Thanks to HelloFresh for sponsoring today's video. Go to strms.net/hellofresh_kosmicd12, use my code KOSMICFREE, and receive one free breakfast item per box while subscription is active. I was sick when recording so I hope my voice isn't annoying, haha. My longest vid yet, I hope you enjoy!!
I have illustrated a possible new time save in this short video since I discovered that Mario can get very close to the edge of a platform without falling off or dying. I had to go through Niftski's last speed run and find any point where Mario could jump and get closer to the edge of a platform than he already was. (Note that the pipe Mario is on in this video is the one in 8-4 just before he reaches Bowser). ruclips.net/user/shortsJAeo1H5oPXQ?si=zZlx7CNCTVkRUNEz
@@wrestlerx8494 Man, I found a really insane time save for Dead Space remake where the Brute in Chapter 13 will literally despawn, clearing the entire BOSS ARENA of enemies in 1 second without shooting a single shot, with video footage of it happening, & when I showed it to a top level runner (CarcinogenSDA), I swear on my life he started using my strategy EXACTLY how I described, & acted as though he discovered it himself. If you are capable of finding new time saves in SMB, then please, for your own good, keep your tricks close to the chest & make your own runs. All you'll get from sharing your tricks is bigger names stealing your credit. If I would have kept my trick to myself, I would have the WR for Dead Space remake right now. Instead of sharing it with a caring community that fosters progress, I was immediately told to be quiet while my incredibly useful strategy was STOLEN by a bigger runner. Don't be shocked if your time save is suddenly showing up on big runs with absolutely zero credit to you for finding it. This community is a lot more cutthroat & animalistic than you'd think. Nobody here is your friend. Trust me.
Even being familiar with the mechanics, the visual for the sub-speed probability was a _HUGELY_ helpful addition to conveying what that invisible complexity is like, but especially in how you used the flashback at 22:35 to show the flagpole glitch before the different probability on the wall clip. Amazing work as always on this breakdown!!
your explanation of technical stuff like sub speed has been super cool, didn’t know it worked like that. It’s cool to see games mechanics be dissected like that, you’d really not know otherwise.. great video!
I found the explanation of Bowser's feet quite entertaining! As will the rest of the little details. Thank God speed runners aren't evil geniuses or we'd be in big trouble.
@@BedrockBlocker Do flies see time slower? It makes sense for being smaller and living shorter and having to react faster. I do know that pigeons do that - and probably other birds and other small animals as well -. The explanation I was given boils down to their eyes/brains having a higher frame rate than ours making them able to see more changes in the same time, making it easier to quickly estimate speeds and directions and react accordingly. If I see a car while I'm standing in the middle of the road I better get out of the way because I have no idea how long it has been there or how fast it's going and my acceleration is probably even worse than Luigi's. If a pigeon sees a car, they're more like, yeah, yeah, yeah, I'll go, first I'll eat this and that and I'll pick up the last one and get out of your way, oh you're slowing down, I'll get this one as well then **HOOONNNNK** Okay.. chill! I'm already gone, see? Bye!
For my money, I think he simply posesses Ultra Instinct and is capable of tapping into it specifically when playing SMB1 and SMB2. (And that random red ball game occasionally.)
Luigi is the younger brother, has hand me down shoes, so he can jump higher since they're already broken in, but he slides more because the soles are worn down.
@@atomdecay The opening of SMW2: Yoshi's Island. The storks (You know those things that deliver newborn babies to families) was flying with the two brothers and together and dropped Mario. Then through that story the Yoshi's use the bond between the brothers as a way to find Mario's way home and at the end the two babies are reunited. The only reason the storks would be transporting the two at the same time is if they were meant to be delivered (born) together, therefore they are twins.
@@prielknaaphofnar.9754 I mean, you arent wrong, but I wouldn't necessarily say that one specific backstory from one specific game that you arbitrarily cherry picked to fit your argument is considered THE concretely canon backstory of the Mario Bros. birth. There have been several different backstories through the years, each one putting Mario & Luigi's ages at different distances. Sometimes they're twins, sometimes Mario raised Luigi, it changes depending on the game/movie/comic. But you aren't wrong technically so I guess you get a pass.
6:52 "Niftski did his Niftski things" all the vowels are I! I find it so clever haha On serious note, the script is very well written as always. Great vid kosmic :)
@@diribigal I think I do, but I don't when I say "something". "Anything" and "nothing" it's a toss up. I think I say "theeng" whenever it's stressed, but otherwise I just say "thihn" (no g).
