Horus Heresy Battle Report - Emperor's Children vs Death Guard - 3250pts

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  • Опубликовано: 4 июл 2024
  • This week we've got a FULL LENGTH battle report. Jason will be playing the traitor Death Guard and Paul will be playing the loyalist Emperor's Children, in a 3250 point game from SN Battle Reports latest mission release.
    Chapters:
    00:00 Introduction
    01:53 Death Guard Army List
    06:10 Emperor's Children Army List
    11:06 The Battlefield
    11:37 Death Guard Deployment
    13:08 Emperor's Children Deployment
    14:08 Seize
    14:28 Death Guard Turn 1 - Movement
    16:16 Death Guard Turn 1 - Shooting
    26:24 Emperor's Children Turn 1 - Movement
    27:49 Emperor's Children Turn 1 - Shooting
    34:50 Emperor's Children Turn 1 - Assault
    38:15 Death Guard Turn 2 - Movement
    40:11 Death Guard Turn 2 - Shooting
    49:51 Death Guard Turn 2 - Assault
    52:11 Emperor's Children Turn 2 - Movement
    01:00:42 Emperor's Children Turn 2 - Shooting
    01:04:43 Emperor's Children Turn 2 - Assault
    01:16:03 Death Guard Turn 3 - Movement
    01:18:30 Death Guard Turn 3 - Shooting
    01:29:03 Death Guard Turn 3 - Assault
    01:36:03 Emperor's Children Turn 3 - Movement
    01:36:58 Emperor's Children Turn 3 - Shooting
    01:39:38 Emperor's Children Turn 3 - Assault
    01:42:27 Death Guard Turn 4 - Movement
    01:44:05 Death Guard Turn 4 - Shooting
    01:49:00 Death Guard Turn 4 - Assault
    01:51:34 Emperor's Children Turn 4 - Movement
    01:52:23 Emperor's Children Turn 4 - Shooting
    01:53:43 Emperor's Children Turn 4 - Assault
    01:56:53 Random Turn 5
    01:57:33 Death Guard Turn 5 - Movement
    01:58:50 Death Guard Turn 5 - Shooting
    02:04:54 Post Game
    Many thanks to our participants:
    Jason Ortega ( / oa_gamer )
    Paul
    Edited by:
    Richard Battersby ( / django_paints )
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    Terrain:
    ScrapScapes KL
    Games Workshop
    Gamemat.eu
    Music:
    Raz Gabriel Sho
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Комментарии • 19

  • @naaman3314
    @naaman3314 9 дней назад +2

    Nice battle. In turn one before the inductii charged you forget to roll for the rang of the explosion for the Land Raider.

    • @fareastwargaming
      @fareastwargaming  7 дней назад +2

      Thanks. There would have been a (slim) chance of losing some Terminators (or the Praetor). But five 1s have been seen before 😂

  • @benjaminbrenner745
    @benjaminbrenner745 10 дней назад +3

    THANKS GUYS

  • @DeusExMachina10001
    @DeusExMachina10001 7 дней назад +1

    Volkite Heavy Support squads are really underrated IMO. Mathhammer wise, though the guns are only Strength 6 and AP 5, they are actually a little better at killing terminators than lascannons are.

    • @fareastwargaming
      @fareastwargaming  5 дней назад +1

      Haven't run the math myself, but I agree that weight of fire is the best way to whittle down terminator squads.

  • @AnRGFProduction
    @AnRGFProduction 10 дней назад +2

    First to watch the first in 30k battle reports.

  • @erinbosman4803
    @erinbosman4803 10 дней назад +3

    Great game, gents. It's been a while since I played but would the DG praetor unit's hold your ground test not have failed in the EC turn 1 assault phase due to night fighting?

    • @DaddyWarCrimes78
      @DaddyWarCrimes78 10 дней назад +3

      Praetors (and anyone else in Terminator armor outside of legion specific units that are Stubborn instead) have Inexorable, which ignores penalties to Leadership for pinning and morale checks other than Fear or from the Corrupted or Anathema subtypes so the praetor gets to use his full Ld10 during Night Fighting morale checks like Hold the Line.

    • @fareastwargaming
      @fareastwargaming  10 дней назад +1

      Cataphractii terminator command squads are hard to shift. WS5 v WS4 plays a big part. 2+/4++ and 2W is another. So unless you're attacking them with Instant Death AP2 weapons it's a tough fight. The inductii were relying on weight of attacks and then rending wounds from the sabres. Sadly, some pretty bad rolling failed to cause 1. Enough wounds. 2. Any rends...
      Was always a gamble on Paul's part. But honestly one worth taking. Average rolls and he would have killed 1 maybe 2 and taken less wounds on the way back.

    • @erinbosman4803
      @erinbosman4803 10 дней назад +1

      Ah, yeah. I forgot about inexorable on terminator units. Thanks!

  • @giovannidistefano8486
    @giovannidistefano8486 10 дней назад +2

    Hey guys didn't the EC command squad do the counter change reaction? Or they did already before and that's why you cancelled? Just curious btw

    • @fareastwargaming
      @fareastwargaming  10 дней назад +2

      Thanks for pointing that out. It's an editing mistake on Richard's part. So, as you saw from the first roll. The EC just won the roll off, but the Death Guard had forgotten that they have a +2 for Jump Packs, meaning that they would have won that roll off. After deciding to 're roll' that charge. With a +2 roll for the DG, the EC decided to do the safer bet and hold the line to mitigate some attacks.

    • @giovannidistefano8486
      @giovannidistefano8486 10 дней назад +1

      @@fareastwargaming thanks! And great batrep

  • @nathanvarley542
    @nathanvarley542 5 дней назад +1

    I love your channel. I always enjoy watching your games but I'd not have any fun seeing that DG list across the table.
    Especially with no real line of sight blocking terrain.
    I'd tonne it down for the sake your opponent. Switch the command squad for some death shroud or something. Every unit doesn't need to be the most optimal choice.

    • @fareastwargaming
      @fareastwargaming  4 дня назад +2

      Thanks for the feedback! We try to play all kinds of lists across our batreps, some fluffy, some with more punch!

  • @jbumgarn
    @jbumgarn 6 дней назад +1

    Mortarion saves!

    • @fareastwargaming
      @fareastwargaming  5 дней назад +2

      He was certainly favouring his legion in the rolls!