Wow a video covering the positives. It’s nice to have a bit of balance, felt a bit off recently with all the critiques of the genre, I’m glad we can all agree there is hope
Exactly. The genre itself is not the issue. If anything, it has more room for exciting and unique gameplay than 2D fighters. The only issue with the genre is time and budget. Bandai’s near-monopoly on anime IPs just leaves too many games in a place to be rushed and underfunded.
I think Budokai Tenkaichi shines because of the identity of Dragonball's combat. For a series like Dragonball I feel a 3D environment is required to truly capture what it's like to fight as these characters. On top of that Dragonball's combat has many staples that are recognizable and are captured in the game's combat system(beam struggles,vanish attacks, dragon dashes etc. I don't feel other arena fighters try to capture the unique aspects of their personal series and characters to the same extent. However not all series combat principles are as bog standard to each character as Dragonball's are and that definitely makes it harder to create a uniform system for a game. Naruto Storm 1 however had wall running a unique aspect of Naruto's combat identity and got rid of it in the sequels and that's a shame as I think that takes away part of the sandbox experience.
I don't mind Arena Fighters, but I do wish they had more unique flare to them outside of nice nods through in-game mechanics. Pokken Tournament is a unique one that comes to mind. It's a half 2D Fighter and half Arena Fighter. I would like to see anime games tackle other genres more often too. I understand Arena Fighters are very accessible, but seeing a good Action JRPG or a Musou crossover game again would be awesome.
The top 3 arena fighters I definately recommend for a future video are games that do it right. Kill La Kill if Pokken Tournament DX Mobile Suit Gundam Extreme VS Maxi Boost On (Yes I know that last one's name is a mouth full) Arena fighters don't have to be cheap or not put thought into it, but the ones that do should be praised and spoken about more often. Also a new 3D arena fighter is out right now thats pretty fun too called Starward which is on Steam.
02:42 him saying that makes me realize. A 2D Baki fighting game would go so hard, since the anime is all about martial arts and the fights are always close range.
Lol you hit the nail on the head. Learning a complex fighting system can be super rewarding, but aometimes i just wanna pick up a controller and play as naruto or goku
As someone who actually plays real fighting games, I prefer my anime IP fighters to be more simplistic arena fighters When I wanna play a Naruto or dragon ball game I want lots of characters from the series and I don’t want to have to spend hours in the lab just to play as one character
@@Kollieprime9 THIS is one of the positives that many mainstream FGC doesn't like. And I myself like complexity and uniqueness in fighting games, but simplicity is good too.
@@vento5558 I like complexity in fighting games, but in big IP games where I’m gonna wanna play as like 12 plus characters in the span of like an hour or two I want things to be a little more simple lol
I think there is something that a lot of people miss with arena fighters. They often aren’t meant to be something to be taken serious, it’s clearly made in a casual mindset The last and best game to be arena fighter with a competitive side was demon slayer. Imo when I’m getting into an anime game I’m not looking for a really good fighting game, I’m looking to play a game with my favourite anime characters, using there moves and seeing the references and seeing how accurate to the characters they are. But that’s me I’m a casual fan some people are die hardZ I’ve already seen people worrying about the balance of sparking zero and it’s making me agitated 😂
The main problem with arena fighters is the lack of experimentation. Take a game like Smash for example, it shouldn't have the core fighting gamer appeal that it has, but the devs are given the time and money to make it something that everyone in every level can enjoy. Unfortunately, arena fighters are safe, low budget, bets to exploit the popularity of "the new hotness" and because of that, they need to launch as soon as possible, compromising any real chance of experimentation and creativity, making so the formula has almost zero chance to evolve.
@@TheReZisTLust nah, the game came out first so it's counted as a game. Plus the anime has some seperate licensing stuff that makes it different to use from the games.
@lan-kun-officialchannel8285 I know right. But we gotta wait on that inevitable next consol port. Cause it's coming..........eventually. hopefully sooner than later
Anime arena fighters have some of the best, grandest boss fights in the genre. Tho there's few outside of the Storm series (Giant Overhaul from OJ2 and Original Fibers boss from Kill La Kill IF), the potential is there, and is just waiting to be tapped into. If only this was a regular thing all the games did
I never take in competitive side of arena fighters. These are game as you said are made to appeal to the casual crowd or to someone who just wants to jump in and mess around with the character without having to learn a million combos. Also another thing you mentioned is how arena fighters feel like the source and its one of the key reasons I play them. FIghterz is fun but I personally feel something like tenkaichi makes you feel like your playing the anime more with free flying and shoot beams like crazy and blowing up the environment. I think the biggest issue that makes a bad arena fighter is budget and time.
anime arena fighters so uninspired now the only REALLY good ones are the tenkaichi series but those are the cream of the crop, even ninja storm didn't hit quite like tenkaichi, of course that's just my opinion. kill la kill was good but it felt like a prototype to something bigger.
