I want to thank all of you. For the kind words and for you feedback. I did a lot of mistakes in the editing. Like putting it on 2X speed, not zoom in or talk about what im doing. But this was my very first video, please keep that in mind. I will change as much as possible in the new videos I record. And I already did. ;) Cheers.
Its crazy a 6 year old tutorial is still viable and great thanks
8 лет назад+17
Took me hours to understand what you did. But finally, I did it! You used your coursor very fast, and it was hard to follow it. I had to pause constantly to see what you did! Well, it did pay off, now I got my cascade too!! Thanks!
+André Ranulfo Thank you for this feedback. Good to know. I speeded up the video to 150%. I thought it would be a bit boring otherwise. Maybe i shouldn't do that. :D
8 лет назад+2
Any ways! It is a bad ass waterfall!! For me it is the best waterfall tutorial on RUclips.
thanks dude, this helped me a lot :D i am creating a pinball for my school (virtual pinball, put on a wooden pinball with tv panels instead of the normal playfield) and i needed some kind of details to my jungle-theme
lol. I just have a pet peve about videos that are instructive in nature and the Unity GUI is small and detailed so cant really see what is being pressed when. So a VOICE and NOT irrelevant music works best. If any music is included within an instructional video it should be Baroque Music which stimulates the right brain. Normal music just blocks the left brain from being able to think. Hence bad for videos. Good for promotional though?
Thank you! This tutorial is perfect, it taught me a lot about particle systems and simple texture creation. Too many tutorials just have you import their assets and hold your hand the rest of the way. Would love to see more like this. My only question at the end of this is how performant something like this would be in a game. It seems like a lot of textures being drawn and manipulated for one feature, albeit a very nice looking one.
+a baby duck Hi, and Thanks! This was my goal! :) Yea, the better question is, how important is the waterfall for your game. You always have a limit in resources (hardware). When you are planing on a game you have to divide this resource. And if the waterfall is just a background prop that just appears while your character is passing by, the shown waterfall is maybe a little bit overpowered. I would tweak down the particles count, lower the textures size and deactivate the particles collision first. Maybe would kill some system. e.g. the dust down.. But on mid range distance (waterfall is nearly fully visible on screen) my system uses 3-5 % CPU and 10% GPU. And i have an old system (5 years). When i stand in the middle of the GPU uses 35%. But my Geforce GTX470 as allot problems with transparent textures..
Very keen to test out your Cascade Waterfall as an asset if you can export out a package. Very hard to understand what you are doing. Really keen to have some of these cascading waterfalls in our environment. Happy to have a chat, Let's Talk.
*This has to be one of the best videos I have ever watched on RUclips.* Utterly stunning what you achieve with unity built-in standard assets.. *One question.* How is the impact on frame rate? Does the basic Unity particle effects hammer the FPS or the opposite? Any help appreciated.
HI Lullaby, thanks for your kind words! Hmm, its quite a bit since I did this waterfall tutorial. While I was working on it I used a GeForce GTX470. Sadly I do not remember the exact usage while the demoscene was running. But it must have been around 30% usage while simulating the particles in the viewpport of Unity (Max FPS on my screen is 60). So, no, its not "hammering". But consider this waterfall and my settings as an asset that gets the focus in a game/scene. If you would use this waterfall as a background asset you should desincrease the particle values allot.
your video is good but "Unreadable" would you please make a new one with STEP by STEP (BIG Letters or Zoom in when you add/modify anything) so we can follow you Please.
Hey dude ... sorry for asking you this but i can´t find the texture that fits in , all of them stays in the shape of a square not what u got that . :p Thanks , still a great video !!!
+mrwasd Yeah, im not home right now , but as soon as I can I will try it, despite im pretty sure that it will work what u said, thanks for the reply :D
Great video but you move around quickly. This makes it very difficult for beginners as it is a "tutorial". A step by step voice description on what you are doing and why would also be helpful. Otherwise, good video.
Generally you don't make realistic games mobile. If you are going for realistic then Im not sure how to help with that. But if you're going for low poly then check out a different video. Just looking up waterfall tutorial will show you some nice videos on how to make a low-poly waterfall shader.
