@@MouseGoat Well, at least when it comes to packing things into a square. Math *really* likes circles though. See: our sun, which shares very little in common with the square one from Minecraft. :p
I havent played this game since the early 2000's but I truly appreciate the intensity this man has taken it to. If there was a university degree for RCT2, Marcel Vos would be the very first head of the department.
This was actually a really good documentary style video! Very interesting, and kept me invested all the way through. Also gave me similar vibes to Summoning Salt's videos.
@@MarcelVos Glad you didn't use his music, a lot of Salt-inspired 'world record progression' videos end up feeling like a watered down version of Salt's content rather than an original production due to how many elements they copy. This felt like an authentic Marcel Vos video throughout, which is exactly what I'm here to watch.
CHALLENGE ACCCEPTED! While watching your video I thought to myself, surely there must be a way to achieve more track length. So I started a small test setup and checked what is possible. In fact, with a small change to your design, I managed to achieve a total length of 17,288 meters. Surely not much, but still 52m more than your previous record. For this I replaced the big flat curves of the helix with a short straight, a small curve and again a short straight. Perhaps by small changes in the upper and/or lower range of the roller coaster again 2-3 meters can be brought out. However, I have not yet tried this at the current stage. Excitement rating: 4,10 (Medium) Intensity rating: 8,67 (Very high) Nausea rating: 6.90 (High)
It seems to me that we're one of the few if not only ones who accepted the challenge. Did you try and build an even longer one than the 17,288 meter one? I just build a 17,406m one. Seems to me like we're right on the limit and the challenge is to optimize the layout for the last few meters.@@janfussel7070
You could actually be right that we are the only ones who are still trying to get the best out of it. And no, unfortunately I didn't have time to try again to build a longer track. In fact, the difference should be only a few meters. Maybe I will have the time to try again later.
RCT2: Lets make everything bigger! Bigger maps, more space, more rites, more everything! Big is Better! Marcel: Lets make everything smaller, more compact and dense.
Those 10x10s that have reasonable excitement and intensity ratings look absolutely awesome! Their tangling tracks remind me of an indoor coaster at the West Edmonton Mall I once rode. Brilliant!
Impressive how this resembles microbiological concepts like surface area to volume ratios for cells and organelles. When you're stuck in a confined environment and trying to max out efficiency, natural design begins to resemble manmade.
This was interesting, I like how the video is kind of a "space race" documentary. I think it'd be neat for you to host Reddit challenges, and then document the events of the challenge in this format.
I built the design featured at 2:27 in an Extreme Heights play through. WOW! This coaster is one of the best performing and fun to watch in the park. (The best / most popular is the 10+ Giga coaster design of yours.) Well done with the design. My son loves watching the coaster run too. Watching the trains weaving through the track is quite enjoyable.
if riding a roller coaster always seems so much shorter than when you're just watching it, do you think it would still feel shorter even on a 17km, half-hour long ride?
I feel like "longest 10x10 coaster with excitement above 4 and intensity lower than 10" would be quite an interesting challenge, given how complex the intensity and excitement calculations can get. There would probably not be a decent way to approach that theoretically, though, so it'd be more art than science, in a way.
Ironically enough the 16,776m coaster actually fits that perfectly, so it would be a case of somehow balancing the difference between that and the final design.
Ah, you missed the opportunity to do a Summoning Salt parody with that "We're Finally Landing" song. Maybe in the next world record progression... haha. Which now makes me think, what's the most INTENSE ride you can fit in a 10x10? Or smaller size?
You know what kind of documentary I'd love to see - a history of the RCT community in general. I don't know who's the right person to make it, but it would be awesome.
When I first found your channel I was worried that after a while you'd run out of things to talk about. You have completely disproven this thought. When I first played this game more than a decade and a half ago I never thought I'd be genuinely interested in the evolution of the world record for longest 10x10 coaster by length, but here I am.
This definitely reminds me of Wirtual's Trackmania speedrun documentary videos... And then Marcel built... this coaster... Seventeen kilometres. Marcel improved on his own 2016 world record by a full kilometre.
I pretty much LOVE how the last ride of 2016 is also in freaking good ride in terms of stats ! Makes it quite a good choice (although expansive) for who wants to add a huuuuge tower inside his/her park ! :o
I really did like the historical narrative approach! It honors and shows the history of this game that we all love (even though I don't play it, it always brings back good memories!!!)
