DabTop Grid look kid do you thing Dani had Dani when he started coding no so you know what you can do learn the basics of coding so you don’t need danis tutorials and Dani is making a living leave the guy alone you know there are other tutorials specifically brackeys the guy he shouts out frequently in his actual videos
If anyone is having trouble with their player grappling on to itself, like I did, you may have missed where at 3:59 Dani added whatIsGrappable to line 29 without saying anything. Hope I helped :)
@@DanisTutorials ooooomg dani! Keep it up with your vid and the humor u put in them. The "THICC' u put in your vids is pretty repetitive but hillarious
here is my wallrunning code: Ray left = new Ray(transform.position, transform.right * -1); RaycastHit leftHit; Ray right = new Ray(transform.position, transform.right); RaycastHit rightHit; if(Physics.Raycast(right, out rightHit, 0.8f)) { GetComponent().useGravity = false; onwall = true; } if(Physics.Raycast(right, out rightHit, 0.8f) == false && Physics.Raycast(left, out leftHit, 0.4f) == false) { GetComponent().useGravity = true; onwall = false; }
if (Physics.Raycast(right, out leftHit, 0.4f)) { GetComponent().useGravity = false; onwall = true; } It doesn't yet have animations, but they are pretty easy. Just add a parent to the camera and give it animations to enter and exit right and left walls and play them accordingly.
Karlson (3D) (sometimes stylized "K A R L S O N" or "KARLSON") is a game Dani is currently working on. The RUclipsr Jotaro Music told Dani he can't make a 3D game and so Dani went to prove him wrong. As of now, there is no precise release date for it, but it's speculated it's coming at some point during 2024-2029.
I like the fact, that you write the code in the video, I would recommend writing with Dani, you will get a fell of it and you can write it on your own later :)
Hi Dani! That was an awesome, clean, and simple tutorial! At 8:25, when you say this wasn't the best way to get the grapple point, I think a better way would be using the operator => to make a different public variable always equal to the private one. For example, at the top of your code, you could write public Vector3 GrapplePoint => grapplePoint; and change the specific values. Hope this helps anyone! :) Edit: For the IsGrappling() boolean, instead of returning a value, you can use a get property. I think this is a bit cleaner. public bool IsGrappling { get { return springJoint != null; } } :)
Great video! Just one little improvement for anyone (including you) who is seriously using this feature in a project, you should create the joint with all of it's parameters in the inspector and then simply enable it and set the anchor point in the StartGrapple() and disable it in the StopGrapple() methods, it is a bit more optimized :)
With Brackeys being gone, i think you can help step in and fill that void. You've got a thing for this tutorial business. I know i definitely want to watch more!
Dani: *uploads tutorials of things from karlson* The community bouta remake the steam version before its out: I'm about to do whats called a pro gamer move
dani's chill voice (without screaming and stuff) with chill music is very comforting to listen to, even when you dont understand the big brain stuff he is talking about
So I uh, did what Dani told me too do since I am using a character controller and to implement that simply make a variable for your character controller then in the StartGrapple function, under the Raycast if statement, insert characterController.enabled = false; and under StopGrapple, insert characterController.enabled = true; *I'm still experimenting in this and make sure your player has a rigidbody attached and also has gravity to off I guess*
Amazing. Really appreciate what you do and can't wait for Karlson release. Tho if I be completely honest with ya the rope coming outta gun is looking kinda *THICC*
Just bake a Navmesh to your map and have the "set destination" for the enemy with the agent component be your player. Just search up Navmesh tutorials for the code.
Dude, of course it won’t be the same as the karlson game, The grappling gun is awesome and you can change it and modify it by yourself. I think dani would be the greatest next Brackeys if he had more confidence
I've been making games for over a week now and watching Dani's videos for like 5 days and cant get enough and this is the first tut I've seen of his... and its even more epic than his other content !!!!
