Battlestar Galactica: Fleet Commander - (Homeworld Remastered Workshop) Classic Homeworld 2 Mod

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  • Опубликовано: 12 янв 2025

Комментарии • 326

  • @Skyhawk1998
    @Skyhawk1998 9 лет назад +96

    The Cylons were able to break Colonial computer defenses and shut down all newer Battlestars and the Mark Sevens. The much older Mark Twos and Galactica herself only survived because, one, they were so old. All of their systems were obsolete and out of date, so the Cylons didn't have a way to hack into their systems, simply because they were so old and the Cylons focused on newer computers. Second, they were built fresh after an earlier war with the Cylons, when they were so concerned about electronic attacks. This is even shown in the show. Everything aboard Galactica was built with cybersecurity in mind.

    • @supersegway9464
      @supersegway9464 9 лет назад +8

      It's really funny too because the comms in the Galactica are actually hardlined. I found that hilarious.

    • @Skyhawk1998
      @Skyhawk1998 9 лет назад +4

      That was part of it. Wireless communication aboard Galactica was only ever used when absolutely needed.

    • @jasonrtz
      @jasonrtz 9 лет назад +10

      I believe all the individual subsystems were also not networked so that also helped. I only remember that because they had to network the FTL with another system once and Gaeta was worried about it. Been a while. Might have to go back and watch again after seeing this video.

    • @DeviantMittens
      @DeviantMittens 9 лет назад +7

      Actually they did try to shut the galactica down it wasent because the systems where obsolite it was because they weren't linked together u remember the episode when adama threw a fit about them having to link the subsystems

    • @jakelong2750
      @jakelong2750 9 лет назад +2

      ***** galacticas computers are independent the only connected ones are through hardline so the cylons cannot gain access tho galactica was infected with a logic bomb when lt gaeta networked galacticas computers to find the civilian fleet at the beginning of season 2

  • @10BSH
    @10BSH 8 лет назад +61

    "look at how great this battle looks"
    *zooms out*
    "isn't this battle so beautiful?"
    *zooms out again*
    :^)

  • @PhoenixInteractive
    @PhoenixInteractive 9 лет назад +53

    Thanks again for your spotlight TheXPGamers. That being said encountered bugs are provoked by the latest patch of Homeworld2 (classic). Gearbox made some changes on the classic game, and the problem with Battlestar Galactica: Fleet Commander is that we have a full-interactive campaign and scenarios (it's called Fall Of The Twelve Colonies), which are not that supported with their patch. We don't know why, as there's no changelog.
    Hopefully the Remastered version of BSG:FC will be way more compatible with their updates ahah ;)

  • @JayTheGam3r
    @JayTheGam3r 9 лет назад +15

    What I like the most about homeworld is how ship combat works. Unlike sins ships just dont slug out in large numbers. YOu get battle groups and the ships rotate and move and broadside with intelligence.

    • @noahbabcock5307
      @noahbabcock5307 3 года назад +1

      yeah you end up getting many smaller engagements and not just a larger soup of ships

  • @flashgordonsthemesong2838
    @flashgordonsthemesong2838 9 лет назад +24

    Galactica comes out of hyperspace...
    Space completely explodes into burning shrapnel.

  • @frollothewhite
    @frollothewhite 9 лет назад +8

    They have already made the campaign that follows the series. It was in the previous version as well.

  • @OmegaInfinita
    @OmegaInfinita 9 лет назад +8

    Shack, In-Universe the FTL drives could only go 10 LY before having to drop out.
    This might be why the ships drop out of FTL before they reach their destination.

  • @davidsirmons
    @davidsirmons 9 лет назад

    You gotta watch the whole thing. Good God man! You're shortchanging yourself. I was bowled over by the storyline and beauty of it.

  • @Dingus-
    @Dingus- 9 лет назад

    Man, love the voice work, really changes the atmosphere of a game if the voices for the characters and battle chatter is dead on.

  • @ArcturusFox
    @ArcturusFox 9 лет назад +1

    That mod looks so good, can't wait for the HD. If there ends up being a HD Campaign I really hope you guys do a Lets Play of it!

