Patch Insights: Lanes Are Weird Now, Shotgunners In Shambles

Поделиться
HTML-код
  • Опубликовано: 24 ноя 2024

Комментарии • 324

  • @OxTheHerdzz
    @OxTheHerdzz Месяц назад +66

    The lane changes are honestly so good imo. One fuck up in lane against certain heroes and your guardian was done and your laning phase was over.

  • @gokiguni
    @gokiguni Месяц назад +662

    RIP Ramp slide attack 2024-2024

    • @breakthecode4634
      @breakthecode4634 Месяц назад +45

      It's a good thing

    • @yes6707
      @yes6707 Месяц назад +3

      @@breakthecode4634 how?

    • @breakthecode4634
      @breakthecode4634 Месяц назад +74

      @yes6707 because getting someone's tower in 3 mins no matter the circumstances in any moba is bad design. But that's just an opinion so.

    • @LDippyyuh
      @LDippyyuh Месяц назад +21

      @@breakthecode4634 yes but the tech was interesting and made taking a tower more engaging and rewarding to players who could do it, removing skill expression is not good. Increasing guardian hp (or doing something similar to what they did with minions) is an easier fix especially since the new tower damage range feels very clunky and restrictive

    • @gokiguni
      @gokiguni Месяц назад +2

      @@breakthecode4634 umm... well- why don't they just double the tower hp then?

  • @Slendermaster968
    @Slendermaster968 Месяц назад +256

    Shotgunners in shambles? Brother, all games I've had this patch there's a 30/2 Abrams/Shiv

    • @chiefinasmith
      @chiefinasmith Месяц назад +6

      Lmao 100%

    • @DerfyRed
      @DerfyRed Месяц назад +11

      *against lane guardians

    • @dylancrosby2451
      @dylancrosby2451 Месяц назад

      ​@@DerfyRedits kinda still fine though, you just get some bullet velocity or monster rounds and you're chillin

    • @jamesonpipes
      @jamesonpipes Месяц назад +1

      Abrams/Shiv duo lane has so much sustain

    • @Intestine_Ballin-ism
      @Intestine_Ballin-ism Месяц назад

      Abrams is now slightly worse with the nerf to melee charge. Then again the dash reload 1250 was almost core on him anyway

  • @joshwatts7540
    @joshwatts7540 Месяц назад +157

    I think this is where Deadlock becomes better. Instead of having a pure aggression meta, we will now see players express themselves a bit more, some will farm, some will be aggressive, some will support failing lanes. I think this is a healthy change for the game and thankfully is moving in a great direction

    • @pigeon7777
      @pigeon7777 Месяц назад +10

      eh, fighting is the fun part

    • @chiefinasmith
      @chiefinasmith Месяц назад +20

      @@pigeon7777but there’s way more that goes into the game than just fighting

    • @Doost311
      @Doost311 Месяц назад +27

      It'll be fun once they renerf seven so he can't throw orbs the size of the map

    • @spacejambluray2591
      @spacejambluray2591 Месяц назад +1

      I disagree, the difference between this and other mobas is that it rewarded aggression ALOT and they’re toning that back. What I mean is that you play vs urgot top lane he’s freezing the lane until he buys 1 or 2 items and you can’t fight him anymore which is cringe. The changes were relatively good in terms that they incentivize farming sooner instead of running your laner into the ground in low elo but it’s a lot stacked on top of each other almost too much

    • @spacejambluray2591
      @spacejambluray2591 Месяц назад +2

      @@chiefinasmithI also disagree here this is probably the shallowest moba in the genre which is why they keep buffing mid boss and urn, routing and positioning (large scale) aswell as lane states esp past walkers are almost entirely irrelevant. Maybe you’ll be a tad late to a team fight or miss a few minions which is a big deal don’t get me wrong but there’s a ton of mechanics and the capabilities a 3rd person fps brings which mitigate that pretty considerably.

  • @Notllamalord
    @Notllamalord Месяц назад +197

    Im glad, I get its a thing in dota but losing guardian at 3 minutes because of one mistake feels like shit

    • @leebard9335
      @leebard9335 Месяц назад +38

      In dota, towers are waaay harder to take down and they protect you as much as you protect them. Diving towers is a tricky businessband you can die a few times without them knocking it over.

    • @ultravires4074
      @ultravires4074 Месяц назад +9

      you can take a tower at 1-3 mins but you need very specific heroes. otherwise you and 4 or 5 heroes with flasks to tank hits. same with roshan you can do it early but it needs full commital

    • @spinyslasher6586
      @spinyslasher6586 Месяц назад +21

      Lmao it's not a thing in Dota. It requires a lot of coordination to take down a tower early in Dota.