Let me ask you this... how do you make the terrain surrounding the waterfall? It doesn't look like standard unity terrain assets, but rather (I'm assuming) low-poly rocks that you assembled?
Hi, its both. I used the terrrain object where the grass and bushes are. The rocks are lowpoly or kind of high poly objects, yes. Scaled and rotated alot.
Hi mate, i am new to unity, i have created a scene and want to add a waterfall, i stumbled across your waterfall, wow i love it, the video is too fast, and i cant see the the settings you are pressing its too small to read and i cant follow it properly, any chance to slow it down and maybe add a link eg- dropbox where i can download it, also would like the textures too, as i am new to unity i hope i can emulate what you have done here, its fantastic and best video i have come across. Just wondering how you learnt to create this as well, searched all over but not much help out there There is a water fx particle free download in unity assets, but i have no idea how that works really hope you can spare some time and help out us novices Thanks stephen Australia
+Stephen Mc Hi Stephen, I'm interested in 3D Animation for 20 years now. I've played around with some tools when i was a teenager. Later i studied at an university to become a 3D Artist. But I'm focused on film postproduction. So, game makeing is an hobby. I just love to test and understand things. Like particle animation. Unity's partilce system isn't the best by far but the limitation is mostly your own brain. Look at some real film footage or go outside and study mother nature. Then break it down. A water stream downwards. Then some water dust downwards, too. On the watersurface some sprinkles and water dust that rises up. I worked on this waterfall for a whole day. Finding the right settings and textures. But I havn't watch a tutorial or similar. Sadly i already deleted the recorded footage. So, I'm not able to speed it down or do some closeups. But do you still can't read anything while watching the video in 1080p fullscreen? I've added a link the the waterfall texture. Cheers and thanks for you kind words!
Hi. Can you describe what you have done to the texture image? Im trying to make my own waterfall, but I can't seem to get the texture right. Thanks! :)
+Daniel Møller-Stray Hi, you are talking about the image i linked in the description? Frist of all i cutted a little bit of. So that the image ratio is 1:1. Then i desaturated it. Followed be a change of the luminance level. I adjusted (lifted) the black parts to make sure that the background (the water is flowing on) is black. At last i painted with a soft black brush around the image boundarys.
I know you don't have to but it will be really nice from you to make the textures as you did cause not all of us understand the process you did in Photoshop...or Photoshop Masters... i really want this waterfall :(
Hi, thanks for your interest in my tutorial. As the texture seems to be a problem not only for you i'll do a video for it. Give me some time, I can surly do such in the next days. But it's not that complicated. You have to pick the right snippet, then paint the corners of the image black and save it as JPG, PNG or what ever Unity can import.
I couldnt find to download the "Cloud02" which is used as a particle texture in the WaterDust, at 3:58 from the video. Could you please give me the link? Thanks in advance!
Hey! I may be late, but this may help others. You can look for "cloud noise" in google and you will get some similar images. If you want to make it yourself, just create a new file (512x512, grayscale) in Photoshop. Do Filter->Render->Clouds. If you repeat this, you will get a different cloud map every time. Hope this helps.
+Flojo Hi, just search for "waterfall texture" on google. I used the following one on page two. Squared, desaturated and with a little more contrast. c1.staticflickr.com/7/6189/6078508342_c198d3b05b_b.jpg
The video quality is poorly, I can barely read it as is. Zoomed to full scale it's impossible. With no commentary I can't follow what you do. Though thank you for proving to me that I don't need shader graph to do this.
Me following tutorial and correcting stuff for 30minutes, then missclicking duplicate into clicking Ctrl Z to undo my mistake Unity crashes, your half hour of life has been removed, thanks Unity
The result is really nice, but why don't you grab a mic and talk about what you're doing? I really hate These watch only videos, primarely useless while running beside regular development work...
I want to thank all of you. For the kind words and for you feedback. I did a lot of mistakes in the editing. Like putting it on 2X speed, not zoom in or talk about what im doing. But this was my very first video, please keep that in mind. I will change as much as possible in the new videos I record. And I already did. ;) Cheers.
Do have a demo?
anyway I don't feel any mistake ,Thx your video
Still coming in clutch 7 years later, awesome!!
