Back in the days when I needed to do very similar effect but filling the bus, I used voronoi fracture and mesh smoothing. With very slight rotation and couple of keyframes to do growth and secondary motion I ended up with very similar looking result. But I had no choice because my computer at that time couldn't handle real simulation. My approach of course is way more limited but maybe also useful to some. Thanks for the tutorial!
Superb! I remember this houdini conf with the same ad for nike, and now it is looking real good in blender!, Kudos to you could never find the best way to do it like u did!!
Hey @cleverpoly!! Is there a way to give each sphere it's own material? I'm a bit new to GeoNodes so I'm a bit stuck lol. Everything else is super clear and it's working!! Thanks for the great tutorial!!
Amazing stuff. Thank You. I am gonna request a tutorial for creating a balloon arch/garland where small medium and large balloons with 5 color variations are distributed randomly to create a natural looking garland. I am stuck on this project for few months now, can you help me and along everyone with such tutorial. Please Thank You anyway.
With the newly introduced Simulation node this should be possible without cloth simulation, right? CGMatter showed a similar approach but as a shrinkwrap modifier
All the balls go through the mash. What should I do? The collision setting is perfect, too.. Is it because the mesh I use has converted text into mesh? HELPPPPP
I did everything exactly as in the lesson and also read the comments below, where you answer similar questions, but nothing helps me. I have blender version 3.4. if it matters.
@@cleverpoly ruclips.net/video/Wh4C4op2VIU/видео.html here is my workflow. I changed the normals, the rest of the settings are the same as yours. But for some reason, the result is crappy, or is it probably too early for me before such a lesson and I need to study the base on the simulation?
Ok so for pples that are not watching the tutorial for this particular project. Reducing the pressure / recalculate normal ( outside ) did the trick ;)
Make sure the cage is single sided in collision settings And also the size of the points should be not very large. Select the cage and in edit mode hit shift n to re-calculate the normals. And there should be a collision physics on spheres too.
The weather bro! At your place it might be hot.. but here's very cold so mine aren't wrinkled. (But try scaling up the object and increasing the pressure)
Advanced product animation course I just launched ruclips.net/video/97a8A_QHoIM/видео.html
Back in the days when I needed to do very similar effect but filling the bus, I used voronoi fracture and mesh smoothing. With very slight rotation and couple of keyframes to do growth and secondary motion I ended up with very similar looking result. But I had no choice because my computer at that time couldn't handle real simulation. My approach of course is way more limited but maybe also useful to some.
Thanks for the tutorial!
One of the best and most creative tutorials I've seen for a while. I'm so happy you popped up in my feed!
Haha, glad to hear that
THIS CHANNEL MUST HAVE 1M SUBSCRIBE!!
Haha that would be great
this is amazing sir 🙏🏻. please how to make converse texture and animated that shoes :(((. sorry for bad english 🙏🏻
@@fahriazhari create the pattern procedurally or using Photoshop and get different principled bsdf values from it.
Truly a clever poly you are 👏
:)
always new stuff! Thank you for this one!
love seeing you mix GN with physics
Just getting into geometry nodes and this helped a lot. Thanks, so creative!
One of the coolest tutorial so far. Thank you!
finally saw simonholmedal version in blender community 💪🔥
Great tutorial! Thank you very much!
How did I not know about this channel!
saved my bacon, was pulling my hair out with the cloth syms! thank you! Subbed.
在这个教程中,我们将学习如何使用软体模拟、相机运动和灯光来为鞋子添加动画效果,并最终渲染出场景。首先,隐藏鞋子和骨骼,然后创建一个网格并在其上添加碰撞属性。接下来,在网格上实例化一些立方体,并对它们的尺寸进行随机化。然后,使用几个节点对立方体进行细分和缩放,最后在几何节点中添加碰撞属性。对于布料模拟,调整一些参数,如质量、压力和碰撞。最后,为场景添加材质、灯光和相机运动,最终渲染出效果。
### Highlights
- 💡 学习如何使用软体模拟、相机运动和灯光来为鞋子添加动画效果
- 💡 隐藏鞋子和骨骼,创建一个网格并在其上添加碰撞属性
- 💡 在网格上实例化立方体,并对其尺寸进行随机化
- 💡 使用几个节点对立方体进行细分和缩放
- 💡 在几何节点中添加碰撞属性,并调整参数进行布料模拟
- 💡 为场景添加材质、灯光和相机运动,并最终渲染出效果
Superb! I remember this houdini conf with the same ad for nike, and now it is looking real good in blender!, Kudos to you could never find the best way to do it like u did!!
Thanks:)
What a legend! please keep doing tutorials!
This is some Next Level Magic. Loved the video great final result.
Thank you Kaman
Looks nice! Thanks for sharing!
Omg thank you for your videos!!!
this is super creative, thank you very much
Great Tutorials, Keep it up
Gracias por el tutorial, resultó super útil
Hey @cleverpoly!! Is there a way to give each sphere it's own material? I'm a bit new to GeoNodes so I'm a bit stuck lol. Everything else is super clear and it's working!! Thanks for the great tutorial!!