@@HZMTWasTaken i remember him saying on discord or commenting somewhere on yt saying hes 90% done with the new video, and his last post on twitter was back in october about the new unity policies or whatever idk what it really is
@@DanisTutorials Dude your code is just messed up. You kill all the dependencies, every class must have its own dependency. Giving script references with drag and drop can cause many many problems. And you should avoid singletons either. Idk.. Working code doesn't mean it's a good code.
when i grapple, my character just falls down. no swinging motion. moves directly below the grapple point and then no movement all. lilke momentum doesnt exist. any ideas? not using your character movement script, using invector which uses rigidbodies etc
same i used it once in a project and it worked then i used it in a different project and it stopped working and became like that do you know how to fix?
DANI THIS COULD BE AN AMZING CHANNEL IF YOU SHOW US HOW TO MAKE STUFF U MADE IN KARLSON! GUNS, AI, WALLRUNNING! PLEASE COME BACK TO THIS CHANNEL AND MAKE IT HAPPEN!
@@Krieger501 I don't really remember what I did that much but I remember positioning the camera to be behind the character and a bit off to the right of his shoulder, and the camera worked perfectly for third person so I just used the basic camera script as seen in his movement tutorial, hope this helps you in some way
@@DanisTutorials I did in a similar way, giving an impulse equal to half the speed of falling, but the main problem is that I can’t do it once, the code is executed all the time while the player is running on the wall (temporarily did a check on the speed of falling, but still I want to do it right )
@@DanisTutorials I solved this problem, thanks for the help P.S. I don’t know why (maybe because I'm so stupid xD) it worked with the check not with a boolean variable but with int
I am just starting out with Unity and coding, and I am struggling to make a VR grappling gun, and I saw you already made one when you made your VR game. Would you consider putting the source for that on your github so I can look at(steal) your code?
*smash subscribe or i will grapple you*
also wishlist karlson on steam pls
i'm not first
i'm not last
but when i see the notification
i click fast
I WILL DO THIS AFTER THIS VIDEO
No u
i have it in my wishlist for roughly 2 months
Can you do a tutorial on enemy ai? I couldn't figure out how to use NavMeshAgent and physical movement of enemies. Or did you use another method?
Dani: *Doing a tutorial*
Also Dani: I will make the next tutorial in 5 years
yup
That's why I hate him
@@bathtub_farter bruh
DabTop Grid look kid do you thing Dani had Dani when he started coding no so you know what you can do learn the basics of coding so you don’t need danis tutorials and Dani is making a living leave the guy alone you know there are other tutorials specifically brackeys the guy he shouts out frequently in his actual videos
@@thothhernandez192 chill
i wish he made more, dani actually gives me the motivation to make games
Wow that was
@@habratss wow that was cool
@@habratss really cool
A lot of people, including me started game development after seeing dani's devlogs.
Fr
"My next one...I'm probably gonna do wall-running"
*FAMOUS LAST WORDS*
Dani it's been 19 months and you still owe us a wall running tutorial.
lol
Here is a good one --- ruclips.net/video/Nx73K5qiTPc/видео.html
Agree
@@NightTimeDevelopments great job
real
ive never seen dani so concentrated in his life... it kinda scares me
it was tough
@@DanisTutorials ikr
@@pavanraj698 unless?
Yes'nt
Do u have some movement script(s) 100% correct without any problems ?
i love the fact that you try to stay serious in this channel and then just go "that line is just too THHhhhhhhick....."
This channel should be called step by step tutorial to making your own karlson
“Hey guys and welcome on the Step by step tutorial to making your own Karlson channel”
Yes
so we don't need to wait for the game
Yeah no your wrong this is the dead channel now
When the world needed him the most
he disappeared...
wallrunning tutorial when
@MUHAMMAD AISY HAZIM BIN HUSNUL HAFIZ Moe i know that.. i was trying to make a joke
@MUHAMMAD AISY HAZIM BIN HUSNUL HAFIZ Moe pretty sure everyone knows this isn't his main channel dude smh
@MUHAMMAD AISY HAZIM BIN HUSNUL HAFIZ Moe bro obv this isnt his main
I am making a series on that
@@BluePhantomStudio when
If anyone is having trouble with their player grappling on to itself, like I did, you may have missed where at 3:59 Dani added whatIsGrappable to line 29 without saying anything. Hope I helped :)
Thanks actually
Thanks m8
Thanks i love u whats ur mums number
GrindyGamer tysm
thanks
I finally thought dani was gonna make a vid without saying thicc. Man, was I wrong.
you wish
@@DanisTutorials ooooomg dani! Keep it up with your vid and the humor u put in them. The "THICC' u put in your vids is pretty repetitive but hillarious
Wait
Isnt that grappling gun looking kinda T H I C C
huh, i think youre right bro
Like your mom
its as THICC as ur MOM
no
How bout 2x THICCER than everybody's mom!