    • @dragunaut.
      @dragunaut. Месяц назад +7

      It's not a thing in dota either, you also have glyph on top

    • @allstarreject
      @allstarreject Месяц назад +2

      @@Notllamalord it's literally not a thing in Dota. What are you taking about

  • @ZKtheMAN
    @ZKtheMAN Месяц назад +90

    the abrams in the thumbnail is _cursed_ dawg

    • @Desolas_
      @Desolas_ Месяц назад +3

      How he'd look if you have your finger 0.001 cm to the parry key

  • @LLUISSORIAFPV
    @LLUISSORIAFPV Месяц назад +5

    I WAS WAITING YOUR VIDEO OF THE PATCH I KNEW IT WILL BE SO EASY TO UNDERSTAND AND WELL EXPLAINED, YOU ARE AWESOME DUDE! TOP 1 REFERENCE IN DEADLOCK

  • @acewylden3766
    @acewylden3766 Месяц назад +22

    Haunting thumbnail

  • @iFerrex
    @iFerrex Месяц назад +6

    and as always people never forget: whatever changes the dev team make, they are not shy of amplifying, reversing or completely transforming them again. just because the tower damage rules have been heavily changed for the early game this specific patch does not mean it will stay like this until 1.0
    so regardless if you think change x is good or bad, don't get to attached or angry at them. it will change. some things will change many more times.

  • @nathannotimportant9379
    @nathannotimportant9379 Месяц назад +84

    IDK if it's just the urn changes or what but this latest patch has felt less Deadlock-y than previous patches. Multiple games last night I saw matches with 80-100k+ soul difference towards the end. Previously it felt like everyone was 1-20k difference most of the time and the game could pivot at any point.
    Now it's just been stomp or be stomped.

    • @lukkkasz323
      @lukkkasz323 Месяц назад +41

      Matchmaking was bugged, or maybe it still is for some. Good players were matched against bad players. It's mentioned on Discord.

    • @RyuLightorb
      @RyuLightorb Месяц назад +4

      @@lukkkasz323this would explain why I haven’t noticed anything on OCE as matchmaking has been like that for a long while due to our small player base.

    • @gravecastleofficial
      @gravecastleofficial Месяц назад +3

      idk I felt like it was stomp or be stomped even before lol.
      I think right now it's all random so you can either get players who never played or sweats

    • @Kingkip33
      @Kingkip33 Месяц назад +2

      Those are just bad games , if people are up that much and not ending it’s low elo games

    • @judemccabe1242
      @judemccabe1242 Месяц назад

      That insane differences, i have not seen anything close to that and the last 10 of my games have been close

  • @thedarkcranberry
    @thedarkcranberry Месяц назад +2

    Brother this recap is amazing. Thank you.

  • @-tristen
    @-tristen Месяц назад +3

    Earlier today I baton passed the urn to my friend in another lane.
    Didn’t want to leave lane but still wanted the early urn, was a cool tech to use (:

  • @The_Creative_Name
    @The_Creative_Name Месяц назад +1

    great coverage of the patch notes. thanks man. :)

  • @iLuminoTV
    @iLuminoTV Месяц назад +4

    Biggest lane W changes so far that actualy make this a MOBA, was a random chaos shooter before

  • @NoshuHyena
    @NoshuHyena Месяц назад +2

    More forgiving early game and more punishing late game makes for better match pacing, and all these changes seem to push in that direction.

  • @randaru1527
    @randaru1527 Месяц назад +106

    >Guardians do 20% more damage to diving players
    No matter how many percent you add to zero, it'll still be zero.

    • @thunderspark1536
      @thunderspark1536 Месяц назад +13

      I disagree, I've seen WAY too many players just bum-rushing me (especially when I'm playing guist) at the start and dying to the tower without doing much damage to either me or the tower.

    • @dopiercomic4106
      @dopiercomic4106 Месяц назад +17

      @@thunderspark1536 Then it's a skill issue. Avoiding tower aggro in this game is braindead easy,

    • @lincorecybergnida
      @lincorecybergnida Месяц назад +1

      ​@@thunderspark1536 you just kill couple of enemy creeps so your wave aggroes the guardian and keep your distance from it. It's VERY easy.

    • @thunderspark1536
      @thunderspark1536 Месяц назад

      @@lincorecybergnida Yes it is, but I've seen too many do it anyway. Mostly sevens.

    • @OctoberShini
      @OctoberShini Месяц назад +1

      its a really good change. 2 people diving me at tower feels much more fair and more punishing for the divers.

  • @storyyxx
    @storyyxx Месяц назад

    this mans is a good speaker, subbed

  • @lazylonewolf
    @lazylonewolf Месяц назад +1

    I didn't even know about the ramp tech before videos like these. From a MOBA player, I'm glad they removed that. As for muh skill expression, it's literally sliding back and then walking upwards again to get infinitr ammo lol.

  • @claymeistereu
    @claymeistereu Месяц назад

    I would love you to also cover individual hero and item changes, atleast the ones that are somewhat more important.

