i Busted 40 CSGO Myths

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  • Опубликовано: 1 июн 2024
  • leetify.com/voo
    csgo has a ton of myths, and I wanted to bust as many of them as I could. do pros actually not fake? does fake reloading actually work? i tested them and found out.
    #csgo
    Patreon ► / voocsgo
    2nd Channel ► / itsvoo
    Twitch ► / voocsgo
    Discord ► / discord
    Twitter ► / voocsgo
    RUclips ► / voocsgo
    0:00 Intro
    0:54 Left Eye Peeking
    1:00 Top mid to B on Inferno
    1:18 Smokes and Shadows
    1:31 Knife Distance/Headshots
    1:41 Double Headshots
    1:55 4 Ways to Throw Nades
    2:07 Growling in Apartments
    2:18 Chickens on Dust2
    2:27 Molotov Damage
    2:44 Molotov vs Armor
    2:56 Hand Damage
    3:05 Where do the legs start?
    3:21 4:3 vs 16:9 Flashes
    3:29 cs1.1 main menu
    3:49 Unspammable Wall on Nuke
    3:57 Smoke through the ground
    4:23 Run Speed with Nades
    4:33 Riot Shield Physics
    4:44 Silent Jump
    5:07 Saving on Pistol Round
    5:23 Vent Physics
    5:30 Bench Glitch
    5:47 Door Physics
    5:56 64 vs 128 Tick Smokes
    6:11 64 vs 128 Tick Drop dmg
    6:29 Silent Defuse
    6:43 Nuke Silent Defuse
    6:58 Do Pros Fake?
    7:26 Mirage Pixel Gap
    7:42 Gun Into Next Round
    8:02 Disappearing Gun Spot (Nuke)
    8:09 Silent Drop
    8:22 Silent Jump
    8:40 Move the Bomb
    8:55 Correct Peeking
    9:12 Peeker's Advantage
    9:28 Beep Sounds
    9:38 Can Nades Block Pickup?
    tags: csgo, counter-strike: global offensive, csgo myths, busting csgo myths, csgo myths busted, peeker's advantage, fake reload, silent defuse, do pros fake?
  • ИгрыИгры

Комментарии • 533

  • @vooCSGO
    @vooCSGO  Год назад +260

    leetify.com/voo
    edit: 9:29 - these sounds are backwards. the B site one is actually lower pitched.
    1:55 - for some reason in testing I was only getting 4 distances, but it's actually infinite.
    sorry for the mistakes, usually they don't slip through but I guess they did this time :(
    thx to the comments for letting me know!

    • @ElPastalero
      @ElPastalero Год назад +7

      ratio

    • @anstupidguy_bread8884
      @anstupidguy_bread8884 Год назад

      sup baby's

    • @thericepotato5847
      @thericepotato5847 Год назад

      I don't have high ping but my computer maxes at 60fps. Do you think the angle thing would account for relatively low frames too, especially compared to like 200+ fps players?

    • @anstupidguy_bread8884
      @anstupidguy_bread8884 Год назад +3

      @@thericepotato5847 yes if a player has 400 fps or 300 fps he can see u faster

    • @joaocrespo1065
      @joaocrespo1065 Год назад

      Voo is it true CS Go Source 2 was delayed, and Will not be ready Next week?
      Do you know anything about that? are you under an NDA?

  • @vergil1803
    @vergil1803 Год назад +1111

    "Bunnyhopping through molotovs doesn't let you take any less damage" - proceeds to literally fail every bhop

    • @MrMudbill
      @MrMudbill Год назад +119

      lmao yeah, he should've shown the actual damage output of doing it correctly if he wanted to prove a point

    • @perp-
      @perp- Год назад +209

      think the point of it was to show that you probably wont be consistent enough to do it every time and should factor that in

    • @Daniel-ko3zp
      @Daniel-ko3zp Год назад +27

      there even is a command you can put in the console that allows you to just hold spacebar and bunnyhop automatically. lmfao

    • @LambdaTheos
      @LambdaTheos Год назад +44

      "You probably aren't going to do it correctly"

    • @xZeroGrxvity
      @xZeroGrxvity Год назад +17

      @@Daniel-ko3zp disabled in mm

  • @johnos213
    @johnos213 Год назад +1514

    I enjoy cbt

    • @lasp5867
      @lasp5867 Год назад +34

      Lmao same

    • @stressedbyamountainofbooks
      @stressedbyamountainofbooks Год назад

      What do you think is worse? A trans person having intercourse with you knowing that you put your d inside someone's d or cbt?

