_Mission:_ Devil's Playground, the mission where cliffwalking/jumping is introduced, and then ignored for the rest of the game. _Units:_ Raptorling, Hunter Baneling, Wrathwalker, and the Reaper. Let them finally put their skills to use, and also take the Wrathwalker away from Grant.
Id say do the opposit. Give him only slow landlocked units (Reavers, swarmhosts, tanks and nonjumpy banelings?) And then laugh when he struggels to get anywhere without loosing half the army to lava every time? ;)
This was my thinking too. Can the Wrathwalker hit air, I never got legacy and forget. But still. It’s the cliffwalking mission. lets get all the cliffwalkers, some of which are legitimately good, out of the pool. Let Grant have fun even though it means giving him an easy mission. Even if it means we might not get to give him the slow boys on trains
Grant on the mindhawk gauntlet - extremely well micro'd efficicient plays. Three part nobuild mission played at once in 10 minutes. Grant on community elimination - barely manages to escort the van with it being fully cloaked.
Monlyth, Smash and Grab. Composition: Ultralisk, Aberration, Infestor, and Viper. Two Zerg factions race for the artifact. Your composition is set to stay true to the mission name: "Smash" (ultralisks and aberrations), and "Grab"(infestors and vipers). I won't want you to go to Char earlier because that means fewer missions which means fewer opportunities to eliminate units.
I would upvote this, but I think we shouldn't go to Smash and Grab. Another comment below pointed out that if we do, Grant gets to do Trains with units of his choice. If we go to Devil's Playground, Grant has to pick between Trains and Welcome to the Jungle, and we get to give him bad units for the other one.
I think it would be cool to cut down on the total number of revive charges but then grant you a new revive charge if you complete all the bonus objectives in a mission
Everyone, I wouldn't go to Smash and Grab at all now. If we do, Grant picks for Trains, we pick for Devil's Playground, Grant picks for Jungle. We pick Devil's Playground now, Trains and Jungle pop up together and Grant can only pick composition for one of those.
Map: Smash and Grab Unit: Havoc, Wrathwalker, Blood Hunter, Ascendant why: because we need to "Show these fake Tal'Darim posers who the real Tal'Darim are" (changed it by discussion in discord)
Redstone: Devil's Playground Units: Battlecruiser, Carrier, Tempest, Void Ray Woops: All air. Guess you'll have to use SCV's to pick up the map pick ups! At least you won't have to worry about the lava rising up and killing your army!
that would be fun to see but the free units on the map would all spawn as free capital ships. All he would need to do is get the group to the side of main base can use that to rescue all the others.
@@alexholme7572 I think he said that the total cost will be kept about the same for the free spawns. Which means each 4-reaper group(including the starting one) would turn into a void ray(200/200 to 250/150). The real question is, what happens with the 3 reaper group? That's not enough for one? Or, by extension, what happens if we go BC, carrier, tempest and mothership where even the 4-reaper group is not enough for any of the unit? Does each spawn the cheapest of whatever is chosen if it's not enough for any. Does nothing spawn? Does each spawn location have a chance to spawn one based on the cost? (For example, 3 reaper with a 75% chance of a void ray) I really want to know how the mechanics work exactly.
@@justanoman6497 I *think* the way it was explained it would keep a hidden "wallet" and once there is enough cash in it to spawn a unit it will do so? So f.e. first group is not enough to spawn anything, so it doesn't. Second group adds to the wallet and now it has enough resources to spawn a unit. Something like that. But that's just me interpreting what was said. I don't claim that's actually how it works and I'd like a proper explanation as well.
@@alexholme7572 But the numbers are reduced based on what you get. So at most, he's getting 1 carrier or battlecruiser. It's still going to be funny and also, blowing out his capitol ships will make the battlecruiser mission much harder.
Mission: The Devil's Playground Units: Carriers, Reavers, and Cattlebrusier Reason: We are gonna need the biggest and smashy-est units for Char. Wait, what do you mean this isn't Char?
Grant also seriously undervalues carrion hosts, considering he calls swarm host DPS bad in one sentence and says to always always choose creeper in the next. 50% damage boost turns them into MP-damage swarm hosts with campaign level respawn time
Mission: Devil's Playground Units: Raptorling, Hunter Baneling, and Energizer Why: Because those zerg units almost never get to put their jumping to good use, and because lava and zerg go so well together, and because putting energizers with those units could be SUPER fun, and it'd be funny if energizers are your only anti-air but not impossible on this mission (Also everybody keep in mind if we delay smash and grab as long as possible, it'll severely limit Grant's mission choices throughout the campaign XD)
Mission: Devils Playground Units: Siege tank, Battlecruiser, Viking, Brood Lord, Composition: "Okay Jimmy, we brought all the units you need on Char! ... What do you mean we got the wrong planet? This looks... Oh..."
Smash and Grab We'll need medics, adepts and queens to make the composition smashable ( ͡° ͜ʖ ͡°) Add Vipers to also make it grabbable Thought about adding liberators and banshees, but offensive flyers make this mission trivial Bonus idea for Maw of the Void: Add 3 unusable units (just good enough to clear the first objective, bonus points if it's something useful for All In) and then top it of with some Dark Archons No way we are granting Grant an actual composition to beat this mission, but well he can build his own using protoss forces
Mission: The Devil's Playground Units: Viper - Because abduct and Lava. Grant, we wanna see the enemy burning Raptor Lings - Cliffjumping ftw. Medic - We don't wanna lose oure lovly Rapror Lings, do we? Hercules - Droping Ling/Medic in enemy bases sounds real Fun
Devil's playground units: Goliath, Viking, Vile Roach, Carrier reason: the devil (Amon) send ALOT of his air zerg here, we thought you needed some help there
I rarely am up for when these get posted, just wanted to say thank you Grant for all the time and effort you out into these videos and this community. Ive been watching the archive for years through some of my best and worst times. Thanks for always making me laugh or grin when I need it. Be safe!
