@@alifhafizbinjasni5644 Hahaha, in the end, it's all about detailed mechanics, and muscle memory to rise rank. But maturity is the deciding factor - its self-introspection like in rl.
Interesting. Definitely helpful for core players and more right-click oriented heroes. Probably not so good when you're playing support. I wish it cold be togglable instead of having to hold a button. I tested it in demo and it's seems pretty easy to implement and could be beneficial during lanening. I'll test it in games and see how it goes.
Hi, I would still stand by the point of having it on even for supports, in fact more so because as a support, trading with the opponents is very crucial especially in the laning phase. When skilled players do everything faster than the general player ranging from farming speed, reacting and trading, this option allows even a support to be on par with trading speed because it compensates for reaction time during the trading in lane. Having to hover your mouse over to right click / A + left click would always be slower than comboing the holding down of S button with A + left click during trading. Hope that makes sense.
I think the combination of quick attack turned on + Stop S solves the problem of having to press A. You can just click the creep and hold S until it's about to die. This distributes the workload to both your hands (left and right) as opposed to the left hand taking a toll on doing both A and S simultaneously. Thanks for your content though, love it!
Love your content and other videos but I have to disagree on this one. I'm 7k mmr, slightly lower than you so it's not like I don't know what I am talking about. The inability to last hit in this video is due to the inefficient/wasteful movement of the lower mmr player and also the bad adjustment to turn rate. Changing the settings isn't gonna help them become better. There's also settings like Quick attack and Smart Attack Move that you didn't touch about. Having auto attack on griefs you in certain situation, when smoke break, juking, hitting enemy sentry on cliff when warding when you dont want to, playing tinker etc. Standard gives you 100% control of your hero while auto attack on means you're not in control 100% of the time. You need to hit/hold S so frequently. This is why pros all use Standard attack.
Thanks for the feedback. The advice given here is merely a suggestion that might work for some to rid of their habits temporarily, but as mentioned in the video there are hundreds of other factors that can cause inefficiencies and bad movements. The problem with standard is that if you aren't aware of what your hero is doing all the time, there will be instances where you will be standing around doing nothing and wasting seconds, especially in big fights. This is more of a preference setting, but it does not mean that one is better than the other and vice versa. Everyone has built in habits to the game, and there is always a solution that works for one and not for the other.
Appreciate the alternative input, I'm only 5k, but I wasn't sure if I wanted to make the switch backas a support player. It's been a while, but I remember getting griefed in all kinds of ways in the past by always on. I do know that I need to watch for the rest of the habits in this video, I found it very helpful
These left to right movements might be because people have played LoL before. It's a better practice there to always stay moving because the threat of getting hit by a skill shots is always there because they are relatively low mana cost and low cooldown.
Yes, I am a former LoL player as well and I understand this. But even in league, if that movement that you are doing is movement that puts yourself constantly out of position and achieves nothing, you will end up missing many last hits and losing track of priorities in lane. Many good players play with auto attack on 'Standard', the only difference is that they only move if they have to move, as you said to avoid hits/dodge spells/put themselves in more aggressive positions to trade. But if this is not the purpose, then everything the players does will now become extremely inefficient and the time spent moving and clicking will add up in the long run into minutes of inefficiencies.
This is a dota 1 mechanic where auto attack can't be turned off it's always on so you either have to waddle around or Press S every second. There's a fix to this if you're a dota 1 player with this habit only click forward and back and auto right click helps a lot when dodging spells and shitty pathing.
That's a very interesting thing you've pointed out, and that's actually exactly a problem i've been doing recently. But one thing I haven't heard you addressing is "What do you do instead? What's your proposal"? You're saying that "just moving for the sake of moving" is bad in lane. What's the solution? Standing completely still? Or something else? I don't believe the auto-attack setting was part of the solution, was it? They don't seem very much connected if so. Thank you :)
Hi, the solution is basically to make smaller movements if there isn't any real purpose to move. The further you put yourself away from creeps, the harder time you will have to reach the creep before the enemy does. This also applies to the mouse cursor placement. If you want to move, you should move to avoid the enemies coming after you to hit you or to avoid a spell that they are obviously going to throw based on distance, heroes, strengths vs weaknesses etc. The movement needs to be meaningful in the sense that if you are strong, you will chase and fight them down. If you are weak, you will stand behind creeps further a bit so you don't get chased down or hit for nothing and only moving in when a creep is about to die for you to time your last hit. Else, if there isn't any reason to move, don't move too much and just sit close behind creeps. Hope that explains it.