  • @SzotyMAG
    @SzotyMAG Месяц назад +27

    its time to make another video cause they unnerfed bebop

    • @havefun123for
      @havefun123for Месяц назад +5

      I feel like he's actually stronger than before now
      the extra half percent is crazy, and loosing 2 stacks is no big deal if you just self cast before death. Even when I die I almost always gained at least two stacks from the fight

    • @dogelife9000
      @dogelife9000 Месяц назад +1

      @@havefun123for just noticed they removed cap, bomb bop might be even more annoying lol

  • @disbled
    @disbled Месяц назад +6

    at least link the twitch of the person ur spectating in the vod bro
    this lystic game is FRESH fresh

  • @oleksiichepurnov2589
    @oleksiichepurnov2589 Месяц назад +1

    Isn’t the urn spawn time actually a big change, not a little? It was reduced from 25 to 12,5 seconds, isn’t it huge? That’s not just „a little bit faster“

  • @breakthecode4634
    @breakthecode4634 Месяц назад

    Thankfull for many of these changes.

  • @CrittingOut
    @CrittingOut Месяц назад +30

    bruh why are they called vaults when they're legit slot machines

    • @BrainGeniusAcademy
      @BrainGeniusAcademy Месяц назад +4

      In-universe they are, but mechanically there's no gambling to using them.

    • @CrittingOut
      @CrittingOut Месяц назад +14

      @@BrainGeniusAcademy It literally looks like a slot machine and rolls a random golden statue buff

    • @niersu
      @niersu Месяц назад +1

      you could say its more like a toy capsule machine

    • @Salesedere
      @Salesedere Месяц назад +2

      Soulot Machines

    • @Dr.Trustmeonthisone
      @Dr.Trustmeonthisone Месяц назад +3

      Probably just prior internal naming used by devs before the whole slot machine Sinners Sacrifice design

  • @FreckledPainter
    @FreckledPainter Месяц назад

    How can you change the team colours? Your colour choices work so much better than default (Red / Green colour blind)

    • @firion666
      @firion666 Месяц назад

      It's the replay. Red and green are in-match colors, when you are playing, those colors are default for teams in observer mode

  • @0llowain968
    @0llowain968 Месяц назад

    smaller text looks a lot better. Thx

  • @rory.newroyals8137
    @rory.newroyals8137 Месяц назад

    ramp slide was actually a fun mechanic they should keep in the game

    • @nanaapple8100
      @nanaapple8100 Месяц назад

      it's still in the game, wdym?

    • @DLarus08
      @DLarus08 Месяц назад +1

      @@nanaapple8100This guy didn't listen to the teacher😂 Just heard "cant ramp slide" on "cant ramp slide attack towers"

  • @Kiba114
    @Kiba114 Месяц назад

    the talon gameplay is really good, is it yours?

  • @thegoose8663
    @thegoose8663 Месяц назад

    Ramp slide is whatever, won't affect my Abrams gameplay.
    Urn changes are sad. But potentially make games shorter which is good. I like the stealthy part of it all, but I guess 'win more' mechanic should stay a 'win more' mechanic.
    Overall good update 👍

  • @Lyachos
    @Lyachos Месяц назад +1

    I don't like that they are trying to extend game time. One thing I like about deadlock was how the games were shorter than traditional mobas.

  • @xLeandroIX
    @xLeandroIX Месяц назад +1

    glad their are making the towers more resistant early game. If you died once on the lane against certain heroes you basically lost it almost the game soon started

  • @emmancipations
    @emmancipations Месяц назад

    only here for the thumbnail good work

  • @SkullfaceTalks
    @SkullfaceTalks Месяц назад

    Another thing is that if games last longer characters like paradox become weaker late-game while characters like Haze become very strong late-game, so it is a technical nerf/buff accordingly.

    • @AeneaSXI
      @AeneaSXI Месяц назад

      Paradox definitely been hit by this. And they nerfed her even more with the cooldown increase... Paradox seems pretty weak for solo queue now. If the game goes over 30minutes she becomes quite weak on her own. Her swap only works well with a good coordinated team anyways.

  • @Mmoll1990
    @Mmoll1990 Месяц назад +1

    They nerfed the core items of the Ivy bomb build. : (

  • @actingempty3108
    @actingempty3108 Месяц назад +13

    Bebop already got another change, they removed the cap. Praise be!

    • @pucktoad
      @pucktoad Месяц назад +3

      more importantly fixed the hook hitboxes

    • @gaunterdimm7522
      @gaunterdimm7522 Месяц назад

      nice but ult is still dead

    • @humanbeing418
      @humanbeing418 Месяц назад +2

      Do they fix Seven's giant lightning ball as well?

    • @actingempty3108
      @actingempty3108 Месяц назад +12

      @@gaunterdimm7522 11 seconds of several hundred DPS that has 100% lifesteal is not "Dead" you're just gonna have to use it more wisely.

    • @cool_waffle8492
      @cool_waffle8492 Месяц назад +16

      ​@@actingempty3108Bebop mains when they can't just ult-refresher-ult enemies out of existence be like:

  • @celexample
    @celexample Месяц назад +3

    I hate the laning phase. It's one of the most boring phase now because people just tuck and hide behind guardians all game. Dual lanes are fun usually but I dread solo lane now. It's so boring. Some heroes are good and made for ganking, like Lash, but now I can't do any plays because people against me have some ranged harassment skills and stick to the guardian the entire 9 minute laning phase. When I then go to gank other lanes I find that I can't because I've been babysitting my lane and it keeps being equal unless I leave it on purpose. Also no one comes to gank side lanes at all. Too far.

