Thanks for watching! Please ignore all the spammers in the RUclips comments, I will never ask you to message me on WhatsApp. You can follow me on Twitter here: twitter.com/johncoogan and join the discord here: discord.gg/nNRssTb8XC
Another great video, John! You’ve become one of my most watched RUclipsr in a very short time. Your accurate , insightful storytelling paired with great narrative, quality and editing will easily see your channel 10x in the next 2-3 years!
Metaverse technologies: - Virtual reality - Linked games via custom game design formats - Blockchains linking games' assets * Supported games support certain assets, others can say that they don't - Web3 * Censorship/ASIC-resistant decentralization
i think of all these companies, there are 3 companies that would actually be winners in the metaverse. one is meta, the second is Microsoft and the third is epic games
@@laur-unstagenameactuallyca1587 Do some research, they are way ahead in AR and believe adoption will occur in that area first rather than VR. Edit - Just realised the OP left out Meta which strange as they own most of social media.
Starting early is the best way of getting ahead to build wealth, investing remains a priority. The stock market has plenty of opportunities to earn a decent payouts, with the right skills and proper understanding of how the market works.
Ever since I lost my job with the ministry, I have been surviving through my investment with her, am so glad I invested when I did. I’m earring $25k weekly with her
What Zuc fails to realise is that the masses aren't wanting to hide away into a metaverse. They want to live in real life. Less screens. Less digitalization of life. So this will still be a niche, fad of a future.
Development costs from zero to 1.0: 1. SpaceX Falcon 1: US$ 100 million 2. Tesla Roadster: US$ 100 million 3. iPhone: US$ 100 million 4. Google Web Search + AdWords: US$ 30 million It’s not clear how much Suckerberg intends to invest before actually launching a 1.0 working version of this thing and making strong revenues, but this smells like a solution looming for a problem. I’d much rather to bet on evolving approaches of current products as in the case of Epic Games.
I want to add here A game has copyright skins and models, but it doesn't matter if the model type is .obj, .fbx, .maya. Max, .blend or .stl it is the copyright holders and animation retargeting, reptology and finally optimization It doesn't matter whether the engine or the game has that capabilities or not it is something else which is copyrighted protection of assets and above mentioned processes for each game/metaverse
@@tttv687 from one metaverse to another the 4 criteria remains For example Minecraft skins and animations are not optimized for Fortnite or even PUBG and also without an open metaverse we should not invest on one company The highest possible scenario is *second life like* game with VR support (which is also VR chat). We should not trust Facebook/meta, Google, Microsoft, epic games or any other. A single entity in this space will create non-free speech platform. Strive for open metaverse
The biggest problem with 'metaverse' is that VR causes most people motion sickness. According to John Carmack (former CTO of Occulus and id software) around 10% of the population get no motion sickness, around 10% never get over it, and the majority it takes awhile to 'adjust' and get over the motion sickness. People aren't going to spend weeks / months to get over being sick just to play in a VR world. The reason for this sickness is based on our evolution as a species. I have never adjusted to this and get sick in almost all games. I was an early adopter as well and spent hundreds of hours in my attempt to get over it. VR is a fad that most people will not put the hours into to not throw up.
as a developer, I think the biggest problem is actually vr motion sickness, I can't imagine how they are going to fix it, unless every user has an empty room to walk around
regarding a teenager learning how to drive a car in about 20 hours of practice, while an AI struggles even after millions of hours, the first assumption is false. I am in my 50's. My driver's education started when I was about 30 *MONTHS* old. Now, I was bright, and so were my parents. I had a seat-of-my pants-knowledge of physics by age 9 or 10. It probably only took that long because my body kept changing and growing. Yet before age 5, I knew what could and could not be expected to stay in place on the dashboard, and why. I could see out from a safety booster seat in back, too, and learned when to expect braking. Again, it helped that I got good quality, age-appropriate (for me, and I started college at age 15) explanations and education. I knew how to anticipate what other drivers were doing, too. An average 16 year old from the backwaters of the world cannot learn to drive in about 20 hours. Humans also have a full range of senses to help them out. An AI cannot smell burning rubber near an intersection and instantly know if there is a drag race, or if there is a hard-braking emergency, or if a typical 16-year-old suddenly tried to make a turn they suddenly knew they were missing.
