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Sonic 3 Prototype - Demo Analysis
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- Опубликовано: 15 мар 2021
- This video is an analysis and restoration of Angel Island's demo in the Sonic 3 November 3rd, 1993 (1103) prototype. This video style is a bit different to what I generally do, so feedback would be appreciated.
Thanks goes to Zummone, who inspired me to look into this more with his sync attempt: • Sonic 3 (November 3rd ...
More info on Sonic 3 prototype assets in Sonic Jam Game.com: forums.sonicre...
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That’s so weird, this demo lasts like another _minute_ longer than the demos in the previous 2 games (and their prototypes.)
I think it lasts longer is because of the surfboard intro
@@minecraftgamer99999 That surfboard into lasts precisely 10.5 seconds.
Honestly, I'd hazard a guess and say the demo was recorded for a project meeting, showing off how the development was going without having to rely on external player input.
It'd explain how long the demo was, and why it was showing off so many gimmicks.
I agree. A noteworthy mention is that all of the unique Sonic sprites in this prototype seem to have been created for the purpose of the demo.
The excitement when he jumps over the Rhinobot and everything after that plays out near perfectly is so awsome to see.
Thank you for still making content of this prototype..
You're very welcome.
Interesting how this is the _only_ demo here. Normally, even the other games' prototypes give you multiple levels.
Well the way sonic 3 was shown to the public and press was very different before WCES 1994. It’s likely they didn’t want to share that much information yet about the game.
somewhere in the DEEP archives of Sega maybe we will someday find the MOST PRIMATIVE sonic 3 prototype
Basically Nick Arcade from Sonic 2, but instead for Sonic 3?
Cody Ryan yes that’s what I’ve been dreaming about since this proto was found
If so then it would have to be an early 1993 beta or heck a late 1992 beta
That's really cool we could use the demo to see what the level would've looked like earlier!
The beta Knuckles Angel Island custscene is still kinda a mystery tho. I mean was he telling Sonic to follow him or was he telling him to get out of Angel Island? I don't know it's all a big conundrum.
I think the Proto Knux tells Sonic like: "Get out of my island!
Or else..."
If you load Angel Island 1 in the prototype, use debug to move to the leftmost part of the act, place a surfing Sonic object and quickly move back to Knuckles, then a single wave object will come out of Knuckles' hand during his animation. This leads me to believe Knuckles was meant to drop/throw something, but the object was deleted (or just not implemented) by the time the prototype was built.
I always thought he was forcing the player to hand over the emeralds, then running off.
He's probably saying give me the emeralds
And if not then he's welcoming sonic
Thank you for this blessed restoration of the demo!
i wish they kept the tails-flies-you-to-another-area-mechanic
@@czech_ring they do have it in the final game, but only if Tails is being controlled by a second player.
@@thisisasupersayin376 that's not the same thing
@Vee you guys don't understand. i meant the mechanic where tails himself flies you to another area on a set path. what you guys are talking about is tails flying you NOT on a set path, but wherever the player wants him to fly
Yes, what we see here seems to be the foundation for the scrapped helper mechanic in which Tails could fly Sonic to other places without use of the second player.
Maybe Sonic is pushing a rock? That would definitely explain Sonic going forwards without jumping for a long period, and there's a rock you can push in that very act in the final game (the rock is present in the proto but you have to break it instead of push it). No idea if pushable rocks are implemented in the proto.
Also the inputs at the beginning are just plain odd.
You know, that could actually be it! Good thinking. Pushable rocks do exist in the prototype, but none are placed to my memory.
The inputs at the start just seem to be the demo player emoting with the Knuckles cutscene. For example, notice how Sonic walks forward a bit when Knuckles gestures for him to come.
Maybe earlier in development there were 2 trees where the first monkey dude was but the one on the left was cut to make things easier for the player to see, also the monkey dude may have been placed a bit too high I noticed that Sonic almost goes past the slope on the left but from the angle Sonic attacks it looks like he should be propelled more forward instead of backwards, just a thought.
I don't know why but something about the prototype angel island music is different like the music has stronger bass sound. It's sounds much more inviting and exciting. it makes you wanna run right into it.
And the demo could make it possible to reimagine the layout from an earlier prototype that we might find someday.... or Sega releases it.
I also prefer the prototype Angel Island music for that reason.
I find that a lot of people don’t like the prototype act 1 music for some reason, however the bass and instrumentation cause me to actually like it more than the final game’s counterpart.
SEGA won't release it, cuz y'noo... they just don't like to do that
@@varganyamuvekthey were going to do it with tokyo toy in sonic mega collection but we know why they didn’t show it’s not impossible but it’s unlikely
@@Unkown-il9oz But the TTS one is a very famous and impactive build, while the Sonic 3 proto is not very likely. And time has passed since 2005. :-)
Monkey Dude, It's a technical term.
It really is though!
Started to think.... That strange pallete of Angel Island Act 1 found by TCRF might be involved with the earlier background that was shown in the Sonic Jam prototype? (3:43)
It would make Sense for me by the fact that the pallete has the colors of Angel Island's Opening, and the early background has that part
I've been thinking about that as well.
@@SilverSonic1992 Are you going to include it in Sonic 3 Delta? 'cause it looks pretty hard to achieve a good coloring, More of how that mountains? Are in grey tones
@@metallicwarrior Initially, there were plans to use it in Sonic 3C Delta, but they fell through with the presence of so little information.
@@SilverSonic1992 Its understandable, welp, good luck with the project.
