Fun fact about Nuke in 1,5 (or was it 1,6). If you jump crouched and simultaneously pressed "E" into the door leading to b-site the whole server population would be kicked.
You could also, among other things: - wallbang from every conceivable place to another, OG CS wasn't as much about hiding behind corners as you would get wallbanged the fk out - flash B site by throwing a flashbang between the boxes on upper ramp - flash A site by throwing a flash in the skybox - plant the bomb on A either half inside the hut ledge or the boxes and it wouldn't make the beeping sound at all - boost people from B site to A site through the roof/floor - defuse the bomb on A, from B, through the roof/floor by making a stack of 3 people as shown in this clip ruclips.net/video/rTTGyWVqJtQ/видео.htmlsi=uESmWHMsBaIKQTQa&t=630
Old Vertigo was so special and unique, remember people who only played it and got to global, called "vertiglobals" knew all sorts of tricks on the maps.
Ha I didn’t know that. My friends and I love vertigo, and one calls us “vertiglobals” because we love it and play the map so well. Didn’t know it was an actual term people used
yeah man they should really make some older versions of maps or cut maps like aztec playable in casual/unranked comp once development on cs2 winds down in a few years. could bring a lot of people back into the game and spice up the somewhat monotonous experience we have in cs right now
I feel like this style of video is overdone to death, yet this is still incredibly enjoyable to watch. Also I kind of always wanted a comprehensive version history of vertigo, in the style of what 3kliksphilip used to do way back when, but I never went with this massive undertaking oh and I miss those orange vertigo boxes being blue so bad
Even though I started playing cs in 2020, I have always had a fascination with older maps, and older versions of maps. I can understand why the nostalgia hits hard for some.
Oh yeah. The old Nuke (pre-remake) was my favourite map. It took a long while for me to re-learn it, with the different vent layout. The remake messed up my strats and timing. Also, we spent countless hours on the old Inferno. The dark room in A apartments was the best spot to hold it with a shotgun, hah.
I'm glad you talked about Strike since it was only created because CPL held the rights to the Map. It would be dope if you do a video on the old CPL and CEVO maps and how they were "remade," renamed and added to CSGO. It would be nice to take look back at Mill/Tuscan, Strike/Mirage, Fire, Forge, etc... Basically all the CPL maps and the maps Brute made for CEVO.
totally stealing this. if i make this into a video i’m screenshotting your comment and putting it on screen ! if you want me to censor your username/pfp i can!
@@PenguinCS2 No worries, no need to censor. Russka and concrete2 were also some solid maps. There's a bunch of forgotten comp maps out there tbh. Even comrade_3rd_route was another decent one.
1:42 WOW it’s been so long I completely forgot about this room, I only have very decent memories of it. Cool it be reminded of the little things sometimes. Cool video thanks.
The hole in vertigo between mid and B-site was so fun, in B-site you could stack on top of your teammate and then just hold middle with only your head sticking out.
Great video, made me nostalgic af about some maps and made me remember stuff I didnt even know I got to expirience back in the day, some like I didnt know I liked it this much type of feeling. Thank you for taking your time to do this, cs was the first ever game I played when I was about 3 or 4 and now, at 23 still being able to play a version of it with some of the same core aspects really makes you think about the passage of time. Thank you once again.
It's such a trip down memory lane seeing how the map changes had happened over the years because I've been playing CSGO since 2013 and the updates and the content we've got has been really fun and overwhelming so to speak.
Or just different maps that don't all feel the same. I've got into playing CSS recently, and playing on Aztec was such a breath of fresh air (playing on Dust 1 was fucking abysmal though, I absolutely see why that map was thrown in the trash, it belongs there, good riddance).
8:30 Disagree. I think Valve isn't making changes in the CS2 versions on purpose so that the transition is easier and seeing differences makes sense, while still making necessary changes. Once CS2 is released, I expect changes to be made and many of these maps to still exist and be updated frequently as time goes on.
Removing the window in hut took literally years to get used to, because you had to override almost two decades of game sense around so much extra danger trying to push thru hut.
The back of A on Train was called "back 6" or "back lane" way back in previous counter-strikes. The idea was that were were 6 train tracks running left to right, from top to bottom starting in B, with Oil being lane #1. So the train track which was closest to Ivy was #6, so the space between it and #5 was "back 6". Or back lane for people who don't like numbers.
i prefer old nuke and inferno over the 2016 overhauls. Old nuke is the last map that had the OG source vibe. But ngl those maps in cs2 looks fucking amazing
Layer Cake is in my spotify liked playlist and I had no idea it came from persona 5. Thanks for making that connection for me, even if its not relevant to the video.