The auto attack option is just a method to get rid of the habit of clicking for the sake of clicking or else your hero does nothing. Enabling the auto attack will force you to stop your hero from moving into a creep after you have moved/if you are near enough to a creep to hit it. At the same time, it allows your hero to turn to the creep faster than the opponent who needs to hover their mouse over to the creep and still take into consideration turn rate, mouse placement etc. Of course, the auto attacking is not a solution to the problem, its simply an alternative that MIGHT fix the bad habits.
Hmmm... Well skill of farming is conept of knowing your hero, (range, attack speed, dmg etc...) plus things like that "always" can cost someone game for example tinker who trying to tp+blink into woods and he will automaticly attack and show his position it can be deadly, also someone who wanna try unit heroes can messup with it, i guess its personal choice. Ofc i agree to be careful how u should clicking with ur hero and position urself to not be trashed out on lane.
hi balloonnn, got question on my mind, when u active the always attack. is it ur hero automatic choose the lowest hp to attack or uve to right click the lowest hp creep.
Hi, I am trying this and I think it is really good. I have an issue though. If I am holding S while moving, when I get close to a creep or unit, it will automatically start attacking, and I need to release S and press it again to stop the action. Is this how it works for you too? I understood from the video that as long as you are pressing S the heroe won't do anything. Thank you very much in advance
Hey, as long as you do any other action, holding down S will not matter anymore so you need to release S and do it again. Same goes for every action whether that's moving, hitting, using items etc. You need to let go of S and hold it again after every action.
The first one is a habit that's actually good in other games, even other mobas like league. E.g. in LoL, it doesn't take any time to turn your character around, so you can still instantly turn and initiate the last hit whenever needed - but moving unpredictably in between is super important, if you would just stand still, people would harass you out of lane super quickly. Ofc in dota with turn speed being a thing and fewer skill shots and way less skill usage due to mana costs, it's completely different.
If the movement is with intent to dodge skill shots then yes, it would make sense to do so. But if the movement is adding on to putting themselves out of position to get harassed for no real reasons, then that is something else completely.
@@BalloonDota yeah as I said, in dota it's not such a good idea. In league, low cool downs, low mana costs etc means moving a lot and being unpredictable is usually correct, no downside to it in that game though - for Dota I agree, it's often bad. I totally agree with "always attack" though. I didn't even know it's not the default setting. It is in league, and using stop there is usually a death sentence, so that's why I think it might be a habit people developed there and carried over to DotA
Hello, its not about whether you are moving back, forward, sideways or any of that matter. Its about moving with intent. If you are moving, it needs to achieve a purpose such as avoiding getting hit, dodging a spell, placing your hero nearer to the creep to get the last hit, staying far away then moving in to get the last hit to avoid getting harassed etc. You need to understand your movements, not just click for the sake of clicking or move a certain way only.
attack always make it hard when there are like 3/4 melee stacked up and one of them is dying, cause the hero targets the closest target, meanwhile i want to target the low hp creep
Hi, you need to combine multiple methods to last hit, not just use one. The tip provided in this video adds another method on for you to last hit without having to mouse over to the creep to be faster, but if you want to manually select a creep, you still need to manually click on that specific creep.
I have a habit of using a left click on all the last hits/denies. I don't know if it's a good or bad habit, but I am generally not that good in last hitting.