The only downside of the last design is that it breaks 10 intensity. One last challenge for this would be to get longest coaster without any red numbers.
Except that coaster type is forgiving enough that you can have a stat penalty for lateral G's for example and still be under 10 intensity. Requiring it to be under 10 intensity and requiring it to have "no red numbers" are therefore completely different requirements. I don't think requiring it to have no red numbers at all would be that good of a requirement, as you just wouldn't be able to make something anywhere near as long.
In the 6x6 helix tower, instead of the level 90° curves of size 3x3, couldn't you use the same level 90° curves as in the 4x4 helix tower? Argh, no!!! My idea was that it'd give you single-tile gaps where you can put brakes. But those track pieces are banked, so no brakes, right? This trick would only add little a bit of length. Which would help with the record, but not the g-forces. I guess any coaster with no lateral g penalty will have to switch more often between the helixes and the lift tracks. Any continuous run on the 4x4 helix will just kill you - at 4.07g almost literally. You could start ascending 1 section on 10x10, 1 down on 6x6, 3 up on 8x8, 1 down on 4x4, 3 up on 10x10, 1 down on 6x6, ... (alternating between 3 up and 1 down). And on the way down you alternate between 3 down and 1 up, ending with ...1 up on 8x8, 3 down on 6x6, 1 up on 10x10, 2 down on 4x4. Note that the sections don't have to be the same fraction of the 42 levels, so that you could optimize their heights for minimum g-forces. If you can get away with sections that are 1/5th of the coaster height, the only parts that need to go between the parts of the ascending and descending sequences that I've explicitly written would be: "... ascending 1 on the 8x8, descending 2 on the 4x4,...". This would mean that you never descend more than 2 sections on the 4x4 and only descend 3 sections on the 6x6 helix.
I really liked this format, its great to see some history of the game as well, even if I remembered some of the coasters from when they were posted it was fun seeing them again in this way, definitely added to the content
RCT is a Legendary game, I grew up playing it. Seeing the stats of the coaster after you spend your time creating it is so very satisfying. Seeing the riders get sick is even better.
Another of those many questions you've never asked or known was asked but upon seeing the thumbnail, nothing else matters but finding the answer and the progression. Love it.
Is it weird that I can almost imagine the ultimate 10x10 length coaster as an actual attraction? It's a ~30 minute ride, which would be just long enough for a short but narratively complete movie that maybe you should show during the ride, timing the first and second climaxes of the movie with the descent helices?
That's a very good question! A single straight track piece is 4.26 meters long and you can stack 42 of them. 100 tiles * 42 high * 4.26 = 17,892 meters, which is only barely higher than what I had. The dense helix towers and bumpy tracks are denser than this theoretical calculation, the max is a bit longer than the answer we just got.
I think that's a difficult question to answer without some in-depth knowledge of clearances and stuff, since if you're talking purely abstractly, you can draw a line of any arbitrarily large line inside any volume, the thing that would limit it is how close the track can be to itself. The (in my opinion) intuitive answer would be to try and treat it like a block system where the maximum would be traversing every "block" once, so the support limit times the number of tiles. But that obviously doesn't work, since 128m * 100 is 12.8km, less than some of the coasters in the video.
The answer depends on how the game decides whether you've met the 3 meter clearance requirement. I don't believe it is necessary that the upper layer of the stacked coaster is 3 meters away from the layer below when measuring the distance at any angle (such as perpendicular to a sloped piece), only that the VERTICAL distance is 3 meters. Basically, not counting the parts where each "floor" of the skyscraper coaster connects to the next floor, the total length is the length of track on each floor, times the number of floors. The number of floors is basically just the support limit divided by 3, with a slight reduction if there is height variation within each floor. But how long the track on each floor can be is a bit more complicated.
Hey Marcel, is there any way to get the horizontal clearance between two track pieces at the same height down to less than 4.26 meters? Or is the fact that the tiles are that far apart and you can only have one piece per tile a hard restriction on getting that down? Can the curved pieces overlap into the same tile in a way that allows more than one parallel track per 4.26 meters?
Using this idea, I built a Vertical Drop coaster in, I believe a 12x10 area with like 10 loops. Looks so good and such a good challenge! The main rule I wanted to abide by was that the stats had to be good for guests to ride the coaster and so having a sky-high lift hill, 20 intensity and 50 loops wouldn't be suitable nor realistic.