    • @niismo.
      @niismo. Год назад +67

      Phenomenal, simply delightful

    • @bruh.j4mes
      @bruh.j4mes Год назад +7

      same

    • @blockboi8116
      @blockboi8116 Год назад +6

      Yessss

  • @frg_cs
    @frg_cs Год назад +480

    1:55 is actually infinite distances, if u hold both clicks and let go of one of the clicks, depending on how much time passes since you let go of that mouse button, you'll throw different

    • @vooCSGO
      @vooCSGO  Год назад +87

      i tested that and it continually only threw it at 4 distances. maybe i just ended up in a glitch? lol

    • @phantomstranger1125
      @phantomstranger1125 Год назад +107

      @@vooCSGO I think it's a glitch, because I've tested it on my own and I got a huge variety of distances.

    • @vooCSGO
      @vooCSGO  Год назад +217

      @@phantomstranger1125 yeah just tested you're 100% right, idk what happened in my initial testing lol

    • @frg_cs
      @frg_cs Год назад +7

      @@vooCSGO yeah i just knew that off the top of my head cause i had a somewhat decent HE lineup with one of those throws

    • @bengray8319
      @bengray8319 Год назад +1

      @@vooCSGO Also, isn't it 5 ways to throw? depending on whether you let go of left or right click first

  • @muffinman2621
    @muffinman2621 Год назад +86

    Fall damage difference happens for the same reason as the jumpthrow difference: air acceleration is calculated at different intervals (1/64 vs 1/128).

    • @hartonosutrisno5452
      @hartonosutrisno5452 Год назад +1

      Also, 64 and 128 tick have different damage/hitbox register due faster ticks mean you will deal more damage than slower ticks. If you set at 32 ticks, you will deal even less damage from falling and setting to 256 ticks can cause lethal damage even on low jump.
      This kind of mechanics were applied to other games way before this game released.

  • @Aryasvitkona
    @Aryasvitkona Год назад +63

    2:50 I remember at some point there was actually a difference between a T Molotov, and a CT Incendiary. I think it was an armour mattering difference, but I *think* it got patched out years ago. But it *was* true for *one* of the grenades a long time back

    • @slendydie1267
      @slendydie1267 Год назад +7

      idk if its fixed but incendiary used to deal less damage if they had armor

    • @sipinosapa
      @sipinosapa Год назад +7

      Wasent patch so much as they were made so that no fire from either grenade had an advantage over the other.
      Essentially Molotov dealt more direct damage to your health while the Incendiary did more damage to your armor.

  • @laggybear829
    @laggybear829 Год назад +28

    By the time your enemy makes sure the reload sound was short enough to be a fake he's too late to peek anyway, so you can catch a dude REALLY willing to push that smoke with your fake reload, since he has to react fast. Seen pros do it successfully. I'd say the thing to make it believable is not the reload itself but more the amount of bullets you spent before "reloading". If you reload after firing 3 bullets, fewer people will fall for it.

  • @Chazistired
    @Chazistired Год назад +158

    Man I super appreciate these, it's like a nice series of very concise back-to-back "things you SHOULD and SHOULDN'T be doing" and even after like 8 years of this game I still learn a lot from these great myth videos

    • @nativenugget
      @nativenugget Год назад

      8 YEARS? SHEESH

    • @Mdxceed2
      @Mdxceed2 Год назад

      @@nativenugget I'm playing for 10 years...

    • @benhaney9629
      @benhaney9629 Год назад

      Aww... People thinking 8 or 10 years is a long time to be playing CS... lol. I played the beta of 1.0... In 1999.

    • @Mdxceed2
      @Mdxceed2 Год назад

      @@benhaney9629 You are newbie and we are talking about Cs:Go...