Hey there. Last hitting is also strictly based on catching the timing of your hero's attack projectile, turn speed and attack speed. These tips are mainly basing off efficient mouse movement and placement without unnecessary movements that could cause a player to miss a last hit due to being too far from the creep, getting hit by enemies for too much or having the mouse placed elsewhere.
idk but when i press S to hold my attack (range hero) still attack if i'm in attack range, this interaction is normal? (disable autoattack when stop is hold is CHECK)
Hi, you need to let go of S and press it again while holding without doing anything else. Anytime you do something else, the function will stop working as the action takes priority over the stop function. So you would have to let go of S and hold S again everytime you decide to stop.
@@BalloonDota so i need to spam S? Cause every time I'm on attack range my hero wants to attack even if I'm holding S... also its hard to get used to but i can see the improve in the turn rate (and animation attack) i used to spam Attack and hold but now i can save time just press S and focus on other stuff...
Everytime you move your hero and you are within attack range of something, you need to release S, press S then hold it. The moment you want to do something like hit a creep, move or let it auto attack a creep, then you lift your finger from S and do that action then repeat the sequence again.
I think the problem here also is that people don't consider turn speed for hero, so if you stay to creep with your back, it will take longer for you to hit it because you need to turn first
Yes, that is exactly the issue. It also rids people of the right clicking and moving too much habit. Good on you to notice that and point that out. Every creep taken with a few milliseconds slower than the opponent will result in many missed last hits and also missed trading opportunities.
I've had this mechanic since dota 1 cuz of the auto attack thing and we have to spam S or waddle around. I actually didn't need to fix this habit especially in mid having unpredictable movements as SF while spamming right and straight forward to hero is a huge advantage to me on top of canceling the raze animation.
@@BalloonDota ohh the Draco mid from 2018 or 2019 imu cup? Wont forget the kunkka double rapier in grand finals, toilet break, our tiny got your divines and somehow we threw and lost💀
should show. what movements you should do in the lane to be in range of creeps for deny and last hit while. rather then the random creep circling and bad movement patterns you said was a bad habit.
Hi, you can refer to the part where I was demonstrating auto attack on 'Always'. Basically, if you have nothing to do, just do nothing and sit behind the creeps and hold down the S button while moving in small steps every now and then to avoid getting hit by enemy or posturing for aggression forwards. All the while, having one finger on the S button to hold whenever needed.
I dont agree at all. Its either you wanna last hit or you dont. You wanna stay as near as possible yet you dont wanna get harassed. People are baited for some of the last hits and get punished for it. They can learn to refuse some creeps and thats all. There is no problem with turning around at all, because you need to constantly be at a range of balance between getting harassed and last hitting. The point is not to not turn around "meaninglessly" but to turn around so that your hero is at a suitable range to go in and out.
Dayum!!! I used to do this until i het ganked and hide under trees but my hero attacks the enemy so i change to never. I didnt know the option to hold S. Wtf!
I don't recommended this, your movement is so predictable if you will easily get killed when you are laning especially if you're a carry and you are going up against a tri lane. No wonder its easier to catch players with hooks nowadays.
He’s back!!! I’ve climbed from archon 5 to ancient 3 within 2 months after applying the concepts youve shown in your videos. Thanks Balloooooon
are you serious?
@@gustavobohorquez211 yes.. im divine 1 now
@@JP-ks3khhow about now
@@alifhafizbinjasni5644 still divine 1. I plateau here until balloon gives more advice and tips
@@alifhafizbinjasni5644 Hahaha, in the end, it's all about detailed mechanics, and muscle memory to rise rank. But maturity is the deciding factor - its self-introspection like in rl.
It's really good that you teaching this things, I played dota for 6 years, and I still had this problem
Interesting. Definitely helpful for core players and more right-click oriented heroes. Probably not so good when you're playing support. I wish it cold be togglable instead of having to hold a button. I tested it in demo and it's seems pretty easy to implement and could be beneficial during lanening. I'll test it in games and see how it goes.
Hi, I would still stand by the point of having it on even for supports, in fact more so because as a support, trading with the opponents is very crucial especially in the laning phase. When skilled players do everything faster than the general player ranging from farming speed, reacting and trading, this option allows even a support to be on par with trading speed because it compensates for reaction time during the trading in lane. Having to hover your mouse over to right click / A + left click would always be slower than comboing the holding down of S button with A + left click during trading.