    • @jonathanrussell6525
      @jonathanrussell6525 Месяц назад

      Meanwhile my friend is constantly getting 2v1 and 3v1 ganked in all his games lately

    • @JagEterCoola
      @JagEterCoola Месяц назад

      @@jonathanrussell6525 I've been getting increasingly frustrated getting put in solo lanes as a ganker (Haze, Mirage) and the enemy is just free to rotate +2 people from their midlanes to come gank me without consequence. God, it's frustrating.

  • @SethMoorerunner
    @SethMoorerunner Месяц назад

    you know, at first when i heard that lifesteal was getting hit, i immediately thought " oh no, geist is getting put down" but considering that geist USUALLY buys more then one lifestealing item anyway, maybe it wont be that bad? hopefully... maybe?... please?

    • @nanaapple8100
      @nanaapple8100 Месяц назад

      it's not the lifestealing that's getting nerfed. it's the lifesteal stacking. the main concern is that infernus gets very oppressive if ahead enough. it forces anyone who engages him to buy toxic bullets/decay + healbane. it's precedent for what stacking is going to be like in this game and it's healthy. it hsould promote diversifying stats, not stacking it all in one bucket until it's difficult to counteract it.

    • @SethMoorerunner
      @SethMoorerunner Месяц назад

      @nanaapple8100 yeah that's why I felt like it's ok for Geist, cause she usually would stack healing anyway so making all heros having to stack makes little difference to her.

    • @nanaapple8100
      @nanaapple8100 Месяц назад

      @@SethMoorerunner we agree. in the first place i don't think lifesteal items should be core. they just round out builds to help end a game. most of the high impact ones are 6200 souls anyway. you would never buy a lifesteal item as your first 6200 item.

    • @SethMoorerunner
      @SethMoorerunner Месяц назад

      @nanaapple8100 i do hope that they manage lifestealing better then smite did. As it stands now, lifesteal and anti heal it basically required for most of the cast. I really would like it if that could be avoided. Especially with characters like Anubis in smite, or Lady Geist in deadlock, who depend on that sustain so much. Any nerfs that go to lifsteal- or any sustain for that matter- are an indirect nerf to them. It'll be very interesting to see where they go with this.

    • @nanaapple8100
      @nanaapple8100 Месяц назад

      @@SethMoorerunner i can tell you how they handle it in dota 2. they don't. there are items like vampiric burst in dota. it's called satanic or it's part of their hero kit. you're supposed to bait the item use and just kite it out.
      you are supposed to burst the characters. i don't play geist but this is my experience against her as well. you just stun and ranged burst her down, forcing her to buy items like warpstone or appropriate armors just to play normally.
      eventually positioning will matter a lot more in this game to the point where you'll have one carry hero sitting in front hitting towers on their own while everyone else sits behind in safe distance and waits to save them like with rescue beam. you'll have people do something called cutting waves, where they'll wait for creep waves while the enemy team pushes, then clear them fast from behind them to keep backdoor protection up, forcing them to give up a good push timing. heroes like pocket would be amazing at that.
      if hero lifestealing is meant to do anything significant in this game it's to sustain after fights and get between places healthy.

  • @tw90210
    @tw90210 Месяц назад

    And somehow Abrams was still able to tower dive me multiple times with only one item and not die

  • @havenxochiquetzalli9478
    @havenxochiquetzalli9478 Месяц назад

    why does the tower change affect shotgunners in particular? everyone could extend their mag infinitely at the cost of firing speed. low attack speed heros like abrahms didn't have to make the tradeoff, but yamato definitely did- the nerf hits low attack speed high damage heros marginally more, but it's a buff to volatile laners- i bring it up because it was probably a net buff for yamato

    • @Spirosgod
      @Spirosgod Месяц назад

      Probably because they are low attack speed high damage heroes. Since the shotgun bullets spread and the guardian has a big hitbox it would get hit by all of them. On top of that the tech for shotguns didn't require sacrificing firing speed because the delay between the shots could be timed with going up the ramp again.

    • @Spirosgod
      @Spirosgod Месяц назад

      The last part I mentioned could be true for left click high ammo usage heroes as well, like Yamato, Viscous and Shiv. But I don't remember how damaging these were for the towers.

  • @vampRaziel
    @vampRaziel Месяц назад

    Can someone explain trooper spawn/bounty lane what exactly is that and what changes?

    • @Nikkibuh
      @Nikkibuh Месяц назад +3

      before that time, the trooper soul gain is split 50/50 between on-kill and in the spirit orb. after that time, all of it is in the orb

    • @haveiszalfaroqie1628
      @haveiszalfaroqie1628 Месяц назад +2

      It is the full value soul distribution for the 1 2 2 1 lane setup. Remember the thing about you're griefing soul from your team if you entered to other's lane? This laning-phase mechanic lasted for 10m before this patch, now it's 8m.