Proposal for Smash and Grab (borrowed from my comment yesterday, with updates): Composition: Right There in the Name Torrasque (for Smashing) Vipers (for Grabbing) Centurions (more Smashing, this time in an economically-feasible way) Ascendants (They mostly just grab your own units to eat them, but it's the only other "grab"-like ability besides Arbiter recall, and you used that!)
"Don't Touch the Floor, the Floor is Lava": Mission: The Devil's Playground Units: 1) Battlecruiser 2) Carrier 3) Mutalisk (Viper) 4) Phoenix None of them touch the ground, so they render the lava a non-issue. However, none of them are capable of touching the ground, so they can't do any pickups. Plus the Phoenix is super helpful since it helps other units get off the ground to not touch lava. Nyuk Nyuk Nyuk...
Next mission: Devil's Playground Units: Carrier Nothing else really. And only because in episode 1 Grant said: "You don't want me building Carriers on Devil's Playground."
i had this very thought when he said carriers on devils playground, i will allow him to use medics, medivacs and hercules if he wants extra units... just cause they have zero offense
All units should be bunkerable and if the unit has abilities, it should let you activate them at the bunker and/or be able to set the abilities to autocast.
The Floor is Lava - Devil’s Playground 1) Mutalisk/Viper 2) Battlecruiser 3) Carrier 4) Phoenix Smash and Grab Stone vs Metal Colossus - 1v1 the Stone Zealotz Wrathwalker Science Vessel Siege Tank
1: Smash and Grab 1: Carrier, Battlecruiser, Tempest 1: why would you ever want to stand on the ground? Just fly around the defence line or warp through it.
@@kirbs0001 Vikings mean Grant could also "cheese" it by not going through the enemy base. Which I think is kinda fun. Plus, it's still 1 less air unit in the pool to give him the option.
Devil's Playground Raptorling, Hunter Baneling, and science vessel Should make for an interesting challenge on a low resource mission while still being a viable challenge.
I feel like the way the outbreak mission was done with the purifier colossus, is the lore accurate way the Protoss would have cleared out the world if Jim didn’t step in to help. One them being “purifiers” is funny, but just massive colossus that almost seeming designed to deal with the infestation. Putting in there 9 to 5 where they huddle at night then break out in groups of 2-3 to casually clear things out. The broodlings don’t matter to them cause the shields will just regen by the next time they destroy the next building. The you have the fire which is extremely effective at destroying everything. Is just too perfect.
Guys, its time for the apology combo : medics+ queens. usually he kills both of them mercilessly without any thought, but maybe ladies night can succeed for once without all of the medics misteriously dying. Edit: deleted the line about outbreak cause i didnt see it was in the vid already
I've actually done Outbreak as the last possible mission before Char (and the rest of the colonist questline), specifically because I wanted to build Battlecruisers on this mission. Turns out that BCs on Outbreak are hilariously effective at killing the infested. Extremely expensive but very good. Also, having Siege Tanks for defense makes the mission a breeze.
Engine of Destruction: Swarmling Medic Whatever Zealot Variant is left. The Odin has immaculate Anti Air so we need to help Tychus on the Ground. Surely nothing could go wrong with such a Composition ;)
Mission: The Devil's Playground Theme: floor is lava - your units cannot touch or attack ground in direct way Units: Carriers, Hercules, Ravens, Corsairs
Reapers, Phoenix, and Wraith. I think it would be fun to have a composition where the units are fast, but ground can only hit ground, and the air unit that hits both isn’t great. I think it’ll require a lot of skill but still be usable!
Honestly, I enjoyed the Colossi on that mission. I really love the lore side of them and it's cool to see them on a mission that's like their primary design use case!
The idea of rushing to Char is really good for grant, as he will have more good units available rather than spend them on other missions. Corruptors on a building clearing mission? That's going to be a uThermal pro move to pull it ngl.
There are 2 big reasons why rushing to char would make grant’s life hell 1: less research. If he doesn’t have hive mind emulator, that’s huge for us, since you know he will pull out all the stops there if he can. 2: We force him to gates of hell and decide his comp. Then grant picks the next mission (lets say belly of the beast). Then we pick his comp on the next mission which is… the mission we want to kill him on. Doesn’t matter what units he has left if WE’RE the ones deciding the composition on all in
Devil’s Playground: What’s required is a replacement for the reaper to deal with the hills and valleys and a way to defend yourself while blitzing. Viking/Muto for offense, Creeper Swarm Host/siege tank for defending and teleporting to the bases that need defense.
Fun fact, depending on how you double cloaked in SC1, you would remain cloaked (also depending on how you lost said cloaking.) It was never too useful in competitive, but having permanently cloaked zerglings running around was always funny.
Mission: The Great Train Robbery: Suicide Squad Edition Units: Scourge, Splitter Bane, and Hunter Bane Who wouldn't want an suicidal army? P.S. I wanted you to do this on Outbreak but you did that already😭
Mission: Devil's Playground (aka the Redstone) Units: Centurion, Sentinel, Medic, Zealot(might need to use revive charge) The great story: Once upon time there was great zealous crusade for those "Yellow Minerals". Who needs cliff walking when you have might of the Khala and vKhala (v stands for virtual) on your side. (Medics are here because they have cross on their shield, so its thematic)
For smash and grab for sure we need the fastest composition, so its vulture( fast and able to defend base while pushing ), medivac ( to transport vultures even faster ), zergling ( let them chew apart enemy ships ), stalker ( blink is pretty fast so its good, and at least some king if anti air )
Some thoughts: - maybe add another rule: "At least 1 mineral dump"? So you aren't stuck without a way to spend minerals - this is the hellion mission. You went protoss hellion. Fitting. 33:34 I just realized, Hanson is giving you a Curfew: "Be back before dark, or the infested will get you."