@@metallicwarrior Thanks.
what interests me the most about sonic 3 is mushroom valley zone because when you enter the zone you find objects expanded throughout the area as if a design had been completed in a previous version such as sand shower zone that a design was made but not added to the game and it only appeared as a mockup, it also seems that since this prototype sonic, tails and knuckles were already having their final design
It would be very cool to see Mushroom Valley someday.
The design was complete (I guess), but SEGA cut the game in two halves in the middle of developing.
Great detective work! Videos like this make me wonder if something like the old SY1 layout in the S1 proto can be restored based on the object layout and what we know from the magazines.
Thank you! Concerning Sonic 1, a friend I know, MrLordSith, is attempting exactly that!
Interesting fact about the demo: The full demo is 75 seconds long.
Good work
Now the fact that JAM had proto knuckles sprites in it makes total sense now, as well as people assuming the background art are from early sonic 3 development. Meaning JAM most likley used earlier zone object layouts
Edit: i just realized the video essentially says what i just said. Still, VERY interesting
This is quite interesting actually. This makes me think that the GameCom may have a few secrets regarding this prototype. On another note, this Sonic 3 Proto may be the most important Sonic game yet because of it's scrapped abilities, like the Drop Dash, which made it's way into Mania, the Air Dash, which made it's way into 3D Sonic games, and (This one is speculative) the Ring Throwing ability may have been the reason for Tails's attack in Sonic 06. They all started from here. It's likely that I'm wrong though.
It's an interesting idea, and I don't disagree that some things were inspired. The Air Dash (I've barely seen this mentioned anywhere for some reason) is actually an early version of Sonic's Hyper Sonic Dash attack. The coding itself is almost identical, aside from being older and more rudimentary.
@@SilverSonic1992 Ah, ok. It's also nice to know that Sonic Jam on the GameCom may actually have some significance, and not just be a complete dumpster fire.
@@blackcloudgd For that reason alone, I appreciate its existence.
@@SilverSonic1992 Yeah, and I might actually do some more research into it. Is there a demo for AIZ Act 2 in the game somewhere?
@@blackcloudgd There is not.
This is really curious. This demo + the Lava Reef Zone remnants prove that there might exist (Or at least, has existed) a prototype before this one with the S&K zones in working order. Also, one question: If we restore graphics to those zones, how do they look like?
Well, if you take the graphics from the final game, they will look the same. Almost all of the unique data for the S&K Zones was removed from this prototype.
@@SilverSonic1992 Huh okay. So it's not a Hidden Palace situation. Well I was curious. (Although speaking of which, is any data for S3 Hidden Palace Zone left, considering it uses Lava Reef graphics and is technically Lava Reef Act 4)
@@Roebloz The level slot exists (meaning it was planned), but not much else.
@@SilverSonic1992 Okay thanks for letting me know.
@@Roebloz No problem.
Miraculously, even the worst port has something interesting to share!
Epic video bro
The way Sonic acts in the demo reminds me of how both Sonic and Tails act in the demos of all known Sonic 2 prototypes, due to the fact that they all use the inputs from the Nick Arcade build.
You mean the desynchronization?
@@SilverSonic1992 yeah
i wonder if we will get a earlier proto with the og layout
a cool prototype
I guess the demo is very long, because at the supposed private showcase, they had time for recording, but at a gaming expo/fair (dunno how to call it), the people would get bored of playing, and going to another game instead.
Or maybe the demo time was allowed to be more specifically for the private showcase.
It's possible that the developers intended for it to be a public showcase, but that kind of thing would be a decision from marketing and the higher-ups.
That's a cool analysis. But I wonder if you can modify Sonic's path to match the level layout?
ruclips.net/video/AetsRwat5NY/видео.html
Someone did do that, but it ends up being less synchronized.
You never know the actions of sonic in the demo can be synced to an even earlier version of Angel Island zone.
What?
Is there a way you can extend the demo timer even more?
Yes, it is possible. There is some movements afterward, but I'm not sure if it's valid input data.
Well, how close to the actual miniboss does it even get to?
@@SkyeWeeb Sonic ends up drowning in the lake at the bottom of the first waterfall. Like I said, I'm not really sure how much more of the demo data actually exists before it loops or begins reading garbage data.
I'm gonna guess it's just garbage data then, but if the demo inputs do loop, that is really interesting.
@@SilverSonic1992 Have you considered trying to edit the layout of the level further to make it a loop to check that it isn't just reading garbage data? And what if you further augment the level enough to prevent a situation where Sonic drowns, assuming that the post-miniboss inputs also reflect a pre-1103 layout?
2:55 Pause Video
I can see a weird Sonic at first I thought it was Sonic.exe but it wasn't
Yeah, although Sonic EXE in the actually game is slightly redesigned...
Just a wrong palette :-)
chain did you even bother turning on the ring throwing moves? when the player randomly jumps, hes using those moves.
I doubt he's supposed to. It's because the demo player wasn't strictly using button C to jump.
Pretty cool idea💡
TAILS CAN BE CONTROLLED IN SONIC 3 PROTO'S DEMO!!!!!!!!!!!!!!!!!
Will this early layout (I guess) be in Sonic 3C Delta?
Yes.
@@SilverSonic1992 Okay
Maybe try to restore mushroom valley (i say about this prototype)
How long it release
Wow had no idea that this happend is this for the oringal version of soinc 3 or the final realised version of the aforementioned game could you let me know please thanks
It's from the prototype.
@@SilverSonic1992 okay I thought that this was from the finalized version of sonic 3 thanks for clearing that up
O_O
I bet the person who named the monkey Monkey dude probably got fired.
O
sonic:
the game: booOOOOP