This was a cool challenge and format! Your editing always helps. Though I admit I think I might be more interested in practical design challenges that would be helpful in normal play.
As much as I like Deurklink's (and his community) beautiful creations, there is something just awesome about yours. No fla-fla, just functionality, and I respect that a lot. In terms of clothing, I always tell people function before fashion, and this embodies the ethos perfectly.
Oh my god, you actually responded. Thank you so much for inspiring me 6 years ago, as the 10x10 coaster saga has played a fairly big part in my RCT2 journey.
I love your videos. I’ve been playing RCT since it first came out in 1999. (22 years? I had no idea it had been so long.) Your videos introduced Me to OpenRCT. Thanks so much!
According to my calculations, the gentle slope pieces in the game that appear to be sloped at a 45 degree angle - the ones that rise one 1.5 meter unit per unit of run - are actually sloped at a much milder 19.4 degrees. If they were at 45 degrees, there would be 1.5 meters of run for every 1.5 meters of rise, but instead, there is 4.26 meters (the length of a tile) of run for every 1.5 meters of rise. This means that if you have two continuous gently sloped tracks with one three meters above the other, the actual perpendicular distance between them is 2.83 meters.
>This means that if you have two continuous gently sloped tracks with one three meters above the other, the actual perpendicular distance between them is 2.83 meters. But that sadly isn't possible. You can have level, level-gentle, and gentle-level pieces 3 meters above each other, but gentle slope pieces require 4.5 meters (3 units) of clearance.
Marcel your videos are great because they are: focused, they don't waist my time, I learn more than I thought I would. Although it seems simple what youre doing I know it isn't. Keep it up!
ahh RCT build X challenges are far older than i assumed. Glad to see community sharing strange and creative ways of building rather uncomfortable rides that take half an hour to ride.
That's so funny, I am very involved with the Super Mario World kaizo community and I know Ferpy McFrosting from there. I was not expecting to see their name in a RCT video
This ultra-compact design needs to be incorporated into that that one tiny park built at the end of that row of townhomes with of course the accompanying hideous tower of micro half corkscrews :D
I didn't played RTC for a real long ttime but I extremly enjoy watching your videos. I love this theorycraft of that game. It's really funny to see how a game goes sience. :D
Loved this video! I know very little about the fan community of rct2 and what's done in it, so love these little windows into both that & pushing the elements in the game to their most brutally efficient use to get xyz result, whatever "xyz" may be.
Really cool stuff! Edit after watching: If this was long-form and historical compared to other videos, it was enjoyed thoroughly. Hope to see more! Happy holidays.
could be made in a scenario, give players isolated 10x10 squares, 2 for entry/exit but use ''complete 5 coasters'' or the 10 one, as it allows for lengths. Paths should be 1 wide, so that ''escaping'' with the coaster from it's designated lot is impossible. Just a brain fart this video gave me, hope someone finds it fun.
To put 10:44 into context 17,290 mtrs is (as the crow flies and according to google maps) is the distance from Buckingham Palace to Hampton Court Palace
The next step is to see if you can keep the aesthetics in check (like the original challenge kinda did. But still push the length. Maybe a requirement that a certain number of types of pieces need to be used. Then a score could be generated by checking the randomness of the sequence of pieces, a creative coaster might have a middle value, an overly random design should get a low score and a non random design should get a low score. Take this score (or some factor of it) and multiply the length value by it to get a final score
You know, rewatching this video, I came up with an idea. Make a 10x10 coaster with every single coaster type to see how long they all get. Or do it with Excitement instead of length, to see how good each coaster type can be in a 10x10 area.
The fact that the final winner wound up having reasonable stats is hilarious (Edit: Nevermind, posted that right before I saw you mention the _final_ final winner, lol)
Perhaps we should start finding out what are the longest tracks for other sizes... Like 5x20 or something. or 12x10. or 12x20. Idk. Also I sure do hope somebody starts speedrunning the building of the biggest 10x10 coaster.
Yes, please continue the more documentary style videos. I realize you can't do much more of the long super in depth mechanics videos simply because you've basically covered everything already. But I really miss the longer videos. Not that I dislike the shorter ones, they are just well, short.