I'm really surprised he didn't go hydra(lurker) for evacuation. Lurkers would have been perfect for this mission and wouldn't have used up his colossus yet. I think he made a mistake there but he was panicking.
Devil's Playground: Wrathwalker, because I want to see if it's immune to lava by walking above it. Carrier, because you said you don't want to build it here. Science Vessel, because lets do some science on this Jorium Tosh wants. Raven, because making all four gas expensive and air based sounds fun for dodging lava, so have another spellcaster to juggle.
Man what you said about elden ring is so true. Im mainly a city/builder RTS person but I was having a lot of trouble in elden ring looking at guides that made the bosses seem so complicated, then I read a comment that some guy was stuck on beastlord and came in to find his little nephew spamming jump attacks and won first try... So I tried just doing random stuff and had a waaaaay easier time than following some overly complicated math formula-esque strat to win, and also had more fun. Anyways long rant, but I appreciate the voice of reason that the beauty of games is you can play them your way
Grant should consider this comp as chat being merciful. If we wanted, we could have asked him to beat this mission with: Wrath walkers, tempest, vipers, medivac
That tendency to save the best for the worst situation, it's not new or always from peer pressure. Back when I played Final Fantasy on the NES (FF1), I would always save the Death and Flare spells on my Black Mage for last resort. Eventually, I realized that I almost never used them, so I stopped paying attention. I was handicapping myself without realizing it.
Having Arbiters this mission is really good since you can cloak the APC, meaning you only need to small force protecting the Arbiter as it cloaks the APC all the way to the end.
We need to make Grant: - Have to baneling drop (Hercules) to kill objectives (All in air, smash and grab, Supernova, BC mission...) - Have Vipers vs none legendary unit (not sure which versions of Kerrigan are and arent) - Have to have some sort of cursed healing Medevac Medic Melee zerg, or as people call it MMM
one fun Idea is smash and grab with units/characters known for just that thor - in norce mythology thor is often randomly showing up killing a bunch of giants and leaving corsair - this is more looking at the pirate like name and going with that aborition - the idea is that this is hulk "smash" viper - they can grab units and pull them around "kinda"
Map: Devil's Playground Unit: Battlecruiser, Carrier, Brood Lord, Tempest Reasoning: Our objective is to get all the capital on the map. So we mass capital (ships)
Devil's playground: The floor is Lava Pheonix, Corruptor, Science Vessel for their limited ability to interact with the ground. Substitution for wraith is permitted on an as need basis, soldier.
You know what I think would be interesting to add to this, hero units that can be balanced around if they have charges or not. Like say you can bring Urun for free to a mission, but you only ever get one from the merc camp and they cost resources. I'm not sure if this would work out balance wise but it would be interesting to test/think about.
Alternate history where the dominion sent their best operatives to preserve the precious lives of their outer colonies, and the reasonable protoss saw that the infestation could easily be controlled by evacuation and quarantine without incinerating the population
My idea for next time is: "Nobody is born a HERO" Take sentinel, havoc and energizer, add a spoonful of dragoon and mix throughly. That should make the dragoon as strong as humanly possible. And just like that the dragoon might reign supreme..... you could even call him a devil. And every devil needs its playground.
map: devils playground units: siege tank, lurker, impaler, reaver theme: oops cant move reason: redstone has always been this mission based on fast paced reaper movement to pick up minerals, so I wanna reverse that. Additional Challenge: Win by salvaging 80 bunkers for bonus non movable points
Devil’s playground with banelings(your choice which) and medivacs! You’ve gotta collect money fast, so what better way to do that than to bust the bases quickly! Banelings are quite squishy though, so they’ll need healing! As a bonus, the medivacs can bring the banes up cliffs to gather hidden money piles! How generous of them!
I know that the final Haven mission isn't unlocked until a few more episodes, but how funny would it be to force him to save Hanson with a silly comp like "only units that attack ground units" or maybe "oops all spellcasters"
Deliberately ignored comments last video to be surprised. Felt real good about myself that upon hearing the roster, I'm like "Ooooh they'll go straight for the van cause no aggro".. Then heard it was only third on the list of why the selection is genius, and the Hanson hate is real. I love it.
8:37 I know it's a mistalk, bu it is legit. If you overbuild DEPOTS as ZERG, it implies that you infested an SCV, built a CC, and THEN overbuilt depots... you really are a world champion
Mission:The Devil's Playground Units: Dark Archon, Infestor, Havoc, Energiser Reason: This mission has limited resources so you can just use enemy units and buff them with havoc and energiser
Redstone Wrathwalkers, destroyers, ascendants, blood hunters. Because they are all red. Also, i think infested was actually the mission to use purifier collosi on. Because whilst they are insane in legacy of the void facing constant masses of zerg and big groups of zealots, when do you face that in wings? Suprisingly, not that often before char. It's infested, havens fall (where all the air would be an issue) and.... what else? Everything else is primarily groups of heavier units, like seige tanks and immortals, which purifier collosi aren't all the great against. Infinitely better than regular collosi, but far from ideal. Once on char, well, theres 3 macro missions, and 2 of them will likely be viewers choice, so you wouldn't be using them there anyway. And it's only 1 revive charge if you want it for shatter the sky anyway.