  • @SergioSource
    @SergioSource 9 лет назад

    From BSG and its scifi space warfare to Stargate with its scifi space adventure, shows that I love and I feel that nothing else has come close since then

  • @idiom2805
    @idiom2805 6 лет назад

    When you watching this with epic music playing the background, and the chorus kicks in when the enemy throws a massive ship at Shack.

  • @ludeman
    @ludeman 9 лет назад +1

    Good play and good commentary.

  • @ArmchairRizzard
    @ArmchairRizzard 9 лет назад

    Dude, this is awesome! It feels JUST like the show.

  • @stevenreddell5131
    @stevenreddell5131 9 лет назад +1

    I noticed you always have your ships in passive mode, the green circle next to their health bar. They'll only return fire if fired upon that way. If you press F4, they'll switch to aggressive stance and initiate attack on their own. Also, if you click attack on an other unit when you have a battlestar selected, the flack cannons won't work. This is because the flack cannons will attempt to attack the target, instead of auto-acquiring incoming missiles, as that is their role.

  • @GodGerbil
    @GodGerbil 9 лет назад

    in an early build for the mod the galacticas pods closed before a jump it was awesome

  • @Skittles694
    @Skittles694 9 лет назад

    oh my shack D: you got that galactica slaughtered! she has decent offensive capabilities, but what really stands out on her is her flak screen!, basically she can defend against incoming missiles from 2 basestars at once, but only if she stands still, you need to bring her in position and then press "S" that does the magic. this mod was our gem at lan parties!!
    also the pegasus is the best offensive star, her "bow canons" can rek an enemy basestar in a single salvo, forgot how you activate them tho...

  • @ElzariusUnity
    @ElzariusUnity 9 лет назад +26

    Pegasus main firepower if frontal canons. Pegasus must stay far from enemy)

    • @Shadowblaz3y
      @Shadowblaz3y 9 лет назад +6

      ElzariusUnity Indeed, its always something people overlook. In exodus part 2 in the series you can see how powerful the bow cannons actually are (they basically destroyed one basestar in a single volley) it annoyed me lee moved the pegasus "into the center" when he couldve just picked the basestars off :/

    • @bananashiprepublic7022
      @bananashiprepublic7022 9 лет назад

      Shadowblaz3y
      Lee did that to force them to attack Pegasus, rather than Galactica, which was a few minutes from becoming a scrap heap.

    • @Shadowblaz3y
      @Shadowblaz3y 9 лет назад +1

      Matthew Bigelow He couldve done the same without going straight into the middle really, and im sure the galactica can take a lot more damage than it did take: if we look at the last episodes before her back "breaks" she survives a massive onslaught from the cylons.

    • @mammothmk3355
      @mammothmk3355 9 лет назад +2

      Shadowblaz3y Well, for me, the whole " sacrificing the Pegasus" is just a device for plot drama. If it was I, I will no doubt ditch the Galactica. The Galactica was alow to survive because that is the name of the show, in my opinion.

    • @Shadowblaz3y
      @Shadowblaz3y 9 лет назад

      Hoang Nguyen Agreed, i guess its so they only had one battlestar for the final seasons haha. Im surprised they never had any nukes with which to fight with actually...when im fairly certain in season one they had at least 2 aboard the galactica, and i doubt a docked, commissioned pegasus would have 0 nukes aboard. Oh well, only when the plot calls for it haha

  • @rhino2960
    @rhino2960 8 лет назад +2

    I do believe I now know the two types of BSG games I'd like to see become a reality. #1 is a game type much like this, but with a 4X element added to the equation, sort of like the total war games, a BSG game where you can play as one race, or the other, build fleets of ships, conquer planets and star systems on a turn based galactic map, and massive, full blown fleet on fleet Real-Time tactical engagements where you control, and command a fleet of battlestars or base stars, each with their own crews, weapon batteries, and fighter and bomber wings, maybe even with some personalizing touches thrown in, giving players the ability to choose their own fleet colors, patterns, ship names and such.
    #2, is a BSG game that works similarly to the new dreadnought game that's coming out, a game that sets teams of players against one another, each with control over their own ship, whether it be human, or cylon, with a massive galactic map to serve as a sort of "clan wars" mode where the humans and cylons battle and duke it out over pieces of territory. Players would be able to choose their class of ship, their loadout, skills to boost abilities, and plenty of customization including ship names, colors, and patterns, with each race having its own strengths and weaknesses, directly countering one another to create a balance between the play styles that might come of it.