This channel has impacted a lot in my life because of you, I have learnt so many things about startups and acquire (based on the advice you gave in one of your video) new skill that is currently helping me and my co-founder build our business better now. I just want to want this opportunity to thank you for having this channel and doing all these for us.
I really wish Facebook meta would put just as much effort into their Customer Services as they do in developing VR. At the rate of users continually becoming hacked there’s going to be only the hackers and bots running the VR space in future.
3:15 nope , the reason chat bots suck is because they either lack the data for training or are entirely hand coded , you cannot use machine learning to recognise and hand coding for reply it's entire ml or hand coding , the entire premise of this video is also wrong , the framework difference is not the only reason we cannot bring items from one game world to another. The item is simply what we call object that consists of variable and functions which are unique to every project even within the organisation , to make translation all games would need to be open sourced, being developer the lack of research in this video irks me
@@vestikes same with engines as well , items are objects, engines may have similar variables doubtful though but functions would be all different , entire game industry would need to collectively agree to open source all their games for it to work
@@pramod7426 first of all, that's not possible because those variable type of objects usually contain their own IP. In the real world companies don't share their assets (example: brand identity). That's why shit like copyright, DMCA and patents exists. It's like saying ARM should give up their patent lmao! Second of all, no, you can't just open source it and call it a day. Designers would need to redo pretty much everything aswell as developers. You yourself should understand what dependencies are, don't you? If you're a developer then I'm afraid to say that you suck at it
@@vestikes thats exactly what I said as well, no ones gonna open source their IP so their wouldn't be an ai that can translate the items meaning the premise of this video is wrong. All the design stuff could have been done using the ai I'm not sure though. And I do suck as a developer thats the point of being a developer we all suck.
I'm a huge fan of real life I don't care for virtual worlds. If you had asked me at ages 13 to 21 I would have loved the idea of a holodeck-esque technology, but no, just no.
Speech-to-speech translation through deep learning is an enormous challenge and it will be a phenomenal achievement if they're able to pull it off. This will be a whole new generation of technology, though, and we can't expect it to be very good at its job for a long time. Maybe 10-20 years away from a useful working version?
Not even close to 10 years, more than likely 1-2 years tops. They have thousands of people working on it, there's literally no possible way it could take that long.
Transferring of data between two or more games/platforms can be done using the tech of NFTs. Which is exactly what the NFT space is adapting. NFTs are unique much like those skins and at the same time they're extremely easy yo access bc of their easy to use blockchain infra behind. They can easily be accessed into a game by just integrating a crypto wallet solution.
LoL that's what just to solve the copyright problem and the hard part is not yet solved. Just like moving from US to Europe with plane ticket, without riding the airplane, you legally able to travel but we dont have airplane 🤣
Though I agree with a lot you said, but I think you have a fundamental misunderstanding of deep learning. Models don’t just improve by giving them more data or increasing parameters. There are overfitting issues and how you train the model as well as variability in the models you build. Also all deep learning models are trained and do inference with an established set of instructions, the over all programming paradigma hasn’t changed.
So both Gary Marcus, Yan Lecun have been on Lex Fridman podcast already. His guests are actually very impressive. Btw i identified all the lex fridman clips you used lol!
There is a difference in being lazy and being better. Machine learning can scale EASIER...but doesnt mean that in the end, the another way will end up more accurate or have a higher ceiling.
Metaverse is moving humanity in the wrong direction, when we in actuality need to reinvest our focus towards technologies for energy, better agriculture and living a much more simplified life, and ofc spirituality is very important and is one of the key pillars that most people lack. When one gets this one you KNOW that we are living in our own simulation.
Wow - I thought I was the only one who has ever thought of 'inter-game models/play' or i.e use characters, currencies from a different game. Can't wait to see that. Sign me up - ready to dev (Someone ping me please)
Timing is everything. People would be interested in Meta if the political/economical climate was great. That needs to be fixed before humans can show more interest in Meta
Serverless tech and containerized computing is currently being done by aws and azure predominantly, tho, still very unpopular technology nonetheless. Atm
I have been watching almost all your contents because I am an entrepreneur in Korea, I wanted to be updated. Today I started to wonder, how do you know all these stuff? Maybe I am not smart enough to run a startup. Hum... I am really grateful for your contents, wanted to support it writing a comment.