Imagine if instead of the crystal to show Jim the doom future, Zeratul gave Jim a colossus? Did GGG just accidentally give himself a new challenge run? Can you beat WoL with only 1 Colossus?
To be fair grant, some of us here in youtube chat might not be trying to sabotage you, and instead are looking for the funny ha-ha compositions. The fact you gotta make tactical decisions *around* our meme-y chicanery is just a garnish on the fun we will have 🤣
Grant, there are some important question I'd like to ask in regards to how the "voting" works and how the mod works. This would affect how we pick things for you. Because a lot of people are suggesting things with assumptions that are questionable or unknown. First, can we pick multiple branches of the same unit at once? Example 1: Carrier, Tempest, Mothership Example 2: Implaer hydra and lurker hydra. Second: Can we pick less than 4 units? You may see one of the top comment is Carrier only due to your comment last video, Not sure if that's possible for us to pick for you (Clearly, you can do it for yourself) And finally, about unit conversion mechanism of this mod. I believe you mentioned in the last video the conversion is based on cost. But what happens if the total cost of a group of unit does not reach the cost of the cheapest unit picked? Say, for example, you did go carrier only for devil's playground. What happens to each group of 3 or 4 reapers? That's not enough for a carrier. Do you: Get a carrier for each group regardless, as that is the lowest you can get. Get nothing, because the group doesn't afford you annything. Have a chance of getting a carrier based on cost (in this case, 3 reaper would be half chance to get one carrier, as it's half the cost) There is a running pool such that each time you have enough total, that's when you get a carrier. In this case, it would be every second group that grants a carrier.
Mission: The Dig Unit composition: Siege tank, swarm host (carrion with anti air), Impaler, and photon cannon or missile turret. Reason: funny static defense units are funny. Also, no breaking the protoss bases for extra fun.
... The fact that people didn't go for the Vanguard to guard the van is severely disappointing...
This Mod, but with the meme Versions would be rad.
Fair... but I'd rather avoid being seen helping the doctor more than I want the pun.
@@Deathbrecht We need the meme swarm first
We totally did in the yt comments though. But I guess there’s some voting going on elsewhere?
As much as this is also about memes, this isn't about the funny but about making grant suffer
_Mission:_ Devil's Playground, the mission where cliffwalking/jumping is introduced, and then ignored for the rest of the game.
_Units:_ Raptorling, Hunter Baneling, Wrathwalker, and the Reaper.
Let them finally put their skills to use, and also take the Wrathwalker away from Grant.
Raptorlings are also a good thing to take from him
nice one
Id say do the opposit.
Give him only slow landlocked units (Reavers, swarmhosts, tanks and nonjumpy banelings?)
And then laugh when he struggels to get anywhere without loosing half the army to lava every time? ;)
@@vyran7044 damn, now I want to see both...
This was my thinking too.
Can the Wrathwalker hit air, I never got legacy and forget.
But still. It’s the cliffwalking mission. lets get all the cliffwalkers, some of which are legitimately good, out of the pool. Let Grant have fun even though it means giving him an easy mission.
Even if it means we might not get to give him the slow boys on trains
Grant on the mindhawk gauntlet - extremely well micro'd efficicient plays. Three part nobuild mission played at once in 10 minutes.
Grant on community elimination - barely manages to escort the van with it being fully cloaked.
Monlyth, Smash and Grab.
Composition: Ultralisk, Aberration, Infestor, and Viper.
Two Zerg factions race for the artifact. Your composition is set to stay true to the mission name: "Smash" (ultralisks and aberrations), and "Grab"(infestors and vipers).
I won't want you to go to Char earlier because that means fewer missions which means fewer opportunities to eliminate units.
Different point of view if we skip exactly one mission we pick his composition for all in
This smash and grab idea is amazing! I wholly support it!
I would upvote this, but I think we shouldn't go to Smash and Grab. Another comment below pointed out that if we do, Grant gets to do Trains with units of his choice. If we go to Devil's Playground, Grant has to pick between Trains and Welcome to the Jungle, and we get to give him bad units for the other one.
I think it would be cool to cut down on the total number of revive charges but then grant you a new revive charge if you complete all the bonus objectives in a mission
Came here to say this
This is an incredible change actually. Really hope the mod-maker sees this.
Everyone, I wouldn't go to Smash and Grab at all now. If we do, Grant picks for Trains, we pick for Devil's Playground, Grant picks for Jungle. We pick Devil's Playground now, Trains and Jungle pop up together and Grant can only pick composition for one of those.
"Dr Hansen, do you remember if transporting your convoys via the Arbiter could have caused any negative side effects?"
Dr Hansen: "I don't recall."
I see what you did there
Thanks I hate it
That genuinely made me chuckle.
Oh, you cheeky brat, you.
... does that actually work? has anyone tested it? that'd be insane.
Map: Smash and Grab
Unit: Havoc, Wrathwalker, Blood Hunter, Ascendant
why: because we need to "Show these fake Tal'Darim posers who the real Tal'Darim are" (changed it by discussion in discord)
we should change havoc for destroyer, the best voidray variant there is
@vojtamartinek1864 but what better way to prove superiority than by force fielding the sentries that block the bridge out of the way
I personally would save this comp for welcome to the jungle to have the terazine fight between taldarims. Otherwise known as a regular day on Slain
@@Alien935 I support this idea
YES!