In my mind this video played out like anime fight between you and Ferpy. I was on the edge of my seat until Ferpy made that one mistake with the entrance/exit buildings.
I really enjoyed the documentary style of the video! In general I love your channel and what you put out. Always down to earth and calming, straight to the point and knowledgeable. You get exactly what the title says and more, reliably👌 Happy holidays, Marcel😊🎄
Assuming it doesn't kill me, I'd love to go for a ride on one of those monolith designs... it seems pretty cool to me to descend the height of a large skyscraper while completely surrounded by metal on all sides to the point where you can't even see the sun anymore.
You can download all the record-breaking 10x10 coaster designs here: drive.google.com/file/d/1s2WezccXDyyyvlY4ZuFwNmDRU-ko0t6_/view?usp=sharing
Have you considered building underground?
@@jjproductions4768 1:00 that'd break the rules.
Hey marcel I watch every video you make just wanted to say I appreciate it and find them super cozy for some reason. Its like RCT2 trivia asmir
Got a longer one xD
It's only a small modification, basically trying to perfect your design's length, from 17.236 meters to 17.291 meters.
Marcel rules! I love rct2
I love how the coasters went from visually appealing tangles to blocky skyscrapers as the challenge heated up.
Optimization always manages to suck the fun out 🤪
Math allways seems to devolve tings into squares lol
@@MouseGoat Well, at least when it comes to packing things into a square. Math *really* likes circles though. See: our sun, which shares very little in common with the square one from Minecraft. :p
@@rushi5638 wait, our sun isn't a square? why am I just learning this?
But but but what if there is beauty in cleaning up them messy loopy swoopys?
the insanity of this game never ceases to be absolutely hilarious
I havent played this game since the early 2000's but I truly appreciate the intensity this man has taken it to.
If there was a university degree for RCT2, Marcel Vos would be the very first head of the department.
This was actually a really good documentary style video! Very interesting, and kept me invested all the way through. Also gave me similar vibes to Summoning Salt's videos.
Maybe I should've used his iconic music for ultimate video game documentary vibes.
@@MarcelVos yes
@@MarcelVos Glad you didn't use his music, a lot of Salt-inspired 'world record progression' videos end up feeling like a watered down version of Salt's content rather than an original production due to how many elements they copy. This felt like an authentic Marcel Vos video throughout, which is exactly what I'm here to watch.
@@a.guy.named.erik. I agree
@@a.guy.named.erik.
Perhaps only use 2-3 seconds of it, at a time when it doesn't fit the context.
CHALLENGE ACCCEPTED!
While watching your video I thought to myself, surely there must be a way to achieve more track length. So I started a small test setup and checked what is possible.
In fact, with a small change to your design, I managed to achieve a total length of 17,288 meters. Surely not much, but still 52m more than your previous record.
For this I replaced the big flat curves of the helix with a short straight, a small curve and again a short straight.
Perhaps by small changes in the upper and/or lower range of the roller coaster again 2-3 meters can be brought out. However, I have not yet tried this at the current stage.
Excitement rating: 4,10 (Medium)
Intensity rating: 8,67 (Very high)
Nausea rating: 6.90 (High)
1 year later, still completely ignored.
@@HannibalGraham yes, unfortunately. 😥
It seems to me that we're one of the few if not only ones who accepted the challenge. Did you try and build an even longer one than the 17,288 meter one? I just build a 17,406m one. Seems to me like we're right on the limit and the challenge is to optimize the layout for the last few meters.@@janfussel7070
You could actually be right that we are the only ones who are still trying to get the best out of it. And no, unfortunately I didn't have time to try again to build a longer track. In fact, the difference should be only a few meters. Maybe I will have the time to try again later.
I love this game & this channel.
and I love you!
What is this, a crossover episode?
Right back at ya!
a surprise, but a pleasant one
Now all we need is spirit of the law in here and my life will be complete
RCT2: Lets make everything bigger! Bigger maps, more space, more rites, more everything! Big is Better!
Marcel: Lets make everything smaller, more compact and dense.
Rites? Are those rollercoasters where someone gets sacrificed halfway? :^)
@@midasvijfwinkel6116 Hahaha didn't even notice! I'll let in^^
@@StriKe_jk Please do, it's way funnier this way ;)
Of course smaller, more compact and dense. You're a Dutchie or not ;)
@@midasvijfwinkel6116 you cant tell me you never drowned crowds in rct2
Those 10x10s that have reasonable excitement and intensity ratings look absolutely awesome! Their tangling tracks remind me of an indoor coaster at the West Edmonton Mall I once rode. Brilliant!