Its crazy a 6 year old tutorial is still viable and great thanks
Took me hours to understand what you did. But finally, I did it! You used your coursor very fast, and it was hard to follow it. I had to pause constantly to see what you did! Well, it did pay off, now I got my cascade too!! Thanks!
+André Ranulfo
Thank you for this feedback. Good to know. I speeded up the video to 150%. I thought it would be a bit boring otherwise. Maybe i shouldn't do that. :D
Any ways! It is a bad ass waterfall!! For me it is the best waterfall tutorial on RUclips.
Amazing video, thank you for your assistance and showing us the way! :)
This video was awesome ... Music fits with the perfect execution and serenity of this waterfall
Thank you for this tutorial! I now have a beautiful waterfall in my scene :)
Absolutely stunning....and that song is just so perfect. Really reminds me of "Hand Covers Bruise" from the Social Network.
Thank you for this.
12:20 showoff time... lol.. nice work thanks a lot my friend. beauty landscape.
Looks almost like a classic landscape painting. Nice job!
Amazing and love the background music
Just wow! Creating wonders with the built-in particle system..! Thank you for this..You rock :D
:D
Hehe. Rock. No, nevermind...
Thank you for this tutorial is the best! and helps to find the best experimental waterfall! God Bless you brother!!
thanks dude, this helped me a lot :D
i am creating a pinball for my school (virtual pinball, put on a wooden pinball with tv panels instead of the normal playfield) and i needed some kind of details to my jungle-theme
Amazing bro I never see a waterfall like this and I make the same like this bcs of u, Thanks man
How can one so creative not have a microphone??? DOAH!!!
Fixed! ;)
lol. I just have a pet peve about videos that are instructive in nature and the Unity GUI is small and detailed so cant really see what is being pressed when. So a VOICE and NOT irrelevant music works best. If any music is included within an instructional video it should be Baroque Music which stimulates the right brain. Normal music just blocks the left brain from being able to think. Hence bad for videos. Good for promotional though?
At least it didn't have the computer voice
Thank you so much. Enjoyed following your techniques! Learned much!!
Beautiful video and great work! You're very talented!
Thank you so much! I've been looking for a good tutorial like this!
You 're a genius! Just what I need. Thank you!
:)
WOW!! Make it a prefab and sell/upload it in the Unity Store!
Wow. This is simply incredible. Thanks for posting this.
7 yr old video and still the best. You gotta use legacy particles now. Could you possibly do an updated video? If you're still into it...
LOL Amazing Tutorial! 0.5 Speed was my friend ;) Thanks!
Thx for the good advice
Well... I did it. Only took 3.5 hours to complete due to stopping and starting his video all the time. But I did it and it turned out great! :)
Nice Job! :D
Very pretty :O) thanks for inspiration!
Great vid! Simple and effect VFX! I'm putting it to use right now!
Looks very nice, thanks for sharing!
Thank you! This tutorial is perfect, it taught me a lot about particle systems and simple texture creation. Too many tutorials just have you import their assets and hold your hand the rest of the way. Would love to see more like this.
My only question at the end of this is how performant something like this would be in a game. It seems like a lot of textures being drawn and manipulated for one feature, albeit a very nice looking one.
+a baby duck
Hi, and Thanks! This was my goal! :)
Yea, the better question is, how important is the waterfall for your game. You always have a limit in resources (hardware). When you are planing on a game you have to divide this resource. And if the waterfall is just a background prop that just appears while your character is passing by, the shown waterfall is maybe a little bit overpowered. I would tweak down the particles count, lower the textures size and deactivate the particles collision first. Maybe would kill some system. e.g. the dust down..
But on mid range distance (waterfall is nearly fully visible on screen) my system uses 3-5 % CPU and 10% GPU. And i have an old system (5 years). When i stand in the middle of the GPU uses 35%. But my Geforce GTX470 as allot problems with transparent textures..
With something like this it is best to use LOD and render distance scripts to optimize what you see so your game doesn't get bogged down.
GOOD JOB BROTHER
great, just great!
Nice tutorial, just need this.