Hope that makes sense.
I think the combination of quick attack turned on + Stop S solves the problem of having to press A. You can just click the creep and hold S until it's about to die. This distributes the workload to both your hands (left and right) as opposed to the left hand taking a toll on doing both A and S simultaneously. Thanks for your content though, love it!
Love your content and other videos but I have to disagree on this one. I'm 7k mmr, slightly lower than you so it's not like I don't know what I am talking about. The inability to last hit in this video is due to the inefficient/wasteful movement of the lower mmr player and also the bad adjustment to turn rate. Changing the settings isn't gonna help them become better. There's also settings like Quick attack and Smart Attack Move that you didn't touch about.
Having auto attack on griefs you in certain situation, when smoke break, juking, hitting enemy sentry on cliff when warding when you dont want to, playing tinker etc.
Standard gives you 100% control of your hero while auto attack on means you're not in control 100% of the time. You need to hit/hold S so frequently. This is why pros all use Standard attack.
Thanks for the feedback. The advice given here is merely a suggestion that might work for some to rid of their habits temporarily, but as mentioned in the video there are hundreds of other factors that can cause inefficiencies and bad movements. The problem with standard is that if you aren't aware of what your hero is doing all the time, there will be instances where you will be standing around doing nothing and wasting seconds, especially in big fights. This is more of a preference setting, but it does not mean that one is better than the other and vice versa. Everyone has built in habits to the game, and there is always a solution that works for one and not for the other.
Appreciate the alternative input, I'm only 5k, but I wasn't sure if I wanted to make the switch backas a support player. It's been a while, but I remember getting griefed in all kinds of ways in the past by always on. I do know that I need to watch for the rest of the habits in this video, I found it very helpful
How did i miss this amazing content? Keep posting, my man, your content is AMAZING
do you have a video about recommended settings in general?
Great video bro excellent just tried it and it makes all the diference looking forward on taking classes with you blessings
1st example was fine there was pudge in the lane and he was trying to not be a standing target.
These left to right movements might be because people have played LoL before. It's a better practice there to always stay moving because the threat of getting hit by a skill shots is always there because they are relatively low mana cost and low cooldown.
Yes, I am a former LoL player as well and I understand this. But even in league, if that movement that you are doing is movement that puts yourself constantly out of position and achieves nothing, you will end up missing many last hits and losing track of priorities in lane. Many good players play with auto attack on 'Standard', the only difference is that they only move if they have to move, as you said to avoid hits/dodge spells/put themselves in more aggressive positions to trade. But if this is not the purpose, then everything the players does will now become extremely inefficient and the time spent moving and clicking will add up in the long run into minutes of inefficiencies.
@@BalloonDota Yep, indeed.
This is a dota 1 mechanic where auto attack can't be turned off it's always on so you either have to waddle around or Press S every second. There's a fix to this if you're a dota 1 player with this habit only click forward and back and auto right click helps a lot when dodging spells and shitty pathing.
That's a very interesting thing you've pointed out, and that's actually exactly a problem i've been doing recently. But one thing I haven't heard you addressing is "What do you do instead? What's your proposal"?
You're saying that "just moving for the sake of moving" is bad in lane. What's the solution? Standing completely still? Or something else? I don't believe the auto-attack setting was part of the solution, was it? They don't seem very much connected if so.
Thank you :)
Hi, the solution is basically to make smaller movements if there isn't any real purpose to move. The further you put yourself away from creeps, the harder time you will have to reach the creep before the enemy does. This also applies to the mouse cursor placement.
If you want to move, you should move to avoid the enemies coming after you to hit you or to avoid a spell that they are obviously going to throw based on distance, heroes, strengths vs weaknesses etc. The movement needs to be meaningful in the sense that if you are strong, you will chase and fight them down. If you are weak, you will stand behind creeps further a bit so you don't get chased down or hit for nothing and only moving in when a creep is about to die for you to time your last hit. Else, if there isn't any reason to move, don't move too much and just sit close behind creeps. Hope that explains it.