  • @VADemon
    @VADemon Год назад +7

    8:00 dropping gun into next round: I managed it once, but it was different:
    1) played as a bot
    2) press Drop on last tick
    3) bot dropped the gun at spawn, when everyone respawned

    • @vooCSGO
      @vooCSGO  Год назад +1

      thats actually super cool thanks for sharing!

  • @sourcelocation
    @sourcelocation Год назад +14

    9:33 It’s the other way around, A has a higher pitch than B :)

    • @mabciapayne16
      @mabciapayne16 Год назад +1

      I hear the opposite o.O Plus A plays two sounds simultaneously I believe.

    • @vooCSGO
      @vooCSGO  Год назад +5

      you're right. somehow i got the audio lines backwards in the timeline cuz the bombsite is labeled correctly lol

    • @TheKonu
      @TheKonu Год назад

      I was just about to comment this, A site plays the C note, while B site plays the A note. Its confusing, but also very useful in maps like Nuke xD

  • @neekopat
    @neekopat Год назад +33

    6:28 there's a youtube video by Kerluck that explains why that's the case. He explains it way better but the jist of it is that 128 tick updates twice as much as 64 tick and fall damage is determined by z-axis velocity. When falling on the sandbags in vertigo for example, the player will be much closer to the sandbag on 128 tick before they land compared to 64, and due to their velocity, they will take damage.

    • @Kerluck
      @Kerluck Год назад +19

      I have taught you well.

    • @miche4137
      @miche4137 Год назад +5

      @@Kerluck Lmao

  • @Beeblebr0x
    @Beeblebr0x Год назад +45

    6:12 it's probably because the fall distance is measured by the time you travel to the ground(in ticks) and then it's rounded up to HP. As you could intuitively guess different number of ticks makes different results.

    • @cpthrki5852
      @cpthrki5852 Год назад

      It would be an extremely amateur error not to use delta time for this, plus if this were the case, the damage would be doubled.

    • @Beeblebr0x
      @Beeblebr0x Год назад +8

      @@cpthrki5852 No, it wouldn't have to be. Imagine 64 ticks meaning one second passed and same 128 tick one second has passed. Whereas it wouldn't be so simple 1 second = 1hp but for example 20. Then if you have more ticks you can more precisely measure the fall damage. And yes it would be dumb.

    • @cpthrki5852
      @cpthrki5852 Год назад +10

      @@Beeblebr0x Ah I see what you mean, it probably captures slightly more distance than 64 tick in some cases because it's more accurate. That could very well be the reason.

    • @thomascrawley99
      @thomascrawley99 Год назад +8

      @@cpthrki5852 Yep, it has double the data to make its calculations with, so naturally it makes sense that some would round up and some would round down, resulting in slightly different values between engines even with identical settings.

    • @grqfes
      @grqfes Год назад

      @@Beeblebr0x that makes a lot of sense

  • @TheMaskedPlayerr
    @TheMaskedPlayerr Год назад +4

    The bhop through molotov actually does help. If you bhop right of course. It's actually my favorite thing to do on dust II catwalk as CT. Throw a molo at the bottom of stairs and if you bhop just right you get the jump on the person across from the fire

  • @Yveldi
    @Yveldi Год назад +44

    7:42 About the dropping part in "Gun Into The Next Round"... If you drop your gun VERY early at the start of a round, which I used to think was the very first tick of a round, you will drop your gun right behind yourself instead of throwing it in front of you like a normal person. Could that be related in some way?

    • @niismo.
      @niismo. Год назад +8

      Probably a ping related thing with the server not updating the way you are facing in time for the first tick. That's my guess

    • @bitchnigga4349
      @bitchnigga4349 Год назад +4

      one time I was on the bot and accidentally dropped my gun at the very last frame of the round and it dropped into my hands the very next round on faceit, I was so surprised or the bot instantly dropped it but I'll never know

    • @MrRobotrax
      @MrRobotrax Год назад

      @@bitchnigga4349 I guess what happened is that because of latency the command only arrived at the server after the round ended, but because it was sent when you still had control of the bot, the game applied it to the bot instead of you.