@@jkid1134 about the vowels: Interesting; thanks for sharing. About the consonant at the end of "thing", I wonder if you mean the normal non-g "engma" sound that most native speakers of English don't realize exists until they take a linguistics course, or if your "thing" really ends the same way as most people's "sheen".
@@diribigal I think both? I'm a little in my head about it, but am finding little liasons like "anything I" which I definitely say like nigh and like "something I" which I can say like guy (although maybe only with the ee in thing?) (also I've got a real degenerate suh'ihn (maybe the uh is nasal?) that definitely ends in an n but I don't exactly know how to describe my usage differences between them) Edit: okay I can definitely produce "anythin nigh" too so like I don't know 🙊
scalpel is literally world class at every kind of official event in speedcubing (solving rubik’s cube puzzles and their many variants fast i.e. 3x3, 4x4, 5x5, and literally doing all of these puzzles blindfolded.), its no surprise to see him here, he gets good at anything he touches when i originally saw the name pop up in this video, i had a feeling it was stanley chapel since i remember him posting a few smb speedrunning videos on his cubing channel. what a goat
I mean this in the nicest possible way, but how can it even be possible to solve a Rubik's cube while blindfolded without SOME sort of indication of color? I understand that people do it all the time, but how is it even possible to arrange colors in order when you can't see the colors?
@@atomdecay the trick is that you use algorithms that only change one or two pieces at a time. so then, after you do the algorithm, the rest of the pieces on the puzzle are still where they are. using this fact, you can solve any of these puzzles blindfolded, as long as you can properly trace where these pieces need to go, and remember that sequence of pieces to solve in order. somewhat simplified, but this is the general idea
@@jzk.y Yeah, after my comment I did a little digging & I see what you mean by algorithms, but my question is, are they allowed to view the cube BEFORE being blindfolded? Or, is every cube the same before they're blindfolded? I get how they can make little stories that help them remember sequences, but how do they even know where to begin at all without first seeing the placement of the colors before being blindfolded? & if they are allowed to view the cube before being blindfolded please disregard everything else I said as that fully answers my question lol.
@@atomdecay yeah, in a blindfolded attempt, there are two parts: memo - you lift your hands off the stackmat, starting the timer, and look at the cube.y ou to memorize the sequence of pieces to solve. you cannot turn the puzzle execution - you don the blindfold and start doing algorithms to solve the puzzle. when you're finished, you put your hands on the stackmat in short, you are timed for both memo and execution. you do get to look at the cube first
By far the most clear technical breakdown of any video to date. I've watched basically every other video discussing how the game works, but this one covers exactly what's going through someone's mind playing and what needs to happen to achieve it. The frame window visuals for achieving proper subspeed tied everything together. Bismuth has some catching up to do 😏
being a long time fan of speedcubing, and especially bewildered by insane blindsolvers, i've been following stanley chapel for years. i didn't really know anything else about him, so i was in shock seeing that he actually has time to be this insanely good at something else. what a g
I don't play SMB myself, but I do play Celeste at a very high level, so I was super happy when I was able to follow along with the subpixel and subspeed explanations perfectly. That also really helps with grasping JUST how difficult this stuff is you guys are pulling off in this game. Hats off to yall, and amazing video!!
"I'mma Luigi, number-a one!" Luigi is easily my fave Mario bros, so seeing someone put so much time and dedication to improving him when he's a niche run is awesome. Also, I love seeing runners pop off after a huge accomplishment. Gives me goosebumps every time.
Kosmic: Something crazy good happened in an NES Mario speedrun game. Me: I wonder how much Nifski was involved? Kosmic: So yeah, Nifski broke a minute barrier. ME: Yep, there it is.
Does Kosmic or Niftski know the location(s) of any power star(s) in this game? If they can be accessed without skipping the warps or other time saves, a star does make Mario move faster and would therefore save time on a speed run.
I have a theory that Niftski is actually a machine sent back in time to protect John Conner. But now that that’s done, he needed a new purpose and took up speed running. For a while, he avoided matching the tas, as to not garner too much suspicion, but lately he’s been getting a little careless. Laugh all you want but that’s still a better story than the last 4 Terminator movies.
@@Kosmicd12 Yeah, it seems like he just gets really good at whatever he decides to dedicate his time to. He also became Skewb world champion last year.
