THis is one of the best design processes I have seen when talking about splines. Now I need to attempt to use this way to make some templates for some parts I am making
Thank you for your support! To more accurately create gears using a plugin, I'd recommend this video I posted: ruclips.net/video/EZlAkZ7imUU/видео.html
Mr. CADJungle I have a really big problem 😅 I have a special blower fan blade.. But so old and broken.. I wanna print a new one but too difficult model 🤷♂️ can you help me somehow?
So, I am willing to assist you so that you can learn Fusion 360 and hone the skills to create things on your own as well.. I would start out by gathering different photos at different angles. I would then would take measurements of the item itself and if the manufacturer or vendor has listed dimensions, include those also. You can email me at support@monetaryingenuity.com with the specific product you have and we can work on it together! While, my schedule is pretty tight, I will do my best to set aside sometime to assist.
Год назад
@@CADJungle you are a gentleman! I try to learn but my job so busy and my laptop maybe 12-15 years old :) and so slow... :) thanks again!
I've been searching all over for sts s3m pulley files and have given up, figured I'd try and look up how to design them. This vid was super. I'd sort of be going at it backwards though, since I know the number of teeth (12) I need on my pulley, but not the initial diameter or circumference. Since S3M is a 3mm belt pitch, is it just as simple as 12 x 3?
I was trying to follow the video along, but when I go to set the radius dimension of the 3 point arc, it says "over-constrained sketch, create a driven dimension instead?" Any ideas?
Their is a fusion 360 plugin that lets you do helical gears simply by setting the number of teeth, size of the gear and taper of the helix. It creates the part as a component instead of body though.
@@CADJungle lol o i know it took me like three hours just to figure out how to make a rectangle with a bearing size hole, cut out and 28 mm holes on each end cut out but I did it and then I printed it so it made me feel good because I created itand it was pretty fun. I feel like it gets easier the more you get used to it.
Do you have a video out where you like recess something on the inside of something say like a bar magnet on the inside of a cylinder copied all the way around like a generator motor I'm new to fusion 360 I'm trying to figure it out by videos
One quick video lesson on multiple origins please. Each component can have its own origin, but is there a way to edit those origins in XYZ, the same way we do on a cnc milling machine? Is it possible to use user variables for each axis in g54, g55 etc?
That' will be a good video to create. In the meantime here's a potential solution: The move command in Fusion 360 won't change the component origin when you move a body. With this in mind, create a copy of the component using Copy/Paste New. This will be a placeholder for the position of the component. Next, move the original component so its origin matches the main origin or a specific origin you choose. Next, move the component body to it's original position using the Point to Point option in the move/copy command between it and the copy. Remove the copy. Also, you can't define new names for each axis however, as a work-around, you can create a selection set for each axis and give it a name. Hopefully this helps for now!
@@CADJungle I came up with a solution. I used fusion's origin as the cnc machine home position and modeled the slotted table. Created user variable to represent the offsets, g54x and g54y. Next created a rigid joint with a corner of the vise and the origin. In the joint command, for the offset tab I add the XY variables, and Z is the total height of the vise to have it flat on the table. Then simply editing values in the parameter table to move the vise to the desired location.
@@gillisdebilio7086 I'm glad to hear it! if you wouldn't mind sending me a couple of screenshots on how you accomplished this to: support@monetaryingenuity.com, I'd really appreciate that!
I try to be somewhere in the middle as everyone's learning speed is different. I've had complaints about being too detailed or too slow. Can't always win lol.
Hi, thank you so much for the video. How can I specify (or find out) the number of teeth that you want within the circle's diameter? Sometimes, I'm asked to design gears with a specific number of teeth. Thanks in advance.
Not a problem. This was simply a video on how to create a gear without real world specifications. It was just an exercise. However, I created a video that shows you how to make actual gears for real world use. You can follow the link below to that video. ruclips.net/video/EZlAkZ7imUU/видео.html
If you read my bio for this channel then you would know that this channel isn't about accuracy but about learning how to use the software. In addition, there is another video I posted that uses an actual plugin to make real-world gears.
This is literally the worst way to model a gear, and a terrible way to present even that. There is no description of how he is arriving at the random numbers he is instructing us to type in for the design of the teeth of the gear. You could not use this tutorial to make any other gear than the exact one he is demonstrating. There are SO many other, better, quicker, more universal methods to make a gear than what is being demonstrated here (for example. GR gear generator add-on). This technique is perhaps useful to learn how to draw a design around a circle, but certainly not to make gears. Gear design needs to include terms like "module," "pinion," and "pitch angle."
