Размер видео: 1280 X 720853 X 480640 X 360
Показать панель управления
Автовоспроизведение
Автоповтор
Awesome! Thanks for sharing, there's really not that many breakdowns like this out there for Unity. Much appreciated!
GREAT work and great explanation! We need more of these tutorials!!!! Best, Ben
Looks great, thanks for showing us how you did it!
This tutorial is GOLD, really professional level. Thank you so much.
Hey,Alt + Shift + A = Enable/Disable objects in Unity.I mean, it's one of the shortcuts that makes life worth living
Nice tutorial... Got it working pretty quickly =) (Trickiest part was to align uv'map of the circle in Blender) =)
Very clever! Thanks for this!
very helpful, thanks a lot!
Interesting process
Amazing. Thanks for sharing. Just what I need for inspiration.
I found out about your arts after Arcane
It really matchs my game im making, i got an water like this,but to make it more fast and waterfall with bubbles (or fog smoke) i dont have.. The fog smoke i can manage ofcourse, but the water fall fast ''running'' is what i wish
Thank you
thanks for the video. anyway to get this working for 2D? just the bottom part of the waterfall would be enough
Thank you !
Thank you a lot for doing the breakdown!
Sure thing!
Amazing Nick!! Would pay to have this Toon/Lighted shader :D
Thanks! The shader itself is just the Unity one found in the Standard Assets package.
how did you animate the water falling? was it all done in maya?
Awesome! Thanks for sharing, there's really not that many breakdowns like this out there for Unity. Much appreciated!
GREAT work and great explanation! We need more of these tutorials!!!! Best, Ben
Looks great, thanks for showing us how you did it!
This tutorial is GOLD, really professional level. Thank you so much.
Hey,
Alt + Shift + A = Enable/Disable objects in Unity.
I mean, it's one of the shortcuts that makes life worth living
Nice tutorial... Got it working pretty quickly =) (Trickiest part was to align uv'map of the circle in Blender) =)
Very clever! Thanks for this!
very helpful, thanks a lot!
Interesting process
Amazing. Thanks for sharing. Just what I need for inspiration.
I found out about your arts after Arcane
It really matchs my game im making, i got an water like this,but to make it more fast and waterfall with bubbles (or fog smoke) i dont have..
The fog smoke i can manage ofcourse, but the water fall fast ''running'' is what i wish
Thank you
thanks for the video. anyway to get this working for 2D? just the bottom part of the waterfall would be enough
Thank you !
Thank you a lot for doing the breakdown!
Sure thing!
Amazing Nick!! Would pay to have this Toon/Lighted shader :D
Thanks! The shader itself is just the Unity one found in the Standard Assets package.
how did you animate the water falling? was it all done in maya?