@@diego_alcman yes but it'll be a complicated setup for a newbie
@ I'll do some research!! Thanks man!!
An amazing tutorial, thanks buddy
Amazing
By the sound of it, bro is using a typewriter as his keyboard. Solid tutorial nevertheless. Thanks!
Incredible work 💪
AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
esta genial, muy buen trabajo!
Whoa! Nice and clever..
;)
Beautiful 👍🏽
U r amezing thanx 🔥🙌🏻
Welcome!
wow buddy
Remind me a motion graphics from ManVsMachine!
Great tutorial!
Fantastic tut
it's amazing
bro you reserve more subs and like ❤❤❤❤❤❤
Excellent
Amazing work, NEW SUB here, would love to more of you mixing GN w/ physics.
Doing new experiments on that ;)
Amazing stuff. Thank You.
I am gonna request a tutorial for creating a balloon arch/garland where small medium and large balloons with 5 color variations are distributed randomly to create a natural looking garland. I am stuck on this project for few months now, can you help me and along everyone with such tutorial. Please Thank You anyway.
what if i want to give each ball its own color? how to do it to add its own material to each ball
i have this error ( cant initialize cloth ) ....how to fix this ....cloth simulation not working
me too. cloth mod prevents the scaling up etc
awesome
Insane video!!
Why can't we connect noise texture node to scale in geonodes
Please can we have your PC specs?
great video!
Cool
Nwdays people asking new collections for those go for this one
With the newly introduced Simulation node this should be possible without cloth simulation, right? CGMatter showed a similar approach but as a shrinkwrap modifier
I dunno if we can control pressure and stuff yet
But eventually
awesome!!!
hi, i can't find the set smooth and material nodes, do they have alternate names?
@@neonsoleil1562 type sss in search and sm for material
Your scene is rendered so fast - whats your PC setup like? I am still stuck on Mac 💀 Amazing Video!
That's when you have RTX on ;)
@@cleverpoly ahhh i knew it 😩 I really need to switch to RTX, this is game changing for real...
@@jonos9467 yess!
Waooow me preguntó en qué no pensaron para el diseño.
neat tutorial, but why use the plane with an emission instead of an area light?
Better control
clever
All the balls go through the mash. What should I do? The collision setting is perfect, too.. Is it because the mesh I use has converted text into mesh? HELPPPPP
I got ya, join the discord for help discord.gg/HNhgWvdZ
Its not working for me!! The balls coming outside the mesh, its not colliding within the mesh
control your balls
great shit
For some reason, the collision object for cubes does not work for me, they just scatter to the sides. What could be the problem?
I did everything exactly as in the lesson and also read the comments below, where you answer similar questions, but nothing helps me. I have blender version 3.4. if it matters.
Recalculate the normals, scale up the objects
@@cleverpoly ruclips.net/video/Wh4C4op2VIU/видео.html here is my workflow. I changed the normals, the rest of the settings are the same as yours. But for some reason, the result is crappy, or is it probably too early for me before such a lesson and I need to study the base on the simulation?
@@ГорностайЛыскович did you try scaling up everything by 5x in edit mode?
@@cleverpoly hmm, it helped.)) thanks. Why does it work like that? What if I need a realistic shoe size?
Tried it with a cylinder and its not working for me ... Followed every steps. Any clue why its going wrong? The balls are going outside the mesh :/
Ok so for pples that are not watching the tutorial for this particular project. Reducing the pressure / recalculate normal ( outside ) did the trick ;)
@@abeblue you win ;)
Why use an emission plane instead of an area light?
When you scale the plan it controls the power of light. But it's not very different, use whatever you like
pls tell me how u fix this disappearing node appearing again ?.
I dunno what nodes you are talking about but dm me on insta, I'll be happy to guide:)
Work eevee?
Yes
Great Tutorial Bro ❤❤ Just Need a Little Help my Sphere are going outside the Cage and flying 4:54 ⚠ How can fix that inside the cage ?
Make sure the cage is single sided in collision settings
And also the size of the points should be not very large.
Select the cage and in edit mode hit shift n to re-calculate the normals.
And there should be a collision physics on spheres too.
Hope this helps if not then you can get the project file on Patreon:)
@@cleverpoly ❤❤✅Thank you so much Bro, Its Worked 👍👍👍👍👍👍
@@cleverpoly 🤩
@@properlook glad to hear that:))
unfortunately my balls look super wrinkled and not so smooth and pressured like yours. what could it be? :(
The weather bro! At your place it might be hot.. but here's very cold so mine aren't wrinkled.
(But try scaling up the object and increasing the pressure)
@@cleverpoly XD thanks
Very nice tutorial. Easy to follow. Thanks a lot ! 😁🙂🙃😉
Do you have a twitter account?
Yea