Old vertigo had many issues but it had charm. Nothing like convincing the whole CT team to jump off the spawn and try to get the drop on Ts, with only one or two guys actually making it. That and the Ladder drop that was near A site, I loved rushing down there with a Negev or a p90 and getting the Ts in the back as they were almost out of spawn. Good times but I understand why the changes had to be made xD
Nice and entertaining Video. But I, as a old school CS player have to say, that you actually had to mention that the Maps also had to change because the Meta changed. I LOOOOVED old Nuke in css and csgo. How it was so T-sided, made it so frustrating on t-side, but also so you were incredibly happy to have a 5-10 Half. Molotovs werent used back there and sg/aug's werent popular at all. You only relied on your pure aim and coordination of well planned pop flashes, so you could win the AK against AWP duel. And this way the gameplay was, was the way css was played and this way alot of the older players liked it. I havent touched CSGO for about 3 years. It changed. I dont have time anymore for it. I think it changed to the better, so more players have fun with it. But i will never stop missing the old maps. They were awesome
The back part of train between tun 1 and tun 2 we always called office, due to the office between the tunnels. Idk we now call a specific corner on vertigo "corner" because of a new player we got to join, who just kept saying he's on the corner 😂
This unlocked so much nostalgia I didn't even realise I had. I completely forgot about toxic on Nuke, I remember playing it for the first few times having absolutely no idea what was going on and just hiding in toxic to "hold" B lol
Our Nuke-loving stack used to run a certain CT pistol round strat in the early CS:GO nuke(before valve started experimenting with various layouts). 4 players hold A site, 5th goes in Toxic and comes out when/if terrorists make their way to B site. Four-stack would grind Ts if they came to A, and hiding guy on B could buy enough time for rest of the team to rotate B Of course the map was incredibly CT-sided in any case
While I couldn't agree more on the unique feeling you get from discovering a new map, learning everything again and seeing the game evolve overall, my gut feeling is that one of the key aspects making CS what is it and what it's been for so many years is playing those old maps like it's home. Places you've seen change, go in and out of play and fashion, where you forge memories that you sometimes get a small random reminder of, years later even in a new version of the map or the game, when you're at that spot or when you see that thing again. I'm eager to see what Valve and CS mappers deliver, but I'd hate to never really be able to play the current iconic maps again outside of community servers.
This reminds me of a dude I ran into on CSGO years and years ago on Office who told me he has only played Office. It was the only map he liked and he literally knew every single nook and cranny of that map. He called him self an Office-Elite player.
I'd like to see a detailed video on all known maps from version to version including 1.6, CZ and Source aswell as all iterations of CSGO (and possibly CS2). Would be cool to see. Not sure if it's just me but I forgot so many things on maps and it would be interesting to see it again.
3kliksphilip has actually done this for the most popular maps already, it's a few years outdated but still interesting to watch ruclips.net/p/PLfwtcDG7LpxHNQKMY1s-p_QUOdXXTbOM-
I kind of like a little complexity part of the map like the old Inferno banana and apt to give me more options to hold angles, rotate, etc. if I had to be the last two or one guy alive. The new one is harder to win more often because it is a more predictable position.
5:42 theres lots of small changes over mirage that could have been glossed over. there used to be a cut out on b site that let you hold cat walk from the "relative" safety of van. (essentially letting you hold the site as a one man army) the old walk up to b apps, where everyone would jump even though the clipping would let you walk over it no problems. THE BENCH. the one way clipping on triple box that would let you shoot to con without being seen. and the infamous flashbang you could throw from under palace through the tiny gap that would pop without a bounce and would blind ramp
As a really old player coming back to the game, this is so helpful just to help me see wtf has changed. I didn't realize the back ramp in Old Nuke was reworked until the opening of this very video.
alright. The back section on train (3:51) is called "bomb antigo" (which translates to old bombsite) in Brazil, mainly because it was where the bomb was planted back in 1.6. but newer players are calling it "back hall"
The fact alone that these maps got changed so often is pretty cool because it shows how small changes can have such a big impact on competetive gameplay. I just enjoy seeing the meta shift every now and then.
On 3:55, I'm pretty sure that back hallway is called "grey halls" and the individual lanes going to site is lane 1/2 respectively (they're labeled with numbers above them). Lane 2 is also called "old site" while lane 1 is called ivy (I might have those numbers backwards, its been forever since I played train). Most commonly, I think you'll just hear them be called "CT halls" or some variation of that.