MindBender?
The Mindbender is pretty sweet. So insane that it’s part of a mall. I wouldn’t mind living in Edmonton just for that massive place
It brings me a massive amount of sadness that it's leaving.
I love that everytime stickman Marcel is on screen, that the park guest count is 6,969 guests, nice
Haha, didn't even notice that!
Oh wauw haha
also year 420
@@Meaddie And it's 6th September, 6/9 (for Europeans)
No one ever notices the pi money :(
Impressive how this resembles microbiological concepts like surface area to volume ratios for cells and organelles. When you're stuck in a confined environment and trying to max out efficiency, natural design begins to resemble manmade.
Great insight. Suddenly the shape of DNA is sensible!
Interesting!
This was interesting, I like how the video is kind of a "space race" documentary. I think it'd be neat for you to host Reddit challenges, and then document the events of the challenge in this format.
Duerklink(sp?) has somewhat similar challenges on his channel
Yep!
I built the design featured at 2:27 in an Extreme Heights play through. WOW! This coaster is one of the best performing and fun to watch in the park. (The best / most popular is the 10+ Giga coaster design of yours.) Well done with the design. My son loves watching the coaster run too. Watching the trains weaving through the track is quite enjoyable.
These optimization problems are really fascinating. Curious to see if anyone tries to take this further!
if riding a roller coaster always seems so much shorter than when you're just watching it,
do you think it would still feel shorter even on a 17km, half-hour long ride?
Maybe not if it repeats the same turns so many times
Except first drops, those feel longer irl :)
Depends how long you had to wait in line
You would have to ask Mr. Bones about that one.
The "Review By Year" slide at the end reminds me of SimCity's Arcologies.
Yes!
Marcel pushing the limits of rct is the highlight of my day
I feel like "longest 10x10 coaster with excitement above 4 and intensity lower than 10" would be quite an interesting challenge, given how complex the intensity and excitement calculations can get. There would probably not be a decent way to approach that theoretically, though, so it'd be more art than science, in a way.
Ironically enough the 16,776m coaster actually fits that perfectly, so it would be a case of somehow balancing the difference between that and the final design.
Ah, you missed the opportunity to do a Summoning Salt parody with that "We're Finally Landing" song. Maybe in the next world record progression... haha. Which now makes me think, what's the most INTENSE ride you can fit in a 10x10? Or smaller size?
Fancy meeting you here, distinguish sir.
Summoning Salt x Marcel Vos crossover???
Ray-tracing/marching 3D roller coaster game?
Roller coaster fractals?
Really enjoyed this one.
It's always a treat to see the RCT2 shenannigans Marcel got up to even before he had a youtube channel.
I love how the larger coasters just end up looking like skyscrapers.
You know what kind of documentary I'd love to see - a history of the RCT community in general. I don't know who's the right person to make it, but it would be awesome.
When I first found your channel I was worried that after a while you'd run out of things to talk about. You have completely disproven this thought. When I first played this game more than a decade and a half ago I never thought I'd be genuinely interested in the evolution of the world record for longest 10x10 coaster by length, but here I am.
This definitely reminds me of Wirtual's Trackmania speedrun documentary videos...
And then Marcel built... this coaster...
Seventeen kilometres. Marcel improved on his own 2016 world record by a full kilometre.
I came here looking for this comment
I pretty much LOVE how the last ride of 2016 is also in freaking good ride in terms of stats ! Makes it quite a good choice (although expansive) for who wants to add a huuuuge tower inside his/her park ! :o
I really did like the historical narrative approach! It honors and shows the history of this game that we all love (even though I don't play it, it always brings back good memories!!!)
I KNEW there was going to be a "but" when you said the story came to an end in 2016 lol. No good WR progression video goes without one anymore! 😉
1:13 I would include, the usability of the entrance and exit buildings (reachable by paths)
The only downside of the last design is that it breaks 10 intensity. One last challenge for this would be to get longest coaster without any red numbers.
Would be a little effy to change the rules after 10 years
Except that coaster type is forgiving enough that you can have a stat penalty for lateral G's for example and still be under 10 intensity. Requiring it to be under 10 intensity and requiring it to have "no red numbers" are therefore completely different requirements. I don't think requiring it to have no red numbers at all would be that good of a requirement, as you just wouldn't be able to make something anywhere near as long.