    • @ViZioNn1
      @ViZioNn1 6 лет назад

      it's a fu***ng dream.

    • @TauridBorn
      @TauridBorn 6 лет назад

      What do you think of Battlestar Galactica Deadlock?

  • @LEDDFACTION
    @LEDDFACTION 9 лет назад +1

    I'd totally play the hell out if this

  • @mastergmoore
    @mastergmoore 9 лет назад

    Yes, most mark 7 vipers were shot down due to back doors in the CNP.

  • @christopherterry5984
    @christopherterry5984 9 лет назад

    that was awesome really looking forward to playing this mod

  • @TheWTFworks
    @TheWTFworks 8 лет назад +8

    Wait... why are you not heading the pegasus straight for the hub since the most brutal firepower it has in the foward mounted main battery?

  • @NathanielHart1988
    @NathanielHart1988 9 лет назад +6

    My God this mod is gorgeous! The Galactica looks beautiful! Have they made any progress with this, Shack?

  • @harcid1
    @harcid1 9 лет назад +5

    you get affected by a hyperspace inhibitor kicks you out of hyperspace immiditaly when you get in its range

    • @harcid1
      @harcid1 9 лет назад

      harcid1 ive always had to jump farther behind to the side then move in for you info

  • @movalboy
    @movalboy 9 лет назад

    That was fantastic and very engaging. I was getting tense.

  • @cy2087
    @cy2087 9 лет назад

    Wow! This game is the low res version and it looks good. Your commentary was......interesting. Something that came across very nicely was, what you were lacking in explanations of various game functions, etc, you made up for because you were obviously having a good deal of fun. I definitely plan on getting the HD version when it's available. Thanks for the look-see. You did very well in the engagement too lol.

  • @mikecimerian6913
    @mikecimerian6913 8 лет назад

    Big fan of Complex 9.1 mod. BSG Mod looks gorgeous.

  • @Shane-Singleton
    @Shane-Singleton 9 лет назад

    Can't wait till this gets ported over to the remastered version.

  • @richardround2071
    @richardround2071 9 лет назад

    They are pulled out by gravity wells on big ships I think. Great video by the way.

  • @lhcwresslar5033
    @lhcwresslar5033 8 лет назад

    one thing I find funny si the fact that when I attack somebody in SE I actually perform the same 45 degree angle and circle the enemy like the colonials, its actually a very effective way to get all of your guns onto target

  • @username8555
    @username8555 9 лет назад +1

    OH MY GOODDD YESSSSSS FINALLYYY LOVE YOU SHACCKKKKKK

  • @TheIzay
    @TheIzay 9 лет назад +3

    THIS IS SO COOOOOL!!

  • @davidsirmons
    @davidsirmons 9 лет назад

    I added Unicron (the planet villain from Transformers) to the game as a playable race. I even gave a lineup of unique units. :D

  • @hikarihitomi7706
    @hikarihitomi7706 9 лет назад

    Thought I would point out why jumpships can be kicked out of hyper. I haven't tried the mod itself, but in the base game if a gravity well is active, hyper jumps can't move through the area and will get kicked out of hyper when they enter the grav well.

  • @MsTobuscus
    @MsTobuscus 9 лет назад +7

    No more Mr. Nice Gaius!

  • @VoidFish
    @VoidFish 9 лет назад +56

    shack did you even play this mod???? there is a campaign for it......i mean really...

    • @CaptainShack
      @CaptainShack  9 лет назад +11

      XephSpacer Check the comment above yours from the devs of the mod. Looks like the latest patch isn't playing nice with homeworld classic mods.

    • @frankmiller2066
      @frankmiller2066 9 лет назад +10

      TheXPGamers Shack i would like to see more of this either in the classic or the Remastered version, i really don't care which one you play on but this is an awesome mod and would like to see more game play, thanks for the vid, :)

    • @bobyork6248
      @bobyork6248 9 лет назад +2

      Franky Miller
      ill second that

    • @charlescarmichael5595
      @charlescarmichael5595 9 лет назад

      TheXPGamers Almost 100,000 subs now Shack, keep up the great videos!