Redstone: Devil's Playground
Units: Battlecruiser, Carrier, Tempest, Void Ray
Woops: All air. Guess you'll have to use SCV's to pick up the map pick ups! At least you won't have to worry about the lava rising up and killing your army!
that would be fun to see but the free units on the map would all spawn as free capital ships. All he would need to do is get the group to the side of main base can use that to rescue all the others.
@@alexholme7572 I think he said that the total cost will be kept about the same for the free spawns. Which means each 4-reaper group(including the starting one) would turn into a void ray(200/200 to 250/150). The real question is, what happens with the 3 reaper group? That's not enough for one? Or, by extension, what happens if we go BC, carrier, tempest and mothership where even the 4-reaper group is not enough for any of the unit?
Does each spawn the cheapest of whatever is chosen if it's not enough for any. Does nothing spawn? Does each spawn location have a chance to spawn one based on the cost? (For example, 3 reaper with a 75% chance of a void ray)
I really want to know how the mechanics work exactly.
@@justanoman6497 I *think* the way it was explained it would keep a hidden "wallet" and once there is enough cash in it to spawn a unit it will do so? So f.e. first group is not enough to spawn anything, so it doesn't. Second group adds to the wallet and now it has enough resources to spawn a unit. Something like that.
But that's just me interpreting what was said. I don't claim that's actually how it works and I'd like a proper explanation as well.
@@alexholme7572 But the numbers are reduced based on what you get. So at most, he's getting 1 carrier or battlecruiser. It's still going to be funny and also, blowing out his capitol ships will make the battlecruiser mission much harder.
@@ebilgaming what fliers would we guve him for that though? Because he has to have some for that.
Mission: The Devil's Playground
Units: Carriers, Reavers, and Cattlebrusier
Reason: We are gonna need the biggest and smashy-est units for Char. Wait, what do you mean this isn't Char?
Tempest for fourth unit.
Throw in some thors.
It's a mini version of the ultimate weapon against zerg!
Also those expensive units is gonna exhaust his minerals.😂
I'd propose with Reavers and Carriers only. I've heard this planet has lots of minerals.
I think Grant picking the creeper swarm host was an awful choice because it gave the infested creep which let them melee the swarm hosts faster lol
Grant also seriously undervalues carrion hosts, considering he calls swarm host DPS bad in one sentence and says to always always choose creeper in the next. 50% damage boost turns them into MP-damage swarm hosts with campaign level respawn time
GGG: (struggle to pick a unit for outbreak, that would be bad otherwise)
Me (thinking angrily): "Reaper, dammit, the perfect choice would be reaper!"
If we're going to Redstone we don't want to be anywhere near the lava. Bring in the Fleet! Battlecruisers, Wraiths, Carriers and Corsairs.
Yes, and he will not cheese the mission with the pickups if the reapers cannot land.
I just had this exact idea (switch Corsair for science vessel because less use later for Collosal Grant Gamer😂)
Mission: Devil's Playground
Units: Raptorling, Hunter Baneling, and Energizer
Why: Because those zerg units almost never get to put their jumping to good use, and because lava and zerg go so well together, and because putting energizers with those units could be SUPER fun, and it'd be funny if energizers are your only anti-air but not impossible on this mission
(Also everybody keep in mind if we delay smash and grab as long as possible, it'll severely limit Grant's mission choices throughout the campaign XD)
Mission: Devils Playground
Units: Siege tank, Battlecruiser, Viking, Brood Lord,
Composition: "Okay Jimmy, we brought all the units you need on Char! ... What do you mean we got the wrong planet? This looks... Oh..."
Smash and Grab
We'll need medics, adepts and queens to make the composition smashable ( ͡° ͜ʖ ͡°)
Add Vipers to also make it grabbable
Thought about adding liberators and banshees, but offensive flyers make this mission trivial
Bonus idea for Maw of the Void:
Add 3 unusable units (just good enough to clear the first objective, bonus points if it's something useful for All In) and then top it of with some Dark Archons
No way we are granting Grant an actual composition to beat this mission, but well he can build his own using protoss forces
You won't need gas in Devil's Playground anyway, right?
Mission: Devil's Playground
Composition: High Templar, Tempest, Hydralisk (lurker), Void Ray
Swap the lurker for the impaler. The lurker sucks, the impaler is amazing, so gotta get rid of it
Mission: The Devil's Playground
Units:
Viper - Because abduct and Lava. Grant, we wanna see the enemy burning
Raptor Lings - Cliffjumping ftw.
Medic - We don't wanna lose oure lovly Rapror Lings, do we?
Hercules - Droping Ling/Medic in enemy bases sounds real Fun
Devil's playground
units: Goliath, Viking, Vile Roach, Carrier
reason: the devil (Amon) send ALOT of his air zerg here, we thought you needed some help there
I rarely am up for when these get posted, just wanted to say thank you Grant for all the time and effort you out into these videos and this community. Ive been watching the archive for years through some of my best and worst times. Thanks for always making me laugh or grin when I need it. Be safe!
Proposal for Smash and Grab (borrowed from my comment yesterday, with updates):
Composition: Right There in the Name
Torrasque (for Smashing)
Vipers (for Grabbing)
Centurions (more Smashing, this time in an economically-feasible way)
Ascendants (They mostly just grab your own units to eat them, but it's the only other "grab"-like ability besides Arbiter recall, and you used that!)
Instead of accendant u could argue that infestor or dark archon would grap enemies minds
"Why does a nuke need a factory?" Well where else were you planning to build it? 😂
ghost academy training: make a nuke. if ghosts make weapons of mass destruction that makes the psychic abilities better, for sure
I demand (ok, request) that you also justify your compositions! :D
"Don't Touch the Floor, the Floor is Lava":
Mission: The Devil's Playground
Units:
1) Battlecruiser
2) Carrier
3) Mutalisk (Viper)
4) Phoenix
None of them touch the ground, so they render the lava a non-issue.