Another thing I’ve thought about is how sometimes the needs of plot and the needs of mechanics can make translating certain anime protagonists into traditional fighting game protagonists difficult. Which might sound weird, but let me explain: basically a lot of time in traditional fighting games the main protagonist (and sometimes their rival) is one of the simplest characters to play, to basically act like a tutorial character of sorts to new players. Think like Ryu from Streets, or Sol “Unga Bunga Gorilla” Badguy from Guilty Gear. But anime protagonists often go through various iterations of their powers, gaining different forms and abilities, resulting in more complex power sets than your typical shotoclones or the like. Think Naruto having his Shadow Clones (already a complicated gimmick by fighting game standards), multiple variations of his signature Rasengan that all have different effects, multiple levels of 9-Tails chakra transformations, which change the way he fights every couple of iterations, another transformation with Sage Mode that also changes his fighting style, and can be mixed with some of his 9-Tails forms. Unsure how you’d translate that into the “projectile, anti-air, advancing move” paradigm you see with a lot of fighting game protagonists. But in an arena fighter where the base controls are beginner friendly, there’s less incentive to simplify the main protagonist’s abilities, and you can go wild with the actual movesets.
When JStars Victory Vs was coming out I was expecting them to take mechanics from the different anime games that Bandai Namco had released. The beam struggles & clash attacks of DBZ, the dodging & movement of Saint Seiya, etc. I think with those kinda things, the game could've felt epic even with the gameplay as it was. And I still think a Jump arena fighter could be great they just need to put in the work to make it great. Don't be afraid to make characters weird or a joke just to try and make them competitive. And don't make 2/3rds of the roster from 5 series, as well as making excuses why you're not including some characters that contradict other characters being on the roster.
I think the issue with arena fighters is they should really play more like King of the hill. It should be all characters are trying to fight to a spot of land on the map and your goal is to punch or throw your opponents out. Becauase in arena fighters the issue usually is spacing so charcters either fly in wirh attacks or have some magnet mechanics to opponents from just running away.
I feel like you only made this video to pander to the angry fanboys that didn't like your last video, you made great points and really broke down a massive problem we have in the anime game space and now you're almost sabotaging the previous video which might i add was fantastic....yes people know theres are good ones but tbh the bad outweighs the good and is much more worthy of the spotlight.....but still as a standalone video good job.
Focusing on the positive of something after destroying it isn't a fair thing everyone would do, so praise for that. The My Hero Academia Arena fighters are weird to me as they don't feel awkward to play at all but they feel weird when you watch a match because of the physics that looks unrealistic when characters use moves in the air for example.
Yall need to make the gundam exvs series more popular so it can escape the arcade literally the best arena fighter around that does alot of new and different things
You know these are incredible in my account. I do like all the fighting games just some of them being well you know we go around places if we go around some areas and you know try to clash into some things and let’s not forget clashes of power, clashes, and classes of blades, and you know overpowered beam and blast Clashes you know
I think a good system to make Arena Fighters balance the approachability and depth would be to just steal from Smash bros. and make it so that there's only a few different inputs to learn that are all universal but the moves they trigger are different, eg. every character has a standing and directional normal and special and then like a grab, but each move is different for each character, there's a guideline they tend to follow but it's not absolute like Up Special usually doubling as a recovery move but not always and so on. One's Justice more or less did this and it turned out okay, personally I think it's leages better than the clunky hold a trigger to switch to specials and then pres a button for the move, even without most specials transitioning into cinematic hits it just isn't intuitive to have to hold down a button for comboing especially for beginners where you want to be essentially queing the next hit with each press and not pausing to keep track of whether the bumper is held down or not.
23:50 I heard somewhere that Bandai did so bad that they’re now gonna take more time to push for better quality anime games, we got to wait for sparking zero and bleach to prove that
There a reason why budokai / sparking kept most respect out of arena fighters . They just try to make arena games so fucking easy / brain dead to the point where it’s boring . Not sayin budokai is hard game but mechanically compare to arena games it has way more mechanics yet is still easy to get into. The same team that made jump force wasn’t given the money or support or they jus didn’t want to put in effort to something that isn’t fully db related.
LOUDER FOR THE PEOPLE IN THE MF BACK. people be like “arena fighters are trash, but Tenkaichi tho? Absolute peak” and its not by mistake! That was literally one of if not the last arena fighting games with ACTUAL DEPTH. Like.. its not fair that other IPs can’t get that level of treatment Dragon Ball does.
Some anime games should go the way dragon ball z kakarot did anime that would go well with that would be hunter x hunter, one piece, bleach, yu yu hashuko, mha and maybe even gintama would work with that gameplay style.
"I know i can come off as incredibly negative alot of the time.......but I really do hope that we can see anime games have a renaissance with some great games, not only 2d fighters, not only arena fighters, but any and all genres" *ends video* - proceeds to continue shitting on arena fighters right after
@@timothymacpherson7452 That's a lie. We had DragonBall Raging Blast games, Dbz Burst Limit, Naruto Ultimate Ninja Storm 3 , J stars victory who some Considered better than Jump Force
My thing is, for most anime you can actually make a really good 2d or even 2.5d fighter(the original budokai on psp or clash of ninja as examples) and atp its imo that if literally every single game coming out is an arena fighter, most if nit all will be souless cash grabs unless they have dragon ball or naruto(until connections) strapped to the title. I dont have an isaue with the pick up and play but its because most arena fighters are usually lazy as shit that i'd prever a 2d fighter for everything, because with 2d you're FORCED to try if you want the game to sell, and cant just rely solely on "hey look at this cool cutscene"
Not a bad video, but should've been in the original video to lessen the negative aspect you brought up. This won't get the same popularity, so it's kind of a trap.