I find it funny that the part I find most surprising about this is that the warp zone Piranha Plants have hitboxes! The way they show up for such a short time and then disappear made me think they were just for show, which I guess might be part of the reason they make you run over the whole area first before reaching the pipes if you don't glitch into the area.
I used to think they were just for show too, but nope, they're fully functional Piranha Plant entities. IIRC, SMB1 and Lost Levels are hardcoded to spawn Pirahna Plants in every pipe (this way the level data doesn't have to include plant locations). SMB1 special-cases 1-1 to avoid them spawning, but otherwise every single pipe has a plant, so they have to intentionally despawn them when a warp zone is triggered.
Stanly Chapel does mario?!?! He is the Rubik's cube solver and is the wr holder in both single and avg for 4x4 bld and amd 5x6 bld. He is the goat of those category's!
How is it possible to solve a Rubik's Cube while blindfolded? How is it possible to arrange colors in order together without seeing the colors? It's less of a "dang, he REALLY practiced!" & more of a "Okay, something isn't right here..." type of thing. If I throw a pile of 50 toothpicks in front of Scalpel, & each group of 10 are different colors, will he be able to group each color together while blindfolded? How is that possible without cheating? Can he smell the colors? Are they ridged like Braille? Does he have different textures on each color? There has to be some sort of explanation beyond "He just knows where the colors are". It ISNT POSSIBLE for a human being to distinguish color without sight. It's the same as trying to explain what a color looks like to a blind person without using another color. Can you do it? Didn't think so. So how exactly does a human being percieve colors without sight?
1:21 - there goes music from flying level of Big Nose - an unlicensed NES game, especially popular in Poland made by Codemasters (yes, THESE Codemasters) ^^
My friends and I "invented" speed runs in the mid 80's out of sheer boredom at the local Putt-Putt game room. Of course they were no where the caliber of the modern era. Once completing the game was a cinch, trying to complete levels as fast as possible was the next logical progression. I am sure hundreds of people all over had the same idea about the same time. This was in the arcade version and not the home or even Play-Choice version.
title is complete click bait!!!11! I clicked on this expecting a video about mario speedrunning and instead I got a video about luigi speedrunning, I expect a full apology video for your crimes
You videos keep getting better. I think especially because you get better at them. The voice use, tone of voice and mixture between technical and storytelling is all done so well.
quick explanation of how the bouncing off enemies works. it's basically a combination of are they rising level or falling, is mario rising or falling and front or back of the enemy you jump on
As a casual player, I found it much easier to beat this game with Luigi. Many of the jumps seemed designed for his distance and height--playing with Mario felt like a very challenging handicap. And since I wasn't speedrunning, Luigi's slipperiness really didn't bother me. Thanks for the great video!
Yeah Luigi definitely feels more even with Mario in a more casual standard playthrough. It's similar to SMB2(USA) in that regard, because in speedruns, Mario is used in one level, Peach in 1, Luigi in 5, and Toad for all of the others because of his faster speed.
Best (visual) explanation of subpixels I've seen yet... Never occurred to me the subpixels trying to "be hit" weren't at the very first or last possibilities of that one visual frame.
"If you and Luigi entered a pipe at the same time, who would win?" "Well, if Luigi was frame-perfect, he might cause me a little trouble" "But would you lose?"
I love to play as Luigi his gameplay is more difficult than Mario's with the slipperiness and higher jumps. I love how you broke down the Luigi and Mario differences in speedrunning. I'm going to practice Luigi's flagpole glitch.
I'm so old I first saw that game on a Famicom cartridge plugged to a NES cartridge through a converter adapter that someone had bring in his pockets on the plane from Japan. People used to call it Mario game with wind.
I was always confused as to how the community accepted time, especially in games where single frames are of importance like SMB NES, when there could be so much human error involved lol
Near the end I talk about how we can tell how fast the run is based on the hammers bowser throws at the end. It's really nice since it removes any errors in recording, etc. and definitively tells you how fast you arrived at Bowser from power-on. We also factor in lag frames and if you lose any frames on the jump to the axe.
Glad to hear some Luigi love from you Kosmic. I feel it too. A lot of times the slipperiness is important because other wise Luigi would just be OP af with his jumps.
Love it! Good for Niftski. Great video, Kosmic. You’re up there with Summoning Salt for world record speedrun explanations and history. Keep up the good work.
Excellent video all around. Super engaging commentary, easy to understand explanations and great taste in music, like M&L Superstar Saga and Paper Mario TTYD.