If 50 percent of all people on earth went all in on the digital world and 50 percent stayed all out, what would democracy look like? Would the all out vote to declare the all in as insane and lose the right to vote? Would the all in have more control over group consensus? If we can't agree to disagree can we even agree that we agree?
we are a verrryyyyyyy long way from that version of the metaverse, should it ever happen considering we already live in the metaverse. but what do i know, i only got a computer science degree
Ahh yes... wearing VR goggles to put ourselves into a different world because we cannot deal with the real one Nah I'm good thanks 👍 keep your shitty goggles thanks
but whether companies want their skins to be able to be used across different games is a hurdle cuz it might cost them alot to design this, so why let the competition benefit?
I don’t care whether it exists or not. I don’t want halo in my dark souls. I don’t want dark souls in my borderlands. I don’t want borderlands in my God of war etc.
The problem isnt just rendering the skin. How the hell do you introduce outside assets without balance or item utility in the game going complete bonkers? Who will code and decide that? Even if its only a skin, how do you decide thats a "compatible" item with the worldbuilding? And finally, why transfer skins if you can simply mod the damn thing for free?
Interesting info on AI, but none of it will make "metaverse" a reality. Why would I "walk" through a virtual brick and mortar when scrolling through menus is more efficient? How do you convince people already questionable about the camera on their laptop to wear a pair of glasses that can see everything they do all the time? And it is far easier to take out your phone and point it at something than putting on a pair of glasses, so wearing them only when you want to know something is too cumbersome to be widely adopted. Gloves that sense hand shape and position is great, but without haptic feedback they are only a half solution. And we sure sense our world by more than just sight and sound! Next-gen face tracking may fix it, but people often rely on someone's expressions when talking so even uses for virtual meetings using this metaverse thing will take some convincing. Games, a successor to VR-Chat, and a thing to show off your creations to friends with the odd usefulness in giving tours of architectural plans seems rather underwhelming. But I can't see where else it will find wide adoption.
I came to RUclips to learn how to trade after listening to a guy on radio talk about the importance of investing and how he made $460,000 in 4 months from $160k. Somehow this video has helped shed light on some things, but I'm confused, I'm a newbie and I'm open to ideas.
@@publixmn2622 art isnt like games Look for example: an open world in which you have a gun and need to complete quests What speed is the character? How do you want the world built? What quests? What sprites? What projectile speed? What reload speed? What projectile count? The ai will assume that you want only 1 type of gun What animations? What jump height? What gravity force? Etc. There too many things you have to take in account
I think Zuck's made a good investment in AI I 100% agree that will reap rewards in future. Though, what he is trying to build right now with the "metaverse" is highly unlikely going to become reality. The internet while it has its big players, is not owned by a company, its a free, open platform, owned by the billions of users it holds. A Metaverse no matter how much money he wants to throw at it, will not own the digital world we are heading towards. Just as Facebook is a massive social media platform within the broader internet sphere, the "metaverse" will likely be a small but sizeable chunk of the digital world that we will interact with.
hey John if you don't realise your videos related to meta gets lots of view but if you watch most popular videos you can see that videos related to trend in business world get most views like 2022 for business Elon Musk buys Twitter and meta so make videos related to popular trending topic
man i love your content but the super dramatic "this is the most important groundbreakest thing ever" edition style in every single video really makes them fall super flat super quickly
Imitation learning will have to augment deep learning in order for the next leap in AI research to occur. We haven't put many resources at all into this but I believe it to be incredibly important to the way intelligence learns.
Thanks for watching! Please ignore all the spammers in the RUclips comments, I will never ask you to message me on WhatsApp. You can follow me on Twitter here: twitter.com/johncoogan and join the discord here: discord.gg/nNRssTb8XC
what is your friends youtube channel? its not in the description
So, would it be possible to have a symbol based AI as the “background knowledge” and then layer the deep learning model over it?
Hello John!! Can you tell us from where you get your movie clips for your videos please??
I'm hugely bullish on Deep Learning continuing to make huge progress over the next 5 years. Also, I appreciate the shout-out! 🙏
thanks for helping out with the research for this video. highly recommend every check out your channel and reaction video to the Meta AI day!