    • @AeneaSXI
      @AeneaSXI Месяц назад

      @@Nikkibuh Its not just that though. Before 8minutes if theres 2 people on lane they both get the full value of the creep and orb. After 8minutes the money is split. So if you are 2v1 in a lane after 8 minutes the person being alone will get the full value while the 2opponents have to share it. Basically if you are 2 on a lane without intent to kill you will lose out on alot of farm after 8minutes.
      I play duoqueue and we now agreed on that 1 person leaves the lane completely after the 8min mark and goes ganking/jungling so that we don't grief each others soul-economy.

  • @Mrxlongshot
    @Mrxlongshot Месяц назад

    wraith didnt get enough nerfs plus them buffing mo and krills combo???
    really questionable but the rest of the changes were dubs so its not all bad

  • @Drew_HBK
    @Drew_HBK Месяц назад

    30secs in... AIMMMMM please! ok back to watching

  • @DrekavacScream
    @DrekavacScream Месяц назад

    I’m new and bad at video games so removing the infinite ammo slide is hype for me.

  • @nightfr09
    @nightfr09 Месяц назад +3

    Pocket feels the shotgun nerf the hardest 😭

    • @Derlaid
      @Derlaid Месяц назад +1

      pocket fans down bad

    • @i.r.weasel7042
      @i.r.weasel7042 Месяц назад

      + nerf to damage falloff 😢

    • @allstarreject
      @allstarreject Месяц назад +2

      Good.

    • @nowaylater80
      @nowaylater80 Месяц назад +2

      Pocket got the wrong nerf. This Puck-like twink is super annoying and hard to catch. Mobility tools should be nerfed instead.

    • @Fofo-sr2xu
      @Fofo-sr2xu Месяц назад

      @@nowaylater80 If it makes you feel any better, we can't combo EShift into cloak anymore since you have to stick the full duration of EShift post patch.

  • @SammyBsAdventure
    @SammyBsAdventure Месяц назад

    So where is the "Shotgunners in shambles" section of the video?

    • @sunbrosolaire2635
      @sunbrosolaire2635 Месяц назад

      He mentions that at the very beginning with the ramp slide guardian strat being removed

    • @AeneaSXI
      @AeneaSXI Месяц назад

      hardly in shambles really. Now they can't attack the tower infinitely and have to reload. This also effects every other hero so thats hardly bad for them anyways.

  • @Kiba114
    @Kiba114 Месяц назад

    lash and paradox also got infinite ammo on ramp

  • @throwawaydetective9080
    @throwawaydetective9080 Месяц назад

    I do think the game has become a lot more fair, especially with the soul gain weight changes that weren’t discussed in this vid… But man, I HATE the new lane phase. Feels like such a drag, and it also makes going missing from your lane super early feel like it has no consequences. I’ve had so many games already that eventually devolve into both teams trying to do 2v4s during lane and since pushing guardian before 10 minutes sucks now, despite several players being missing from their designated lane the players left alone in their lanes couldn’t pick up as much progress as the stacked lane. These didn’t make or break games, but it didn’t FEEL fun to play. Really soured the mood. I don’t expect (or want) them to revert it, but they should keep digging, here’s hoping they don’t leave it like this for good.
    Edit: also, can’t really say I care for ranked mode in any game. I play games to reduce stress, not increase it. So I’ll probably steer clear. Luckily, knowing Valve the game will have workshop support like DOTA Arcade. Plenty of fun between regular matches.

    • @dopiercomic4106
      @dopiercomic4106 Месяц назад +5

      I would rather have a longer laning phase where there are more opportunities to roam and take camps then be stuck in a lane because if you leave for 30 seconds your entire guardian is gone 4 minutes into the game.

    • @throwawaydetective9080
      @throwawaydetective9080 Месяц назад

      @@dopiercomic4106 and I’d rather have a lane phase where I fight against my lane opponents and don’t have to deal with the 2v4 or 1v3 robbing me of having fun. Yeah, the new lane phase isn’t detrimental, but it’s not FUN. Fun is first in games.

  • @transexualoyster3311
    @transexualoyster3311 Месяц назад

    What does golden statue buff mean ?

    • @thunderspark1536
      @thunderspark1536 Месяц назад

      The small buffs you get randomly by destroying the golden statues that spawn around the map

  • @Greebs
    @Greebs Месяц назад

    Damn the urn distraction pushes are gone now RIP

  • @fabiobonfim5681
    @fabiobonfim5681 Месяц назад

    So if my team defeats the mid boss twice and the enemy team manages to defeat it the third time, will they receive the maximum bonus or the initial bonus?

  • @atosvitara
    @atosvitara Месяц назад

    Rip Grey Talon, squishy and slowpoke now.