19:55 it’s cause when Luigi or Mario start to fall they become invincible as there falling if you hold down you just enter the pipe and not land causing him to remain in that state
Love these kind of videos from someone who knows the game as well as Kosmic! Also very nice to hear Superstar Saga music, I always thought that soundtrack is seriously underrated
I always notice the music choices for the background. I hear that superstar saga music. God I love that game, always replay it every few years. Probably going to here soon.
Thanks to HelloFresh for sponsoring today's video. Go to strms.net/hellofresh_kosmicd12, use my code KOSMICFREE, and receive one free breakfast item per box while subscription is active.
I was sick when recording so I hope my voice isn't annoying, haha. My longest vid yet, I hope you enjoy!!
It’s probably fine
It'll probably be fine :p
Okay, Thank You!
Thank you for all you do! Feel better! Keep yourself hydrated!
It's okay kosmicd12 your voice is always annoying
26:30 You apologize for getting into minute details, but an explanation of bowser's feet is *exactly* the sort of thing I come to this channel for.
Chibidoki would be so proud
🤨
Chibidoki? Is that a Palworld pokemon? @@malachigv
Is that you, Quentin Tarantino?
yes.@@ninjaguyYT
*Luigi* Speedrunners Keep Making History
Literally
yeah the title is false advertising for sure. GIVE THE LITTLE GREEN PLUMBER HIS JUSTICE!
Well, according to Miyamoto Mario's full name is "Mario Mario", so that would make Luigi's full name "Luigi Mario"... :*)
lugia is goodder than red useless broda
@@KernelLeak ok
The visual representation of valid subspeeds and how fast they cycle through was simple yet very effective!
I have illustrated a possible new time save in this short video since I discovered that Mario can get very close to the edge of a platform without falling off or dying. I had to go through Niftski's last speed run and find any point where Mario could jump and get closer to the edge of a platform than he already was.
(Note that the pipe Mario is on in this video is the one in 8-4 just before he reaches Bowser).
ruclips.net/user/shortsJAeo1H5oPXQ?si=zZlx7CNCTVkRUNEz
I don't think I would have understood it with explanation alone, the visuals really went a long way.
@@wrestlerx8494 Man, I found a really insane time save for Dead Space remake where the Brute in Chapter 13 will literally despawn, clearing the entire BOSS ARENA of enemies in 1 second without shooting a single shot, with video footage of it happening, & when I showed it to a top level runner (CarcinogenSDA), I swear on my life he started using my strategy EXACTLY how I described, & acted as though he discovered it himself. If you are capable of finding new time saves in SMB, then please, for your own good, keep your tricks close to the chest & make your own runs. All you'll get from sharing your tricks is bigger names stealing your credit. If I would have kept my trick to myself, I would have the WR for Dead Space remake right now. Instead of sharing it with a caring community that fosters progress, I was immediately told to be quiet while my incredibly useful strategy was STOLEN by a bigger runner. Don't be shocked if your time save is suddenly showing up on big runs with absolutely zero credit to you for finding it. This community is a lot more cutthroat & animalistic than you'd think. Nobody here is your friend. Trust me.
Even being familiar with the mechanics, the visual for the sub-speed probability was a _HUGELY_ helpful addition to conveying what that invisible complexity is like, but especially in how you used the flashback at 22:35 to show the flagpole glitch before the different probability on the wall clip. Amazing work as always on this breakdown!!
your explanation of technical stuff like sub speed has been super cool, didn’t know it worked like that. It’s cool to see games mechanics be dissected like that, you’d really not know otherwise.. great video!
Tf your doing here
I found the explanation of Bowser's feet quite entertaining! As will the rest of the little details. Thank God speed runners aren't evil geniuses or we'd be in big trouble.
Do some speedruns on stream jameskii
@@player2232 Tf are we all doing here
stop attention seeking, @ op :) u need a personality for that
6:06 yoooo I made it into a Kosmic vid in the leaderboard. 🎉
Way to go bro! 🎉
🎉
Congrats! 5th place is impressive
Yoooo! I made it into the RUclips comments! 👊
@@That_song_in_my_head You beat me. 😩
I'm convinced Niftski perceives time itself to move slower than normal human beings do.
Like a fly, he also flies through the levels.
@@BedrockBlocker Do flies see time slower? It makes sense for being smaller and living shorter and having to react faster. I do know that pigeons do that - and probably other birds and other small animals as well -.
The explanation I was given boils down to their eyes/brains having a higher frame rate than ours making them able to see more changes in the same time, making it easier to quickly estimate speeds and directions and react accordingly.