Ah! The Bob Ross of the Unity particle system.
Awesome tutorial. Thank u!
Really good one thank you
Thanks this was a great demonstration!
Absolutely wonderful. Thank you.
stunning thank you for this worked great
creepy background music, but thanks for your great tutorial :D
Wow thanks for showing this to the world
i think you are a unity god :)
Great job mate
fantastic
stunning..
So nice!
Very keen to test out your Cascade Waterfall as an asset if you can export out a package. Very hard to understand what you are doing. Really keen to have some of these cascading waterfalls in our environment. Happy to have a chat, Let's Talk.
Thank you so much!!! This helped SO much!
Excelsior my good man. Thank you very much
Great Tutorial!
This is amazing, thank you sooo much!
Great stuff
You helped me a lot! Thanks you very much!
wow, that's great!
Thanks a lot ! Very nice
Great tutorial. thank You.
very nice!
Nice job
Thank you,this really helps me alot :)
Thank you very much for this tutorial ;)
The texture does not appear when I am using Universal Render Pipeline (URP). Any idea how to resolve that in URP?
This tutorial was helpful. Would you be able to do a video on how to represent a flowing river using a particle system?
You don't make a flowing river using the particle system. You make it using shaders instead.
*This has to be one of the best videos I have ever watched on RUclips.* Utterly stunning what you achieve with unity built-in standard assets..
*One question.* How is the impact on frame rate? Does the basic Unity particle effects hammer the FPS or the opposite?
Any help appreciated.
HI Lullaby,
thanks for your kind words!
Hmm, its quite a bit since I did this waterfall tutorial. While I was working on it I used a GeForce GTX470. Sadly I do not remember the exact usage while the demoscene was running. But it must have been around 30% usage while simulating the particles in the viewpport of Unity (Max FPS on my screen is 60).
So, no, its not "hammering". But consider this waterfall and my settings as an asset that gets the focus in a game/scene. If you would use this waterfall as a background asset you should desincrease the particle values allot.
Dei valor 👍👏👏👏👏👏
ty very helpful
your video is good but "Unreadable" would you please make a new one with STEP by STEP (BIG Letters or Zoom in when you add/modify anything) so we can follow you Please.
Can anyone tell where to get the waterfall asset from for free??? Urgently
Very good video. Just one question: how would you do to scale the waterfall down?
Nice
cool
how do i find the dust cloud mat that you used
Wooooooow!!!
Thanks
Do all assets are free?
Hey dude ... sorry for asking you this but i can´t find the texture that fits in , all of them stays in the shape of a square not what u got that . :p Thanks , still a great video !!!
+Jose David Mota Sousa
Hi, have you set the material shader to Particles > Adaptive (Soft) ?
Please describe your problem.
+mrwasd Yeah, im not home right now , but as soon as I can I will try it, despite im pretty sure that it will work what u said, thanks for the reply :D
Great video but you move around quickly. This makes it very difficult for beginners as it is a "tutorial". A step by step voice description on what you are doing and why would also be helpful. Otherwise, good video.
thank you so mush.
is this GPU intensive? can this be used for mobile devices. Great tuto btw!!
Generally you don't make realistic games mobile. If you are going for realistic then Im not sure how to help with that. But if you're going for low poly then check out a different video. Just looking up waterfall tutorial will show you some nice videos on how to make a low-poly waterfall shader.
Can you share the cloud texture as well?
No it's for a free game that we are developing with unity
Yeah, just do it! Send me a link when you are done. Would love the see it! :)
Great work ! Is it free to use in a project ?
Sure, as long as you did't make it an tuturial and sell it ;)
Thanks lot :)
Let me ask you this... how do you make the terrain surrounding the waterfall? It doesn't look like standard unity terrain assets, but rather (I'm assuming) low-poly rocks that you assembled?
Hi, its both. I used the terrrain object where the grass and bushes are. The rocks are lowpoly or kind of high poly objects, yes. Scaled and rotated alot.
Hi mate, i am new to unity, i have created a scene and want to add a waterfall, i stumbled across your waterfall, wow i love it, the video is too fast, and i cant see the the settings you are pressing its too small to read and i cant follow it properly, any chance to slow it down and maybe add a link eg- dropbox where i can download it, also would like the textures too, as i am new to unity i hope i can emulate what you have done here, its fantastic and best video i have come across.