.
.
.
.
.
Yes, even -your- my mom...
danis tutorials are so smooth, easy to understand and pretty entertaining at the same time. A perfect way to make a tutorial for basically anything
dude really just went to buy milk and never came back :'
I think were late to the video
I’m very late:)
@@raphaelcookie7331 Late party?
@Decoy yep, first time?
Late
Hey Dani We Want A Wall Run Tutorial OR (YOU CAN"T DO THAT!).
he can't 😔
ruclips.net/video/qOVtucXxb1E/видео.html
here is my wallrunning code:
Ray left = new Ray(transform.position, transform.right * -1);
RaycastHit leftHit;
Ray right = new Ray(transform.position, transform.right);
RaycastHit rightHit;
if(Physics.Raycast(right, out rightHit, 0.8f))
{
GetComponent().useGravity = false;
onwall = true;
}
if(Physics.Raycast(right, out rightHit, 0.8f) == false && Physics.Raycast(left, out leftHit, 0.4f) == false)
{
GetComponent().useGravity = true;
onwall = false;
}
if (Physics.Raycast(right, out leftHit, 0.4f))
{
GetComponent().useGravity = false;
onwall = true;
}
It doesn't yet have animations, but they are pretty easy. Just add a parent to the camera and give it animations to enter and exit right and left walls and play them accordingly.
he cant
Perhaps he can't.
dani : the next tutorial will be in half a year
also dani : *not uploads in half a year*
fans : we've been bambozled
Dani it’s been 2 years, we need more of your tutorials! Also have a good time of existence whenever you read this.
he got burnt out
Karlson (3D) (sometimes stylized "K A R L S O N" or "KARLSON") is a game Dani is currently working on. The RUclipsr Jotaro Music told Dani he can't make a 3D game and so Dani went to prove him wrong. As of now, there is no precise release date for it, but it's speculated it's coming at some point during 2024-2029.
this was meant to be sarcastic.
I hit the sack last night thinking: *I would really like an YT upload by Dani*
Me now: *yay*
CSL [GD] why would you hit the sack what did the sack do to you
Yeah what did the sack ever do
He stole my Christmas socks... :(
CSL [GD] i understand bro my sack stole my socks too
I feel your pain now 😔✊👌
0:00 to 1:39 : i can actually understand this
1:40 to 6:30 : i like your funny words magic man
Just learn it
bruh i wanted to make a game where its first person and u have a grappling gun, and turns out those are the only two tutorials, thank you dani
10:08 its been 8 months now
I am still waiting for the wallrunning tutorial
when
he said he is not good at explaining things so i think he will not continue
Make it 9
@@nataliehartnett8102 it is nine now
@@poltergeist6917 nononononono! it's ten :>
@@1stOriginalCookie heh
Me before dinner: *binge watching Dani's videos*
Me after dinner : *sees this video ...... Yaaay .....made my day xD*
I like the fact, that you write the code in the video, I would recommend writing with Dani, you will get a fell of it and you can write it on your own later :)
i was not able to edit the code, it kept saying open as, and then i got visual studio, how did you fix this?
"Hipity hopity, your code is now my property" - Famous quote by Dani. (And also what i'm doing rn).
Nobody:
Dani:
_I'mma dislike my own video_
0:31
OMG HAHAHAHAHAHAHA
nice observation
Bruh moment...
Hecc
What a madlad
"Hippity Hoppity your code is now my property."
wow that's prity cool
Same
@@insanepyromaniac prity
Best saying ever
lol
I love the model for the grappling gun! I really can’t wait to buy the game! First thing I did was wishlist Karlson!
same
Samd
Same
Same too
Hi Dani! That was an awesome, clean, and simple tutorial! At 8:25, when you say this wasn't the best way to get the grapple point, I think a better way would be using the operator => to make a different public variable always equal to the private one. For example, at the top of your code, you could write
public Vector3 GrapplePoint => grapplePoint;
and change the specific values. Hope this helps anyone! :)
Edit: For the IsGrappling() boolean, instead of returning a value, you can use a get property. I think this is a bit cleaner.
public bool IsGrappling
{
get
{
return springJoint != null;
}
}
:)
@Marcy Wu Yep! Practice makes perfect!