If I see a car while I'm standing in the middle of the road I better get out of the way because I have no idea how long it has been there or how fast it's going and my acceleration is probably even worse than Luigi's.
If a pigeon sees a car, they're more like, yeah, yeah, yeah, I'll go, first I'll eat this and that and I'll pick up the last one and get out of your way, oh you're slowing down, I'll get this one as well then **HOOONNNNK** Okay.. chill! I'm already gone, see? Bye!
Trackmania players would interpret that in a very different way...
For my money, I think he simply posesses Ultra Instinct and is capable of tapping into it specifically when playing SMB1 and SMB2.
(And that random red ball game occasionally.)
yes flies are the same
Luigi is the younger brother, has hand me down shoes, so he can jump higher since they're already broken in, but he slides more because the soles are worn down.
yo
He's a few hours younger at most. They're twins.
@@prielknaaphofnar.9754 Where did you read/hear this?
@@atomdecay The opening of SMW2: Yoshi's Island. The storks (You know those things that deliver newborn babies to families) was flying with the two brothers and together and dropped Mario.
Then through that story the Yoshi's use the bond between the brothers as a way to find Mario's way home and at the end the two babies are reunited.
The only reason the storks would be transporting the two at the same time is if they were meant to be delivered (born) together, therefore they are twins.
@@prielknaaphofnar.9754 I mean, you arent wrong, but I wouldn't necessarily say that one specific backstory from one specific game that you arbitrarily cherry picked to fit your argument is considered THE concretely canon backstory of the Mario Bros. birth. There have been several different backstories through the years, each one putting Mario & Luigi's ages at different distances. Sometimes they're twins, sometimes Mario raised Luigi, it changes depending on the game/movie/comic. But you aren't wrong technically so I guess you get a pass.
> Luigi is bad at stopping
> Luigi is bad at starting
Conclusion: Luigi has ADHD
Also luigi is always playin 2nd sad tiny violin
Even when mario dies from the typical daily goomba poo....
People with ADHD are just newtons laws of emotions pilled
True.
the man I minorly kin is also an ADHD rep? couldn't wish for better
Lmao
6:52 "Niftski did his Niftski things" all the vowels are I! I find it so clever haha
On serious note, the script is very well written as always. Great vid kosmic :)
ih ee ih ih ih ee ee
@@jkid1134Do you say theengs instead of things? ... Do *I*?
@@diribigal I think I do, but I don't when I say "something". "Anything" and "nothing" it's a toss up. I think I say "theeng" whenever it's stressed, but otherwise I just say "thihn" (no g).
@@jkid1134 about the vowels: Interesting; thanks for sharing. About the consonant at the end of "thing", I wonder if you mean the normal non-g "engma" sound that most native speakers of English don't realize exists until they take a linguistics course, or if your "thing" really ends the same way as most people's "sheen".
@@diribigal I think both? I'm a little in my head about it, but am finding little liasons like "anything I" which I definitely say like nigh and like "something I" which I can say like guy (although maybe only with the ee in thing?) (also I've got a real degenerate suh'ihn (maybe the uh is nasal?) that definitely ends in an n but I don't exactly know how to describe my usage differences between them)
Edit: okay I can definitely produce "anythin nigh" too so like I don't know 🙊
scalpel is literally world class at every kind of official event in speedcubing (solving rubik’s cube puzzles and their many variants fast i.e. 3x3, 4x4, 5x5, and literally doing all of these puzzles blindfolded.), its no surprise to see him here, he gets good at anything he touches
when i originally saw the name pop up in this video, i had a feeling it was stanley chapel since i remember him posting a few smb speedrunning videos on his cubing channel. what a goat
I mean this in the nicest possible way, but how can it even be possible to solve a Rubik's cube while blindfolded without SOME sort of indication of color? I understand that people do it all the time, but how is it even possible to arrange colors in order when you can't see the colors?
@@atomdecay the trick is that you use algorithms that only change one or two pieces at a time. so then, after you do the algorithm, the rest of the pieces on the puzzle are still where they are. using this fact, you can solve any of these puzzles blindfolded, as long as you can properly trace where these pieces need to go, and remember that sequence of pieces to solve in order.
somewhat simplified, but this is the general idea
@@jzk.y Yeah, after my comment I did a little digging & I see what you mean by algorithms, but my question is, are they allowed to view the cube BEFORE being blindfolded? Or, is every cube the same before they're blindfolded? I get how they can make little stories that help them remember sequences, but how do they even know where to begin at all without first seeing the placement of the colors before being blindfolded? & if they are allowed to view the cube before being blindfolded please disregard everything else I said as that fully answers my question lol.
