As of today's update, Cyrax Kameo has been nerfed, vertical spin now does less damage BUT the combos in this video are still possible. Only horizontal spin costs 2 bars, vertical still costs 1 bar.
@@KamenRiderBlackSun The only other tip I can give is to make sure the f1 into bf1 is done as early as possible so they go high enough in the air. But even after doing that the timing can be difficult, if you do it too early the b2 won't come out, if you do it too late you won't hit the opponent. If you've tried all that and just want an alternative combo off of 22 you're next best options for damage are: 22, bf1, b22, db4 or if you want to end in a roll: 22, f1, f12, bf2b
first combo is so hard even with extended range lol idk if this will be viable to hit in actual matches, can just b22 into grab after first bubble for 29%
It happens back in MKX, Sometimes ending combos in Raiden's db3 will make you punishable on hit, so I wonder if it will happen in this game as well. (I don't play mk11)
In the corner it's generally easier to try and make Cyrax hit you on purpose so you can catch them with a wakeup bf2b like I did in the 2Kameo bar corner combos earlier in the video. The side switch timing is more difficult because when you dash forward and input bf2b in the opposite direction it will sometimes cause you to roll towards the corner instead of away from it, causing you drop the combo. But if you still want to do the combo that way, the timing is just to make sure you do the second bf2b as late as possible. Good luck
If you're talking about the combo with 22 as the starter then just try to do f1 into bf1 as early as possible and make sure to use the extended b2 into bf2. If you're talking about the combo with b22 as the starter then I would probably just go for an easier version of that combo, the timing on f1 into bf1 needs to be perfect and so does the timing of the bf2 after.
@@nykbiebs The 22 starter one is probably ok to attempt online if you can be consistent with it in the lab. But if the starter is B22 then the double projectile combo is much harder and I'd probably just stick to the easy single projectile version. It's only like an extra 0.2% damage anyway.
Yeah those ones aren't true combos they're setups for Cyrax's bomb. Once it's set up, it's a mind game like if you think the opponent will block then you go for the throw, if you think they will duck you go for the low, if you think they will do a wakeup you block then punish. I was just showing the most optimal combo in case you win the mind game
As of today's update, Cyrax Kameo has been nerfed, vertical spin now does less damage BUT the combos in this video are still possible.
Only horizontal spin costs 2 bars, vertical still costs 1 bar.
Bro you found a double projectile optimal combo! Nice stuff!
It’s so hard to connect tho 💀
🙌🏿🙌🏿🙉 you the Havik Goat 🐐
I never even thought of this pairing, bravo!
Irony right?
These are so good! Do you have any tips to get consistent at the 2nd BF2B? I can never tell which way Cyrax is gonna launch them :(
Yeah check my other video on it, there is a way to tell which way they’ll get launched before it happens, it will take some practice tho
The Havik compendium
Amazing vid bro
Very good!
I spent a solid hour trying to land the 22, BF1, F1,BF1,B2,BF2. Are you dash canceling the B2? The timing is super strict. Great video!
I’m using the extended range version of b2 so the only dash required is for the f1. I have another video showing how to do the extended range moves
@@MonkeyMartianfor the love of god, i cannot land that B2 with even the guard
@@KamenRiderBlackSun The only other tip I can give is to make sure the f1 into bf1 is done as early as possible so they go high enough in the air.
But even after doing that the timing can be difficult, if you do it too early the b2 won't come out, if you do it too late you won't hit the opponent.
If you've tried all that and just want an alternative combo off of 22 you're next best options for damage are:
22, bf1, b22, db4
or if you want to end in a roll:
22, f1, f12, bf2b
first combo is so hard even with extended range lol idk if this will be viable to hit in actual matches, can just b22 into grab after first bubble for 29%
🔥🔥🔥❤️🔥
I did not know he had a white attire. I must use him again
I think you're minus after JI24 because of the gravity. Is that punishable by some fast get up moves if your opponent rolls?
It happens back in MKX, Sometimes ending combos in Raiden's db3 will make you punishable on hit, so I wonder if it will happen in this game as well. (I don't play mk11)
It might be minus (I'm not 100% sure) but it's still safe, there's no tech rolls or anything in this MK1 and no wakeups are fast enough to punish it
Any tips for the last combo what the timing for the side switch
In the corner it's generally easier to try and make Cyrax hit you on purpose so you can catch them with a wakeup bf2b like I did in the 2Kameo bar corner combos earlier in the video.
The side switch timing is more difficult because when you dash forward and input bf2b in the opposite direction it will sometimes cause you to roll towards the corner instead of away from it, causing you drop the combo.
But if you still want to do the combo that way, the timing is just to make sure you do the second bf2b as late as possible.
Good luck
Something tells me Cyrax will be nerfed during the first real balance patch... Hesitant to switch over from Kano
How do you launch with the forward throw?
You press block when Cyrax comes on screen but it costs 2 bars
Any tips if I keep hitting myself with the cyrax assist?
If you’re getting hit by Cyrax it means you’re calling him in too early, try waiting a little longer before pressing the Kameo button
@@MonkeyMartian thanks, I’m getting more consistently now
my bf2 doesnt work any time i go for the second bf1, what am i doing wrong
If you're talking about the combo with 22 as the starter then just try to do f1 into bf1 as early as possible and make sure to use the extended b2 into bf2.
If you're talking about the combo with b22 as the starter then I would probably just go for an easier version of that combo, the timing on f1 into bf1 needs to be perfect and so does the timing of the bf2 after.
im having trouble landing bf2 after the double projectile combos. any tips?
The key is to land the f1 into bf1 as early as possible so that they’re high enough in the air for it to land but that’s easier said than done
@@MonkeyMartian do you think it’s optimal or is the timing too strict to attempt online?
@@nykbiebs The 22 starter one is probably ok to attempt online if you can be consistent with it in the lab.
But if the starter is B22 then the double projectile combo is much harder and I'd probably just stick to the easy single projectile version. It's only like an extra 0.2% damage anyway.
@@MonkeyMartian copy. your havik stuff has been great i appreciate you for throwing it all out.
Random question. How do i get that havik skin?
Level up Havik to lvl 33
@@MonkeyMartian Thank you. You are the best Havik player I have ever seen
What does FT mean in this notation?
Forward Throw
Pretty okay combos interesting to see how others do routes with havik and cyrax
I don’t get how the last ones are true like rain straight stands back up and looks like he can act
Yeah those ones aren't true combos they're setups for Cyrax's bomb. Once it's set up, it's a mind game like if you think the opponent will block then you go for the throw, if you think they will duck you go for the low, if you think they will do a wakeup you block then punish.
I was just showing the most optimal combo in case you win the mind game
Not a great video vc you forget to spam block crouched😢
what
lmao I'll make sure I don't forget in my next vid
@jyggalag9838 He's referencing one of my other videos, probably sounds random without context lol
@@MonkeyMartian plz bro 🙏