It's good that they match you with players by number of days only. Otherwise, that'd result in stronger builds against stronger and weaker against weaker, making every run feel average.
They could rename Ammo to charges and then it also makes sense with food. Also they should use "increase" instead of "gain" when it is specific to certain items (like burn)
I'm eager to get my hands on the game. With all the animations constantly happening the game could stand to take a page out of backpack's book and give us a damage recap.
Reynad actually confirmed on stream that this is one of their top priorities they are working on, I believe he said they are looking to have it included by the open beta launch in December. I agree, this feature will be super helpful in very chaotic battles!
Am I crazy but for his first run was he wasting the core by putting it on the far right? Sure all his friends were accelerating it. But it didn't do anything while triggered?!? I'm guessing core is an apt name you want it in the middle...
It's an autobattler. Everything you do outside of the actual battle is the gameplay. Why are you on a channel of someone who specifically plays mostly autobattlers?
as a fellow johnny player, i can see reynad's influence in the design. so much synergy to find!
It's good that they match you with players by number of days only. Otherwise, that'd result in stronger builds against stronger and weaker against weaker, making every run feel average.
Excied to see what this game actually is.
enjoyable game to watch! will be nice after a few balance patches and logs and speed functions for the fights.
Love your content keep it up 👍🏻
They could rename Ammo to charges and then it also makes sense with food. Also they should use "increase" instead of "gain" when it is specific to certain items (like burn)
that would conflict with the "charge" mechanic which is unrelated to ammo
This game looks really interesting. I wish the combat could be slowed down a bit because it's difficult at times to see what's happening
Was playing my first game while watching your video, and also got a flawless victory on my first attempt.
The first game is against bots, everyone gets a flawless.
I'm eager to get my hands on the game. With all the animations constantly happening the game could stand to take a page out of backpack's book and give us a damage recap.
Reynad actually confirmed on stream that this is one of their top priorities they are working on, I believe he said they are looking to have it included by the open beta launch in December. I agree, this feature will be super helpful in very chaotic battles!
Ok this was amazing can't wait till they add a slow function and a log to the game
Hey Ben, follow you for many years, hope you can become a good creator with this game
That was really cool
Am I crazy but for his first run was he wasting the core by putting it on the far right? Sure all his friends were accelerating it. But it didn't do anything while triggered?!? I'm guessing core is an apt name you want it in the middle...
if anyone has an extra invite code and wants to share it, I'd love to play, but can't afford it!
Open beta in December will be free. I am waiting :)
you and many others, bud
still want?
crap autoplay "game"
It's an autobattler. Everything you do outside of the actual battle is the gameplay.
Why are you on a channel of someone who specifically plays mostly autobattlers?