@@atomdecay yeah, in a blindfolded attempt, there are two parts:
memo - you lift your hands off the stackmat, starting the timer, and look at the cube.y ou to memorize the sequence of pieces to solve. you cannot turn the puzzle
execution - you don the blindfold and start doing algorithms to solve the puzzle. when you're finished, you put your hands on the stackmat
in short, you are timed for both memo and execution. you do get to look at the cube first
By far the most clear technical breakdown of any video to date. I've watched basically every other video discussing how the game works, but this one covers exactly what's going through someone's mind playing and what needs to happen to achieve it. The frame window visuals for achieving proper subspeed tied everything together. Bismuth has some catching up to do 😏
Haha, Bismuth easily destroys me on visualizations and does amazing work. I think i have good ways to explain things, and am carried by that
i'm so glad that the bowser feet framerule is getting the attention it deserves
Uhh 😳😳
being a long time fan of speedcubing, and especially bewildered by insane blindsolvers, i've been following stanley chapel for years. i didn't really know anything else about him, so i was in shock seeing that he actually has time to be this insanely good at something else. what a g
Same, what is your pb single
9.15
Mine is 5.71
5.78
You know it's a crazy good run when you know it finishes and still get tense at the final jump.
I don't play SMB myself, but I do play Celeste at a very high level, so I was super happy when I was able to follow along with the subpixel and subspeed explanations perfectly. That also really helps with grasping JUST how difficult this stuff is you guys are pulling off in this game. Hats off to yall, and amazing video!!
thanks for the description of subpixels and subspeeds. The people designing SMB 1's movement had put a LOT of thought into this design.
Oo yea
It's cool that you went over the history of the speedrun, the details of the actual run, AND the details of the TAS.
Go, Luigi! He deserves some love too
I'm pretty sure Niftski was isekai'd to our world. I'm envisioning him getting offered any power to save the world, and he picked speedrunning.
The best sales pitch I’ve honestly ever heard: ‘I made waffles buuuut I ate them too fast so I didn’t get any footage’ 😂😂😂😂
Ducktales Moon theme is soooo good, glad it was included as background music at the start. Great video as always.
not to speak of the great dkc2 tracks that followed.
"I'mma Luigi, number-a one!" Luigi is easily my fave Mario bros, so seeing someone put so much time and dedication to improving him when he's a niche run is awesome. Also, I love seeing runners pop off after a huge accomplishment. Gives me goosebumps every time.
Kosmic: Something crazy good happened in an NES Mario speedrun game.
Me: I wonder how much Nifski was involved?
Kosmic: So yeah, Nifski broke a minute barrier.
ME: Yep, there it is.
Never a doubt. That boy ain't right!
I love the in depth explanation of how all this stuff works. It's fascinating to learn and really helps show just how absurd niftski execution is.
Does Kosmic or Niftski know the location(s) of any power star(s) in this game?
If they can be accessed without skipping the warps or other time saves, a star does make Mario move faster and would therefore save time on a speed run.
I have a theory that Niftski is actually a machine sent back in time to protect John Conner. But now that that’s done, he needed a new purpose and took up speed running. For a while, he avoided matching the tas, as to not garner too much suspicion, but lately he’s been getting a little careless. Laugh all you want but that’s still a better story than the last 4 Terminator movies.
Things I learnt from this video:
Luigi speedruns are REALLY REALLY difficult (at the top level).
STANLEY CHAPEL IS A MARIO SPEEDRUNNER??? WHAT???
A really good one
@@Kosmicd12 Yeah, it seems like he just gets really good at whatever he decides to dedicate his time to. He also became Skewb world champion last year.
MAN. 40+ years later and these games are STILL being hyper-analyzed. Amazing.
6:06 got my leaderboard moment 😂 weegee deserves more luv for sure
It’s always so interesting to see what really goes into these runs.
Wow, over half an hour of kosmic, this’ll be good
I find it funny that the part I find most surprising about this is that the warp zone Piranha Plants have hitboxes! The way they show up for such a short time and then disappear made me think they were just for show, which I guess might be part of the reason they make you run over the whole area first before reaching the pipes if you don't glitch into the area.