3:50 I've heard it been called weird, but most lvl 10/global/g rank games I've played have all called it back old or back old bomb. Since old bomb is near hell, the other side would just be called ivy or back ivy
I personally don’t like how the maps have been over-simplified after so many changes. I love crazy side-rooms, side-corridors, secret tunnels, etc. I understand it is extremely difficult to balance a map with these included but even competitively I love them. I love moving around the map as unpredictably as possible and catching the enemy off guard rather than literally just staring down a hallway and seeing who has the better aim. Fun, crazy, unique map designs that do more than just the 3-hallway design keep the game interesting and they’ve always been my absolute favorite maps to play: Sub-Zero, Austria, Canals, Agency, old Cobblestone, Zoo, Biome. They all have really fun and out-of-the-ordinary spots that force players to really learn the layouts and to stay on their toes rather than camp a long lane, and they reward strategic and smart map movement over gunplay. At least for me, I’m certainly not the greatest at the game. I am pretty decent and can hold my own, but one of the only ways I have always been able to level the playing field when players on the enemy team have been clearly better than me at fast aiming and recoil control was my map movement.
The train area at 4:05 is called “train 1, or train 2” depending which trains he’s at, you could say “back train 1” aswell. That’s what I’ve always called it. Trains are numbered if you’re looking from site.
Never heard of u before this popped up on recommended and caught my eye. Really good video. Subbed, hoping for more stuff like this because you’ve got a knack for it
@@Bunny_Hopping_Legend yup. That’s the one. If you’re a true bunny hopping legend then you should know phoon and his iconic video. I’m the one at the very beginning of the video that says “this kid pushes like a fucking idiot man. Jesus Christ”. Source was the best.
I dont know if you ever realized, but behind T spawn on current cobblestone is an area that goes to B site. At the end of it is a tunnel, blocked by a closed gate. Maybe they will add this to the game, who knows
Wow…wtf. So many memories unlocked that I completely forgot about. I’ve played csgo since its release and this video just made me go down memory lane with how much the game changed.
The legendary vertigo drop to t spawn, literally while ct team jumps to get free kills, either t team moves as fast as they can from t spawn, or they camp waiting for ct team, those were good times
The train position right up the stairs from ct-spawn have been called "back alley" but that could be an old 1.6 call out, and then you had the numbers above each train track when they were all leading the whole way back to the "alley", if you wanted to be more specific
It’s so strange to me watching this because I expect CS:S to CSGO changes forgetting CSGO has been out so long the maps have gone under major changes. Haven’t played in so long, I ended up just learning about the stuff I remembered being removed instead
Nice video ! I would have liked a separate video for all the maps you showed with a bit more in depth showcase what changed over the years. I want moooreee❤
Ive always heard people refer to the “weird” spot on train as “lanes” and then just whatever lane the people are in (1,2 or 3). I usually say “back of lanes” when referring to when someone is at the back wall
Its insane seeing how maps change... As someone who started with CS:GO, it was a really strange feeling to walk around the older versions of CSS and 1.6. On one hand, the maps are very different compared to the current versions, but on the other hand, you recognize basically everything and even understand where certain calls come from.
This legit made me cry. It brought up so many memories from when i first started playing cs go back in 2013. Me and my friends got on and played for hours and hours. I remember me and my friend sitting in those toilets on cobble or camping in the tower near T spawn. We even made our clan GIP (Geeks in pyjamas) I know, very original😂 Thanks for bringing back those memories❤️ Csgo will forever be in my heart❤
on 1.6, we used to call the weird on train as FE (far end). i used to play 1.6 during my college days in 2007-11, and started csgo in 2020 when the lockdown happened. lots changed in the maps, but the feeling still is the same as it was 15 years ago :)
I miss old nuke, I loved doing T vent rush, hanging out in the vent and then popping back up back onto A site from the other vent, and goofing the entire CT team that started rotating to B, while we Plant A
In the modern days you T rush vent and get some juicy knife kills on the rotators if they're noobs. Or get practically free B plant. Or both. I always hated the fact how unbroken vent reduced AWP damage just below one-shot treshold(in case of full health & kevlar-equipped hostiles)
Oh man this brings a lot of nostalgia cuz i have most of my CS hours when all those weird stuff was in the game . In my mind the Dust 2 doors are still wooden haha ! Great video !
3:46 Me and my friends call that Ivy or CT if its being peeked from spawn. Backlane or smth like that I hear also and in german people call it Grundlinie!
that train spot has alot of names, ive heard, ct halls, ct tunnels, a3, back halls, back ivy, back 6 & weird , prob just scratching the surface honestly
T heaven on train is the original heaven on the A site going back to the beta version of OG counter-strike the half-life mod 24 years ago. Pretty iconic part of the map for decades. Train always played awkwardly though and I can't say I'm super sad to see the map gone, even though the overhauled csgo version was done well.