However, none of them are capable of touching the ground, so they can't do any pickups.
Plus the Phoenix is super helpful since it helps other units get off the ground to not touch lava. Nyuk Nyuk Nyuk...
Next mission: Devil's Playground
Units: Carrier
Nothing else really. And only because in episode 1 Grant said: "You don't want me building Carriers on Devil's Playground."
good thought
I don't think a single unit is legal
If not, make it carrier, BC, tempest and mothership.
@@justanoman6497 Grant literally went single unit on this one. So... it's on the table.
@@calebadam2576It might not be for us... But worth a shot anyway. Worst case we just spend his capital air
i had this very thought when he said carriers on devils playground, i will allow him to use medics, medivacs and hercules if he wants extra units... just cause they have zero offense
All units should be bunkerable and if the unit has abilities, it should let you activate them at the bunker and/or be able to set the abilities to autocast.
Use Carriers to turn bunkers into drone hangars
The Floor is Lava - Devil’s Playground
1) Mutalisk/Viper
2) Battlecruiser
3) Carrier
4) Phoenix
Smash and Grab
Stone vs Metal
Colossus - 1v1 the Stone Zealotz
Wrathwalker
Science Vessel
Siege Tank
1: Smash and Grab
1: Carrier, Battlecruiser, Tempest
1: why would you ever want to stand on the ground? Just fly around the defence line or warp through it.
Add vikings to this b/c you need a ground unit for the objective - Vikings enable fully cheesing w/ Air only.
Grant can just send an SCV to activate the stone zealots.
But denying Grant any air units on the BC mission would make it impossible!
@@kirbs0001Command centers can still be used. It will be possible in theory.
@@kirbs0001 Vikings mean Grant could also "cheese" it by not going through the enemy base. Which I think is kinda fun. Plus, it's still 1 less air unit in the pool to give him the option.
Devil's Playground
Raptorling, Hunter Baneling, and science vessel
Should make for an interesting challenge on a low resource mission while still being a viable challenge.
I feel like the way the outbreak mission was done with the purifier colossus, is the lore accurate way the Protoss would have cleared out the world if Jim didn’t step in to help. One them being “purifiers” is funny, but just massive colossus that almost seeming designed to deal with the infestation. Putting in there 9 to 5 where they huddle at night then break out in groups of 2-3 to casually clear things out. The broodlings don’t matter to them cause the shields will just regen by the next time they destroy the next building. The you have the fire which is extremely effective at destroying everything. Is just too perfect.
Grant, “this is a dream, you gotta wake up” nooope quite the opposite grant it is 2am and I should be sleeping but you dropped an upload so here I am.
Guys, its time for the apology combo : medics+ queens. usually he kills both of them mercilessly without any thought, but maybe ladies night can succeed for once without all of the medics misteriously dying. Edit: deleted the line about outbreak cause i didnt see it was in the vid already
Instead of editing, delete and repost the comment.
Broke: uncloaked banshees
Woke: researching cloak
Bespoke: cloaking banshees with arbiters
2:23 ironically watched that mindhawk gauntlet yesterday. firebats only seemed like hell.
I've actually done Outbreak as the last possible mission before Char (and the rest of the colonist questline), specifically because I wanted to build Battlecruisers on this mission. Turns out that BCs on Outbreak are hilariously effective at killing the infested. Extremely expensive but very good. Also, having Siege Tanks for defense makes the mission a breeze.
Engine of Destruction:
Swarmling
Medic
Whatever Zealot Variant is left.
The Odin has immaculate Anti Air so we need to help Tychus on the Ground. Surely nothing could go wrong with such a Composition ;)
is it time for the energizer+zergling mission?
energizer drones seems like a good idea
Zerg: Stop cloaking your units!
Grant: I’m going to cloak them even harder!
just want to say that at 34:20 the little fire "N" is sick
Redstone: Devil's Playground
Units: Battlecruiser, Carrier, Tempest, Brood Lord
Woops: All Capital Ships.
Mission: The Devil's Playground
Theme: floor is lava - your units cannot touch or attack ground in direct way
Units: Carriers, Hercules, Ravens, Corsairs
1. Smash and Grab
2. Viper, Torrasque ultra with the charge upgrade
3. A little something for the smashing and a little something for the grabbing
Reapers, Phoenix, and Wraith. I think it would be fun to have a composition where the units are fast, but ground can only hit ground, and the air unit that hits both isn’t great. I think it’ll require a lot of skill but still be usable!
Honestly, I enjoyed the Colossi on that mission.
I really love the lore side of them and it's cool to see them on a mission that's like their primary design use case!
It was quite pleasure to see how you played Dead of Night with Colossi!
Thanks for the video, Grant!
Grant, I really like this series, its such an interesting and interactive challenge! Thank you!
The idea of rushing to Char is really good for grant, as he will have more good units available rather than spend them on other missions.
Corruptors on a building clearing mission? That's going to be a uThermal pro move to pull it ngl.
There are 2 big reasons why rushing to char would make grant’s life hell
1: less research. If he doesn’t have hive mind emulator, that’s huge for us, since you know he will pull out all the stops there if he can.
2: We force him to gates of hell and decide his comp. Then grant picks the next mission (lets say belly of the beast). Then we pick his comp on the next mission which is… the mission we want to kill him on.