I used to think they were just for show too, but nope, they're fully functional Piranha Plant entities. IIRC, SMB1 and Lost Levels are hardcoded to spawn Pirahna Plants in every pipe (this way the level data doesn't have to include plant locations). SMB1 special-cases 1-1 to avoid them spawning, but otherwise every single pipe has a plant, so they have to intentionally despawn them when a warp zone is triggered.
@@fatcerberusi never thought about the reason they appear at all in the warp zone, you're completely right
The video game sound effects from Mario and that Brain Training DS game really triggers my nostalgia
Stanly Chapel does mario?!?! He is the Rubik's cube solver and is the wr holder in both single and avg for 4x4 bld and amd 5x6 bld. He is the goat of those category's!
How is it possible to solve a Rubik's Cube while blindfolded? How is it possible to arrange colors in order together without seeing the colors? It's less of a "dang, he REALLY practiced!" & more of a "Okay, something isn't right here..." type of thing. If I throw a pile of 50 toothpicks in front of Scalpel, & each group of 10 are different colors, will he be able to group each color together while blindfolded? How is that possible without cheating? Can he smell the colors? Are they ridged like Braille? Does he have different textures on each color? There has to be some sort of explanation beyond "He just knows where the colors are". It ISNT POSSIBLE for a human being to distinguish color without sight. It's the same as trying to explain what a color looks like to a blind person without using another color. Can you do it? Didn't think so. So how exactly does a human being percieve colors without sight?
@@atomdecayyou have to memorise the cube before you can start solving it
There's also the sub category of low%, where being fastest is secondary to completing less.
2:24 "I got waffles, but I ate them too fast I couldn't get any footage. Oops."
This right here is peak relatability
1:21 - there goes music from flying level of Big Nose - an unlicensed NES game, especially popular in Poland made by Codemasters (yes, THESE Codemasters) ^^
It does go hard though
My friends and I "invented" speed runs in the mid 80's out of sheer boredom at the local Putt-Putt game room. Of course they were no where the caliber of the modern era. Once completing the game was a cinch, trying to complete levels as fast as possible was the next logical progression. I am sure hundreds of people all over had the same idea about the same time. This was in the arcade version and not the home or even Play-Choice version.
title is complete click bait!!!11! I clicked on this expecting a video about mario speedrunning and instead I got a video about luigi speedrunning, I expect a full apology video for your crimes
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I mean his name is Luigi Mario
So it's still a Mario speedrun
@@danpohl8161🍝
I didn't know I'd like smb speedruns until i found this channel. The editing is great as well.
I've been told from several sources that Hello Fresh isn't really all that fresh
The explanation of why Luigi is worse than Mario in 2J with that music Ceave gaming used in his videos was great
Who also first thought that huge PAL speedrun in SMB happened? I really thought so from title and thumbnail.
6:50 lmao of course its niftski jfc what a legend 😂😂😂
You videos keep getting better. I think especially because you get better at them.
The voice use, tone of voice and mixture between technical and storytelling is all done so well.
the fact that luigi's acceleration is also bad in cutscenes is wild
quick explanation of how the bouncing off enemies works. it's basically a combination of are they rising level or falling, is mario rising or falling and front or back of the enemy you jump on
As a casual player, I found it much easier to beat this game with Luigi. Many of the jumps seemed designed for his distance and height--playing with Mario felt like a very challenging handicap. And since I wasn't speedrunning, Luigi's slipperiness really didn't bother me.
Thanks for the great video!
Yeah Luigi definitely feels more even with Mario in a more casual standard playthrough. It's similar to SMB2(USA) in that regard, because in speedruns, Mario is used in one level, Peach in 1, Luigi in 5, and Toad for all of the others because of his faster speed.
Who here missed Mario 35 a lot still?
Best (visual) explanation of subpixels I've seen yet... Never occurred to me the subpixels trying to "be hit" weren't at the very first or last possibilities of that one visual frame.
A luigi video???? Now I'm hooked
21:15 Luigi does catch at least *one* break in life
I love the dive into the ram values
I’ve stopped saying “that’s real nifty” and started saying “that’s real Niftsky”
Luigi has no friction because his soul is pure
Crazy how the world record for Super Mario was just beaten, only a month after this video was uploaded. Great job!
I wonder how would the community react if Nifkti’s runs were discovered to be fake.
Amazing vod Kosmic! Love the detailed explanations😊
"If you and Luigi entered a pipe at the same time, who would win?"
"Well, if Luigi was frame-perfect, he might cause me a little trouble"
"But would you lose?"