3:45 yea I have never heard that called weird, I've always just called ivy, old bomb, or they're wrapping spawn. I honestly don't think there's a universal call out for the little section in between ivy and old bomb.
Funniest thing about nuke to me is that if you go back all the way to cs beta 4.0 (pretty sure its the first variation of nuke), the map doesnt even have that mirrored b site room. Secret is actually designed very similar to how the current version of secret is where going straight leads to the door to b site and control room and going left leads to a doorway entrance on the opposite side of b site. So at some point they decided that didnt work and added the weird mirrored room to the map lmao
These reflections on aspects of Counterstrike are great. It will be interesting to see how maps in CS2 change what we've known in CSGO. Overpass in CS2 looks great, and I do prefer it...but there's something about Overpass (and other maps) in CSGO that I'll miss. But as you say, the river keeps flowing.
My spark for cs died with old vertigo, map knowledge and movement used to be integral part of every map and the whole game, but now every little quirk and trick have been killed off from the way of "competitivity"
Fun fact about Nuke in 1,5 (or was it 1,6). If you jump crouched and simultaneously pressed "E" into the door leading to b-site the whole server population would be kicked.
defuse from downstairs via boost was awesome
Nuke in CS1.6 was always a mess on its own. Despite being a bad map, it was fun to play in it with all its bugs.
Also fun fact, Nuke was supposed to be an hostage map, and the 3rd room (mirrored B site) was used to put the hostages in here
You could also, among other things:
- wallbang from every conceivable place to another, OG CS wasn't as much about hiding behind corners as you would get wallbanged the fk out
- flash B site by throwing a flashbang between the boxes on upper ramp
- flash A site by throwing a flash in the skybox
- plant the bomb on A either half inside the hut ledge or the boxes and it wouldn't make the beeping sound at all
- boost people from B site to A site through the roof/floor
- defuse the bomb on A, from B, through the roof/floor by making a stack of 3 people as shown in this clip ruclips.net/video/rTTGyWVqJtQ/видео.htmlsi=uESmWHMsBaIKQTQa&t=630
I remember all of those lmao, was so fun@@tacomajoneesi
Old Vertigo was so special and unique, remember people who only played it and got to global, called "vertiglobals" knew all sorts of tricks on the maps.
now with the new competitive ranking based on map by map you can truly be just a vertiglobal and silver in every other map
Free old vert man just bring it back
@@wakelights yo fr, they absolutely ruined it
Ha I didn’t know that. My friends and I love vertigo, and one calls us “vertiglobals” because we love it and play the map so well. Didn’t know it was an actual term people used
omg yes also maps like assault and aztec had so many "globals" too
7:43 That mirrored B site has faked me out on 1.6 Nuke one too many times, I swear...
The river analogy was perfect, also the videos structure was a lot better paced than previous vids, good work
man i miss 2016 cobblestone, coming back to cs and seeing what they did to my boy was heartbreaking
yeah man they should really make some older versions of maps or cut maps like aztec playable in casual/unranked comp once development on cs2 winds down in a few years. could bring a lot of people back into the game and spice up the somewhat monotonous experience we have in cs right now
Thanks @WarOwl
Cs2 is gonna have cobblestone
Thankfully
@@CazDesignStudios I hope it lives up to its mythical name
@@CazDesignStudiosare u sure?
I will not tolerate the old inferno disrespect.
I’m sorry but banana looked like actual shit on old inferno
@@Ecdemaniacyeah new banana is farrrr superior to old banana
old inferno sucks
I feel like this style of video is overdone to death, yet this is still incredibly enjoyable to watch. Also I kind of always wanted a comprehensive version history of vertigo, in the style of what 3kliksphilip used to do way back when, but I never went with this massive undertaking
oh and I miss those orange vertigo boxes being blue so bad
I think 3kliks actually did a video on vertigo and its history a few years ago
It is overdone to death
ur moms overdone to death@@FenizZz
@@alitahir8975 that vid is so old that the vertigo remake was still a wingman-only map
Even though I started playing cs in 2020, I have always had a fascination with older maps, and older versions of maps. I can understand why the nostalgia hits hard for some.
bro all the memories that we have on Militia, Italy and all other dead maps, are so fucking sad to think about..
same here bro , i started playing during the pandemic an i'm absolutely in love with cs's history
u should see all the maps we played in gaming rooms after school in 1.6 version ... it was insane how fun it was .. good times
@@JosukeZthey are not dead maps
Oh yeah. The old Nuke (pre-remake) was my favourite map. It took a long while for me to re-learn it, with the different vent layout. The remake messed up my strats and timing. Also, we spent countless hours on the old Inferno. The dark room in A apartments was the best spot to hold it with a shotgun, hah.