Doesn’t matter what units he has left if WE’RE the ones deciding the composition on all in
Graaaaaant it's 3 am you can't be giving us existential dread like that
Devil’s Playground: What’s required is a replacement for the reaper to deal with the hills and valleys and a way to defend yourself while blitzing. Viking/Muto for offense, Creeper Swarm Host/siege tank for defending and teleporting to the bases that need defense.
Fun fact, depending on how you double cloaked in SC1, you would remain cloaked (also depending on how you lost said cloaking.) It was never too useful in competitive, but having permanently cloaked zerglings running around was always funny.
Mission: The Great Train Robbery: Suicide Squad Edition
Units: Scourge, Splitter Bane, and Hunter Bane
Who wouldn't want an suicidal army?
P.S. I wanted you to do this on Outbreak but you did that already😭
"Last 15 years weren't real, you have to go to middle school tomorrow"
Wow I must be one smart 8 year old then to be going to middle school
Mission: Devil's Playground (aka the Redstone)
Units: Centurion, Sentinel, Medic, Zealot(might need to use revive charge)
The great story: Once upon time there was great zealous crusade for those "Yellow Minerals". Who needs cliff walking when you have might of the Khala and vKhala (v stands for virtual) on your side. (Medics are here because they have cross on their shield, so its thematic)
I'm pretty sure that Zealot has already been revived once and can't be revived a second time.
For smash and grab for sure we need the fastest composition, so its vulture( fast and able to defend base while pushing ), medivac ( to transport vultures even faster ), zergling ( let them chew apart enemy ships ), stalker ( blink is pretty fast so its good, and at least some king if anti air )
20:55 Grant: "not having Burrow is not the end of the world, it's just...."
SCV: "Bad news?"
😂
Some thoughts:
- maybe add another rule: "At least 1 mineral dump"? So you aren't stuck without a way to spend minerals
- this is the hellion mission. You went protoss hellion. Fitting.
33:34 I just realized, Hanson is giving you a Curfew: "Be back before dark, or the infested will get you."
I'm really surprised he didn't go hydra(lurker) for evacuation. Lurkers would have been perfect for this mission and wouldn't have used up his colossus yet. I think he made a mistake there but he was panicking.
Devil's Playground: Wrathwalker, because I want to see if it's immune to lava by walking above it. Carrier, because you said you don't want to build it here. Science Vessel, because lets do some science on this Jorium Tosh wants. Raven, because making all four gas expensive and air based sounds fun for dodging lava, so have another spellcaster to juggle.
Man what you said about elden ring is so true. Im mainly a city/builder RTS person but I was having a lot of trouble in elden ring looking at guides that made the bosses seem so complicated, then I read a comment that some guy was stuck on beastlord and came in to find his little nephew spamming jump attacks and won first try... So I tried just doing random stuff and had a waaaaay easier time than following some overly complicated math formula-esque strat to win, and also had more fun. Anyways long rant, but I appreciate the voice of reason that the beauty of games is you can play them your way
Grant should consider this comp as chat being merciful. If we wanted, we could have asked him to beat this mission with:
Wrath walkers, tempest, vipers, medivac
Remember, viper is *not* an option. The option is muta viper strain and most missions can be won with muta.
That tendency to save the best for the worst situation, it's not new or always from peer pressure. Back when I played Final Fantasy on the NES (FF1), I would always save the Death and Flare spells on my Black Mage for last resort. Eventually, I realized that I almost never used them, so I stopped paying attention. I was handicapping myself without realizing it.
Having Arbiters this mission is really good since you can cloak the APC, meaning you only need to small force protecting the Arbiter as it cloaks the APC all the way to the end.
We need to make Grant:
- Have to baneling drop (Hercules) to kill objectives (All in air, smash and grab, Supernova, BC mission...)
- Have Vipers vs none legendary unit (not sure which versions of Kerrigan are and arent)
- Have to have some sort of cursed healing Medevac Medic Melee zerg, or as people call it MMM
one fun Idea is smash and grab with units/characters known for just that
thor - in norce mythology thor is often randomly showing up killing a bunch of giants and leaving
corsair - this is more looking at the pirate like name and going with that
aborition - the idea is that this is hulk "smash"
viper - they can grab units and pull them around "kinda"
Mission:Smash and Grab
Units: Torasque and Raptorling
Reason:WE GONNA SMASH AND GRAB THEM
The Devil's Playground, with Reavers, Queens and Immortals
Map: Devil's Playground
Unit: Battlecruiser, Carrier, Brood Lord, Tempest
Reasoning: Our objective is to get all the capital on the map. So we mass capital (ships)
I totally understant that scv at 32:32 A massive colossus squishes out of a tiny factory and he goes aaaagh!
Devil's playground: The floor is Lava
Pheonix, Corruptor, Science Vessel for their limited ability to interact with the ground.
Substitution for wraith is permitted on an as need basis, soldier.
33:30 Elden Ring Discourse: You can't use Bleed Builds!
Me: I cannot hear you over my Vlad Tepis cosplay as I exsanguinate my foes.
Next mission comp
Devil's Playground
Siege Tank
Thor
Reaver
Aiur Immortal
You'll have amazing firepower, but it'll all be very slow and expensive
You know what I think would be interesting to add to this, hero units that can be balanced around if they have charges or not. Like say you can bring Urun for free to a mission, but you only ever get one from the merc camp and they cost resources. I'm not sure if this would work out balance wise but it would be interesting to test/think about.
The purifier colossi are really good on the co-op version of this mission. They can replace static defense very easily.