  • @pwn3r5
    @pwn3r5 Месяц назад

    RIP Fleetfoot + Heavy Melee cancel

  • @VaporCun
    @VaporCun Месяц назад

    Feel like ivy might be a monster on lane now because kudzu bomb probably still damages guardian outside 19m

    • @chiefinasmith
      @chiefinasmith Месяц назад +1

      Ivy is a monster throughout the entire game

    • @VaporCun
      @VaporCun Месяц назад +1

      @@chiefinasmith not really

    • @niersu
      @niersu Месяц назад +5

      @@VaporCun no you dont get it, shes a monster

    • @chiefinasmith
      @chiefinasmith Месяц назад

      @@niersu she is

    • @chiefinasmith
      @chiefinasmith Месяц назад

      @@VaporCun her ult is insane and her kudzu is dot and slow + poke in lane + invulnerability on top of a stun lmao

  • @saitamaonepunchman8176
    @saitamaonepunchman8176 Месяц назад +3

    as someone used the guardian slide tech alot I'm glad I dont have to do that anymore cause tbh it felt REALLY cheesy and was really boring, either you did it and almost certainly got their guardian first or very low or you didn't and they did it to you, extending out the games a bit more and giving more early game options for failed lanes should make the overall game feel alot better even if you're getting slapped, I've had PLENTY of games where I basically dont get to do anything, can't farm, can't push out and obviously can't kill anyone cause they have some sort of lead I'm literally too broke to counter (even with ability/hero/situation specific items) I feel like alot of that comes from bad early games so more options there is appreciated, I'm also quite interested in the map changes as they're small but again, give more options for areas that would have been death traps against alot of characters, I know I've jumpscared some people on yellow walker as mcginnis cause they have basically no where else to go other than back down the lane or into the other lane (with a well placed wall that is)

  • @mrwaldoful
    @mrwaldoful Месяц назад +1

    fuck the ramp slide thank god thats gone

  • @tanakathecowboy
    @tanakathecowboy Месяц назад +59

    I don't like the fact they're extending the game by gating guardians. I find 50+ minute games the most taxing and usually they end my play sessions. I wish they'd push for average game time of 30 minutes, with only handful of games to finishing in 20' or go to the super late stage of 40 minutes.

    • @iswhatheis
      @iswhatheis Месяц назад +8

      Yeah same here, the game at some points, actually felt like wars of attrition. Now it's gonna be a drag

    • @Appletank8
      @Appletank8 Месяц назад +35

      Are they? They're making the very beginning a little longer, but making the late game stuff stronger and more volatile. Like, respawn timers ramping up faster, so a mid to late game gank will snowball into more taken objectives.

    • @htfcm
      @htfcm Месяц назад +4

      @@iswhatheisthat’s the reason why I couldn’t get into DOTA, those games are way too long.

    • @Calsifyr
      @Calsifyr Месяц назад +18

      The games I've played so far this patch (so take with a grain of salt) have actually been consistently shorter, interestingly.

    • @tanakathecowboy
      @tanakathecowboy Месяц назад

      @@Calsifyr Interesting, haven't played much myself. Been busy enjoying Fragpunk Playtest instead. More time on the death timer isn't ideal either, hopefully they land on something acceptable for game duration.

  • @Omnis2
    @Omnis2 Месяц назад +4

    The unlimited stairs ammo cheese was totally stupid and I'm glad they fixed it. Some of us don't have uber micro korean-starcraft APM fingers.

  • @maxhoward2543
    @maxhoward2543 Месяц назад +1

    they slaughtered bomb bebop losing stacks on death isn’t a bad idea but they gutted his late game damage so bad
    Edit saw the new patch lol nevermind

  • @Hat.Wearer
    @Hat.Wearer Месяц назад

    Bebop is back

  • @deftcg
    @deftcg Месяц назад +1

    Gray Talon is like a completely different agent now with removal of fire rate and move speed spirit scaling

  • @MrZlitonus
    @MrZlitonus Месяц назад

    RIP double bomba bebop

  • @lordlemmingman
    @lordlemmingman Месяц назад

    "Not having infinite ammo really hurts the meta". I feel like I have played with some people that complain about everything that hurts their playstyle even though it is obviously unbalanced. The game is beta for the sake of balancing, of course your broken strategy is going to get nerfed.

  • @resurrectedblaze8025
    @resurrectedblaze8025 Месяц назад

    if shotguns can look in your direction and steal every soul i dont care that they also cant abuse infinite ammo crutches anymore either

  • @eriz5815
    @eriz5815 Месяц назад +1

    Well this was poorly timed
    Bro missed the 10/11 patch by like 2 minutes

    • @Schizug
      @Schizug  Месяц назад +2

      Luckily it doesn't effect anything I talked about!

  • @IOnlyFearGods
    @IOnlyFearGods Месяц назад +1

    I hate that they’re slowing the game down, deadlock doesn’t need it, it needs to be as fast as possible. Is it really fun for you to hit creeps for 10 min straight like in any other moba? I don’t understand it, this tower update is just wrong, not taking about slides ofc

    • @jhinzho4852
      @jhinzho4852 Месяц назад +1

      So you want the alternative of losing tower after 3 minutes, losing shop, being open to ganks from your laner, and other lanes being open to them roaming? At 3 min?