I'm glad you talked about Strike since it was only created because CPL held the rights to the Map. It would be dope if you do a video on the old CPL and CEVO maps and how they were "remade," renamed and added to CSGO. It would be nice to take look back at Mill/Tuscan, Strike/Mirage, Fire, Forge, etc... Basically all the CPL maps and the maps Brute made for CEVO.
totally stealing this. if i make this into a video i’m screenshotting your comment and putting it on screen ! if you want me to censor your username/pfp i can!
@@PenguinCS2 No worries, no need to censor. Russka and concrete2 were also some solid maps. There's a bunch of forgotten comp maps out there tbh. Even comrade_3rd_route was another decent one.
yo throw me in there for fun in the top right corner@@PenguinCS2
@@PenguinCS2there's a rich story behind all of that. You should definitely cover that topic since no one really talks about it.
@@PenguinCS2nah you should pay him a skin or something as it was his idea and your vids are sponsored and has ads on them
This video is absolutely full of nostalgia for me. Especially with the changes in Nuke, I realized they were gone once you explained it. Great video.
1:42 WOW it’s been so long I completely forgot about this room, I only have very decent memories of it. Cool it be reminded of the little things sometimes. Cool video thanks.
I think the "mirrored" b-site was supposed to be a third bombsite back in modded CS/half-life, before 1.0
and that right there could've easily been the death of Nuke
honestly it's kind of amazing that the map has made it this far
Fun fact: the "fake b site" wasn't there when Nuke was first intruduced in Beta 4.0 (along with the bomb defusal gamemode); it was added in Beta 5.0
Other rumors regarding said subject pointed that the map was supposed to held a different mode, probably hostage rescue or escape.
@@garfieldh.8820 So wait, what was in its place? Was it just a regular corridor like in Source?
I will never forgive valve for ruining Cobble it was easily my fav map for the longest until the halloween update
The hole in vertigo between mid and B-site was so fun, in B-site you could stack on top of your teammate and then just hold middle with only your head sticking out.
3:46 As an ex CS1.6 pro we all used to call that spot "Grundlinie" in germany which translates to "Groundline".
The train before it in 1.6 and source in Australia was called 5 train so we used to always call it back of 5.
as a random former css player, I confirm the Grundlinie
Swedish here, the back didn't have a name you just said 4,5 or 6 depending on wich tunnel they were shooting from
Ja man ! Grundlinie :D Ewig nicht mehr gehört
I recall usually it was called "backline" in GO faceit
“Toxic” on nuke completely jarred me. I forgot about it entirely yet at the time it was something that someone would hide in almost every round
Great video, made me nostalgic af about some maps and made me remember stuff I didnt even know I got to expirience back in the day, some like I didnt know I liked it this much type of feeling. Thank you for taking your time to do this, cs was the first ever game I played when I was about 3 or 4 and now, at 23 still being able to play a version of it with some of the same core aspects really makes you think about the passage of time. Thank you once again.
Always excited to get a new video from you! Thanks for all the high quality content :)
Man I still avoid banana to this day because of the pillars, the amount of times I would die because of bumping into them was ridiculous.
It's such a trip down memory lane seeing how the map changes had happened over the years because I've been playing CSGO since 2013 and the updates and the content we've got has been really fun and overwhelming so to speak.
Overwhelming?
I wish more people in the CS community were open to new maps.
Or just different maps that don't all feel the same. I've got into playing CSS recently, and playing on Aztec was such a breath of fresh air (playing on Dust 1 was fucking abysmal though, I absolutely see why that map was thrown in the trash, it belongs there, good riddance).
God I want more different maps in CS2 so bad. Old Cobble, Sub-Zero, Austria, Zoo, Abbey, Canals, Agency, Insertion, Ruby, Train - PLEASE VALVE
@@Steakwolf667i can’t wait for a operation it’s going to be so fucking awesome
Yeah! Just look at Anubis in cs2... easily one of the best maps but it got a pickrate of under 2%!
@@Steakwolf667 Insertion in cs2 would make me very happy!
8:30 Disagree. I think Valve isn't making changes in the CS2 versions on purpose so that the transition is easier and seeing differences makes sense, while still making necessary changes. Once CS2 is released, I expect changes to be made and many of these maps to still exist and be updated frequently as time goes on.
Removing the window in hut took literally years to get used to, because you had to override almost two decades of game sense around so much extra danger trying to push thru hut.
Loving the subtle nod to Persona
The back of A on Train was called "back 6" or "back lane" way back in previous counter-strikes. The idea was that were were 6 train tracks running left to right, from top to bottom starting in B, with Oil being lane #1. So the train track which was closest to Ivy was #6, so the space between it and #5 was "back 6". Or back lane for people who don't like numbers.
