Try this AWESOME Blender 3D Particle Trick

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  • Опубликовано: 17 ноя 2024

Комментарии • 75

  • @MichaelHickman3D
    @MichaelHickman3D Год назад +8

    Gleb had a trick like this he used a few years ago, it gives a very nice result because it creates an atmosphere.

  • @TheToillMainn
    @TheToillMainn Год назад +22

    This is perfect to put in your asset browser after making different versions. Thanks for the tutorial! Exactly what I was looking for.

  • @hendorin91
    @hendorin91 Год назад +16

    thanks for the tutorial, for my personal preferences I'd prefer delete the default cube and then add a new one.

  • @rileyb3d
    @rileyb3d Год назад +4

    I saw the thumbnail and was super critical like "really, every render? Come on..."
    And then I heard your opening line and just about died 😅. Dead on point!
    Great technique and fantastic video!

  • @PotatoImaginator
    @PotatoImaginator Год назад

    I like how the default cube wasn't deleted . I'm happy :)

  • @foxxdgd443
    @foxxdgd443 7 месяцев назад +2

    HE DID USE THE DEAFLUT CUBE, NOOOOOOOOOOO-0-O0O-0O-0-O0-O0 *screaming in terror as the univese coollapses*

    • @siandream4495
      @siandream4495 7 месяцев назад +1

      Same I didn't know just how important it was to always delete the cube first before today

  • @ToRealFaDis
    @ToRealFaDis Год назад +4

    thanks for this i have been looking for something like this!

  • @wrichards123
    @wrichards123 Год назад +2

    clear instruction and very useful...

  • @RayGalactic
    @RayGalactic 11 дней назад

    Thank you so much for the tutorial!

  • @fearofaflatearth
    @fearofaflatearth Год назад

    Thank you! That 'original object hide' hack for the particle emitter is super helpful to know about; I've been trying to find clever ways to hide the object in the scene!

  • @danrebeiz4598
    @danrebeiz4598 Год назад

    This video literally came out at the perfect time for me. I’m working on a scene right now that could use this touch.

  • @OrignalFabMartha
    @OrignalFabMartha Год назад +1

    Your tutorials are such great explainers. But I'm commenting here today to tell you that anytime I select a pull-down in Blender, I say "twirl down the setting" in my head because of you ;-)

  • @OttrPopAnimations
    @OttrPopAnimations Год назад

    best dust tutorial

  • @sidekick3rida
    @sidekick3rida Год назад

    Dude, your renders are so dope. Very unique!

  • @sandrawong6787
    @sandrawong6787 Год назад +7

    I mean you could also mix a diffuse and transparent shader by a factor of Fresnel and you got a fade-out at the edges kinda particle
    Disclaimer: this only works well with round objects

  • @34zporlier10
    @34zporlier10 Год назад

    Now i feel the need to change my default cube to be text saying "you should lower your expectations" as a little reminder when i get overly ambitious about an idea

  • @jamesriley5057
    @jamesriley5057 Год назад

    Thank you for this. I thought I had a good handle on dust, but it contributed way too much time to my renders. Your tips helped me optimize it

  • @NateSodders
    @NateSodders 2 месяца назад

    Lifesaver mate, thank you

  • @TheRumpletiltskin
    @TheRumpletiltskin Год назад

    6:50 bro that is such a stupid work around... but I'm glad you mentioned it, cause I needed it.

  • @frag2
    @frag2 Год назад

    This is such an important tutorial, than kyou for making!

  • @Davin.B
    @Davin.B Год назад

    Great easy to follow tutorial!

  • @AndyRedwood
    @AndyRedwood Год назад

    Fantastic, thank you!

  • @hardiwb
    @hardiwb Год назад +40

    How to not delete default cube

  • @vectorr6651
    @vectorr6651 Год назад

    What a cool scene!

  • @Starwarsfun1-Leo
    @Starwarsfun1-Leo Год назад

    That's an awesome technique 👍
    Thank you very much for sharing!

  • @garymarkham5179
    @garymarkham5179 Год назад

    Detailed Blender 3D tutorial 😊

  • @azithoth6860
    @azithoth6860 Год назад +1

    Missed opportunity to name the cube "dustbin"

  • @steprockmedia
    @steprockmedia Год назад +1

    What a fun project - and thank you for saving the default cube!
    #SaveTheDefaultCube
    They're an endangered species - not many people know that.

  • @avee2273
    @avee2273 11 месяцев назад

    Thank you so much

  • @sirjohnplaton2085
    @sirjohnplaton2085 Год назад

    Cool!
    Really nice tut, i learn more and this is high quality ficha

  • @ettorel
    @ettorel Год назад +2

    Is there a way to loop the particles into infinity maybe using "sin" and "cos" formulas somewhere? Awesome video by the way. Super simple, to the point and very effective

  • @marcies7568
    @marcies7568 Год назад

    So useful, thank you so much! It instantly improved my render 😀

  • @kunemann
    @kunemann Год назад

    Geometry nodes > noise > vector subtract 0.5 > scale > set position…. Done!