  • @veryboringname6617
    @veryboringname6617 Год назад +6

    2:08 thats a dog?! This whole time I thought it was like a motorcycle in the distance

    • @niismo.
      @niismo. Год назад +6

      Bruh how

    • @ObieCS2
      @ObieCS2 Год назад

      You need better headphones, my friend

  • @antanis
    @antanis Год назад +15

    for tick rate changing fall damage i suspect it has to do with how they calculate falling speed. more samples/ calculations would slightly increase you falling speed up to a limit, and id bet that 64 and 128 are far enough below the limit that going up increases damage taken for some specific fall distances and speeds.

  • @L33T_Taco
    @L33T_Taco Год назад +1

    3:47 I was told 1.6 monitor appears at round 7 or 14
    ALSO idk where people keep saying Qing during reload shortens reload speed. its meant to CUT THE RELOAD AUDIO SHORT like the animation of pulling the bolt back for must guns so instead of 3 sound queues (dropping mag, slapping mag in and pulling bolt back) for a realoads its only 2 (dropping mag and slapping mag in)

  • @doinky4345
    @doinky4345 Год назад +1

    “pros dont fake” is the line i use when the bottom fragger has to clutch and his only hope is defusing the bomb kekw

  • @Shredder_cs
    @Shredder_cs Год назад +1

    I was just thinking that voo has not uploaded in a while and BAM!
    Thank You VOO

  • @SatoshiAR
    @SatoshiAR Год назад +2

    Another myth that still comes up time to time somehow:
    Looking towards the explosion when the bomb goes off doesn't reduce damage. That used to be the case many years ago, but it has since been fixed.

  • @queres8318
    @queres8318 Год назад

    The smoke trick on 5:30 was shown by monesy, either way very good job showing this trick. Nice video man.

  • @ozoselmer
    @ozoselmer Год назад +3

    5:48 "Doors that can not break with nades like squaky on Nuke"
    Showing a clip of squaky on Cache that cannot break but squaky on Nuke can

  • @JarinCOD
    @JarinCOD Год назад +6

    That's not a myth. R sound when you press R is enough to convince an enemy to peek.

  • @m1lky1337
    @m1lky1337 Год назад +2

    It's a good day when voo uploads

  • @johnbon229
    @johnbon229 Год назад

    best video of the tips and tricks topic by far! you showed things which arent shown all the time, and also made it very fun and dope as shit. dont get me wrong I like nadeking, but this takes the cake

  • @broken6795
    @broken6795 Год назад

    This guy with even anhotter banger, New csgo coach! Love your vids man

  • @StocksNShares
    @StocksNShares Год назад +1

    bhoping through molly can cause less dmg if you have gathered speed already, plus, jumping when half way through molly if timed right stops the last tick of damage also.

  • @maxrhule9367
    @maxrhule9367 Год назад +1

    1:43 that’s always been a thing.. not necessarily a bug, the player model flinched after the first dink. So from some angles in theory the flinch is like a duck out of the way almost lol

  • @ahmadnaim6737
    @ahmadnaim6737 Год назад +1

    It's truly astounding how easy the internet makes learning these days. Thanks for the tutorial, my guy.

  • @jankkhvej434
    @jankkhvej434 Год назад +6

    5:49
    but... you CAN blow up squeaky on nuke

    • @mabciapayne16
      @mabciapayne16 Год назад +1

      on doors that you can't blow up with a
      5:48
      nade like squeaky on nuke you can do
      5:50
      damage with maids as if the door wasn't
      5:53
      even there
      There's a little structural ambiguity in this sentence

    • @vooCSGO
      @vooCSGO  Год назад +1

      yeah i was using squeeky as an example of a door that blows up. i can see how the wording is a bit confusing

  • @EminemAgustin
    @EminemAgustin Год назад

    2:00 if you push right click or left click when you push all in the same time, your flashbang or granade is released at a different distance

  • @lly_1
    @lly_1 Год назад +3

    Funnily enough, the nade caused server crash at the end was actually something you could do with just 2 people in competitive back when zeus cost only 200 and wasn't limited to only like five per person. Don't ask me how I know that, we did report it at least 👀

  • @Andrew-fn9oc
    @Andrew-fn9oc Год назад +1

    Another way to drop down without making sound is to crouch as u walk off the edge, and then let go of crouch as you are falling (this only works if the height is low enough for u to crouch jump up it)

  • @koaskrokette9245
    @koaskrokette9245 Год назад

    Thanks (once again) for the usefull tips!

