i Busted 40 CSGO Myths

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  • Опубликовано: 18 дек 2024

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  • @vooCSGO
    @vooCSGO  2 года назад +261

    leetify.com/voo
    edit: 9:29 - these sounds are backwards. the B site one is actually lower pitched.
    1:55 - for some reason in testing I was only getting 4 distances, but it's actually infinite.
    sorry for the mistakes, usually they don't slip through but I guess they did this time :(
    thx to the comments for letting me know!

    • @ElPastalero
      @ElPastalero 2 года назад +7

      ratio

    • @anstupidguy_bread8884
      @anstupidguy_bread8884 2 года назад

      sup baby's

    • @thericepotato5847
      @thericepotato5847 2 года назад

      I don't have high ping but my computer maxes at 60fps. Do you think the angle thing would account for relatively low frames too, especially compared to like 200+ fps players?

    • @anstupidguy_bread8884
      @anstupidguy_bread8884 2 года назад +3

      @@thericepotato5847 yes if a player has 400 fps or 300 fps he can see u faster

    • @joaocrespo1065
      @joaocrespo1065 2 года назад

      Voo is it true CS Go Source 2 was delayed, and Will not be ready Next week?
      Do you know anything about that? are you under an NDA?

  • @frg_cs
    @frg_cs 2 года назад +480

    1:55 is actually infinite distances, if u hold both clicks and let go of one of the clicks, depending on how much time passes since you let go of that mouse button, you'll throw different

    • @vooCSGO
      @vooCSGO  2 года назад +87

      i tested that and it continually only threw it at 4 distances. maybe i just ended up in a glitch? lol

    • @phantomstranger1125
      @phantomstranger1125 2 года назад +107

      @@vooCSGO I think it's a glitch, because I've tested it on my own and I got a huge variety of distances.

    • @vooCSGO
      @vooCSGO  2 года назад +217

      @@phantomstranger1125 yeah just tested you're 100% right, idk what happened in my initial testing lol

    • @frg_cs
      @frg_cs 2 года назад +7

      @@vooCSGO yeah i just knew that off the top of my head cause i had a somewhat decent HE lineup with one of those throws

    • @bengray8319
      @bengray8319 2 года назад +1

      @@vooCSGO Also, isn't it 5 ways to throw? depending on whether you let go of left or right click first

  • @vergil1803
    @vergil1803 2 года назад +1110

    "Bunnyhopping through molotovs doesn't let you take any less damage" - proceeds to literally fail every bhop

    • @MrMudbill
      @MrMudbill 2 года назад +119

      lmao yeah, he should've shown the actual damage output of doing it correctly if he wanted to prove a point

    • @perp-
      @perp- 2 года назад +208

      think the point of it was to show that you probably wont be consistent enough to do it every time and should factor that in

    • @Daniel-ko3zp
      @Daniel-ko3zp 2 года назад +27

      there even is a command you can put in the console that allows you to just hold spacebar and bunnyhop automatically. lmfao

    • @LambdaTheos
      @LambdaTheos 2 года назад +44

      "You probably aren't going to do it correctly"

    • @xZeroGrxvity
      @xZeroGrxvity 2 года назад +17

      @@Daniel-ko3zp disabled in mm

  • @johnos213
    @johnos213 2 года назад +1504

    I enjoy cbt

    • @lasp5867
      @lasp5867 2 года назад +34

      Lmao same

    • @stressedbyamountainofbooks
      @stressedbyamountainofbooks 2 года назад

      What do you think is worse? A trans person having intercourse with you knowing that you put your d inside someone's d or cbt?

    • @niismo.
      @niismo. 2 года назад +67

      Phenomenal, simply delightful

    • @swagmoneybuge
      @swagmoneybuge 2 года назад +7

      same

    • @blockboi8116
      @blockboi8116 2 года назад +6

      Yessss

  • @muffinman2621
    @muffinman2621 2 года назад +86

    Fall damage difference happens for the same reason as the jumpthrow difference: air acceleration is calculated at different intervals (1/64 vs 1/128).

    • @hartonosutrisno5452
      @hartonosutrisno5452 Год назад +1

      Also, 64 and 128 tick have different damage/hitbox register due faster ticks mean you will deal more damage than slower ticks. If you set at 32 ticks, you will deal even less damage from falling and setting to 256 ticks can cause lethal damage even on low jump.
      This kind of mechanics were applied to other games way before this game released.