Cat on old nuke was great, vents were great, so was toxic. Toxic makes you actually clear the B site.
i prefer old nuke and inferno over the 2016 overhauls. Old nuke is the last map that had the OG source vibe. But ngl those maps in cs2 looks fucking amazing
Layer Cake is in my spotify liked playlist and I had no idea it came from persona 5. Thanks for making that connection for me, even if its not relevant to the video.
Old vertigo had many issues but it had charm. Nothing like convincing the whole CT team to jump off the spawn and try to get the drop on Ts, with only one or two guys actually making it. That and the Ladder drop that was near A site, I loved rushing down there with a Negev or a p90 and getting the Ts in the back as they were almost out of spawn. Good times but I understand why the changes had to be made xD
Damn I still remember the old vertigo vividly. I played the hell outta that map
I still got the old habits of using the window in hut on Nuke, just to realize it isn't there
Nice and entertaining Video. But I, as a old school CS player have to say, that you actually had to mention that the Maps also had to change because the Meta changed. I LOOOOVED old Nuke in css and csgo. How it was so T-sided, made it so frustrating on t-side, but also so you were incredibly happy to have a 5-10 Half. Molotovs werent used back there and sg/aug's werent popular at all. You only relied on your pure aim and coordination of well planned pop flashes, so you could win the AK against AWP duel. And this way the gameplay was, was the way css was played and this way alot of the older players liked it. I havent touched CSGO for about 3 years. It changed. I dont have time anymore for it. I think it changed to the better, so more players have fun with it. But i will never stop missing the old maps. They were awesome
The back part of train between tun 1 and tun 2 we always called office, due to the office between the tunnels. Idk we now call a specific corner on vertigo "corner" because of a new player we got to join, who just kept saying he's on the corner 😂
This unlocked so much nostalgia I didn't even realise I had.
I completely forgot about toxic on Nuke, I remember playing it for the first few times having absolutely no idea what was going on and just hiding in toxic to "hold" B lol
Our Nuke-loving stack used to run a certain CT pistol round strat in the early CS:GO nuke(before valve started experimenting with various layouts).
4 players hold A site, 5th goes in Toxic and comes out when/if terrorists make their way to B site.
Four-stack would grind Ts if they came to A, and hiding guy on B could buy enough time for rest of the team to rotate B
Of course the map was incredibly CT-sided in any case
While I couldn't agree more on the unique feeling you get from discovering a new map, learning everything again and seeing the game evolve overall, my gut feeling is that one of the key aspects making CS what is it and what it's been for so many years is playing those old maps like it's home. Places you've seen change, go in and out of play and fashion, where you forge memories that you sometimes get a small random reminder of, years later even in a new version of the map or the game, when you're at that spot or when you see that thing again.
I'm eager to see what Valve and CS mappers deliver, but I'd hate to never really be able to play the current iconic maps again outside of community servers.
Appreciate the persona 5 background music. I think my mates and me refered to the rear part of train as "baseline" if I remember correctly
This reminds me of a dude I ran into on CSGO years and years ago on Office who told me he has only played Office. It was the only map he liked and he literally knew every single nook and cranny of that map. He called him self an Office-Elite player.
As a CS:GO pleb, all I can think of watching this is PHOOOOON
I'd like to see a detailed video on all known maps from version to version including 1.6, CZ and Source aswell as all iterations of CSGO (and possibly CS2). Would be cool to see. Not sure if it's just me but I forgot so many things on maps and it would be interesting to see it again.
3kliksphilip has actually done this for the most popular maps already, it's a few years outdated but still interesting to watch ruclips.net/p/PLfwtcDG7LpxHNQKMY1s-p_QUOdXXTbOM-
A lot of the good maps from 1.6 never made it past 1.6. Basically only mirage which was a CPL map
3:50 Everyone i've played with and use actual callout for that place has called it Back lane.
I kind of like a little complexity part of the map like the old Inferno banana and apt to give me more options to hold angles, rotate, etc. if I had to be the last two or one guy alive. The new one is harder to win more often because it is a more predictable position.
5:42 theres lots of small changes over mirage that could have been glossed over. there used to be a cut out on b site that let you hold cat walk from the "relative" safety of van. (essentially letting you hold the site as a one man army) the old walk up to b apps, where everyone would jump even though the clipping would let you walk over it no problems. THE BENCH. the one way clipping on triple box that would let you shoot to con without being seen. and the infamous flashbang you could throw from under palace through the tiny gap that would pop without a bounce and would blind ramp
Great writing, water/landscape analogy at the end was brilliant. Man this was nostalgic! Crazy seeing old nuke again, such a funky map
8:01 thats contra. i fkng miss the shit out of contra. cpl_mill and de_russka too.