  • @adams3903
    @adams3903 Год назад +14

    so in the high ping vs low ping, what would it look like for someone who gets 5-20 ping instead of the "low" 60 tested in the video? Would holding angles be even stronger? I play on swedish server when almost everyone has ping extreamly low.

    • @oleksandrmarkovichenko5774
      @oleksandrmarkovichenko5774 Год назад +2

      the peeker's advantage is always a thing in fps games. No matter how low your ping is, there is always a delay from the server side
      upd: so it depends on the game optimization. You almost don't feel it in cs; however, in something like eft, it's just stupidly advantage

    • @Sam-es2gf
      @Sam-es2gf Год назад +1

      Not if your ping is the same. However, you're not going to get punished as severely as every other non-swede doing the same thing. I love having 60-80 ms when every fucking smurfing 5 stack Markus, Lars and Nikolai has 5 ping.

    • @grqfes
      @grqfes Год назад

      man i play eu and every opponent has under 20 ping every match someone on the enemy team has 5 ping and i get 40 - 1000 because sometimes mid game my internet spikes

    • @vooCSGO
      @vooCSGO  Год назад +12

      take this with a grain of salt cuz i just play the game and have seen videos on the topic, so my technical understanding won't be perfect:
      my understanding is that peeker's advantage isn't that much of a thing (ping wise), since while the high ping peeker may see you sooner, it also takes longer for his bullet to reach the server. what you actually have is more like unpeeker's unadvantage (angle holder disadvantage), where the peeker's advantage you see is mostly determined by how high the ping of the person holding the angle is. 5 = barely any, 200 = a ton.
      obviously there's the general human benefits of peeking out on someone (crosshair placement, your head could be in different angles, etc) but having high ping shouldn't generally make your peeker's advantage too much better. (though, ping definitely does play *some* factor)
      that being said, i couldn't find a way to test out it potentially being harder to deal with someone swinging on you with high ping, which wasn't addressed in the video about peeker's advantage i'm referencing.
      tldr; the lower your ping, the less of a disadvantage you have while holding angles, but you don't lose much of your advantage while peeking into people because it's the ANGLE HOLDER's ping that matters... so far as i understand.

    • @SatoshiAR
      @SatoshiAR Год назад

      @@vooCSGO this seems close to what I experience on a daily basis, as someone who lives literally 20-30 minutes away from one of Valve's east coast data centers.

  • @fletcherfrets3497
    @fletcherfrets3497 Год назад +4

    The bomb sounds being different for each site blew my mind.

  • @somnorila9913
    @somnorila9913 Год назад

    i remember seeing some sort of smoke bug where you have two smoke close mists and you kind of see enemies like some type of ghost, is not too obvious but enough to spam some bullets through it. Or it was a HE exploding behind smoke, i don't remember exactly. Something like that and i suppose just in certain places. The place i remember was on dust2 mid doors and was able to spot t's walking through the smoke.

  • @novasucksat2games709
    @novasucksat2games709 Год назад +1

    props to this guy making me know what to do in high ping

  • @edyslavico3761
    @edyslavico3761 Год назад +1

    fake reloading actually works though it's not a myth, it's a great way of getting your opponent to over-commit while you are just waiting for him

  • @Choophane
    @Choophane Год назад +3

    Reload don't makes ur reload faster,but makes ur movement faster to leave ur last position

  • @bonkmaykr
    @bonkmaykr Год назад +1

    There is a very infamous clip of someone in a pro match losing a round because they walked through a molotov thinking the armor would protect them. Valve changed the way fire damage works literally *right* before that match.