@@JohnCooganPlus Will do John
The great industrial revolutions were: Steam Engine, Electricity, Computer, automatic skin translations between Fortnite and Minecraft. Yes sure.
😄
Keep posting bro, these videos are so good!
appreciate that!
Another great video, John!
You’ve become one of my most watched RUclipsr in a very short time. Your accurate , insightful storytelling paired with great narrative, quality and editing will easily see your channel 10x in the next 2-3 years!
Metaverse technologies:
- Virtual reality
- Linked games via custom game design formats
- Blockchains linking games' assets
* Supported games support certain assets, others can say that they don't
- Web3
* Censorship/ASIC-resistant decentralization
Lmao zucks avatar looks more human the he is.
i think of all these companies, there are 3 companies that would actually be winners in the metaverse. one is meta, the second is Microsoft and the third is epic games
Why?
Apple definitely has a huge chance and maybe Sony
Epic Games is the only of those who actually created a meta verse thing from scratch to success.
@@mitchrapp5214 Apple? this is so stupid lmao
@@laur-unstagenameactuallyca1587 Do some research, they are way ahead in AR and believe adoption will occur in that area first rather than VR.
Edit - Just realised the OP left out Meta which strange as they own most of social media.
Starting early is the best way of getting ahead to build wealth, investing remains a priority. The stock market has plenty of opportunities to earn a decent payouts, with the right skills and proper understanding of how the market works.
I truly agree with you on that,
I must say crypto is the future and with the way Bitcoin is climbing so high it's really advisable for people to invest now.
Mrs Kamilla helped me recovered all I've lost trading by myself
Ever since I lost my job with the ministry, I have been surviving through my investment with her, am so glad I invested when I did. I’m earring $25k weekly with her
Investment is that tiny line that separates the rich from the poor.
What Zuc fails to realise is that the masses aren't wanting to hide away into a metaverse. They want to live in real life. Less screens. Less digitalization of life. So this will still be a niche, fad of a future.
I think Meta will surprise the people with technologies they’ve never seen before, so people will come to appreciate the metaverse
Wahaha that's what old people are thinking, and they will die before Zuc achieve true metaverse, so that's wrong target market
Development costs from zero to 1.0:
1. SpaceX Falcon 1: US$ 100 million
2. Tesla Roadster: US$ 100 million
3. iPhone: US$ 100 million
4. Google Web Search + AdWords: US$ 30 million
It’s not clear how much Suckerberg intends to invest before actually launching a 1.0 working version of this thing and making strong revenues, but this smells like a solution looming for a problem.
I’d much rather to bet on evolving approaches of current products as in the case of Epic Games.
I want to add here
A game has copyright skins and models, but it doesn't matter if the model type is .obj, .fbx, .maya. Max, .blend or .stl it is the copyright holders and animation retargeting, reptology and finally optimization
It doesn't matter whether the engine or the game has that capabilities or not it is something else which is copyrighted protection of assets and above mentioned processes for each game/metaverse
@@tttv687 from one metaverse to another the 4 criteria remains
For example Minecraft skins and animations are not optimized for Fortnite or even PUBG and also without an open metaverse we should not invest on one company The highest possible scenario is *second life like* game with VR support (which is also VR chat). We should not trust Facebook/meta, Google, Microsoft, epic games or any other. A single entity in this space will create non-free speech platform. Strive for open metaverse
@@pr4283 You didn't understand the "language" thing properly. They meant both languages we use and languages the computers use.
Thank you so much for your hard work man. Wow
Looks like Zuck version 1.01.14 is working extremely good.
The biggest problem with 'metaverse' is that VR causes most people motion sickness. According to John Carmack (former CTO of Occulus and id software) around 10% of the population get no motion sickness, around 10% never get over it, and the majority it takes awhile to 'adjust' and get over the motion sickness. People aren't going to spend weeks / months to get over being sick just to play in a VR world. The reason for this sickness is based on our evolution as a species. I have never adjusted to this and get sick in almost all games. I was an early adopter as well and spent hundreds of hours in my attempt to get over it. VR is a fad that most people will not put the hours into to not throw up.