Ppl make excuses knowing they cheat their ass off in arena games , im not saying all arena games are great just like any game but anyone just straight trashing arena games are making excuses for their inability to play and especially did not try every arena game ,arena games is the future, idk what air yall was breathing during ps1 and ps2 times and anything before that but arena games is the future , ik what i was looking foward too
Huh?!?!?!?! Did I just hear you say arena games offer character variety?! Ain't no way.😂 That's naive and you know it. The one of the main issues with arena games in general is the characters all operate the same and use the same 2 or 3 combos and have no diverse utility or utility at all, lol. Where as in a fighting game, characters are built with the intention of being different on an integral and fundamental level. That's why FighterZ still has new CHARACTER SPECIFC combos being created 6 years in, because there's freedom to create and the characters as truly DIVERSE. Like, how many arena games do we need to see be trash before people wake up and realize the genre will never be palpable? Kill La Kill was the exception but STILL needed work and even that game died in like a month. I rather have solid, competitive fighting games out of these series because the fighting game genre (not arena) is a genre of quality and the weebs gotta grow up and realize that. All these button-mashy arena games are literal clones of each other and they suck. A Naruto fighting game could never be a FighterZ "clone" because an exceptional developer like Arc System Works will make it a point to make a Naruto 2D fighting game be unique because that's literally their brand. None of Arc System Works fighting games play the same at all. And Demon Slayer: Hinomaki Chronicles was not good. That game died just as fast Jump Force, a mere 2 to 3 months. That's not the making of a good game.
tl;dr Arena fighters are not the problem. BAD GAMES are the problem, obviously 😐 Woah. I see where you're coming from, but I'm wondering if you've played or even watched tournaments of a few of the games you're talking about. Someone who's never played an ArcSys game would say that BlazBlue, Guilty Gear, and GranBlue are the same game too, the same anime airdasher, while we both know that's not true -- they couldn't be more different. While characters in Ninja Storm can be played quite similar, there is no way you can say the same for games like My Hero One's Justice, or Hinokami Chronicles, or Kill La Kill If, or even Jump Force unless you haven't actually played or even seen them being played. Though, on the topic of Jump Force... You are right about one thing. Jump Force died because it was simply not a good game. The online was boo-boo, the story mode was horrific, and the gameplay was... a fixer-upper to say the least. On the other hand, Hinokami Chronicles didn't die because it was a bad game. Plenty of competitive gameplay and counter-play there, lots of depth and unique characters with varied playstyles and combo routes to work around, resets and traps and zoners and rushdown and neutral and footsies abound. It died due to a single late-game balance patch that made a zoner, Susamaru, the best character in the game by far, making the meta completely unfun both to play and to watch for everyone. It's like when Steve was added to Super Smash Bros. Ultimate. A great game that just fumbled in the end, making it frustrating or futile to interact with. Just saying, if Axl had no start-up or end-lag on any of his attacks, got super armor on all his specials when he had full Tension, and healed every time he Burst, I bet Strive would die pretty quickly too. ALSO, Kill La Kill IF died because of the situation the developers were in. Like you said, one of the exceptions -- varied characters and combos and gameplay, but due to countless management and monetary issues on the developers' end, they simply couldn't sustain it through no fault of the players or the game. Besides, it's hard to get anyone who doesn't know the show to buy a game with barely-clothed school-girls battling with giant swords. Even as a traditional fighter, the game probably wouldn't have made it. The point is, the arena fighter genre itself is not the problem. Delving into the meat of games like Ninja Storm 4, Hinokami Chronicles, and Kill La Kill IF shows that there is potential, and TONS of depth. Saying they all play the same only means you haven't played them. Obviously, BAD GAMES and GREED are the problem. If ArcSys only had to release a game with Baiken in it every year or so to be rich, or Capcom knew for a fact that they could pump out steaming hot sludge and millions of people would buy it, do you think they'd bother beyond the surface either? It is not the fault of the genre, but those who produce it. Just because a game doesn't have motion inputs or four-way unreactable mix-ups doesn't make it bad. Unfortunately, if all you have to do is slap anime on the cover, why make it good? 😔 - A swift defense from a Hinokami Chronicles enjoyer
I mean, MvC’s a classic fighting game series, and the community desperately wanted a new one (MvC2 was very old, MvC3 was very unbalanced, and MvCI cut classic characters, drastically messed with the gameplay formula, and just looked ugly visually), so FighterZ filled a niche that nothing else was really filling at the time.