    • @YOUNGSLIMELIFE
      @YOUNGSLIMELIFE Год назад

      No he was dumb and didnt look at his monitor . He was high fiving while running with red hp

    • @bonkmaykr
      @bonkmaykr Год назад

      @@YOUNGSLIMELIFE you must be talking about a different clip because I remember very clearly this is not what happened

  • @Bestgameplayer10
    @Bestgameplayer10 7 месяцев назад

    2:44 they changed this in an update. I forget the specifics but the Molotov and Incendiary grenade did different damage based on armor or not but they changed it to make them equal.

  • @xXLancelotXx98
    @xXLancelotXx98 Год назад

    The smoke under map you did at ct on B was not caused by the food but for some reason there is something weord woth the floor there where smokes can roll down under

  • @hixtrid
    @hixtrid Год назад

    The nuke vent thing tripped me out

  • @SK_1337
    @SK_1337 Год назад

    idk what you did, maybe it's the music, maybe it's the voice, maybe the script.
    but this shit suddenly looks like a high quality video. Congrats. keep it up

  • @MatthewKingpin
    @MatthewKingpin Год назад +9

    You used to take armor damage from molotovs and incendiary grenades in a much earlier version of CS
    They changed it for some reason, maybe because it doesn't entirely make sense when your legs are unarmored

    • @LiveWebcamboy
      @LiveWebcamboy Год назад

      I remember it was super bugged and inconsistent. Eventually they gave up trying to fix the bug after a few attempts and now its a feature. If i remember correctly having armor halved the damage taken, but only worked like half the time too.

  • @zei229
    @zei229 7 месяцев назад

    2:50 t-side molotovs also deal more damage to armor than ct-side molotovs

  • @misikaro
    @misikaro Год назад

    8:15 did you know you can actually shift walk down from a certain spot silently? The spot is roughly at that second most right gap showing on the screen

  • @tobiasmills9647
    @tobiasmills9647 Год назад +1

    I found this weird occurrence when throwing a frag behind a smoke. It causes a silhouette to appear of anyone in the smoke.

  • @kzhn1970
    @kzhn1970 Год назад

    4:10 you can smoke in the ground by first mollying someone then smoking him by hitting him with the smoke

  • @katedeleon7341
    @katedeleon7341 Год назад

    thank you man,you are a legend

  • @NghT-dh7wx
    @NghT-dh7wx Год назад +1

    Here is one for u man
    U Can get a knife headshot if u go into arms race and get a collap kill with the last gun before the Golden knife

  • @MeeTuHaLFWaY1
    @MeeTuHaLFWaY1 Год назад

    Thanks alot for the last tip, will make sure my team buy enough nades to prevent enemy team from saving this awp that we have dropped from losing the round

  • @jrtech143
    @jrtech143 Год назад

    Thanks dude...It helps alot especially on beginners like

  • @__Who-am-i__
    @__Who-am-i__ Год назад +1

    4:50
    Another fun fact: you don't even need to press "s", just let go of "w"

  • @superchefliumaohsing
    @superchefliumaohsing Год назад

    voo is a joy to watch

  • @xehP
    @xehP Год назад

    I cannot believe I could hear the differences between a smoke and a flash, but not bombsite A and B sounding different, that would have been so helpful.

  • @Qbix2137
    @Qbix2137 Год назад

    This feels like a pro friend giving me tips and advice

  • @vintagejock3951
    @vintagejock3951 Год назад +3

    I dropped my gun at the last frame on warmup and it was a pistol and then entered the match with no pistol. Only happened once.

  • @wildwolf405
    @wildwolf405 7 месяцев назад

    The last round gun drop is actually brought back in cs2, I had it happen to me 2 days ago

  • @nulilp4463
    @nulilp4463 Год назад

    The CS 1.1 Easter Egg only has a chance of showing up when you load onto the map and will stay in that condition until the match is over, also if the easter egg is appearing and someone shoots the PC the Menu wont show up for the rest of the game

  • @justfeeldbyrne2791
    @justfeeldbyrne2791 Год назад

    That bhop one is funny bc I can literally legit hop like 300 speed above the 350 cap, swtg I can reach 650 (ttakes a lot more hops than would be effective in game, I can only make like 450 in a real game effectively)

  • @Masuteri_
    @Masuteri_ Год назад

    3:37 at the start of every match there is a chance the monitor is on. Every round there is a chance the monitor is off. Once the monitor turns off, it won't turn on again.