Just wondering how you learnt to create this as well, searched all over but not much help out there
There is a water fx particle free download in unity assets, but i have no idea how that works
really hope you can spare some time and help out us novices
Thanks stephen Australia
+Stephen Mc
Hi Stephen, I'm interested in 3D Animation for 20 years now. I've played around with some tools when i was a teenager. Later i studied at an university to become a 3D Artist.
But I'm focused on film postproduction. So, game makeing is an hobby. I just love to test and understand things. Like particle animation. Unity's partilce system isn't the best by far but the limitation is mostly your own brain. Look at some real film footage or go outside and study mother nature. Then break it down. A water stream downwards. Then some water dust downwards, too. On the watersurface some sprinkles and water dust that rises up.
I worked on this waterfall for a whole day. Finding the right settings and textures. But I havn't watch a tutorial or similar.
Sadly i already deleted the recorded footage. So, I'm not able to speed it down or do some closeups. But do you still can't read anything while watching the video in 1080p fullscreen?
I've added a link the the waterfall texture.
Cheers and thanks for you kind words!
+Stephen Mc
Press the settings button (cogwheel) and go to speed to change how fast it goes (might wanna mute the sound if you do that though).
vlw mano ajudou muito aki
Hi. Can you describe what you have done to the texture image? Im trying to make my own waterfall, but I can't seem to get the texture right. Thanks! :)
+Daniel Møller-Stray
Hi, you are talking about the image i linked in the description?
Frist of all i cutted a little bit of. So that the image ratio is 1:1. Then i desaturated it. Followed be a change of the luminance level. I adjusted (lifted) the black parts to make sure that the background (the water is flowing on) is black. At last i painted with a soft black brush around the image boundarys.
I know you don't have to but it will be really nice from you to make the textures as you did cause not all of us understand the process you did in Photoshop...or Photoshop Masters... i really want this waterfall :(
Hi,
thanks for your interest in my tutorial. As the texture seems to be a problem not only for you i'll do a video for it. Give me some time, I can surly do such in the next days.
But it's not that complicated. You have to pick the right snippet, then paint the corners of the image black and save it as JPG, PNG or what ever Unity can import.
Hey :)
I thank you on behalf of everyone here .
also for the quick response and kindness .
ruclips.net/video/HCeysYDig-8/видео.html
Wow just thx
I couldnt find to download the "Cloud02" which is used as a particle texture in the WaterDust, at 3:58 from the video. Could you please give me the link?
Thanks in advance!
Hey! I may be late, but this may help others. You can look for "cloud noise" in google and you will get some similar images. If you want to make it yourself, just create a new file (512x512, grayscale) in Photoshop. Do Filter->Render->Clouds. If you repeat this, you will get a different cloud map every time. Hope this helps.
cloud02 you can add as a texture by checking in google just type cloud image and save it to downloads in c drive and then import u can do it randomly
Hi, I wanted to ask if you could give me a link for those textures. I can't find one which suits for the Waterfall.
+Flojo
Hi, just search for "waterfall texture" on google.
I used the following one on page two. Squared, desaturated and with a little more contrast.
c1.staticflickr.com/7/6189/6078508342_c198d3b05b_b.jpg
Oh ok. Then I might have to scroll a bit more! Thanks!
wow
The video quality is poorly, I can barely read it as is. Zoomed to full scale it's impossible. With no commentary I can't follow what you do.
Though thank you for proving to me that I don't need shader graph to do this.
I love you
It looks like ark survival evolved was made with unity.
where could i get these assets?
Me following tutorial and correcting stuff for 30minutes, then missclicking duplicate into clicking Ctrl Z to undo my mistake
Unity crashes, your half hour of life has been removed, thanks Unity
Love the video but that sound make me 😴
Make a light game in your waterfall and not a light waterfall in your game, LOL
Skyrim
Nic video
The result is really nice, but why don't you grab a mic and talk about what you're doing? I really hate These watch only videos, primarely useless while running beside regular development work...
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