Imagine using MVC is a negative. MVC is hype so it's flattering to be used a comparison. "Fighterz,you're just MVC with Dragonball characters😒" Fighterz: "omg I'm cool like MVC? Thank you I try🥲🙂"
Arena games will never get out the mud, lol. They're forever trapped in a niche hole of mediocrity covered in fan-service you could easily get from the anime itself. Arena games will never never amount to the respect and prestige of actual fighting games and that's why FighterZ was such a big, award-winning deal because it broke the curse. Also, the dimensional space doesn't make a game feel "more like the anime." Anime is literally two-dimensional, lol. Dragon Ball FighterZ delivered EVERYTHING that makes Dragon Ball what it is within a 2D space while delivering a deep, sophisticated, competitive, fast and insanely fun (once you actually learn) game that is still going strong casually and professionally for 6 years straight. No one should want games to be brain dead, minimalistic, and shallow. Arena games frankly suck and I could care less about the dimensional space, fact of the matter is, arena games aren't good. You can be authentic to a series in a 2D and 3D space, but can you make a objectively good game???? That's the hard part! And that's the issue with these arena games that replace each other every 7 months and then die in 2 to 3 months. They don't last because they aren't made with love and good intentions. Bandai-Namco is the worst, and unless they commission SERIOUS developers who are masters at their craft like Arc System Works with their slew of master-class fighting games like Guilty Gear, Blazblue, Dragon Ball FighterZ, Granblue Fantasy Versus etc, and also Harada-san's in-house development team for the Tekken series, without prominent figures like that Bandai-Namco is always going to be lost and get mediocre no-name developers like Spike-Chunsoft and Cyberconnect2 (yes them too) to make these consistently generic and failed arena games that are cheap to make and get priced at the price of aaa-list game!
@@tkm1875 From what Harada says, Namco already has issues trying to keep 2 in house fighting games alives (Tekken and Soul Caliber) so getting the Tekken team probably isn't a option. If we are counting Xenoverse as Arena Fighter, then it should be reminded that the devs from Dimps not only did Budokai, but Street Fighter 4 and 5.
Sparking Zero would be picture what "expensive" and long developed arena fighters look if its still suck then your point is true, but if it going well then the problem isnt Arena Fighter but the Money and time to put in a game.
@@Cam10_84 Dimps doing Street Fighter 4 and 5 isn't a flex because Capcom already laid the foundation for what a Street Fighter game is and should be. They just have to "trace the picture." Dimps without guidance gets you games like Budokai and Xenoverse, lol. I remember being excited for Budokai as a kid only to be disappointed that it wasn't a real fighting game, lol. I went right back to Marvel vs Capcom 2, Street Fighter 3: 3rd Strike, Capcom vs SNK, and Guilty Gear X after kidding myself playing Budokai, lol. I played all 3 Budokai games and it shouldn't have taken 3 games to get decent. Budokai 3 should've been Budokai 1, lol. And Budokai 3 still didn't quench my fighting game needs.
@@tugastugas5951 True. But the problem is, arena games are always the easy way out because they're cheap and fast to make. People need to understand that. And if you're someone that lacks discernment and perspective, you're gonna fall for the okie-doke every time, lol. I never watch anime wishing there was a game simply because of my experience growing up with anime games, they just don't have the same air of intention like another quality game would. And FighterZ was an expensive ass game to make and that was a first for an anime game and Bandai-Namco. So I'm not surpised they're going back to fast-food anime games, lol. FighterZ continues to be a success because they're literally having their 4 or 5th world tour tournament. You have to put up money for those events and they wouldn't do that if the game was another throw-away arena game.
Wow a video covering the positives. It’s nice to have a bit of balance, felt a bit off recently with all the critiques of the genre, I’m glad we can all agree there is hope
Indeed.
Exactly. The genre itself is not the issue. If anything, it has more room for exciting and unique gameplay than 2D fighters. The only issue with the genre is time and budget. Bandai’s near-monopoly on anime IPs just leaves too many games in a place to be rushed and underfunded.
I'm not even a Dragon ball fan but as a fgc fan Sparking Zero is the most hyped I've been for game in a MINUTE😭
That’s great
Please don't sleep on gundam extreme vs games if you really wanna find out what an actually good anime arena fighter is
I think Budokai Tenkaichi shines because of the identity of Dragonball's combat. For a series like Dragonball I feel a 3D environment is required to truly capture what it's like to fight as these characters. On top of that Dragonball's combat has many staples that are recognizable and are captured in the game's combat system(beam struggles,vanish attacks, dragon dashes etc. I don't feel other arena fighters try to capture the unique aspects of their personal series and characters to the same extent. However not all series combat principles are as bog standard to each character as Dragonball's are and that definitely makes it harder to create a uniform system for a game. Naruto Storm 1 however had wall running a unique aspect of Naruto's combat identity and got rid of it in the sequels and that's a shame as I think that takes away part of the sandbox experience.
I don't mind Arena Fighters, but I do wish they had more unique flare to them outside of nice nods through in-game mechanics.
Pokken Tournament is a unique one that comes to mind. It's a half 2D Fighter and half Arena Fighter.
I would like to see anime games tackle other genres more often too. I understand Arena Fighters are very accessible, but seeing a good Action JRPG or a Musou crossover game again would be awesome.
This, and please no more mobile gacha games. Black Clover M seems like a good idea but it's stuck on phones
Eversince I finished Naruto Ultimate
Ninja Impact, I've always wanted a
Naruto Ultimate Ninja Warriors game.