When you see that keyboard in the top left you know some kind of Mario history is about to be made…
SPL? Holy how precise that is. Sub-pixels are the parts of a pixel, the RGB parts. Wow.
I don't think subpixels even get drawn as the individual colors on a pixel. They're completely invisible, which makes the whole thing even crazier
7:17
Oh, I have to play SMB2J immediately.
Niftski is maybe also one of the loudest speedrunners
Solid choice on the music. Love the Moon Theme from Ducktales! Awesome video and thanks for the info.
Always appreciate you on the cutting edge of the Mario world. Hope things keep going well
I've met Scalpel in person at speedsolving competitions and seeing him in a Kosmic video is so weird lol
Love these explanations of the top end of speedrunning. Always need communicators like yourself!
Great video as always. I particularly laughed at the bus clearing the bowser bridge animation. Keep up the good work!
I love to play as Luigi his gameplay is more difficult than Mario's with the slipperiness and higher jumps. I love how you broke down the Luigi and Mario differences in speedrunning. I'm going to practice Luigi's flagpole glitch.
those speedrunners are a diffrent kind of breed. i love this content
I'm so old I first saw that game on a Famicom cartridge plugged to a NES cartridge through a converter adapter that someone had bring in his pockets on the plane from Japan. People used to call it Mario game with wind.
You explained everything really well I’ve watched summon salt videos but I never knew the specifics this is so cool!
0:59 when it said “Quincy” I immediately thought Bleach 😂
I was always confused as to how the community accepted time, especially in games where single frames are of importance like SMB NES, when there could be so much human error involved lol
Near the end I talk about how we can tell how fast the run is based on the hammers bowser throws at the end. It's really nice since it removes any errors in recording, etc. and definitively tells you how fast you arrived at Bowser from power-on. We also factor in lag frames and if you lose any frames on the jump to the axe.
Don't they have to submit the video? Website can time it.
Glad to hear some Luigi love from you Kosmic. I feel it too. A lot of times the slipperiness is important because other wise Luigi would just be OP af with his jumps.
Love seeing Jhay on the vid. Been watching his Galaxy runs for about two years.
Kosmic and Niftski, the greatest bromance of our era.
Love it! Good for Niftski. Great video, Kosmic. You’re up there with Summoning Salt for world record speedrun explanations and history. Keep up the good work.
FanTASTIC video, as always. LOVE this content you've been putting out. Applying your expertise like this is *chef's kiss*
Never knew that the pipe in world 5 could take you back to the start of the level, great video on all the pixel perfect precision to pull this off.
Excellent video all around. Super engaging commentary, easy to understand explanations and great taste in music, like M&L Superstar Saga and Paper Mario TTYD.
Btw... keyboards instead of a controller. Such a mad man. Huge respect
Oh man! The nostalgia hit from that Duck Tales music!
I played it on GameBoy, such a difficult game but that music is ingrained into my brain.
Niftski the goat and nobody is particularly close
Niftski is to speedrunning what flash is to starcraft broodwar
And he used a keyboard. Which is cheating.
You are literally the only person who thinks that.@@TheAaronRodgersTao
19:55 it’s cause when Luigi or Mario start to fall they become invincible as there falling if you hold down you just enter the pipe and not land causing him to remain in that state
I WAS IN THE ROOM NEXT DOOR WHEN SCAPEL SET 5X5 BLIND WORLD RECORD!!!!
I really love your explanation here. And the overall history of past records.
Love these kind of videos from someone who knows the game as well as Kosmic! Also very nice to hear Superstar Saga music, I always thought that soundtrack is seriously underrated
Such an informative video! Very well done! 😄
By the way, what's that gnarly scene of the Grim Reaper slicing Luigi at 17:26 from? 😮
Smash ultimate Simon/richter trailer
Great introduction and explanation!! I love your step by step guide to Mario (Luigi, in this case) speedruns
Hooray for Luigi speedruns! Always glad to see my favorite SMB character in the spotlight.
Bruce is such a pal
And also great video! Loved the detailed explanations!
knowing about stanley chapel from being a cuber makes it really funny to hear you him called scalpel
This is my favorite video I've seen from you, very informative and great visual explanations!
7:02 Very cool that a speedrunner's skills are this ranged
Mario speedrunners are a different breed, I could never pull any of this off.
Its weird he can reach goals so fast, and with such hype. Good on him
Bowser's Feet Timer is a good band name
I always notice the music choices for the background. I hear that superstar saga music. God I love that game, always replay it every few years. Probably going to here soon.