    • @haydenbliesner2247
      @haydenbliesner2247 9 лет назад

      TheXPGamers
      That might explain the issue I had with the campaign when I started it.

  • @commanderpower79
    @commanderpower79 9 лет назад

    Your ship didnt jump far enough because you ran out of money.
    Nice work. I like the mod, going to have to try it.

    • @Neronix17
      @Neronix17 9 лет назад

      They don't jump at all if you don't have the resources. The reason they dropped out was that they were interrupted by the enemy fleet, same as vanilla Homeworld, if you jump too close to an enemy it stops you. Even without a gravity well generator.

  • @MULTIgamingBROSuk
    @MULTIgamingBROSuk 9 лет назад

    A ship without a hyperspace module, can only hyperspace inside the range of a ship that has it. It can not go further than that range so it jumps out early. For example, the module has a range. A ship with the module can go anywhere, without it, can only travel in the FTL range of another ship/station.
    Another reason of early exit can be hyperspace inhibitors that block all enemy hyperspace drives in a radius. Pretty basic.
    Strategy: always have a carrier/ battle cruiser in an attack fleet, equipped with a FTL module for quick movement and safe evacuation to avoid losing all units with no escape.
    (Only deploy ships with FTL drives to fleets, expected to travel long distances or if the risk is high. This way you can save your resources, as well as time.)
    For any more home world information, just reply to my comment.

  • @SGz_Eliminated
    @SGz_Eliminated 9 лет назад

    Has anyone confirmed if there are other basestars? The wiki states that the two ships are similar in size although a basestar would be taller and have a much bigger width only because of its unusual shape. My guess would be its because the ships are organic and can probably grow as they get older.

  • @herodotus63
    @herodotus63 9 лет назад

    Looking forward to the release for the remastered Homeworld, which is still a WiP. Some missions still don't function in the campaign for this one unfortunately.

  • @dylanargo8355
    @dylanargo8355 9 лет назад

    captain shack you can close ALL the U.I if you press BACKSPACE once or more its kinda like a cinematic mode

  • @1polorman
    @1polorman 9 лет назад

    yes. the cylons shut down most of the galactica's viper mk.7 and then they resorted to using the mk.2 but then captains adamas son had 1 which he used most of the series.

  • @Phrancis5
    @Phrancis5 9 лет назад

    HW2 had hyperspace inhibitor fields and I suspect this mod has FTL inhibitors too. That might be why your raptors drop out of FTL early.

  • @MistaSmith
    @MistaSmith 8 лет назад

    That one was awesome!

  • @mastergmoore
    @mastergmoore 9 лет назад

    I think it would be cool if you had different variants of Galactica, like the B&C version. Having almost triple the guns but almost no missile batteries. Also wish they threw in the Sobek class too (Diaspora Shattered Armistice).

  • @ethanvangent1394
    @ethanvangent1394 9 лет назад

    Another good BSG mod is "Diaspora: Shattered Armistice" for FreeSpace 2.

  • @Keklan572
    @Keklan572 9 лет назад

    The Heavy basestar was the bigger one, in game it's like the size of 3 battlestars xD

  • @MrQuickshot117
    @MrQuickshot117 9 лет назад +4

    Shack will a new Space Engineers video come out this week?

  • @Pcwarmachine
    @Pcwarmachine 9 лет назад

    Coming up on 100k subs! Nice job. :)

  • @saintsfan1253
    @saintsfan1253 9 лет назад

    This looks like a cool mod

  • @notsolidtree6697
    @notsolidtree6697 6 лет назад

    You should do more of these 😎

  • @AuroraAustralis_
    @AuroraAustralis_ 6 лет назад

    I remember, the battlestars couldn’t do the whole jump because the resurrection hub has an Inhibitor field

  • @alexparias3566
    @alexparias3566 9 лет назад +6

    Basestars look small as hell 3 basestars made the gallatica jump. Plz make this a full series.

    • @cocoman11111
      @cocoman11111 9 лет назад

      Well to be fair one single basestar is a massive threat.

    • @alexparias3566
      @alexparias3566 9 лет назад

      But still a battlestar has a chance of winning against 1 basestar but 2+ no fucking way

    • @cocoman11111
      @cocoman11111 9 лет назад

      Alex Parias Remember the Pegasus? It took 2 battlestars to destroy 3 basestars, resulting in the Pegasus being destroyed and the Galactica almost gone as well.