    • @IOnlyFearGods
      @IOnlyFearGods Месяц назад

      @@jhinzho4852 I want a possibility of it and low cooldown zipline boost, especially at the start of the game, not a farming simulator. I quit dota for deadlock only because deadlock feels more active, what is the point of slowing it down? To make people spend more time? Tell me please I’m curious. Go lose your tower at 3 min if you WAISTED your zipline boost, you had your second chance, that’s it. 3:00 - t1, 15:00-25:00 - patron, go next. Everything should be faster, that’s what I’m saying. Slowing any element of the game doesn’t help it.

    • @holyleech2159
      @holyleech2159 Месяц назад +1

      The problem is a bit more complicated than that, in higher elo the game is actually pretty reasonably paced. And in the highest elo it is actually a fast-paced game. But for the average person you are right this is a slow as hell paced game.

  • @mrawesomelivshere
    @mrawesomelivshere Месяц назад

    👌

  • @gnoomlord
    @gnoomlord Месяц назад

    seems like a pretty shite patch to me outside of ranked release, will be happy if I'm wrong tho

  • @golodniyhistoryck171
    @golodniyhistoryck171 Месяц назад

    I just wait for them to nerf haze
    She horrendous to play against on both high and low MMR

    • @SkullfaceTalks
      @SkullfaceTalks Месяц назад

      Her late game needs a serious rework. Once you get silencer and unstoppable you can insta-wipe the entire enemy team. Metal skin is an easy counter till then.

    • @golodniyhistoryck171
      @golodniyhistoryck171 Месяц назад

      @@SkullfaceTalks nah, metal skin lasts only 4 sec while her ult with duration spirit is basically infinite beyblade spin
      Metal skin+knockdown is far better, but its 4-5k for just one hero (and she still can just outdps you by simply spamming with infinite ammo bc spirit scaling ammo with passive)

    • @SkullfaceTalks
      @SkullfaceTalks Месяц назад

      @@golodniyhistoryck171 you are supposed to use the metal skin to escape the ultimate. It is an ultimate, making it useless was never the desired intention as it is supposed to be strong. If you don't like how it was designed that is totally personal and imo short-sighted.

    • @golodniyhistoryck171
      @golodniyhistoryck171 Месяц назад

      @@SkullfaceTalks yeah, its totally possible in short span of 4 sec to evade it with your full team to not let her farm supports
      Gl with not letting her farm BTW while you running and getting backshots from her infinite ammo spirit scale
      The problem is that its strong in early game, mid game and fucking nightmare in late game even on hight MMR
      The warden is problem bc he can control the lane and your positioning with 1 button. But haze literally forces you to EVADE combat at all cost until her ult is casted and run for your life every time you see her
      I'm saying it as the one who played haze for 102 games and secured 82 wins by simply poking and pushing

    • @AeneaSXI
      @AeneaSXI Месяц назад

      haze in a nutshell: inconspicuous in early-midgame, lategame she just deletes everyone. (except if its a noob haze who doesn't buy unstoppable or didn't farm at all)

  • @buffontoucher1312
    @buffontoucher1312 Месяц назад +1

    I actually liked the ramp slide tech, but I understand why they would remove it

    • @casserCOM
      @casserCOM Месяц назад +3

      They removed the ability to instantly zip back to lane on 1st death some patches ago (good change, being able to respawn in 3 seconds and instantly zip back to lane even after losing was annoying).
      Because of this change, they created a new issue where the winning opponent, now with more time to commit to shooting the turret + infinite ammo from the slide, could easily kill the guardian in 1 pass. Losing a guardian

    • @buffontoucher1312
      @buffontoucher1312 Месяц назад

      @@casserCOM Yeah, it's a good change. I'm just saying I liked the feel of it

  • @commanderdemonno9819
    @commanderdemonno9819 Месяц назад

    EVERY CHARACTER I MAIN IS NOW DEAD

  • @bryce4443
    @bryce4443 Месяц назад

    bro they need to just keep nerfing shotgunners into the dirt tbh. This mfer abrams can be picked up by a toddler and drop 25 kills

  • @Toteke
    @Toteke Месяц назад +9

    As a Bebop main, this was great because I love the fire rate build, but that hook change is such a fucking L. Holy shit.

    • @ih8tyoutoob
      @ih8tyoutoob Месяц назад +11

      i dont like nerfs much but bro that hook was stuuuuupid lol.

    • @PIECEofTOAST
      @PIECEofTOAST Месяц назад

      I'm sorry for your loss, but also fuck your main he was making the game miserable to play. This bandaid needed to get ripped off sooner or later lol. Hopefully they buff him back up soon though to make sure he's still playable.

    • @LimpurtFan6969
      @LimpurtFan6969 Месяц назад +1

      Yeah the hook nerf hitting minions is a major L

    • @Toteke
      @Toteke Месяц назад +1

      @@LimpurtFan6969 HOLD UP THEY JUST BUFFED HIM AGAIN

    • @sussyman9034
      @sussyman9034 Месяц назад

      They made Bebop great again

  • @VeMi1337
    @VeMi1337 Месяц назад

    Rip vindicta 2024-2024

  • @Chaogod1233
    @Chaogod1233 Месяц назад

    Shotgunners needed a nerf. They are insane at last hitting and stealing souls and get easy headshot procs, etc. Shotgun needed a nerf.