  • @Aryasvitkona
    @Aryasvitkona 2 года назад +62

    2:50 I remember at some point there was actually a difference between a T Molotov, and a CT Incendiary. I think it was an armour mattering difference, but I *think* it got patched out years ago. But it *was* true for *one* of the grenades a long time back

    • @slendydie1267
      @slendydie1267 2 года назад +7

      idk if its fixed but incendiary used to deal less damage if they had armor

    • @sipinosapa
      @sipinosapa 2 года назад +7

      Wasent patch so much as they were made so that no fire from either grenade had an advantage over the other.
      Essentially Molotov dealt more direct damage to your health while the Incendiary did more damage to your armor.

  • @laggybear829
    @laggybear829 2 года назад +28

    By the time your enemy makes sure the reload sound was short enough to be a fake he's too late to peek anyway, so you can catch a dude REALLY willing to push that smoke with your fake reload, since he has to react fast. Seen pros do it successfully. I'd say the thing to make it believable is not the reload itself but more the amount of bullets you spent before "reloading". If you reload after firing 3 bullets, fewer people will fall for it.

  • @Chazistired
    @Chazistired 2 года назад +158

    Man I super appreciate these, it's like a nice series of very concise back-to-back "things you SHOULD and SHOULDN'T be doing" and even after like 8 years of this game I still learn a lot from these great myth videos

    • @nativenugget
      @nativenugget 2 года назад

      8 YEARS? SHEESH

    • @Mdxceed2
      @Mdxceed2 2 года назад

      @@nativenugget I'm playing for 10 years...

    • @benhaney9629
      @benhaney9629 2 года назад

      Aww... People thinking 8 or 10 years is a long time to be playing CS... lol. I played the beta of 1.0... In 1999.

    • @Mdxceed2
      @Mdxceed2 2 года назад

      @@benhaney9629 You are newbie and we are talking about Cs:Go...

  • @VADemon
    @VADemon 2 года назад +7

    8:00 dropping gun into next round: I managed it once, but it was different:
    1) played as a bot
    2) press Drop on last tick
    3) bot dropped the gun at spawn, when everyone respawned

    • @vooCSGO
      @vooCSGO  2 года назад +1

      thats actually super cool thanks for sharing!

  • @L33T_Taco
    @L33T_Taco 2 года назад +1

    3:47 I was told 1.6 monitor appears at round 7 or 14
    ALSO idk where people keep saying Qing during reload shortens reload speed. its meant to CUT THE RELOAD AUDIO SHORT like the animation of pulling the bolt back for must guns so instead of 3 sound queues (dropping mag, slapping mag in and pulling bolt back) for a realoads its only 2 (dropping mag and slapping mag in)

  • @sourcelocation
    @sourcelocation 2 года назад +15

    9:33 It’s the other way around, A has a higher pitch than B :)

    • @mabciapayne16
      @mabciapayne16 2 года назад +1

      I hear the opposite o.O Plus A plays two sounds simultaneously I believe.

    • @vooCSGO
      @vooCSGO  2 года назад +5

      you're right. somehow i got the audio lines backwards in the timeline cuz the bombsite is labeled correctly lol

    • @TheKonu
      @TheKonu 2 года назад

      I was just about to comment this, A site plays the C note, while B site plays the A note. Its confusing, but also very useful in maps like Nuke xD

  • @neekopat
    @neekopat 2 года назад +33

    6:28 there's a youtube video by Kerluck that explains why that's the case. He explains it way better but the jist of it is that 128 tick updates twice as much as 64 tick and fall damage is determined by z-axis velocity. When falling on the sandbags in vertigo for example, the player will be much closer to the sandbag on 128 tick before they land compared to 64, and due to their velocity, they will take damage.

    • @Kerluck
      @Kerluck 2 года назад +19

      I have taught you well.

    • @miche4137
      @miche4137 2 года назад +5

      @@Kerluck Lmao

  • @Beeblebr0x
    @Beeblebr0x 2 года назад +45

    6:12 it's probably because the fall distance is measured by the time you travel to the ground(in ticks) and then it's rounded up to HP. As you could intuitively guess different number of ticks makes different results.

    • @cpthrki5852
      @cpthrki5852 2 года назад

      It would be an extremely amateur error not to use delta time for this, plus if this were the case, the damage would be doubled.