Me: finds a channel were Dani posts tutorials
Danis tutorials: 10 months ago
Me:😢
Great video! Just one little improvement for anyone (including you) who is seriously using this feature in a project, you should create the joint with all of it's parameters in the inspector and then simply enable it and set the anchor point in the StartGrapple() and disable it in the StopGrapple() methods, it is a bit more optimized :)
please make a tutorial about wall running and wall jumping i searched every were in youtube but i just find the perfect one,
like so dani can see
Ahh. Dani tatourials where dreams come to die
daddy dani when will the wallrunning tutorial come out? 🤔
yes
yes
Yes
We need that *t h i c c* tutorial
Uhm.. is 2074 too early?
With Brackeys being gone, i think you can help step in and fill that void. You've got a thing for this tutorial business. I know i definitely want to watch more!
exactly bro and in some parts When I mean some I mean some his style was like Brackeys which I kind of liked BTW He is our hope when Brackeys is gone
as you were saying
as you were saying
as you were saying
as you were saying
Dani: *uploads tutorials of things from karlson*
The community bouta remake the steam version before its out: I'm about to do whats called a pro gamer move
Please make more tutorials... you literally give me so much motivation to make games
when he said "I will do the next tutorial in half a year later" he really meant it.
No worries Dani, we are still here!
this is the most active channel on youtube!!
Still missing the tutorial on unity’s particle system😢
Ye😢
Ye😢
Ye😢
Ye😢
Ye😢
Me trying to follow
Dani: I am SPEED!
:D
*_spid_*
0.5
Dani: Doing a tutorial
Starters: İ need to watch and learn
Boners: Hipidy Hopidiy your code is my property
sa
@@user-mu2fu6oy5n as
@@user-mu2fu6oy5n ss
hehe code go BRRRR
uh ok
dani's chill voice (without screaming and stuff) with chill music is very comforting to listen to, even when you dont understand the big brain stuff he is talking about
Wait, "See you in half a year!" *5 months ago*
There's only one month left till the wallrunning tutorial boners!
I was here before 5 months
Alright new tutorial
Alright new tutorial
Alright new tutorial
yaaaay!...............................
So I uh, did what Dani told me too do since I am using a character controller and to implement that simply make a variable for your character controller then in the StartGrapple function, under the Raycast if statement, insert characterController.enabled = false; and under StopGrapple, insert characterController.enabled = true; *I'm still experimenting in this and make sure your player has a rigidbody attached and also has gravity to off I guess*
thank u but insert what under StopGrapple
Amazing. Really appreciate what you do and can't wait for Karlson release. Tho if I be completely honest with ya the rope coming outta gun is looking kinda *THICC*
The only video when dani doesnt bass boost wishlist karlson
You should teach us how you coded AI for the enemies. Just a suggestion.....
yep
ai is pretty easy ngl
@@mgaFatBtch please tell me how to code with ai bro
@@mgaFatBtch depends on what ai
Just bake a Navmesh to your map and have the "set destination" for the enemy with the agent component be your player. Just search up Navmesh tutorials for the code.
Dani: makes a tutorial on grappling gun,
me: copies grappling gun into my own game just so i can be good at Karlson on day 1
Instructions unclear, accidentally made a Spider-Man game.
This is my idea XD
Dude, of course it won’t be the same as the karlson game, The grappling gun is awesome and you can change it and modify it by yourself. I think dani would be the greatest next Brackeys if he had more confidence
Instructions unclear, accidentally made a ham and cheese sandwich
@@gabrielsanchez8408 What are you on?
@@gabrielsanchez8408 its a joke lol cant you tell
I've been making games for over a week now and watching Dani's videos for like 5 days and cant get enough and this is the first tut I've seen of his... and its even more epic than his other content !!!!