  • @potatoman2442
    @potatoman2442 11 месяцев назад +1

    If i remember correctly quick switching made the reload faster back in the day. But since then valve has patched it.

  • @ItzRetz
    @ItzRetz Год назад

    2:00 I have 3k+ hours in CS and never knew you could double click nades to throw them further.

  • @itskynetic
    @itskynetic 7 месяцев назад

    I have played this since 2013. And I never knew you could close the vents on nuke

  • @prime6091
    @prime6091 Год назад

    9:05 The bhop peek lmaooo

  • @IsuckSoImXim
    @IsuckSoImXim Год назад

    1:57 that chicken thought it was playing fetch

  • @StocksNShares
    @StocksNShares Год назад

    Not 4 distances on nade throws, its 3, 2 of them had the exact same trajectory. So it is left click, right click, then left click and right after, for the half throw

  • @thedude7466
    @thedude7466 Год назад

    Sometimes when I put out a molly with a smoke, I can see through the smoke if someone is there :)
    I have some demos saved where that happend, in case I get overwatch banned

  • @DanburyConnecticut
    @DanburyConnecticut Год назад

    ONCE in roughly 5,000 games played on CS:GO matchmaking, I can confirm 100% that I was able to drop my gun into the next round and bring TWO guns into the next round. I should have downloaded the match and recorded it. I hit E right as the round was cutting over and brought the gun with me. This was in roughly 2018.

  • @GenuineRage
    @GenuineRage Год назад

    “It’ll crash your server” yeah it also used to crash all those idle for stattrak/drops servers… trust me

  • @gerhardjanssen6822
    @gerhardjanssen6822 Год назад

    1:50 i mean if you get hit in your helmet irl i don't think your head will be perfectly still to give him a second headshot so i believe the head flinch is justifiable

  • @kipchickensout
    @kipchickensout Год назад

    yes the chest and arms are one hitbox, i made a damage calculator and i used both as the same checkbox
    also i think in mirage window you might be able to drop silently easily just like in dropper, by crouching, dropping and then uncrouching mid-air, not sure if that works on that mirage window spot or if it's too high
    cl_grenadepreview 1 might help with the nade thing. it has infinite distances
    for the less or more damage on different tickrates i would assume that depending on which tick you jump you have a possibility on landing on one tick or the one after that, but for 128 tick you might land slightly sooner or later, depending on when exactly you jump and how far you fall
    I'm not sure about the peekers advantage because if you're able to shoot earlier because of ping you will also have your shot be registered later because of lag compensation

    • @the_zlatk0
      @the_zlatk0 Год назад

      chest and arms are most certainly not a single hitbox

    • @kipchickensout
      @kipchickensout Год назад +1

      @@the_zlatk0 what I meant was hitgroup, you deal the same damage on both

  • @loafofuraniumfreshlybaked569
    @loafofuraniumfreshlybaked569 8 месяцев назад

    I tested and busted one of my own today- Myth: The slow from tagging doesn't affect your movement precision penalty... Busted. Speed is speed, recommend you move and shoot while being hit.

  • @rajivrathod132
    @rajivrathod132 Год назад +2

    Thanks Voo .you have put lot of thot and efforts in your videos

  • @kylobews7764
    @kylobews7764 Год назад +1

    Maybe I'm just bad but I try not to sit and hold an angle if I can help it due to peekers advantage. Depends on the angle and the distance the enemy would peek from but you get what I'm saying.

  • @ashwinmurty1453
    @ashwinmurty1453 Год назад

    The 64tick vs 128tick fall damage has to do with how computers register thingns with diff tick rates they usually register at the beginning of the tick however that in relation to ur fall is variable ofc the tick rate is so fast its impossible to time and inperxeivable to humans but thats why it varies ever so slightly

  • @pulkit200
    @pulkit200 Год назад +1

    I actually have dropped a gun into next round by pressing G but it happened like only once and happened in like 2017 or 18. I tried to replicate but it never happened again.