The top 3 arena fighters I definately recommend for a future video are games that do it right.
Kill La Kill if
Pokken Tournament DX
Mobile Suit Gundam Extreme VS Maxi Boost On
(Yes I know that last one's name is a mouth full)
Arena fighters don't have to be cheap or not put thought into it, but the ones that do should be praised and spoken about more often.
Also a new 3D arena fighter is out right now thats pretty fun too called Starward which is on Steam.
Starward is actually based on EXVS gameplay. Like one-to-one. A lot of EXVS players are flocking to it!
02:42 him saying that makes me realize. A 2D Baki fighting game would go so hard, since the anime is all about martial arts and the fights are always close range.
You should really try out Gundam Extreme Versus, it is the best middle ground between an approachable arena fighter and a nuanced fighting game.
babe wake up flame hunter uploaded
Lol you hit the nail on the head. Learning a complex fighting system can be super rewarding, but aometimes i just wanna pick up a controller and play as naruto or goku
As someone who actually plays real fighting games, I prefer my anime IP fighters to be more simplistic arena fighters
When I wanna play a Naruto or dragon ball game I want lots of characters from the series and I don’t want to have to spend hours in the lab just to play as one character
@@Kollieprime9 THIS is one of the positives that many mainstream FGC doesn't like. And I myself like complexity and uniqueness in fighting games, but simplicity is good too.
@@vento5558 I like complexity in fighting games, but in big IP games where I’m gonna wanna play as like 12 plus characters in the span of like an hour or two I want things to be a little more simple lol
I think there is something that a lot of people miss with arena fighters.
They often aren’t meant to be something to be taken serious, it’s clearly made in a casual mindset
The last and best game to be arena fighter with a competitive side was demon slayer.
Imo when I’m getting into an anime game I’m not looking for a really good fighting game, I’m looking to play a game with my favourite anime characters, using there moves and seeing the references and seeing how accurate to the characters they are.
But that’s me I’m a casual fan some people are die hardZ I’ve already seen people worrying about the balance of sparking zero and it’s making me agitated 😂
sorry I heard someone COOKING over here 💯
Look up competitive BT3 if you wanna see how in-depth arena fighters can go. It's insane.
Storm 4 with switchtech is the same
Bt3 is legendary it will be played forever just like sparking zero dude 😊
The main problem with arena fighters is the lack of experimentation. Take a game like Smash for example, it shouldn't have the core fighting gamer appeal that it has, but the devs are given the time and money to make it something that everyone in every level can enjoy. Unfortunately, arena fighters are safe, low budget, bets to exploit the popularity of "the new hotness" and because of that, they need to launch as soon as possible, compromising any real chance of experimentation and creativity, making so the formula has almost zero chance to evolve.
It's not anime, but I'd argue Pokken. Maybe ARMS as well depending on what type of game you see it as exactly.
You should have put this comment on the last vid.
@@Cam10_84pokken is technically anime game since pokemon is Japanese cartoon in its origin
@@TheReZisTLust nah, the game came out first so it's counted as a game. Plus the anime has some seperate licensing stuff that makes it different to use from the games.
@@TheReZisTLust No, lmfao
Arena Fighters can be good, dissidia used to be so good on the PSP, and they have yet to capture what made it good for years
Def seems like sparking zero is going to change the way of how people see anime arena fighters
Id be curious to hear your thoughts on Sparking Zero
it’s already better than most arena fighters so
It's obviously gonna be good lol
No mention of Gundam Extreme vs games. Damn
I guess people just don’t talk about it because it’s Gundam, huh?
This sucks…😢
@lan-kun-officialchannel8285 I know right. But we gotta wait on that inevitable next consol port. Cause it's coming..........eventually. hopefully sooner than later
@@Noob1o1 At least that day will get ever closer…
Not even Gundam Extreme Versus…😔
smh
Bro you still still haven't checked out Saint Seiya soldiers soul come one!!!
Anime arena fighters have some of the best, grandest boss fights in the genre. Tho there's few outside of the Storm series (Giant Overhaul from OJ2 and Original Fibers boss from Kill La Kill IF), the potential is there, and is just waiting to be tapped into. If only this was a regular thing all the games did
I never take in competitive side of arena fighters. These are game as you said are made to appeal to the casual crowd or to someone who just wants to jump in and mess around with the character without having to learn a million combos. Also another thing you mentioned is how arena fighters feel like the source and its one of the key reasons I play them. FIghterz is fun but I personally feel something like tenkaichi makes you feel like your playing the anime more with free flying and shoot beams like crazy and blowing up the environment. I think the biggest issue that makes a bad arena fighter is budget and time.
AY HOME BOY WE GOT BLEACH NOW. AND IT LOOKS GOATED.
Gundam Extreme Versus?
anime arena fighters so uninspired now the only REALLY good ones are the tenkaichi series but those are the cream of the crop, even ninja storm didn't hit quite like tenkaichi, of course that's just my opinion. kill la kill was good but it felt like a prototype to something bigger.