If you read the about section, these exercises are intended to help you become familiar with Autodesk Fusion 360 through repetition. These models are not always exact but, are measured for approximation. They may also not always be real word examples, but a guide in software use. When attempting to reproduce models for 3D printing, be sure to verify your own real world measurements for authenticity. Its also indicated in each description of every video I create.
I am not quite sure how this is a tutorial. Sure, we get to watch you make sketches and extrudes, but that is about it. The reasoning required to actually make a functional part is just completely missing from this video.
Point taken, but this isn't the video for that. This is about using Fusion 360 through repetition.The functionality depends on the person creating it. If you also have read the disclaimer, you'd understand the purpose of this channel.
If you have found this video useful and would like to support me, you can buy me a coffee at
www.buymeacoffee.com/CADjungle
THis is one of the best design processes I have seen when talking about splines. Now I need to attempt to use this way to make some templates for some parts I am making
Awesome tutorial and easy to follow along, thanks!!
Very useful video! You don't waste time and you are clear and easy to understand. 10/10
Thank you for your support! To more accurately create gears using a plugin, I'd recommend this video I posted: ruclips.net/video/EZlAkZ7imUU/видео.html
This is such a good tutorial! Thank you so much.
Wow. Simple and on point. Exactly what I was searching for. Thank you!
you changed my life man
Wow, thanks! That is pretty deep. Never thought my simple videos would truly have that much of an impact. Once again thank you sir!
I enjoyed that walk through. Learned a bit more about mirroring. Thanks.
All the best
Dan
Thanks!, I'm Glad it was helpful!
Thanks, gave me inspiration
Glad to hear it!
Yooo this is sweet!! fed up with trying to do cad work on revit.
Go for it!
You made my day! Thanks!
My pleasure!
Mr. CADJungle I have a really big problem 😅 I have a special blower fan blade.. But so old and broken.. I wanna print a new one but too difficult model 🤷♂️ can you help me somehow?
So, I am willing to assist you so that you can learn Fusion 360 and hone the skills to create things on your own as well.. I would start out by gathering different photos at different angles. I would then would take measurements of the item itself and if the manufacturer or vendor has listed dimensions, include those also. You can email me at support@monetaryingenuity.com with the specific product you have and we can work on it together! While, my schedule is pretty tight, I will do my best to set aside sometime to assist.
@@CADJungle you are a gentleman!
I try to learn but my job so busy and my laptop maybe 12-15 years old :) and so slow... :) thanks again!
I've been searching all over for sts s3m pulley files and have given up, figured I'd try and look up how to design them. This vid was super. I'd sort of be going at it backwards though, since I know the number of teeth (12) I need on my pulley, but not the initial diameter or circumference. Since S3M is a 3mm belt pitch, is it just as simple as 12 x 3?
To more accurately create gears using a plugin, I'd recommend this video I posted: ruclips.net/video/EZlAkZ7imUU/видео.html
thank you very much really helped me on my project,keep up the good work!
Glad it helped!
Outstanding tutorial, thank you.
You're very welcome!
I agree!
Killing it dude
Thank You!
Nice work boss
Glad you enjoyed it!
great tutorial, thank you very much
Thank you so much for your kind words! I'm really glad the tutorial was useful to you.
Damn.... you're a magician. 👍
Thank you! I don't know about being a magician though lol
I was trying to follow the video along, but when I go to set the radius dimension of the 3 point arc, it says "over-constrained sketch, create a driven dimension instead?" Any ideas?
Thanks!
You are very much welcome!
Wow, thank you so much sir 🙏🏻
Most welcome
could you do a video on a helical gear pls!?
I can definitely do that. Look for it the next video!
Their is a fusion 360 plugin that lets you do helical gears simply by setting the number of teeth, size of the gear and taper of the helix. It creates the part as a component instead of body though.
wow you made that look easy
Haha, well, I've had my fair share of practice! But trust me, it's not always as easy as it looks!
@@CADJungle lol o i know it took me like three hours just to figure out how to make a rectangle with a bearing size hole, cut out and 28 mm holes on each end cut out but I did it and then I printed it so it made me feel good because I created itand it was pretty fun. I feel like it gets easier the more you get used to it.
@@Gboyrides Nonetheless, you didn't give up! Keep at it, it gets easier trust me.
Well Done! 🎉
Thanks for your support!
Thanks for the help
You're welcome! I'm glad I could assist you.
Do you have a video out where you like recess something on the inside of something say like a bar magnet on the inside of a cylinder copied all the way around like a generator motor I'm new to fusion 360 I'm trying to figure it out by videos
If you have a an image of something similar to what you are asking I can attempt to demonstrate how to model it.
