Okay, that was, hands down, one of the best lighting tutorials I've seen on RUclips, and I haven't even gotten through the compositing portion yet because my scene isn't finished. As someone who hasn't been able to do much beyond very basic three point lighting, this was great for not only making the scene look better, but also helping me make decisions on what to or not to include. For example, knowing that very simple materials(i.e., no need for performance intensive sand) can look great under the right lighting conditions is just not something I would've figured out otherwise. Definitely do more procedural lighting in the future! For a kind of elemental opposite to this, I'm curious if procedural fire light could work, or if fire just gets way too complicated for a video of this length? Regardless, please do more procedural lighting tutorials when you can.
Brilliant Tutorial! Just one wee thing I'd do differently... @14:00, here's where I'd add a wee Reroute node just before Composite and branch it off to Viewer, then I don't have to worry about any other nodes I add later
Okay, as someone trying to create an underwater scene right now, this was ludicrously perfect in its timing.
Serendipitous!
Same boat!
Pun intended half way typing xD
Okay, that was, hands down, one of the best lighting tutorials I've seen on RUclips, and I haven't even gotten through the compositing portion yet because my scene isn't finished. As someone who hasn't been able to do much beyond very basic three point lighting, this was great for not only making the scene look better, but also helping me make decisions on what to or not to include. For example, knowing that very simple materials(i.e., no need for performance intensive sand) can look great under the right lighting conditions is just not something I would've figured out otherwise.
Definitely do more procedural lighting in the future! For a kind of elemental opposite to this, I'm curious if procedural fire light could work, or if fire just gets way too complicated for a video of this length? Regardless, please do more procedural lighting tutorials when you can.
So glad you found this of use. I will certainly look at more in the future.
Procedural shading of lights, who would have thought?! Really cool idea, thanks! I will be using this technique often.
No worries.
This is going to be a perfect solution for what I'm working on right now--thank you!
You're welcome. Thanks for the positive feedback. Appreciate it.
Wow!!! je viens de tomber sur votre site et je trouve que toutes vos vidéos sont justes EXTRA!!!!
Merci pour le partage!
Thank you for the kind words.
Very Excellent, I appreciate this, Mate!! 👍
Thank you.
Brilliant Tutorial!
Just one wee thing I'd do differently... @14:00, here's where I'd add a wee Reroute node just before Composite and branch it off to Viewer, then I don't have to worry about any other nodes I add later
Thank you and thanks for the bonus tip! Much appreciated.
Thank you very much this tutorial was helpful for me
You're welcome.
OMG Thank you so much
You're welcome 😊
Thank you!
You're welcome.
Is the shader node as a light source available on Eevee?
I don't think so although I rarely use Eevee so I could be wrong.
What an amazing tutorial! But I coudn't do the animation...
I am sorry to hear that. Perhaps try working through it again, paying particular attention to all of the steps involved.
The most British video i've ever seen
Lol, thank you?
aw i was hoping the animation would be part of the tutorial : (
It was a very basic animation. Easily achieved with key frames.
@@blenderbitesize idk how to do that...and its jittery when i move the slide...
@@AnimeGamerCreater Ok, I'll look at doing some simple animation tuts in the future. Make sure to sub for notifications of new content.