Dani will teach us how to make the complete karlson before it actually releases.
Can you make a tutorial on how to make a gun to shot bullets.
Agreed. But you can also use brackeys raycast tutorial
Thx man.
And let's wait till 2023 and he will upload
Just click the shoot button to shoot
bbbhhhhhh bh by bhhhhhhhh BHHh BHHh BHHH
i cant wait for the next tutorial
You wish
@@ethanakz7495 only been 3 years since tutorial and 2 whole years since last real video and 7 months since any activity online in any such way
@@HZMTWasTaken i remember him saying on discord or commenting somewhere on yt saying hes 90% done with the new video, and his last post on twitter was back in october about the new unity policies or whatever idk what it really is
It has been 3 years we need more tutorials Dani
Dani: See you guys in half a year
Me 7 months later: LIAR
that do be sad doe
Our lord and savoir is here thick dani
ME IN 9 MONTHS:why are we still here ? just to sufer
nine months later...
Me 10 months later: LIAR
1st anniversary of the tutorial video is almost hear in 20 days
The next tutoriel is in 2077
Best tutorial channel! yeah, sure.
Can you make post processing tutorial too? you always use that to make milky games
Thanks mate, and sure
@@DanisTutorials Dude your code is just messed up. You kill all the dependencies, every class must have its own dependency. Giving script references with drag and drop can cause many many problems. And you should avoid singletons either. Idk.. Working code doesn't mean it's a good code.
@@Mihyaz6 If something is stupid, but it works, then it's not stupid.
@@simonnt Hell no. Readability, maintability, optimization, memory etc.. If you think like that you would never be a good coder.
@@Mihyaz6 I'm not coding, but i'm about to start one day. That was joke btw.
Finally a video of dani where he doesnt scream "milk, thicc and you dont know what karlson is" in the mic every few seconds
Physics makes me go: *Y E S*
Such a good tutorial!
I sure hope he continues making tutorials on this channel!
he will not
@@denycrafty6498 it was a joke
When my gun rotates, it gets *T H I C C*
Pls help
Edit: I fixed it
How?
People want waiting for dani to come back. While im over here still waiting for DanisTutorials to come back
This was the time when dani was actually "MATURE"
Yo, future dan, is that in your Vocabulary?!
Wow your character is even cooler then James Bond 😂😂
t h a n
Nonexistent you Laie you will blouses 👚 nevertheless be goode than oo7
@@beebeejelly3535 wtf are you ok bro
@@garvitsingh9113I said oo7! Is the best
@@beebeejelly3535 lol
DanisTutorials: "Very easy tutorial"
Me: *Checks how long does the video lasts*
-le 10 minutes-
Me: Hmmm....
U don't have 10 min to spare?
@@Semaj0z It is just a meme...
wow, i can totally make a grappiling gun now, i totally won't mess anything up and will do everything right, cool toturial. 👍
damn you now my brain is on fire, god help me i didn't understand a single word, you are talking too fast, slow down while talking
pls
who came here thinking that dani uploaded something here?
*yes we are desperate*
Dani: HOW TO MAKE GRAPPLING GUN
Me: Yes
Me 01/20/2022: What was I thinking when I created this comment
YEEEEEEEES
@@golamrafiuarko417 same
when i grapple, my character just falls down. no swinging motion. moves directly below the grapple point and then no movement all. lilke momentum doesnt exist. any ideas?
not using your character movement script, using invector which uses rigidbodies etc
same i used it once in a project and it worked then i used it in a different project and it stopped working and became like that do you know how to fix?
@@hamishbrown2202 Did you figure out? Also my player keeps swinging sometimes even after leaving it.
not working for me neither
we need that yearly tutorials
I really like that he really tried hard not to say "thicc" at 7:00
Dani can u plz make a wallrun tutorial and also some help on how to add sound on the grapple gun?
Try making a another tutorial (or you can't do that?)
it seem he really can't
Ye
He's dead I guess
It works!!! I could never get this intergrated with my movement script but after actually following the tutorial it works!!!!
