
Basically, Oceanic Tritons would consider their Riverborn cousins as being hicks. Educated residents of literal backwaters, who don't understand the history of the great oceanic empires. Worse yet, because of proximity, they're likely to spend a lot of time interacting with humans and other land-based races. Some freshwater Tritons might live in houses along the river, instead of spending time beneath the water; so degenerate, they'd submit to living like the land-dwellers. Scandelous.
For their part, Freshwater Tritons are easy-going, not getting what the big deal is. It's not like the ocean-folk ever come to visit. Most wouldn't know about the old empires, and fewer still would let it bother them much. River Tritons are used to having land all around them, and dealing with problems related to the land.
The real thing that should get in the Oceanic Tritons' craws is how, because of proximity, the Freshwater Tritons are what most land-dwellers are familiar with of their race. Imagine a Triton coming from the sea to adventure on land, wanting to boast about the accomplishments of his people...only to find that the land-dwellers seem to think that all Tritons are bumpkins. THAT would drive an Oceanic Triton up the wall.
Bluecho4 fantastic “tail”
Great idea
The fact that they use the ancient common is really cool.
I can't wait to play Squidword The paladin.
I made a Trident for the Adventure's League who was a Warlock of the Great Old one. She was a Criminal with the variant Pirate background. They are pretty cool.
I've only been playing D&D for a short while but I notice that not every character is set to the exact standards of the books.
The books to some extent are more like guidelines. Especially in home brews.
Even outside the realms of homebrews I can see some ways to work a character story for a triton that deviates from the norm while fitting the species back story.
What I would urge anyone as a player making this kind of character, is to remember that these are individuals who can think for themselves and who can chose to break off from the norms of their people to pursue a different kind of life.
A Triton might decide he likes ships and sailing, and chose to sail on some vesil or other for the rest of his life.
A Triton might decide, this lawful life style just isn't for him. He might take to the streets of the surface as a thief driven by greed.
Remember that while the book says they"tend" towards lawful good, that doesn't mean every character design of this race has to be just that.
I feel that's part of the fun of character creation, and worth considering while making characters like tritons.
That being said there's absolutely nothing wrong with using the optional guidelines of the book.
exactly
What if they use echolocation instead of "seeing" underwater? the different density of air would throw that off and effectively make them blind in a cave.
that's a great idea - i was thinking about how light traveling through water versus air as a medium could be used to explain it, but your idea makes a lot more sense
Very nice
but then why would they need eyes?
@@gabrieldossantos3282 They wouldn't "need" them under normal circumstances, but a storm underwater would stir up silt and etc. in which case echolocation wouldn't work as well. Also perhaps they evolved eyes prior to evolving echolocation.
Just to point out, on Twitter Crawford has clarified that the wording might be a little goofed; their racial spellcasting should be treated like every other racial spellcasting trait, rather than treating it like "If you cast ANY of these, then you can't cast any other spell until finishing a long rest."
As for the lack of darkvision, you could say they have Electroreception, which isn't nearly as useful above ground as it is below the sea.
yeah...I'm playing a paladin. I thought I was so original! Damn it. Thanks Obama!
these guys would make excellent nature paladins, since they live to protect the seas. Only problem is the oath of the ancients is more about the forrest. I would reskin the class by allowing players to choose water spells instead.
Kyle S Good points joker.
Nerdarchist Dave
Nerdarchy maybe I'll write up an Oath of the Depths
I feel like nature paladins are rangers
Kyle S reskin the spells to water
maybe I would have given them some form of sense that would only work underwater, like sharks who sense magnetic fields.
something like blindsight/tremorsense 30 feet while sumbmerged in water
Edwin Suijkerbuijk Yea or just calling out that they can see underwater would of been good.
Nerdarchist Dave
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Nerdarchy So how does that work exactly? Missed getting Volo through your thing, I'll make sure to not repeat that in the future.
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Thanks
Nerdarchist Dave
+Noah Morris Have a critastic day! -Nerdarchist Ryan
Nerdarchy OMG THX!!!😀😀😀
i think they need light underwater, bio-luminescent farmed schools of squid
Currently playing as a triton. On my last session, I spoke to a school of piranhas and convinced them to attack a giant crocodile. I aquaman-ed the shit out that ho
We just created a new triton paladin for our new player 🤩 that concept is so cool!