The auto attack option is just a method to get rid of the habit of clicking for the sake of clicking or else your hero does nothing. Enabling the auto attack will force you to stop your hero from moving into a creep after you have moved/if you are near enough to a creep to hit it. At the same time, it allows your hero to turn to the creep faster than the opponent who needs to hover their mouse over to the creep and still take into consideration turn rate, mouse placement etc. Of course, the auto attacking is not a solution to the problem, its simply an alternative that MIGHT fix the bad habits.
@@BalloonDota I see. Thank you kindly for explaining that :)
Have a good one!
GL HF!
Also you can always toggle the always mode after laning phase is over
I'm a new player and subscriber! Thanks
Hmmm... Well skill of farming is conept of knowing your hero, (range, attack speed, dmg etc...) plus things like that "always" can cost someone game for example tinker who trying to tp+blink into woods and he will automaticly attack and show his position it can be deadly, also someone who wanna try unit heroes can messup with it, i guess its personal choice. Ofc i agree to be careful how u should clicking with ur hero and position urself to not be trashed out on lane.
hi balloonnn, got question on my mind, when u active the always attack. is it ur hero automatic choose the lowest hp to attack or uve to right click the lowest hp creep.
Hi, the auto attack option will target the closest enemy to your hero
Hi, I am trying this and I think it is really good. I have an issue though. If I am holding S while moving, when I get close to a creep or unit, it will automatically start attacking, and I need to release S and press it again to stop the action. Is this how it works for you too? I understood from the video that as long as you are pressing S the heroe won't do anything. Thank you very much in advance
Hey, as long as you do any other action, holding down S will not matter anymore so you need to release S and do it again. Same goes for every action whether that's moving, hitting, using items etc. You need to let go of S and hold it again after every action.
The first one is a habit that's actually good in other games, even other mobas like league. E.g. in LoL, it doesn't take any time to turn your character around, so you can still instantly turn and initiate the last hit whenever needed - but moving unpredictably in between is super important, if you would just stand still, people would harass you out of lane super quickly.
Ofc in dota with turn speed being a thing and fewer skill shots and way less skill usage due to mana costs, it's completely different.
If the movement is with intent to dodge skill shots then yes, it would make sense to do so. But if the movement is adding on to putting themselves out of position to get harassed for no real reasons, then that is something else completely.
@@BalloonDota yeah as I said, in dota it's not such a good idea.
In league, low cool downs, low mana costs etc means moving a lot and being unpredictable is usually correct, no downside to it in that game though - for Dota I agree, it's often bad.
I totally agree with "always attack" though. I didn't even know it's not the default setting. It is in league, and using stop there is usually a death sentence, so that's why I think it might be a habit people developed there and carried over to DotA
i'm at fault for doing the back and forward, but what should i do instead? Staying out of autoattack range and swoop in for last hits?
Hello, its not about whether you are moving back, forward, sideways or any of that matter. Its about moving with intent. If you are moving, it needs to achieve a purpose such as avoiding getting hit, dodging a spell, placing your hero nearer to the creep to get the last hit, staying far away then moving in to get the last hit to avoid getting harassed etc. You need to understand your movements, not just click for the sake of clicking or move a certain way only.
@@BalloonDota you didn't answer his question though. What should he do instead?
@@imaginebreaker2414move with intent. Which if you’re a farming core usually that means drawing creep aggro away from enemy
I like how you explain things
I'm trying this and I hope this will not mess up my games lol
nice work dude!
attack always make it hard when there are like 3/4 melee stacked up and one of them is dying, cause the hero targets the closest target, meanwhile i want to target the low hp creep
Hi, you need to combine multiple methods to last hit, not just use one. The tip provided in this video adds another method on for you to last hit without having to mouse over to the creep to be faster, but if you want to manually select a creep, you still need to manually click on that specific creep.