    • @Beeblebr0x
      @Beeblebr0x 2 года назад +8

      @@cpthrki5852 No, it wouldn't have to be. Imagine 64 ticks meaning one second passed and same 128 tick one second has passed. Whereas it wouldn't be so simple 1 second = 1hp but for example 20. Then if you have more ticks you can more precisely measure the fall damage. And yes it would be dumb.

    • @cpthrki5852
      @cpthrki5852 2 года назад +10

      @@Beeblebr0x Ah I see what you mean, it probably captures slightly more distance than 64 tick in some cases because it's more accurate. That could very well be the reason.

    • @thomascrawley99
      @thomascrawley99 2 года назад +8

      @@cpthrki5852 Yep, it has double the data to make its calculations with, so naturally it makes sense that some would round up and some would round down, resulting in slightly different values between engines even with identical settings.

    • @grqfes
      @grqfes 2 года назад

      @@Beeblebr0x that makes a lot of sense

  • @Yveldi
    @Yveldi 2 года назад +44

    7:42 About the dropping part in "Gun Into The Next Round"... If you drop your gun VERY early at the start of a round, which I used to think was the very first tick of a round, you will drop your gun right behind yourself instead of throwing it in front of you like a normal person. Could that be related in some way?

    • @niismo.
      @niismo. 2 года назад +8

      Probably a ping related thing with the server not updating the way you are facing in time for the first tick. That's my guess

    • @MrRobotrax
      @MrRobotrax 2 года назад

      @BITCH NIGGA I guess what happened is that because of latency the command only arrived at the server after the round ended, but because it was sent when you still had control of the bot, the game applied it to the bot instead of you.

  • @doinky4345
    @doinky4345 2 года назад +1

    “pros dont fake” is the line i use when the bottom fragger has to clutch and his only hope is defusing the bomb kekw

  • @mightymobthesecondchannel5017
    @mightymobthesecondchannel5017 Год назад +1

    9:05 moments before disaster

  • @veryboringname6617
    @veryboringname6617 2 года назад +6

    2:08 thats a dog?! This whole time I thought it was like a motorcycle in the distance

    • @niismo.
      @niismo. 2 года назад +6

      Bruh how

    • @ObieCS2
      @ObieCS2 2 года назад

      You need better headphones, my friend

  • @antanis
    @antanis 2 года назад +15

    for tick rate changing fall damage i suspect it has to do with how they calculate falling speed. more samples/ calculations would slightly increase you falling speed up to a limit, and id bet that 64 and 128 are far enough below the limit that going up increases damage taken for some specific fall distances and speeds.

  • @TheMaskedPlayerr
    @TheMaskedPlayerr 2 года назад +4

    The bhop through molotov actually does help. If you bhop right of course. It's actually my favorite thing to do on dust II catwalk as CT. Throw a molo at the bottom of stairs and if you bhop just right you get the jump on the person across from the fire

  • @ozoselmer
    @ozoselmer 2 года назад +3

    5:48 "Doors that can not break with nades like squaky on Nuke"
    Showing a clip of squaky on Cache that cannot break but squaky on Nuke can

  • @Shredder_cs
    @Shredder_cs 2 года назад +1

    I was just thinking that voo has not uploaded in a while and BAM!
    Thank You VOO

  • @SatoshiAR
    @SatoshiAR 2 года назад +2

    Another myth that still comes up time to time somehow:
    Looking towards the explosion when the bomb goes off doesn't reduce damage. That used to be the case many years ago, but it has since been fixed.

  • @__Who-am-i__
    @__Who-am-i__ 2 года назад +1

    4:50
    Another fun fact: you don't even need to press "s", just let go of "w"

  • @fletcherfrets3497
    @fletcherfrets3497 2 года назад +4

    The bomb sounds being different for each site blew my mind.

  • @MrUbister
    @MrUbister 3 месяца назад

    Switching weapons to skip the reload animation thinking it'll reload faster has the same energy as not loading at your screen to miss the progress bar loading thinking it'll load faster

  • @NghT-dh7wx
    @NghT-dh7wx 2 года назад +1

    Here is one for u man
    U Can get a knife headshot if u go into arms race and get a collap kill with the last gun before the Golden knife

  • @Arora0.o
    @Arora0.o 2 года назад +3

    7:50 does anyone know if this works when u switch sides

  • @queres8318
    @queres8318 2 года назад

    The smoke trick on 5:30 was shown by monesy, either way very good job showing this trick. Nice video man.