In the 6x6 helix tower, instead of the level 90° curves of size 3x3, couldn't you use the same level 90° curves as in the 4x4 helix tower? Argh, no!!! My idea was that it'd give you single-tile gaps where you can put brakes. But those track pieces are banked, so no brakes, right?
This trick would only add little a bit of length. Which would help with the record, but not the g-forces.
I guess any coaster with no lateral g penalty will have to switch more often between the helixes and the lift tracks. Any continuous run on the 4x4 helix will just kill you - at 4.07g almost literally.
You could start ascending 1 section on 10x10, 1 down on 6x6, 3 up on 8x8, 1 down on 4x4, 3 up on 10x10, 1 down on 6x6, ... (alternating between 3 up and 1 down).
And on the way down you alternate between 3 down and 1 up, ending with ...1 up on 8x8, 3 down on 6x6, 1 up on 10x10, 2 down on 4x4. Note that the sections don't have to be the same fraction of the 42 levels, so that you could optimize their heights for minimum g-forces.
If you can get away with sections that are 1/5th of the coaster height, the only parts that need to go between the parts of the ascending and descending sequences that I've explicitly written would be: "... ascending 1 on the 8x8, descending 2 on the 4x4,...". This would mean that you never descend more than 2 sections on the 4x4 and only descend 3 sections on the 6x6 helix.
Even though it takes 30 minutes to complete? the guests will want to get off after 5.
I kinda want to build a park consisting entirely of these 'skyscraper' coasters and have it be in the theme of a big city or something of the sort
I really liked this format, its great to see some history of the game as well, even if I remembered some of the coasters from when they were posted it was fun seeing them again in this way, definitely added to the content
RCT is a Legendary game, I grew up playing it. Seeing the stats of the coaster after you spend your time creating it is so very satisfying. Seeing the riders get sick is even better.
Another of those many questions you've never asked or known was asked but upon seeing the thumbnail, nothing else matters but finding the answer and the progression. Love it.
Remember, multiply the RCT cost by ~10,000 to get the actual cost.
casual 25,000€ hamburger and 200,000€ umbrellas
@@stepheneefting7989 I meant for roller coasters.
Imagine building toilets for 2,250,000€
@@Schpit U.S. government has you beat on that one. Some parks under their jurisdiction cost $3,000,000 and are in terrible shape.
@@TChapman500Gaming did you just compare a national park to a toilet in a theme park?
this was a great video!! really enjoyed the "documentary style", as you put it. keep up the awesome work marcel!!!
I love 'history of world record' style videos. I'd love to see more, if you're up for it.
"I want to get off Roller Coaster 1" "I have been waiting for Roller Coaster 1 for ages"
10x10 tile coasters used to be my thing. One can do a lot with just those tiles. I just love that challenge.
Wow, I absolutely loved this video. I love when I find some Boss/Kimg running a channel for a game I forgot about. Subscribed; keep it up!
"This ride is too long."
"I need to pee."
Is it weird that I can almost imagine the ultimate 10x10 length coaster as an actual attraction? It's a ~30 minute ride, which would be just long enough for a short but narratively complete movie that maybe you should show during the ride, timing the first and second climaxes of the movie with the descent helices?
the final designs are extremely fascinating to look at like futuristic cities almost lolo
From the moment you brought up density, I was waiting for the large helixs around a small helix tower.
What's the theoretical maximum for 10x10? Like what's the full possible (height / 3m) * (length/trackpiece) * 100?
That's a very good question! A single straight track piece is 4.26 meters long and you can stack 42 of them. 100 tiles * 42 high * 4.26 = 17,892 meters, which is only barely higher than what I had.
The dense helix towers and bumpy tracks are denser than this theoretical calculation, the max is a bit longer than the answer we just got.
I think that's a difficult question to answer without some in-depth knowledge of clearances and stuff, since if you're talking purely abstractly, you can draw a line of any arbitrarily large line inside any volume, the thing that would limit it is how close the track can be to itself. The (in my opinion) intuitive answer would be to try and treat it like a block system where the maximum would be traversing every "block" once, so the support limit times the number of tiles. But that obviously doesn't work, since 128m * 100 is 12.8km, less than some of the coasters in the video.