One quick video lesson on multiple origins please. Each component can have its own origin, but is there a way to edit those origins in XYZ, the same way we do on a cnc milling machine? Is it possible to use user variables for each axis in g54, g55 etc?
That' will be a good video to create. In the meantime here's a potential solution:
The move command in Fusion 360 won't change the component origin when you move a body. With this in mind, create a copy of the component using Copy/Paste New. This will be a placeholder for the position of the component. Next, move the original component so its origin matches the main origin or a specific origin you choose. Next, move the component body to it's original position using the Point to Point option in the move/copy command between it and the copy. Remove the copy.
Also, you can't define new names for each axis however, as a work-around, you can create a selection set for each axis and give it a name.
Hopefully this helps for now!
@@CADJungle I came up with a solution. I used fusion's origin as the cnc machine home position and modeled the slotted table. Created user variable to represent the offsets, g54x and g54y. Next created a rigid joint with a corner of the vise and the origin. In the joint command, for the offset tab I add the XY variables, and Z is the total height of the vise to have it flat on the table. Then simply editing values in the parameter table to move the vise to the desired location.
@@gillisdebilio7086 I'm glad to hear it! if you wouldn't mind sending me a couple of screenshots on how you accomplished this to: support@monetaryingenuity.com, I'd really appreciate that!
no defintion of those numbers just mhm okay and enter this, why no use of parameters to change the gear afterwards, this was not helpful
You can always choose to use parameters if you like. Try using parameters if it is more to your liking. You just may surprise yourself!
@@CADJungle I cannot setup parameters because you do not reference how you generated these numbers, what equation you used or what they define
I really let this get to me. took me too long to do it for a 6 minute video. lol
But you didn't give up!
Same here 😢 couldn't fathom how some things were done and had to rewatch several timesa
Also my design sketches didn't show, likewise after using the mirror tool 😢
Figured I just had to make my sketches visible 😅😅
Nice
Take a drink every time he says "Okay" or "Alright".
Yeah I gotta work on that, Although I think I have lol
Thankfully this is a video. For those not so familiar with 360 this goes way too fast. Lol
I try to be somewhere in the middle as everyone's learning speed is different. I've had complaints about being too detailed or too slow. Can't always win lol.
Hi, thank you so much for the video. How can I specify (or find out) the number of teeth that you want within the circle's diameter? Sometimes, I'm asked to design gears with a specific number of teeth. Thanks in advance.
Not a problem. This was simply a video on how to create a gear without real world specifications. It was just an exercise. However, I created a video that shows you how to make actual gears for real world use. You can follow the link below to that video.
ruclips.net/video/EZlAkZ7imUU/видео.html
Great video. Hated the lip smacking though.
Thanks! I've definitely been working on that. It annoyed me as well lol. So for all of my videos I make sure to try an edit that out.
@@CADJungle man, now I feel bad that you responded so nicely! Sorry guy! Keep up the great content dude.
Don't feel bad. It's a good critique. Honestly contributes to improvement!
If anyone is looking to make a gear “THIS IS NOT THE WAY ITS DONE” this is “NOT A GEAR” it has no standard gear geometry.
If you read my bio for this channel then you would know that this channel isn't about accuracy but about learning how to use the software. In addition, there is another video I posted that uses an actual plugin to make real-world gears.
This is literally the worst way to model a gear, and a terrible way to present even that. There is no description of how he is arriving at the random numbers he is instructing us to type in for the design of the teeth of the gear. You could not use this tutorial to make any other gear than the exact one he is demonstrating. There are SO many other, better, quicker, more universal methods to make a gear than what is being demonstrated here (for example. GR gear generator add-on). This technique is perhaps useful to learn how to draw a design around a circle, but certainly not to make gears. Gear design needs to include terms like "module," "pinion," and "pitch angle."
If you read the about section, these exercises are intended to help you become familiar with Autodesk Fusion 360 through repetition. These models are not always exact but, are measured for approximation. They may also not always be real word examples, but a guide in software use. When attempting to reproduce models for 3D printing, be sure to verify your own real world measurements for authenticity.
Its also indicated in each description of every video I create.
👏👏👏+👍
I am not quite sure how this is a tutorial. Sure, we get to watch you make sketches and extrudes, but that is about it. The reasoning required to actually make a functional part is just completely missing from this video.
Point taken, but this isn't the video for that. This is about using Fusion 360 through repetition.The functionality depends on the person creating it. If you also have read the disclaimer, you'd understand the purpose of this channel.
K.
👍
too fast, i watched some parts 5 times, had no idea what he did, didint help, i dont like this.
I try to go at a pace where everyone can learn. Keep trying, don't give up, you got this!!!
@@CADJungle okay, i like your positive attitude, keep it up mate, cheers