Well, 30 years ago ur grandpa use Nokia to call someone. I wonder how bad your grandpa eyes will be if he use smartphone at that day.
@@PahlawanMerdeka cell phones wouldn't have caught on if you got sick while using them.
That transition to the sponsor was too smooth. I feel violated.
great videos john thank you very much for sharing! :)
Great video John!!
I thought you were being biased toward hating on Zuckerberg but I don't think that now
These kind of tech may come in 2040 , these had a lot GPU usage to train these kind of hard AI models
Amazing video - your videos are top-notch, great breakdown!
Another great video
as a developer, I think the biggest problem is actually vr motion sickness, I can't imagine how they are going to fix it, unless every user has an empty room to walk around
Maybe they sold sphere-ball cage for us to walk around
Mate, your channel is such a valuable resource. I wish prosperity for you
Any thoughts on Evan Speigel's view on the Metaverse?
regarding a teenager learning how to drive a car in about 20 hours of practice, while an AI struggles even after millions of hours, the first assumption is false. I am in my 50's. My driver's education started when I was about 30 *MONTHS* old. Now, I was bright, and so were my parents. I had a seat-of-my pants-knowledge of physics by age 9 or 10. It probably only took that long because my body kept changing and growing. Yet before age 5, I knew what could and could not be expected to stay in place on the dashboard, and why. I could see out from a safety booster seat in back, too, and learned when to expect braking. Again, it helped that I got good quality, age-appropriate (for me, and I started college at age 15) explanations and education. I knew how to anticipate what other drivers were doing, too. An average 16 year old from the backwaters of the world cannot learn to drive in about 20 hours. Humans also have a full range of senses to help them out. An AI cannot smell burning rubber near an intersection and instantly know if there is a drag race, or if there is a hard-braking emergency, or if a typical 16-year-old suddenly tried to make a turn they suddenly knew they were missing.
Alway happy watching your video pal
This channel has impacted a lot in my life because of you, I have learnt so many things about startups and acquire (based on the advice you gave in one of your video) new skill that is currently helping me and my co-founder build our business better now. I just want to want this opportunity to thank you for having this channel and doing all these for us.
what kind of business, if u don't mind me asking
I really wish Facebook meta would put just as much effort into their Customer Services as they do in developing VR. At the rate of users continually becoming hacked there’s going to be only the hackers and bots running the VR space in future.
Thanks, spiderman
3:15 nope , the reason chat bots suck is because they either lack the data for training or are entirely hand coded , you cannot use machine learning to recognise and hand coding for reply it's entire ml or hand coding , the entire premise of this video is also wrong , the framework difference is not the only reason we cannot bring items from one game world to another. The item is simply what we call object that consists of variable and functions which are unique to every project even within the organisation , to make translation all games would need to be open sourced, being developer the lack of research in this video irks me
With frameworks he doesn't only mean coding language lmao. What about different engines?
@@vestikes same with engines as well , items are objects, engines may have similar variables doubtful though but functions would be all different , entire game industry would need to collectively agree to open source all their games for it to work
@@pramod7426 first of all, that's not possible because those variable type of objects usually contain their own IP. In the real world companies don't share their assets (example: brand identity). That's why shit like copyright, DMCA and patents exists. It's like saying ARM should give up their patent lmao! Second of all, no, you can't just open source it and call it a day. Designers would need to redo pretty much everything aswell as developers. You yourself should understand what dependencies are, don't you? If you're a developer then I'm afraid to say that you suck at it
@@vestikes thats exactly what I said as well, no ones gonna open source their IP so their wouldn't be an ai that can translate the items meaning the premise of this video is wrong. All the design stuff could have been done using the ai I'm not sure though. And I do suck as a developer thats the point of being a developer we all suck.
@@pramod7426 the video is talking about real time translation of actual, vocal language using AI. I think you missed the point of this video.
We'll not be metaverse's prisoners forever.
Any book recommendations in CS, STRATUPS,ECONOMY,AI?
Some good Twitter accounts to follow
I'm a huge fan of real life I don't care for virtual worlds. If you had asked me at ages 13 to 21 I would have loved the idea of a holodeck-esque technology, but no, just no.
The revenge of Meta.
If it has zuccs name behind it I’m out. Dork.