The answer depends on how the game decides whether you've met the 3 meter clearance requirement. I don't believe it is necessary that the upper layer of the stacked coaster is 3 meters away from the layer below when measuring the distance at any angle (such as perpendicular to a sloped piece), only that the VERTICAL distance is 3 meters.
Basically, not counting the parts where each "floor" of the skyscraper coaster connects to the next floor, the total length is the length of track on each floor, times the number of floors. The number of floors is basically just the support limit divided by 3, with a slight reduction if there is height variation within each floor. But how long the track on each floor can be is a bit more complicated.
Hey Marcel, is there any way to get the horizontal clearance between two track pieces at the same height down to less than 4.26 meters? Or is the fact that the tiles are that far apart and you can only have one piece per tile a hard restriction on getting that down? Can the curved pieces overlap into the same tile in a way that allows more than one parallel track per 4.26 meters?
Using this idea, I built a Vertical Drop coaster in, I believe a 12x10 area with like 10 loops. Looks so good and such a good challenge!
The main rule I wanted to abide by was that the stats had to be good for guests to ride the coaster and so having a sky-high lift hill, 20 intensity and 50 loops wouldn't be suitable nor realistic.
That was fascinating to see, just how much energy can be put into optimising designs!
I see I'm not the only one who randomly got recommended history of TrackMania speedruns by Wirtual :) yes, the documentarys are great to watch
I love when people make videos like this about their own legends of internet shenanigans and competitions
Thanks alot for sharing
I remember playing this game when it came out and I love that it's still got a strong community. Very nice challenge.
What's funny is that your last 2016 design also manages to have its stats be less than 10. Amazing!
2.000 km's was your goal years back, now you're nearing 10 times that length. You guys are insane and i'm so happy
This was a cool challenge and format! Your editing always helps. Though I admit I think I might be more interested in practical design challenges that would be helpful in normal play.
I will have to politely decline your invitation to try this myself. You are the king
I love that more and more channels are making summoning salt style like video game documentaries.
As much as I like Deurklink's (and his community) beautiful creations, there is something just awesome about yours. No fla-fla, just functionality, and I respect that a lot. In terms of clothing, I always tell people function before fashion, and this embodies the ethos perfectly.
Every time I watch one of your videos it makes me boot up rct2 again for a little while
Stellar video, Marcel. You're honestly a sage of RCT2.
Gonna tell my kids this is what a wild mouse coaster is
I really enjoyed this video style, it’s interesting, informative, and engaging!
Thanks for the callout!
Oh my god, you actually responded. Thank you so much for inspiring me 6 years ago, as the 10x10 coaster saga has played a fairly big part in my RCT2 journey.
I used to think I was an RCT expert until I found Marcel Vos... Good Gravy... Well made video friend!
I love your videos. I’ve been playing RCT since it first came out in 1999. (22 years? I had no idea it had been so long.) Your videos introduced Me to OpenRCT. Thanks so much!
I hope this video will blow up like the "Longest roller coaster ever created"
According to my calculations, the gentle slope pieces in the game that appear to be sloped at a 45 degree angle - the ones that rise one 1.5 meter unit per unit of run - are actually sloped at a much milder 19.4 degrees. If they were at 45 degrees, there would be 1.5 meters of run for every 1.5 meters of rise, but instead, there is 4.26 meters (the length of a tile) of run for every 1.5 meters of rise.
This means that if you have two continuous gently sloped tracks with one three meters above the other, the actual perpendicular distance between them is 2.83 meters.
>This means that if you have two continuous gently sloped tracks with one three meters above the other, the actual perpendicular distance between them is 2.83 meters.
But that sadly isn't possible. You can have level, level-gentle, and gentle-level pieces 3 meters above each other, but gentle slope pieces require 4.5 meters (3 units) of clearance.
Marcel your videos are great because they are: focused, they don't waist my time, I learn more than I thought I would. Although it seems simple what youre doing I know it isn't. Keep it up!
ahh RCT build X challenges are far older than i assumed.
Glad to see community sharing strange and creative ways of building rather uncomfortable rides that take half an hour to ride.
An absolute steal! Lekker bezig Marcel :D!
i feckin love compact aesthetic like this thank you for showing it
This was so awesome. Thank you Marcel for quality entertainment!