    • @AeneaSXI
      @AeneaSXI Месяц назад

      Still not nerfed enough in my opinion. Shotguns are stupid and shouldn't do so much dmg long range considering how easy it is to hit with them. And abrams needs to not be able to cancel his reload. He got too much going for him considering how batshit easy he is to play in the first place and mostly punches creeps anyways and then gets rewarded as well for being able to deny every soul ever because he never has reload-down-time.

  • @KozelPraiseGOELRO
    @KozelPraiseGOELRO Месяц назад

    Juego en decadencia. Imma uninstall Deadlock.
    Joking, these where good (enough) patches.

  • @HitBang_
    @HitBang_ Месяц назад

    WHATS HAPPENING

  • @Eqnotalent
    @Eqnotalent Месяц назад +7

    Why is league the only moba that the tower will hit your enemy if they focus u. It’s a huge deal if u are behind. With deadlock they can just dive u or 2-3 man dive u and your guardian just hits minions.

    • @binhvan4893
      @binhvan4893 Месяц назад +7

      The same goes for dota 2, dont know whats going on with the guardians' A.I in deadlock but them dealing almost zero dmg to divers or just out-right ignore them just suck.

    • @rubedog961
      @rubedog961 Месяц назад +4

      The expectation is that you protect the towers instead of the towers protecting you

    • @Notllamalord
      @Notllamalord Месяц назад

      its the same for dota but the game is so janky its hard to notice

    • @allstarreject
      @allstarreject Месяц назад

      It's the same for Dota. Stop the cap.

    • @leebard9335
      @leebard9335 Месяц назад

      ​@@allstarreject Not true, in dota if an enemy is in range of the tower and they attack, the tower automatically targets them. Spells don't draw aggro from towers or creeps though.

  • @HallsteinI
    @HallsteinI Месяц назад +3

    Interesting patch overall. Bebop caught some strays tho. Undeserved.

    • @actingempty3108
      @actingempty3108 Месяц назад +1

      He JUST got unnerfed! Kinda sorta

    • @AeneaSXI
      @AeneaSXI Месяц назад

      @@actingempty3108 in what regard?

  • @VioletPrism
    @VioletPrism Месяц назад +1

    This is a bad change. The guardian should simply do much more damage to opponents and provide a safe haven when behind like dota. Preventing players from pushing when they double kill their lane and taking away the slide just feels bad for the game. If the guardian defended you while behind it would provide a healthy option for players who are behind while still punishing them for death as it should be.

  • @hytrus555
    @hytrus555 Месяц назад

    the worst patch so far, shiv lash doing in every match 20/2, strong heroes are even stronger

    • @AeneaSXI
      @AeneaSXI Месяц назад

      lash is so annoying ngl. Doesn't feel like theres much to not make him snowball either. Too much damage midgame considering his mad mobility. Nothing to shut him down.

  • @esquillo3708
    @esquillo3708 Месяц назад

    God no, they're doing farm till lategame meta just like they did in dota a few years ago, and it was BORING. They should allow games to end quickly. Disgusting changes

  • @1Cream
    @1Cream Месяц назад +1

    Holy shit they are gutting this game, shame we never got to play ranked on the good deadlock.

  • @kf_isher1149
    @kf_isher1149 Месяц назад

    asdf

  • @rawn9234
    @rawn9234 Месяц назад +1

    Everyone who plays this game isnt use to mobas. Change my mind

    • @leebard9335
      @leebard9335 Месяц назад

      I've done like 8 years of dota, on and off

  • @Synth679
    @Synth679 Месяц назад +1

    imo the worst update so far. ruined bebop, ruined lanes and games are even longer

    • @lyrebird5982
      @lyrebird5982 Месяц назад

      Buffed Haze

    • @RJWoodMoroseTenacity
      @RJWoodMoroseTenacity Месяц назад

      @@lyrebird5982 Not a big deal lol they buffed the only character you can 100% remove from the game with curse, knockdown, metal skin, return fire, etc.. The most counterable hero in the game relying almost entirely on one dimensional gun damage

    • @throwawaydetective9080
      @throwawaydetective9080 Месяц назад

      Well they fixed Bebop again.

    • @dopiercomic4106
      @dopiercomic4106 Месяц назад +1

      @@RJWoodMoroseTenacity
      She can buy and use unstoppable in her ult negating curse and knockdown
      Metal skin won't save the rest of your teaming dying
      Lifesteal ends up negating return fire
      But yeah she's the most counterable hero in the game

    • @lyrebird5982
      @lyrebird5982 Месяц назад

      @@RJWoodMoroseTenacity nice bait

  • @odeball22
    @odeball22 Месяц назад

    This kid cheats.

  • @guilhermeredtfox
    @guilhermeredtfox Месяц назад

    HI! Awesome video! I'm Guilherme, a thumbnail designer, I'd love to chat, do you have any social media where we can connect? Thanks!