Another thing I’ve thought about is how sometimes the needs of plot and the needs of mechanics can make translating certain anime protagonists into traditional fighting game protagonists difficult. Which might sound weird, but let me explain: basically a lot of time in traditional fighting games the main protagonist (and sometimes their rival) is one of the simplest characters to play, to basically act like a tutorial character of sorts to new players. Think like Ryu from Streets, or Sol “Unga Bunga Gorilla” Badguy from Guilty Gear. But anime protagonists often go through various iterations of their powers, gaining different forms and abilities, resulting in more complex power sets than your typical shotoclones or the like. Think Naruto having his Shadow Clones (already a complicated gimmick by fighting game standards), multiple variations of his signature Rasengan that all have different effects, multiple levels of 9-Tails chakra transformations, which change the way he fights every couple of iterations, another transformation with Sage Mode that also changes his fighting style, and can be mixed with some of his 9-Tails forms. Unsure how you’d translate that into the “projectile, anti-air, advancing move” paradigm you see with a lot of fighting game protagonists. But in an arena fighter where the base controls are beginner friendly, there’s less incentive to simplify the main protagonist’s abilities, and you can go wild with the actual movesets.
what do you think about the new bleach rebirth of souls trailer
When JStars Victory Vs was coming out I was expecting them to take mechanics from the different anime games that Bandai Namco had released. The beam struggles & clash attacks of DBZ, the dodging & movement of Saint Seiya, etc. I think with those kinda things, the game could've felt epic even with the gameplay as it was. And I still think a Jump arena fighter could be great they just need to put in the work to make it great. Don't be afraid to make characters weird or a joke just to try and make them competitive.
And don't make 2/3rds of the roster from 5 series, as well as making excuses why you're not including some characters that contradict other characters being on the roster.
It's funny listening to this when the background music is Smash Bros.
Btw did you check out the new Spy Family game?
I played Tekken 3-7, SF5-6, GGXrd, Blazblue, UMVC3, and Melty Blood. . . but I still prefer arena fighters
I think the issue with arena fighters is they should really play more like King of the hill. It should be all characters are trying to fight to a spot of land on the map and your goal is to punch or throw your opponents out. Becauase in arena fighters the issue usually is spacing so charcters either fly in wirh attacks or have some magnet mechanics to opponents from just running away.
Damn black clover quartet knights STILL aint get mentioned
I feel like you only made this video to pander to the angry fanboys that didn't like your last video, you made great points and really broke down a massive problem we have in the anime game space and now you're almost sabotaging the previous video which might i add was fantastic....yes people know theres are good ones but tbh the bad outweighs the good and is much more worthy of the spotlight.....but still as a standalone video good job.
Focusing on the positive of something after destroying it isn't a fair thing everyone would do, so praise for that.
The My Hero Academia Arena fighters are weird to me as they don't feel awkward to play at all but they feel weird when you watch a match because of the physics that looks unrealistic when characters use moves in the air for example.
Yall need to make the gundam exvs series more popular so it can escape the arcade literally the best arena fighter around that does alot of new and different things
You know these are incredible in my account. I do like all the fighting games just some of them being well you know we go around places if we go around some areas and you know try to clash into some things and let’s not forget clashes of power, clashes, and classes of blades, and you know overpowered beam and blast Clashes you know
I think a good system to make Arena Fighters balance the approachability and depth would be to just steal from Smash bros. and make it so that there's only a few different inputs to learn that are all universal but the moves they trigger are different, eg. every character has a standing and directional normal and special and then like a grab, but each move is different for each character, there's a guideline they tend to follow but it's not absolute like Up Special usually doubling as a recovery move but not always and so on. One's Justice more or less did this and it turned out okay, personally I think it's leages better than the clunky hold a trigger to switch to specials and then pres a button for the move, even without most specials transitioning into cinematic hits it just isn't intuitive to have to hold down a button for comboing especially for beginners where you want to be essentially queing the next hit with each press and not pausing to keep track of whether the bumper is held down or not.
Seems like the only studio that can do areana fighting games right are CC2 and the almighty Spike Chunsoft! Cant wait for sparking zero
23:50 I heard somewhere that Bandai did so bad that they’re now gonna take more time to push for better quality anime games, we got to wait for sparking zero and bleach to prove that
uzmaki cronicals is a areana fighter but feels like a 2d game
where are the anime smash bros clones, that's what i want to see, imagine a my hero academia game like smash!!??? how cool would that be.
There a reason why budokai / sparking kept most respect out of arena fighters . They just try to make arena games so fucking easy / brain dead to the point where it’s boring . Not sayin budokai is hard game but mechanically compare to arena games it has way more mechanics yet is still easy to get into. The same team that made jump force wasn’t given the money or support or they jus didn’t want to put in effort to something that isn’t fully db related.
LOUDER FOR THE PEOPLE IN THE MF BACK.
people be like “arena fighters are trash, but Tenkaichi tho? Absolute peak” and its not by mistake! That was literally one of if not the last arena fighting games with ACTUAL DEPTH.
Like..
its not fair that other IPs can’t get that level of treatment Dragon Ball does.