  • @ahmadnaim6737
    @ahmadnaim6737 2 года назад +1

    It's truly astounding how easy the internet makes learning these days. Thanks for the tutorial, my guy.

  • @adams3903
    @adams3903 2 года назад +14

    so in the high ping vs low ping, what would it look like for someone who gets 5-20 ping instead of the "low" 60 tested in the video? Would holding angles be even stronger? I play on swedish server when almost everyone has ping extreamly low.

    • @oleksandrmarkovichenko5774
      @oleksandrmarkovichenko5774 2 года назад +2

      the peeker's advantage is always a thing in fps games. No matter how low your ping is, there is always a delay from the server side
      upd: so it depends on the game optimization. You almost don't feel it in cs; however, in something like eft, it's just stupidly advantage

    • @Sam-es2gf
      @Sam-es2gf 2 года назад +1

      Not if your ping is the same. However, you're not going to get punished as severely as every other non-swede doing the same thing. I love having 60-80 ms when every fucking smurfing 5 stack Markus, Lars and Nikolai has 5 ping.

    • @grqfes
      @grqfes 2 года назад

      man i play eu and every opponent has under 20 ping every match someone on the enemy team has 5 ping and i get 40 - 1000 because sometimes mid game my internet spikes

    • @vooCSGO
      @vooCSGO  2 года назад +12

      take this with a grain of salt cuz i just play the game and have seen videos on the topic, so my technical understanding won't be perfect:
      my understanding is that peeker's advantage isn't that much of a thing (ping wise), since while the high ping peeker may see you sooner, it also takes longer for his bullet to reach the server. what you actually have is more like unpeeker's unadvantage (angle holder disadvantage), where the peeker's advantage you see is mostly determined by how high the ping of the person holding the angle is. 5 = barely any, 200 = a ton.
      obviously there's the general human benefits of peeking out on someone (crosshair placement, your head could be in different angles, etc) but having high ping shouldn't generally make your peeker's advantage too much better. (though, ping definitely does play *some* factor)
      that being said, i couldn't find a way to test out it potentially being harder to deal with someone swinging on you with high ping, which wasn't addressed in the video about peeker's advantage i'm referencing.
      tldr; the lower your ping, the less of a disadvantage you have while holding angles, but you don't lose much of your advantage while peeking into people because it's the ANGLE HOLDER's ping that matters... so far as i understand.

    • @SatoshiAR
      @SatoshiAR 2 года назад

      @@vooCSGO this seems close to what I experience on a daily basis, as someone who lives literally 20-30 minutes away from one of Valve's east coast data centers.

  • @edyslavico3761
    @edyslavico3761 2 года назад +1

    fake reloading actually works though it's not a myth, it's a great way of getting your opponent to over-commit while you are just waiting for him

  • @broken6795
    @broken6795 2 года назад

    This guy with even anhotter banger, New csgo coach! Love your vids man

  • @jankkhvej434
    @jankkhvej434 2 года назад +6

    5:49
    but... you CAN blow up squeaky on nuke

    • @mabciapayne16
      @mabciapayne16 2 года назад +1

      on doors that you can't blow up with a
      5:48
      nade like squeaky on nuke you can do
      5:50
      damage with maids as if the door wasn't
      5:53
      even there
      There's a little structural ambiguity in this sentence

    • @vooCSGO
      @vooCSGO  2 года назад +1

      yeah i was using squeeky as an example of a door that blows up. i can see how the wording is a bit confusing

  • @potatoman2442
    @potatoman2442 Год назад +1

    If i remember correctly quick switching made the reload faster back in the day. But since then valve has patched it.

  • @IsuckSoImXim
    @IsuckSoImXim 2 года назад

    1:57 that chicken thought it was playing fetch

  • @Bestgameplayer10
    @Bestgameplayer10 Год назад

    2:44 they changed this in an update. I forget the specifics but the Molotov and Incendiary grenade did different damage based on armor or not but they changed it to make them equal.

  • @Choophane
    @Choophane 2 года назад +3

    Reload don't makes ur reload faster,but makes ur movement faster to leave ur last position

  • @bonkmaykr
    @bonkmaykr 2 года назад +1

    There is a very infamous clip of someone in a pro match losing a round because they walked through a molotov thinking the armor would protect them. Valve changed the way fire damage works literally *right* before that match.