    • @alexparias3566
      @alexparias3566 9 лет назад

      Yeah but still it's a slight chance that 1 battlestar can hold out long enough to do decent damage on a basestar and ftl

    • @Hlieyto
      @Hlieyto 9 лет назад

      Alex Parias The basestars are powerful in this. They will absolutely destroy battlestars if they out-number them. Even patrol stars if there's enough of them and only one battlestar.

  • @Vanillaessence
    @Vanillaessence 9 лет назад

    Pegasus MKVIIs didn't have the CNP though so they werent able to be hacked.

  • @directweeb6082
    @directweeb6082 7 лет назад

    Pilot: "I CANT DO IT!" x20 -Assorted Voicelines

  • @shayslayer
    @shayslayer 9 лет назад

    Yes the MK.7 were the ones vulnerable to Cylon hackers

  • @whitekingful
    @whitekingful 9 лет назад

    ya mk7 had the baltar computer program so MK2 or mk7-in need of overhull or update were able to fight. think they had to pull computers off the mk7 either that or baltar reporgramed them when he first got on galactica

  • @ctocheny
    @ctocheny 9 лет назад

    What was your AFSC and where were you stationed? was just wondering i know you had stated that you were in the USAF. I am currently stationed in the states.

  • @thebioniclefanatic4622
    @thebioniclefanatic4622 8 лет назад

    yes the MK 7 vipers were the ones

  • @FTLAD
    @FTLAD 9 лет назад

    I freaking love battlestar galactica almost as much as war hammer 40k

  • @phillhill8068
    @phillhill8068 5 лет назад

    I was on the build team. Sensretractor

  • @lordjulian4263
    @lordjulian4263 5 лет назад

    Such an awesome mod but so unstable...
    Sad that they seemed to have stopped working on it. It really is my favorite mod for homeworld!

  • @hihihihihihihihi362
    @hihihihihihihihi362 9 лет назад

    Please do a walkthrough of this mod

  • @ahmadmahdi8784
    @ahmadmahdi8784 7 лет назад +3

    11:05 this seems familiar... hmmm...

  • @jeffvaughn6456
    @jeffvaughn6456 9 лет назад +1

    with galactica. hit S then hit F4 for enemy suppression barrage.

  • @nfldend501
    @nfldend501 7 лет назад

    Maybe we should call it the pegasus taking on three basestars

  • @aviationvidz3666
    @aviationvidz3666 9 лет назад

    When are you going to make another Space Engineers Episode

  • @notsolidtree6697
    @notsolidtree6697 6 лет назад

    You should do more of this

  • @MULTIVERSE101
    @MULTIVERSE101 8 лет назад

    so I have the steam version of this and I got the mod through the workshop but when I start it up I get a black screen the it goes to my desktop then nothing happens please help

  • @shorngilerhand1800
    @shorngilerhand1800 7 лет назад

    Love the audio so said shake commentary loader then the audio

  • @graystoke8229
    @graystoke8229 9 лет назад

    IIRC all the battlestars have flak guns. Don't see any on the Pegasus and Atlantia.The BSG mod in Nexus was good too.

    • @datonkallandor8687
      @datonkallandor8687 9 лет назад

      The mod uses the engine limitations/engine level bugs of the HW2 engine very well and because of them has some actual depth to it's gameplay compared to most franchise mods (which are almost universally "have more stuff" or ridiculously hard RPS counters). Basically something that's key to know when playing Homeworld 2 mods that have anti-missile weapons:
      If you give a ship a direct attack order (including bandbox attack) it cannot attack missiles. Anti-missile only fires when the ship is choosing targets of it's own volition (when given a stop order and on non-passive stance or when given a straight move order).
      This mod uses this to essentially simulate the guns switching from flak to anti-capital munitions - if you give no direct attack orders the ships are using most of their firepower for missile and fighter defense and only fire anti-capital when the opportunity comes up and the AI feels like it. If you give a direct order, every gun focuses fire on non-missile targets (including capitals and strikecraft in any viable arc).
      That system (working around the inherent engine problems) and the good arc limits and slow turret gun speeds means there's a lot of maneuvering and depth to the combat - when to you turn to broadside, when do you focus fire at the expense of missile protection and how many of your ships to do you leave to flak the hell out of anything coming in?