Some anime games should go the way dragon ball z kakarot did anime that would go well with that would be hunter x hunter, one piece, bleach, yu yu hashuko, mha and maybe even gintama would work with that gameplay style.
"I know i can come off as incredibly negative alot of the time.......but I really do hope that we can see anime games have a renaissance with some great games, not only 2d fighters, not only arena fighters, but any and all genres" *ends video* - proceeds to continue shitting on arena fighters right after
Play Pokken Tournament and Arms.
How about Ps3 and Ps2 Anime games! You skipped those and just talk about Ps4 games. Ps2 and Ps3 anime games were Bangers!
there were like none on the ps3 lol
@@timothymacpherson7452 That's a lie. We had DragonBall Raging Blast games, Dbz Burst Limit, Naruto Ultimate Ninja Storm 3 , J stars victory who some Considered better than Jump Force
@@hurricane7727 notice that aside from jump force, those were just dragon ball and naruto
@@timothymacpherson7452 One piece had Warriors games too
@@hurricane7727 games which just barely got made. but yeah, one piece, naruto, dbz. what else. on ps4 you have tons of different animes
If only from soft made a berserk game
Dbz fans we’ve been eating good sorry bro our arena fighters most of the time are too goated
My thing is, for most anime you can actually make a really good 2d or even 2.5d fighter(the original budokai on psp or clash of ninja as examples) and atp its imo that if literally every single game coming out is an arena fighter, most if nit all will be souless cash grabs unless they have dragon ball or naruto(until connections) strapped to the title. I dont have an isaue with the pick up and play but its because most arena fighters are usually lazy as shit that i'd prever a 2d fighter for everything, because with 2d you're FORCED to try if you want the game to sell, and cant just rely solely on "hey look at this cool cutscene"
Not a bad video, but should've been in the original video to lessen the negative aspect you brought up. This won't get the same popularity, so it's kind of a trap.
Ppl make excuses knowing they cheat their ass off in arena games , im not saying all arena games are great just like any game but anyone just straight trashing arena games are making excuses for their inability to play and especially did not try every arena game ,arena games is the future, idk what air yall was breathing during ps1 and ps2 times and anything before that but arena games is the future , ik what i was looking foward too
Huh?!?!?!?! Did I just hear you say arena games offer character variety?! Ain't no way.😂
That's naive and you know it. The one of the main issues with arena games in general is the characters all operate the same and use the same 2 or 3 combos and have no diverse utility or utility at all, lol. Where as in a fighting game, characters are built with the intention of being different on an integral and fundamental level. That's why FighterZ still has new CHARACTER SPECIFC combos being created 6 years in, because there's freedom to create and the characters as truly DIVERSE.
Like, how many arena games do we need to see be trash before people wake up and realize the genre will never be palpable? Kill La Kill was the exception but STILL needed work and even that game died in like a month.
I rather have solid, competitive fighting games out of these series because the fighting game genre (not arena) is a genre of quality and the weebs gotta grow up and realize that. All these button-mashy arena games are literal clones of each other and they suck. A Naruto fighting game could never be a FighterZ "clone" because an exceptional developer like Arc System Works will make it a point to make a Naruto 2D fighting game be unique because that's literally their brand. None of Arc System Works fighting games play the same at all.
And Demon Slayer: Hinomaki Chronicles was not good. That game died just as fast Jump Force, a mere 2 to 3 months. That's not the making of a good game.
tl;dr Arena fighters are not the problem. BAD GAMES are the problem, obviously 😐
Woah. I see where you're coming from, but I'm wondering if you've played or even watched tournaments of a few of the games you're talking about. Someone who's never played an ArcSys game would say that BlazBlue, Guilty Gear, and GranBlue are the same game too, the same anime airdasher, while we both know that's not true -- they couldn't be more different.
While characters in Ninja Storm can be played quite similar, there is no way you can say the same for games like My Hero One's Justice, or Hinokami Chronicles, or Kill La Kill If, or even Jump Force unless you haven't actually played or even seen them being played. Though, on the topic of Jump Force...
You are right about one thing. Jump Force died because it was simply not a good game. The online was boo-boo, the story mode was horrific, and the gameplay was... a fixer-upper to say the least.
On the other hand, Hinokami Chronicles didn't die because it was a bad game. Plenty of competitive gameplay and counter-play there, lots of depth and unique characters with varied playstyles and combo routes to work around, resets and traps and zoners and rushdown and neutral and footsies abound. It died due to a single late-game balance patch that made a zoner, Susamaru, the best character in the game by far, making the meta completely unfun both to play and to watch for everyone. It's like when Steve was added to Super Smash Bros. Ultimate. A great game that just fumbled in the end, making it frustrating or futile to interact with. Just saying, if Axl had no start-up or end-lag on any of his attacks, got super armor on all his specials when he had full Tension, and healed every time he Burst, I bet Strive would die pretty quickly too.
ALSO, Kill La Kill IF died because of the situation the developers were in. Like you said, one of the exceptions -- varied characters and combos and gameplay, but due to countless management and monetary issues on the developers' end, they simply couldn't sustain it through no fault of the players or the game. Besides, it's hard to get anyone who doesn't know the show to buy a game with barely-clothed school-girls battling with giant swords. Even as a traditional fighter, the game probably wouldn't have made it.