    • @YOUNGSLIMELIFE
      @YOUNGSLIMELIFE 2 года назад

      No he was dumb and didnt look at his monitor . He was high fiving while running with red hp

    • @bonkmaykr
      @bonkmaykr 2 года назад

      @@YOUNGSLIMELIFE you must be talking about a different clip because I remember very clearly this is not what happened

  • @StocksNShares
    @StocksNShares 2 года назад +1

    bhoping through molly can cause less dmg if you have gathered speed already, plus, jumping when half way through molly if timed right stops the last tick of damage also.

  • @loafofuraniumfreshlybaked569
    @loafofuraniumfreshlybaked569 Год назад

    I tested and busted one of my own today- Myth: The slow from tagging doesn't affect your movement precision penalty... Busted. Speed is speed, recommend you move and shoot while being hit.

  • @m1lky1337
    @m1lky1337 2 года назад +2

    It's a good day when voo uploads

  • @DanburyConnecticut
    @DanburyConnecticut 2 года назад

    ONCE in roughly 5,000 games played on CS:GO matchmaking, I can confirm 100% that I was able to drop my gun into the next round and bring TWO guns into the next round. I should have downloaded the match and recorded it. I hit E right as the round was cutting over and brought the gun with me. This was in roughly 2018.

  • @EminemAgustin
    @EminemAgustin 2 года назад

    2:00 if you push right click or left click when you push all in the same time, your flashbang or granade is released at a different distance

  • @lly_1
    @lly_1 2 года назад +3

    Funnily enough, the nade caused server crash at the end was actually something you could do with just 2 people in competitive back when zeus cost only 200 and wasn't limited to only like five per person. Don't ask me how I know that, we did report it at least 👀

  • @zei229
    @zei229 Год назад

    2:50 t-side molotovs also deal more damage to armor than ct-side molotovs

  • @FuxHD
    @FuxHD 2 года назад +6

    2:44 You tried with molotov? It does more damage against armored enemys than incendiary
    9:29 Actualy A has the higher tone.

    • @vooCSGO
      @vooCSGO  2 года назад +1

      it actually doesn't do more dmg vs armored enemies (tested it in the 1st myths video!), but I didn't test molotov vs unarmored, i'll go check it now

    • @nativenugget
      @nativenugget 2 года назад

      @@vooCSGO does it?

    • @vooCSGO
      @vooCSGO  2 года назад

      @@nativenugget couldn't find that comment to edit it later, no the dmg is all regularized

  • @maxrhule9367
    @maxrhule9367 2 года назад +1

    1:43 that’s always been a thing.. not necessarily a bug, the player model flinched after the first dink. So from some angles in theory the flinch is like a duck out of the way almost lol

  • @Masuteri_
    @Masuteri_ Год назад

    3:37 at the start of every match there is a chance the monitor is on. Every round there is a chance the monitor is off. Once the monitor turns off, it won't turn on again.

  • @novasucksat2games709
    @novasucksat2games709 2 года назад +1

    props to this guy making me know what to do in high ping

  • @practic4l349
    @practic4l349 2 года назад +2

    It's 3:39 here good time to watch this video

  • @ItzRetz
    @ItzRetz 2 года назад

    2:00 I have 3k+ hours in CS and never knew you could double click nades to throw them further.

  • @prime6091
    @prime6091 2 года назад

    9:05 The bhop peek lmaooo

  • @MatthewKingpin
    @MatthewKingpin 2 года назад +9

    You used to take armor damage from molotovs and incendiary grenades in a much earlier version of CS
    They changed it for some reason, maybe because it doesn't entirely make sense when your legs are unarmored

    • @LiveWebcamboy
      @LiveWebcamboy 2 года назад

      I remember it was super bugged and inconsistent. Eventually they gave up trying to fix the bug after a few attempts and now its a feature. If i remember correctly having armor halved the damage taken, but only worked like half the time too.

  • @JarinCOD
    @JarinCOD 2 года назад +6

    That's not a myth. R sound when you press R is enough to convince an enemy to peek.