Hey Dani, it would be awesome if you could make a Tutorial on How to make Enemy's
it would be awesome if he could make a tutorial
DANI THIS COULD BE AN AMZING CHANNEL IF YOU SHOW US HOW TO MAKE STUFF U MADE IN KARLSON! GUNS, AI, WALLRUNNING! PLEASE COME BACK TO THIS CHANNEL AND MAKE IT HAPPEN!
Ok but why r u shouting?
선생님 언제 돌아오실 건가요. 만들 영상이 쌓여있자나요
im sorry to tell you this but i dont think hes comming back 😔
Dani, please make more of these tutorials. They were so helpful to many people
Dani: „It still looks kinda Thhhhhhhhhh“
* Tryes not to scream *
thanks for the tutorial i know you wouldn't let me like this (on discord)
next: the ragdoll!!
Cool tutorial as usual.
Have wishlisted the game and can't wait for it to come out.
Que : Will the game have an map editor?
Y E S a T H I C C one
Yeah thats the plan
i always like the way Dani talk in his tutorial vids way more than his speaking in his main channel
you probably will not hear it again
@@remus6846
but i hear it twice bc of his two tutorials
lol
Me: *Finds it on pastebin. *
Also Me: "Hippity Hippity Hoppity, Ur code is now my property!"
hey could help me when i grapple it only draws the rope but doesnt take the player there what could be the problem
0:31 when u dislike ur own video
dani: becomes Michael reeves and never posts another tutorial
So true
Thanks a lot Dani you got me into game development, I converted this to a third person controller and it works so thank you
Hey there, i also try to use a third person controller, could you maybe help me?
@@Krieger501 I don't really remember what I did that much but I remember positioning the camera to be behind the character and a bit off to the right of his shoulder, and the camera worked perfectly for third person so I just used the basic camera script as seen in his movement tutorial, hope this helps you in some way
Me: wait why can't i see the line renderer?
Me 30 minutes later: so apparently default-line is *INVISIBLE*
Yo Dani, good tutorial. I have a question about wallrun , how u do "up impulse" when player hit the wall?
I just reset the y velocity of the player, and then apply a new force on the Vector3.up axis.
@@DanisTutorials I did in a similar way, giving an impulse equal to half the speed of falling, but the main problem is that I can’t do it once, the code is executed all the time while the player is running on the wall (temporarily did a check on the speed of falling, but still I want to do it right )
@@DanisTutorials I solved this problem, thanks for the help
P.S. I don’t know why (maybe because I'm so stupid xD) it worked with the check not with a boolean variable but with int
still waiting on that unity particle system tutorial
Hey I’m very new too game developement and I’ve absolutely love your tutorials and I’d love to see more tysm
can u make a gun drop/pick up and gun switch tutorial (or you can’t)
Fucker just wants to be in a video
@@samich1550 stfu bitch!
@@midwarrior5150 you shut the fuck up fortnite kid
@@samich1550 bitch and whats your profile picture dumbass probally 5
@@midwarrior5150 you fucking dont make sense like a 5 year old
But how to make that sweet “rope” effect, like in karlson and bad game?
Its probably a animation curve that changes de ropes vertices positions over time.
can you make a tutorial on how to make a normal map
edit : OR YOU CANT DO THAT?
lol
Fyi you can use probuilder. It's very easy to use! You can create levels with it... And stuff. Good luck... I guess?
dani2 uploads: 😐
dani clips uploads: 😮
dani uploads😲
dani tuturials uploads: 😱
dani: 150.000 likes and i will make a tutorial on unity’s particle system
so that was a fricking lie
bruh it has 16.486 likes not 150.000
Yah dude wtf
@@eragonstudios9847 not this video,
ruclips.net/video/Gb6IzMqI4GQ/видео.html
3:32 this one
I am just starting out with Unity and coding, and I am struggling to make a VR grappling gun, and I saw you already made one when you made your VR game. Would you consider putting the source for that on your github so I can look at(steal) your code?
Still waiting for the *UNITY'S PARTICLE SYSTEM*
Same
Same
Same
same
@@AlvaSprite-The-Third u broke the chain you did not use caps
would you look at that i ended up here while searching for a tutorial, thx Legend, very cool👍
do Karlson´s WallRun tutorial please!!!
ruclips.net/video/Ryi9JxbMCFM/видео.html