DUPLICATING SLIME & DUPLICATING SLIME & DUPLICATING SLIME in Peglin!
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- Опубликовано: 15 сен 2024
- What if we duplicate our slime over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over :)
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Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!
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The dude who was saying the Balleviation is a "skill issue" orb 100% plays w/o Cruciball
He's not wrong. It is a skill issue. On his end
I'm so with you on the Balleviation, the payoff is just so tiny, especially compared to other healing/defensive options. A few places where you you take lots of small damage and it's kinda cool, but way too many where even if used properly it's just not doing enough protection or damage to be good
Evil cruciball idea:
Mini-bosses now drop keys, and the keys are required to open chests
What a neat one for what it wound up being, presumably the last vid made on top, before v1.0 landed~
For real what a perfect ending to the era of early access
Reaction content is getting so good these days that i was almost convinced that this was a live stream.
I'm just that impressive 😎
42:45 max out an enemy in the bestiary and you unlock them to be summoned
Balleviation needs to be reworked or buffed overall
Interesting Idea for belvation.
Each “attack” cause 1 damage reduction slime to melt off (not sure if possible)
IE: you have 5 get hit by 2times at 5 damage each
First one 0 damage
Second 1 damage
From now on any time you post a vid I'm gonna timestamp a random point as soon as it's uploaded and go "whoah 😮"
53:46 WOAH :O
I can agree that the impact of Balleviation may not be entirely felt overall, however, I do believe that there are instances where it actually is REALLY good. For example, many mob/projectile fights. Moments before you were complaining about taking 3 hits for 1 damage, where if you had the damage reduction slime, even 1 peg of that slime would have saved you all 3 instances of that 1 HP, making it so that you would take 0 damage that turn. Another spot this ball shines would be red bomb fights. If you can manage to put up 5 slimed pegs, you take absolutely NO damage from hitting any amount of red bombs. This is a crazy way to use the orb, and sure, you can say that these times are incidental, and keeping the ball available to be used at any time on demand is difficult for sure, but I feel like the use that you can get out of the orb is highly misrepresented because people like to think of the damage as one turn of taking x less HP damage, whereas the real impact could be that it saves your run entirely in certain scenarios. For example going into a red bomb fight with low HP or going into a fight with many small projectiles with low HP.
They could make a very small "buff" to the balleviation just make it 10% damage reduction per [it's] slime on the board, but they dont melt off and instead just rely on the durability of the slimed pegs. Cause there's almost no boards where youd consistently be able to keep 10 pegs slimed, or I guess have it melt off after 3-5 turns with this system.. but 1 turn makes it absolutely garbage my idea would make it much better if you had multiple, but with it's terrible damage its not preferred..
i wonder if the damage reduction slime would be more balanced if it lasted until the next refresh. that way u it can last a turn or two but u inevitably will have to get rid of it by refreshing
I would love the resulting broken balleviation + defresh potion combo. "I may do squat DPS, but you can't do _any_ DPS to me suckers!*" *offer not valid for the Wall of course
@@erikkeever3504 the slimed pegs would eventually break too
i wonder if you will duplicate slime
Spoiler Alert: Slimes were, indeed, duplicated
How's peglin going? 😂
It"s going pretty good, he's convinced a bunch of people that this is a livestream, so that's pretty cool