1.5 inferno had a ladder and a "heaven" position above T ramp... older versions were even weired. It's so fun to look old map versions.
As a really old player coming back to the game, this is so helpful just to help me see wtf has changed. I didn't realize the back ramp in Old Nuke was reworked until the opening of this very video.
alright. The back section on train (3:51) is called "bomb antigo" (which translates to old bombsite) in Brazil, mainly because it was where the bomb was planted back in 1.6.
but newer players are calling it "back hall"
some of these gave me an insane amount of nostalgia lmao, great vid
The fact alone that these maps got changed so often is pretty cool because it shows how small changes can have such a big impact on competetive gameplay. I just enjoy seeing the meta shift every now and then.
what in the world was old nuke... honestly being able to play that in unranked comp would be extremly funny
your videos remind me a lot of 3kilksphilip calming and informative deep dives into CS, love it man
I’ve been making up callouts for years..
”he’s pushing hockey stick”
4:00 i call It "Tools"
Good video my friend keep It going!
On 3:55, I'm pretty sure that back hallway is called "grey halls" and the individual lanes going to site is lane 1/2 respectively (they're labeled with numbers above them). Lane 2 is also called "old site" while lane 1 is called ivy (I might have those numbers backwards, its been forever since I played train).
Most commonly, I think you'll just hear them be called "CT halls" or some variation of that.
The numbers was 4,5 and 6. We just called the ´bombspot "plank"
Big ups for the river metaphor - I think that is spot on and a necessary component to the growth of the CS Community at large.
3:50 I've heard it been called weird, but most lvl 10/global/g rank games I've played have all called it back old or back old bomb. Since old bomb is near hell, the other side would just be called ivy or back ivy
I personally don’t like how the maps have been over-simplified after so many changes. I love crazy side-rooms, side-corridors, secret tunnels, etc. I understand it is extremely difficult to balance a map with these included but even competitively I love them. I love moving around the map as unpredictably as possible and catching the enemy off guard rather than literally just staring down a hallway and seeing who has the better aim. Fun, crazy, unique map designs that do more than just the 3-hallway design keep the game interesting and they’ve always been my absolute favorite maps to play: Sub-Zero, Austria, Canals, Agency, old Cobblestone, Zoo, Biome. They all have really fun and out-of-the-ordinary spots that force players to really learn the layouts and to stay on their toes rather than camp a long lane, and they reward strategic and smart map movement over gunplay.
At least for me, I’m certainly not the greatest at the game. I am pretty decent and can hold my own, but one of the only ways I have always been able to level the playing field when players on the enemy team have been clearly better than me at fast aiming and recoil control was my map movement.
The train area at 4:05 is called “train 1, or train 2” depending which trains he’s at, you could say “back train 1” aswell. That’s what I’ve always called it. Trains are numbered if you’re looking from site.
Never heard of u before this popped up on recommended and caught my eye. Really good video. Subbed, hoping for more stuff like this because you’ve got a knack for it
Oh the memories come back to me watching this. Some maps I actually miss, like Dust 1, Assault, Aztec, Cobble and Canals.
Great fucking video, I don't want to say your underrated but you definitely deserve more recognition!!!
First ever csgo video ever without a 10 minute intro of the home screen
“The cobble that we know now”, more like the cobble we knew. Rest in peace, my favorite map.
The nostalgia of the conclusion hits hard. Contra was one of my favorite maps back in the day.
The map at the end, if your talking about that one then same. I was so sad when I saw that they removed it in cs2
(Also castle, I liked camping with a scar-20 on t side lol)
@@Bunny_Hopping_Legend yup. That’s the one. If you’re a true bunny hopping legend then you should know phoon and his iconic video. I’m the one at the very beginning of the video that says “this kid pushes like a fucking idiot man. Jesus Christ”. Source was the best.
I dont know if you ever realized, but behind T spawn on current cobblestone is an area that goes to B site. At the end of it is a tunnel, blocked by a closed gate. Maybe they will add this to the game, who knows
It was open in a previous version, and t spawn was pushed way back into that area
Are you new to cs?
@@madbruv i started playing a couple months ago so kinda yeah
This video brings back a lot of memories I didn’t even know existed. Thank you sir
Wow…wtf. So many memories unlocked that I completely forgot about. I’ve played csgo since its release and this video just made me go down memory lane with how much the game changed.
Great video, nice to see some of these again after such a long time
4:00 That area of train is called office because of the little office there.
