@@unr34L- Ayy, thanks for supporting the channel unr34L! Don’t think I don’t see you dude, you comment on like all of my vids and I really appreciate it!
@@cryingman7679 Of course, I give credit where it’s due & you are clearly doing this out of enjoyment. You explain things in a simple & straight to the point way which is excellent for these guides, you seem to do it in very few takes as well which is surprising, most people just ramble or edit it to shit. You are unique in a genre of creators that can all be easily categorized, be proud.
So, on hit the second hit of flamethrower will always come out. That means in order to cancel it, you need to use a Kameo that will teleport you which effectively cancels the animation (basically motaro or kung lao). If your opponent blocks it, then you have the option to enhance it and have the second hit come out. Hope this answers your question!
I'm sorry, but I don't think you can say "You're *guaranteed* to be able to get a Sidewinder off after 112" when Sub-Zero's armored wakeup (and probably alot of other armored wakeups) will hit you and cancel the rocket. Sidewinder, enhanced or not, is not a good followup to a successful 112.
She plays phenomenally fun!
Thanks for this CM! Appreciate the in depth breakdown.
Excellent guides, thanks again for the superb content.
@@unr34L- Ayy, thanks for supporting the channel unr34L! Don’t think I don’t see you dude, you comment on like all of my vids and I really appreciate it!
@@cryingman7679 Of course, I give credit where it’s due & you are clearly doing this out of enjoyment.
You explain things in a simple & straight to the point way which is excellent for these guides, you seem to do it in very few takes as well which is surprising, most people just ramble or edit it to shit.
You are unique in a genre of creators that can all be easily categorized, be proud.
Amazing vid… 🙏🏾🙏🏾
Thanks man
57:14 How do you cancel Sektor's flamethrower in Mortal Kombat 1 Khaos Reigns?
So, on hit the second hit of flamethrower will always come out. That means in order to cancel it, you need to use a Kameo that will teleport you which effectively cancels the animation (basically motaro or kung lao). If your opponent blocks it, then you have the option to enhance it and have the second hit come out. Hope this answers your question!
I'm sorry, but I don't think you can say "You're *guaranteed* to be able to get a Sidewinder off after 112" when Sub-Zero's armored wakeup (and probably alot of other armored wakeups) will hit you and cancel the rocket. Sidewinder, enhanced or not, is not a good followup to a successful 112.
Am i slow or is it hard to get the jump 212 off of db4? I get the first hit and second one misses or goes through the body LOL
So annoying. She has lots of dumb shit like that like her sidewinder just vanishes into thin air if you're hit.
Can you please do one for Noob with Serena/sun please please