As far as dark vision I heard a different video say the cities use glowing stuff for underwater lights
maybe they have clear inner eyelid that gives them dark vision under water
My current pc is a Triton who was cast out of his oceanic kingdom for being framed for a crime and the military tribunal justice system not exactly being fair. He escapes to the surface and basically learns about everything from scratch which had led to some funny encounters with npcs when he doesn't understand simple things they are referring to.
I'm playing a triton shadow magic sorcerer and it's a lot of fun! Definitely made me appreciate tritons a lot more. Also, the quirk that you were not sold on - the one about cataloging everything about the surface world - is the one I chose.
Ariel from The Little Mermaid after being mentored by Ursula?
6:00 i figure they drink crazy amounts of water but eat only seafood and bait bugs!
Current sense would be kinda like blindsense underwater
I had a player in one of my games ask about dark vision
we basically said that underwater he has a form of blind sense which is why he can see in the dark
however for the sake of game mechanics it worked like sight
was a thematically compromise
a Dwarf & an Elf had an underwater child
(this was written before Dave mentioned it)
JG R LOL. Great minds think alike.
Nerdarchist Dave
Making a triton character right now!
Just started may first serious campaign as a triton paladin, thanks for the info!
Currently starting a tundra triton storm herald, was lore studying to create a backstory
i play a triton cleric of nise, and its amazing, in a pirate campaign with the tempest domain.
For the darkvision thing, I’d say they don’t get darkvision, per se, but they can use directional sub aquatic echolocation.
Been playing a Triton swashbuckler, who acts as a sellsword/interpreter. He is generous, but just as equally makes deals in back rooms that often times with a decent DM leads to side quests and interesting twists. He is arrogant but as said in the video I have played him constantly being the first one through the door to save an individual like a gnome girl who was in my party. I played him as being arrogant but it's his way of cooping with being on land and testing people out. And the guilt oh brother! He feels he's a bastard and outcast in society as his father (a seafaring human pirate), impregnated his mermaid mother and then abandoned him to fend for himself. Often times he starts of hiding his softer side to a group but always kicks in when the going gets rough.
Also, he is going to become blind at some point, and I'm going to find him some enchanted goggles. Should prove to be a humbling chapter in his development.
Oh, and I rolled a 6 for character quirk...he is honestly offended that no one has ever heard of his race.
Druids, rogue (swashbucklers), paladins, Warlocks, fighters and rangers all work really well
I think its intended and neat that they don't have dark vision.
Here's a question:
Why introduce Triton when Aquatic Elves aren't officially in the Monster Manual, but are referenced under Sahaugin (in the Monster Manual)and in the Half-Elf variants section (in the SCAG)? So we have a possible Elf race that needs to be flushed out officially...would be easy enough to do...and yet we get Triton.
More WoTC unknown decision-making.
It would be easy enough. Add Amphibious and the Swim speed. You may even wish to add the Cold Resistance feature to deal with ocean-going travel. Second Edition talked about it, and even AD&D had an adventure with a Half-Aquatic elf character in it.
Because not everyone wants to play just another variant on Elf. Some folks might be tired of them, or the concept of an aquatic race would work better without all the baggage that comes with another race.
I'm half tempted to make a homebrew setting where there are no Elves at all, and have Tritons fill a similar niche (haughty, reclusive, long-lived, think they know better than the humans who live outside the -forests- seas).
my latest character build is a Triton path of the zealot barbarian with a 1 level dip into divine soul sorcerer for extra healing and magic. sort of like a different flavour of makeshift paladin
Trying a Triton Bard in my next session. Will let you know how it goes.
why is no one saying Ranger(beastmaster) Triton? or a Barbarian(totem: eagle, eagle, bear) and Savage Attacker feat?
Though the totems are Shark, Whale, Squid.
Druid would be interesting. A ranger or rogue would be interesting as a scout. A triton warlock would be an interesting take. A triton barbarian would be really interesting. self righteous rage, should go into politics or be a movie critic.
maybe triton's use echo location too see in the dark while in water? sound travels at different speed through water than it does air, so just because you use echo location under water doesn't mean that it would work on land?
Holtz There is that and also some other sensory type stuff fishes use. I didn't think of it until after we shot the vid.