The legendary vertigo drop to t spawn, literally while ct team jumps to get free kills, either t team moves as fast as they can from t spawn, or they camp waiting for ct team, those were good times
You just inspired me to play a new map instead of running dust 2 and overpass over and over again like I have the last 2500 hours
I loved that drop at Vertigo
The train position right up the stairs from ct-spawn have been called "back alley" but that could be an old 1.6 call out, and then you had the numbers above each train track when they were all leading the whole way back to the "alley", if you wanted to be more specific
It’s so strange to me watching this because I expect CS:S to CSGO changes forgetting CSGO has been out so long the maps have gone under major changes.
Haven’t played in so long, I ended up just learning about the stuff I remembered being removed instead
You should've included Tuscan! So many changes since that maps earliest iteration. Great video Penguin!
Love you showing contra, I wish they would remake it and bring it back for CS2. It's my favorite map.
Nice video ! I would have liked a separate video for all the maps you showed with a bit more in depth showcase what changed over the years. I want moooreee❤
If you asked me to draw half of these maps off the top of my head, I'd still draw a version from about 15 iterations ago
Loving the earthbound/mother music in your videos!
Ive always heard people refer to the “weird” spot on train as “lanes” and then just whatever lane the people are in (1,2 or 3). I usually say “back of lanes” when referring to when someone is at the back wall
Its insane seeing how maps change... As someone who started with CS:GO, it was a really strange feeling to walk around the older versions of CSS and 1.6. On one hand, the maps are very different compared to the current versions, but on the other hand, you recognize basically everything and even understand where certain calls come from.
i would love it if you could additionally on a map vote, vote for the year-version of the map. That would be really interesting
This legit made me cry. It brought up so many memories from when i first started playing cs go back in 2013. Me and my friends got on and played for hours and hours. I remember me and my friend sitting in those toilets on cobble or camping in the tower near T spawn. We even made our clan GIP (Geeks in pyjamas) I know, very original😂 Thanks for bringing back those memories❤️ Csgo will forever be in my heart❤
on 1.6, we used to call the weird on train as FE (far end). i used to play 1.6 during my college days in 2007-11, and started csgo in 2020 when the lockdown happened. lots changed in the maps, but the feeling still is the same as it was 15 years ago :)
7:04 the run boosts from that spot
I miss old nuke, I loved doing T vent rush, hanging out in the vent and then popping back up back onto A site from the other vent, and goofing the entire CT team that started rotating to B, while we Plant A
In the modern days you T rush vent and get some juicy knife kills on the rotators if they're noobs.
Or get practically free B plant. Or both.
I always hated the fact how unbroken vent reduced AWP damage just below one-shot treshold(in case of full health & kevlar-equipped hostiles)
Oh man this brings a lot of nostalgia cuz i have most of my CS hours when all those weird stuff was in the game . In my mind the Dust 2 doors are still wooden haha ! Great video !
3:46 Me and my friends call that Ivy or CT if its being peeked from spawn. Backlane or smth like that I hear also and in german people call it Grundlinie!
It's crazy for me watching this because it's been so long since I played CSGO that I didn't know some of these changes happened!
I love the knife glove combo. Also great video
That part on train is called “lane”
I miss the old school CSGO :(
2014-2015 was prime
that train spot has alot of names, ive heard, ct halls, ct tunnels, a3, back halls, back ivy, back 6 & weird , prob just scratching the surface honestly
Watching some of these old versions seriously hurt my head
T heaven on train is the original heaven on the A site going back to the beta version of OG counter-strike the half-life mod 24 years ago. Pretty iconic part of the map for decades. Train always played awkwardly though and I can't say I'm super sad to see the map gone, even though the overhauled csgo version was done well.
valve pls bring back the old a-site of cobblestone
3:45 yea I have never heard that called weird, I've always just called ivy, old bomb, or they're wrapping spawn. I honestly don't think there's a universal call out for the little section in between ivy and old bomb.
Funniest thing about nuke to me is that if you go back all the way to cs beta 4.0 (pretty sure its the first variation of nuke), the map doesnt even have that mirrored b site room. Secret is actually designed very similar to how the current version of secret is where going straight leads to the door to b site and control room and going left leads to a doorway entrance on the opposite side of b site. So at some point they decided that didnt work and added the weird mirrored room to the map lmao
These reflections on aspects of Counterstrike are great. It will be interesting to see how maps in CS2 change what we've known in CSGO. Overpass in CS2 looks great, and I do prefer it...but there's something about Overpass (and other maps) in CSGO that I'll miss. But as you say, the river keeps flowing.
My spark for cs died with old vertigo, map knowledge and movement used to be integral part of every map and the whole game, but now every little quirk and trick have been killed off from the way of "competitivity"