No Summoning Salt music. That is the only thing missing from this video.
Nice video, as a Dutch person your accent doesn't even bother me that much, it adds to the video for some reason.
That's so funny, I am very involved with the Super Mario World kaizo community and I know Ferpy McFrosting from there. I was not expecting to see their name in a RCT video
You're crazy.
Which is why I enjoy these videos of my favorite game from many years ago...
Would you be able to improve this at all by putting the station at the top?
Can't put station that tall
This ultra-compact design needs to be incorporated into that that one tiny park built at the end of that row of townhomes with of course the accompanying hideous tower of micro half corkscrews :D
I love these kind of videos, people pushing extremely niche challenge to there extreme limits! Great video man!
Marcel's European education keeps fighting with the thousands separator. Sometimes it's . and sometimes it's ,
I didn't played RTC for a real long ttime but I extremly enjoy watching your videos. I love this theorycraft of that game. It's really funny to see how a game goes sience. :D
Learning that 1 mile isn't 10km outside of sweden still messes with my head.
What the fuck is going on in Sweden?
@@RavenofEbony
Making it an easy conversion when the nation is very long?
*in Summoning Salt voice*: "We all thought Ferpy's design would stand for a long time to come. But then, Marcel, did this..."
Loved this video! I know very little about the fan community of rct2 and what's done in it, so love these little windows into both that & pushing the elements in the game to their most brutally efficient use to get xyz result, whatever "xyz" may be.
start of the record: cool looking coasters
end of the record: LMAO HELIX BOX
Always cool to see you breaking barriers and reaching new limits in your videos.
The banked turns paired with the helix pieces sound like something useful in niche designs under normal circumstances.
Really cool stuff!
Edit after watching: If this was long-form and historical compared to other videos, it was enjoyed thoroughly. Hope to see more! Happy holidays.
could be made in a scenario, give players isolated 10x10 squares, 2 for entry/exit but use ''complete 5 coasters'' or the 10 one, as it allows for lengths. Paths should be 1 wide, so that ''escaping'' with the coaster from it's designated lot is impossible. Just a brain fart this video gave me, hope someone finds it fun.
Love that little nod at Summoning Salt.
To put 10:44 into context 17,290 mtrs is (as the crow flies and according to google maps) is the distance from Buckingham Palace to Hampton Court Palace
The next step is to see if you can keep the aesthetics in check (like the original challenge kinda did. But still push the length.
Maybe a requirement that a certain number of types of pieces need to be used. Then a score could be generated by checking the randomness of the sequence of pieces, a creative coaster might have a middle value, an overly random design should get a low score and a non random design should get a low score. Take this score (or some factor of it) and multiply the length value by it to get a final score
Game: And how would you like to name this coaster?
Guest:
You know, rewatching this video, I came up with an idea.
Make a 10x10 coaster with every single coaster type to see how long they all get. Or do it with Excitement instead of length, to see how good each coaster type can be in a 10x10 area.
As always, great video!! I remember when you only had like 10k subscribers, my how the times have changed! Happy for you
The fact that the final winner wound up having reasonable stats is hilarious
(Edit: Nevermind, posted that right before I saw you mention the _final_ final winner, lol)
The epidemy of "but wait! there's more!" great vid.
Perhaps we should start finding out what are the longest tracks for other sizes... Like 5x20 or something. or 12x10. or 12x20. Idk.
Also I sure do hope somebody starts speedrunning the building of the biggest 10x10 coaster.
Ha! A literal coaster-measuring contest! I love it!
Yes, please continue the more documentary style videos. I realize you can't do much more of the long super in depth mechanics videos simply because you've basically covered everything already. But I really miss the longer videos. Not that I dislike the shorter ones, they are just well, short.
In my mind this video played out like anime fight between you and Ferpy. I was on the edge of my seat until Ferpy made that one mistake with the entrance/exit buildings.
I really enjoyed the documentary style of the video! In general I love your channel and what you put out. Always down to earth and calming, straight to the point and knowledgeable. You get exactly what the title says and more, reliably👌
Happy holidays, Marcel😊🎄
Assuming it doesn't kill me, I'd love to go for a ride on one of those monolith designs... it seems pretty cool to me to descend the height of a large skyscraper while completely surrounded by metal on all sides to the point where you can't even see the sun anymore.
10:58 "An absolute steal" lmao