Alternate history where the dominion sent their best operatives to preserve the precious lives of their outer colonies, and the reasonable protoss saw that the infestation could easily be controlled by evacuation and quarantine without incinerating the population
My idea for next time is:
"Nobody is born a HERO"
Take sentinel, havoc and energizer, add a spoonful of dragoon and mix throughly. That should make the dragoon as strong as humanly possible.
And just like that the dragoon might reign supreme..... you could even call him a devil. And every devil needs its playground.
map: devils playground
units: siege tank, lurker, impaler, reaver
theme: oops cant move
reason: redstone has always been this mission based on fast paced reaper movement to pick up minerals, so I wanna reverse that.
Additional Challenge: Win by salvaging 80 bunkers for bonus non movable points
Devil's Playground with Firebat and Helion only. Fight Fire with Fire.
I can’t get over how nice that interface is. So good.
Devil’s playground with banelings(your choice which) and medivacs! You’ve gotta collect money fast, so what better way to do that than to bust the bases quickly! Banelings are quite squishy though, so they’ll need healing! As a bonus, the medivacs can bring the banes up cliffs to gather hidden money piles! How generous of them!
I'm happy that infested no longer have sunscreen.
I know that the final Haven mission isn't unlocked until a few more episodes, but how funny would it be to force him to save Hanson with a silly comp like "only units that attack ground units" or maybe "oops all spellcasters"
I think the dream option involves forcing a Mothership v Mothership showdown.
Deliberately ignored comments last video to be surprised.
Felt real good about myself that upon hearing the roster, I'm like "Ooooh they'll go straight for the van cause no aggro"..
Then heard it was only third on the list of why the selection is genius, and the Hanson hate is real. I love it.
8:37 I know it's a mistalk, bu it is legit.
If you overbuild DEPOTS as ZERG, it implies that you infested an SCV, built a CC, and THEN overbuilt depots... you really are a world champion
I personally see the nukes needing a factory, is that the nukes are quite literally made inside the factory and transported to the silo itself
last 15 years not being real isn’t realy an existential crisis, it would be a weight off my shoulders lmao
Mission:The Devil's Playground
Units: Dark Archon, Infestor, Havoc, Energiser
Reason: This mission has limited resources so you can just use enemy units and buff them with havoc and energiser
Welcome back to 'Grant forgets about Air Units'
all the casters would be interesting on a mission that already has a lot going on. Maybe The Dig/the Terazine one?
guys, doing char last is really bad for Grant and really good for the content. PLEASE DON'T SEND HIM EARLY
Redstone
Wrathwalkers, destroyers, ascendants, blood hunters. Because they are all red.
Also, i think infested was actually the mission to use purifier collosi on. Because whilst they are insane in legacy of the void facing constant masses of zerg and big groups of zealots, when do you face that in wings? Suprisingly, not that often before char. It's infested, havens fall (where all the air would be an issue) and.... what else? Everything else is primarily groups of heavier units, like seige tanks and immortals, which purifier collosi aren't all the great against. Infinitely better than regular collosi, but far from ideal.
Once on char, well, theres 3 macro missions, and 2 of them will likely be viewers choice, so you wouldn't be using them there anyway. And it's only 1 revive charge if you want it for shatter the sky anyway.
Imagine if instead of the crystal to show Jim the doom future, Zeratul gave Jim a colossus? Did GGG just accidentally give himself a new challenge run? Can you beat WoL with only 1 Colossus?
"why does a nuke require a factory?" Ummm to be produced somewhere? :D
The Dig
Impaler, Lurker, Swarm Host
"We brought the units that dig..."
Funnier would be units that are more offense-minded to a defense mission. Banelings, Vulture, etc.
Devil's Playground Reaver, Firebat, Swarmqueen. The slow bois.
To be fair grant, some of us here in youtube chat might not be trying to sabotage you, and instead are looking for the funny ha-ha compositions.
The fact you gotta make tactical decisions *around* our meme-y chicanery is just a garnish on the fun we will have 🤣
Remember Giant Grant Gang, Firebats on All-In
"Colossus legs, I'm teaming you up with regular legs!"
Grant, there are some important question I'd like to ask in regards to how the "voting" works and how the mod works. This would affect how we pick things for you. Because a lot of people are suggesting things with assumptions that are questionable or unknown.
First, can we pick multiple branches of the same unit at once?
Example 1: Carrier, Tempest, Mothership
Example 2: Implaer hydra and lurker hydra.
Second: Can we pick less than 4 units? You may see one of the top comment is Carrier only due to your comment last video, Not sure if that's possible for us to pick for you (Clearly, you can do it for yourself)
And finally, about unit conversion mechanism of this mod. I believe you mentioned in the last video the conversion is based on cost. But what happens if the total cost of a group of unit does not reach the cost of the cheapest unit picked?
Say, for example, you did go carrier only for devil's playground. What happens to each group of 3 or 4 reapers? That's not enough for a carrier. Do you:
Get a carrier for each group regardless, as that is the lowest you can get.
Get nothing, because the group doesn't afford you annything.
Have a chance of getting a carrier based on cost (in this case, 3 reaper would be half chance to get one carrier, as it's half the cost)
There is a running pool such that each time you have enough total, that's when you get a carrier. In this case, it would be every second group that grants a carrier.
Mission: smash and grab
Units: medic, havoc, science vessel, viper
Theme: supportal kombat, because 0 kills WoL run was underrated
Won't work, vipers have an AA attack for voidrays and Irradiate will score a few kills too.
Mission: The Dig
Unit composition: Siege tank, swarm host (carrion with anti air), Impaler, and photon cannon or missile turret.
Reason: funny static defense units are funny. Also, no breaking the protoss bases for extra fun.