I have a habit of using a left click on all the last hits/denies. I don't know if it's a good or bad habit, but I am generally not that good in last hitting.
Hey there. Last hitting is also strictly based on catching the timing of your hero's attack projectile, turn speed and attack speed. These tips are mainly basing off efficient mouse movement and placement without unnecessary movements that could cause a player to miss a last hit due to being too far from the creep, getting hit by enemies for too much or having the mouse placed elsewhere.
idk but when i press S to hold my attack (range hero) still attack if i'm in attack range, this interaction is normal? (disable autoattack when stop is hold is CHECK)
Hi, you need to let go of S and press it again while holding without doing anything else. Anytime you do something else, the function will stop working as the action takes priority over the stop function. So you would have to let go of S and hold S again everytime you decide to stop.
@@BalloonDota so i need to spam S? Cause every time I'm on attack range my hero wants to attack even if I'm holding S...
also its hard to get used to but i can see the improve in the turn rate (and animation attack) i used to spam Attack and hold but now i can save time just press S and focus on other stuff...
Everytime you move your hero and you are within attack range of something, you need to release S, press S then hold it. The moment you want to do something like hit a creep, move or let it auto attack a creep, then you lift your finger from S and do that action then repeat the sequence again.
great video
I think at least half of those movements still look like aggros but they didn't know about the internal cooldown so they didn't succeed
Which is the stop button? Hold ?
The stop button is cancel current action.
@@BalloonDota ty, its not h for hold.... i think i have 2 try it 😉
great content! Hopefully soon there will be a midlane video? :)
Hi, I will make one in the next few weeks to come. Stay tuned!
Beautiful!
Nice guide
I think the problem here also is that people don't consider turn speed for hero, so if you stay to creep with your back, it will take longer for you to hit it because you need to turn first
Yes, that is exactly the issue. It also rids people of the right clicking and moving too much habit. Good on you to notice that and point that out. Every creep taken with a few milliseconds slower than the opponent will result in many missed last hits and also missed trading opportunities.
@@BalloonDota yes, but I personally rarely have this problem since I only play supports, lol
I've had this mechanic since dota 1 cuz of the auto attack thing and we have to spam S or waddle around. I actually didn't need to fix this habit especially in mid having unpredictable movements as SF while spamming right and straight forward to hero is a huge advantage to me on top of canceling the raze animation.
Is that a Draco shirt? U from IMU?
Yes sir
@@BalloonDota ohh the Draco mid from 2018 or 2019 imu cup? Wont forget the kunkka double rapier in grand finals, toilet break, our tiny got your divines and somehow we threw and lost💀
Ye bro lmao good times
should show. what movements you should do in the lane to be in range of creeps for deny and last hit while. rather then the random creep circling and bad movement patterns you said was a bad habit.
Hi, you can refer to the part where I was demonstrating auto attack on 'Always'. Basically, if you have nothing to do, just do nothing and sit behind the creeps and hold down the S button while moving in small steps every now and then to avoid getting hit by enemy or posturing for aggression forwards. All the while, having one finger on the S button to hold whenever needed.
I dont agree at all. Its either you wanna last hit or you dont. You wanna stay as near as possible yet you dont wanna get harassed. People are baited for some of the last hits and get punished for it. They can learn to refuse some creeps and thats all. There is no problem with turning around at all, because you need to constantly be at a range of balance between getting harassed and last hitting. The point is not to not turn around "meaninglessly" but to turn around so that your hero is at a suitable range to go in and out.
Dayum!!! I used to do this until i het ganked and hide under trees but my hero attacks the enemy so i change to never. I didnt know the option to hold S. Wtf!
Bro where r u frm???
Hello, I'm from Malaysia
Nice
Its called pudge paranoia
I don't recommended this, your movement is so predictable if you will easily get killed when you are laning especially if you're a carry and you are going up against a tri lane. No wonder its easier to catch players with hooks nowadays.
🤯🤯🤯
hello
go try this trick againts viper or huskar who is contantly harras u
hey' pilon bousse imper to fes do ggt
BS