  • @Andrew-fn9oc
    @Andrew-fn9oc 2 года назад +1

    Another way to drop down without making sound is to crouch as u walk off the edge, and then let go of crouch as you are falling (this only works if the height is low enough for u to crouch jump up it)

  • @gabeznl3591
    @gabeznl3591 2 года назад +1

    1:36 *Team Fortress 2 trickstab flashbacks*

  • @snacc_racc
    @snacc_racc 2 года назад

    5:48 “On door that’s you can’t blow up with a nade like squeaky on Nuke…” Cache*

  • @larryjohnson3087
    @larryjohnson3087 2 года назад

    Pro's don't fake isn't a myth. It's a burn you will be told once and never forget.

  • @kzhn1970
    @kzhn1970 Год назад

    4:10 you can smoke in the ground by first mollying someone then smoking him by hitting him with the smoke

  • @wildwolf405
    @wildwolf405 Год назад

    The last round gun drop is actually brought back in cs2, I had it happen to me 2 days ago

  • @hixtrid
    @hixtrid Год назад

    The nuke vent thing tripped me out

  • @xehP
    @xehP 2 года назад

    I cannot believe I could hear the differences between a smoke and a flash, but not bombsite A and B sounding different, that would have been so helpful.

  • @SK_1337
    @SK_1337 2 года назад

    idk what you did, maybe it's the music, maybe it's the voice, maybe the script.
    but this shit suddenly looks like a high quality video. Congrats. keep it up

  • @somnorila9913
    @somnorila9913 Год назад

    i remember seeing some sort of smoke bug where you have two smoke close mists and you kind of see enemies like some type of ghost, is not too obvious but enough to spam some bullets through it. Or it was a HE exploding behind smoke, i don't remember exactly. Something like that and i suppose just in certain places. The place i remember was on dust2 mid doors and was able to spot t's walking through the smoke.

  • @GenuineRage
    @GenuineRage Год назад

    “It’ll crash your server” yeah it also used to crash all those idle for stattrak/drops servers… trust me

  • @tobiasmills9647
    @tobiasmills9647 2 года назад +1

    I found this weird occurrence when throwing a frag behind a smoke. It causes a silhouette to appear of anyone in the smoke.

  • @allanandersen8972
    @allanandersen8972 2 года назад

    The growling dog behind the door when people walk past - is from earlier versions of counter strike.

  • @patrickmschuman
    @patrickmschuman 2 года назад +1

    A few of the myths are basically old ways of how the game worked. Such as the quick reloaded but got patched.

    • @JxqGames
      @JxqGames Год назад +1

      Similarly, one that he missed is looking at/away from the bomb. It used to do less damage if you looked away from the bomb while exploding, but it doesn't work that way anymore.

  • @agilitas8859
    @agilitas8859 2 года назад +1

    4:50 , EVERYTHING I HAVE KNOWN IS A LIE! 😔

  • @paperboy1790
    @paperboy1790 2 года назад

    i knew next to nothing about csgo. and now i know even less

  • @hoangnguyennguyen6445
    @hoangnguyennguyen6445 2 года назад

    8:34 finally ct can bring the ball home

  • @nulilp4463
    @nulilp4463 Год назад

    The CS 1.1 Easter Egg only has a chance of showing up when you load onto the map and will stay in that condition until the match is over, also if the easter egg is appearing and someone shoots the PC the Menu wont show up for the rest of the game

  • @jaysonjubahib7098
    @jaysonjubahib7098 2 года назад +1

    The opening and closing of the vents flaps is first time for me even after a thousand hours with this shitty addicting game.

  • @loganhays826
    @loganhays826 2 года назад

    i still think starting the reload audio could be used to encourage an enemy to swing right when they heard it start

  • @mrantsycs
    @mrantsycs 2 года назад +1

    9:05 dude was flyin

  • @itskynetic
    @itskynetic Год назад

    I have played this since 2013. And I never knew you could close the vents on nuke

  • @Queuebicks
    @Queuebicks Год назад

    This feels like a pro friend giving me tips and advice

  • @antorekkantorek
    @antorekkantorek 2 года назад

    I'm so confident, yeah, I'm unstoppable today

  • @superchefliumaohsing
    @superchefliumaohsing 2 года назад

    voo is a joy to watch

  • @aimlevel
    @aimlevel 2 года назад

    You'll hear from my lawyers.

  • @HappyBeezerStudios
    @HappyBeezerStudios Год назад

    Fake reload is something that worked in old CS, but not CS:GO, it just stuck around like 400 dpi and 1024x768 resolution.