Nerdarchist Dave
I don't think seeing in black and white would even be useful at the bottom of the ocean, so I think you actually can perceive down there as per the rules but it's with your other senses that have adapted specificly for this purpose (I.e. some spacial and electromagnetic perceptions)
sea elves? that is what I was thinking.
Matt Nope, if an Elf and a Dwarf had a bay.......then chucked that baby into the ocean to be raised by crustaceans.
Their eyes could be adapted for water in such a way that they lose their sensitivity when out of water. Remember the reason the archerfish hitting insects out of the water is such a big deal is that light literally moves differently in water than in air, something perfectly adapted for water could be greatly hampered without the conditions they evolved for present.
In fact in real life since most life evolved in the oceans and we started moving to land after the multiple evolutions of eyes this means that pretty much all land species have less than optimal vision compared to their water borne ancestors, and where talking species that left the oceans hundreds of millions of years ago. Sure they may be evolved to function on land but evolution doesn't generally care about optimal and from the sounds of it they don't even spend much time out of water.
i friggin love your show and your guests
Just made a paladin triton!!! Had to homebrew a deity to fit though.
Just give them dark vision doesn’t make any sense otherwise
Im about to use a trition. I saw the elemental magic and thought nature so i am a ranger instead of a paladin. What is their armour class because i cant find it anywhere
can u cast fog cloud , cast of wind and wall of water all together?
So a Triton Pirate (Swashbuckler) would me a great class?!
You ignore any of the drawbacks caused by a deep, underwater environment. Underwater Darkness is a drawback? What could this be implying.
My current character is a Triton, but I'm playing up the naive, paranoid quirk more than the jerky arrogant parts. It's been kind of fun, because we already have a character who plays the asshole so there's balance.
So I'm about to play and my very first Dungeons & Dragons game and I'm thinking about going as a Triton Barbarian. what are your thoughts on that? by the way his background will either be a noble or a sage.
Did you ever go with this character? :)
I have a question, why are there not any other hybrid other than haalf-human?
I am a bit late to your question, but they basically wanted to have human be the universal donor, able to breed with pretty much anything. This was an attempt to keep things from getting too OP. Homebrewing does go around this though.
See, I'd want to play a College of Valor bard
Braxton Hudson These guys are great for that.
Nerdarchist Dave
Can you suggest some appropriate musical instruments for that idea?
Do they have lags to walk on land or As serpent?
Dajohnnie Sanders Legs
Nerdarchist Dave
My problem is that I think the Triton are missing Classes and backgrounds to really make them shine.
mayber it is just me btu I feel like Triton are incredibly boring. Especially seeign that they look very much like water genasi.
Not that I do not have ideas were Triton seem fitting. (For example Crown Paladin, with their own lawful society and the wish to help others) But even with these 'that fits' thoughts....they are just soooo boring.....
TravistheGREAT03 Water Genasi and Tritons are completely different, Water Genasi are Humans and Tritons are Elemental Plane of Water People... its like saying that those Phoenix Shapechanging People from the Elemental Plane of Fire are Gnomes...
Rafael P. P.
Genasi are Humans? Water genasi are the children or children's children of humans and Marid. You know where Marid are from? The elemental Plane of Water.
And still design wise the look very much alike.
TravistheGREAT03 Yes, but they are still humans, just planetouched humans, not naturally from the plane of water, while the Tritons are naturally from that plane.
I would agree. The lore basically limits tritons to playing the stereotypical paladin personality. Other classes could work, but the triton's personality would still tend toward that of the stereotypical lawful-stupid paladin.
+blkgardner You can just make "exception" characters
Edit: The end-all-be-all solution: Exiled from Triton society. Also, its not like there isn't - at minimum - some amount of criminals within society.
triton paladin
Came here after watching aquaman in theaters
Playing a trition raised by a human pirate. She is definitely a cocky person. Has the arrogance of her people despite going many years with out laying eyes on one of her own. I like to think that the arrogance might simply be an innate racial trait to the tritons that is definitely perpetuated and stoked my their society but something that even an orphan would have about them. I’m figuring out her alignment. She seems to hang around chaotic good and chaotic neutral. I think at her core is a good person even though she can be a rowdy flaming ass.
HA NER- oh wait