I just started watching your tutorials and find them to be really helpful. No idea why so few subscribers or views. One sorta problem with this particular tutorial is having each part in it’s own file within a master project. If you have a personal license you’re limited to 10 editable files. In my case I’m working on about 8 projects at a time, so I would have to make some of them Read Only. And then make them Editable after finishing your project. This is fairly easy to do if you started with a good file management system when you first started using F360. I didn’t, so I would have a hard time finding some files I made Read Only so I could make them Editable again. So I’m basically stuck with keeping all the parts in the one file. And this is OK, except I have found no way to search for components in F360. Say I want to use the small pin, that’s a component in this project, in another project, I can’t search for “Small Pin” in the F360 search box. Nothing will be found. I sure wish there was a way to search for Components or even Bodies not just Files. Well enough rambling. Excellent tutorials.
Hello! Thank you very much for your message. In your case, I think you would love this other tutorial we made. It discusses how to create all your components within one project, rather than importing several files into one project. That way, personal license users don’t have to use their entire library of editable files just to make one assembly. Hope it helps and thanks for your support! Fusion 360 for Beginners - Model a Box & Lid with Lip & Screws - In-Context Design - Lesson 9 (2023) ruclips.net/video/4_N2--_FUTk/видео.html
@@learnitalready Thanks, I already watched that good tutorial. And that's the way I do most of my projects. My projects are alway functional, never artistic and usually fairly simple. Maybe 5 or 6 components per project.
Great video. Followed all the steps. My flywheel won't rotate around the large pin, the whole assembly just moves in space as one solid piece. I've animated all of the joints. The flywheel still revolves around the small pin on the second to last revolute. When I animate the last revolute, the large pin spins and my flywheel is stationary. I can't figure out how to flip that around. The cylinder and the large pin are both grounded. What am I missing? I've got a few hours into this and no piston payoff... Please advise. TIA!
So glad that you have enjoyed the video so far and have followed all the steps. Excellent job! For your troubleshooting, 1st question for you is, are you sure you have grounded the cylinder and large pin? The reason I ask is just to double-check. If something is grounded, then it cannot move at all.
FYI for 2024, they changed "Ground" to "Pin" ... I was so confused the entire time for thinking it was Ground to Parent. Why the whole thing wasn't working for me.
That explains the error message I was getting. After the 'Ground to Parent' operation, a dialog pops up with the title 'Existing Assembly Relationships,' and the large pin was reset to its original position
Thanks!
Thank you very much for your support!
Watching from Australia. Great content and I most enjoy the detailed explanation. The best Fusion 360 tutorials on youtube.
Thank you so much for your encouraging comment. Much appreciated. Glad you’re enjoying our tutorials.
As a 69-year-old learning cad (fusion 360) I find your teaching method great and easy to follow thank you for doing this
Thanks so much for letting us know!
Great tutorials - learning a LOT about F360!
Thank you for learning with our channel!
Fantastic lesson. Thank you.
Thank you very much!
Great video.
Many greetings from Austria.
Thanks so much! Nice to hear from you all the way in Austria.
Thank you. Great tutorial!
Thanks so much!
Another amazing video. Best F360 lessons ever!
Thanks so much for thinking so. Hope to have many more!
Another great tutorial!
Thank so much!
awesome - thank you for these videos - they are so helpful
Thanks so much for your comment! Glad you are finding these so helpful.
Really good job man!
Thanks so much!
Thanks
You’re welcome!
I just started watching your tutorials and find them to be really helpful. No idea why so few subscribers or views. One sorta problem with this particular tutorial is having each part in it’s own file within a master project. If you have a personal license you’re limited to 10 editable files. In my case I’m working on about 8 projects at a time, so I would have to make some of them Read Only. And then make them Editable after finishing your project. This is fairly easy to do if you started with a good file management system when you first started using F360. I didn’t, so I would have a hard time finding some files I made Read Only so I could make them Editable again. So I’m basically stuck with keeping all the parts in the one file. And this is OK, except I have found no way to search for components in F360. Say I want to use the small pin, that’s a component in this project, in another project, I can’t search for “Small Pin” in the F360 search box. Nothing will be found. I sure wish there was a way to search for Components or even Bodies not just Files. Well enough rambling. Excellent tutorials.
Hello! Thank you very much for your message. In your case, I think you would love this other tutorial we made. It discusses how to create all your components within one project, rather than importing several files into one project. That way, personal license users don’t have to use their entire library of editable files just to make one assembly. Hope it helps and thanks for your support!
Fusion 360 for Beginners - Model a Box & Lid with Lip & Screws - In-Context Design - Lesson 9 (2023)
ruclips.net/video/4_N2--_FUTk/видео.html
@@learnitalready Thanks, I already watched that good tutorial. And that's the way I do most of my projects. My projects are alway functional, never artistic and usually fairly simple. Maybe 5 or 6 components per project.
Great video. Followed all the steps. My flywheel won't rotate around the large pin, the whole assembly just moves in space as one solid piece. I've animated all of the joints. The flywheel still revolves around the small pin on the second to last revolute. When I animate the last revolute, the large pin spins and my flywheel is stationary. I can't figure out how to flip that around. The cylinder and the large pin are both grounded. What am I missing? I've got a few hours into this and no piston payoff... Please advise. TIA!
So glad that you have enjoyed the video so far and have followed all the steps. Excellent job!
For your troubleshooting, 1st question for you is, are you sure you have grounded the cylinder and large pin? The reason I ask is just to double-check. If something is grounded, then it cannot move at all.
FYI for 2024, they changed "Ground" to "Pin" ... I was so confused the entire time for thinking it was Ground to Parent. Why the whole thing wasn't working for me.
Awesome! Thanks for adding that info for others in our community.
That explains the error message I was getting. After the 'Ground to Parent' operation, a dialog pops up with the title 'Existing Assembly Relationships,' and the large pin was reset to its original position
@@ldcb6408 I’ll have to make a new tutorial soon!
I got around the same problem by making a rigid group of the cylinder and the large pin