  • @gerhardjanssen6822
    @gerhardjanssen6822 2 года назад

    1:50 i mean if you get hit in your helmet irl i don't think your head will be perfectly still to give him a second headshot so i believe the head flinch is justifiable

  • @sinzesog7001
    @sinzesog7001 2 года назад +1

    I said 16 seconds. I can die in piece now.

  • @zuzaaa1998
    @zuzaaa1998 2 года назад +1

    I swear fake reloading used to work like 3-4 years ago. I remember that I noticed that it doesn't work like 2 years ago but I am sure it worked beforehand, but patch notes didn't say anything

    • @eemilqq
      @eemilqq 2 года назад

      yea it used to work back in the day, it was so good I really did it all the time :D

  • @martinsd.1684
    @martinsd.1684 2 года назад +1

    5:50 its cache not nuke

  • @vintagejock3951
    @vintagejock3951 2 года назад +3

    I dropped my gun at the last frame on warmup and it was a pistol and then entered the match with no pistol. Only happened once.

  • @ludvigborga266
    @ludvigborga266 2 года назад

    Fake reloading still gets your enemies to push you 9 out of 10 times.

  • @austinfox7604
    @austinfox7604 Год назад

    at 2:38 you didnt even come close to bhoping properly, doing it properly at 300 speed (which is the max you can get in mm) you take around 36~ damage going the full length of the fire with armor.

  • @Maxsvel1337
    @Maxsvel1337 2 года назад

    As a HS enjoyer I hate it when you can’t double sink kill someone. The head should tilt to the exact opposite side you are getting shot from.

  • @xXLancelotXx98
    @xXLancelotXx98 2 года назад

    The smoke under map you did at ct on B was not caused by the food but for some reason there is something weord woth the floor there where smokes can roll down under

  • @Kaorski
    @Kaorski 2 года назад

    Actually when you throw nades with doubleclick, letting go leftclick will make throw shorter overtime towards rightclick distance and letting go rightclick will make throw longer overtime towards leftclick distance. So it's:
    - Left click
    - Right click
    - Double click
    - Gradient between double click and left click
    - Gradient between double click and right click
    Fool around with these (press double click, let go left click, double click again, let go right click, repeat) and you'll see even model of hand will move a little bit forward and backward modifying throw distance. This also works with leftclick and then followed by rightclick or rightclick followed by leftclick.
    Not sure about smoke, but here's some effects of my consistency research (AFAIR valve fixed that, but haven't tried that long time so I may be wrong):
    - It doesn't work on every ground. There are parts of maps it doesn't work
    - Make someone stand in a way to see side of his foot
    - Left click throw in such way it lands right before the foot
    - (my hypothesis) smoke gets between two colliders: foot and ground and is thrown underground (worked with everything except molly)

  • @akia48
    @akia48 2 года назад +1

    2:31 you didn't even perf of course you will take more damage if you travel slower?

  • @MeeTuHaLFWaY1
    @MeeTuHaLFWaY1 2 года назад

    Thanks alot for the last tip, will make sure my team buy enough nades to prevent enemy team from saving this awp that we have dropped from losing the round

  • @grantdowling8550
    @grantdowling8550 2 года назад +1

    fake reloading does work if you know when to switch the guns at the right time depending on how you're trying to feign someone.

  • @icelick6912
    @icelick6912 2 года назад

    useless fact: switching does reset your accuracy, so it used to be faster to quick switch after jumping with a deagle than wait for the accuracy to return

  • @narwall101
    @narwall101 2 года назад +1

    9:05 what was that second peek?!?

  • @justfeeldbyrne2791
    @justfeeldbyrne2791 Год назад

    That bhop one is funny bc I can literally legit hop like 300 speed above the 350 cap, swtg I can reach 650 (ttakes a lot more hops than would be effective in game, I can only make like 450 in a real game effectively)

  • @supakuwa
    @supakuwa 2 года назад

    5:24 WHAT I never knew that with 3000 hours

  • @marcusbergman6116
    @marcusbergman6116 Год назад

    I've literally seen the old CS menu on that computer twice in my like 7000 hours of playing (maybe 2000 of those on inferno because I love that map). It CAN happen, the chance is just really low. You didn't bust anything with this myth, it's actually there, even if you had bad luck or smth... Idk, I don't always rush aps, but I've seen it twice.

  • @StocksNShares
    @StocksNShares 2 года назад

    Not 4 distances on nade throws, its 3, 2 of them had the exact same trajectory. So it is left click, right click, then left click and right after, for the half throw