Speech-to-speech translation through deep learning is an enormous challenge and it will be a phenomenal achievement if they're able to pull it off. This will be a whole new generation of technology, though, and we can't expect it to be very good at its job for a long time. Maybe 10-20 years away from a useful working version?
Not even close to 10 years, more than likely 1-2 years tops. They have thousands of people working on it, there's literally no possible way it could take that long.
Instagram is reading our private messages. Instagram doesn't Need you.
Transferring of data between two or more games/platforms can be done using the tech of NFTs. Which is exactly what the NFT space is adapting. NFTs are unique much like those skins and at the same time they're extremely easy yo access bc of their easy to use blockchain infra behind. They can easily be accessed into a game by just integrating a crypto wallet solution.
LoL that's what just to solve the copyright problem and the hard part is not yet solved. Just like moving from US to Europe with plane ticket, without riding the airplane, you legally able to travel but we dont have airplane 🤣
Im pretty sure you must be using something like a zettelkasten system... if so, can you make a video about it pretty please :)?
VR has been around for years now and it's affordable. The fact is most people just arent interested.
Though I agree with a lot you said, but I think you have a fundamental misunderstanding of deep learning. Models don’t just improve by giving them more data or increasing parameters. There are overfitting issues and how you train the model as well as variability in the models you build. Also all deep learning models are trained and do inference with an established set of instructions, the over all programming paradigma hasn’t changed.
3:48 MetaWorse!!
So both Gary Marcus, Yan Lecun have been on Lex Fridman podcast already. His guests are actually very impressive.
Btw i identified all the lex fridman clips you used lol!
There is a difference in being lazy and being better. Machine learning can scale EASIER...but doesnt mean that in the end, the another way will end up more accurate or have a higher ceiling.
Need a Dmt iv drip, then you can feel your hands in the metaverse
Metaverse is moving humanity in the wrong direction, when we in actuality need to reinvest our focus towards technologies for energy, better agriculture and living a much more simplified life, and ofc spirituality is very important and is one of the key pillars that most people lack. When one gets this one you KNOW that we are living in our own simulation.
100% agree
Wow - I thought I was the only one who has ever thought of 'inter-game models/play' or i.e use characters, currencies from a different game. Can't wait to see that. Sign me up - ready to dev (Someone ping me please)
Timing is everything. People would be interested in Meta if the political/economical climate was great. That needs to be fixed before humans can show more interest in Meta
3:05 are you Steve?
Talk about human API ⚒️🔬
I think the most important metaverse tech is actually good internet we want latency to be negligible and do cloud computing
Serverless tech and containerized computing is currently being done by aws and azure predominantly, tho, still very unpopular technology nonetheless. Atm
How about a repository of symbols? A deep learning of symbols.
"that background" was built by the machine that resulted in 42. That is why human made ML/AI will not succeed significantly in any forseable future.
I have been watching almost all your contents because I am an entrepreneur in Korea, I wanted to be updated. Today I started to wonder, how do you know all these stuff? Maybe I am not smart enough to run a startup. Hum... I am really grateful for your contents, wanted to support it writing a comment.
You have such a awesome voice
If 50 percent of all people on earth went all in on the digital world and 50 percent stayed all out, what would democracy look like? Would the all out vote to declare the all in as insane and lose the right to vote? Would the all in have more control over group consensus? If we can't agree to disagree can we even agree that we agree?
No new info
wdym
how much were u paid by metaverse ??
I think it’s gonna be meta , microscoft , epic games , roblox yes roblox is for kids but still it’s the closet things we got
we are a verrryyyyyyy long way from that version of the metaverse, should it ever happen considering we already live in the metaverse. but what do i know, i only got a computer science degree
Translation is likely to happen through large language models.
VR + AI == VRAI
I don't think Fortnite should ever enter the world of minecraft. The difference in game design on both games is just to major.
180 billion$ …that’s a lot of college educations .
So basically this is how we get skynet or the matrix?
John Coogan I always love ur contents
Am I the only one who cant see these symbolic movie themes any more? Lol
Good vid thx
the best youtuber
metaverse is not an easy thing to translate in the future especially when 2 major game engine are very I mean very different......