  • @starshipshari
    @starshipshari 6 лет назад

    Does the mod include the music from the 200(4) show? or do you have to add that yourself?

  • @Zain-fi
    @Zain-fi 9 лет назад

    I do believe there is a campaign for this mod because on gul gameing he did this mod a while ago

  • @malkaibr4804
    @malkaibr4804 2 года назад

    So cool how did you play it

  • @madman3470
    @madman3470 9 лет назад

    Thank you!!!😀👍😍

  • @bigdcd664
    @bigdcd664 9 лет назад

    The base star was bigger than Galactica and I believe the Galactica was the biggest.

  • @tropicalwriter871
    @tropicalwriter871 9 лет назад

    there is a campaign: The Fall of The Twelve Colonies. Also can you make a let's play of it?

  • @minecraftgeek44361
    @minecraftgeek44361 9 лет назад

    shack when is the space engineers episode coming out?

  • @leeeystad4403
    @leeeystad4403 9 лет назад

    When's the next space engineers lets play coming out

  • @nateb1248
    @nateb1248 9 лет назад

    Hey Shack Quick question: How did you get the original Homeworld 2 to run in 1080p? I can't seem to get a work around for it and I want to play all the mods in 1080p.

  • @protosse.4854
    @protosse.4854 9 лет назад

    Can you do another skrimish but as the cyclone?

  • @pjherald6096
    @pjherald6096 4 года назад

    does battlestar galactica fleet commander have TOS?

  • @niopip4680
    @niopip4680 9 лет назад

    when i try to play deathmatch i start with a battlestar and not a station what should i do?

  • @thomaswarburton4362
    @thomaswarburton4362 8 лет назад

    the mark 7 were the ones that got shot down

  • @CaptainPositron
    @CaptainPositron 9 лет назад

    Where is the download for this? I've looked on the page in the description, but I can't find anything.

  • @briansouthparkstudio1357
    @briansouthparkstudio1357 8 лет назад +3

    lol cylon units especially their capital ships have really long rang much longer then for instance battlestars but the flak of ships like the galactica make that a moot point.. plus in closer ranges battlestar wreak cylon ships along with battlestar having more health......cylon ships cost quite a bit less thou.

  • @huntermoore5560
    @huntermoore5560 9 лет назад

    TheXPGamers If you haven't noticed you spelled steam wrong in the description.

  • @PTNLemay
    @PTNLemay 9 лет назад

    Are they planning on remaking these mods for the new Homeworlds?

  • @aliboy357
    @aliboy357 9 лет назад

    My mods for HW2 remastered has stopped showing my mods even if I reinstall them and the game and when they do occasionally appear they freeze the launcher on selection. Does anyone know how I can sort this?

  • @jeffjr84
    @jeffjr84 2 года назад

    still wishing for fleet commander for HW:R

  • @animatetoast2740
    @animatetoast2740 9 лет назад

    The Emperor will be pleased

  • @jonathanlockley7838
    @jonathanlockley7838 9 лет назад

    The base stars are meant to be bigger then the galactica and the Pegasus is begged then both

  • @julliansoebhag8521
    @julliansoebhag8521 7 лет назад

    if i start a battle the screen starts flickering is this just a chrash or?

  • @TheRX1982
    @TheRX1982 11 месяцев назад

    Everything that had the Idris fleet wide command interface I.e Mercury,Valkyrie battlestars and Mk7 Vipers were all hacked and shut down by the Cylons

  • @sethweiler3246
    @sethweiler3246 7 лет назад

    did they ever make this for the remaster??

  • @Starwarsgeek-98
    @Starwarsgeek-98 7 лет назад

    The MK 7 Vipers had networked targeting and firecontrol computers that the cylons hacked and disabled

  • @astrogay220
    @astrogay220 7 лет назад

    well, Cap Shack, where can I find the mod?

  • @mammothmk3355
    @mammothmk3355 9 лет назад

    Can anyone give me the link for this final build? I can't find it anywhere now. :(

  • @sadyestra
    @sadyestra 9 лет назад

    When is it going to be out>>>?