  • @mightymobthesecondchannel5017
    @mightymobthesecondchannel5017 8 месяцев назад +1

    9:05 moments before disaster

  • @Kaorski
    @Kaorski Год назад

    Actually when you throw nades with doubleclick, letting go leftclick will make throw shorter overtime towards rightclick distance and letting go rightclick will make throw longer overtime towards leftclick distance. So it's:
    - Left click
    - Right click
    - Double click
    - Gradient between double click and left click
    - Gradient between double click and right click
    Fool around with these (press double click, let go left click, double click again, let go right click, repeat) and you'll see even model of hand will move a little bit forward and backward modifying throw distance. This also works with leftclick and then followed by rightclick or rightclick followed by leftclick.
    Not sure about smoke, but here's some effects of my consistency research (AFAIR valve fixed that, but haven't tried that long time so I may be wrong):
    - It doesn't work on every ground. There are parts of maps it doesn't work
    - Make someone stand in a way to see side of his foot
    - Left click throw in such way it lands right before the foot
    - (my hypothesis) smoke gets between two colliders: foot and ground and is thrown underground (worked with everything except molly)

  • @assticker
    @assticker Год назад

    Thanks Voo ,for the cs go culture

  • @martinsd.1684
    @martinsd.1684 Год назад +1

    5:50 its cache not nuke

  • @loganhays826
    @loganhays826 Год назад

    i still think starting the reload audio could be used to encourage an enemy to swing right when they heard it start

  • @ducckman
    @ducckman Год назад

    bomb noise was cool, didnt know that

  • @Bammyy
    @Bammyy Год назад

    Is it possible to kill/deal damage to the next oppenent in warmup before the next warmup 1v1 starts

  • @Cichyyy202
    @Cichyyy202 Год назад

    I'm so confident, yeah, I'm unstoppable today

  • @practic4l349
    @practic4l349 Год назад +2

    It's 3:39 here good time to watch this video

  • @jaysonjubahib7098
    @jaysonjubahib7098 Год назад +1

    The opening and closing of the vents flaps is first time for me even after a thousand hours with this shitty addicting game.

  • @Arora0.o
    @Arora0.o Год назад +3

    7:50 does anyone know if this works when u switch sides

  • @smellis2564
    @smellis2564 Год назад

    I'm drunk af so probs not gonna remember these tips but thanks for trying to help me lmao

  • @mito1x
    @mito1x Год назад

    I have one, does inspecting your weapon immediately after you pull it out cancel the sound of the weapon draw or not? I've been doing this for a while now and I don't know if this actually has been working all this time or not.

    • @Mismatch-
      @Mismatch- Год назад

      Enemies cannot hear the sound of your weapon draw either way.

  • @Studio.ColorOfficial
    @Studio.ColorOfficial Год назад

    Man thank you your a great teACHER, curious I noticed you used the sequencer for drums, but can't I just play those softs via the

  • @hoangnguyennguyen6445
    @hoangnguyennguyen6445 Год назад

    8:34 finally ct can bring the ball home

  • @tr1angles
    @tr1angles Год назад

    bomb sound is really useful on nuke with no info

  • @allanandersen8972
    @allanandersen8972 Год назад

    The growling dog behind the door when people walk past - is from earlier versions of counter strike.

  • @mrantsycs
    @mrantsycs Год назад +1

    9:05 dude was flyin

  • @marcusbergman6116
    @marcusbergman6116 Год назад

    I've literally seen the old CS menu on that computer twice in my like 7000 hours of playing (maybe 2000 of those on inferno because I love that map). It CAN happen, the chance is just really low. You didn't bust anything with this myth, it's actually there, even if you had bad luck or smth... Idk, I don't always rush aps, but I've seen it twice.

  • @HappyBeezerStudios
    @HappyBeezerStudios 7 месяцев назад

    Fake reload is something that worked in old CS, but not CS:GO, it just stuck around like 400 dpi and 1024x768 resolution.

  • @austinfox7604
    @austinfox7604 Год назад

    at 2:38 you didnt even come close to bhoping properly, doing it properly at 300 speed (which is the max you can get in mm) you take around 36~ damage going the full length of the fire with armor.