Ahh yes... wearing VR goggles to put ourselves into a different world because we cannot deal with the real one
Nah I'm good thanks 👍 keep your shitty goggles thanks
but whether companies want their skins to be able to be used across different games is a hurdle cuz it might cost them alot to design this, so why let the competition benefit?
Why not use deep learning to train a model that can hard code a symbolic model?
I don’t care whether it exists or not. I don’t want halo in my dark souls. I don’t want dark souls in my borderlands. I don’t want borderlands in my God of war etc.
STONKS!
Deep learning all day long
The problem isnt just rendering the skin. How the hell do you introduce outside assets without balance or item utility in the game going complete bonkers? Who will code and decide that? Even if its only a skin, how do you decide thats a "compatible" item with the worldbuilding? And finally, why transfer skins if you can simply mod the damn thing for free?
Interesting info on AI, but none of it will make "metaverse" a reality.
Why would I "walk" through a virtual brick and mortar when scrolling through menus is more efficient?
How do you convince people already questionable about the camera on their laptop to wear a pair of glasses that can see everything they do all the time? And it is far easier to take out your phone and point it at something than putting on a pair of glasses, so wearing them only when you want to know something is too cumbersome to be widely adopted.
Gloves that sense hand shape and position is great, but without haptic feedback they are only a half solution. And we sure sense our world by more than just sight and sound!
Next-gen face tracking may fix it, but people often rely on someone's expressions when talking so even uses for virtual meetings using this metaverse thing will take some convincing.
Games, a successor to VR-Chat, and a thing to show off your creations to friends with the odd usefulness in giving tours of architectural plans seems rather underwhelming. But I can't see where else it will find wide adoption.
Did Elon Musk truly fired the board of directors of Twitter?
Facebook's attention would be better spent on AI alone and not the metaverse
Meta was the shittiest company and always will be.
Is this an ad?
hahah no, if you think i’m being too nice to Zuck you should watch my other videos lol
Nice job John.
I came to RUclips to learn how to trade after listening to a guy on radio talk about the importance of investing and how he made $460,000 in 4 months from $160k. Somehow this video has helped shed light on some things, but I'm confused, I'm a newbie and I'm open to ideas.
I would not trust a teenager with 20 hours practice to drive shit
nice
Im gonna say it, it is impossible to have an AI make a game as you wanted from one or a couple sentences
I know what im saying, im a game developer
AI already can make "creative/appealing" arts from couple of sentences currently. It only needs time to learn.
@@publixmn2622 art isnt like games
Look for example: an open world in which you have a gun and need to complete quests
What speed is the character?
How do you want the world built?
What quests?
What sprites?
What projectile speed?
What reload speed?
What projectile count?
The ai will assume that you want only 1 type of gun
What animations?
What jump height?
What gravity force?
Etc.
There too many things you have to take in account
Well there is a game where you put 2 word and it create a game for you 😅
Awesome video! Love the way you edit!
Meta verse = Avatar
But elon musk got jealus and bought twitter instead of facebook 💪
The answer to the issues they're having with AI is a biological base.
I think Zuck's made a good investment in AI I 100% agree that will reap rewards in future. Though, what he is trying to build right now with the "metaverse" is highly unlikely going to become reality. The internet while it has its big players, is not owned by a company, its a free, open platform, owned by the billions of users it holds. A Metaverse no matter how much money he wants to throw at it, will not own the digital world we are heading towards. Just as Facebook is a massive social media platform within the broader internet sphere, the "metaverse" will likely be a small but sizeable chunk of the digital world that we will interact with.
Ooh, boy!!!
hey John if you don't realise your videos related to meta gets lots of view but if you watch most popular videos you can see that videos related to trend in business world get most views like 2022 for business Elon Musk buys Twitter and meta so make videos related to popular trending topic
This is sick also early!!!
man i love your content but the super dramatic "this is the most important groundbreakest thing ever" edition style in every single video really makes them fall super flat super quickly
Imitation learning will have to augment deep learning in order for the next leap in AI research to occur. We haven't put many resources at all into this but I believe it to be incredibly important to the way intelligence learns.
not exactly a good title, it started off as metaverse related and then went off a big tangent on deep learning
I'm personally living and breathing these metaverse uploads
"From that time Jesus began to preach, and to say, Repent: for the kingdom of heaven is at hand." Matthew 4:17-;