The point is, the arena fighter genre itself is not the problem. Delving into the meat of games like Ninja Storm 4, Hinokami Chronicles, and Kill La Kill IF shows that there is potential, and TONS of depth. Saying they all play the same only means you haven't played them. Obviously, BAD GAMES and GREED are the problem. If ArcSys only had to release a game with Baiken in it every year or so to be rich, or Capcom knew for a fact that they could pump out steaming hot sludge and millions of people would buy it, do you think they'd bother beyond the surface either? It is not the fault of the genre, but those who produce it.
Just because a game doesn't have motion inputs or four-way unreactable mix-ups doesn't make it bad. Unfortunately, if all you have to do is slap anime on the cover, why make it good? 😔
- A swift defense from a Hinokami Chronicles enjoyer
There are none
fighters is ass it feels like mvc mor than a dbz game
not really tbh
Bro sucks at fighterz
I mean, MvC’s a classic fighting game series, and the community desperately wanted a new one (MvC2 was very old, MvC3 was very unbalanced, and MvCI cut classic characters, drastically messed with the gameplay formula, and just looked ugly visually), so FighterZ filled a niche that nothing else was really filling at the time.
@@michaelmayers3622 True, it just depends on if that's good or bad.
Imagine using MVC is a negative. MVC is hype so it's flattering to be used a comparison.
"Fighterz,you're just MVC with Dragonball characters😒"
Fighterz: "omg I'm cool like MVC? Thank you I try🥲🙂"
Arena games will never get out the mud, lol. They're forever trapped in a niche hole of mediocrity covered in fan-service you could easily get from the anime itself. Arena games will never never amount to the respect and prestige of actual fighting games and that's why FighterZ was such a big, award-winning deal because it broke the curse.
Also, the dimensional space doesn't make a game feel "more like the anime." Anime is literally two-dimensional, lol. Dragon Ball FighterZ delivered EVERYTHING that makes Dragon Ball what it is within a 2D space while delivering a deep, sophisticated, competitive, fast and insanely fun (once you actually learn) game that is still going strong casually and professionally for 6 years straight. No one should want games to be brain dead, minimalistic, and shallow. Arena games frankly suck and I could care less about the dimensional space, fact of the matter is, arena games aren't good. You can be authentic to a series in a 2D and 3D space, but can you make a objectively good game???? That's the hard part! And that's the issue with these arena games that replace each other every 7 months and then die in 2 to 3 months. They don't last because they aren't made with love and good intentions. Bandai-Namco is the worst, and unless they commission SERIOUS developers who are masters at their craft like Arc System Works with their slew of master-class fighting games like Guilty Gear, Blazblue, Dragon Ball FighterZ, Granblue Fantasy Versus etc, and also Harada-san's in-house development team for the Tekken series, without prominent figures like that Bandai-Namco is always going to be lost and get mediocre no-name developers like Spike-Chunsoft and Cyberconnect2 (yes them too) to make these consistently generic and failed arena games that are cheap to make and get priced at the price of aaa-list game!
@@tkm1875 From what Harada says, Namco already has issues trying to keep 2 in house fighting games alives (Tekken and Soul Caliber) so getting the Tekken team probably isn't a option. If we are counting Xenoverse as Arena Fighter, then it should be reminded that the devs from Dimps not only did Budokai, but Street Fighter 4 and 5.
Sparking Zero would be picture what "expensive" and long developed arena fighters look if its still suck then your point is true, but if it going well then the problem isnt Arena Fighter but the Money and time to put in a game.
@@Cam10_84 Dimps doing Street Fighter 4 and 5 isn't a flex because Capcom already laid the foundation for what a Street Fighter game is and should be. They just have to "trace the picture." Dimps without guidance gets you games like Budokai and Xenoverse, lol. I remember being excited for Budokai as a kid only to be disappointed that it wasn't a real fighting game, lol. I went right back to Marvel vs Capcom 2, Street Fighter 3: 3rd Strike, Capcom vs SNK, and Guilty Gear X after kidding myself playing Budokai, lol. I played all 3 Budokai games and it shouldn't have taken 3 games to get decent. Budokai 3 should've been Budokai 1, lol. And Budokai 3 still didn't quench my fighting game needs.
@@tugastugas5951 True. But the problem is, arena games are always the easy way out because they're cheap and fast to make. People need to understand that. And if you're someone that lacks discernment and perspective, you're gonna fall for the okie-doke every time, lol. I never watch anime wishing there was a game simply because of my experience growing up with anime games, they just don't have the same air of intention like another quality game would. And FighterZ was an expensive ass game to make and that was a first for an anime game and Bandai-Namco. So I'm not surpised they're going back to fast-food anime games, lol. FighterZ continues to be a success because they're literally having their 4 or 5th world tour tournament. You have to put up money for those events and they wouldn't do that if the game was another throw-away arena game.
@@tkm1875 Bro, im talking about sparking zero
booo arena fighters are just cash grabs if it ain’t dragon ball
So, are Gundam Extreme Versus, Dissidia, and Pokken cash grabs to you?