  • @binyaminbass
    @binyaminbass Год назад

    Hello from the future! In 3.6, you can hide the particle object and the particle system stays visible. Yay for updates!

  • @LizzyKoopa
    @LizzyKoopa Год назад

    thank you for this awesome video!

  • @gordonbrinkmann
    @gordonbrinkmann Год назад +1

    If you don't want to use weird workarounds which are unnecessary, try hiding the dust particle with the "Hide in Viewport" option (the eye symbol in the outliner), this way you don't need an extra collection for the icosphere... and then disabling the Render visibility will not hide the particles from the render. The other thing is the material setup: when you disable the Ray Visibility for everything except Camera on either the icosphere or the dust box, the particles will not throw shadows but also not emit any light on objects in the scene. Therefore using the Light Path > Is Camera Ray to mix the Emission with Transparent is completely redundant.

    • @engelbrecht777
      @engelbrecht777 Год назад +1

      Necross 🎸⚔💀🤘👌

    • @gordonbrinkmann
      @gordonbrinkmann Год назад

      @@engelbrecht777 Oh my god, how did you know? 🤣

    • @engelbrecht777
      @engelbrecht777 Год назад

      @@gordonbrinkmann 😄 did you ever play in Denmark? Anyways really cool music. I love it.

    • @gordonbrinkmann
      @gordonbrinkmann Год назад

      @@engelbrecht777 Thanks, man. No we didn't play in Denmark, unfortunately. Back in the 90s when our band existed we were only known in a small region. You heard the music here on RUclips or anywhere else?

    • @engelbrecht777
      @engelbrecht777 Год назад +1

      @@gordonbrinkmann Just heard it here on the tube. I guess necro something is not that unusual part of a name in the metal business. I remember drawing tape casette covers and logos for local death bands here in Aalborg back in 1990'ish. What a time to be alive 🙂

  • @oritfx
    @oritfx Год назад +2

    Wouldn't it make more sense to use a circle instead of icosphere and set tracking to camera? Dust bunnies would always be round while also being much less performance-intensive.

  • @milkycrumb
    @milkycrumb Год назад +1

    do you plan on making a tutorial for grass animations? yours always look great !! always love your videos

  • @pascalruck2477
    @pascalruck2477 Год назад +16

    Bad Normals has a great video on using a single vertex, a particle instances modifier and geometry nodes with a single points to mesh node (only cycles). Combining this video with that idea should work great.
    m.ruclips.net/video/MjM16FUMOKM/видео.html

  • @yoinkling
    @yoinkling Год назад

    Scene was black, I forgot to uncheck "show emitter" in particle system -> render -> show emitter for the dust box!

  • @englishshadrick5296
    @englishshadrick5296 Год назад

    would you do a video on everything in the light path node. that would be awesome :)

  • @luclenders
    @luclenders Год назад +10

    Great tip! quick other question. Do you also have a video on how you make your animations seem like they are on 2's?

    • @adeo
      @adeo Год назад

      You can animate on twos

    • @lordvesalius
      @lordvesalius Год назад +3

      you can set the framerate to 12 or 15 fps and neighbour interpolate to 24 or 30. That way your renders will take half the time

  • @MichaelSoluyanov
    @MichaelSoluyanov Год назад

    I would prefer geometry nodes setup, with procedural animation you have no chance to ruin your animation because particles aren't cashed properly.

  • @enndzera
    @enndzera 8 месяцев назад

    I need the tutorial for the coffin with skeleton, please

  • @fisherman10101
    @fisherman10101 Год назад

    spot on :)

  • @dilstories
    @dilstories Год назад

    I wonder if this could be used on geometry nodes

  • @dudleybarker2273
    @dudleybarker2273 Год назад

    not sure my pc can handle this - when i enter render view my viewport goes bright pink...

  • @ristovisuals
    @ristovisuals Год назад

    WTF. I was just thinking about this and how would it be done and this video pop ups on my YT front page. It's all a simulation.

  • @marcoss6915
    @marcoss6915 Год назад

    good afternoon good tutorials what is the name of the coffin animation, would you like to do the same?

  • @ShebanFPV
    @ShebanFPV Год назад

    will this work in Blender 3.3.3?

  • @RacoonAndres
    @RacoonAndres Год назад

    6:35 just press H (hide in viewport) instead of disable in viewport, and disable in render, no need for the collection

  • @luca__3044
    @luca__3044 Год назад

    now do it with geo nodes xd

  • @NotASpyReally
    @NotASpyReally Год назад

    10:08 he said "fart"

  • @nabizz7
    @nabizz7 Год назад +1

    Kherson🍉

  • @ВиталийЛаптев-ъ7в
    @ВиталийЛаптев-ъ7в Год назад +1

    How make this in blender?
    ruclips.net/video/hULKoYRgKKo/видео.html

  • @UmNãoSer
    @UmNãoSer Год назад

    Shame on you, the default cube must not thrive

  • @Nikkattsu
    @Nikkattsu Год назад

    You still have to delete the default cube even if you use it......
    my disappointment is immeasurable and my day is ruined.